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Tron Legacy LE (Stern 2011) VPW Mod

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5 From 27 reviews
178.41 MB File Size
None ROM Name
VPW Created by
VPW Scripting by
Stern Manufacturer
2011 Year

3 Screenshots

Greetings Program!


Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update;


"Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..."

*a month later after everyone's tweaked every part of the table*



Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!)


Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows,




-          nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe

-          Physical Re-alignment: Sixtoe

-          Playfield and Inserts: Sixtoe, Astronasty, iaakki

-          Ramp & Ropelight Primitive Update: Tomate

-          Fleep Sounds: Fluffhead

-          Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks

-          Shadows: Wylte

-          Acrylics and Plastics: Sixtoe

-          VRRoom: Sixtoe (Minimal Room), Rawd (Fancy Room), leojreimroc (3D Backglass)

-          Misc Tweaks: VPW Team

-          Advice / Real Machine Comparison: G5k

-          Testing: Rik & VPW Team

'0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code.
'0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions.
'0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things.
'0.03 - Fluffhead35 - Completed Nfozzy Physics.  Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound
'0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class
'0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks
'0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed
'0.07 - Wylte - Fixed spotlights not being in GI -_-"
'0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned
'0.09 - Scrapped
'0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks.
'0.11 - iaakki - added one missing insert texture. Fixed some other insert textures.
'0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly
'0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero
'0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more.
'0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things...
'0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit
'0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes.
'0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts.
'0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies.
'0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed
'0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one
'0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber.
'0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more.
'0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done
'0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly.
'0.26 - HauntFreaks - GI tweaks
'0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff.  Attempted to add a toggle, but I don't know Lampz well enough yet
'0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options
'0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much.
'0.30 - apophis - Fixed spotlight shadow error.
'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape.
' We thank the previous friends of TRON (Apologies if we have missed anyone)
' G5k:    Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments.
' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded.. 
' Sixtoe: VR conversion, table mods and tweaking.
' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f)
' 85Vette: Original VP9 table
' Rom: Original FP table
' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added.
' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version)
' RustyCardores: Surround sound mod, new sounds added (where there were none)
' Hannibal: Lighting and graphical improvements
' Draifet: Physics and graphical improvements
' HauntFreaks: Graphical and material improvements.

-- End Of Line.

Contact Author First.

What's New in Version 1.1   See changelog


'v1.01 - Rawd - New VR Room, cabinet work, animated flipper buttons, plunger and start button, glass scratches option
'v1.01 - LeoJreimroc - VR Backglass
'v1.02 - Wylte - Spotlights less ridiculous
'v1.03 - Sixtoe - Pop bumper lighting redone and flashers removed, some physics changes, flynn arcade entrance tweaked
'v1.1 Release

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   10 of 10 members found this review helpful 10 / 10 members

you guys are nothing short of amazing ALWAYS,  I'm a full time pinball repair and restoration guy in south seattle area mainly Waterland Arcade anyway im responsible for an ever expanding lineup of currently like 40 games between the arcade and routed games, and i play pinball ALOT, I guess my point is that i without a doubt know how the shots in these games should feel, i know how the ball should move etc. etc. and i gotta give it to you guys, since the release of vpx the gameplay has gotten better and better and better and the standard that you guys have set at this point is incredible I look forward to getting to play digital pinball when i leave the arcade after playing and working onb machines all day....i may get some script errors and have issues here and there BUT THESE GAMES DONT BREAK! i actually get to play without having to always be doing something and the physics have gotten good enough that it doesnt eff up my timing to play VP anymore like it used to in the 991 pm5 days....now days when people have something negative to say about digital pinball (which i hear alot especially at tournaments amongst high level players) i rebuttle them with "Do you want to try Batman 66' or GOTG on my laptop?  Or maybe see what this AFM looks like with an alternative color rom that isnt what you see in the common colordmd upgrade?  Within minutes all that "video pinball isnt pinball shit" usually turns into a mildly embarassed excitement when they realize how far its come and they are still thinking pinball arcade on their galaxy s5 or something....anyway thank you guys for all you do your the bees knees and its amazing what ya'll do for the love it. Much Respect!!  


P.S. Devs now their is already a VR version of vpx is it possible to hack copy paste some of that code to do something like BAM? would be awesome to have head tracking on the cabinet and not just in VR,  VR is amazing for vpx but alot its still young and alot of the table dimensions look really wrong compared to playing the real games,  the shots in alot of cases feel right but look wrong if that makes any sense at all,  also i dunno if its limitations of the quest 2 or OpenGL but the direct x VP looks a shit ton better than the openGL vr version....anyway sorry for posting this here i never know where to post this kind of stuff, im a social piece of asparagus.


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   5 of 5 members found this review helpful 5 / 5 members

I took a break from the VPIN world last year and just recently got back into it. You guys are absolutely killing it! I've swapped out all of my old tables with your versions and it's never even a hesitation at this point. If I see your version released, I am confident it will blow my old one out of the water. Thanks for all you've been doing and keep knocking them out of the park.

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   2 of 2 members found this review helpful 2 / 2 members

The 1.0 release was really good and I played it a lot.

This 1.1 release seems to be for people that want a top tier challenge to the game. I love some of the tweaks (especially the scoop being a little easier to hit) and the feel of the flippers.

The challenge for me is that the flippers feel under powered in this 1.1 release. When I play Tron, I expect the ball to rocket around the orbits and the ramps and the whole thing to be as fast as anything.

These weaker flippers require a level of accuracy on the ramp and orbits that raise the difficulty level to the point where it stops being fun for me. I'm sure there are better players out there who will appreciate this difficulty. I know real machines can be set up like this as well but I don't have fun playing on those either.

Would love to have a blend of the 1.0 and 1.1 release where some of the playfield tweaks are kept but we have more of the speed that I love so much from the 1.0 release.


For the record, I love that you do all of this work and share it with us. I understand how much effort goes into making these games and appreciate the results being shared with us. I do my best to be constructive with my feedback and explain what I would like to have more fun. I'm sure there are amazing players out there who will love this 1.1 release and the added challenge it brings to the community.


Thank you again for the hard work. I look forward to future releases.

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· Edited by SolarFox

   1 of 1 member found this review helpful 1 / 1 member

Awesome work.

Thank you so much!

The table looks great, one of best i play nad probably one of most complicated.

Only thing bad thing for me that i have huge Fps drop  to 160 Fps when some effect occur, than somehow Fps jump over Fps limit (200) and ball start to shake.

I9 11900k, RTX3080.  240 HZ (i play at 200 HZ)

Other tables are silky smooth.

Btw even with this small glitch is full playable.

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   1 of 1 member found this review helpful 1 / 1 member

WOW.....I'm a massive fan of this brand and couldn't be happier to add a third Tron to my Vpin! This one likely will get all the attention....Terry's PUP and this table = AMAZING!!!! Thank you all for your time and effort. Truly appreciated!

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   1 of 1 member found this review helpful 1 / 1 member

Both versions, VPX and VR are superb, thanks team for taking the time to create and especially share this, greatly appreciated. 

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   1 of 1 member found this review helpful 1 / 1 member

Great update on a fantastic table.   it plays better and sounds better too.  The only negative I see personally is with the clu and light bike inserts.  The clu inserts are  hard to tell if they are on.  The light bike inserts are insanely bright.  

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   2 of 3 members found this review helpful 2 / 3 members

Thanks to all the VPW team ! 

Great work once again.

I hope you'll work in the future on tables like "Lights...camera...action", "Police Force", or "Big hurt"...

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   1 of 2 members found this review helpful 1 / 2 members

Thank you so much! The table looks great and feels very realistic (read:harder 😀).


I would suggest to keep both this version as the G5k version on the cabinet.  The first for realism, the latter for an arcade (fast)  feel.

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   0 of 1 member found this review helpful 0 / 1 member

Another Great Table.  Great gameplay and design.  

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   0 of 1 member found this review helpful 0 / 1 member

This is my #1 favorite table in the vpin universe.  If I ever were to own a real pin, I want this table.

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   0 of 1 member found this review helpful 0 / 1 member

Amazing version of the table VPW :)

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   0 of 1 member found this review helpful 0 / 1 member

Un grand merci pour cette table remise a jour au top Bravo ;)

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   0 of 1 member found this review helpful 0 / 1 member

Great job to all involved! Thanks for the hard work it looks amazing.

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   0 of 1 member found this review helpful 0 / 1 member

Great work by the VPW team as usual!!!

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   0 of 1 member found this review helpful 0 / 1 member

Love it! Thank you for sharing.

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   0 of 1 member found this review helpful 0 / 1 member


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   0 of 1 member found this review helpful 0 / 1 member

Masterpiece - thanks! 

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   0 of 1 member found this review helpful 0 / 1 member

It's pretty good I guess ;)

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   0 of 1 member found this review helpful 0 / 1 member

excellent! TY

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   0 of 1 member found this review helpful 0 / 1 member

Awesome work everyone!

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   0 of 1 member found this review helpful 0 / 1 member

Fired it up on my laptop (not at home) and it plays so beautifully! 

Simply Amazing!

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   0 of 1 member found this review helpful 0 / 1 member

Great !!!! 😍

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   0 of 1 member found this review helpful 0 / 1 member

Beautiful work guys!


Table was stunning before... you guys added you magical polish to it, tuned it to the max, and the neon glory shines!


Love this!

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   0 of 1 member found this review helpful 0 / 1 member

Amazing update. Thank you VPW team :)

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