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Pincab Cabinet Tables (FS)

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Tables in this category are for use in Pincab environment with the playfield screen rotated to a vertical position.

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Files From Subcategories

  1. Star Trek Pro Mod PM5 (Stern 2013)

    Damnit Jim! I’m a Doctor, not a Pinball Wizard!
     
    Here is mod of 85vett's Star Trek PRO release that I was play before the vp10 release. This is a physmod 5 version
     
    Modified playfield, plastics, amped up GI lighting and Flasher effects, and extra animations
     
    Thanks to 85vett for orig table release
    Thanks to freneticamnesic for some of the modified images
    Thanks to arngrim for the DOF support

    2088 downloads

       (11 reviews)

    0 comments

    Updated

  2. Star Trek (Stern 2014)(85vett)(WIP)(FS)(VP9.9.x PM5)

    Uploading this table as a WIP the same as Mustang. This table will never play as it is supposed to until the aux boards are figured out. The upper control gates for the top lanes as well as the coil that shakes the ship are on those boards. As it stands now a shot to the left loop will go all the way around the loop while a shot to the right lane will stop in the pops. Other than this it plays just fine. For the most part there aren't to many times a shot to the right lane would go all the way around in the real table so it's not a show stopper. Just wanted to call that out in case you thought it was a bug in the table.
     
    I also know there is a VPX version out there of ST. This table is just for those that don't have/want VPX. This is a PM5 version. It's not as graphically polished as most tables I've released but it is fully playable.
     
    This is a true WIP so all rights to mod and release are given at this time.
     
    I had help with the color changing code but my helper on that wished to be nameless. You know who you are, and thanks again for the help with it.

    1134 downloads

       (7 reviews)

    0 comments

    Updated

  3. Showtime Chicago Coin 1974

    This is a mod of Compufox's vp8 Dolphin from Pinball Nirvana. I tried to get permission from him, but he's mia. I really have not modified the table anyway, other than rotating it and adding the backglass code. This uses Wildman's backglass from VPU (thanks). Because of the way the table is coded I cannot make it work for more than 2 players. Compufox used the schematic when writing the code, so he's the only one who understands what's going on here. It was a hell of a time, just getting the backglass functions to work. :Whiteflag: Also, I can't seem to disable the popup at the start of the game asking how many balls per game. Enjoy!!

    183 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Space Jam(Sega 1996)(Edizzle)(FS)(PM5)

    ***** Table must be Played in PM5!!! *****
    Space Jam from Sega!
    Thank you list:
    Calvin12 (from Pinside) - provide nice bare playfield pics. If I didn't get these, I probably would not have started the table!
    Freneticamnesic - primitive ramps, hoops, nets, and backboards
    Akiles50000 - Nice HD pics of the table and table elements
    Also wanted to say Thank you to Wildman for the great B2S backglass and Arngrim for the DOF
    Well, here is the table! Hope you enjoy it. I like how the diverter on the left ramp places the ball on the left or right flipper based on what shots you are trying to hit in that mode. There is an opening on the ramp to drop weak shots down near the pop bumpers. It rarely happens, but if you see the ball fall down off the ramp there, it's supposed to be like that! Multiball is fun. I've never been able to hit the super duper jackpot! Please report any problems. I do know once in a while, the wabbit hole will eject the ball and the ball will go right back in. I guess it's like a real table with a weak kicker! I tried adjusting it and that was the best compromise I could find. I was trying to simulate the ball rolling around into the hole, but it doesn't seem to work well in PM5. Oh, it should also be noted that I am aware that the shot clock is supposed to be on top of the backboard. I stuck it to the left to allow it to be slightly larger and easier to read, and to not require so much head space.
    ****Really not sure why but some people seemed to experience a weaker plunger that wasn't strong enough to send the ball into play and had to increase the mechanical strength of the plunger from 40 to 60. Honestly, I'm not sure why.

    1034 downloads

       (2 reviews)

    0 comments

    Submitted

  5. Sharkey's Shootout (Stern 2000) physmod.zip

    This table works on physmod2 through 5.
    Physmod5 is available here: http://www.vpforums.org/index.php?showtopic=27416. If you have VP9.90 installed, this should be a drop into your vp folder and run type executable. If you don't, you will have to configure the keys and video options. As with any of the DX9 versions, you should use windowed full screen mode. More information here: http://www.vpforums.org/index.php?showtopic=27416
    Required table: Sharkey's Shootout (Stern 2000).vpt from Freneticamnesic
    -Fixed for physmod
    -Updated some sounds
    -Updated ball. Sorry, I cant track that darker ball well with my bad eyes.
    Special Thanks:
    Freneticamnesic for making a really awesome version of Sharkye's Shootout.
    mukuste for making an awesome physics enhancement to visual pinball. This makes the game actually playable.
    Physmod is the in-test update for visual pinball physics. It implements a rolling ball with ball spin and proper flippers. Shots can actually be aimed now. The flippers finally play like real pinball flippers.

    1186 downloads

       (0 reviews)

    0 comments

    Updated

  6. Spiderman FS (Stern) (2007) (85vett)

    While cleaning up some files I came across this table that I had started and figured it would be a good idea to go ahead and finish it up. This started off as JP's version of which I went through and redid most of the images to match the Stern table, ROM control was added, the FP models were added, redid the overall look of the table to resemble the Stern version and adjusted the physics settings.
    I'd like to thank JP for allowing me to mod his table and Randr for helping me get the models right.
    I've done this in two version. One is higher res for larger cabs and a lower res version for smaller cabs or weaker PC's.
    The rom should be named sman_260. ***remember that the ROMS are not housed here. They must be obtained via the Stern website***
    *** This table was built on the Direct X9 VP version. If you haven't tried this version you should as I think it plays better due to some flipper adjustments that were made. It should play fine on the new VP 9.2.1 build but I have not tested it on this version.***
    Hope you enjoy
    ***physmod5 version added

    5096 downloads

       (6 reviews)

    0 comments

    Updated

  7. Spirit (Gottlieb 1982)_FOM.zip

    Here is a FOM (Night Mod) for the Gottlieb Spirit (1982)
    Many thanks to luvthatapex for the permission to mod and to destruk for the original release I believe the mod is based off.
    This table must be played with VP990
    I've had this version half done on my dev machine for quite a while now and decided to finish it up this week.
    Release info.
    Assigned bottom left and right lane save flippers to left and right magnasave.
    Fixed saucer solenoid / driver lamp assignments.
    Added moving Star Gate ramp - Thank you to the authors of the most recent WhirlWind table for this routine.
    Implemented updated insert lighting routine and flasher routine - Thanks to JP Salas.
    Added a bunch of sounds.
    Added DOF sub routine for non rom controlled table elements - Thanks Arngrim
    Added ball rolling sound routine - Thanks to JimmyFingers.
    Added flasher based GI and Ambient Lighting - Thanks fo JimmyFingers for halo GI textures and LoadedWeapon for some color alpha sprites.
    Added collision sound routines - Thanks to some code snippets from UW's Monster Bash.
    Added some primitive items for bonus targets and some gate brackets - Thanks to UW's Primitive Template Table.
    And thanks to everyone else who contributed code / assets to this and all tables released here who I cannot identify the origin of.
    Table options available at the top of the script. (All are on by default).
    UseB2S = 1 ' Use DirectB2S BackGlass Controller.
    Color_Ambient = 1 ' Turn on/off Color Ambient PF lighting.
    Ledpanel_Glow = 1 ' Turn on/off Glow above LED Segment PF panel
    Glass = 1 ' Render Top Glass effect.
    Gottlieb System 80 tables use black magic and witchcraft for their solenoid assignments.
    Many solenoids are fired by the lamp matrix via an aux driver board with power transistors on it.
    The following table is a list of DOF assignments I have included in the script for devices that are not
    fired by the rom.
    DOF assignments currently in the script.
    DOF 140 - Left Magna
    DOF 141 - Right Magna
    DOF 100 - Bumper
    DOF 101 - Left Sling
    DOF 102 - Right Sling
    DOF 170 - Top Right Sling
    DOF 171 - Centre Sling
    Additional lamp assignments which can be mapped using DOF.
    L15 - Bottom Right Saucer
    L14 - Top Left Saucer
    L12 - Ball Eject to Trough
    L13 - Star Gate
    There you have it, I hope you enjoy this old beauty. I skipped school many times when I was younger to travel into the city
    to play this so it was a blast to be able to work on it.
    Please also watch for an updated directb2s I'll be uploading shortly to go with this table.
    Dozer.

    351 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Skateball (Bally) (1980) (gtxjoe) (1.0) (FS) (9.2.1-9.9.0)

    Bally Skateball (1980)
    Press F6 to setup game options for best play. Skateball rules:

    Thanks to everyone who contributes to virtual pinball and keeps it interesting!
    Special Thanks to:
    arngrim - Skateball DOF config
    Wildman - Skateball directB2S
    akiles50000 - For the Big Brave Supertutorial
    PeBo - Inspiration taken from his Skateball table
    many many others for VP help and tips along the way

    536 downloads

       (1 review)

    0 comments

    Updated

  9. Sharkey's Shootout (Stern 2000) (freneticamnesic) (FS)

    My first release, go easy on me
    Thanks to:
    gtxjoe and oooPLAYER1ooo for a lot of scripting help and overall tips for maintaining sanity
    destruks old table for base script
    Dazz and arngrim for testing
    Wildman for the great playfield image
    randr for the manual scan
    everyone in chat for tolerating me
    I think a lot of people ended up helping out (if I missed you let me know), it was tedious, there were bugs... I have played this a lot now and I feel like it's mostly bug free.
    I give blanket permission to mod. However, if it's something that you feel really would make the original table better let me know, I'd like to add it and keep it uniform. There are things I hope to return to and update later, ie. primitive drop targets and rom controlled GI
    Wildman updated his b2s with an image I uncovered in my research http://vpuniverse.com/forums/topic/591-sharkeys-shootoutstern-2000/
    I added the DMD colors I've been using to the Tools db http://vpuniverse.com/index.php/dmd_color_codes.html/_/sharkeys-shootout-r16
    One warning before anyone plays this table: you will hate Jeanette Lee very soon.
    Table was mostly built in 9.2.1 but switched to 9.9.0 in the last few weeks. Probably need to play it in the newest VP.

    1782 downloads

       (4 reviews)

    0 comments

    Submitted

  10. Shangri-La (Williams)(1967)(Bodydump)(1.2)(FS) DOF

    Williams Shangri-La EM from 1967
    Special Thanks to:
    Leon Spalding for his VP8 version from which I borrowed some scoring/gameplay code
    Itchigo for his 4 player EM template which I used extensively
    UncleWilly for his starter table and all his other tables which I have pulled apart and learned/borrowed from
    JP Salas and Pinuck whose tables I studied extensively to learn how to build and borrowed from
    Eala for his parts table which was very useful
    JimmyFingers for the sounds/sound routines and for his constant support
    TheWool for his awesome physics tweaks that make the game play like it should
    Bent98 for the LEDWiz code and for moral support
    Pinuck for high score postit code
    Dick Kanold for providing me with the real Shangri-La that's in a million pieces in my garage waiting to be rebuilt
    Best used with VP 9.16
    Will work in version 9.15 but primitive flippers may cause graphics corruptions
    This table requires the Shangri-La FS directB2s and will not work without it.

    410 downloads

       (1 review)

    0 comments

    Updated

  11. Stratoflite Williams 1974

    Stratoflite Williams 1974
    Light all 3 A's, B's, C's, and D's to light the center A,B,C,D.
    Lighting one letter: Double Bonus
    2 Letters: Triple Bonus
    3 Letters: Extra Ball lights.
    All 4 letters: Special Lights.
    Direct B2s, and mod to Full Screen, and some lighting help/testing: Itchigo
    Photos of the real game: JAChappy
    Author: Pbecker1946
    Permission to mod: Yes
    Table, Direct B2s, and a wheel are included. (I don't know where the wheel is from).

    428 downloads

       (1 review)

    0 comments

    Submitted

  12. Space Shuttle (Williams) (1984) (Rosve) (1.2)

    A completly new build from scratch of one of my favourite pinball machines, Williams Space Shuttle.

    1332 downloads

       (4 reviews)

    0 comments

    Updated

  13. Scarface DOF (JPSalas)(2013)(Arngrim mod)(1.0)(FS)(vp9.15)

    Here is the DOF version of Scarface!
    The requirements to run it:
    A cabinet, a ledwiz
    DOF software installed
    http://vpuniverse.com/index.php/index.html/_/articles/vparticles/direct-output-articles/directoutput-framework-announcement-r32
    The ledwiz configuration is available here
    http://vpuniverse.com/ledwiz/login.php
    once you configured your account to use DOF instead of Legacy ledcontrol, on your account tab of configtool, retrieve the ini files and enjoy it

    543 downloads

       (0 reviews)

    0 comments

    Updated

  14. South Park (Sega)(1999)(oooPLAYER1ooo)(1.3)(FS)(9.16)

    Recreation of South Park by Sega
    TABLE MUST USE NEW VP BETA BUILDS FOR ALL FEATURES TO WORK
    Features:
    Full redrawn HD Textures
    ball collision
    Alpha Flashers
    Full GI effects, i.e gi effects virtually every object on Table
    Ambient light Selection
    ****************************************************************************************************************************************
    Table Size is so large because i have loaded this baby to the max with hd textures, Enjoy and for those with older systems this is the best i can optimize without the sacrifice of quality. This Table Has been fully designed and made to run at the settings i have released it , chaging the layback, fov, inc or order of any object on pf will break table so you are warned
    Thanks to wowter for the video

    2733 downloads

       (8 reviews)

    0 comments

    Updated

  15. Safe Cracker - VP915+ - FS

    Safe Cracker for VP9.15+
    by ICPjuggla, OldSkoolGamer and Herweh
    All Artwork/Lighting/GI by OldSkoolGamer
    Please check out the 'Pretty important' part at the end of this release notes.
    This was a 'from scratch' rebuild.
    Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher.
    Special thanks to Unclewilly, Destruk and JPSalas for help with the spinning wheel coding.
    More thanks to Unclewilly for hints and great "Safe Cracker token" scans.
    Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings
    Thanks for and to:
    - Alpha Ramp Plunger code by Koadic
    - Fading Lamps code, flasher images and much more from JPSalas
    - Some sound files and ideas from JimmyFingers
    - Ball rolling code by JimmyFingers and/or Rascal
    - B2B Collision code by Steely & Pinball Ken and Koadic
    and to all I've forgotten here maybe.
    The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
    Check out the awesome dB2S backglass from Dozer316. You can download it here.
    Pretty important:
    First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it.
    Have a lot fun.

    916 downloads

       (5 reviews)

    0 comments

    Updated

  16. Satin_Doll

    Started from Ash's vp8 version, but completely redone.
    A wonderfully simple EM.
    Hitting all 5 center rollovers:
    1st time: Lights all rollovers, and bumpers.
    2nd time: Double bonus.
    3rd time: Lights Special.
    Replays at 85,000, and 95,000.
    Credits:
    Redraw: Chinzman93.
    Plunger from JP Salas.
    Bumpers from Bob 5453.
    Thanks to Koadic for putting his plunger in.
    Author: Itchigo.
    No rom needed!
    This should play all the way down to 9.1.2, and still work with the current version. No primatives in it.
    Direct B2s is included in the zip file.
    Ask before modding please, but borrow whatever you like.

    289 downloads

       (0 reviews)

    0 comments

    Updated

  17. Shuffle Inn Shuffle Alley (Williams) (1989) (Rascal and Wildman) (FS) (DB2S) (2 and 3 screen)

    This is a recreation of a 1989 Williams Shuffle Inn Shuffle Alley Bowler for a 2 or 3 screen cab.
    Controls:
    Coin for credit ("5" on a keyboard).
    Start button to start and enter players up to six ("1" on a keyboard).
    Select button to select the game ("A" on a keyboard).
    Flippers to move the puck right and left (Left and Right Shift on a keyboard).
    Hold launch button until desired power and angle, then release to throw (Enter on a keyboard).
    Use the latest B2S server

    425 downloads

       (1 review)

    0 comments

    Updated

  18. Strike Master Shuffle Alley (Williams) (1991) (Rascal and Wildman) (1.1) (FS) (DB2S) (2 and 3 screen)

    This is a recreation of a 1991 Williams Strike Master Shuffle Alley Bowler for a 2 or 3 screen cab.
    Controls:
    Coin for credit ("5" on a keyboard).
    Start button to start and enter players up to six ("1" on a keyboard).
    Select button to select the game ("A" on a keyboard).
    Flippers to move the puck right and left (Left and Right Shift on a keyboard).
    Hold launch button until desired power and angle, then release to throw (Enter on a keyboard).

    511 downloads

       (1 review)

    0 comments

    Updated

  19. Strike Zone Shuffle Alley (Williams) (1984) (Rascal and Wildman) (FS) (DB2S) (2 and 3 screen)

    This is a recreation of a 1984 Williams Stike Zone Shuffle Alley Bowler for a 2 or 3 screen cab.
    Controls:
    Coin for credit ("5" on a keyboard).
    Start button to start and enter players up to six ("1" on a keyboard).
    Select button to select the game ("A" on a keyboard).
    Flippers to move the puck right and left (Left and Right Shift on a keyboard).
    Hold launch button until desired power and angle, then release to throw (Enter on a keyboard).
    Use the latest B2S server

    426 downloads

       (1 review)

    0 comments

    Updated

  20. Strike Master Shuffle Alley (Williams) (1991) (Rascal and Wildman) (1.1) (FS) (DB2S) (pin2k)

    This is a recreation of a 1991 Williams Strike Master Shuffle Alley Bowler for a pin2k style cab.
    Controls:
    Coin for credit ("5" on a keyboard).
    Start button to start and enter players up to six ("1" on a keyboard).
    Select button to select the game ("A" on a keyboard).
    Flippers to move the puck right and left (Left and Right Shift on a keyboard).
    Hold launch button until desired power and angle, then release to throw (Enter on a keyboard).

    296 downloads

       (1 review)

    0 comments

    Updated

  21. Solar Ride (Gottlieb) (1979) (Westworld) (dB2S) (FS)

    This is a mod of Lord Hiryu original table, now using B2SServer to display a backglass using Reels, looking like an EM table.
    A big thanks to Lord Hiryu for the table and his approval to publish the mod. A big thanks to Grizz for the backglass image
    Table informations:
    The original table was enhanced to support the Nanotech Plunger, using Layback for enhanced 3D impression.
    Background informations about table/backglass design:
    The Backglass is following the design of the original SS backglass, using 6 digit LEDs.
    The pinball machine was available as EM and SS version, the virtual table emulates the SS version, but is not using a ROM.

    512 downloads

       (0 reviews)

    0 comments

    Updated

  22. Starship Troopers (SEGA) (1997) (Rosve) (3.0) (FS)

    Updated version for VP 9.1.4
    improved GI and flashers.

    1909 downloads

       (4 reviews)

    0 comments

    Updated

  23. Sharpshooter (Game Plan) (1979) (Bodydump) (1.0) (FS)

    New version of the 1979 Roger Sharpe table, Sharpshooter by Game Plan.
    Thanks to Eala for his original vp8 table and his object table which I borrowed from
    Thanks to JimmyFingers for physics tweaks and BMPR modding and improved sound/sound routines.
    Thanks to Rob046, Uncle Willy and Destruk for help, question answering and opinions.
    HyperPin XML
    <game name="Sharpshooter (Game Plan) (1979) (Bodydump) (1.0) (FS)">
    <description>Sharpshooter (Game Plan 1979)</description>
    <manufacturer>Game Plan</manufacturer>
    <year>1979</year>
    <type>SS</type>

    931 downloads

       (4 reviews)

    0 comments

    Updated

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