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Embryon (Bally 1981) w VR Room

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10830 Views
3041 Downloads
5 From 21 reviews
106.23 MB File Size
embryond.zip ROM Name
UnclePaulie Created by
Bally Manufacturer
1981 Year

4 Screenshots

Version 2.0 by UnclePaulie 2023
  
This version done with UnclePaulie's Medusa as a baseline to start, since both were Bally 1981.  Built everything ground up from there. 

 

Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, enhanced playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc.  Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability.  I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. 

 

Thank you to Redbone, Movieguru, and Hauntfreaks for the updated graphics. The playfield used was upscaled by Movieguru, and then later enhanced by Redbone.  Redbone also enhanced several other graphics as well.  The VR Backglass was originally by Wildman, and Hauntfreaks enhanced it. And thank you to the VPW team for testing, especially PinstratsDan, Apophis, Tastywasps, Hauntfreaks, Wylte, jsm174, somatik, and bietekwiet!

 

NOTE:  This table is a widebody.  It doesn't fit in a pincab like other standard width tables.  I have a 1:1 ratio'ed pov in the vpx file, however I've included another pov if you'd like it stretched to fit the whole cab (this will distort/stretch all images, however).

 

Also NOTE:  There are a few ROMs available.  This orginal table used a 6 digit LED for player scores.  Later there was a ROM that updated to a 7 digit.  I have decided to implement ONLY the 7 digit ROM, embryond.zip.  (this way when you score a lot, you can see the full score...).  This is important to get the B2S that supports the 7 digit ROM.  Wildman's and Hauntfreaks both support it, they are on VPU.  

 

There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.  The Dip Switch settings are done in the script and are hardcoded.  IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.  

 

This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet.   Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit.

 

Thanks again to Redbone, PinstratsDan, Apophis, Tastywasps, Movieguru, Hauntfreaks, Wylte, jsm174, somatik, bietekwiet, and the VPW team!
 

https://www.ipdb.org/machine.cgi?id=783
https://vpuniverse.com/files/file/2413-embryonbally-1980/
Yes
v10.7 required
Yes

What's New in Version 2.0.2   See changelog

Released

'        Adjust the alpha to the images for playfield and text overlay.  

'        Updated the GI bakes and the AO Shadows
'        Changed the ball scratch images.
'        Updated the flipper collide sub and new nFozzy flipper corrections.
'        Updated the flat inserts to include a bulb and method I did on Fathom.
'        Lowered the GI Bulb prims and the respective halos

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hauntfreaks

   6 of 6 members found this review helpful 6 / 6 members

I've been lucky enough to have played this in the wild a few times... and this really is a perfect VPX example, looks awesome, plays smooth.... just great all around.... 
thanks

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studlygoorite

   3 of 3 members found this review helpful 3 / 3 members

Both versions VPX and VR look, play and feel great, these widebodies are especially awesome in VR. Thanks!!

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nagaidevil

   1 of 1 member found this review helpful 1 / 1 member

Awesome. This table needed a refresh. I appreciate that you build from the ground up.

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PinStratsDan

   1 of 1 member found this review helpful 1 / 1 member

UnclePaulie knows how to select his tables to update. This is no exception and he chose another gem. I have never heard about it but I am glad that he has introduced me to it. Needless to say, it looks and sounds amazing and plays so well.

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leojreimroc

  

Plays fantastic!  Never played this one before.  It's great.  Thanks for releasing this.

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WaRcLaWz

  

Beautiful table and artwork! It plays very well and I love the widebody look and feel. Reminds me a lot of the Space Invaders table of the same era. Great job!

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Rabmos

  

Amazing work UnclePaulie-team. What an experience in VR, it feels and looks so real/mechanical; you simply nailed it! Thank you once again!!

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purcho

  

My dad had this table in our house back in the day. This is awesome, it plays just like I remember.

well done!

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ashleyb

· Edited by ashleyb

  

This is a fantastic update.  Looks and plays amazing, thanks Uncle P and everyone else!

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RajoJoey

  

I love Embryon and have him on my list for a conversion since months.

But now we have the perfect emulation.

Physics, artwork were top of the notch. I see many videos of Embryon and the conversion is near to the real table as possible.

Fantastic work again by @UnclePaulie.

Thanks for this one.

Response from the author:

Thanks to Rajo, he noticed in VR the clock minute hand was not displaying.  That was missed in testing, but it's an easy fix.  I won't do an update just now for that, however for the VR users that use the clock...  it's a very simple fix.  Essentially you just have to change the x position of the minute hand (PMinutes).  Open the table, open the EDIT - SELECT ELEMENT.  Then scroll to PMinutes.  Select it.  In the properties, change the x value to -1783.  Then save..  If there are other changes to the table, I will post an update later that would include this.

 

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Janke23

  

Table looks and plays fantastic in VR. I had never seen this table before and look forward to playing it more. Thanks!

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Madonion

  

Plays great! Btw is there sound included or just ball sound that im getting? 

Response from the author:

Yes, the sound comes from the ROM.  I ensure the sound comes on in the script on line 315, "        .Games(cGameName).Settings.Value("sound") = 1 ' Set sound (0=OFF, 1=ON)    "   Not sure why you wouldn't be getting sounds...

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lminimart

  

Automatic 5 stars, and I haven't even downloaded it yet lol! Thanks for all you do UnclePaulie. Can't wait to play it. 🍻

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GordonJames

  

Best rendition of this table I've played. It looks great and I really appreciate all the options in the script. Thank you!!!

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