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Sister Storm (Lunar Howl 7)
By Anthias
Back in LH3 (Lupine and Howling) Spirit sang "I remember looking in her eyes, little sister with the same disguise" hinting she had left a younger sister behind when she fled her abusive family home in Abilene as a child. Spirit’s long lost sister arrives unexpectedly at Wolf Haven. Christened Tempest by an abusive family, Spirit gave her the name Storm before she fled, to use outside of family so if she ran family would ask people if they’d seen Tempest, and be told no. Spirit blames herself for the injury Storm carries on her face, believing herself a danger to her younger sister. The title track is a duet between the two sisters about the name, created after they reunited at Wolf Haven.
Table is a mod of Alien Poker by JPSalas.
as usual there is a zip of the mp3s for listening outside the game.
LH7 - Sister Storm album.zip
297 downloads
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Sharkey's Shootout (Stern 2000) Update
By LoadedWeapon
1st of all thanks to long time table maker freneticamnesic and all his great work on the original table and allowing people to mod his work.
2nd this table does include the VR assests from Rajo Joey and Solters but they are dissabled and I have no way of testing VR but should be easy to get going.
Now as for the Update:
Huge thanks to @burger for nfozzy physics and Fleep Sounds
I updated all the Lighting and images for 10.8 and added F12 for Cabinet/Desktop mode and POV included
2523 downloads
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Sharkey's Shootout (Stern 2000) Burger LW
By emanoel299
INI/POV file
Created in 3D passive playfield
VPX 10.80 - 2051 GL 64
53 downloads
(0 reviews)0 comments
Submitted
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Shovel Knight (Original 2017)
By Wizball
Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
If you do not see a score display, change line 12 of the script to:
Const bUseBackdropDisplay = True
Rules
Modes
Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
Shovel Knight Multiball
Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
Wanderer Multiball
Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
Shot Multipliers
Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
Combos
Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
Mystery awards
Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
Extra Balls
There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
Secret Battle
The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time
Acknowledgements
Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.
5155 downloads
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Star Wars (Burger 2025)
By burger
You’ll be farming moisture off your forehead before this game is through!
Trying to honor a theme this beloved is risky business. But, I did my best.
Backglass magic by @hauntfreaks
PUP-Pack coming soon from @GtecArcade, so stay tuned!
This table has:
VR nFozzy physics physical DOF (solenoids) AI autoplay
Special thanks to all who helped with this project:
@DaRdog81for VR @dudley_do_right for help resolving problems, and testing @outhere for DOF @Tombg for help with everything @LoadedWeapon for Gi lighting, cabinet walls, physics @Igic for testing, feedback, and wheel @UHATEIT for troubleshooting sound issues @Supergibson for all-around help @Muhahaha for many clever solutions @masonm for fixing a bad motivator @cl4ve for the creative contribution and best practices knowledge
Check out the script user options starting at line 80:
to disable music during game to disable lightsaber that appears during multiball choose 3 or 5 ball game (default 3) disable DOF (if your performance is right on the line) turn off DMD enable PUP (usepup=true) once pup-pack gets released
Add'l options
Use F12 menu to toggle VR room Desktop users can also get a glimpse of the VR by setting vrtest = true on line 89 of the script, then zoom out using F12 options to see some of the VR room
Enjoy!
9524 downloads
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Solar Ride (Gottlieb 1979)
By UnclePaulie
"Solar Ride," released by Gottlieb in February 1979, features a captivating outer space theme and "vibrant" backglass artwork. This machine was produced in two versions: an electro-mechanical model and a solid-state version. (this is the solid state version). Not much to this table, but gameplay is fun and getting bonus early is definitely desirable. Key strategies include shooting the drop targets to light up the special, managing the bonus multiplier, and utilizing the top left lane for a 2X bonus. In the F12 instructions, I have other strategy and tips as well.
Thanks to CainArg for providing a playfield scan as well as the cleanup of it. Then of course thanks to @redbone who scaled it, as well as providing the apron, and upscaling the plastics.
For this table, I updated to the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Many hours were spent studying gameplay videos to match the table shots and action. I put as much detail into the table as I could... animating the upper gates, all the rubber animations, saucers, etc.
Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting.
For the ROM... since the latest VPinMAME, there is an error with older Gottlieb System 1 ROMs (they were using a bad "CF" spider chip dump all these years). So, if you download that specific ROM off of Pinball Nirvana... you'll likely get an error. The "New Fixed ROMs" can be found in the required software section below. You'll see 17 ROMs in the pack. solaride.zip is one of them, and you'll need that for this table.
Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Gottlieb for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Gottlieb's recommendation (170,000, 350,000 and 430,000). Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file. I also have instructions in the script on how to change that if you wish to do yourself.
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/
1510 downloads
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Saucer Secrets
By Anthias
An original Anthias and Lijie creation, mod of Cobra.
Because what happens in space, stays in space
mod of Cobra (Nuova Bell 1987) by
jpsalas, akiles50000, mfuegemann, pedator
211 downloads
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Sinbad (Gottlieb 1978) Gold 5.1
By designone
I'd like to thank everytone who made or added to the Sinbad Tables design. I'm so glad to be part of th Visual hobby. I'm amazed at the tables that are being msade by the incredibly telented members of this hobby. I found out about visual pinball long ago when I was looking to purchase a Sinbad table and learned about visual pinball. That was a long time ago and it was Pinuck that made the first Sinbad Visual pinball I think it was a VP7 table I played. Since that time I believe Kruge99 and JP Salas have revised and added to the Script and graphics of the table(thank-you sooo much for your input. I noticed a mod of Eye of the Tiger by Styx and thought I could make it into a Sinbad table so I asked him if I could mod it. He said I could (which I did) I have nowmade an AI led verssion of the table for myself and I'm making it available in case anyone is interested in an AI led version re-skin of Sinbad. I hope you enjoy it.
906 downloads
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Space Station (Williams 1987)
By VPinWorkshop
"This is VPW control to Major Tom, you've really made the grade!"
VPW are proud to (xmas) present Space Station by Williams!
This machine is pretty unique in that it doesn't have inlanes, just slings leading straight on to the flippers, so there's no chance of a respite from the action! It's a bit of a hidden gem if you've not played it before.
Tomate really fancied doing this one and luckily we managed to track down a playfield we could buy to scan (thanks to those of you who donated through our beer me link here or bought something through our merch store!), and as part of developing it he also played with the way we do inserts and flashers and made them look even more special! We honestly think it's one of the best looking machines we've done so far and the light show is something else, especially in multiball.
*WARNING* There are versions of vpinmame where the solenoid sticks on for System 11 games, but the released versions are fine, be warned and check your solenoids are not latching on if you're using a "non release" version.
VPW CREW
Tomate - Commander. Blender modeling.
Sixtoe - Pilot. VPX table build.
Apophis - Flight Engineer. Fixing parts.
MCarter - Payload Specialist. GI wiring.
DGrimmReaper - EVA Specialist. Porting Rawd's VR room from the old version.
Rawd - Special Specialist. Original VR Room.
bthlonewolf - Mission Specialist. Ball tinting.
RobbyKingPin - Crew Medical Officer. Fleep sounds.
nFozzy - Flight Controller. Space Station toy code and his previous table version.
iaakki - Machine specialist, side by side testing with a real machine.
Our Merch Store - 100% of profits go into buying stuff to make new machines
Changelog
'001 - tomate - blank VPX table with correct dimensions created
'002 - tomate - first 512 batch to place the objects on VPX
'003 - Sixtoe - Built... Everything? Crashes. Sucks to be me.
'004 - apophis - Ground control to Major Sixtoe. Fixed crashes, standup targets, some collections. Trough, kickback, GI still not working correctly.
'005 - Sixtoe - I think my spaceship knows which way to go. Hooked up space station & placeholder prim, Fixed trough, added settings to flippers, slings and pop bumpers, adjusted flipper triggers, kickback fixed, turned everything invisible, added more blocker walls, loads of small fixes and tweaks. Still no GI. Fully playable now?
'006 - tomate - New 2k batch added, GI doesnt work yet - No flashers added
'007 - mcarter78 - Hook up modulated GI with coil driven color toggle
'008 - tomate - New 2k batch added, inserts fixed, added Flupper LUT and desaturated options (see 2°, 3° and 4° option into game menu), changed material for upper PF color and added option menu for MB GI color
'009 - mcarter78 - Add more MB GI color options and random option. Fix for GI level after multiball end.
'010 - tomate - Extra LUT options added, l30 fixed, tweaked blue MB color
'011 - tomate - new 2k batch added with a lot of blender fixes, movable objects collection set (not hooked up yet), flashers and bumper lights added
'012 - apophis - simplified the GI code
'013 - tomate - new 2k batch added, new flashers, more LUT options added
'014 - tomate - new 2k batch added, tweaked flashers materisl, improved upperPF material, fixed upper PF inserts and bulbs
'015 - Sixtoe - Hooked up movables (flippers, slings, targets, spacestation and diverter) but there are visual issues (space station lighting and drop targets?), made upper pf hole fractionally bigger, added plunger texture and tweaked power
'016 - apophis - Fixed some fleep stuff. Fixed some animation stuff. Set up ramp rolling sfx triggers. Made bumper lights follow GI. Adjusted flipper strength. Removed old space station toy prim.
'017 - tomate - unwrapped PF, added diverter and space station stages, tried to fix upper PF front wall but failed
'018 - apophis - Fix motor sfx issue. Trying to get the SS and Diverter animations to work. Still broken.
'019 - tomate - New batch added, several fixes at blender side (finally upperPF looks correct), new diverter/SS stages added
'020 - apophis - SS and Diverter animations working. Added desktop alphanumeric display.
'021 - Reverted
'022 - Sixtoe - Tweaked and randomised kickers, including kickback, hard coded sling timer and reduced to 10 (still bugs out occasionally?), split shooter wall and changed to wood, retooled orbit exit and gate lower rubber, made physical drop target smaller, made cone rubbers smaller, swapped to correct Const EOSTnew (thanks RobbyKingPin)
'023 - tomate - tweaked upperPF and bumpers caps materials. Added missing materials to room brightness array
'024 - tomate - new 2k batch added, new flahser domes, unwrapped textures for flippers and targets, fixed PF texture, changed value for DTDropUnits (thanks Apophis!)
'025 - apophis - Made desktop LED display only visible in desktop mode.
'026 - tomate - flasher domes fixed
'027 - tomate - new 2k batch, inserts color corrected, performance improvements
'028 - Sixtoe - new 4k batch
'029 - tomate - added missing renders, separated GINS and GIGS for raytraced shadows, modified upper PF hole to get some ball flirting, fixed slingshots default position (thanks bthlonewolf!)
'030 - tomate - added "Vibrant" LUT for the ones that prefer to play with AGX instead Reinhard filter
'031 - tomate - diverted fixed
'032 - tomate - PF texture fixed
'033 - apophis - Sling lightmap visibility bug fixed
'034 - DGrimmReaper - Ported over VR from Rawd's Table (still need to hook up Backglass lights)
'035 - RobbyKingPin - Created a custom Fleep Sound package made from assets and codes used from Bride of Pinbot. Customized to be more identical to the original Fleep codes to make future conversions a bit more easy.
'036 - DGrimmReaper - Hooked Up VR Backglass Lights
'037 - tomate - new natural green MB option added, lighting tweaks, ball reflection decreased, bloom strength increased
'038 - tomate - re-rendered GI lighting, now swappable by script (still need to add this as an option in f12 menu)
'039 - DGrimmReaper - cleaned up images and converted larger images to webp
'040 - RobbyKingPin - Fixed an issue with the Rothbauer droptarget codes. Hooked up relay sounds for flashers and GI. Removed a duplicate subroutine for the GI color.
'041 - tomate - right flipper texture fixed
'042 - bthlonewolf - ball tint in multiball, added color temp settings to tie into existing code
'043 - apophis - Cab rails visible in desktop mode. Small tweak to bumper positions. Hooked up GI Backbox solenoid to VR backbox GI. Adjusted cRed_Ball and cGreen_Ball. Updated VR plaque. Some code cleanup.
'044 - apophis - Fixed random GI color option. Added info card.
'045 - bthlonewolf - added tint scaling in multiball, option in tweak to disable
'RC1 - apophis - Animated: bumpers, gates, switches. Fixed VR backglass positions. Adjusted rail position in desktop mode. Added VPW logo layer. Updated table credits. Tweaked ball tint colors. Updated relay sounds for flashers and gi and rubber sound (thanks RKP). Updated upperpf prim (thanks Sixtoe).
'RC2 - bthlonewolf - Tint z-axis fix, gate animations/speed fixed
'RC3 - tomate - Inserts glitches fixed (Thanks Mecha Enron), wall right and wall left added to Metal collection (thanks Studlygoorite)
'RC4 - bthlonewolf - gate fix for real this time
'RC5 - Mecha_Enron - Create option for siderails/lockbar
'RC6 - RobbyKingPin - Reverted back to the old balldrop sounds.
'RC7 - tomate - PF reflections fixed, blockdown bar position adjusted for desktop mode, ball rolling sounds adjusted
'RC8 - bthlonewolf - tilt switch changed to 9
'RC9 - Sixtoe - Removed stray rubber, tweaked plunger area, tweaked centre targets, removed collidable from many VR objects, updated credits, tidied file.
'RELEASE 1.0
5302 downloads
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Star Gazer (Stern 1980)
By UnclePaulie
"Thou art gazing at the brightest star of all." Star Gazer (Stern 1980) is an addicting game with 3 spinners and concave scoops feeding the flippers. It's fast and lots of points can be achieved with building the values of bonus and spinners. Even though there were only 869 units produced this is very much a "gotta play again" table. One of the "best spinner" games out there.
Thanks to apophis for providing a playfield scan to @redbone. And especially thanks to Redbone for prepping and cleaning the playfield as well as other images, plastics, targets, etc. Also thanks to HauntFreaks for providing the VR backglass images (redraws by Felsi). And again thanks to Apophis for guidance on blender to bake the metal walls to be shiny, as well as some performance enhancements.
This table was done from scratch placing everything, and implementing the latest VPW (2025) standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. I also baked the GI and interior wood and metal walls. I've once again studied hours of videos to ensure accurate placement, gameplay, bounces, physics, etc. Lots of time was spent on getting the spinners timed correctly, and shots matching video play.
I've provided a .nvram file for the ROM menu settings, and I've hard coded the DIP switch settings as usual.
This table is loaded with options in the F12. Various balls, ball brightness, flasher options, flippers, screw caps, plastic edge colors, LUTs, Dip settings, and plenty of other VR stuff, including LED undercab lighting.
Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Stern for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Stern's recommendation (720,000 and 1,440,000). I also have instructions in the script on how to change that if you wish to do yourself.
Thanks again to Redbone, Apophis and Hauntfreaks! Also thanks to everyone else from the VPW team that provided testing and feedback!
Required Software (64-bit versions):
VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
2161 downloads
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SCREAM VPX Original V1.0
This game requires VPX 10.8 and does not work properly with 10.7.
If anyone finds any bugs please drop a comment below and I will address and fix them.
Warning: This table has strong language, gore, and graphic violence, and is not suitable for children
This is a all in one download and comes with Table file, PUP Pack.
Remember The Topper and FullDMD are both turned on by default
There are few folders with the download that explain how to work the PUP Pack in the table script-
-Along with a folder with the PUP Punch files for anyone playing on a single screen Desktop setup and how
to use them.
Big thank you to JP Salas for giving permission to Use his Friday The 13th table to create this one
Big Thanks to all the table Authors and all the vpinball software creators that have been
in the game a long time, With everyone's continuous improvements of current software the
development of new software and new scripting techniques.
Big thank you to All you VPinball Legends!
You make it possible for tables like this to be created.
Someone is playing a deadly game. Someone who's seen one too many scary movies.
Now he's taking his love of fear one step to far.In this game of cat and mouse,
you must catch and kill all the ghostface slashers. This pinball adventure takes
you through all the scream movies from Woodsboro all the way to NYC as ghostface
stalks and taunts you. Enter the notorious house of stu macher only to be chased
by ghostface then get a call from one of the killers.Defeat them all and save gale
dewey and the town's deputies. Don't answer the phone, Don't open the door, Don't try to
hide.....What's your favorite scary movie??? You're gonna love this one, It's a SCREAM BABY!
***Please be kind and do not modify this table or it's pup-pack without permission****
Enjoy all you crazy pinballers
-Retro Rommy
1634 downloads
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Stranger Things
By LoadedWeapon
Ok first of all thanks to Scotty Wick for the original table and who was ahead of his time and pushing the boundaries of vpinball.
If you need the puppack you can get it here https://orbitalpin.com/downloads/
Thanks to retrorommy6604 and his ST4 table that made me want to update the original. Used a few images from his table.
Thanks to masonm for the B2S files
Update:
1. Physics - nfozzy
2. Lighting - all new inserts, lighting and flashers
3. Updated images added Sidewalls for cabinet and desktop users
4. Scripting and F12 menu options for Desktop and cabinet
5. New POV for cabinet users
6. Misc script fixes and lighting and table fixes
7. Updates Sounds
8. Updated for 10.8 And Random things that I can't remember...
12780 downloads
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Stargate
By VPinWorkshop
"What A Rush!"
This started back in 2023 when JLou asked Sixtoe with help to update his fantastic version of Stargate to the latest bells and whistles, the project was put on hold due to having too many projects going on at once until mcarter78 picked it up in August and threw himself at it, then everyone else jumped in and the project actually got knocked out pretty quickly, because we already had fantastic assets from the old table and access to 2 real machines and people who knew them (which really helps!)
We have numbered our version v2.0 to pay homage to JLous original.
VPW STARGATE V2.0 CREW
mcarter78 - Initial project build, physics, sounds, scripts, blender model
MechaEnron - 3D modeling and rendering, playfield image cleanup
Sixtoe - Table build updates and fixes
Rothbauerw - Kicker target and trough updates
Apophis - Physics updates and support
DaRdog - VR Mega room
DGrimmReaper - VR updates and fixes
Rawd - VR Stargate animation
Tomate - 3D modeling support
JLou - Table assets and real machine behaviour consulting
Wylte - Real machine consulting
Testers - PinStratsDan, Studlygoorite, bthlonewolf, Paladin, guus_8005, StangRetro, bord, superhac
STARGATE v1.xx Original Credits
from 32Assassin and JLouLoulou
With help from:
Thalamus-JPJ-Fleep-Rothbaeur for SSF
DjRobx for Glidercraft script
Arngrim for DOF
Specials thanks to Fuzzel, Rascal, Chucky, Mat'for their advise, testing and feedback.
Thanks to Rothbauer and Fleep for TOM soundfiles and SSF script parts
Thanks to Chucky for making b2s backglass and long long testing
VR Conversion by Sixtoe
---
Enjoy!
12572 downloads
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Sinbad (Gottlieb 1978) Designone Mod
By designone
I am a big fan of The Sinbad table and its been on wy playlist since Pinuck created the first table. It has since had a version done by Kruge about 10 years ago and I enjoyted that for years.Thank-you both for those tables. I just found a release of Eye Of The Tiger by Styx And A Sinbad Table by Styx as well. I was amazed at the work he had done on the playfield . I thought I could modify his version of Eye of the tiger and use it for Sinbad on my cab. I modifed his file and made it look like and work as a Solid State Sinbad table. I was happy with the result so I asked him if he minded me uploading it and he said that would be fine. He did such a good job with his table I was motivated to modify it to be Sinbad so here it is I hope you enjoy it.
599 downloads
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Supertramp Show reskin
By tonyfox
But a beautiful table from jpslaes from taito I made this tribute to one of the groups that marked many people Supertramp have fun
Gravar_2025_08_25_16_31_15_23.mp4516 downloads
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SUPREME DANCE MIX
By tonyfox
but a wonderful table from bigus1 I made a reskin I changed something very simple to supreme dance mix for the enjoyment of those who like music
Gravar_2025_08_25_03_31_02_811.mp4
638 downloads
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SANTANA reskin
By tonyfox
but a beautiful taito table made by jpsa
Gravar_2025_08_23_19_40_46_997.mp4
les I made some modifications to the art and image of a fantastic guy santana magna save change the videos ok 😎👍
516 downloads
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Silver Bullet
By bombaj344
This table is a mod of the Mata Hari (Bally 1977)_Bigus table. From what I've read the original author was Allknowing2012.
I once saw a Silver Bullet table on the internet. I liked it so much that I managed to make a virtual version based on one photo
https://www.bholderman.com/silver-bullet
Remember to add VPMAlias - matahari1,matahari
If you want music, add the MyMusic folder to PUPVideos
There are two versions of the table, one has side walls
1305 downloads
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Spanish Eyes (1972) VLM
By bord
New VLM update using all new assets. Playfield and plastics were scanned from my IRL SE. Sounds were recorded from it as well.
Originally from 2018, updated in 2025. Thanks to jbg4208 for permission to mod. Thanks m.carter78 for help bringing this VLM version to life. Thanks borgdog and scottacus for scripting help over the many updates.
1144 downloads
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Space Time (Bally 1972) [archival dump]
By bord
Probably the best one from the group that never made it over from vpinball.com. No updates. I made this in 2018 with rothbauerw. Still looks good, I think.
No support implied.
838 downloads
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Skyscraper (Bally 1934)
By bthlonewolf
Skyscraper is a beautiful art deco style machine from Bally (1934). One of the first to use insert lighting incorporated into the skyscraper model that acts as a totalizer. Consider this an LED superbright mod -- the original ran off batteries and was very dim. Whether by design or by accident, the lights on the original would bleed out through the building model and I thought it looked great, so incorporated that into this version.
The goal is simple: light up as many floors as you can. The top beacon is worth 1500 but also a 2x score modifier. The wheel spinner seeds your initial score; the green/red bonus spaces on the wheel were for local establishments and their use was a bit vague -- likely used in wagering/bonuses used in the venue. There are a few tweak menu options to change that -- by default, the red/green bonus do nothing aside from their stated points, but can be changed to either extra balls (1 or 2 extra balls), or points modifier (2x/3x). Tweak option also allows you to stop the wheel with the left flipper button.
Thank you to the VPW and Super Titled communities -- amazing and selfless talent all around sharing their expertise. Every time I had to rebake due to some error or tweak that was needed, I added an animation to the backglass as a sort of penance. 😐 With some luck, @hauntfreaks might create a more authentic backglass.
1341 downloads
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Spirit of 76 (Gottlieb 1975) 1.1 FS-DT-VR
By EMUnderdogs
Just in time for America's Independence Day celebrations, EM Underdogs present Gottlieb's 1975 Spirit of 76!
Gottlieb made more than 10,000 games in 1975 to commemorate America's bicentennial in 1976.
The backglass features historic periods of American progress and of course stars 'n stripes are everywhere. Can you spot the Liberty Bells?
EM Underdogs hopes you enjoy this fine release in desktop, full screen and in VR! Thanks to @DGrimmReaper for the great VR room and cabinet. Thanks to @scampa123 and @RajoJoey for allowing use of their VR assets. Fleep sounds, nFozzy EM physics round this beauty out so it plays as good as it looks
All build credits are in the F12 menu so please have a look!
@teisen, @Silversurfer, @hauntfreaks, @Cliffy, @DGrimmReaper and @outhere all contributed to this classic 4 player table
Happy Independence Day to all of our American friends!
1568 downloads
- so76
- spirit of 76
- (and 3 more)
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Scared Stiff (Bally 1996)
By VPinWorkshop
"Ride The Boney Beast!"
VPW proudly present a table that'll keep you up!
This started about a year ago when Sixtoe got hold of a playfield scan of Scared Stiff and decided to follow through on a long time promise he'd made to make a series of "how to vpx" videos showing how to build a table totally from scratch.
VPW How To VPX on Youtube
It's one mcarter78's favorite tables, so he started to build it in the toolkit and got hold of some of the toys to scan them, Tomate came in to finish the blender side of things, and Apophis came on board to sort out some script things and add the VR bells and whistles.
Cyberpez built a new 3D backglass and Tomate made a new 3D spider for it.
During building it Sixtoe found a bug in VPX and Niwak fixed it, so now all of the flashers work properly and fade nicely now PWM is implemented properly (you'll need a recent-ish vpinmame for this!), and we think you'll enjoy the lightshow
Check out all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy!
VPW STIFFS
Sixtoe - Project Lead, scratch table build and scripting.
Tomate - 3D modeling and rendering.
MCarter78 - 3D scanning, modeling and scripting.
Apophis - Scripting and VR support.
Cyberpez - Playfield Cutting, VR backglass.
DGrimmReaper - Custom VR ball shooter.
FrankEnstein - Custom instruction card.
Testers - Pinstratsdan, Rik, Studleygoorite, mecha_enron, dad-e-drums, bthlonewolf, bountybob, robbykingpin, nestorgian, guus_8005, wrd1972
Required Software (64-bit versions):
VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
Version Log
001 - Sixtoe - "Just in case" Upload - Unplayable
002 - Sixtoe - Hit a script wall, please send help
003 - Sixtoe - IT'S ALIVE
004 - Sixtoe - Fully Playable
005 - tomate - First 2k batch added, most of the VPX objects set as not visible,VLM materials applied
006 - mcarter78 - Add room brightness, ball & plunger textures, make lights hidden, hide a few other trigger objects
007 - mcarter78 - Movables animation WIP (flippers, gates, crate, targets, bumpers, slings)
008 - tomate - dozens of fixes in Blender, not so many in VPX
009 - mcarter78 - Animate Leapers & diverter, fix GI string #s in update callback, Add rules card, cabinet mode & art blades to option menu
010 - mcarter78 - Reduce height of collidable targets under ramps causing stuck balls
011 - mcarter78 - Increase bumper ring speed
012 - mcarter78 - add collections/sfx for walls, metals & apron, add ramp rolling, crate hit, and autoplunger sounds
013 - mcarter78 - animate closed crate hit & ramp flap from spider VUK, hide ramp triggers
014 - tomate - some axis fixed in blender, open/close coffin prims added, fixed coffin position in VPX (thanks Apophis!), bumpers and gates elements re-named in blender and changed in the script, backgorund set to black for desktop mode
015 - apophis - Animated boogie arms. Updated desktop POV. Fixed GI rtx shadows. New ball image.
016 - tomate - crate and boogies textures fixed, set "hide parts behind" for PF object
017 - apophis - Adjusted slingshot strength and threshold. Fixed flipper shadows. Added ball shadows. Animated coffin door and cadaver. Added options: desktop DMD visibility, outlane difficulty, ramp refractions
018 - apophis - Fixed coffin diverter logic.
019 - tomate - 4k batch added
020 - tomate - some fixes on blender side, new 4k batch added, VPX unused textures deleted
021 - apophis - Increased flipper strength to 2500. Increased upper gates elasticity to 0.85
022 - mcarter78 - Animate autoplunger & leaper rods, less bouncy gates
023 - cyberpez - backglass first draft
024 - tomate - new 4k batch added, previous issues fixed (cadaver, top lanes and insert), collidalbe low poly right ramp updated to match visual ramp
025 - mcarter78 - Fix autoplunger gate, open up the crate more when entering
026 - tomate - new 4k batch added, targets textures fixed, GIL on group0 issue fixed
027 - apophis - Backglass second draft. Made BG visible in desktop mode.
028 - apophis - Added VR Cab. Made desktop backglass optional. Light blocker below playfield. Adjusted visible crate opening angle.
029 - Sixtoe - Crate VUK rejigged and randomised, various rubber tweaks, redid wall and rubber layout in blocker format, made l53 visible temporarily.
030 - tomate - new 4k batch added, flippers and l53 fixed, vpx l53 back to hide, changed PF render probe to dynamic, add a hole on PF blocker to see the visual VUK
031 - tomate - added default LUT and saturation option menu
032 - apophis - Fixed tilt switch assignment. Changed default LUT is 1to1. Made insert lights reflect on ball. Changed default cab POV. Added info card to tweak menu (thanks FrankEnstein).
033 - apophis - Improved post passes. Added inlane slowdown code. Added custom shooter knob option (thanks DGrimmReaper). Added minimal VR room with movie poster options.
034 - apophis - Fixed spider b2s issues. Disabled reflections of some items.
RC1 - apophis - Fixed boogie man analog nudging. Updated some backglass flashers (thanks cyberpez). Updated custom rules card in tweak menu (thanks FrankEnstein). Fixed knocker sfx. Updated frog target hit sfx and scoop entrance sfx. Fixed VR poster visible bug.
RC2 - mcarter78 - Only animate crate door on hit if not already currently animating
RC3 - apophis - Solved crate door issue? Added playfield reflection options. Lowered plunger speed.
RC4 - apophis - Accounted for frame rate in frog speed calcs. Adjusted down frog leap speed. Slowed down right vuk eject and ramps (slightly). Slingshots strength set to 4.2 from 4.5
RC5 - mcater78 - lowered ball height threshold for vuk trapdoor to >= 109 from > 110 and added a Y value failsafe
RC6 - apophis - Updated (optimized) the reflection scope option. Improved spider wheel icon images (thanks HauntFreaks). Chnaged z lift on sw36 kicker from 100 to 105.
RC7 - Sixtoe - Added metal hit to leaper targets, refactored entire cadaver coffin exit area,
12159 downloads