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Showing results for tags 'loserman76'.
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Version v2.0
2579 downloads
re-upload from 2016 Miss-O (Williams 1969) v1.0 -scripting/animation/menu/tweaking: BorgDog -originals images created by Popotte -images vectorized/modified: HauntFreaks -layout/lighting: Hauntfreaks -DOF scripting: Arngrim -hold down left flipper to access BorgDogs sweet lookin' options menu (inspired by loserman76 / gnance) -
Version 1.1
1153 downloads
Nip-It (Bally 1973) this is another table i've always wanted to revisit, that Losterman and I worked on together in the past based on Losermans most recent version upgrades include: new playfield new plastics lighting GI shadows primitive holes table features: BalliGator, is a ball-grabbing device in the upper right playfield, its activated by the 'Gator' button (right magsave button) Zipper-Flippers Multiball table historical value: from pinrescue Nip-It played a big part in the TV series “Happy Days” it was the pinball machine Fonzie, Richie Cunningham and the whole gang played in Arnold’s Diner. “Nip It” more or less was featured on one episode when the local vendor made the big mistake of replacing it with a different Bally from 1973 Time Zone. All hell broke loose in Arnold’s and Nip It was brought back and remained there happily ever after until the last show. Needless to say Nip It was and is an extremely popular pinball machine. Disclaimer: Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author Reason for disclaimer: do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members -
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Version 1.0.0f
368 downloads
Neptune Build/Coding by Loserman76 Artwork by GNance Chris Aguilar - card images '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables -
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Version 1.0.0f
332 downloads
VPX conversion Artwork done by GNance Source images from Noah Fentz others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables -
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Version 1.0d
1027 downloads
Road Race VPX'd 1.0 VPX conversion of Road Race table. Includes DOF thanks to Dazz, Freneticamnesiac, Grizz, GNance and Zany, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables B2S is included in the ZIP - no need to go hunting for it. -
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