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  1. Version 1.2.0

    280 downloads

    It's a bird! It's a plane! It's Superman! Great table made by Goldchicco. I don't found an template for an Atari widebody pincab. So I have to make one for myself. I converted Goldchicco's table version 1.1 with small changes: I increased the force of the bumpers and slingshots. So for me the playing looks more like the real pin, which I have seen in videos. The pinball is faster, but very good playable. I would like to thank the following people: Goldchicco for the permission to put the table in a vr-room. Sixtoe for his templates of vr-rooms and cabinets. Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table). And everyone I have forgotten. Info There are two rooms: the minimal room and a sphere. You can easily switch rooms by pressing the magna save-buttons. There are 16 LUT-files in the table. So you can change the lightning. Hold the left magna save-button and click the right magna save-button to change the LUT-file.
  2. Version 1.0.0

    210 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. :-( I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripted by Loserman76 '* Image redraws/touchups/fixes by GNance '* VR update by Rajo Joey Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in complete darkness. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  3. Version 2.1.1

    6708 downloads

    I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. The latest update, Version 2.0, includes so many fixes and updates. I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough. The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer. That is now corrected. I've also added 16 switchable LUTs. Then, several members from the VPW team jumped in and made this table so amazing. What a great group! Thank you all! oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball. Tomate: created new ramps and textures (they look so real!) Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff. Skitso: redid the GI lighting, spot lights and inserts. Also warmed the LUT a bit. Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp Apophis: Updated the playfield image for alpha cutouts for Lampz inserts. Added Lampz code, and new inserts. Updated some flipper nudge physics. Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources. Sheltemke: Provided an updated translite image for the backglass. It's now included in the VR version, and Wildman created a new b2s file. Also, modified the text on the inserts to a text flasher to make it more readable. RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback. Wylte: Updated the ball shadow code to not turn on when in subways, and other optimizations. Also modified for better performance. Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative. This table is a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows performance issue has been corrected. However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone.
  4. Version 2.0.0

    2516 downloads

    This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections. This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi! Note: If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Sub mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that option off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things. - Adjusted the lighting levels, and GI overhead. - Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and sub. - Created new background for desktop mode, with animated lighting. - Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw). - And so many other updates, all documented in the script. Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!!
  5. Version 2.1.0

    3929 downloads

    So you wanna mouse around! This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, OldSkoolGamer, ICPjuggla, Cosmic80, Flupper, JPSalas, 32assassin, Sliderpoint, Ninuzzu, Dark, DJRobX, TTTTTWii, Bork and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, and other corrections. Also thanks to Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback on the 2.0 version! If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Color mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper dome and Flupper bumpers. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Corrected a couple errors in the table, as the million lights didn't light up correctly, and a few other things. - Adjusted the lighting levels some. - Rothbauerw corrected some code to control the motorbank correctly, as there were cases it wouldn't move or impact nvram. He also helped correct some other trap code issues. - Tomate added new plastic ramps and textures. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and back wall. - And several other updates, all documented in the script. Once again thank you to Herwey, Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback!!
  6. Version 1.0.1

    347 downloads

    Another one in my series of conversions of Gottlieb's widebody-tables. The table is made by Armyaviation. I would like to thank the following people: Armyaviation for the permission to put the table in a VR-room. All the thanks belongs to him! VPinWorkshop for the LUT-Files. And everyone I have forgotten. Please send me a message, if you think, I have forgotton you. Info I've added or changed things like nFozzy flipper physics, dynamic shadows, animations etc. There are two rooms: the minimal room and a sphere. To change the VR-rooms, press the right magnasave button. There are different LUT-files in the table. So you can change the lightning. Click the left magna save-button to change the LUT-file.
  7. Version 1.0.0

    213 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripted by Loserman76 '* VR Update by Rajo Joey Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in absolute darkness. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  8. Version 1.0.0

    193 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripted by Loserman76 '* Playfied/Plastics/images redrawn by GNance '* Original images by Greywolf '* VR update by Rajo Joey Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  9. Version 1.0.0

    193 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripted by Loserman76 '* Playfield/Plastics/etc by GNance '* VR update by Rajo Joey Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  10. Version 1.0.0

    179 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripting by Loserman76 '* VR update by Rajo Joey Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  11. Version 1.0.0

    184 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripted by Loserman! '* Images by GNance '* VR update by Rajo Joey Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  12. Version 1.0.0

    153 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table primary build/scripted by Loserman76 '* Table images by GNance '* VR update by Rajo Joey Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  13. Version 1.0.0

    275 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripted by Loserman76 '* Playfield/plastics all redrawn by GNance '* VR update by Rajo Joey Works in 10.7.2, best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  14. Version 2.0.0

    1355 downloads

    A version of Laser Cue VPX was originally done by Goldchicco, however in this release, most everything was done or redone once again, as the original table size was incorrect, and the playfield he used was high rez, but wasn't aligned correctly. This required me to completely redo everything like I did on Jungle Lord and Barracora. Thank you to Hauntfreaks for helping with the initial playfield image. He used his magic to get it upscaled and enhanced. I then got the text looking good, as well as various color mods. This is another early 80's Williams table like Black Knight, Solar Fire, Jungle Lord, Pharaoh, etc. This has a very basic ruleset, but good game play, Table instructions are included in the Table info section. Laser Cue is a four flipper game from 1984, and features an unusual β€œbilliards in space”, science-fiction theme. The game is equipped with a bell that rings when billiard balls are collected or extra balls achieved. The main bank of drop targets are individually controlled, and must be collected in the indicated order to remain dropped. Extra ball play guarantees the player twenty-five seconds of play time, serving all lost balls within that time back to the shooter lane. (excerpt from Pinside). Since the table is basic, there were essentially two ways the table was set up to play... easy and hard. I have it defaulted to HARD. There is an option in the script to make it easy. (Easy mode adds a rail between the right two flippers. const FlipperGuideHard = "0" is the easy setting, and adds a guard rail between right flippers. "1" removes it. (Default is "1" / hard). Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfield and plastics, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new general illumination lighting, sling corrections, drop and stand-up targets, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements. I would like to thank the VPW team for testing and feedback (especially Hauntfreaks, Apophis, Tastywasps, PinStratsDan and all others who tested!) Also thanks for prior assistance on items used in this table, including Tomate (lower rail prim), Goldchicco, and the rest of the VPW team! There are several options in the script. Including VR, ball brightness, LUT lighting options, and you can turn the bell off if you don't like that sound. Also, you can set the difficulty level, and the volume of the bell. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table done in VPX 10.72, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit. Thanks again to the VPW team for feedback!
  15. Version 1.0.0

    271 downloads

    It is a hybrid table. You can play it in FS, DT or VR. The table was created by Goldchicco. I would like to thank Goldchicco for allowing me to convert this table. Info There are 16 LUT files in the table. You can change them with the left MagnaSave button. You can change the VR space with the right MagnaSave button. You can change the DIP settings by pressing F6 after starting the table.
  16. Version 1.0.0

    297 downloads

    Another beauty from Bally made by mistermixer and Schreibi34. I converted it with small changes. I would like to thank the following people: mistermixer for the permission to put the table in a vr-room. Schreibi34 for the 3D work. Sixtoe for his templates of vr-rooms and cabinets. Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table). And everyone I have forgotten. Please send me a message, if you think, I have forgotton you. Info There are two rooms: the minimal room and a sphere. You can easily switch rooms by pressing the magna save-buttons. There are 16 LUT-files in the table. So you can change the lightning. Hold the left magna save-button and click the right magna save-button to change the LUT-file.
  17. Version 2.0.0

    2136 downloads

    Laser War! This table was originally done by Herwey (with help from others noted in the script), and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! It's a fun yet challenging table. Testers have indicated that the balls falling to the drain is tough, but acts identical to a real table. So, you might need to work on your nudging technique to save the ball from draining. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, 3D inserts, and other corrections, and making it a hybrid table (desktop, cabinet, and VR). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: Tomate (fixed ramp and wall primitives), Sixtoe (upper right wall placement), leojreimroc (VR backglass enhancements), and then AstroNasty, PinStratsDan, Smaug, and Rajo Joey for testing and feedback! If you are playing in VR... you MUST select VR_Room = 1 in the script!! Desktop and Cabinet mode should be automatic. There are several options to select in the script, including ball brightness, sidewalls and blades, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. GI mods and ramp color can be changed by clicking the right and left magna save buttons if you have that option on in the script as well. IF YOU experience performance issues... there are options you can try to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Also, you can turn off In-Game AO, Post-proc AA, and 4xAA on the table options. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. And thanks to leojreimroc for backglass enhancements. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, standup targets, ramprolling sounds, sling corrections, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table. - Adjusted the lighting levels, and GI overhead. - Tomate fixed an issue with the ramp and wall primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Created new background for desktop mode, with animated lighting. - And so many other updates, all documented in the script. Once again thank you to Herwey, the VPW team, especially Tomate, AstroNasty, Sixtoe, PinStratsDan, Smaug, leojreimroc, and Rajo Joey for testing, feedback, and some updates!
  18. Version 1.0.0

    174 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripted by Loserman76 '* Table images by Bodydump '* VR Update by Rajo Joey Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  19. Version 1.0.0

    166 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. :-( I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripted by Loserman! '* VPX conversion of AllKnowing2012's VP9 versions '* VR update by Rajo Joey Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in complete darkness. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  20. Version 1.0.0

    269 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripted by Loserman76 '* Playfield/plastics by Allknowing2012 '* New Playfield by EBisLIT '* VR update by Rajo Joey Best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball-gl.yml *********************************************** These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  21. Version 2.0.2

    2832 downloads

    Thank you to Flupper for the permission to mod his 1.3 version of the table. Flupper did significant improvements to the lighting on 4k cabs, all lighting inserts, several glow ball options, and several other additions. It looks fantastic! I requested to make this a hybrid table for desktop and VR users. Also, I wanted to get all the latest VPW sound and physics updates added as well. Thanks to the VPW team for all tutorials, advice, code, etc. for the physics, sounds, etc. A HUGE thank you to Rothbauerw for all his advice, feedback, and suggestions on this table. It makes it play amazing! Also thanks to PinStratsDan, Apophis, Rawd, Wylte, Fluffhead, Sixtoe, Tomate, and Flupper for testing and feedback. There are LOTS of options on this table. All of Flupper's cabinet mode settings from his 1.3 version are intact and are the default settings for cabinet mode (lighting, ball choice, pov, reflections, bloom, etc.). IF you want to change that, it's all via the script options. Options include: VR, cab, desktop modes; VR room customizations, LUT, rail glow, brightness, bloom, flipper bats, a playfield RANSOM plate, and ball choices. They are all at the top of the script. NOTE: You MUST choose which mode you are going to play in the script options at a minimum... VR, desktop, or cab_mode. Updates by UnclePaulie include: - Hybrid mode for VR, cab, and desktop - Two VR room environments and an option for a clock and a topper - Animated backglass in VR - Brightness, bloom, reflections, and other lighting settings - Updated to Roth/nFozzy phsics and flipper physics settings - Updated to Fleep sounds - Updated the ramproll and ball rolling sounds. - Added dynamic shadows, and optimized to reduce stutter in VR on some systems. - Updated to newer drop targets and drop target physics. - Added in updated rubberizer code for flippers for more natural bounce. - Additional ball options added... especially for VR users. - Option for bright or dark LUT. - Adjusted some of the inset light shapes to correct for small light leaks - Adjusted rollover targets to be oriented correctly, and added plywood cutouts. - Resized the flipper to a more natural length. - Added a plunger groove to keep ball from floating around in plunger lane - Added new relay sounds to the various light objects that turn on and off. - Optimized other parts of code to help with stutter.
  22. Version 1.0.0

    188 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table primary build/scripted by Loserman76 '* Table images by GNance '* VR Update by Rajo Joey Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in absolute darkness. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  23. Version 1.0.0

    283 downloads

    Description: *************** The table is made by the great Jeff Whitehead (Loserman76). May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff. I would like to thank Jeff, for allowing me, to convert his tables to VR. Beautiful backglass is made by leojreimroc. A big thanks to him. Info It is a hybrid table. So you can play in VR, desktop or cabinet mode. You don't need the external backglass for VR. There is no need to change the script. A VR headset is automatically detected. I added the following things: VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons). '* Table build/scripted by Loserman76 '* Image redraws/touchups/fixes by GNance '* VR update by Rajo Joey '* VR backglass/scripting by leojreimroc Works in 10.7.2, best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml *********************************************** These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table. If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials. Also there are some .psd files, to change the artwork in an easy way for example. In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork. There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German. https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
  24. View File Laser War (Data East 1987) w VR Room Laser War! This table was originally done by Herwey (with help from others noted in the script), and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! It's a fun yet challenging table. Testers have indicated that the balls falling to the drain is tough, but acts identical to a real table. So, you might need to work on your nudging technique to save the ball from draining. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, 3D inserts, and other corrections, and making it a hybrid table (desktop, cabinet, and VR). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: Tomate (fixed ramp and wall primitives), Sixtoe (upper right wall placement), leojreimroc (VR backglass enhancements), and then AstroNasty, PinStratsDan, Smaug, and Rajo Joey for testing and feedback! If you are playing in VR... you MUST select VR_Room = 1 in the script!! Desktop and Cabinet mode should be automatic. There are several options to select in the script, including ball brightness, sidewalls and blades, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. GI mods and ramp color can be changed by clicking the right and left magna save buttons if you have that option on in the script as well. IF YOU experience performance issues... there are options you can try to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Also, you can turn off In-Game AO, Post-proc AA, and 4xAA on the table options. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. And thanks to leojreimroc for backglass enhancements. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, standup targets, ramprolling sounds, sling corrections, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table. - Adjusted the lighting levels, and GI overhead. - Tomate fixed an issue with the ramp and wall primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Created new background for desktop mode, with animated lighting. - And so many other updates, all documented in the script. Once again thank you to Herwey, the VPW team, especially Tomate, AstroNasty, Sixtoe, PinStratsDan, Smaug, leojreimroc, and Rajo Joey for testing, feedback, and some updates! Submitter UnclePaulie Submitted 06/16/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/files/file/2392-laser-wardata-east-1987/ Link to Media Pack  
  25. Version 1.0.1

    889 downloads

    The table is made by @ARMYAVIATION I would like to thank the following people: @ARMYAVIATION for the permission to put his tables in a VR-room. @leojreimroc for the flasher in the backglass and all his help. If I forget someone, please tell me. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 33/34 at the beginning of the script. I can't remember all of the changes, unfortunately, since I created the table a few months ago. I remember, I adjusted a few objects like the apron, which is floating in the air in VR. The lower field wasn't seeable in VR. Also I change the text and inserts on the playfield. This is a very unusual table. Particularly striking is the bridge, which is without sides and requires an accurate shot. Test it yourself and if you notice anything negative, let me know. There are two rooms: the minimal room and a sphere. You also changed this at the beginning of the script. There are also different LUT-files in the table. So you can change the lightning. For me it looks best with the original LUT file from @ARMYAVIATION (LUT 17). Click the left magna save-button to change the LUT-file.
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