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  1. Version 1.3.0

    3012 downloads

    This one has been touched from the ground up. Every movie scene has been reimported according to Stern's official resolution and frame interval. Besides this getting the most attention, there has also been a lot of clean up to ensure consistency within the colorization. Feel free to leave a comment or a review, it really does help motivate me to create/update content! If I release any updates you will be the first to hear in the Serum discord. If you feel the need to donate you could do so here❤️ Special thanks to @ebor for sharing his project with me! And thanks to the Serum team for making amazing colorizations like this possible, you know who you are! 🔝
  2. Version 1.1

    14311 downloads

    Greetings Program! Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update; "Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..." *a month later after everyone's tweaked every part of the table* "doh..." Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!) Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows, Enjoy! - nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe - Physical Re-alignment: Sixtoe - Playfield and Inserts: Sixtoe, Astronasty, iaakki - Ramp & Ropelight Primitive Update: Tomate - Fleep Sounds: Fluffhead - Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks - Shadows: Wylte - Acrylics and Plastics: Sixtoe - VRRoom: Sixtoe (Minimal Room), Rawd (Fancy Room), leojreimroc (3D Backglass) - Misc Tweaks: VPW Team - Advice / Real Machine Comparison: G5k - Testing: Rik & VPW Team '0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code. '0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions. '0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things. '0.03 - Fluffhead35 - Completed Nfozzy Physics. Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound '0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class '0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks '0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed '0.07 - Wylte - Fixed spotlights not being in GI -_-" '0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned '0.09 - Scrapped '0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks. '0.11 - iaakki - added one missing insert texture. Fixed some other insert textures. '0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly '0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero '0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more. '0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things... '0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit '0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes. '0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts. '0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies. '0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed '0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one '0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber. '0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more. '0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done '0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly. '0.26 - HauntFreaks - GI tweaks '0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff. Attempted to add a toggle, but I don't know Lampz well enough yet '0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options '0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much. '0.30 - apophis - Fixed spotlight shadow error. 'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape. ' ' We thank the previous friends of TRON (Apologies if we have missed anyone) ' G5k: Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments. ' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded.. ' Sixtoe: VR conversion, table mods and tweaking. ' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f) ' 85Vette: Original VP9 table ' Rom: Original FP table ' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added. ' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version) ' RustyCardores: Surround sound mod, new sounds added (where there were none) ' Hannibal: Lighting and graphical improvements ' Draifet: Physics and graphical improvements ' HauntFreaks: Graphical and material improvements. -- End Of Line.
  3. View File Tron Legacy LE (Stern 2011) VPW Mod Greetings Program! Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update; "Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..." *a month later after everyone's tweaked every part of the table* "doh..." Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!) Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows, Enjoy! - nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe - Physical Re-alignment: Sixtoe - Playfield and Inserts: Sixtoe, Astronasty, iaakki - Ramp & Ropelight Primitive Update: Tomate - Fleep Sounds: Fluffhead - Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks - Shadows: Wylte - Acrylics and Plastics: Sixtoe - VRRoom: Sixtoe (Minimal Room), Rawd (Fancy Room), leojreimroc (3D Backglass) - Misc Tweaks: VPW Team - Advice / Real Machine Comparison: G5k - Testing: Rik & VPW Team '0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code. '0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions. '0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things. '0.03 - Fluffhead35 - Completed Nfozzy Physics. Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound '0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class '0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks '0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed '0.07 - Wylte - Fixed spotlights not being in GI -_-" '0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned '0.09 - Scrapped '0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks. '0.11 - iaakki - added one missing insert texture. Fixed some other insert textures. '0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly '0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero '0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more. '0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things... '0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit '0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes. '0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts. '0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies. '0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed '0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one '0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber. '0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more. '0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done '0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly. '0.26 - HauntFreaks - GI tweaks '0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff. Attempted to add a toggle, but I don't know Lampz well enough yet '0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options '0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much. '0.30 - apophis - Fixed spotlight shadow error. 'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape. ' ' We thank the previous friends of TRON (Apologies if we have missed anyone) ' G5k: Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments. ' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded.. ' Sixtoe: VR conversion, table mods and tweaking. ' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f) ' 85Vette: Original VP9 table ' Rom: Original FP table ' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added. ' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version) ' RustyCardores: Surround sound mod, new sounds added (where there were none) ' Hannibal: Lighting and graphical improvements ' Draifet: Physics and graphical improvements ' HauntFreaks: Graphical and material improvements. -- End Of Line. Submitter VPinWorkshop Submitted 10/16/2021 Category VPX - Hybrid Releases Link to B2S Link to Media Pack  
  4. Version 3.0

    1638 downloads

    TRON NEON 3.0 Important Info: requires Visual Pinball 10.8 RC3 or newer... older versions may not work ('Ball Glow' script error, etc) runs 100% fine without the PUP Pack; if you prefer not to use it. ensure cGameName is "panther7" if you want DOF to work. Credits and TRON Obituary... LTek - Lost no blink staring match with MCP and got Derezd, after doing creative/design, ball trails and other scripting, playfield graphics / lighting / prims, PUP Pack Oqqsan - mooned Sark so Sark made him fall during ring battle, after ball glow/trail scripting and general (and patient mentoring of LTek!) MerlinRTP - Ran into wall during light cycle race while reaching for a beer, after scripting and nFozzy additions Robby King Pin - drowned in digital ocean while staring at glowing aliens on the digital beach, after he did nFozzy and Fleep sounds Thank you to the VPW testing crew! FullDMDs... my basic light cycle movie clip FullDMD video or a much fancier custom made for Neon from @Fabouh (makes amazing FullDMD videos!) original Visual Pinball Panthera table by JPSalas 2017 v1 - based on Panthera (Gottlieb 1980), IPD No. 1745 / June, 1980 / 4 Players Tron Classic v1 reskin of Panthera by HiRez00, Xenoph, HauntFreaks, Borgdog Tron Classic Marcade v1 reskin and mods by WPilot (Mark Paulik) ---------------------------------------------------------------------------- 3 Balls Per Player Extra Ball - Turn on Light Sequence 1-2-3 (max one per game) Special - Turn on Light Sequence Yellow-Blue-Red-Green (max one per game) Replay - At Game Over, match last two numbers in score Fix Grid Glitch and show Large Recognizer - Hit all Recognizer Drop Targets Show Cycles - hit TRON and Cycle drop targets Outlane Gates mode Easy - Hit any combination of four TRON or Cycle drop targets (easy mode) Normal (default) - Hit four on a given side to close that sides gate Scoring Pop Bumpers - 1000 points Drop Targets - 500 points ; three of same color advances multiplier ; 5000 pts & add bonus when lit ----------------------------------------------------------------------------- *** NEON 3.0 Changelog *** 2024-05-19 // 3.0 // LTEK, Oqqsan, MerlinRTP, Robby King Pin - Ball Glow and Ball Trails to provide look/feel of the movie *thanks to Oqqssan for the help and guidance! - 390 Ball + Decal combinations: 30 Ball Images; 12 Ball Decals - 12 preset RGB Colors and user custom (user inputs any RGB) - Glow strength / intensity for ball and trails are user settable, including turned off. - User Settings for Ball Glow Strength, Trail Length and Trail Glow Strength are all separate and easy to use - completely customizable. - Animated BIT trust post : just like the movie, BIT it there to help keep you safe - Identity Disc shows/hides based on cycle trails show/hide (disc glows on/offset showing data downloads) - color switches between Red - Blue when you spin the Red and Blue MCP Spinners - Cycles and Cycle Tails show/hide based on drop target hits. - Blue and Orange Cycles/Trails will show or hide based on the corresponding sides gate being open (hidden) or closed (showing) - Outlane Gates modes : added outlane gates and different modes. - Normal (default) : treats Left/Right separately, hit all 4 targets per side to close corresponding gate. - Easy : hit total of 4 targets on either side, closes gates on both sides. - Recognizer "code bug" : Top Lane gate is open or closed at ball launch based on visibility of the small recognizer in the lane. - Greater than 50% visibility blocks lane entry at launch. This resets with each new ball launch. - adds a new level of play during launch where now the user chooses the ball path - Large Recognizer will fade in/out based on the number of Recognizer target hits: 0% -> 20% -> 40% -> 60% -> 100% - Hitting the Recognizer drops targets fixes the code bug, making the small recognizer start to appear in the correct place, and larger - Large Recognizer shows at start of each game, then fades out to become the small recognizer code bugin the top lane - When Recognizer is 100% showing, side outlane gates close, - PuP Pack : all new! - Over 130 videos and clips from the 1982 TRON classic! - most table actions have matching PuP Events - all events and clips aligned to specific table actions/events - not random! - Pulsing Abyss light for kicker hole on left side of playfield. - added Blue MCP spinner to right side of playfield. Table now has happy MCP (blue) and mad MCP (red) - Hit an MCP spinner to change the Identity Disc color Blue <-> Red (when disc is not hidden) - MCP Messages on Playfield for Player Changes, LUT selection, Ball Trail Glow selection, and Game Over (End of Line) - Several playfield tweaks to lighting, graphics, and visuals - nFozzy/Rauthbauerw Physics *thanks to Robby King Pin & MerlinRTP!
  5. View File TRON NEON 3.0 TRON NEON 3.0 requires Visual Pinball 10.8 runs 100% fine without PuP if you prefer not to use the PuP FullDMDs... my basic light cycle movie clip FullDMD video or a much fancier custom made for Neon from @Fabouh (makes amazing FullDMD videos!) Credits and TRON Obituary... LTek - Lost no blink staring match with MCP and got Derezd, after doing creative/design, ball trails and other scripting, playfield graphics / lighting / prims, PUP Pack Oqqsan - mooned Sark so Sark made him fall during ring battle, after ball glow/trail scripting and general (and patient mentoring of LTek!) MerlinRTP - Ran into wall during light cycle race while reaching for a beer, after scripting and nFozzy additions Robby King Pin - drowned in digital ocean while staring at glowing aliens on the digital beach, after he did nFozzy and Fleep sounds Thank you to the VPW testing crew! original Visual Pinball Panthera table by JPSalas 2017 v1 - based on Panthera (Gottlieb 1980), IPD No. 1745 / June, 1980 / 4 Players Tron Classic v1 reskin of Panthera by HiRez00, Xenoph, HauntFreaks, Borgdog Tron Classic Marcade v1 reskin and mods by WPilot (Mark Paulik) ---------------------------------------------------------------------------- 3 Balls Per Player Extra Ball - Turn on Light Sequence 1-2-3 (max one per game) Special - Turn on Light Sequence Yellow-Blue-Red-Green (max one per game) Replay - At Game Over, match last two numbers in score Fix Grid Glitch and show Large Recognizer - Hit all Recognizer Drop Targets Show Cycles - hit TRON and Cycle drop targets Outlane Gates mode Easy - Hit any combination of four TRON or Cycle drop targets (easy mode) Normal (default) - Hit four on a given side to close that sides gate Scoring Pop Bumpers - 1000 points Drop Targets - 500 points ; three of same color advances multiplier ; 5000 pts & add bonus when lit ----------------------------------------------------------------------------- *** NEON 3.0 Changelog *** 2024-05-19 // 3.0 // LTEK, Oqqsan, MerlinRTP, Robby King Pin - Ball Glow and Ball Trails to provide look/feel of the movie *thanks to Oqqssan for the help and guidance! - 390 Ball + Decal combinations: 30 Ball Images; 12 Ball Decals - 12 preset RGB Colors and user custom (user inputs any RGB) - Glow strength / intensity for ball and trails are user settable, including turned off. - User Settings for Ball Glow Strength, Trail Length and Trail Glow Strength are all separate and easy to use - completely customizable. - Animated BIT trust post : just like the movie, BIT it there to help keep you safe - Identity Disc shows/hides based on cycle trails show/hide (disc glows on/offset showing data downloads) - color switches between Red - Blue when you spin the Red and Blue MCP Spinners - Cycles and Cycle Tails show/hide based on drop target hits. - Blue and Orange Cycles/Trails will show or hide based on the corresponding sides gate being open (hidden) or closed (showing) - Outlane Gates modes : added outlane gates and different modes. - Normal (default) : treats Left/Right separately, hit all 4 targets per side to close corresponding gate. - Easy : hit total of 4 targets on either side, closes gates on both sides. - Recognizer "code bug" : Top Lane gate is open or closed at ball launch based on visibility of the small recognizer in the lane. - Greater than 50% visibility blocks lane entry at launch. This resets with each new ball launch. - adds a new level of play during launch where now the user chooses the ball path - Large Recognizer will fade in/out based on the number of Recognizer target hits: 0% -> 20% -> 40% -> 60% -> 100% - Hitting the Recognizer drops targets fixes the code bug, making the small recognizer start to appear in the correct place, and larger - Large Recognizer shows at start of each game, then fades out to become the small recognizer code bugin the top lane - When Recognizer is 100% showing, side outlane gates close, - PuP Pack : all new! - Over 130 videos and clips from the 1982 TRON classic! - most table actions have matching PuP Events - all events and clips aligned to specific table actions/events - not random! - Pulsing Abyss light for kicker hole on left side of playfield. - added Blue MCP spinner to right side of playfield. Table now has happy MCP (blue) and mad MCP (red) - Hit an MCP spinner to change the Identity Disc color Blue <-> Red (when disc is not hidden) - MCP Messages on Playfield for Player Changes, LUT selection, Ball Trail Glow selection, and Game Over (End of Line) - Several playfield tweaks to lighting, graphics, and visuals - nFozzy/Rauthbauerw Physics *thanks to Robby King Pin & MerlinRTP! Submitter LTek Submitted 05/19/24 Category PuP-Pack Original (PuP-Original) Game Creations Modified by  
  6. Version 1.0.0

    294 downloads

    hey guy's ! 3 files: FullDMD and without DMD for Tron neon or classic 1920x1080 FHD. Small novelty, I added a new file for vPinStudioapp users with a box which is not transparent, slightly opaque to show the scores Enjoy !
  7. Version 1.2

    6760 downloads

    Tx to freneticamnesic for the convert of the FP version to this nice table. Additionaly tx to using 85vetts script and adapted to work in VPX. Thanks to rom and Glxb and slamtilt for their FP Version! I have change this things: - new real playfield and decals - new physics - new lights - new sounds - some funny things - Tron Arcade reacts on Game Over by pinball and has demo screens - New bumper cover mods - Bike and ship models have glowing lights
  8. View File Tron Legacy LE Hanibals 4k Edition Tx to freneticamnesic for the convert of the FP version to this nice table. Additionaly tx to using 85vetts script and adapted to work in VPX. Thanks to rom and Glxb and slamtilt for their FP Version! I have change this things: - new real playfield and decals - new physics - new lights - new sounds - some funny things - Tron Arcade reacts on Game Over by pinball and has demo screens - New bumper cover mods - Bike and ship models have glowing lights Submitter Hanibal2001 Submitted 02/21/18 Category VPX - Pinball Tables  
  9. Version 2.0

    2441 downloads

    Greetings Programs! All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! ___________________________ I use VPX 10.7.4 Use either of the compatible table files included in download Major Thanks to @xenonph and @wpilot for their awesome table mods that they granted me permission to do a template for a pup to match! All of us Tron lovers Appreciate you guys so much! Major Thanks to @ZandysArcade for this amazing overlay set he made for this in my early days of my pup creation journey, truly you're a graphics master man. Appreciate you so much! Major Thanks to @merlinrtp for figuring out how to extend the ball lost table for this ROM, it got propelled to the very top of my to do list when he figured it out! Thank you so much! Who knew you live 30 miles away from me thereabouts! Awesome man, we've got work to do! Major Thanks to @PIPAllah for figuring out attract trigger so easily! Appreciate you big time! I owe you still! Major Thanks to whoever created this fulldmd, i THINK it was from popper menu media search but I don't know it's been so long. I've got a hunch it was @awalsh053 but I'm not sure still. Will edit this when I know for sure who made it. Thank you! ___________________________ 1. I've been pestering some table creators to make a NON-ROM version of a new tron table for a minute! If you are a table creator, I'm pestering you too..... right now! If you feel me, please put it on your to do list! Tron is epic! I'd do a pup for it to whatever parameters you want, I'm at your command, disposal, and secrecy! I guess a new rom Reskin would be cool too, as long as it's a pup friendly rom. 2. Tron's highly sentimental to me personally.... when I was a little kid the Tron arcade unit was always to most impactful and visually stunning arcade unit I would play as a kid, and the movie.... needless to say.... i wanna bring it to pinball for all of us Tron dorks! Not to mention, used to play Tron Deadly Discs on the freaking Intellivision as a kid. 3. If you want to Change the Attract from the Tron 3 Ares attract I elected to roll with despite the watermark which we can't do anything about then make sure you also change the appropriate "kill attract triggers" for the corresponding "screen 4" filename of the attract you want to use. You change the attract in pupeditor Triggers Tab. The watermark is a small price to pay, the nostalgia and pump you up factor was way too high! I asked the tron 3 attract creator for a non-watermarked version for pinball table purposes, hopefully hear back from him soon. 4. Updates with more callouts are comin pretty soon for this. I was originally gonna have the tron 2 clips in a seperate folder to OPTIONALLY add to the pup, but after playtesting.... it's too cool with them in it, so elected to leave them in by default.... there's always a delete button if you wanna remove tron 2 clips. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! End of Line
  10. View File Tron Classic Pup & Table Greetings Programs! All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! ___________________________ Pup has been redone from scratch. Temporarily removed pup megalink while new version is uploading and waiting to be approved. It prolly won't be approved till Wednesday morning Sorry! This is a dual table pup now, you will see 2 different table files and a .rar download for the pup when approved thank you. I use VPX 10.7.4 Use either of the compatible table files included in download Major Thanks to @xenonph and @wpilot for their awesome table mods that they granted me permission to do a template for a pup to match! All of us Tron lovers Appreciate you guys so much! Major Thanks to @ZandysArcade for this amazing overlay set he made for this in my early days of my pup creation journey, truly you're a graphics master man. Appreciate you so much! Major Thanks to @merlinrtp for figuring out how to extend the ball lost table for this ROM, it got propelled to the very top of my to do list when he figured it out! Thank you so much! Who knew you live 30 miles away from me thereabouts! Awesome man, we've got work to do! Major Thanks to @PIPAllah for figuring out attract trigger so easily! Appreciate you big time! I owe you still! Major Thanks to whoever created this fulldmd, i THINK it was from popper menu media search but I don't know it's been so long. I've got a hunch it was @awalsh053 but I'm not sure still. Will edit this when I know for sure who made it. Thank you! ___________________________ 1. I've been pestering some table creators to make a NON-ROM version of a new tron table for a minute! If you are a table creator, I'm pestering you too..... right now! If you feel me, please put it on your to do list! Tron is epic! I'd do a pup for it to whatever parameters you want, I'm at your command, disposal, and secrecy! I guess a new rom Reskin would be cool too, as long as it's a pup friendly rom. 2. Tron's highly sentimental to me personally.... when I was a little kid the Tron arcade unit was always to most impactful and visually stunning arcade unit I would play as a kid, and the movie.... needless to say.... i wanna bring it to pinball for all of us Tron dorks! Not to mention, used to play Tron Deadly Discs on the freaking Intellivision as a kid. 3. If you want to Change the Attract from the Tron 3 Ares attract I elected to roll with despite the watermark which we can't do anything about then make sure you also change the appropriate "kill attract triggers" for the corresponding "screen 4" filename of the attract you want to use. You change the attract in pupeditor Triggers Tab. The watermark is a small price to pay, the nostalgia and pump you up factor was way too high! I asked the tron 3 attract creator for a non-watermarked version for pinball table purposes, hopefully hear back from him soon. 4. Updates with more callouts are comin pretty soon for this. I was originally gonna have the tron 2 clips in a seperate folder to OPTIONALLY add to the pup, but after playtesting.... it's too cool with them in it, so elected to leave them in by default.... there's always a delete button if you wanna remove tron 2 clips. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! End of Line Submitter Gman77 Submitted 05/28/23 Category PuP-Pack Original (PuP-Original) Game Creations Modified by Gman77  
  11. Version 1.0.0

    246 downloads

    Greetings Programs! All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! I use VPX 10.7.4 Use either of the compatible table files included in download ______________________________________ Major Thanks to @xenonph and @wpilot for their awesome table mods that they granted me permission to do a template for a pup to match! All of us Tron lovers Appreciate you guys so much! Major Thanks to @ZandysArcade for this amazing overlay set he made for this in my early days of my pup creation journey, truly you're a graphics master man. Appreciate you so much! Major Thanks to @merlinrtp for figuring out how to extended the ball lost table for this ROM, it got propelled to the very top of my to do list when he figured it out! Thank you so much! Who knew you live 30 miles away from me thereabouts! Major Thanks to @PIPAllah for figuring out attract trigger so easily! Appreciate you big time! I owe you still! Major Thanks to whoever created this fulldmd, i THINK it was from popper menu media search but I don't know it's been so long. I've got a hunch it was @awalsh053 but I'm not sure still. Will edit this when I know for sure who made it. Thank you! ______________________________________ 1. I've been pestering some table creators to make a NON-ROM version of a new tron table for a minute! If you are a table creator, I'm pestering you too.....right now! If you feel me, please put it on your to do list! Tron is epic! I'd do a pup for it to whatever parameters you want, I'm at your command, disposal and secrecy!! 2. Tron's highly sentimental to me personally.... when I was a little kid the Tron arcade unit was always to most impactful and visually stunning arcade unit I would play as a kid, and the movie.... needless to say.... i wanna bring it to pinball for all of us Tron dorks! If there was a non-rom table with many more callouts potential, could be a super cool new table. 3. If you want to Change the Attract from the Tron 3 Ares attract I elected to roll with despite the watermark which we can't do anything about then make sure you also change the appropriate "kill attract triggers" for the corresponding "screen 4" filename of the attract you want to use. You change the attract in pupeditor Triggers Tab. The watermark is a small price to pay, the nostalgia and pump you up factor was way too high! I asked the tron 3 attract creator for a non-watermarked version for pinball table purposes, hopefully hear back from him soon. 4. Updates with more callouts are comin pretty soon for this. I was originally gonna have the tron 2 clips in a seperate folder to OPTIONALLY add to the pup, but after playtesting.... it's too cool with them in it, so elected to leave them in by default.... there's always a delete button if you wanna remove tron 2 clips. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! End of Line
  12. View File Tron Classic Dual Table Pup Rom Edition Greetings Programs! All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! I use VPX 10.7.4 Use either of the compatible table files included in download ______________________________________ Major Thanks to @xenonph and @wpilot for their awesome table mods that they granted me permission to do a template for a pup to match! All of us Tron lovers Appreciate you guys so much! Major Thanks to @ZandysArcade for this amazing overlay set he made for this in my early days of my pup creation journey, truly you're a graphics master man. Appreciate you so much! Major Thanks to @merlinrtp for figuring out how to extended the ball lost table for this ROM, it got propelled to the very top of my to do list when he figured it out! Thank you so much! Who knew you live 30 miles away from me thereabouts! Major Thanks to @PIPAllah for figuring out attract trigger so easily! Appreciate you big time! I owe you still! Major Thanks to whoever created this fulldmd, i THINK it was from popper menu media search but I don't know it's been so long. I've got a hunch it was @awalsh053 but I'm not sure still. Will edit this when I know for sure who made it. Thank you! ______________________________________ 1. I've been pestering some table creators to make a NON-ROM version of a new tron table for a minute! If you are a table creator, I'm pestering you too.....right now! If you feel me, please put it on your to do list! Tron is epic! I'd do a pup for it to whatever parameters you want, I'm at your command, disposal and secrecy!! 2. Tron's highly sentimental to me personally.... when I was a little kid the Tron arcade unit was always to most impactful and visually stunning arcade unit I would play as a kid, and the movie.... needless to say.... i wanna bring it to pinball for all of us Tron dorks! If there was a non-rom table with many more callouts potential, could be a super cool new table. 3. If you want to Change the Attract from the Tron 3 Ares attract I elected to roll with despite the watermark which we can't do anything about then make sure you also change the appropriate "kill attract triggers" for the corresponding "screen 4" filename of the attract you want to use. You change the attract in pupeditor Triggers Tab. The watermark is a small price to pay, the nostalgia and pump you up factor was way too high! I asked the tron 3 attract creator for a non-watermarked version for pinball table purposes, hopefully hear back from him soon. 4. Updates with more callouts are comin pretty soon for this. I was originally gonna have the tron 2 clips in a seperate folder to OPTIONALLY add to the pup, but after playtesting.... it's too cool with them in it, so elected to leave them in by default.... there's always a delete button if you wanna remove tron 2 clips. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! End of Line Submitter Gman77 Submitted 02/20/24 Category 2 Screen / 4x3 PuP-Packs  
  13. sodek18

    Tron

    Version 1.0.0

    28 downloads

    Tron png
  14. Version trn_160

    1639 downloads

    trn_160.zip
  15. Version 1.0.0

    2475 downloads

    TRON Classic (Original 2018) Backglass ... the pinball that SHOULD have been made in 1982! These are the animated backglass files for TRON Classic (Original 2018). This project was my first VPX table and also my first collaboration with Xenonph. This was the seemingly perfect combo of my graphics capabilities and his amazing scripting, sound, and just pure dauntless energy to do something truly fantastic. I can not even express in words how great it was to work with someone for my first VPX table that had so much enthusiasm, skill, and concentration on all the details. It was not only a great learning experience doing things I've never done before (learning VPX and B2S Backglass Designer) , but also a tremendous amount of FUN, too! In order to accommodate just about everyone playing this extremely detailed "mod" of a great table, we decided it would be best to created backglass files that would suit everyone's setup. There are 2 version of the backglass, the original 4x3 version that was originally used for the Gottlieb Panthera table which this mod was based on, but also include a 16x9 version in the correct aspect ratio for "cabinet" players using 16x9 monitors. Xenonph thanks all the contributors involved in the actual "table" files, but I just also want to thank all those who contributed to the scripting, functions, and inspiration that make this TRON Classic a truly great table to play. I am not being biased, but this is by far my favorite table now.
  16. View File TRON Classic (Original 2018) Backglass TRON Classic (Original 2018) Backglass ... the pinball that SHOULD have been made in 1982! These are the animated backglass files for TRON Classic (Original 2018). This project was my first VPX table and also my first collaboration with Xenonph. This was the seemingly perfect combo of my graphics capabilities and his amazing scripting, sound, and just pure dauntless energy to do something truly fantastic. I can not even express in words how great it was to work with someone for my first VPX table that had so much enthusiasm, skill, and concentration on all the details. It was not only a great learning experience doing things I've never done before (learning VPX and B2S Backglass Designer) , but also a tremendous amount of FUN, too! In order to accommodate just about everyone playing this extremely detailed "mod" of a great table, we decided it would be best to created backglass files that would suit everyone's setup. There are 2 version of the backglass, the original 4x3 version that was originally used for the Gottlieb Panthera table which this mod was based on, but also include a 16x9 version in the correct aspect ratio for "cabinet" players using 16x9 monitors. Xenonph thanks all the contributors involved in the actual "table" files, but I just also want to thank all those who contributed to the scripting, functions, and inspiration that make this TRON Classic a truly great table to play. I am not being biased, but this is by far my favorite table now. Submitter HiRez00 Submitted 06/01/2018 Category B2S Backglasses  
  17. Version 1.1

    3562 downloads

    NOTE: DO NOT use this table, as it is out of date. Use normal VPX tables and newer PuP-Packs instead. This table is here for refence only. Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
  18. Version 1.0.0

    215 downloads

    Full DMD for Tron Classic
  19. Version 1.0.0

    291 downloads

    Animated wheel for Tron (classic) in Gif and APNG formats
  20. Version 1.1.0

    226 downloads

    I grabbed this classic Tron animation off YT and scaled it to 1280x720 for my topper. It handles being stretched fairly well.
  21. Version 1.0.0

    328 downloads

    Wheel images for Xenonph's new TRON Classic 2018 VPX tabl. An original / fantasy table that SHOULD have been made to honor the amazing original movie. Not to be confused with Stern's Tron Legacy. PNG format with transparencies. Includes 2 versions: Tron Classic: Normal - for lighter backgrounds Tron Classic: Shadowed - for darker backgrounds See samples.
  22. Version 1.2.0

    372 downloads

    The bike races across the screen, then returns again.
  23. View File Tron Legacy (Stern) (PuP Edition, PMD 1.1) (do not use - out of date) Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings. Submitter TerryRed Submitted 11/28/2017 Category Dot Matrix Display (DMD) Recreations ROM Name trn_174h Link to B2S http://vpuniverse.com/forums/files/file/2695-tron-legacy-le-stern-2011/ Permission to Mod Yes VP Version v10  
  24. Version 1.0

    107 downloads

    Ghost Mod of Tron . Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, background, scripts. Plays on VPX 1.0 if you like this... Leave comments. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
  25. Version 1.1

    205 downloads

    This is a patch to convert 85vett's 2011 Stern Tron to the hybrid view. A big thank you to 85vett for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
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