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  1. Version 1.0.3

    1,713 downloads

    Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube. https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required. The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined. DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team. The Game The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp. Table influences The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved. Seeing JP's scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible. Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story. Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up. The Avago Team are JP Salas- Game framework, playfield objects , testing & final scripting Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows Crackers & Mozzie- Table production team and testing Outhere-DOF Wheel by Vtdmame RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, ************************************************************************** For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort. https://youtu.be/loXfxHt8zZ4 I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game https://youtu.be/kG_FxQnebgc ************************************************************************** ********************************* This game is not for resale or redistribution ********************************* TimeLord_1.0.0.zip
  2. Version (1.02 - PinEvent 1.31)

    1,612 downloads

    Prepare for the creepiest pinball game ever! My new "Big Bloody Mike" mod to my PinEvent update of SLAMT1LT's Halloween table now has Michael Myers literally stalking you on the playfield and in your game room! You can try to run away in VR.... but he will always follow you and find you wherever you hide! Using the newest features of BAM for custom animated FBX models and "real" spotlight flashers, allows for a pinball horror experience only seen before in AAA PC games. SLAMT1LTs original Halloween Ultimate Pro table has also been slashed up with an awesome new PinEvent update. This table now has PinEvent support for DOF / MX Leds / PuP-Pack / SSF / PUPDMD / PUP Stream REQUIREMENTS - PinEvent 1.4 or higher installed - Future Pinball - you MUST update to BAM 1.5-318 or higher! - Pinup Player 1.45 or higher (for optional PuP features) INSTALLATION INSTRUCTIONS and MORE INFO: - the table, PuP-Pack, and new Install Instructions PDF are all included at the new download link - everything you need to know is included in the Install Instructions PDF (included in the table's ZIP file) PinEvent Features for this table: - DOF - MX Leds - PuP-Pack - SSF - PUPDMD - PUP Stream PUP-PACK OPTIONS: Option 0 - DMD - Backglass Option 1 - Real DMD - Backglass Option 2 - Full DMD - Backglass Option 3 - Full DMD on Backglass Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass Option 6 - PUP Stream - Desktop - Full DMD, Backglass TerryRed's "Big Bloody Mike" mod: new animated Michael Myers, on the playfield and in the game room (he will follow you wherever you go during attract mode) new moving "real" spotlight flashers that act as flashlights looking for Michael in the dark (very cool effect) new flashlight ball in The Chase game room wall shows tv signal in Stop It new bloody effects during Stop It (playfield and game room wall) Michael Myers will hide and appear at different events in most modes creepy as F**K in VR! TerryRed features and fixes - automatically hide HUD DMD when VR mode is used - adjusted Post Processing and Inserts Lighting (can be changed in TABLE OPTIONS) - added option for adjusting brightness for light inserts - added option for adjusting brightness for flashers - added full PinEvent support (DOF, MX Leds, PuP SSF, PuP DMD, PuP Videos) - added PUPDMD options for 4:1 LCD DMD, Real DMD, 16:9 FullDMD - added a "Game Completed" that resets all modes (after all ladder modes are completed) - changed Attract mode if PUPDMD is being used (for PUPDMD attract mode music) - many many fixes and updates to allow all game modes to work properly and finish Thanks to: - SLAMT1LT for so many amazing FP tables! - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years - Nailbuster for Pinup Player - Chris Leathley for Future Pinball For SLAMT1LT's latest Future Pinball tables, goto his website: https://speak1970.wixsite.com/slamspinballemporium Video demo of the "Big Bloody Mike" mod
  3. View File TimeLord (Original 2022) - Avago- DOF, nFozzy/Roth physics, Fleep Sounds & Luts Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube. https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required. The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined. DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team. The Game The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp. Table influences The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved. Seeing JP's scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible. Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story. Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up. The Avago Team are JP Salas- Game framework, playfield objects , testing & final scripting Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows Crackers & Mozzie- Table production team and testing Outhere-DOF Wheel by Vtdmame RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, *************************************************************************** For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort. https://youtu.be/loXfxHt8zZ4 I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game https://youtu.be/kG_FxQnebgc *************************************************************************** ********************************* This game is not for resale or redistribution ********************************* TimeLord_1.0.0.zip Submitter RusstyT Submitted 07/19/2022 Category Original (Original) Game Creations Link to B2S included in download Link to Media Pack wheel included in download  
  4. I am unable to find clear instructions on how to install Direct Output Formatter in my FX3 Windows 10 system. I've looked here, on vpforums, and on vpuniverse. They have ones for visual pinball, etc, but are confusing because they don't directly apply to FX3 unless you are able to translate the directory names & structure - making it easy to mess up. Existing tutorials don't directly address pinball FX3, installation, Can someone help? Thanks.
  5. My basic idea was that I wanted a Beacon on top of my backbox. Then I wanted a red one, and a blue one, and a yellow one, and a purple one. I want them all, but that would not fit so... This is a MX beacon with full color support by WS2812 LEDs!! There is DOF support already, but not many tables are configured (yet). Attached is STL files for 3D-printing and simple assembly info. MX Beacon_20210417_223237.mp4 MX_Beacon_Pt4.stl MX_Beacon_Pt3.stl MX_Beacon_Pt2.stl MX_Beacon_Pt1.stl
  6. View File Masters of the Universe: Mastered, DOFLinx MX Cabinet Edition Masters of the Universe: Mastered. DOFLinx MX Cabinet Edition You have the power of the ultimate light show in a pinball cabinet! This is the first Future Pinball table to use addressable leds thanks to the new DOF led MX support in DOFLinx 5.20! You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield! A video demonstration can be seen here in my cabinet: This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums....&showfile=12318 Submitter TerryRed Submitted 09/25/2017 Category Future Pinball Tables Link to Media Pack  
  7. View File Retroflair: DOFLinx MX Cabinet Edition Retroflair: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table have the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx. Submitter TerryRed Submitted 09/28/2017 Category Future Pinball Tables Link to Media Pack  
  8. View File Wipeout: DOFLinx MX Cabinet Edition Wipeout: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the donwload link for more information on setting up DOFLinx. Submitter TerryRed Submitted 09/28/2017 Category Future Pinball Tables Link to Media Pack  
  9. View File Halloween (Ultimate Pro) - "Big Bloody Mike" - PinEvent Prepare for the creepiest pinball game ever! My new "Big Bloody Mike" mod to my PinEvent update of SLAMT1LT's Halloween table now has Michael Myers literally stalking you on the playfield and in your game room! You can try to run away in VR.... but he will always follow you and find you wherever you hide! Using the newest features of BAM for custom animated FBX models and "real" spotlight flashers, allows for a pinball horror experience only seen before in AAA PC games. SLAMT1LTs original Halloween Ultimate Pro table has also been slashed up with an awesome new PinEvent update. This table now has PinEvent support for DOF / MX Leds / PuP-Pack / SSF / PUPDMD / PUP Stream REQUIREMENTS - PinEvent 1.4 or higher installed - Future Pinball - you MUST update to BAM 1.5-318 or higher! - Pinup Player 1.45 or higher (for optional PuP features) INSTALLATION INSTRUCTIONS and MORE INFO: - the table, PuP-Pack, and new Install Instructions PDF are all included at the new download link - everything you need to know is included in the Install Instructions PDF (included in the table's ZIP file) PinEvent Features for this table: - DOF - MX Leds - PuP-Pack - SSF - PUPDMD - PUP Stream PUP-PACK OPTIONS: Option 0 - DMD - Backglass Option 1 - Real DMD - Backglass Option 2 - Full DMD - Backglass Option 3 - Full DMD on Backglass Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass Option 6 - PUP Stream - Desktop - Full DMD, Backglass TerryRed's "Big Bloody Mike" mod: new animated Michael Myers, on the playfield and in the game room (he will follow you wherever you go during attract mode) new moving "real" spotlight flashers that act as flashlights looking for Michael in the dark (very cool effect) new flashlight ball in The Chase game room wall shows tv signal in Stop It new bloody effects during Stop It (playfield and game room wall) Michael Myers will hide and appear at different events in most modes creepy as F**K in VR! TerryRed features and fixes - automatically hide HUD DMD when VR mode is used - adjusted Post Processing and Inserts Lighting (can be changed in TABLE OPTIONS) - added option for adjusting brightness for light inserts - added option for adjusting brightness for flashers - added full PinEvent support (DOF, MX Leds, PuP SSF, PuP DMD, PuP Videos) - added PUPDMD options for 4:1 LCD DMD, Real DMD, 16:9 FullDMD - added a "Game Completed" that resets all modes (after all ladder modes are completed) - changed Attract mode if PUPDMD is being used (for PUPDMD attract mode music) - many many fixes and updates to allow all game modes to work properly and finish Thanks to: - SLAMT1LT for so many amazing FP tables! - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years - Nailbuster for Pinup Player - Chris Leathley for Future Pinball For SLAMT1LT's latest Future Pinball tables, goto his website: https://speak1970.wixsite.com/slamspinballemporium Video demo of the "Big Bloody Mike" mod Submitter TerryRed Submitted 04/10/2021 Category Future Pinball Tables Link to Media Pack  
  10. View File Avatar (Ultimate): DOFLinx MX Cabinet Edition The most amazing lighting in a pinball cabinet allows for particle effects, great explosions, electrical effects, and machine gun fire, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – Launch Ball button – RGB Undercab Lighting – Addressable Leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts". - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx. Submitter TerryRed Submitted 10/03/2017 Category Future Pinball Tables Link to Media Pack  
  11. View File Tron Legacy (Stern) (Ultimate): DOFLinx MX Cabinet Edition The Grid's most awesome addressable leds make for Light Cycle ramp effects, Light Jet Cannons, Explosions and the coolest de-resolution effects you have ever seen in a real pinball cabinet! A video demonstration of this table can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – Launch Ball button – RGB Undercab Lighting – Addressable Leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts". - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx. Submitter TerryRed Submitted 10/09/2017 Category Future Pinball Tables Link to Media Pack  
  12. View File RetroFlair BAM Edition – PinEvent This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. Only now it has been completely revolutionized with a massive TerryRed update now called BAM Edition. Now featuring brand new Pac-Man, Speedball and Outrun modes and various new BAM features and updates that completely change how the table looks and plays! This was also the first FP table to use my new PinEvent standard with support for DOF, MX Leds, PuP-Pack, SSF, PUPDMD and PUP Stream. New BAM features and table updates: - new BAM dynamic physics - adjusted flipper, bumper settings in editor for strength and elasticity (in editor) - adjusted table slope (in editor) - added new adjustable BAM lighting for playfield inserts - added new adjustable BAM lighting for GI ("detached" nano flashers) - BAM shadow maps - BAM RGB flashers (on the slingshots) that change colour to match the game's progress - detached coloured flashers for launch ball rainbow light sequence - changed bumpers to coloured ghost matching the ghost toys - changed ghost toys to only move when their matching ghost bumper is hit - added smoke's ZBRrollingballsoundslib (FP ball rolling function) - added new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts) - added Custom Balls for Default, and Pac-Man - added new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball) - added new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode) - added new marquee images for left sign that change for each game tune - added full PinEvent support for DOF MX PuP-SSF - added new PUP SSF 3D positional Ball Rolling support for 5.1 / 7.1 sound setups - added PinEvent PUPDMD support to display the score, text and animated videos - various fixes - added option for colour changing G.I and flashers - added full PUP stream support to be able to show the PUP FullDMD on the Desktop HUD, Apron Cards, FP Backbox, and playfield min screen REQUIREMENTS - PinEvent 1.4 (or higher) vbs files installed in "Future Pinball\Scripts" - BAM 1.5-290 or higher (the zip update with the newer pup plug-in) - (optional) Pinup Player 1.45 or higher for PuP features INSTALLATION INSTRUCTIONS and MORE INFO: - the table, PuP-Pack, and new Install Instructions PDF are all included at the new download link - everything you need to know is included in the Install Instructions PDF (included in the table's ZIP file) PinEvent Features for this table: - DOF - MX Leds - PuP - SSF - PUPDMD - PUP Stream PUP-PACK OPTIONS: Option 0 - DMD, Backglass Option 1 - Real DMD, Backglass Option 2 - Full DMD, Backglass Option 3 - Full DMD on Backglass Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass Option 6 - PUP Stream - Desktop - Full DMD, Backglass TABLE OPTIONS: The table script has options at the top for: - BAM Post Processing and Light settings - ramp alarm sound options - enable startup music - enable colour changing G.I. and flashers DESKTOP Users: For desktop users who just want to play the table without any DOF or PUP features, you only need: - BAM 1.5-290 or higher (the zip update with the newer pup plug-in) - PinEvent 1.4 vbs files installed in "Future Pinball\Scripts" - the table files - after that the table will play like a normal Future Pinball table - you do not require the PuP-Pack files just to play the table Thanks to: - Rom for so many amazing FP tables! - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years - GeorgeH and Gimli for support of BAM functions - Nailbuster for Pinup Player - Chris Leathley for Future Pinball Here is a video preview of this table in action using PinEvent features: Submitter TerryRed Submitted 04/08/2021 Category Future Pinball Tables Link to Media Pack  
  13. Version (1.4 - PinEvent 1.1)

    842 downloads

    This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. Only now it has been completely revolutionized with a massive TerryRed update now called BAM Edition. Now featuring brand new Pac-Man, Speedball and Outrun modes and various new BAM features and updates that completely change how the table looks and plays! This was also the first FP table to use my new PinEvent standard with support for DOF, MX Leds, PuP-Pack, SSF, PUPDMD and PUP Stream. New BAM features and table updates: - new BAM dynamic physics - adjusted flipper, bumper settings in editor for strength and elasticity (in editor) - adjusted table slope (in editor) - added new adjustable BAM lighting for playfield inserts - added new adjustable BAM lighting for GI ("detached" nano flashers) - BAM shadow maps - BAM RGB flashers (on the slingshots) that change colour to match the game's progress - detached coloured flashers for launch ball rainbow light sequence - changed bumpers to coloured ghost matching the ghost toys - changed ghost toys to only move when their matching ghost bumper is hit - added smoke's ZBRrollingballsoundslib (FP ball rolling function) - added new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts) - added Custom Balls for Default, and Pac-Man - added new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball) - added new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode) - added new marquee images for left sign that change for each game tune - added full PinEvent support for DOF MX PuP-SSF - added new PUP SSF 3D positional Ball Rolling support for 5.1 / 7.1 sound setups - added PinEvent PUPDMD support to display the score, text and animated videos - various fixes - added option for colour changing G.I and flashers - added full PUP stream support to be able to show the PUP FullDMD on the Desktop HUD, Apron Cards, FP Backbox, and playfield min screen REQUIREMENTS - PinEvent 1.4 (or higher) vbs files installed in "Future Pinball\Scripts" - BAM 1.5-290 or higher (the zip update with the newer pup plug-in) - (optional) Pinup Player 1.45 or higher for PuP features INSTALLATION INSTRUCTIONS and MORE INFO: - the table, PuP-Pack, and new Install Instructions PDF are all included at the new download link - everything you need to know is included in the Install Instructions PDF (included in the table's ZIP file) PinEvent Features for this table: - DOF - MX Leds - PuP - SSF - PUPDMD - PUP Stream PUP-PACK OPTIONS: Option 0 - DMD, Backglass Option 1 - Real DMD, Backglass Option 2 - Full DMD, Backglass Option 3 - Full DMD on Backglass Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass Option 6 - PUP Stream - Desktop - Full DMD, Backglass TABLE OPTIONS: The table script has options at the top for: - BAM Post Processing and Light settings - ramp alarm sound options - enable startup music - enable colour changing G.I. and flashers DESKTOP Users: For desktop users who just want to play the table without any DOF or PUP features, you only need: - BAM 1.5-290 or higher (the zip update with the newer pup plug-in) - PinEvent 1.4 vbs files installed in "Future Pinball\Scripts" - the table files - after that the table will play like a normal Future Pinball table - you do not require the PuP-Pack files just to play the table Thanks to: - Rom for so many amazing FP tables! - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years - GeorgeH and Gimli for support of BAM functions - Nailbuster for Pinup Player - Chris Leathley for Future Pinball Here is a video preview of this table in action using PinEvent features:
  14. I built a 3-chime unit using two different brands of doorbells purchased on Amazon for under $40, total. A few pieces of scrap wood and some miscellaneous hardware are all that are required. This is a pretty easy weekend project that greatly enhances your table if you play EM games. Note: This assumes you already have DOF running and have driver hardware for toys and this is just an additional toy to be connected and configured. Below is a 26-page pdf file with instructions (lots of photos) and a video of the chime unit in operation so you can see and hear it prior to deciding to build one for yourself. -Enjoy Chime Demo1.mp4 Instructions: DIY Chime Unit.pdf
  15. I just posted a tutorial for how to build a chime unit for under $40 using 2 doorbells from Amazon. There is a 26-page pdf tutorial with lots of pictures. Here is the link: https://vpuniverse.com/forums/tutorials/article/23-diy-chime-unit-for-under-40/
  16. So to recap from my cabinet thread, I had some issues develop - serious ones - related to my shaker motor and how it was starting to impact my vpin Radiant Silverball. When I was streaming Last Action Hero on Saturday evening, the Pinscape suddenly seemed to bang the space bar repeatedly. Post-stream testing ultimately showed that sustained shaker use was starting to cause the computer to hard-lock. The computer that I had swapped in has a "tall" CPU cooler that oscillates when the shaker is active, and I suspect it was too much for it. I removed the shaker from the config, and then physically removed the shaker from the cabinet. But what to do, I've grown used to having something go off for the shaker, but clearly I can't use a real one, plus the one I did have installed I could never manage to get the intensity turned down to where I actually wanted it. I came up with a solution, using an intended addition to my Surround Sound Feedback setup. So this is now, effectively, my shaker motor - a transducer mini bass puck. It's mounted near the coin door, kind of centered left to right. I've had it for months, and finally decided to get it installed. What I did was I mounted the shaker motor to a board, set it on top of my standing mat that I have in front of the pinballs, held it down with my knees, and recorded it as I put voltage to it with my benchtop power supply on my soldering cart. A little janky, but I got an appropriate sound for what I had in mind, which was the goal. I took the sound file into Audacity, and worked on removing most of the higher frequency - I was aiming for something that would play predominately on a subwoofer installed in 7.1. This meant everything above 200Hz had to go in the trash. With that done, I looked at Last Action Hero - I had a pretty good idea of how the shaker would act - and I found how to reference the appropriate coil via Earthshaker, and react to that call. I dropped in a ShakerTimer timer on Last Action Hero with an interval of 30 and nonactive, and applied the following routines: SolCallback(16) = "ShakerMotor" Sub ShakerMotor(enabled) If enabled Then ShakeTimer.Enabled = 1 playsound SoundFX("ShakerMotorLow",DOFContactors) Else ShakeTimer.Enabled = 0 End If End Sub Sub ShakeTimer_Timer() Nudge 0,1 Nudge 90,1 Nudge 180,1 Nudge 270,1 End Sub "ShakerMotorLow" is the name of the sound file that I imported into the table to serve as the shaker. It took some playing around with the subwoofer volume, but I got it to where we can feel when the "shaker" goes off, can hear it despite it being on the subwoofer itself, and yet the cabinet won't be losing parts to vibration anymore. And it does work more or less as intended when I played Last Action Hero. My intent is to install the same "mod" on Earthshaker (really just swap in the sound), and play that on Tuesday on my Twitch stream. There was no way I was going to play that without some sort of shaker effect. And going forward is the process of getting it installed on any table that supports a shaker motor, and then on any table I want some sort of shaker effect - like hitting the castle in Medieval Madness. ShakerMotorLow.wav
  17. Version 1.0.0f

    442 downloads

    Surfer (Gottlieb 1976) by the late loserman76. DOF Added by @foxyt
  18. Version 1.0.0f

    374 downloads

    Surf Champ (Gottlieb 1976) by the late loserman76. DOF Added by @foxyt
  19. View File Surf Champ (Gottlieb 1976) DOF Surf Champ (Gottlieb 1976) by the late loserman76. Submitter loserman76 Submitted 12/08/2021 Category Electro Mechanical (EM) Recreations Link to B2S Permission to Mod Yes  
  20. View File Surfer (Gottlieb 1976) DOF Surfer (Gottlieb 1976) by the late loserman76. Submitter loserman76 Submitted 12/08/2021 Category Electro Mechanical (EM) Recreations Link to B2S Permission to Mod Yes  
  21. In preparation for an upcoming build, I was going-through the DOF docs and wiki and was wondering, if I could create an Addressable RGB Flipper pair + Addressable RGB Left- and Right-Magnasaves from WS2812s. I'm thinking so, since there are MX types for these. So, out of curiosity, I started checking-out the stats to see which, and how many tables were using the MX types. I was surprised that the number of tables between the regular Flippers and MX Flippers were so different; not sure if this is because they need to be coded in the table scripts, or if someone hasn't yet coded/colored it on the DOF site. I have attached an Excel Spreadsheet noting the differences. What is also a bit unusual (if it's just a matter of entering into the DOF site, is that there are some tables where there is an MX type, but not the regular RGB type, and there are also some tables where the color is different between the two--Cosmic Princess comes to mind, and I think both are actually wrong. I think the color is supposed to be white for the flips (as per photos), but the RGB is YELLOW and the MX is BLUE (I think that's because the flyer has a blue hue to it). MAGNASAVE LEFT RGB missing 1 (i.e., Magnsave Left MX has this) MAGNASAVE LEFT MX missing: 11 MAGNASAVE RIGHT RGB missing 3 MAGNASAVE RIGHT MX missing 14 FLIPPERS RGB missing 5 FLIPPERS MX missing 77 Not sure if this is a mountain of work to get the MX versions in-sync with the regular versions, but these are what I noticed DOF_Button_Spreadsheet.xlsx
  22. Version 1.01

    1,479 downloads

    The Grid's most awesome addressable leds make for Light Cycle ramp effects, Light Jet Cannons, Explosions and the coolest de-resolution effects you have ever seen in a real pinball cabinet! A video demonstration of this table can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – Launch Ball button – RGB Undercab Lighting – Addressable Leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts". - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx.
  23. Version 1.0.0

    331 downloads

    Retroflair: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table have the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx.
  24. I updated my Documentation: VPIN – build your own Virtual Pinball in a old cabinet. This documentation summarizes two stages of development and round about: 1.25 years (duration) of the last 5 years (time) maybe thereΒ΄s some helpful information for a few of you. have fun... ? Greetz fR33Styler
  25. I inserted an RGB LED into my launch ball button so now i can have 3 colors for 3 different modes PinballX and VP10. The issue I have is this: I want green to be PInballX start button, Red for VP10 Launch Ball, and Blue for VP10 Fire button but the start button in PinballX is to launch a table and the start button in VP10 is to start a game. Could the PinballX Start be moved over to the Launch Ball button for DOF? In the few vpin cabs I have seen, these are the same keyboard inputs and physical buttons. Thanks in advance for any info.
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