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Showing results for tags 'loserman76'.
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Version 1.0.0f
476 downloads
Build/Coding by Loserman76 Artwork by GNance hauntfreaks - newer postit note images, environment file, lighting information, primitives BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu JPSalas - gameroom backdrop Pinuck - Gottlieb chimes and score motor routines Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables -
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Version v2.0
1510 downloads
this is an authorized Mod of Loserman76's "Mini Cycle (Gottlieb 1970)" LM had already did a great job updating and building the mesh playfield, and created awesome physics for the center kicker hole, and gameplay in general.. the playfield image we have had to play with for years is very dated, with baked on lighting from VP8 days and was also over darkened I remove all the that baked on lighting from the PF to get it back to an "ok" neutral state all the playfields trigger holes and slots were cut out and replaced with a primitive ways of filling them with a mesh "say no to the black abyss" the plastics have always been a mess since the first time i tried to fix them, this time I did an old technique where it looks like the were printed on the bottom acrylic and they do look better I created separate GI and ambient shadows, giving the lighting a much more realistic effect of casting of shadows also added the correct octagon images for the hit targets I believe the slit acorn nuts used were modeled by sliderpoint the only code the was altered was the a modified Ball Shadow code @Thalamus found, the tucks the shadow under the ball a little bit better Disclaimer: Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author Reason for disclaimer: do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members -
Version 1.0.0f
358 downloads
VPX conversion thanks to Noah Fentz, GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables -
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Version 1.0.0f
475 downloads
VPX conversion of King Pin thanks to GNance, Arngrim, Popotte others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables -
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Version v2.0
2605 downloads
re-upload from 2016 Miss-O (Williams 1969) v1.0 -scripting/animation/menu/tweaking: BorgDog -originals images created by Popotte -images vectorized/modified: HauntFreaks -layout/lighting: Hauntfreaks -DOF scripting: Arngrim -hold down left flipper to access BorgDogs sweet lookin' options menu (inspired by loserman76 / gnance) -
Version 1.1
1163 downloads
Nip-It (Bally 1973) this is another table i've always wanted to revisit, that Losterman and I worked on together in the past based on Losermans most recent version upgrades include: new playfield new plastics lighting GI shadows primitive holes table features: BalliGator, is a ball-grabbing device in the upper right playfield, its activated by the 'Gator' button (right magsave button) Zipper-Flippers Multiball table historical value: from pinrescue Nip-It played a big part in the TV series “Happy Days” it was the pinball machine Fonzie, Richie Cunningham and the whole gang played in Arnold’s Diner. “Nip It” more or less was featured on one episode when the local vendor made the big mistake of replacing it with a different Bally from 1973 Time Zone. All hell broke loose in Arnold’s and Nip It was brought back and remained there happily ever after until the last show. Needless to say Nip It was and is an extremely popular pinball machine. Disclaimer: Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author Reason for disclaimer: do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members -
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Version 1.0.0f
371 downloads
Neptune Build/Coding by Loserman76 Artwork by GNance Chris Aguilar - card images '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables -
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Version 1.0.0f
341 downloads
VPX conversion Artwork done by GNance Source images from Noah Fentz others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables -
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Version 1.0d
1033 downloads
Road Race VPX'd 1.0 VPX conversion of Road Race table. Includes DOF thanks to Dazz, Freneticamnesiac, Grizz, GNance and Zany, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables B2S is included in the ZIP - no need to go hunting for it.