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  1. Space Jam (Sega 1996)

    “Come on and slam, and welcome to the jam!”
     
    First I wanna thank jpj, neo, and chucky. team PP. This table was ahead of its time and a beauty.  we used their table to update.
    Next i wanna thank @burger. He is a machine. Burger updated the table with nfozzy and fleep. added a few f12 option 
    @masonm added a few playfield images changes and bumpers. also changed the tables lighting and a few other things
    @DaRdog81 added a vr room that is just amazing looking
    RomKnight optimized the script for a better performance

    "An F12 option has been included to reduce flashing effects for users sensitive to flashing lights."
     

    1083 downloads

       (11 reviews)

    12 comments

    Submitted

  2. Star Wars Trilogy (Sega 1997) Physics Sound Hybrid MOD

    With each passing moment, you make yourself MORE addicted to pinball
     
    Credits for this version:
    I added nFozzy and Fleep @DaRdog81 created this insanely amazing VR Room! @r2z2helped with improving the feel of the physics  
    Enjoy! from a certain point of view

    1852 downloads

       (15 reviews)

    13 comments

    Updated

  3. Spy Hunter (Bally 1984) Physics Sound Hybrid MOD

    All credit goes to the original author 32Assassin. Also to Bigus1 for his mod, and to hmueck for his mod to add the VR cabinet and room.
     
    Spy Hunter blends fast flow, controlled chaos, and a surprisingly smooth shooting layout into one of Bally’s most memorable early ’80s tables. Between the upper playfield, hidden ball lock, and constant mission-style callouts, it keeps you engaged without relying on gimmicks.
     
    Credits for this version:
    I added  nFozzy and Fleep, fixed some layout issues and match gameplay to real table @r2z2helped with improving the feel of the physics @studly_do_right improved lighting for better VR experience, other visual enhancements, and identified and resolved missing sound effects @DGrimmReaper added VR backglass digits so VR no longer requires B2S for this table. Adjusted GI lights for VR. Make kicker visible in VR.   
    There is an optional cheat rubber for the left outlane, configurable in the F12 menu. That left outlane is brutal, so this can help a little. This same rubber mod is also used on the real table. thanks @kellyf for the idea
     

    1294 downloads

       (9 reviews)

    11 comments

    Updated

  4. Star Wars (Sonic 1987) Physics Sound Hybrid MOD

    This file is based off of Ext2k's version, which was built from mfuegemann table (based on table created by TAB), and is also uses hmueck vr conversion too! Other previous contributors are Akiles, Dark, and GTXJoe. Thank you all for your hard work creating this fantastic table!
     
    Originally released by Sonic, this rare Star Wars pinball table delivers fast shooting, simple rules, and classic early solid-state charm. With its unique layout and unmistakable theme, it stands as one of the more unusual licensed tables of its era.
     
    Credits for this version:
     
    I added nFozzy and Fleep, and VR digits @r2z2 helped with improving the feel of the physics @studly_do_right identified and resolved missing sound effects and helped resolve playability issues  
    Be sure to check out the F12 options added by @Ext2k, including music and ambiance sounds!

    522 downloads

       (4 reviews)

    6 comments

    Submitted

  5. Surf Champ (Gottlieb 1976) EMU v2.0.1 Hybrid

    The weather is warm and the surf is up, dudes and dudettes! Grab your board and hit the beach!
     
    EM Underdogs brings you a completely rebuilt Surf Champ from Gottlieb in 1976 with desktop, full screen and VR, making it a hybrid.
    We started with @teisen 2023 mod of Losermans 2018 version, tore it down and completely rebuilt just about everything.
    @Silversurfer completely redrew the playfield and plastics in vectors
    @burger checked us out on our fleep sounds and nfozzy physics, fine tuning to perfection.
    @DGrimmReaper made the VR happen and added the @mcarter78 beachfront boardwalk VR room!
    @Cliffy and @teisen did all the scaling, lighting, inserts, bumpers, all the detail stuff that this absolutely gorgeous table deserves
    Full changelog shown in the F12 menu.
     
    This table has a few play options available by holding the left flipper a few seconds before starting a game.
     
    There is also a preview of the VR room for desktop users by simply changing line 42. Desktop users also have a separate backdrop available if using a directb2s by changing it in image manager
     
    EM Underdogs hopes you enjoy playing this summertime beauty as much as we do!
     
     

    776 downloads

       (11 reviews)

    13 comments

    Updated

  6. South Park (Sega 1999) Physics Sound Hybrid MOD

    South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added.
     
    All credit goes to the original author, who we were not able to get in touch with:
    @Knorr
     
    Thanks to Knorr for creating such an incredible table and putting so much work into it!
     
    I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room!  

    1592 downloads

       (12 reviews)

    25 comments

    Updated

  7. Sister Storm (Lunar Howl 7)

    Back in LH3 (Lupine and Howling) Spirit sang "I remember looking in her eyes, little sister with the same disguise" hinting she had left a younger sister behind when she fled her abusive family home in Abilene as a child. Spirit’s long lost sister arrives unexpectedly at Wolf Haven. Christened Tempest by an abusive family, Spirit gave her the name Storm before she fled, to use outside of family so if she ran family would ask people if they’d seen Tempest, and be told no. Spirit blames herself for the injury Storm carries on her face, believing herself a danger to her younger sister. The title track is a duet between the two sisters about the name, created after they reunited at Wolf Haven.
     
    Table is a mod of Alien Poker by JPSalas.
     
    as usual there is a zip of the mp3s for listening outside the game.
    LH7 - Sister Storm album.zip

    222 downloads

       (7 reviews)

    1 comment

    Updated

  8. Split Second (Stern 1981) Physics Sound VR MOD

    Thank you to jpsalas for creating this beautiful table and allowing this mod!
     
    This is a VPX mod of Split Second, a classic widebody focused on precision and timing. Featuring multiple flippers and a layered playfield, it rewards controlled play and accurate shots—true to its name, every move matters in a split second.
     
    This mod was a joint effort between @studly_do_right and myself:
    I added nFozzy physics and Fleep sounds studly_do_right did the VR implementation, visual tweaks, and sound polish  
    Special HUGE thanks to @outhere for verifying DOF functionality after the Fleep conversion. I just can't thank him enough for all his help on every table
     
    Enjoy!
     
    Note: This is a widebody table, so it shouldn’t fill your entire cabinet screen. Leave a few inches of black at the bottom (shrink vertically) and move the table upward toward the backglass. You won’t notice the empty space during gameplay—and the proportions will look much more natural.
     
    If you want the robot voice:
    Press F6
    Check/Enable talking sound
    Click OK
    Press F3

    892 downloads

       (7 reviews)

    9 comments

    Submitted

  9. Sharkey's Shootout (Stern 2000) Update

    1st of all thanks to long time table maker freneticamnesic and all his great work on the original table and allowing people to mod his work.
    2nd this table does include the VR assests from Rajo Joey and Solters but they are dissabled and I have no way of testing VR but should be easy to get going.
    Now as for the Update:
    Huge thanks to @burger for nfozzy physics and Fleep Sounds
    I updated all the Lighting and images for 10.8 and added F12 for Cabinet/Desktop mode and POV included

    1788 downloads

       (14 reviews)

    25 comments

    Updated

  10. Sharkey's Shootout (Stern 2000) Burger LW

    INI/POV file
    Created in 3D passive playfield
    VPX 10.80 - 2051 GL 64
     

    31 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Shovel Knight (Original 2017)

    Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
     
    This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
     
    The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
     
    If you do not see a score display, change line 12 of the script to:
    Const bUseBackdropDisplay = True  
    Rules

    Modes
    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
     
    Shovel Knight Multiball
    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
     
    Wanderer Multiball
    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
     
    Shot Multipliers
    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
     
    Combos
    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
     
    Mystery awards
    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
     
    Extra Balls
    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
     
    Secret Battle
    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
    Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time  
    Acknowledgements
    Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.

    4964 downloads

       (12 reviews)

    33 comments

    Updated

  12. Star Wars (Burger 2025)

    You’ll be farming moisture off your forehead before this game is through!
     
    Trying to honor a theme this beloved is risky business. But, I did my best.
     
    Backglass magic by @hauntfreaks
    PUP-Pack coming soon from @GtecArcade, so stay tuned!
     
    This table has:
    VR nFozzy physics physical DOF (solenoids) AI autoplay  
    Special thanks to all who helped with this project:
    @DaRdog81for VR  @dudley_do_right for help resolving problems, and testing @outhere for DOF @Tombg for help with everything @LoadedWeapon for Gi lighting, cabinet walls, physics @Igic for testing, feedback, and wheel @UHATEIT for troubleshooting sound issues @Supergibson for all-around help @Muhahaha for many clever solutions @masonm for fixing a bad motivator @cl4ve for the creative contribution and best practices knowledge  
    Check out the script user options starting at line 80:
    to disable music during game  to disable lightsaber that appears during multiball choose 3 or 5 ball game (default 3) disable DOF (if your performance is right on the line) turn off DMD  enable PUP (usepup=true) once pup-pack gets released  
    Add'l options
    Use F12 menu to toggle VR room Desktop users can also get a glimpse of the VR by setting vrtest = true on line 89 of the script, then zoom out using F12  options to see some of the VR room  
    Enjoy!

    7979 downloads

       (34 reviews)

    52 comments

    Updated

  13. Solar Ride (Gottlieb 1979)

    "Solar Ride," released by Gottlieb in February 1979, features a captivating outer space theme  and "vibrant" backglass artwork.  This machine was produced in two versions: an electro-mechanical model and a solid-state version. (this is the solid state version).  Not much to this table, but gameplay is fun and getting bonus early is definitely desirable.  Key strategies include shooting the drop targets to light up the special, managing the bonus multiplier, and utilizing the top left lane for a 2X bonus.  In the F12 instructions, I have other strategy and tips as well.
     
    Thanks to CainArg for providing a playfield scan as well as the cleanup of it.  Then of course thanks to @redbone who scaled it, as well as providing the apron, and upscaling the plastics.  
     
    For this table, I updated to the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Many hours were spent studying gameplay videos to match the table shots and action.  I put as much detail into the table as I could... animating the upper gates, all the rubber animations, saucers, etc.
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting. 
     
    For the ROM... since the latest VPinMAME, there is an error with older Gottlieb System 1 ROMs (they were using a bad "CF" spider chip dump all these years). So, if you download that specific ROM off of Pinball Nirvana... you'll likely get an error.  The "New Fixed ROMs" can be found in the required software section below.  You'll see 17 ROMs in the pack.  solaride.zip is one of them, and you'll need that for this table.
     
    Please NOTE there are several items to consider on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Gottlieb for 3 balls.  If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options.  Typically, there are levels of score achievements that award a free play.  The default ROM has that set to off.  I've included an nvram file you can use that sets that to match the instruction/score cards and Gottlieb's recommendation (170,000, 350,000 and 430,000).  Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file.  I also have instructions in the script on how to change that if you wish to do yourself.  
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
    ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/

    1338 downloads

       (16 reviews)

    23 comments

    Submitted

  14. Saucer Secrets

    An original Anthias and Lijie creation, mod of Cobra.
     
    Because what happens in space, stays in space

    mod of Cobra (Nuova Bell 1987) by
    jpsalas, akiles50000, mfuegemann, pedator

    189 downloads

       (2 reviews)

    4 comments

    Submitted

  15. Stabby The Unicorn

    An Anthias and Lijie original creation

    203 downloads

       (2 reviews)

    1 comment

    Submitted

  16. Sinbad (Gottlieb 1978) Gold 5.1

    I'd like to thank everytone who made or added to the Sinbad Tables design. I'm so glad to be part of th Visual  hobby. I'm amazed at the tables that are being msade by the incredibly telented members of this hobby. I found out about visual pinball long ago when I was looking to purchase a Sinbad table and learned about visual pinball. That was a long time ago and it was Pinuck that made the first Sinbad Visual pinball I think it was a VP7 table I played. Since that time I believe Kruge99 and JP Salas have revised and added to the Script and graphics of the table(thank-you sooo much for your input. I noticed a mod of Eye of the Tiger by Styx and thought I could make it into a Sinbad table so I asked him if I could mod it. He said I could  (which I did) I have nowmade an AI led verssion of the table for myself and I'm making it available in case anyone is interested in an AI led version re-skin of Sinbad.  I hope you enjoy it.

    746 downloads

       (4 reviews)

    14 comments

    Submitted

  17. Space Station (Williams 1987)

    "This is VPW control to Major Tom, you've really made the grade!"
     
    VPW are proud to (xmas) present Space Station by Williams!
    This machine is pretty unique in that it doesn't have inlanes, just slings leading straight on to the flippers, so there's no chance of a respite from the action! It's a bit of a hidden gem if you've not played it before.
     
    Tomate really fancied doing this one and luckily we managed to track down a playfield we could buy to scan (thanks to those of you who donated through our beer me link here or bought something through our merch store!), and as part of developing it he also played with the way we do inserts and flashers and made them look even more special! We honestly think it's one of the best looking machines we've done so far and the light show is something else, especially in multiball.
     
    *WARNING* There are versions of vpinmame where the solenoid sticks on for System 11 games, but the released versions are fine, be warned and check your solenoids are not latching on if you're using a "non release" version.
     
    VPW CREW
    Tomate - Commander. Blender modeling.
    Sixtoe - Pilot. VPX table build.
    Apophis - Flight Engineer. Fixing parts.
    MCarter - Payload Specialist. GI wiring.
    DGrimmReaper - EVA Specialist. Porting Rawd's VR room from the old version.
    Rawd - Special Specialist. Original VR Room.
    bthlonewolf - Mission Specialist. Ball tinting.
    RobbyKingPin - Crew Medical Officer. Fleep sounds.
    nFozzy - Flight Controller. Space Station toy code and his previous table version.
    iaakki - Machine specialist, side by side testing with a real machine.
     
    Our Merch Store - 100% of profits go into buying stuff to make new machines
     
    Changelog
    '001 - tomate - blank VPX table with correct dimensions created
    '002 - tomate - first 512 batch to place the objects on VPX
    '003 - Sixtoe - Built... Everything? Crashes. Sucks to be me.
    '004 - apophis - Ground control to Major Sixtoe. Fixed crashes, standup targets, some collections. Trough, kickback, GI still not working correctly.
    '005 - Sixtoe - I think my spaceship knows which way to go. Hooked up space station & placeholder prim, Fixed trough, added settings to flippers, slings and pop bumpers, adjusted flipper triggers, kickback fixed, turned everything invisible, added more blocker walls, loads of small fixes and tweaks. Still no GI. Fully playable now?
    '006 - tomate - New 2k batch added, GI doesnt work yet - No flashers added
    '007 - mcarter78 - Hook up modulated GI with coil driven color toggle
    '008 - tomate - New 2k batch added, inserts fixed, added Flupper LUT and desaturated options (see 2°, 3° and 4° option into game menu), changed material for upper PF color and added option menu for MB GI color
    '009 - mcarter78 - Add more MB GI color options and random option.  Fix for GI level after multiball end.
    '010 - tomate - Extra LUT options added, l30 fixed, tweaked blue MB color
    '011 - tomate -  new 2k batch added with a lot of blender fixes, movable objects collection set (not hooked up yet), flashers and bumper lights added
    '012 - apophis - simplified the GI code
    '013 - tomate - new 2k batch added, new flashers, more LUT options added
    '014 - tomate - new 2k batch added, tweaked flashers materisl, improved upperPF material, fixed upper PF inserts and bulbs
    '015 - Sixtoe - Hooked up movables (flippers, slings, targets, spacestation and diverter) but there are visual issues (space station lighting and drop targets?), made upper pf hole fractionally bigger, added plunger texture and tweaked power
    '016 - apophis - Fixed some fleep stuff. Fixed some animation stuff. Set up ramp rolling sfx triggers. Made bumper lights follow GI. Adjusted flipper strength. Removed old space station toy prim.
    '017 - tomate - unwrapped PF, added diverter and space station stages, tried to fix upper PF front wall but failed
    '018 - apophis - Fix motor sfx issue. Trying to get the SS and Diverter animations to work. Still broken.
    '019 - tomate - New batch added, several fixes at blender side (finally upperPF looks correct), new diverter/SS stages added
    '020 - apophis - SS and Diverter animations working. Added desktop alphanumeric display.
    '021 - Reverted
    '022 - Sixtoe - Tweaked and randomised kickers, including kickback, hard coded sling timer and reduced to 10 (still bugs out occasionally?), split shooter wall and changed to wood, retooled orbit exit and gate lower rubber, made physical drop target smaller, made cone rubbers smaller, swapped to correct Const EOSTnew (thanks RobbyKingPin)
    '023 - tomate - tweaked upperPF and bumpers caps materials. Added missing materials to room brightness array
    '024 - tomate - new 2k batch added, new flahser domes, unwrapped textures for flippers and targets, fixed PF texture, changed value for DTDropUnits (thanks Apophis!)
    '025 - apophis - Made desktop LED display only visible in desktop mode.
    '026 - tomate - flasher domes fixed
    '027 - tomate - new 2k batch, inserts color corrected, performance improvements
    '028 - Sixtoe - new 4k batch
    '029 - tomate - added missing renders, separated GINS and GIGS for raytraced shadows, modified upper PF hole to get some ball flirting, fixed slingshots default position (thanks bthlonewolf!)
    '030 - tomate - added "Vibrant" LUT for the ones that prefer to play with AGX instead Reinhard filter
    '031 - tomate - diverted fixed
    '032 - tomate - PF texture fixed
    '033 - apophis - Sling lightmap visibility bug fixed
    '034 - DGrimmReaper - Ported over VR from Rawd's Table (still need to hook up Backglass lights)
    '035 - RobbyKingPin - Created a custom Fleep Sound package made from assets and codes used from Bride of Pinbot. Customized to be more identical to the original Fleep codes to make future conversions a bit more easy.
    '036 - DGrimmReaper - Hooked Up VR Backglass Lights
    '037 - tomate - new natural green MB option added, lighting tweaks, ball reflection decreased, bloom strength increased
    '038 - tomate - re-rendered GI lighting, now swappable by script (still need to add this as an option in f12 menu)
    '039 - DGrimmReaper - cleaned up images and converted larger images to webp
    '040 - RobbyKingPin - Fixed an issue with the Rothbauer droptarget codes. Hooked up relay sounds for flashers and GI. Removed a duplicate subroutine for the GI color.
    '041 - tomate - right flipper texture fixed
    '042 - bthlonewolf - ball tint in multiball, added color temp settings to tie into existing code
    '043 - apophis - Cab rails visible in desktop mode. Small tweak to bumper positions. Hooked up GI Backbox solenoid to VR backbox GI. Adjusted cRed_Ball and cGreen_Ball. Updated VR plaque. Some code cleanup.
    '044 - apophis - Fixed random GI color option. Added info card.
    '045 - bthlonewolf - added tint scaling in multiball, option in tweak to disable
    'RC1 - apophis - Animated: bumpers, gates, switches. Fixed VR backglass positions. Adjusted rail position in desktop mode. Added VPW logo layer. Updated table credits. Tweaked ball tint colors. Updated relay sounds for flashers and gi and rubber sound (thanks RKP). Updated upperpf prim (thanks Sixtoe).
    'RC2 - bthlonewolf - Tint z-axis fix, gate animations/speed fixed
    'RC3 - tomate - Inserts glitches fixed (Thanks Mecha Enron), wall right and wall left added to Metal collection (thanks Studlygoorite)
    'RC4 - bthlonewolf - gate fix for real this time
    'RC5 - Mecha_Enron - Create option for siderails/lockbar
    'RC6 - RobbyKingPin - Reverted back to the old balldrop sounds.
    'RC7 - tomate - PF reflections fixed, blockdown bar position adjusted for desktop mode, ball rolling sounds adjusted
    'RC8 - bthlonewolf - tilt switch changed to 9
    'RC9 - Sixtoe - Removed stray rubber, tweaked plunger area, tweaked centre targets, removed collidable from many VR objects, updated credits, tidied file.
    'RELEASE 1.0

    4443 downloads

       (47 reviews)

    72 comments

    Submitted

  18. Star Gazer (Stern 1980)

    "Thou art gazing at the brightest star of all."  Star Gazer (Stern 1980) is an addicting game with 3 spinners and concave scoops feeding the flippers. It's fast and lots of points can be achieved with building the values of bonus and spinners.  Even though there were only 869 units produced this is very much a "gotta play again" table.  One of the "best spinner" games out there.
     
    Thanks to apophis for providing a playfield scan to @redbone.  And especially thanks to Redbone for prepping and cleaning the playfield as well as other images, plastics, targets, etc. Also thanks to HauntFreaks for providing the VR backglass images (redraws by Felsi).  And again thanks to Apophis for guidance on blender to bake the metal walls to be shiny, as well as some performance enhancements.
     
    This table was done from scratch placing everything, and implementing the latest VPW (2025) standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. I also baked the GI and interior wood and metal walls.  I've once again studied hours of videos to ensure accurate placement, gameplay, bounces, physics, etc.  Lots of time was spent on getting the spinners timed correctly, and shots matching video play.
     
    I've provided a .nvram file for the ROM menu settings, and I've hard coded the DIP switch settings as usual. 
     
    This table is loaded with options in the F12. Various balls, ball brightness, flasher options, flippers, screw caps, plastic edge colors, LUTs, Dip settings, and plenty of other VR stuff, including LED undercab lighting. 
     
    Please NOTE there are several items to consider on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Stern for 3 balls.  If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options.  Typically, there are levels of score achievements that award a free play.  The default ROM has that set to off.  I've included an nvram file you can use that sets that to match the instruction/score cards and Stern's recommendation (720,000 and 1,440,000).  I also have instructions in the script on how to change that if you wish to do yourself.  
     
    Thanks again to Redbone, Apophis and Hauntfreaks! Also thanks to everyone else from the VPW team that provided testing and feedback!
     
    Required Software (64-bit versions):
    VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
    VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3

    1836 downloads

       (29 reviews)

    31 comments

    Submitted

  19. SCREAM VPX Original V1.0

    This game requires VPX 10.8 and does not work properly with 10.7.
    If anyone finds any bugs please drop a comment below and I will address and fix them.
     
    Warning: This table has strong language, gore, and graphic violence, and is not suitable for children
     
    This is a all in one download and comes with Table file, PUP Pack.
    Remember The Topper and FullDMD are both turned on by default
    There are few folders with the download that explain how to work the PUP Pack in the table script-
    -Along with a folder with the PUP Punch files for anyone playing on a single screen Desktop setup and how 
    to use them.
     
    Big thank you to JP Salas for giving permission to Use his Friday The 13th table to create this one
    Big Thanks to all the table Authors and all the vpinball software creators that have been
    in the game a long time, With everyone's continuous improvements of current software the 
    development of new software and new scripting techniques. 
    Big thank you to All you VPinball Legends! 
    You make it possible for tables like this to be created.
     
    Someone is playing a deadly game. Someone who's seen one too many scary movies.
    Now he's taking his love of fear one step to far.In this game of cat and mouse,
    you must catch and kill all the ghostface slashers. This pinball adventure takes
    you through all the scream movies from Woodsboro all the way to NYC as ghostface
    stalks and taunts you. Enter the notorious house of stu macher only to be chased
    by ghostface then get a call from one of the killers.Defeat them all and save gale
    dewey and the town's deputies. Don't answer the phone, Don't open the door, Don't try to
    hide.....What's your favorite scary movie??? You're gonna love this one, It's a SCREAM BABY!
     
    ***Please be kind and do not modify this table or it's pup-pack without permission****
     
    Enjoy all you crazy pinballers
    -Retro Rommy

    1376 downloads

       (14 reviews)

    34 comments

    Updated

  20. Stranger Things

    Ok first of all thanks to Scotty Wick for the original table and who was ahead of his time and pushing the boundaries of vpinball. 
    If you need the puppack you can get it here https://orbitalpin.com/downloads/ 
    Thanks to retrorommy6604 and his ST4 table that made me want to update the original. Used a few images from his table.
    Thanks to masonm for the B2S files
    Update:  
                   1. Physics - nfozzy
                   2. Lighting - all new inserts, lighting and flashers
                   3. Updated images added Sidewalls for cabinet and desktop users
                   4. Scripting and F12 menu options for Desktop and cabinet
                   5. New POV for cabinet users
                   6. Misc script fixes and lighting and table fixes
                   7. Updates Sounds
                   8. Updated for 10.8 And Random things that I can't remember...

    10619 downloads

       (37 reviews)

    100 comments

    Updated

  21. Stargate

    "What A Rush!"
     
    This started back in 2023 when JLou asked Sixtoe with help to update his fantastic version of Stargate to the latest bells and whistles, the project was put on hold due to having too many projects going on at once until mcarter78 picked it up in August and threw himself at it, then everyone else jumped in and the project actually got knocked out pretty quickly, because we already had fantastic assets from the old table and access to 2 real machines and people who knew them (which really helps!)
     
    We have numbered our version v2.0 to pay homage to JLous original.
     
    VPW STARGATE V2.0 CREW
    mcarter78 - Initial project build, physics, sounds, scripts, blender model
    MechaEnron - 3D modeling and rendering, playfield image cleanup
    Sixtoe - Table build updates and fixes
    Rothbauerw - Kicker target and trough updates
    Apophis - Physics updates and support
    DaRdog - VR Mega room
    DGrimmReaper - VR updates and fixes
    Rawd - VR Stargate animation
    Tomate - 3D modeling support
    JLou - Table assets and real machine behaviour consulting
    Wylte - Real machine consulting
    Testers - PinStratsDan, Studlygoorite, bthlonewolf, Paladin, guus_8005, StangRetro, bord, superhac

    STARGATE v1.xx Original Credits
    from 32Assassin and JLouLoulou
    With help from:
    Thalamus-JPJ-Fleep-Rothbaeur for SSF
    DjRobx for Glidercraft script
    Arngrim for DOF
    Specials thanks to Fuzzel, Rascal, Chucky, Mat'for their advise, testing and feedback.
    Thanks to Rothbauer and Fleep for TOM soundfiles and SSF script parts
    Thanks to Chucky for making b2s backglass and long long testing
    VR Conversion by Sixtoe
     
    ---
     
    Enjoy!

    10728 downloads

       (38 reviews)

    114 comments

    Updated

  22. Sinbad (Gottlieb 1978) Designone Mod

    I am a big fan of The Sinbad table and its been on wy playlist since Pinuck created the first table.  It has since had a version done by Kruge about 10 years ago and I enjoyted that for years.Thank-you both for those tables. I just found a release of Eye Of The Tiger by Styx And A Sinbad Table by Styx as well. I was amazed at the work he had done on the playfield . I thought I could modify his version of Eye of the tiger and use it for Sinbad on my cab. I modifed his file and made it look like  and work as a Solid State Sinbad table. I was happy with the result so I asked him if he minded me uploading it and he said that would be fine. He did such a good job with his table I was motivated to modify it to be Sinbad so here it is I hope you enjoy it.  

    472 downloads

       (2 reviews)

    3 comments

    Submitted

  23. Supertramp Show reskin

    But a beautiful table from jpslaes from taito I made this tribute to one of the groups that marked many people Supertramp have fun 
     
     
    Gravar_2025_08_25_16_31_15_23.mp4

    448 downloads

       (2 reviews)

    3 comments

    Updated

  24. SUPREME DANCE MIX

    but a wonderful table from bigus1 I made a reskin I changed something very simple to supreme dance mix for the enjoyment of those who like music
     

    Gravar_2025_08_25_03_31_02_811.mp4    

    589 downloads

       (4 reviews)

    5 comments

    Submitted

  25. SANTANA reskin

    but a beautiful taito table made by jpsa
    Gravar_2025_08_23_19_40_46_997.mp4    
    les I made some modifications to the art and image of a fantastic guy santana magna save change the videos ok 😎👍

    458 downloads

       (2 reviews)

    1 comment

    Submitted

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