171 files
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Triple Strike VPX v 5.2.1
By Rawd
Triple Strike 5.2.1 (Williams 1975) - Aug 2025 - release - THIS TABLE WORKS IN DESKTOP, CABINET, AND VR modes
I started work on this table in 2010... It's been a long road..
This is a complete overhaul of the 2017 VPX release by CKPin and I, which was based on my VP9 release from 2010.
Hybrid version, New plastics, new Dynamic lights and shadowing, playfield meshes, new sounds, new VR room, physics tweaks, code completely cleaned and restructured
I received help on the original VP9 table from: Greywolf (original artwork), Rascal, Noah Fentz, UncleWilly, Wizards_Hat, Bob5453, JP Salas & Sabbat Moon.
BIG Thanks to ** CKPin ** for his help with the update from VP9 to VPX in 2017 along with his own upgrades.(Options menu, 3/5 ball game, new flippers etc).
I couldn't have done the original VPX conversion without his help, and a lot of his work remains in this release.
Other contirbuters at this time included Arngrim, rosve, BorgDog, jesperpark, & Haunts.
Thanks to Rascal and Steely for all of their help with the VR Room.
Thanks to Unclewilly for help moving the EM reels into VR.
Thanks to Basti for the original Minimal room models and textures from his Safe Cracker VR Release
Thanks to Leon Alexanian for the EM reel and Ballcount reset code.
Thanks to Scampa123 and Leon Alexanian for testing and finding bugs.
Thanks to VPW team for their Example table (Dynamic shadows and ball rolling sounds used)
Triple Strike 5.2.1 Update Notes...
5.2.1 Hotfix - Fixed DOF issue on right flipper, made nudging stronger in Desktop mode.
5.2.0 -
- VPW physics implemented: physical trough, flipper corrections, flipper tricks, rubber dampeners, materials, global physics settings.
- Reworked all the physical rubbers
- New playfield mesh.
- New saucer physics.
- All new G.I. lighting with baked playfield lighting done in Blender.
- Insert lights fade.
- New dynamic shadows system.
- Drop target shadows.
- New and proper bumper cap with authentic image and baked lighting.
- All new Fleep sounds system.
- Positioned all the table sound effects for better SSF sound.
- Script option for turning off knocker sound and DOF knocker for coin drop.
- VR Cabinet updates and fixes.
- Many more minor fixes and tweaks.
- Script cleanup and organization.
Huge thanks to Apophis for all of his work on the 5.2.0 update.
Thanks to Tomate for his work on the new pop bumper. I think it is beautiful.
Thanks to all the testers who found many things I didn't consider.
Options:
*** Hold Left Flipper before starting a game to open the in-game options menu. ***
*** Use left Magnasave to swap flipper colours ***
There are more options near the top of the script.
ENJOY!
Recommended B2S by Hauntfreaks: (NOT REQUIRED FOR VR)
2334 downloads
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The Woodcutter
By Anthias
The Woodcuter is a mod of Totem (Electromatic 1979) by JPSalas
I have made changes to make it SS style instead of EM. I have moved and altered the flippers, and added the dropping ramp assembly. a couple of callouts have been added. SFX replace chimes. Music added,
Rules are as in Totem, with the addition that dropping all six targets causes the ramp to be raised. Then shooting the ramp will score 35k.
Special thanks to JPSalas for his kind permission.
Also special thanks to Supergibson for his advice and suggestions, including his script for the dropping ramp.
303 downloads
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Tiro's (Maresa 1969) JP 1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSals Table version 1.0.0 https://www.vpforums.org/index.php?app=downloads&showfile=19139
I redraw all cab arts.
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
210 downloads
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Truck Stop (Bally 1988)
By Mecha_Enron
“Making money for you in the short run and over the long haul”
TRUCK STOP captures America at its most manic, and spins it on eighteen big rubber wheels... The player (truck driver) is pitted against the Interstate System and other gearjammers. The truck route winds between five proud cities of the sun belt and rust belt: LA, Denver, Dallas, Chicago, and New York. Each has its own spirit and its own adventure. The player must show his true grit over long stretches of open road. A long rank of gasoline is a job. And it's power, light, and the way back home.
Who said I can only make Gottlieb tables? I present Bally’s classic 1988 Truck Stop featuring everyone’s most asked for features: 2-ball multiball, scantily clad diner waitresses, and truck horn sounds. This machine was the first of a new merger between Bally and Williams which can be seen in the various parts such as the Williams lower flippers and Bally upper flippers.
At the center of the playfield is the City card. The goal is to complete your card in order to enter the progressive Jackpot hurry-up. Complete a “City” (LA, Denver, Dallas, Chicago, New York) by collecting each letter in the column above it. A letter can be collected at each ramp along with a “Spot Letter” mushroom bumper. Players can also complete the six blue standup targets for an automatic “Spot City”. Once all cities have been ‘spotted’, the Jackpot mode begins and you have limited time to spell CITY to claim your big points! This table may seem simple enough but you’ll find its not for the faint of heart. And don’t let those lot lizards distract you.
And as a special treat, ebor has graced us with a beautiful color DMD that can be found here!
Lots of features:
-Brand new scanned playfield
-VLM and VPW's toolkit visuals
-Nfozzy physics
-Fleep sounds
-VR Room
-Desktop Mode
Special thanks alphabetically:
apophis - Debugging and general advice
CarnyPriest - ROM stuff and instruction card
DGrimmReaper– VR magic
ebor - colorized DMD
hauntfreaks– Backglass
PinStratsDan- Non-stop playtesting
Primetime5k – Staged flippers
RobbyKingPin– Physics
somatik – standalone testing
Tomate – Main Ramp sculpt (literally would have given up without his help)
A big thanks to everyone from the VPW team for playtesting. They never stop working on things and are well committed to churning out the best. And another big thanks to @agentEighty6 for his original work on Truck Stop all the way back in 2021.
3843 downloads
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The Walking Dead LE/Premium 4K (Stern 2014)
By Flupper
*** Use VPX 10.8 final 64-bit rev. 2051 and VPinmame 3.6 Final 64-bit rev. 1227 ***
*** use rom twd_160h: https://vpuniverse.com/files/file/25247-walking-dead-the-limited-edition-v1600/ ***
*** all user options are in the F12 menu, none in the script ***
*** supports desktop, fullscreen, FSS, VR ***
Graphics coding, blender work, lighting, textures, inserts, 3d objects, zombie models, playfield image: Flupper1
Many thanks to...:
Nfozzy, Fleep addition: Robby King Pin
Physics tuning : Rothbauerw
Plastics scans: HiRez00
Decals apron - ClarkKent
Apron cards - Carny Priest
Testing - VPW with special thanks to Iaakki for several fixes and Primetime5k for physics tuning
VR room - DaRdog
special thanks to Vbousquet for the Blender toolkit, Nfozzy for the physics scripts, Fleep for the sounds
former authors; reused bits and pieces
ICPJUGGLA, FRENETICAMNESIC, GTXJOE, RANDR, DARK, ZANY, Dozer, PinBill
Q&A:
1. The rom slows down and does not respond any more or the table crashes
Answer: use VPX 10.8 final 64-bit and Vpinmame 3.6 Final 64-bit
2. The rom is missing or not working correctly
Answer: use the rom from the hyperlink provided on top of the release notes
3. There are no options in the script
Answer: all options are in the F12 menu, during play
4. At the end of ball, the sound stutters and the lights as well
Answer: this is a known issue: this is caused by the pinmame emulation, cannot be fixed in VPX
5. The flashers are very bright
Answer: first of all, don't change the tonemapper to anything else then AgX; furthermore you can tune the flasher brightness in the F12 menu
14043 downloads
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Thunderbirds Are Go!
By DrSandraNo
With drinkcristal's kind permission, I present THUNDERBIRDS ARE GO!
This is kind of an orphan game. It is considered to be the worst pinball game IRL and was not the best game HomePin produced. I think the game is playable, though it seems overly complex. The IRL game didn't really utilize a lot of sound effects from the show, and I think that reduced some of the campy, joyful charm of the game.
This game was produced with the help of Ian and others in the World of Virtual Pinball group. The WVP group can be found at: https://wovp.freeforums.net/ Check them out!
This version does not have the VR room or the rocket gameplay from drinkcristal's version. This is just a straight-up pinball game.
Also, while this game is based on the HomePin TAG game, it is not an exact replica of the game either. This is more of an homage to the TV show and has more elements from the Gary Anderson program. I've used many sound effects and videos from the show and included a lot of Barry Gray's wonderful music as well.
This uses Wildman's backglass, which was part of the drink crystal package. There are several TAG topper videos and DMDs that could be used with the game, but I have not incorporated them into the package.
To play the game, be sure to put the directory called thunderbirdsDMD in the table directory.
The game missions are as follows:
Defeat The HOOD by striking the oscillating target four times.
That unlocks the rest of the Thunderbird missions. And allows you to launch TB1 and TB2.
Currently, the HOOD needs to be defeated BEFORE being able to launch TB1 and TB2.
Launch TB4 by going through the gates at the top of the playfield.
Launch the Mole by hitting the captured ball target twice.
Light Lady Penelope's FAB light by going up the FAB ramp four times.
The Hoverboards are lit by striking their target twice.
Once all six missions are lit, a three-ball multiball will be unlocked.
And if you are a glutton for punishment, going up the International Rescue ramp NINETEEN times will unlock a five-ball multiball. This, I think, is what reduced a lot of the enjoyment of this game. It was stupid and almost impossible to achieve in one game.
Menu for the game.
Hold the Left flipper for 1.5 seconds between games to activate.
LUT
Press the Left or Right Magna buttons anytime to change the LUT setting.
------------->These changes are intentionally not implemented <--------------------
Add Upper ramps (I've decided not to. The game isn't really well designed to use ramps, so out they go.)
Create ball lifter for Tracy Pool (TB1 Launch) (Another one that didn't make the cut. No ramps, no ball lifter.)
Play mode uses REM music in the background? (Background music is already being played. Putting in other music is not efficient.)
Hit Target to change music (This is a feature on the IRL game. Not implemented here.)
Music selection has <-SYNTH-> (See above about music.)
Music selection has <-ALTERNATIVE-> ditto
Fill the bar to reach Thunderbird 5 (Yeah, that's a thing. Not happening.)
Swimming pool lights up (More IRL vs virtual game differences.)
Need hoverboard videos (This would be handy to find. But the hoverboards were used so infrequently, it's hard to find good video sequences.)
865 downloads
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Three Angels 4k
By LoadedWeapon
Ok first I just want to say thanks to BlindManKind as this was one of the best FP tables back in the day and just an unreal amount of work he put into this game!
Second huge thanks to Randr for converting it to VPX for us to enjoy!
Third thank you Solters for adding VR and keeping this amazing table alive and allowing it to be updated.
I did not know this was on VPX but once I did I knew I had to try and bring this table back to life!
This was definitely my biggest project to date and it was a labor of love trying to get this table how I wanted it.
The the amount of code in this table is mind blowing and trying to figure everything out was definitely a test.
With it being all original code let's just say it was a lot of trial and error for me but I did my best.
I did tons of testing and trying to fix bugs/stuck balls but who knows what might happen.
Just report in the help topic
please leave a like, and comment if you enjoy the content and even if you don't lol
Install:
Place the Folder in your Music folder
Place the table and .ini file in your tables folder with the same name.
SideBlade options on line 364 in the script
Enable Lut Selector on line 102137
'===========================================
' V2.0 - CHANGES by LoadedWeapon
'===========================================
'-Updated all images playfield and videos
'-Fixed some broken lights
'-Updated Lighting for 10.8
'-Fixed some script errors
'-Updated Sounds some old ones updated and added some new.
'-10.8 POV and New Sidewalls
'-New Flippers
'-Updated Physics (nFozzy) table objects,script
'-Misc fixes for bugs and lost balls
'-Tons of other stuff I can't remember
'-I spent a lot of time updating this amazing table and I hope you enjoy it!
3600 downloads
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The A Team (Original Table)
By jicho2003
The 3.0.2 versión
Sorry if I'm uploading multiple versions, but for me it's literally reporting all the bugs, testing them myself while creating them... I fix them as they report them to me.
---------------------------- ----------------------------
Fixed the sound assignation of various audio files so they sound good in the cabinet.
The errors had been reported by some users. (Thanks to user deadmanworking for the audio order list.)
--------------------------- ------------------------------
Hello everyone.
Here I leave you the new Original VPX table of team A.
The goal when I started this, my second table, was to know a little better how flexDMD works for my real DMD. I have tried to make as much of a 90' table as possible. It´s NOT based on a particular table, it has similar things to what I have played on many tables from that era.
I finally managed to get close to what I wanted, especially with the DMD, which is interactive and even has several video modes included. I am aware that there is still work to do and parts to debug so that they look as I really have in my head, but I don't want to postpone the release because the code for me would be finished. There may be some bugs in the code, but testing it enough times to find bugs was simple at the beginning and very complicated at the end. If you find any bugs, please let me know.
The actual file includes a Backglass, a PDF with the rules, the images folder and of course the table. YOU MUST HAVE THE LATEST UPDATE of FlexDMD and almost VPX 10.7.2 installed.
The folder with the gifs must be in the same place as the VPX file.
ATENTION!
The code has been written for the latest version of VPX 10.7.4. According to the experience of several users, the table is now stable in the versions VPX 10.8.0.
Thanks to JP Salas for the advice and part of the codes that I have used, and to everyone who has tested while it was a WIP and has encouraged along the way, especially Joe Hadesbeck.
Thanks to Abhcoide for the code for the DOF code to flippers and other toys. T
Before anyone asks, I answer. There is no Pup Pack or light remapping in blender...Maybe with time. I don't know how to do it well, I'm not a programmer, my language is not English (I don't understand some tutorials
Now is complete nFozzy physics and Fleep Sounds. I'll be debugging things.
I hope you like it, and sorry for my bad English. All the best!!!
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
SKILLSHOT
4 center cards will be raised at the beginning of each ball. Win a million for each card knocked down.
4 MAIN MISSIONS (ONE PER CHARACTER)
They are activated from the van.
Hit first to start and open the door. Hit a second time to start the mission. Before starting the first character, the order for that player is drawn and will be maintained throughout the game. The missions will remain active until they are resolved even if the player loses the ball. The reward for solving each mission is 10 million points.
BARRACUS, Shoot 50 Bumpers.
MURDOCK. Shoot 150 spinners.
FACEMAN. Hit 6 ramps.
HANNIBAL. Hit left TEAM targets.
MR LEE: If during an active main mission you put the ball in the van you will be one point closer to contacting Mr Lee and, therefore, hiring the A team. Take 10 shots to discover Haniball's alter ego and win 25 million
SECONDARY MISSIONS
Activate it in the jeep.
They conclude when you lose the ball or complete the mission or the video modes. Winning each of them means 10 millions. You can raise the mission number on the right ramp and lower it on the left ramp. The available mission appears flashed in the Playfield and Backgass.
PUNCH OUT: Add millions to BA Targets within 30 seconds.
TRUCKS CONVOY : Find the material box in a random of 4 places.
SLOTS : Stop the roulette with the flippers, and collect 4 diferents tools.
RUN AWAY : ( VideoModeGame). Pass 15 groups of police cars.
FIND AND SHOOT: ( "VideoMode" Game) Shoot 20 enemies in 30 sec. Move the bar sight with the flippers.
EXTRABALL Open and enter on the right tunnel in the ExtraBall mission
GET MILLIONS
MURDOK's ESCAPE:Follow the lights in 4 possibles ways and hit it 3 times to scape the psychiatric.
BA DOESN'T WANT TO FLY: hit the top 6 targets with dizzy ba. Be careful with the ball passing through magnets on the board
LITTLE MULTIBALL: Shoot the barrel Hole to activate a single multiball.
IF YOU SOLVE THE TEN MISSIONS, THE POSSIBILITY OF OBTAINING A MULTIBALL OPENS
OTHER MISIONS
THE BACK LANE: Spell "THE A TEAM" for collect 10 millions.
MULTIBALL: Hit the TNT box 10 times to open the box and activate the 3 multiball mode.
THE BARREL HOLE: Draw a gift in the barrel on the right.
SUPERTARGETS: Hit 50 bumpers to activate a special score on the green targets.
......And More.
12046 downloads
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Tenacious D Flex Mod
By endeemillr
While enjoying this table, I'm like, MORE FIRE! So I added a flexDMD score to the table. I also embedded it into the VR cabinet and created a new backglass. It has a grille for the DMD or a third screen option with the frame for the DMD there. The flex can be disabled in the script and the table will run normally. Nothing else about this table has changed from Zandysarcade original masterpiece. All the thank-yous for the Firepower II original and other credits are on his original posting. I thank Zandysarcade for letting me add this on, and for scutters who taught me how to do these and has always been available to troubleshoot. Plus his flaming digits is his idea, I simply made my own font and added the player and ball's left icons.
To all modders out there who like using solid state tables, get into the Flex game, it's awesome, and following scutters tutorials is not hard!
Don't forget to follow the attached alias instructions. Also I changed the line that allows the rom sounds. If you find them annoying, you can change it back in the "Init" section of the table script!
496 downloads
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Tenacious D
By ZandysArcade
Tenacious D is an American comedy rock duo formed in Los Angeles in 1994 by the actors Jack Black and Kyle Gass. Their music showcases Black's theatrical vocal delivery and Gass' acoustic guitar playing.
This table has Nfozzy and Fleep physics
Flupper Flippers and Bumpers
Vpin Light Inserts
Media Pack
VR Room Mega and Minimal
I left out a Backlass video and Loading Video for another artist to tackle!
Install instructions in the Media Pack
Thanks
Super Gibson and Remdwass for some Scripting Help
DgrimmReaper for setting up the VR Room scripting and tuning
Thanks for the Permission to MOD the table.
Based on FirePower II (Williams 1983)
By Goldchicco, Apophis
based on Walamab vpx table
ROCK ON!
3535 downloads
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The Lab 2.1
By Anthias
Back in the days of VP6 and VP7, there was a problem which sometimes occured where a file would become corrupted, and most of VPs objects would no longer function on that table. The Lab was one such file. Rather than scrap it, at the time in 2003 I took it as a challenge and completed it anyway. Instead of bumpers it had round walls. Instead of displays for ball in play and lights for bonus multipliers, it employed drop walls on the apron to act as indicators. The table was unable to have colours applied, and it was generally a pinball disaster area in terms of what the table could NOT have.
Recently as I have become more in touch with VPX and how it works, I have decided I wanted to revisit the porting of VPT files thing. What better table then to start than one without lights or many of the other items VPX handles differently? So I loaded the 22 year old VPT file into VPX and got cracking.
So while it is far from my greatest work, and certainly not of the standard of many modern VPX tables, the lab is still a bit of a curiosity. This 2.0 version has had its art revamped, and the table now employs GI lighting and B2S. It still retains the drop wall indicators on the apron, which has been closed over the drain. THe Bumpers also made an appearance, greatly improving game play. I copied into the script the nice things from the VPX starter table as well, so thank you to all those whose script is involved in that stuff.
What this means is it is now far more likely that I will at some time import a few of my better VP tables to VPX. And meanwhile, this strange beast is here to annoy you all. Mwaghagagagagagahgahahahahahahaaaa.
94 downloads
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Terminator 2 (Williams 1991) g5k
By g5k
Check the top of the script for some user options.
This version (1.1d) was lifted from my cabinet and has been adjusted along the way. I can't recall what has changed since 1.1c which was the version out there.
This Terminator 2 build was the start for me in vpx authoring. I had an idea to do it differently back in 2018 and use ray traced baked lighting...and feck me – it worked! The backglass I made from photos I took from a real one. Originally hosted on the now defunct Monster Bash Pincab. DJRobx helped out with implementing code for SSF and Ninuzzu added the laser mod. Also special mention to nFozzy and his version that was around at that time which I used to help learn how it all worked.
I've been reluctant to upload my work because I don't have the time to support it. I love this game and it plays so close to the real table I have in my studio.
I've been on a lengthy hiatus, King Flupper and the VPW guys are inspiring to watch. Hopefully some time next year to dip the toes back in the water.
Enjoy! (more of the back catalogue coming)
36248 downloads
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Thunder Man (AppleTime 1987)
By dvs626
Dvs626 brings you a rare glimpse at a machine with no more than 500 made.
This project was an important one for me as I so happen to own this rare Italian made gem in my own personal collection.
I personally scanned all the graphics to make this as close to the real thing as your ever going to get!
Made by upstart Italian pinball company "Apple Time", Thunder Man is notable in theme only for blatantly ripping off the Kurt Russell movie "Escape From New York", released some years previously. Game is a clone of Gottlieb Bounty Hunter.
With the help of some amazing talented people in the vpin community who helped me bring this machine to the next level:
Huge thanks to RetroRitchie who spent so much time making the table look amazing.
There is quite literally a huge list of things he did, so much that it was too much to list. He should be classified as a co-author.
Bord: Thank you for allowing me to use Bounty Hunter as a starting point due to its similarities to Thunder Man
DGrimmReaper: Added VR Lamps, Added DT LEDs, Lamps and DT Image, Added Minimal VR Room and Code for F12 VR Room Options, Desktop Lamp fixes, VR primitives linked to day/night slider, added Knocker
DaRdog: Added mega VR room featuring Snake Plissken
CarnyPriest: Updated apron card decals
Hauntfreaks: Backglass B2s
Vpin Workshop: As always for all guidance and for the brilliant testers
*IMPORTANT*
Please note I have listed the rom "thndrman"
For an original experience in italian user "thndrman"
For the English experience please use "pinchamp"
You will need to change this setting in the script (look for: Language = "English" 'OPTIONS "English" or "Italian" )
1359 downloads
- appletime
- thunder man
- (and 2 more)
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Teenage Mutant Ninja Turtles (Stern / Data East remix) v2.86 Table
By cheese3075
I bring to you a Bigus, redbone & Cheese team up: Teenage Mutant Ninja Turtles!
This is a total 8K art rebuild based off of Stern's TMNT table. I updated the Playfield, Apron, all plastics the back wall... pretty much everything. Table was then handed over to @bigus1 for him to take over, he updated inserts/lights, physics, script, and much more. Original table design by @pattyg234 in 2021. As noted in the title, this is a remixed table, not quite Stern, not quite Data East. Please reach out to me if anyone my scripting experience to help mod the table with Stern rules!
Table was tested in 10.7 (however I think it should play in 10.8 without issues). Screenshots show with @hawkeyez88 pup pack:
Enjoy!!!
6640 downloads
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The Police
By LAROUILLAS
A desire to go back to the 80s, or even just listen to fantastic songs. Maybe you don't like the 80s?
This is a band that I have listened to over and over again. The Police rocked my adolescence with my SONY 1 then 2 portable music player.
Like me, I hope that you will remember this wonderful period, the first girlfriends and the drinking sessions (rum, beer, vodka...) with your friends.
To activate the music you must use the “MAGNASAVE” button or on the keyboard the “ctrl” key to the right of the space bar.
Go listen to some really good music And please post a review. It's free but a thank you is nothing, so do it.
Yes, we need to stop bingeing mercilessly.
A quick aside if you would like to have a table with your favorite band or even a singer, make me the offer and I will get to work.
In the file you have the B2S
Thanks to Mr. JPsalas for the table ROCK (table that I modified)
https://www.vpforums.org/index.php?app=downloads&showfile=13149
It's an honor for me, he's a creator, who doesn't judge and very respectful of the work of others.
Example I copy its phase Following my request to publish the mod
"Yes no problem, download your mod. It's pretty, with the red game board and the light blue plastics, nice contrast "
It's an excellent course. Thanks JPsalas.
830 downloads
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Travel Time (Williams 1972) JPSalas DT-FS-VR-MR
By Ext2k
This Table is based on original table from JPSalas,s and Halen https://www.vpforums.org/index.php?app=downloads&showfile=18651
This Table requires B2S
This table Works in DT/FS/VR and MR
Now you can Enable Ambience Sound in F12 Menu
To change VRRoom press F12 and change mode, Pool Room, Minimal Room or Mixed Reality.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
394 downloads
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Terrific Lake (Sportmatic1987) DT-FS-VR-MR Ext2k 1.0
By Ext2k
This file is Based by Shannon table, I just only added The VR ROOM and Mixed Reality.
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
444 downloads
(0 reviews)0 comments
Submitted
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Tri Zone (Williams 1979)
By UnclePaulie
Tri Zone... Welcome to the next dimension in futuristic fantasy! Tri Zone integrated futuristic sounds, scoring, and visual effects for that time.
This table was done by using images from the web for the playfield and plastics, allowing me to accurately place all elements. I did use some overlays from Kiwi's prior table image as well as a couple primitives. Thanks to Redbone for enhancing that playfield, target, and backwall images. Also thanks to the VPW team for feedback and testing.
I updated to the latest VPW standards, physics, general illumination light mapping, shadow baking, 3D inserts, Alllamps insert routines, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action.
_________
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c
VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
1845 downloads
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The Wailing Asteroid - Murray Leinster EM Tribute Series 5
By Anthias
Number 5 in the Murray Leinster EM Tribute Series.
Based on the novel "The Wailing Asteroid"
180 downloads
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The Last Spaceship - Murray Leinster EM Tribute Series 3
By Anthias
EM Table themed on the Murray Leinster novel "The Last Spaceship"
light SPACE to light saucer. Hit that for multiball.
Light LAST targets to light spinners x 3.
Light SHIP targets to light bumpers x 3
light THE then hit the target again to set THE flashing. WHile flashing (25seconds) target banks are trippled.
left loop lanes for bonus multplier
in/out lanes for ball saver.
Ball saver is lit briefly at start of ball.
Saucer is skill shot when star lit for 10k
B2S included.
244 downloads
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The Forgotten Planet - Murray Leinster EM Tribute Series 4
By Anthias
4th in the series, EM Table themed on the Murray Leinster novel "The Forgotten Planet"
Some updates to the series common script on this one which I will roll out to the others at a later date, Thanks Ichigo for the suggestions.
A Note about the art:
Although the artwork on this playfield was used as a cover for "The Forgotten Planet" it seems to be a publishing error as the image far more ressembles the Leinster book "Mad Planet." Both features giant insects. The Forgotten Planet did NOT feature giant mushrooms, though Mad Planet did, and while Mad Planet featured humanity reverted to a primitive state, as shown on the artwork, The Forgotten Planet's characters were sophisticated, space faring ne'erdowells who would not be attired as shown here. In fact the characte Burl, from Mad Planet, faces off afainst a giant beetle using a stolen mandable from another critter, in the same section that giant butterflies are described.
This error persists in publication to The Guttenberg Project, where the book published as The Forgotten Planet actually instead contains the text of Mad Planet, and nobody seems to have noticed.
RULES
light GIANT to flash left loop, then hit left loop to light kicker. Hit that for multiball.
Light BUGS targets to light spinners x 3.
Light PLANET targets to light bumpers x 3
top lanes for bonus multplier
in/out lanes for ball saver.
Ball saver is lit briefly at start of ball.
Hit left loop to light left loop, double points on that loop for ten seconds once lit.
233 downloads
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The Bourne Identity: Treadstone Edition
By SuperTilted
Jason Bourne: Who am I?
Conklin: You're U.S. Government property. You're a malfunctioning $30 million weapon.
DISCLAIMER: This table is a fan tribute to The Bourne Identity. A Universal Pictures film. All
assets, artwork, sounds and music may be subject to copyright and remain the property of their
respective owners/creators. The used are for fan-art, tribute and entertainment purposes only
and . Visual Pinball is a creative hobby and will always be free and open source. This table is
not to be sold or monetized in any way shape or form!
SuperGibson proposed the Bourne Identity as a possible theme for a table mod. Tilted Illusions joined
the project and proposed that we could build a complete original. After a short time it was clear that
they had something special on their hands. The two of them made a great team and they officially
joined forces to become Super Tilted. What followed was a wild ride over the span of several months,
leading up to this moment. SuperGibson worked his magic with code, graphics and sound while Tilted
focused on layout, physics, 3d models, and pulling in all the reinforcements we needed to make this
dream project a reality. Thank you so much to everyone who helped along the way. Credits below but if
we missed anyone, be sure that we are thankful for everyone who participated. It takes a village for
sure. The VPin community is an amazing place full of people willing to give their time to support this
wonderful hobby.
Package Information:
This is a full package release and includes VPX Table with VR Mega and Minimal rooms,
B2S Backglass, Media, Wheels, DOF Config and Rules Sheet. For LED pull the latest DOF config and add gif file to your dof/config folder.
PupPack is currently under development by TeamTuga and will be released at a later date.
Required Software:
● FlexDMD 1.9.1 or later: https://github.com/vbousquet/flexdmd/releases/tag/1.9.1
● 64 Bit VPX required. Recommended 10.8.0 RC3 or later:
https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
● Was built and tested on multiple versions of 10.8. The table might run on older versions but you
may experience problems with some of the textures and other unknown issues.
Recommended software:
● VPinMame 3.6.0-929 or later:
https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
● B2S Server 2.1.1 or later (if B2S used):
https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
Credits:
The Bourne Identity: Treadstone Edition
A Super Tilted Original Release
Layout and Gameplay - SuperGibson and Tilted Illusions
Coding - SuperGibson and DrSandraNo
Graphics - Supergibson
DMD - SuperGibson and Tilted Illusions
Sounds and Music - SuperGibson and Tilted Illusions
Bourne Identity Source Artwork: Salvador Anguiano
Lights - SuperGibson and Tilted Illusions
DOF and LED - VPCLE
3D Models and animations - Tilted Illusions, Zandy's Arcade, SuperGibson
Flupper and advice - Joe Picasso, Zandy's Arcade
B2s Animated Backglass - HauntFreaks, SuperGibson
Wheels- SuperGibson, DrNobody
VR Rooms and VR Animations- MikeDaSpike, DaRdog
Testers - Smaug, Joe Picasso, Zandy's Arcade, Rigo, Minic, The Super Tilted Team, VPCLE, OldSchoolMcPinball,
Piratepwnsninja, tybendad, Pinballgramps, NelsonPJ, StangRetro
A big thank you to Smaug and GameClubCentral for the promotion and live stream of the release.
A special thank you to the members of Team Super Tilted. Without you guys this table wouldn't be what
it is now.
—------------------------
Team Super Tilted
—------------------------
SuperGibson
Tilted Illusions
Bluenmaize
Clairvius
Cl4ve
DaRdog
DrNobody
DrSandraNo
Gman
Icepinball
JoePicasso
Mason
Mike Da Spike
Nevvyboy
PinballZ
Purcho
Rigo
Wolfman
X13_Pinner
…and growing!
3083 downloads
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Twilight Zone (Bally 1993) VPW Edition
By VPinWorkshop
"You have just crossed over... into the Twilight Zone"
Finally. Been a while coming hasn't it?
VPW are very proud to present Twilight Zone by Bally/Midway, arguably one of the best pinball machines ever made!
Niwak wanted to test the idea of making his "VPX Blender Toolkit" back in 2022, and decided to use Twilight Zone as his first experiment in importing and converting a VPX table, a screenshot was posted of the test render and everyone was, like, "ooooo".
However... The tools were in their infancy and Niwak wasn't happy with how the table looked in motion compared to real life, so decided to go and rewrite both pinmame and vpx so that it could do real fading PWM lighting and numerous other things.
While this was going on rothbauer and nfozzy looked at the physics and then Sixtoe rebuilt and simplified the table in VPX after we found the dimensions of the original table were incorrect.
The project then went on hold as we wanted 10.8.0 to stabilise as this table needed the new features to work properly, and we're happy enough with where VPX 10.8.0 RC4 is that we've now punted this out the door into your caring arms.
Make sure to check out the in game "F12" options menu for loads of fancy mods!
This table has gone through some of the best hands in the VPX community at one point or another in its history;
VPW Anomalies
Project Leads - Niwak & Sixtoe
Niwak - Blender Toolkit, Scripting, Inventing.
Sixtoe - VPX Rebuild, Script Stuff, VR Stuff, General Dogsbody.
rothbauer - Physics and Guidance.
apophis - Script Updates & Various Tweaks.
leojreimrc - FSS Backglass.
Darth Vito - 360 room.
mcarter78 - 360 room 3D text, script tweaks.
Flupper & Tomate - Graphics Advice.
nfozzy - physics advice and scripting.
Testing - AstroNasty, DGrimmReaper, Cliffy, Primtime5k, Studlygoorite, Lumi, somatik, BountyBob, RetroRitchie, DarthVito, Dr.Nobody, Rigo, Pinballfan2018, DaRdog, Manu, Flux, geradg
VPW Edition Based on;
Remaster by Skitso, rothbauerw and Bord
Which was based on;
VPX recreation by Ninuzzu & Tom Tower
Which was based on;
FP conversion by Coindropper
Previous Mods Credits/Thanks
Tom Tower for the mini clock, pyramid, piano, camera, gumball machine models.
nFozzy for scripting complicated things.
Fleep for Audio system.
Hauntfreaks for the Mystic Seer Toy.
rom for "Robbie the Robot" model.
Flupper for retexturing and remeshing the plastic ramp.
JPSalas for the help with the inserts and the script.
Clark Kent for early graphics and physics work.
Required Software (64-bit versions)
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c
VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2
B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
12470 downloads
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The Addams Family (Bally 1992) 2.4.41.vpx
By g5k
This update was worked on within the VPW group or developers, please refer to the changelog below which details all of the contributors and what has been updated. The main goal for the guys that worked on this was to update the physics and sounds to current methods and update with 3D inserts. There was also plenty done to help it in VR. I didn’t work on this version but on behalf of the community thank the guys that invested so much time in bringing this together and special shout out to Fluffhead who managed the updated at VPW and to Robbykingpin for this contributions early on getting the physics and sounds updates integrated. Enjoy!
====
' v 2.4.41 fluffhead35 - small end ramp rubber physic tweak
' v 2.4.40 fluffhead35 - small tweaks
' v 2.4.39 fluffheae35 - changed depth bias to 100 on insert light l36
' v 2.4.38 Fluffhead35 - fixed sidewall so that image looked correct, rotated rollovers 180, fixed plunger wall, changed left ramp exit to make ball drop more naturally.Removed unused sounds. upped left and right flipper to 2600 wihich is ax for year.
' v 2.4.37 TastyWasps - Reduced visual size of TAF desktop logo a bit.
' v 2.4.36 Fluffhead35 - Fixing mirrored sideblades for cab mode. Removed not needed siderails, duplicated the text fester, removed text ramp, made PF image have alpha 200
' v 2.4.34 TastyWasps - Flasher THING in back panel to track progress. Desktop VPinMame DMD placed in standard top left position with standard orange colors / sizing. Script option to disable.
' TAF Logo in desktop background script option. THING helper script option for purists.
' v 2.4.33 DGrimmReaper - Replaced Decal with Reel for the ThingLights so it would not show for Cab users
' v 2.4.32 iaakki - ThePower insert reworked, small left flip power adjusted, magnet strength reduced
' v 2.4.30 DGrimmReaper - Flasher VR DMD THING replaced with images (assets from 3rdaxis VR Room). Moved Desktop-THING Lights to align with backwall image. Modified script so Desktop-THING only displays for desktop.
' v 2.4.29 passion4pins - Add THING lights to rear cab for desktop, create new Desktop-THING collection, add red ornate wallpaper desktop backdrop (Backdrop-DT)
' v 2.4.28 TastyWasps - Flasher VR Backglass added. Other various VR tweaks.
' v 2.4.27 fluffhead35 - Changed flipper strength from 2200 to 2500 as looked to weak from videos. Updated end of wire ramp rubber on right ramp to simulate video better.
' v 2.4.26 fluffhead35 - Changed the ScreenBrightness sounds
' v 2.4.25 fluffhead35 - Changed Ball Image/Scratched based on Darth Vito's suggestions. Updated flipper strength to be more in line with with physics of that era. updated Target Bouncer to .9
' v 2.4.24 Darth Vito - fixed some vr elements
' v 2.4.23 fluffhead35 - set desktop z position from -75 to -52 for desktop sideblades
' v 2.4.22 fluffhead35 - adjusted siderails and lockdown bar so they would be aligned correctly
' v 2.4.21 fluffhead35 - Fixed the VRRoom AutoSelect. Added cabinet to destop mode to close light gaps.
' v 2.4.20 Darth Vito - IUpdated minimal vr room and fixed some issues and animations.
' v 2.4.19 DaRdog - Removed the big vr room
' v 2.4.18 fluffhead35 - updated lighting for table. Fixed some missaligned primitives. Updated the middle ramp back mateterial settings to help prevent rejections. Fixed some z fighting.
' - Moved Playfield mesh to own layer. Added in new playfield with cousin it and popbumper insert cut out. Wired up new primitives for cousin it and other insert. Adjusted cousin its lighting.
' - Changed cousin its primitive image and material. Updated the insert text to be cleaner version and have text for insert at pop bumpers. Adjusting physical ramps to be inline more with primitives.
' - Adusted on/off primitives for flasters. Adjusted dynamic ball shadows to turn off hide behind. Changed DL on center wire ramp to make less shiny.
' v 2.4 17 passion4pins - updated inlane and slings lights along with playfield reflections
' v 2.4.16 fluffhead35 - fixed GI Primitives DL. Fixed playfield reflections and moverd insert text to a flasher to improve text quality.
' v 2.4.15 fluffehad35 - added image to stand up target that has been missing since original table. Added wall under flipper to prevent ball from falling through playfield.
' v 2.4.14 fluffehad35 - adjusted inlane corners arround flippers for better post passing.
' v 2.4.13 fluffhead35 - adjusted collidables to have correct materials.
' v 2.4.12 fluffhead35 - added end ramp rubber stopper to rubbers collection. Fixed depth bias issue with lighting.
' v 2.4.11 fluffhead35 - Updated physics to latest, updated stand up target collidable primitives. Increased sling speed. Adjusted flipper triggers areas.
' v 2.4.10 fluffhead35 - Adding back in missing sounds that need to be there from original table. Added in ramp bump sounds. Reverted the flexdmd menu back to original F6 menu which fixed sideblades.
' - Fixed VR AutoDetect. Adjusted right ramp material for end rubber to slow ball down. Added StandUp Target Code, Changed physics on targets to be nfozzy, added Stand Up Target Inclined Objects
' - to TargetBounce Collections
' v 2.4.6 fluffhead35 - New playfield with holes cut, 3d insert images imported, 3d insert materials imported, Insert Text Layer added, Adjusted InsertLights and Bulbs. Added FlipperCradleCollision.
' v.2.4.5 RobbyKingPin - Brought back bsrtx8 wich was deleted by accident
' v.2.4.4 fluffhead35 - Replaced the webp images with the pngs from the original table, which has now fixed all the artifacting issues
' v 2.4.3 fluffhead35 - Changed Saucers to have kick and hits be based on fleep sounds
' - Fixed swap entry sound when getting there from plunger lane
' - Fixed thing kick sounds
' - Fixed Vault Entry Sounds
' - Updated knocker to use fleep Knocker
' - Removed the ExtraSSFThunk code and sounds
' - Added SSF code for cabinet and thing hand sounds
' - Moved ramptrigger04 to correct ramp.
' v 2.4.2 fluffhead35 - Added in Sounds for Trigger1, Ramp55, and ThingRampS
' - Adjusted some Ramp Triggers to be bigger and locked them
' - Changed ThingSaucerHit to be PlaySoundAtBall
' - Added hit events to a lot of the walls
' v.2.4.1 RobbyKingPin - Added all the old options into the VPW Options UI
' v.2.4.0 RobbyKingPin - Added VPW Options UI, needs more options being converted from the old interface when pressing f6
' v.2.3.9 RobbyKingPin - Removed shadowtriggers no longer being used
' v.2.3.8 fluffhead35 - Added back SwampScoopS_Hit for scoop entry sound.
' - Adjusted ramp endpoints for ramprolling sounds.
' - Added RandomRampStopSounds.
' - Added in ChairKickerS sound.
' v.2.3.7 RobbyKingPin - Added more rampsound triggers and tried to add saucerlock sounds
' v.2.3.6 RobbyKingPin - Cleaning up old sound codes where needed
' v.2.3.5 RobbyKingPin - Fixed the problems with the zCol rubberposts on the bookcase
' v.2.3.4 Clark Kent - Adjusted the flippers/slingshot area to enable post passes and tricks
' - Upper left and upper right flipper adjusted
' - Inlane walls adjusted all 4 to have the same angle and shape on both sides
' v.2.3.2.1.3 3rdaxis - Converted all png images to webP
' - Changed Lut selection sounds
' - Updated physics
' - Updated sounds
' v.2.3.2.1.0 RobbyKingPin - Added nFozzy/RothbauerW physics, Fleep sound and VPW Dynamic Ball Shadows
11337 downloads
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Twisted Metal (Clairvius 2024)
By clairvius
Calypso has recruited you to join his little game with tantalizing promises beyond your wildest dreams. The only thing you need to do to be granted any wish imaginable is only survive Twisted Metal.
Start a battle by shooting the middle ramp, complete each battle and destroy your opponents to face Sweet Tooth in the final fight to the death to win the Twisted Metal Tournament.
This table is a reskin built off of @jpsalas Serious Sam Pinball. Huge thanks to him for allowing me to mod his table, as well as all of the work he put in to make the SS table as great as it is.
All credit for this table should go to him.
Download comes with table, b2s, as well as the wheel and some other media
I hope everyone enjoys the table.
3339 downloads
