Jump to content
  • SYSTEM SEARCH

    System Scanners Online:

    Username: Guest

    >> System Scan?
    >> The Universe >


    Incoming Message:
    Due to system limitations searching with words of 3 or less characters will not return results. For instance; Doctor Who.  This will not return results as the system is trying to search for both Doctor AND Who in which Who will not be found as it's a 3 character word.  To find Doctor Who; you'd search for either Doctor or "Doctor Who". 

    Search Tips:
    For specific searches; enclose your search with quotes. Example: "Doctor Who" or "Addams Family".
     

Search the Community

Showing results for tags 'dof'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to the VPUniverse
    • VPU General Discussion
    • Holiday Image Search Discussion
    • Community Development & Site Problem Reporting
    • Site News & Announcements
    • VPU Polls
    • The Big Bang
    • VPU Classifieds - Buy / Sell / Trade
    • Pinball Festivals, Groups & Gatherings
  • New Releases
    • B2S New Releases
    • Visual Pinball New Releases
    • Future Pinball New Releases
    • Front End & Support Files New Releases
    • Pinup-Popper & PuP-Pack Releases
  • DMD Development Discussions
    • DMD Extensions
    • Pin2DMD Forums
    • Serum and ZeDMD Discussion
  • VPUniverse.com Online Virtual Pinball League
    • General Tournament & League Discussion
    • Tournament & League Rules Discussion
    • Tournament & League Game Discussion - Game Suggestions
  • Digital Pinball Cabinets
    • Cabinet Builds
    • Cabinet Discussion
    • PinCab/Pinball Hardware Development
    • Arcade 1UP & AtGames Legends Modding
  • Planet Visual Pinball Engine
    • Visual Pinball Engine General Discussion
  • Planet Visual Pinball
    • Visual Pinball Support
    • Visual Pinball General Discussion
    • Visual Pinball Development
    • Table Development / MODding
  • Planet Future Pinball
    • Future Pinball General Discussion
    • Table Development and Releases
    • Future Pinball Support
  • Planet Virtual Reality
    • VPVR - Virtual Pinball in Virtual Reality
    • Pinball FX in VIrtual Reality
    • General Virtual Reality
  • Scorbit Discussion Forum
    • Scorbit General Discussion
    • Scorbit User Exchange
    • Scorbit for Digital Pinball Development
  • Artwork
    • Backglass Artwork
    • Feature Requests
    • Playfield Artwork
  • Pinup Popper
    • Installation Support
    • Pinup Popper Support
    • Pinup Popper VR
    • Pup-Pack Support
  • Pinball Front-Ends
    • HyperPin Support
    • Pinball X Support
    • Pinball Y Support
  • PinMAME
    • PinMAME Support
    • PinMAME Development
  • Real Pinball & Arcade Gaming Discussion
    • Real Pinball Discussion
    • Arcade Gaming Discussion
  • Direct Output Framework
    • Direct Output Announcements
    • Direct Output General Discussion
    • Direct Output Support
  • B2S Development
    • B2S Development Support
  • Console & PC Virtual Pinball
    • Pinball Arcade
    • ProPinball
    • Console & PC Gaming Discussion
    • Other Virtual Pinball & Gaming Discussion
  • DMD Colorization's Topics
  • VPU Online Virtual Pinball Tournament & League's League Discussion

Categories

  • Audio Files
    • ALTSound
  • Backglass Downloads
    • B2S - For Developers
    • B2S Install & Support Files
    • Animated Backglasses
    • Backglass Resources
  • Direct Output Framework
  • Future Pinball
    • Future Pinball Files
    • Future Pinball Tables
  • VPURemix - Patching System
  • Visual Pinball
    • Visual Pinball 10 - Install & Support Files
    • VPX - Pinball Tables
    • VPX - Game Resources
    • VPX - Physics Sets
    • Visual Pinball - 9.x.x
  • VR - Virtual Reality Pinball
    • VR Pinball Install Required Files
    • VR - Room Resources
  • Other Digital Pinball
  • ROM Colorizations
    • ROM Frame Dumps
    • Pin2DMD Colorizations - Virtual Pinball
    • Pin2DMD Colorizations - Real Pinball
    • Serum DMD colorizations
    • SAM - Color ROM Patches
  • PinMAME
    • PinMAME Source
    • PinMAME Roms
  • DMD Extensions
  • Pin2DMD Files
    • Pin2DMD Documentation
    • Pin2DMD Firmware
    • Table Support Files
    • Pin2DMD Tools
    • Pin2DMD Color Palettes
    • PCB Files
  • Cabinet Resources
    • Cabinet Plans
    • Wiring Schematics
    • Cabinet Artwork
    • Support Files
  • Pinup Popper Files
    • FullDMD Videos
    • PuP - Underlays
    • PuP Packs
    • T-Arc Loading Videos
  • Pinball Frontend Downloads
    • HyperPin Support Files
    • Frontend Media Files
    • Plugins
    • Media Managers
  • Development Resources
    • Table Resources
    • Table Creation Resources
  • VPinWorkshop - Desktop - Blood Machines
  • VPU Online Virtual Pinball Tournament & League's Files

Calendars

  • In-Person Events
  • Live Streaming Events
  • Online Tournaments

Categories

  • News Articles
  • News From Planet Future Pinball
  • News From Planet Visual Pinball
  • Pinball News from around the galaxy

Categories

  • Cabinet Building & Configurations
  • DMD Colorization Tutorials
  • VpinMAME
  • Game Specific Tips & Tricks
  • Future Pinball
  • B2S Tutorials
  • Visual Pinball - How Tos & Wikis

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. View File Halloween - Big Bloody Mike (PinEvent V2, FizX) Halloween - Big Bloody Mike (PinEvent V2, FizX, U-Pro) Version: 1.6 (Jan 2023) This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP! See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room. FizX This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks of course to these awesome contributors: SLAMT1LT: created the original Ultimate Pro 1.02 table TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file) During Attract, the plunger button will toggle between Pumpkin Ball and Chrome Ball TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v2.0 ====================================== TABLE REQUIREMENTS (very important!) All Visual C++ updates (to allow BAM to work properly) an easy All-in-One Installer can be found here (reboot after installing): https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Future Pinball and BAM (1.5-357 or higher) is REQUIRED to play this table! for new installs, you can get a 2 in 1 installer at ravarcade’s site (link is below) https://www.ravarcade.pl/ ****** Don't assume you have the latest BAM. If in doubt, update it! ****** How to “update” BAM: backup your entire BAM folder (located at Future Pinball \ BAM) download the latest BAM update from ravarcade’s site (link below) confirm the file is NOT blocked by Windows! (right-click file, check Properties) if using the zip file to update, extract and replace all files in the BAM folder if using the installer, you MUST set the installer to your FP install location (it may not have the correct path!) after updating, you MUST install my “BAM settings” files from my FP and BAM Mega Guide (read more below, link to the guide is farther down) if you have your own custom BAM settings, recopy those instead from your BAM backup folder (BAM.cfg, Reality.dat, Default.cfg) to your BAM folder https://www.ravarcade.pl/download TerryRed’s "BAM Settings" (proper default view for cabinets, better static desktop views, etc) I highly recommend you install my "BAM Settings" files, if you have never done so before! I recommend you reinstall them AFTER updating BAM (the BAM update replaces them!) download my "Future Pinball and BAM Mega Guide" zip file (link is below) open the zip file for the setup you have (BAM settings for Cabinet.zip, or BAM settings for Desktop.zip) extract the files (BAM.cfg, Reality.dat, Default.cfg) into the BAM folder (overwrite the current files) ****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ****** some tables REQUIRE that FuturePinball.exe and FPLoader.exe (BAM) be patched to allow them to access 4 GB of ram (by default they can only access 2 GB ram) if you have updated BAM, I recommend applying the patch to both files again (to be sure they are both patched) You can get the app to patch them at this link here: https://ntcore.com/?page_id=371 I HIGHLY recommend you read my page that explains how to do the patching here (very easy!): https://pinballnirvana.com/forums/threads/4-gb-patch-for-future-pinball-and-bam-a-must-have.21537/ Future Pinball Video Settings and Editor Settings: - you MUST have the correct Video and Editor settings for this table to work correctly! - I have included a picture of these settings in the table's zip file Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe: - don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe - some people may need to run FPLoader.exe as Administrator at least one time for BAM to work - some people have needed to run FPLoader.exe in Windows 8 compatibility mode to prevent crashing TerryRed's Future Pinball and BAM Mega Guide This has a FAQ with answers to most problems, and other helpful info, and has essential settings files: https://pinballnirvana.com/forums/threads/future-pinball-and-bam-mega-guide-by-terryred.20407/ ====================================== INSTALLATION TABLE file: “Halloween - Big Bloody Mike (1.6 - PinEvent V2, FizX).fpt” this goes in your “Future Pinball \ Tables” folder CFG file: “Halloween - Big Bloody Mike (1.6 - PinEvent V2, FizX).cfg” this goes in your “BAM \ CFG” folder it gives cabinet users a proper cabinet POV it gives desktop users new static camera views (press C to cycle through them) it must be named the same as the table file to work! PUP-PACK: “FP_PE_HALLOWEEN_BBM” this is only needed if using PUP DMD or PUP SSF this goes in your “PUPVideos” folder in the PuP-Pack folder, run the “Option” BAT file that matches your setup 1K Physics Ball this is used to allow more accurate physics with the table this table was designed for use with this ball model read the FizX section for more information on how to install this file! ====================================== ********** HOW TO PLAY THE TABLE ********** only use FPLoader.exe (this is BAM) in the BAM folder to load and play this table. DO NOT run directly from the FuturePinball.exe don't trust start menu or desktop icons, as they may point to FuturePinball.exe instead of FPLoader.exe set FPLoader.exe to Windows 8 Compatibility if having crashing problems ALWAYS completely close Future Pinball after exiting a table, or loading another table Future Pinball needs to start “fresh” every time you load or start a table! ====================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ====================================== Submitter TerryRed Submitted 04/09/2021 Category Future Pinball Tables  
  2. My basic idea was that I wanted a Beacon on top of my backbox. Then I wanted a red one, and a blue one, and a yellow one, and a purple one. I want them all, but that would not fit so... This is a MX beacon with full color support by WS2812 LEDs!! There is DOF support already, but not many tables are configured (yet). Attached is STL files for 3D-printing and simple assembly info. MX Beacon_20210417_223237.mp4 MX_Beacon_Pt4.stl MX_Beacon_Pt3.stl MX_Beacon_Pt2.stl MX_Beacon_Pt1.stl
  3. Version 1.8

    3,294 downloads

    RetroFlair - Bam Edition (PinEvent V2, FizX) Version: 1.8 (Jan 2023) This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. I have updated it to my BAM Edition and PinEvent V2 mod to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP! See cool features such as the new PAC-MAN, Outrun, and Speedball modes. New mesh inserts, new RGB G.I. lighting effects, real beacon and spotlights, new shadowmaps, ray cast shadows, and more. FizX This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks to these awesome contributors: ROM: original RetroFlair table build TerryRed: BAM Edition table update, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF support Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is 4 player. ==================================================================== Desktop Static Camera Views Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file) RGB Animated G.I. Lighting Special 1 or Special 2 key will toggle between Default G.I., and RGB G.I. that will cycle through all colours. This can be done at anytime during gameplay. TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v2.0 ====================================== TABLE REQUIREMENTS (very important!) All Visual C++ updates (to allow BAM to work properly) an easy All-in-One Installer can be found here (reboot after installing): https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Future Pinball and BAM (1.5-357 or higher) is REQUIRED to play this table! for new installs, you can get a 2 in 1 installer at ravarcade’s site (link is below) https://www.ravarcade.pl/ ****** Don't assume you have the latest BAM. If in doubt, update it! ****** How to “update” BAM: backup your entire BAM folder (located at Future Pinball \ BAM) download the latest BAM update from ravarcade’s site (link below) confirm the file is NOT blocked by Windows! (right-click file, check Properties) if using the zip file to update, extract and replace all files in the BAM folder if using the installer, you MUST set the installer to your FP install location (it may not have the correct path!) after updating, you MUST install my “BAM settings” files from my FP and BAM Mega Guide (read more below, link to the guide is farther down) if you have your own custom BAM settings, recopy those instead from your BAM backup folder (BAM.cfg, Reality.dat, Default.cfg) to your BAM folder https://www.ravarcade.pl/download TerryRed’s "BAM Settings" (proper default view for cabinets, better static desktop views, etc) I highly recommend you install my "BAM Settings" files, if you have never done so before! I recommend you reinstall them AFTER updating BAM (the BAM update replaces them!) download my "Future Pinball and BAM Mega Guide" zip file (link is below) open the zip file for the setup you have (BAM settings for Cabinet.zip, or BAM settings for Desktop.zip) extract the files (BAM.cfg, Reality.dat, Default.cfg) into the BAM folder (overwrite the current files) ****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ****** some tables REQUIRE that FuturePinball.exe and FPLoader.exe (BAM) be patched to allow them to access 4 GB of ram (by default they can only access 2 GB ram) if you have updated BAM, I recommend applying the patch to both files again (to be sure they are both patched) You can get the app to patch them at this link here: https://ntcore.com/?page_id=371 I HIGHLY recommend you read my page that explains how to do the patching here (very easy!): https://pinballnirvana.com/forums/threads/4-gb-patch-for-future-pinball-and-bam-a-must-have.21537/ Future Pinball Video Settings and Editor Settings: - you MUST have the correct Video and Editor settings for this table to work correctly! - I have included a picture of these settings in the table's zip file Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe: - don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe - some people have needed to run FPLoader.exe in Windows 8 compatibility mode to prevent crashing TerryRed's Future Pinball and BAM Mega Guide This has a FAQ with answers to most problems, and other helpful info, and has essential settings files: https://vpuniverse.com/tutorials/article/3-future-pinball-and-bam-mega-guide-by-terryred/ ====================================== INSTALLATION TABLE file: “Retroflair - BAM Edition (1.8 - PinEvent, FizX).fpt” this goes in your “Future Pinball \ Tables” folder CFG file: “Retroflair - BAM Edition (1.8 - PinEvent, FizX).cfg” this goes in your “BAM \ CFG” folder it gives cabinet users a proper cabinet POV it gives desktop users new static camera views (press C to cycle through them) it must be named the same as the table file to work! PUP-PACK: “FP_PE_RETROFLAIR_BE” this is only needed if using PUP DMD or PUP SSF this goes in your “PUPVideos” folder in the PuP-Pack folder, run the “Option” BAT file that matches your setup 1K Physics Ball this is used to allow more accurate physics with the table this table was designed for use with this ball model read the FizX section for more information on how to install this file! ====================================== ********** HOW TO PLAY THE TABLE ********** only use FPLoader.exe (this is BAM) in the BAM folder to load and play this table. DO NOT run directly from the FuturePinball.exe don't trust start menu or desktop icons, as they may point to FuturePinball.exe instead of FPLoader.exe set FPLoader.exe to Windows 8 Compatibility if having crashing problems ALWAYS completely close Future Pinball after exiting a table, or loading another table Future Pinball needs to start “fresh” every time you load or start a table! ====================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ====================================== CHANGELOG 1.8 - FizX physics and Ball Rolling Sound updates and fixes - updated FizX physics code to change how ball ID's are handled to prevent conflicts - updated FizX physics code for more efficient Rubber bounce handling - updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts - removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled) 1.7 - FizX v2.0 hotfix, settings, profiles, fps changes - updated to JLou's newest FizX v2.0 code - added JLou's bug fix for ball falling into 2nd or 3rd set of flippers - new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings! - FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile) - FizX XML_FPS is now set in its own section - updated FizX Profiles to only change FizX Flipper settings - there are no longer FizX Profiles used for different physics xml settings - any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section BAM Edition v1.6 - added xBAM.FixScore to prevent any possible score overflow crashes - updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file) - updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code) - updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials - added more FLEEP mechanical sounds to support new FizX dynamic ball hit events - this allows for amazing new dynamic mechanical and SSF sounds for the entire table! BAM Edition v1.5 - updates to the table, layout, code, sound, music, items, lighting, models, etc - removed older items / surfaces / lights no longer used - adjusted table geometry to allow for better ball flow - updated BAM lighting and post processing - updated entire table's G.I. and lighting - new insert models, lighting, textures, normal maps, decals - new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows) - new FLEEP mechanical sounds - updated entire table for FizX physics - added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc - added TABLE OPTIONS to customize many things on startup, and for performance, etc. - added new RGB lighting option for G.I. - added Drain and Tilt Red colour changes to inserts, and added light sequences - adjusted bumper colours and images to match the PacMan ghosts - added option to not play intro music - new RGB flashers (on the slingshots) that change colour to match the game's progress - new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts) - new Custom Balls for Default, and Pac-Man - new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball) - new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode) - new marquee images for left sign that change for each tune - added side rails for cabinet views - lots of other updates and details I can't keep track of
  4. Version 1.6

    4,259 downloads

    Halloween - Big Bloody Mike (PinEvent V2, FizX, U-Pro) Version: 1.6 (Jan 2023) This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP! See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room. FizX This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks of course to these awesome contributors: SLAMT1LT: created the original Ultimate Pro 1.02 table TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file) During Attract, the plunger button will toggle between Pumpkin Ball and Chrome Ball TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v2.0 ====================================== TABLE REQUIREMENTS (very important!) All Visual C++ updates (to allow BAM to work properly) an easy All-in-One Installer can be found here (reboot after installing): https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Future Pinball and BAM (1.5-357 or higher) is REQUIRED to play this table! for new installs, you can get a 2 in 1 installer at ravarcade’s site (link is below) https://www.ravarcade.pl/ ****** Don't assume you have the latest BAM. If in doubt, update it! ****** How to “update” BAM: backup your entire BAM folder (located at Future Pinball \ BAM) download the latest BAM update from ravarcade’s site (link below) confirm the file is NOT blocked by Windows! (right-click file, check Properties) if using the zip file to update, extract and replace all files in the BAM folder if using the installer, you MUST set the installer to your FP install location (it may not have the correct path!) after updating, you MUST install my “BAM settings” files from my FP and BAM Mega Guide (read more below, link to the guide is farther down) if you have your own custom BAM settings, recopy those instead from your BAM backup folder (BAM.cfg, Reality.dat, Default.cfg) to your BAM folder https://www.ravarcade.pl/download TerryRed’s "BAM Settings" (proper default view for cabinets, better static desktop views, etc) I highly recommend you install my "BAM Settings" files, if you have never done so before! I recommend you reinstall them AFTER updating BAM (the BAM update replaces them!) download my "Future Pinball and BAM Mega Guide" zip file (link is below) open the zip file for the setup you have (BAM settings for Cabinet.zip, or BAM settings for Desktop.zip) extract the files (BAM.cfg, Reality.dat, Default.cfg) into the BAM folder (overwrite the current files) ****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ****** some tables REQUIRE that FuturePinball.exe and FPLoader.exe (BAM) be patched to allow them to access 4 GB of ram (by default they can only access 2 GB ram) if you have updated BAM, I recommend applying the patch to both files again (to be sure they are both patched) You can get the app to patch them at this link here: https://ntcore.com/?page_id=371 I HIGHLY recommend you read my page that explains how to do the patching here (very easy!): https://pinballnirvana.com/forums/threads/4-gb-patch-for-future-pinball-and-bam-a-must-have.21537/ Future Pinball Video Settings and Editor Settings: - you MUST have the correct Video and Editor settings for this table to work correctly! - I have included a picture of these settings in the table's zip file Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe: - don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe - some people may need to run FPLoader.exe as Administrator at least one time for BAM to work - some people have needed to run FPLoader.exe in Windows 8 compatibility mode to prevent crashing TerryRed's Future Pinball and BAM Mega Guide This has a FAQ with answers to most problems, and other helpful info, and has essential settings files: https://pinballnirvana.com/forums/threads/future-pinball-and-bam-mega-guide-by-terryred.20407/ ====================================== INSTALLATION TABLE file: “Halloween - Big Bloody Mike (1.6 - PinEvent V2, FizX).fpt” this goes in your “Future Pinball \ Tables” folder CFG file: “Halloween - Big Bloody Mike (1.6 - PinEvent V2, FizX).cfg” this goes in your “BAM \ CFG” folder it gives cabinet users a proper cabinet POV it gives desktop users new static camera views (press C to cycle through them) it must be named the same as the table file to work! PUP-PACK: “FP_PE_HALLOWEEN_BBM” this is only needed if using PUP DMD or PUP SSF this goes in your “PUPVideos” folder in the PuP-Pack folder, run the “Option” BAT file that matches your setup 1K Physics Ball this is used to allow more accurate physics with the table this table was designed for use with this ball model read the FizX section for more information on how to install this file! ====================================== ********** HOW TO PLAY THE TABLE ********** only use FPLoader.exe (this is BAM) in the BAM folder to load and play this table. DO NOT run directly from the FuturePinball.exe don't trust start menu or desktop icons, as they may point to FuturePinball.exe instead of FPLoader.exe set FPLoader.exe to Windows 8 Compatibility if having crashing problems ALWAYS completely close Future Pinball after exiting a table, or loading another table Future Pinball needs to start “fresh” every time you load or start a table! ====================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ======================================
  5. Version 1.0.0

    354 downloads

    Retroflair: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table have the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx.
  6. View File RetroFlair - BAM Edition (PinEvent V2, FizX) RetroFlair - Bam Edition (PinEvent V2, FizX) Version: 1.8 (Jan 2023) This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. I have updated it to my BAM Edition and PinEvent V2 mod to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP! See cool features such as the new PAC-MAN, Outrun, and Speedball modes. New mesh inserts, new RGB G.I. lighting effects, real beacon and spotlights, new shadowmaps, ray cast shadows, and more. FizX This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks to these awesome contributors: ROM: original RetroFlair table build TerryRed: BAM Edition table update, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF support Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is 4 player. ==================================================================== Desktop Static Camera Views Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file) RGB Animated G.I. Lighting Special 1 or Special 2 key will toggle between Default G.I., and RGB G.I. that will cycle through all colours. This can be done at anytime during gameplay. TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v2.0 ====================================== TABLE REQUIREMENTS (very important!) All Visual C++ updates (to allow BAM to work properly) an easy All-in-One Installer can be found here (reboot after installing): https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Future Pinball and BAM (1.5-357 or higher) is REQUIRED to play this table! for new installs, you can get a 2 in 1 installer at ravarcade’s site (link is below) https://www.ravarcade.pl/ ****** Don't assume you have the latest BAM. If in doubt, update it! ****** How to “update” BAM: backup your entire BAM folder (located at Future Pinball \ BAM) download the latest BAM update from ravarcade’s site (link below) confirm the file is NOT blocked by Windows! (right-click file, check Properties) if using the zip file to update, extract and replace all files in the BAM folder if using the installer, you MUST set the installer to your FP install location (it may not have the correct path!) after updating, you MUST install my “BAM settings” files from my FP and BAM Mega Guide (read more below, link to the guide is farther down) if you have your own custom BAM settings, recopy those instead from your BAM backup folder (BAM.cfg, Reality.dat, Default.cfg) to your BAM folder https://www.ravarcade.pl/download TerryRed’s "BAM Settings" (proper default view for cabinets, better static desktop views, etc) I highly recommend you install my "BAM Settings" files, if you have never done so before! I recommend you reinstall them AFTER updating BAM (the BAM update replaces them!) download my "Future Pinball and BAM Mega Guide" zip file (link is below) open the zip file for the setup you have (BAM settings for Cabinet.zip, or BAM settings for Desktop.zip) extract the files (BAM.cfg, Reality.dat, Default.cfg) into the BAM folder (overwrite the current files) ****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ****** some tables REQUIRE that FuturePinball.exe and FPLoader.exe (BAM) be patched to allow them to access 4 GB of ram (by default they can only access 2 GB ram) if you have updated BAM, I recommend applying the patch to both files again (to be sure they are both patched) You can get the app to patch them at this link here: https://ntcore.com/?page_id=371 I HIGHLY recommend you read my page that explains how to do the patching here (very easy!): https://pinballnirvana.com/forums/threads/4-gb-patch-for-future-pinball-and-bam-a-must-have.21537/ Future Pinball Video Settings and Editor Settings: - you MUST have the correct Video and Editor settings for this table to work correctly! - I have included a picture of these settings in the table's zip file Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe: - don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe - some people have needed to run FPLoader.exe in Windows 8 compatibility mode to prevent crashing TerryRed's Future Pinball and BAM Mega Guide This has a FAQ with answers to most problems, and other helpful info, and has essential settings files: https://vpuniverse.com/tutorials/article/3-future-pinball-and-bam-mega-guide-by-terryred/ ====================================== INSTALLATION TABLE file: “Retroflair - BAM Edition (1.8 - PinEvent, FizX).fpt” this goes in your “Future Pinball \ Tables” folder CFG file: “Retroflair - BAM Edition (1.8 - PinEvent, FizX).cfg” this goes in your “BAM \ CFG” folder it gives cabinet users a proper cabinet POV it gives desktop users new static camera views (press C to cycle through them) it must be named the same as the table file to work! PUP-PACK: “FP_PE_RETROFLAIR_BE” this is only needed if using PUP DMD or PUP SSF this goes in your “PUPVideos” folder in the PuP-Pack folder, run the “Option” BAT file that matches your setup 1K Physics Ball this is used to allow more accurate physics with the table this table was designed for use with this ball model read the FizX section for more information on how to install this file! ====================================== ********** HOW TO PLAY THE TABLE ********** only use FPLoader.exe (this is BAM) in the BAM folder to load and play this table. DO NOT run directly from the FuturePinball.exe don't trust start menu or desktop icons, as they may point to FuturePinball.exe instead of FPLoader.exe set FPLoader.exe to Windows 8 Compatibility if having crashing problems ALWAYS completely close Future Pinball after exiting a table, or loading another table Future Pinball needs to start “fresh” every time you load or start a table! ====================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ====================================== CHANGELOG 1.8 - FizX physics and Ball Rolling Sound updates and fixes - updated FizX physics code to change how ball ID's are handled to prevent conflicts - updated FizX physics code for more efficient Rubber bounce handling - updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts - removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled) 1.7 - FizX v2.0 hotfix, settings, profiles, fps changes - updated to JLou's newest FizX v2.0 code - added JLou's bug fix for ball falling into 2nd or 3rd set of flippers - new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings! - FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile) - FizX XML_FPS is now set in its own section - updated FizX Profiles to only change FizX Flipper settings - there are no longer FizX Profiles used for different physics xml settings - any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section BAM Edition v1.6 - added xBAM.FixScore to prevent any possible score overflow crashes - updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file) - updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code) - updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials - added more FLEEP mechanical sounds to support new FizX dynamic ball hit events - this allows for amazing new dynamic mechanical and SSF sounds for the entire table! BAM Edition v1.5 - updates to the table, layout, code, sound, music, items, lighting, models, etc - removed older items / surfaces / lights no longer used - adjusted table geometry to allow for better ball flow - updated BAM lighting and post processing - updated entire table's G.I. and lighting - new insert models, lighting, textures, normal maps, decals - new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows) - new FLEEP mechanical sounds - updated entire table for FizX physics - added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc - added TABLE OPTIONS to customize many things on startup, and for performance, etc. - added new RGB lighting option for G.I. - added Drain and Tilt Red colour changes to inserts, and added light sequences - adjusted bumper colours and images to match the PacMan ghosts - added option to not play intro music - new RGB flashers (on the slingshots) that change colour to match the game's progress - new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts) - new Custom Balls for Default, and Pac-Man - new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball) - new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode) - new marquee images for left sign that change for each tune - added side rails for cabinet views - lots of other updates and details I can't keep track of Submitter TerryRed Submitted 04/08/2021 Category Future Pinball Tables  
  7. Version 1.0.3

    2,191 downloads

    Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube. https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required. The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined. DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team. The Game The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp. Table influences The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved. Seeing JP's scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible. Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story. Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up. The Avago Team are JP Salas- Game framework, playfield objects , testing & final scripting Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows Crackers & Mozzie- Table production team and testing Outhere-DOF Wheel by Vtdmame RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, ************************************************************************** For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort. https://youtu.be/loXfxHt8zZ4 I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game https://youtu.be/kG_FxQnebgc ************************************************************************** ********************************* This game is not for resale or redistribution ********************************* TimeLord_1.0.0.zip
  8. I built a 3-chime unit using two different brands of doorbells purchased on Amazon for under $40, total. A few pieces of scrap wood and some miscellaneous hardware are all that are required. This is a pretty easy weekend project that greatly enhances your table if you play EM games. Note: This assumes you already have DOF running and have driver hardware for toys and this is just an additional toy to be connected and configured. Below is a 26-page pdf file with instructions (lots of photos) and a video of the chime unit in operation so you can see and hear it prior to deciding to build one for yourself. -Enjoy Chime Demo1.mp4 Instructions: DIY Chime Unit.pdf
  9. View File TimeLord (Original 2022) - Avago- DOF, nFozzy/Roth physics, Fleep Sounds & Luts Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube. https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required. The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined. DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team. The Game The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp. Table influences The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved. Seeing JP's scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible. Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story. Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up. The Avago Team are JP Salas- Game framework, playfield objects , testing & final scripting Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows Crackers & Mozzie- Table production team and testing Outhere-DOF Wheel by Vtdmame RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, *************************************************************************** For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort. https://youtu.be/loXfxHt8zZ4 I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game https://youtu.be/kG_FxQnebgc *************************************************************************** ********************************* This game is not for resale or redistribution ********************************* TimeLord_1.0.0.zip Submitter RusstyT Submitted 07/19/2022 Category Original (Original) Game Creations Link to B2S included in download Link to Media Pack wheel included in download  
  10. I am unable to find clear instructions on how to install Direct Output Formatter in my FX3 Windows 10 system. I've looked here, on vpforums, and on vpuniverse. They have ones for visual pinball, etc, but are confusing because they don't directly apply to FX3 unless you are able to translate the directory names & structure - making it easy to mess up. Existing tutorials don't directly address pinball FX3, installation, Can someone help? Thanks.
  11. View File Masters of the Universe: Mastered, DOFLinx MX Cabinet Edition Masters of the Universe: Mastered. DOFLinx MX Cabinet Edition You have the power of the ultimate light show in a pinball cabinet! This is the first Future Pinball table to use addressable leds thanks to the new DOF led MX support in DOFLinx 5.20! You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield! A video demonstration can be seen here in my cabinet: This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums....&showfile=12318 Submitter TerryRed Submitted 09/25/2017 Category Future Pinball Tables Link to Media Pack  
  12. View File Retroflair: DOFLinx MX Cabinet Edition Retroflair: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table have the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx. Submitter TerryRed Submitted 09/28/2017 Category Future Pinball Tables Link to Media Pack  
  13. View File Wipeout: DOFLinx MX Cabinet Edition Wipeout: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the donwload link for more information on setting up DOFLinx. Submitter TerryRed Submitted 09/28/2017 Category Future Pinball Tables Link to Media Pack  
  14. View File Avatar (Ultimate): DOFLinx MX Cabinet Edition The most amazing lighting in a pinball cabinet allows for particle effects, great explosions, electrical effects, and machine gun fire, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – Launch Ball button – RGB Undercab Lighting – Addressable Leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts". - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx. Submitter TerryRed Submitted 10/03/2017 Category Future Pinball Tables Link to Media Pack  
  15. View File Tron Legacy (Stern) (Ultimate): DOFLinx MX Cabinet Edition The Grid's most awesome addressable leds make for Light Cycle ramp effects, Light Jet Cannons, Explosions and the coolest de-resolution effects you have ever seen in a real pinball cabinet! A video demonstration of this table can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – Launch Ball button – RGB Undercab Lighting – Addressable Leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts". - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx. Submitter TerryRed Submitted 10/09/2017 Category Future Pinball Tables Link to Media Pack  
  16. I just posted a tutorial for how to build a chime unit for under $40 using 2 doorbells from Amazon. There is a 26-page pdf tutorial with lots of pictures. Here is the link: https://vpuniverse.com/forums/tutorials/article/23-diy-chime-unit-for-under-40/
  17. So to recap from my cabinet thread, I had some issues develop - serious ones - related to my shaker motor and how it was starting to impact my vpin Radiant Silverball. When I was streaming Last Action Hero on Saturday evening, the Pinscape suddenly seemed to bang the space bar repeatedly. Post-stream testing ultimately showed that sustained shaker use was starting to cause the computer to hard-lock. The computer that I had swapped in has a "tall" CPU cooler that oscillates when the shaker is active, and I suspect it was too much for it. I removed the shaker from the config, and then physically removed the shaker from the cabinet. But what to do, I've grown used to having something go off for the shaker, but clearly I can't use a real one, plus the one I did have installed I could never manage to get the intensity turned down to where I actually wanted it. I came up with a solution, using an intended addition to my Surround Sound Feedback setup. So this is now, effectively, my shaker motor - a transducer mini bass puck. It's mounted near the coin door, kind of centered left to right. I've had it for months, and finally decided to get it installed. What I did was I mounted the shaker motor to a board, set it on top of my standing mat that I have in front of the pinballs, held it down with my knees, and recorded it as I put voltage to it with my benchtop power supply on my soldering cart. A little janky, but I got an appropriate sound for what I had in mind, which was the goal. I took the sound file into Audacity, and worked on removing most of the higher frequency - I was aiming for something that would play predominately on a subwoofer installed in 7.1. This meant everything above 200Hz had to go in the trash. With that done, I looked at Last Action Hero - I had a pretty good idea of how the shaker would act - and I found how to reference the appropriate coil via Earthshaker, and react to that call. I dropped in a ShakerTimer timer on Last Action Hero with an interval of 30 and nonactive, and applied the following routines: SolCallback(16) = "ShakerMotor" Sub ShakerMotor(enabled) If enabled Then ShakeTimer.Enabled = 1 playsound SoundFX("ShakerMotorLow",DOFContactors) Else ShakeTimer.Enabled = 0 End If End Sub Sub ShakeTimer_Timer() Nudge 0,1 Nudge 90,1 Nudge 180,1 Nudge 270,1 End Sub "ShakerMotorLow" is the name of the sound file that I imported into the table to serve as the shaker. It took some playing around with the subwoofer volume, but I got it to where we can feel when the "shaker" goes off, can hear it despite it being on the subwoofer itself, and yet the cabinet won't be losing parts to vibration anymore. And it does work more or less as intended when I played Last Action Hero. My intent is to install the same "mod" on Earthshaker (really just swap in the sound), and play that on Tuesday on my Twitch stream. There was no way I was going to play that without some sort of shaker effect. And going forward is the process of getting it installed on any table that supports a shaker motor, and then on any table I want some sort of shaker effect - like hitting the castle in Medieval Madness. ShakerMotorLow.wav
  18. Version 1.0.0f

    536 downloads

    Surfer (Gottlieb 1976) by the late loserman76. DOF Added by @foxyt
  19. Version 1.0.0f

    477 downloads

    Surf Champ (Gottlieb 1976) by the late loserman76. DOF Added by @foxyt
  20. View File Surf Champ (Gottlieb 1976) DOF Surf Champ (Gottlieb 1976) by the late loserman76. Submitter loserman76 Submitted 12/08/2021 Category Electro Mechanical (EM) Recreations Link to B2S Permission to Mod Yes  
  21. View File Surfer (Gottlieb 1976) DOF Surfer (Gottlieb 1976) by the late loserman76. Submitter loserman76 Submitted 12/08/2021 Category Electro Mechanical (EM) Recreations Link to B2S Permission to Mod Yes  
  22. In preparation for an upcoming build, I was going-through the DOF docs and wiki and was wondering, if I could create an Addressable RGB Flipper pair + Addressable RGB Left- and Right-Magnasaves from WS2812s. I'm thinking so, since there are MX types for these. So, out of curiosity, I started checking-out the stats to see which, and how many tables were using the MX types. I was surprised that the number of tables between the regular Flippers and MX Flippers were so different; not sure if this is because they need to be coded in the table scripts, or if someone hasn't yet coded/colored it on the DOF site. I have attached an Excel Spreadsheet noting the differences. What is also a bit unusual (if it's just a matter of entering into the DOF site, is that there are some tables where there is an MX type, but not the regular RGB type, and there are also some tables where the color is different between the two--Cosmic Princess comes to mind, and I think both are actually wrong. I think the color is supposed to be white for the flips (as per photos), but the RGB is YELLOW and the MX is BLUE (I think that's because the flyer has a blue hue to it). MAGNASAVE LEFT RGB missing 1 (i.e., Magnsave Left MX has this) MAGNASAVE LEFT MX missing: 11 MAGNASAVE RIGHT RGB missing 3 MAGNASAVE RIGHT MX missing 14 FLIPPERS RGB missing 5 FLIPPERS MX missing 77 Not sure if this is a mountain of work to get the MX versions in-sync with the regular versions, but these are what I noticed DOF_Button_Spreadsheet.xlsx
  23. Version 1.01

    1,617 downloads

    The Grid's most awesome addressable leds make for Light Cycle ramp effects, Light Jet Cannons, Explosions and the coolest de-resolution effects you have ever seen in a real pinball cabinet! A video demonstration of this table can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – Launch Ball button – RGB Undercab Lighting – Addressable Leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts". - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx.
  24. I updated my Documentation: VPIN – build your own Virtual Pinball in a old cabinet. This documentation summarizes two stages of development and round about: 1.25 years (duration) of the last 5 years (time) maybe there´s some helpful information for a few of you. have fun... ? Greetz fR33Styler
  25. I inserted an RGB LED into my launch ball button so now i can have 3 colors for 3 different modes PinballX and VP10. The issue I have is this: I want green to be PInballX start button, Red for VP10 Launch Ball, and Blue for VP10 Fire button but the start button in PinballX is to launch a table and the start button in VP10 is to start a game. Could the PinballX Start be moved over to the Launch Ball button for DOF? In the few vpin cabs I have seen, these are the same keyboard inputs and physical buttons. Thanks in advance for any info.
×
  • Create New...