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  1. Space Platform - Murray Leinster EM Tribute Series #1

    This is the first in a series of EM style original tables dedicated to the science fiction novels of Murray Leinster.
     

    light SPACE kickers to light left kicker. Hit that for multiball.
    Light PLAT targets to light spinners x 3.
    Light FORM targets to light bumpers x 3
    top lanes for bonus multplier
    in/out lanes for ball saver.
    Ball saver is lit briefly at start of ball.

    331 downloads

       (0 reviews)

    1 comment

    Updated

  2. Striker Xtreme (Stern 2000) Ejse83 LED Mod

    This is a LED Mod of Kalaveras Striker Extreme table.
     
    His table is based on a table from Sliderpoint and Xenonph.
     
    This was my first pinball game from Stern. Love-hate the game but stuck in my memory
    Wanted to give the game some love here with lighting and some new details.
     
    Optimized for FS.
     
    What's new:
     
    All new lamps for LED-look
    Some new details
    Sideblades
     
    I hope you like it.
     
    Ejse83

    803 downloads

       (0 reviews)

    3 comments

    Submitted

  3. Swamp Thing 2.1 Bayou Edition (LTek 2024)

    Swamp Thing 2.1.1 Bayou Edition (LTek 2024)
     
     ... Much Beauty in the swamp, if you only look
     
    *** Table Goals ***
    1. could be real and do everything this virtual version does in the real world (smoke is possible!)
    2. battles challenging for pinball vets with play easy enough for even beginners (not always draining balls)
    3. visual depth and several little things that players will notice more as time goes on - and when they are observers not players. All without distracting from game play (the heart beat, glowing red eye, blood in the water after battles, glowing swamp changes on different actions, and more)
    4. audio that will keep you immersed. Not just the music/callouts (mostly the doing of Clairvius) but others like wood hit sound for targets, wood rolling sounds on ramps, etc)
     
      *** CREDITS ***

    - LTek v2.x Bayou Edition ... full visual remodel, changes to battles, skillshot, and much more
    - Clairvius v1.0 ... reskin and audio update of from Serious Sam II table by JPSalas  (amazing audio selections and overall concept!)
    - Studlygoorite ... THANK YOU for extensive testing; without him some battles would not work right!
    - Robby King Pin ... added nFozzy physics and Fleep sounds - THANK YOU, this took it to a new level of realism!
    - EXT2k for adding VR in 2.1
    - VPW Team for testing

      *** RULES ***
     
     These ARE different than Serious Sam or Swamp Thing v1
    - 3 Balls Per Player
    - Multiball on every 3rd battle win
    - Enter glowing swamp to start a Battle
    - Monsters blood in the water when you win the first battle for each (1,3,5) and disappear after you beat them each a 2nd time (battles 2,4,6)

    BASIC SCORING
    .    - Bonus Multiplier... Hit top -or- flipper inlane sets to increase up to 5x
    .    - Targets and Lanes... 5,000 points
    .    - Slingshots... 210 points, and alternate the outlane special if lit
    .    - Outlanes... 50,000 points
    .    - Spinners... 1,000 points/spin +500 points for every 3 Small Target hits. No max value limit
    .    - Ramp Combos... Jackpot value awarded after ramp combo (2 hits in immediate succession)
    .    - Jackpots... start at 100,000 and can increase with other scoring hits
    .    - Captive Ball... hits increase Jackpot value 50,000 when Increase Jackpot is lit
    BATTLES
    .    - Skull or Flower lights show areas to hit
    .    - DMD shows hits left to complete the battle
    .    - set Battle Difficulty in User Setting Menu to Hard Double battle length
    .    1. Floronic Man : 25 Spinner spins
    .    2. General Sunderland : 8 Pop Bumper hits
    .    3. Lady Weeds : 4 Ramp Loops
    .    4. Mantango : 2 full Outer Orbits
    .    5. Sethe : all 7 green Skulls
    .    6. Karen Clancy : Moving Light in sequence (not timed)
    .        - Larger Right Target
    .        - CrocMan Cave
    .        - Large Left Target
    .        - Outer Orbit right
    .        - Outer Orbit left
    .        - Right Ramp
    .        - Flying Gator Cave
    .        - Left Ramp
    .        - Glowing Swamp
    .    7. Black Lantern : 6 Small Targets
    .    8. Toxic Monster : 4 Large Targets 
    .    9. Anubis :    Light Chase, hit 3 (blinking light moves every 10 seconds)
    .    10. Seeder : 2 Outer Orbit Loops
    .    11. Avatar of Rot : Light Chase part due, hit 3 (blinking light moves every 10 seconds)
    .    12. Conclave : hit 4 Ramp Loops or Outer Orbits
    .    13. Anton Arcane : hit all 7 Jackpots
    .        - After winning 12 battles, the 13th battle automatically starts as multiball.
    .        - All shot values double and all Jackpots are enabled. 
    .        - Collect all Jackpots to get Super Jackpot to light
    .        - Captive ball hit collects the Super Jackpot and re-enables all Jackpots. 
    .        - Battle over when the last ball drains
    .        - After 13th battle all battles reset and scores increase for all hits
    MULTIBALL
    .    - One multiball active at a time.
    .    - Max of 5 balls at a time
    .    - Can score Jackpots and start/play Battles
    .    - Hit both ramps to collect the Jackpots
    .    - Hit captive ball to re-enable the Jackpots
    .    - Battle multiball starts automatically after every 3 won battles
    .    - Regular multiball starts after locking 3 balls
    BALL LOCK
    .    - Locking a ball requires both Large Wood Side Targets be lit
    .    - Shoot the glowing swap entrance to lock the ball
    .    - Jackpot value increases when Large Wood Side Targets are lit
    POWER UP
    .    - 10 Ramp hits lights Power Up for 30 seconds and Jackpot enabled on the right ramp
    SMALL TARGETS after all hit
    .    - Ball Save activates on one outlane at a time. Change outlane by hitting slingshots
    .    - Spinner value increases when the outlane is lit
    .    - Defeat one monster to get extra points
    MYSTERY AWARD
    .    Enter the Flying Gator cave to enable one of these...
    .    - Instant 2-Ball Multiball
    .    - Extra Points Awarded (10 - 100,000)
    .    - Instant win of incomplete battle
    .    - Increase Playfield Scoring to 5x for 30 seconds
    .    - Increase Bonus X
    .    - Light Extra Ball
    .    - Enable 20 second Ball Save
    SKILL SHOT
    .    - values starts at 500,000 points and increase 250,000 for each skill shot obtained.
    .    - Method 1: Hit the lit inlane light on above bumper area
    .    - Method 2: Within 6 seconds of launch, hit the captive ball at center of playfield
     
    ///////////////////////////////////////////////////////////////
     ***  Changelog ***
     2.1.0 // 2024-07-27
        - added VR   * thanks to EXT2K
        - improved ramp wood images to looks more realist
        - apron image : cleanup, visual improvements  * thanks to Cheese for showing me this needed to be better
        - added wood sound to ramps which were killed with Fleep sounds were added
        - added User Settings Menu (F12) volume controls for:  Overall Mechanical sounds and Ball Rolling options for PF, Ramps, Arches / Loops and Multipliers 
        - added User Settings Menu (F12) to change sound file used for ramps and loops ball FX: 2 different wood effect options
        - added apron wood sign to alert users of Rules page via Left Magna button
        - fixed DOF
    2.0.0 // 2024-07-21
        - changed most of the lighting
        - changes to monster 3D models: colors, placement, etc. 
        - changed nearly all visuals, colors, textures: targets, spinners, ramps, backdrop, walls, and much more.
        - added radioactive area around Swap Thing
        - added battle visuals;  monsters bleed when you win the first battle for each (1,3,5) and disappear after you beat them each a 2nd time (battles 2,4,6)
        - added swampthing to DOF as alias for serioussam (players an use swampthing as the ROM name)
        - tweaks to play ball less likely to drain constantly; increased flipper length and added rubber posts to narrow openings to outlanes
        - fixed playfield image to add in several missing inset lights
        - tweaks to playfield physics
        - fixed audio bugs; missing files, etc
        - fixed many battle bugs
        - changed several battles : align better with lighting and table layout; fewer hit needed so now achievable by mortals
        - added blinking starfield to backdrop / backwall sky
        - LUT changes vis magnabuttons on when ball is not in play
        - added playfield fog during battles
     2024-06-04 // 1.0
       - reskin of the Serious Sam 2 table by JPSalas
     

    3128 downloads

       (7 reviews)

    55 comments

    Updated

  4. Shrek (Stern 2008) LED Mod Ejse83 Bigus(Mod-Table)

    This is a LED Mod of Bigus1 Shrek Mod table.
    Thanks for his permission to mod.
    His Mod is based on a table from Ninuzzu.
     
    What's new:
     
    All new lamps for LED-look
     
    Sideblades
     
     
     
    I hope you like it.
     
    Ejse83

    705 downloads

       (1 review)

    6 comments

    Submitted

  5. Star Gazer v3.1 (Stern 1980) by Medusa2000

    Star Gazer Stern 1980 v3.0 / Medusa2000
     
    Dear pinball fans, i present you Stargazer Stern v3.0! 
     
    Before selling my orginal playfield, i made a lot of pictures and used these to update the art of previous version, plus a lot more:
     
    Full playfield art replacement Updated rubber and flipper physics All plastics art are updated Improved text and symbols Matched flipper color, angles and shape to my original version Changed ambient color  Total art update for the backglass  
    >> Special thanks for all the testers of the "World of Virtual Pinball" group on facebook
    >> Special thanks to Nicolai for fixing the Zodiac Target Value lights

    Feel free to upate this version if credited plus the previous creators

    This could not have been done by the previous creators: 
    2.0 Arborelia
    1.0 Felsir, VPuniverse.com
     
    >>> Please leave a REVIEW if you like the game <<<
     

    1742 downloads

       (7 reviews)

    39 comments

    Updated

  6. Super Mario Bros. Mushroom World (Premier 1992)

    Super Mario Bros. Mushroom World (Gottlieb 1992) v1.0.4h
     
    It’s me Mario... 
     
    How many tickets can you win..
     
    Table Notes: 
    NFossy Physics added to the table,
    VR Cabinet rebuild, with working ticket dispenser (VR Only) New options via the tweak menu (f12), Table height, New Side blades, Instruction cards. Mega VR Room, Mixed Reality Options, Scratched Glass etc.
     
    Any problems with credit issues. once the game is loaded and running, press 7 key to enter the Rom's settings. Press the left flipper button to enter settings. Press 1 key which loaded the factory Rom settings, then press again. Close and restart. 
     
    Special Thanks:
    Kiwi – Original Author
    Mike Da Spike – Coding
    Rawd – Ticket Dispenser Coding
    Apophis – NFossy Physics
    DaRdog – Mega VR Room
     
     
    Versions:  
     
    v1.0.4i - fix problem with insert coin button 5
     
    v1.0.4h – Set Mega VR Room as default.
     
    v1.0.4g – NFossy Physics added.
     
    v1.0.4f - Tweaks to VR coin and Plunger.
     
    v1.0.4e - Tweaks to VR Mega Room.
     
    v1.0.4d - Bug fix for tweak menu.
     
    v1.0.4c - Tweaks to the VR Rooms and Cabinet.
     
    v1.0.4b - new F12 tweak menu.
     
    v1.0.4a - working ticket dispenser added.
     
    v1.0.4 – VR Cabinet Added.
     
    v1.0.3 – Reduced Bloom effect, New Bummer Caps
     
    v1.0.2 – Add cover for backbox, New Princess Decal, New Beacon Bracket
     
    v1.0.1 – New speakers, new dome texture, More Cosmetics, Replaced some objects
                      Fixed wrong triangulation in the launch tube
     
    v1.0.0 – Initial release by Kiwi

    3221 downloads

       (4 reviews)

    24 comments

    Updated

  7. Sleic Pinball (Sleic 1994)

    Sleic Pin-BALL (Sleic 1994) was a 4 player pinball machine by Spanish company "Creaciones e Investigaciones Electrónicas, Sociedad Limitada", a.k.a Sleic. There already is a very basic version by javito that contains a sketched playfield in low-res quality. 
    The Sleic article on IPDB says that the playfield was identical to "Petaco (Juegos Populares 1984)", but rules, gameplay and display indicate otherwise. From my perspective, Sleic have used an old Petaco table as a donor and added some of their own stuff including a DMD with animations and different rules. They have moved posts and gadgets and plastics around and even covered some of the inserts. Gameplay looks considerably different in the rare videos in comparison to Petaco.
    There is a PinMame ROM set for the game "Sleic Pin-Ball" available for download, but I am not able to make it work. VpinMame doesn't take it into account, so it probably is broken or incomplete or omitted for some other reason from vpinmame. I have built my version on the Petaco ROM, but if anyone should get the dedicated Sleic Pin-BALL ROM to work I'm ready to re-build the table on that instead. Apparently, javito had the same issues, so his version is built on Petaco as well.
    Losely based on Javito's playfield and some of the rare resources for the game I stitched something together, applied some AI upscaling and then re-drew and cleaned in a time-consuming process most of the playfield, plastics and primitives. 
    I've then borrowed the "Petaco (Juegos Populares 1984)" code as a donor table and added the graphics I created and moved around things. Therefore, all credits for coding, physics, GI etc. goes to the authors of the Petaco table. I merely did the graphics job. A big "thank you" goes to the creators of the Petaco table JP Salas, MRCMRC, wiesshund and pedator for allowing me to use their code. They suggested that I should contact toxie as vpinmame maintainer regarding the ROM issue. I will do so later.
    For now, the table is playable, but the playfield lighting doesn't match the ball hitting switches. It works fine with
     
    Preview:
     

    692 downloads

       (3 reviews)

    3 comments

    Updated

  8. Shamrock (Inder 1977) 1p EM JPv4 Ext2k Hybrid

    This Table is based on original table from JPSalas,Akiles and Pedator  
    This table Works in DT/FS/VR and MR
    New Inder 1977 Backbox by Ext2k and Rascal
    New adapted Coindoor by Ext2k most similar at Inder Coindoor
    New Vector art by me.
    Original Backglass by Akiles and Pedator
     
    Change Line 102 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
     
    VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality 
     
    You can change VR Room to MR with right magnasave.
    Virtual Desktop Settings Chromakey:
    Color RGB = 255,255,255
    Similarity: 2
    Smoothness: 2
     
    You can enable ambience ROOM at the end of the scpit.

    365 downloads

       (0 reviews)

    1 comment

    Submitted

  9. Swamp Thing (Clairvius 2024)

    Journey deep into the Louisiana Swamps with this latest table reskin Swamp Thing (Clairvius 2024)
     
    Table is based off of JP's Serious Sam 2 table. Huge thanks to @jpsalas for allowing me to use his table. All credit should go to him for his amazing work. 
     
    Hope everyone enjoys the table, everything you will need is included in the download. No rom needed.  At this time the table runs with the B2S Backglass included in the download. It has both background Music and vocal callouts.  
    If people enjoy the table, I will look into making a pup pack and release it at a later date. 

    4709 downloads

       (11 reviews)

    24 comments

    Updated

  10. Super-Flite (Williams 1974) 1.1.1

    Super-Flite from 1974 imagines the romance of delta-wing passenger jets — no doubt shuttling passengers of the future between New York and London in under three hours. Super-sonic travel had captured the imagination of the public at the time (and in fact Concorde began service just two years later).
     
    Super-Flite’s game play is target rich — targets across the top of the playfield, targets flanking both the left and right sides as well. Trying to hit those targets with a direct flipper shot will prove a challenge with those pesky bumpers in the way. Instead try to catch them with ricochets off the bumpers (and a little nudging might help).
     
    A kick-out hole sits just as you leave the arch. Bumpers and other playfield triggers will cycle the kick-out hole bonus. 500 points? 5000 points? Two of the possible bonuses will open up gates that allow your ball back into the shooter lane for what amounts to an extra ball (and a 5000 point signing bonus when lit).
     
    Super-Flite is Williams' two-player version of the more widely known, Strato-Flite pinball table.
     
    Playfield, plastics, apron… this table has all new artwork (based on the original art of Christian Marche — a legend from the golden age of pinball). The upper playfield was completely redone to match the actual table layout. Additionally, a host of other fixes went in to make @loserman76's original VPX table closer to the real thing (examples: reflected playfield in the metals and correct red flippers with yellow rubber).
     
    Original table by @loserman76:
    https://vpuniverse.com/files/file/8204-super-flite-williams-1974/

    1105 downloads

       (8 reviews)

    16 comments

    Updated

  11. Star God (Zaccaria 1980)

    New for VPX 10.8
     
    Originally intended as an update to my previous Mod of Goldchicco and 32Assassin's table, this turned out to be a full rebuild using Niwak's amazing lightmapper.
    Credits:
     
    RetroRitchie: Full rebuild in Blender, play-field and plastics cleanup, recolor and redraw (removed baked-in shadows & reflections), asteroid VR room, VR cab stuff, options menu integration, Roth and VPW physics implementation, scripting
    Hauntfreaks - Updated backglass for VR
    Devious626 - Authentic cabinet art
    Rajo Joey - English apron instructions
    Tomate - Blender help and letting me use his Godzilla Blender file to learn from
    Apophis / VPW - video tutorials and continued help and support
    Niwak - VPX Blender Toolkit, VPX Part Library
    Wylte, Bord, TastyWasps, Sixtoe, Fluffhead35 for general advice and help
    Movieguru - original upscaled PF image
    Testers: PinstratsDan, DGrimmReaper, Cliffy, StudlyGoorite, Apophis, Bord, Rajo Joey, Darth Vito, somatik, Rothbauerw, BountyBob, Devious626, Thalamus, Geradg, Colvert
     
    If i missed anyone i apologise. It's been a while in the making - let me know and i'll get you added!
    ==============
    Gameplay fixes / updates from previous version:-    
    -correct top bank targets should now drop under the following conditions:
    1. LIT bottom left inlane rollover will drop top left target
    2. LIT bottom right inlane rollover will drop top right target 
    Multiplayer: Dropped targets in top bank should now work correctly, remembering each player's progress
    ==============
    Options available:
    - GI lights strength/color, overall saturation, room brightness
    - VR room choice, VR motion choices
    - Apron card options
    - Hide Rails & lockdown 
    ==============
    Alternative NVRam :
    https://drive.google.com/file/d/1aQtQpDeeLdIM1cNEGfvJwgRAlHOzJpZI/view
    This alt NVRam should adjust the gameplay such that:
    G-O-D advancement starts at G (instead of G-O)
    extra ball granted when lit top special is hit
    right-hand special grants 50k when lit
    ==============
    VPX 10.8.0 RC3 or later:
    https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
    ==============
    IMPORTANT! If you are using the latest action from PinMAME (928 or later) , the parent rom set has changed. Download the needed set at
    https://vpuniverse.com/files/file/1948-star-god/
    Thanks CarnyPriest

    2288 downloads

       (11 reviews)

    28 comments

    Updated

  12. Strikes N' Spares (Gottlieb 1995) Lebowski Mod

    This is a Lebowski themed mod of mfuegemann, zany, and Warbler33's Gottlieb Strikes N' Spares, a completely different game from the excellent Lebowski mod of Bally's Strikes AND Spares already on this site.
    Works best on vpx10.7 - I am getting strange artifacts in 10.8
     
    Most of the modification is audio with close to 100 sound bites cheering and jeering your rolls in this bowling simulator. I didn't have much visual stuff to play with so I added a third DMD (it already has two) for fun, and turned the steel balls into swirly bowling balls. The music folder is named the same as the original idigstuff SandS lebowski mod, I only changed a couple tracks. You will need to drop the nvram and cfg files into the correct pinmame folders. The cfg file lowers the volume of the background and cheering tracks from the rom, as I supplied alternates. Big thanks to the original authors mfuegemann and
    zany, and Warbler33 for the vpx conversion.
     
    If any advanced builders see this, I am desperate for advice on how to handle a memory leak. I am sure it is because there are constantly multiple balls on the table, so this is technically an extended multiball game, even though most of the balls are at rest and essentially captive balls.  It cripples the game on my underpowered system after about 3 single player games, and I have to restart.  This was always an issue with the original vpx conversion, the vp9 one plays just fine.

    657 downloads

       (4 reviews)

    3 comments

    Updated

  13. Safeaus 2.0

    THIS is version 2 .0
    jumping spiders sharks and octopus 3 sec instead of 1 sec
    mangaed to get sollinoids working fine in my version 
    PLEASE REPORT HERE IF YES OR NO SOLINOIDS
    dont forget to add your vpmalias line 
    dont forget spiders and waterfall should show fullscreen on dmd lcd 
    on my test bench its set to other2 screen in pinuplayer screen config
     
     
     
    safe australia .zip

    256 downloads

       (1 review)

    3 comments

    Updated

  14. Spectrum (Bally 1981) VPW

    "Get A Clue!"
    VPW are proud to present Spectrum by Bally.
    Sixtoe was looking for a relatively simple but good looking table to scratch build start to finish himself, mainly to teach himself Blender and the VPX toolkit and this seemed to tick all the boxes. But before that the playfield and plastics needed to be redrawn, with Sixtoe doing the playfield and cyberpez doing an amazing job of the plastics.
    Spectrum is a very rare game in the wild (500 made with over half unsold / scrapped), it was unsuccessful mainly because when it was released no-one understood the rules as they're very different from normal, so I very much suggest reading the rules or watching the rules video linked at the bottom, but quick overview;
    It's literally a pinball version of the Mastermind board game.
    You have to guess 4 colours in a row, hit all 3 drop targets to guess that colour.
    If you guessed right the colour will flash, if you guess it wrong it will be solid.
    If you hit a lit saucer or the center top saucer they will give you a clue.
    If you guess all 4 in the correctly it will increase your superstar status.
     
    VPW Masterminds
    ===============
    Full Table Build & Playfield Redraw by Sixtoe
    Plastics Redraw by CyberPez
    VPX Toolkit and Part Library by Niwak
    New Star Rollover by Flux and Bord
    Bell Standoff and Kicker Arm Primitives by Bord
    New Arrow Primitive by Flux
    Script Help by Apophis & Iaakki
    Blender help by Tomate
    Lamp and Solonoid Assignments by 32Assassin (The Manual was useless!)
    VR Backglass by leojreimroc (including finding backglass lamp assignments with Hauntfreaks).
     
    Full Rules: https://www.ipdb.org/rulesheets/2274/SPECTRUM.HTM
    Youtube Rules Explaination:
     
     

    4279 downloads

       (34 reviews)

    47 comments

    Updated

  15. Spider-Man Vault Edition : Siggi's Mod (Stern 2016) VPW Mod

    This is a mod of a mod based on Siggis’ excellent Spider-Man Classic graphics mod of the Spider-Man Vault Edition table (Stern 2016) made for Vpx originally by Alessio. Includes nFozzy physics, Fleep sounds, new metal textures, 3D inserts, new RGB GI lighting, minimal VR room by Sixtoe, and much more! Many thanks to everyone whose hands have touched and improved this table in the past.
     
    This release wouldn't have been possible without the legacy of those who came before us.
     
    Version 2.0 Required Software (Use 64-bit versions):
    VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e

    20571 downloads

       (54 reviews)

    183 comments

    Updated

  16. Safe Cracker (Bally 1996)

    Bally's Safe Cracker combines pinball and board games!  The goal is to advance to the board game for a chance to break into the safe while avoiding obstacles along the way. Players spin and stop the safe dial to determine how many spaces to advance. The player can collect winnings and resume playing pinball after each dial spin, or spin again and risk losing it all. Players must risk it all for a chance to break into the bank vault and win the token award.
     
    The original 1.0 version was done by fuzzel, flupper1, rothbauerw; with the VR room originally being done by  b4ast1.  Apophis requested that I update the table with an updated playfield scan from EBisLit, and include all the new VPW code, 3D inserts, hybrid mode, physics, drop, standup, and vari-targets, bumpers, flashers, playfield mesh, fleep sounds, etc.  Redbone further cleaned the playfield up, as well as some other images.  I was able to bake the GI lights using blender light maps to make it look as real as possible (thanks for teaching me, apophis!), as well as implementing a pwm approach to the fading.  I've also included other VR rooms, a topper, a flasher/siren, and F12 options.  I reused the ramps and other prims from fuzzel's table, as well several pieces of code from rothbauerw.  
     
    Other options in the script include a constant called, "useownb2s".  If you set this to 1, you will turn off the desktop built in backglass.  This is for desktop users that want to use a b2s backglass, not the built in one.
     
    MAGIC TOKENs... if you win the board game, the table will issue you a magic token (you'll see the coin roll down).  How the ROM works... is the next game played will force you to use the magic token/s that you've won, and you play a 4 ball multiball for 90 seconds.  Awesome!  But you need to earn the tokens...
     
    REQUIREMENTS:  
    ROMs:  You will need two ROMs:  A percentaging version is for the number of tokens issued is limited based on the game's earnings, and in a home environment you want to be able to obtain tokens.   They are located here:
     
    https://vpuniverse.com/files/file/5161-safe-cracker-18-no-percentaging-s11/
    https://vpuniverse.com/files/file/5162-safe-cracker-18-s11/
     
    VPX: version 10.8.0 RC3 or higher: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
    VPM: version 3.6.0 or higher: https://github.com/vpinball/pinmame/actions/runs/8893510521
    B2S: version 2.1.1 or higher (if using b2s) https://github.com/vpinball/b2s-backglass/releases
     
    Two versions of the b2s are available... one for 2 screens from wildman, and one that is 3 screens by ryguy417.
    https://vpuniverse.com/files/file/6999-safe-cracker-bally-1996/
    https://vpuniverse.com/files/file/13623-safe-cracker-bally-1996-b2s-with-full-dmd/
     
    Thanks to apophis, rothbauerw, ebislit, fuzzle, flupper1, redbone, and many others from the VPW team for testing and feedback.

    5211 downloads

       (29 reviews)

    96 comments

    Submitted

  17. Star Trek 25th Anniversary (Data East 1991) Hanibals 4k Mod

    Great table created by 32assassin.
    Mod version from versins 77.
     
    I have add a new hires playfield.
    Now the bumper have also the light effect what was missing before.
    And some smaller changes for better gameplay.
     
    Special thanks to:
    - 32assassin
    - VPW team
     
     

    6620 downloads

       (15 reviews)

    38 comments

    Updated

  18. Slick Chick (Gottlieb 1963) 1.3.1

    Why is Slick Chick one of the Top 10 EM (electro-mechanical) games voted by players on IPDB (Internet Pinball Database)?
     
    Is it the artwork featuring a barbershop quartet, showgirls wearing bunny ears and an apparently sauced Uncle Wiggily? Maybe.
     
    Or maybe it is due to how challenging the game is. A gobble hole in the playfield center seems to be particularly nasty if you launch multiple balls onto the playfield. Watching fans who enjoy Slick Chick though, they talk about the two skill shots you need to dial in in order to roll over either the CHICK or the SLICK at the top of the playfield. Others say this is the ultimate nudge game and will reward your ability to finesse the ball. Young people seem to enjoy the simplicity of it.
     
    Make sure you grab the beautiful backglass file from @hauntfreaks. It turns the table into pure art.
     
    From @Cliffy Slick Chick-res-files are for desktop users in HD, 2K, 4K and UW (ultrawide) configurations.

    The .res files in the zip are intended for desktop users of this version of Slick Chick and are named as such. However, they can certainly be used for  any other table running in desktop mode and uses a directb2s (b2s) with or without a fulldmd as long as the filename matches the tables filename. 

    They are configured to place the backglass on the right and the fulldmd to the left and are sized for a single player EM. Again they are good as templates for other sizes and locations as well. The # comment lines in the file explain what each line does.
     
    Unzip the .res file that best matches your single monitor (desktop mode) to the same folder as the table. The b2s file also needs to reside in the same folder.
    Delete the first 3 characters of the filename, ie, if the file you need is HD-Slick Chick (Gottlieb 1963) 1.3.res then delete the HD- so it reads Slick Chick (Gottlieb 1963) 1.3.res.
    Remember, the .res filename needs to match the VPX table name exactly. The b2s filename also must match exactly so rename as needed.
     
    It is assumed you already have a 2.0 or newer version of B2S Server installed. 
    https://vpuniverse.com/files/file/12024-b2s-backglass-server/

    If you want to use a b2s with a table that has built in desktop scoring I've made a tutorial showing how to do this here https://vpuniverse.com/tutorials/article/32-desktop-backdrops-adding-or-changing-the-basics/
     
    Thanks to @JCalhoun and @hauntfreaks for help and encouragement. Super thanks to @jarr3 for modernizing and adding such great features to the B2S Server.
     
    I'm always open to suggestions that will improve location and sizing, especially since I do not have a 4k or ultrawide monitor to test.
     
    Enjoy!
     
    The late @loserman76 created this table, and over 200 others. The VPX community continues to polish and tweak the games he left us. Here is his original table:
     
    https://vpuniverse.com/files/file/8252-slick-chick-gottlieb-1963/
     
    New in 1.3 (details listed in table Script):
    playfield, cap bumpers, peg color adjustments illuminated bumper base, lighting of lost balls metals, lighting, playfield lights, rubber, wooden rails adjustments, fixes addition/adjustment of screws other playfield adjustments removed high score Post It removed extraneous reflections shooter lane alignments playfield shadows

    1834 downloads

       (3 reviews)

    8 comments

    Updated

  19. Special Force (Bally Midway 1986) VPW

    “Aaaahhraaaaa!!”
     
    This was a real team effort that spanned over a year. Special Force is an underappreciated, grubby, rowdy, 80’s war movie pin. Kinda feels like you got dropped into a bad version of Rambo (but in a good way!) We hope you enjoy.
     
    VPW Platoon
    Apophis - Blender work, table work, scripting, physics tuning
    Flux - Blender work, toolkit scripting and fixes
    Cyberpez - Blender work and support
    Sixtoe - Table building and VR work
    ArmyAviation - Playfield photos, plastics scans, expert testing (owns the real table)
    EBisLit - Inital playfield stitch
    TastyWasps - VR room integrations, backglass and desktop digits
    Benji - Blender and refraction probe help
    HauntFreaks - Backglass resources
    Bord - Modeling help
    Mlager8 - Support
    Cliffy - Desktop backdrop
    VPW Testers - PinStratsDan, Studlygoorite, DGrimmReaper, DarthVito, BountyBob, somatik, Colvert
     
    Special thanks to:
    Siggi - Playfield redraw
    3rdAxis - The jungle VR room
    Toxie - Fixed some VPinMame issues for this game
    Destruk & TAB - For their VP9 table that was used as a reference
    Niwak and the VPX team for everything they do

    7878 downloads

       (53 reviews)

    126 comments

    Updated

  20. Star Trek LE Hanibals 4k Asteroid Mod 1.7

    This table is base on the nice Star Trek LE table of freneticamnesic, a very nice work.
     
    I have add 2 new asteroid, my first try to create 3D objects for an table.
    On the original pinball game they are 2 to cover the spots and I missed them.
     
    Additionally I update some lights, physics, and add the ball reflection for the game, because it looks like fantasic on this table.
     
    Now it looks like very nice on my 4k virtual pinball and I hope you enjoy it 

    8298 downloads

       (3 reviews)

    14 comments

    Updated

  21. Slick Chick (Gottlieb 1963) 1.1 VR Room_DarthVito

    VR Room added to @JCalhoun 's fleep mod, from a loserman table. Cab art from @RajoJoey bs2 from @hauntfreaksrequired and is linked 
     
     

    173 downloads

       (1 review)

    4 comments

    Submitted

  22. Safeaus

    BROKEN LINK TO PUPACK REPAIRED
    splash screen works but there are no triggers
    IN 7.4 32 BIT OR 74 64BIT 
    I RECOMMEND 72.2 EITHER 32 OR 64
    BUT FILE WORKS GREAT 10.8 BETA 64 AND 32 WITHOUT worry
     
     
    basically a re mod of looserman76 table high hand 
    it was couvide years and i was locked in room
    i came up withe the theme of Australian deadly wildlife 
    causing a small scare
    loosermans76 table high hand was the perfect choice 
    i asked permission 
    couvid came and went and i just got back to it 
    yes i got couvid and was stuck in my little room
    not sure of what rom it was so i supplied all 3 
    vpx b2s files in here go into table folder 
    vpmalias txt i used so i could play both high hand and safeaus table on one setup 
    pup packs here
    the pup config screen needs to be set to other2.
    and in the top right hand corner set to show usually this is disables.
    if pups dont play still  gointo your pupeditor and in the top left hand spot choose the "safeaus "
    folder ..
    make sure screen 8 is set to show ..
    this worked for him 
    ive tested it in 10.8 beta 64 and it works on mine 
    other than that either try 32bit 10.8 or 7.4...
    basically this is what should happen ..
    you load table and the b2s dragonfly will show with scores
    then the playfield will load then there should
    be a water fall in northern australia playing in loop...
    choose credits then launch... plunger works on my setup
    then .
    try to hit any of the targets 
    as the targets are hit 
    a spider or shark will play INSTEAD of the waterfall 
    on 3rd screen 
    then waterfall will resume until next target is hit 
    i just find it fun to play 
    looserman76 table was legendary 
    and this mod 
    makes me laugh 
    in link its only small as there 3 second clips times 5
    https://drive.google.com/drive/folders/1tlhI1d6cebApeckgg-GsD3fKckZvWCQC?usp=drive_link
     

    543 downloads

       (2 reviews)

    0 comments

    Updated

  23. Space Mission (Williams 1976) 1.1

    Space Mission came out in the year of the U.S Bicentennial. I remember that year and can tell you that the air was heavy with patriotism and this pinball machine, featuring the U.S. Apollo spacecraft, hews closely to the zeitgeist of 1976. (Although it also features the USSR's Soyuz spacecraft - depicting an event, the Apollo-Soyuz rendezvous, that had occurred the year before in 1975).

    Unusual features of this four-player, EM (electro-mechanical) table include a swinging target in the center of the playfield and the two ball kickers on either side of the flippers (watch people play the real table - they let the ball roll off the flipper into these kickers for extra points). Also, a spinner in the upper-left is fun to rocket through, and see if you can orbit the Super Bonus Advance in the upper-right.
     
    The Space Mission table is (at the time of this writing) #4 in the top-10 for electro-mechanical pinball. The two-player version of this table is called Space Odyssey.
     
    This is a community, EM table, originally created by the late Loserman76. We are indebted to him for, by my count, over 200 VPX tables.
     
    My changes to Loserman76's table, this version 1.1, add Fleep sounds and new sound code. The table now plays much better on cabinets with SSF (surround-sound feedback).
     
    Original table by Loserman76: https://vpuniverse.com/profile/2798-loserman76/?tab=node_filestabprofile_filesTab&page=22

    1688 downloads

       (8 reviews)

    15 comments

    Updated

  24. Sheriff (Gottlieb 1971) 1.2

    It's a fascinating thing that the work you create, if shared, can outlive you. So it is for Jeff "Loserman76" Whitehead. We all have him to thank for his prolific work in creating EM games for VPX.
     
    And so his title, Sheriff is seeing a lot of work by the community: Teisen modded, then GauGau... I have tweaked the sound code to incorporate Fleep's sounds and sound code. This improves the SSF (surround sound feedback) for flippers, etc.
     
    As per GauGau's work, you can create a music folder called "Sheriff" with custom music, or see his Western-themed PUP pack.
     
    Original: https://vpuniverse.com/files/file/8258-sheriff-gottlieb-1971/
    Teisen's: https://vpuniverse.com/files/file/17575-sheriff-gottlieb-1971_teisen_mod/
    GauGau's: https://vpuniverse.com/files/file/17775-sheriff-gottlieb-1971-soundmod-4k/

    1089 downloads

       (5 reviews)

    5 comments

    Updated

  25. Super Orbit (Gottlieb 1983)

    Gottlieb's Super Orbit! Lots of fun to play, with a varitarget, orbits, and lots of bonus opportunities.  Redbone spent considerable time to get the playfield and plastic images just right, as resources for this table were very limited.  As usual lots of hours were put in on this one, and lots of tweaking on the varitarget and physics to emulate a real machine.
     
    I implemented the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, roth standup and varitarget targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, and other images.  Hauntfreaks provided the higher resolution VR backglass and Silversurfer updated the cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, siderails, and plenty of other VR stuff.  DarthVito provided a few additional wallpaper VR Room walls.
     
    You can find the ROM at pinballnirvana.com... sorbit.zip.  
     
    Also, I've included the nvram file to initially set the Dips, as the ROM creates settings that should be adjusted.  You can either grab the nvram file and put it in your nvram directory, or follow this process to do an initial setup for yourself.  (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below.  Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option.  If you later want to change that, you can turn it back on and change the dips.)
    - 3 ball
    - Playfield special of "extra ball"
    - Game mode of "replay"
    - Novelty of "normal"
    - Check the Match, Credits
     
    Thanks again to Redbone for the playfield and plastic images, Rothbauerw for the varitarget code, Hauntfreaks for the updated VR Backglass, DarthVito for additional VR walls, and Silversurfer for the cab art images! Also thanks to everyone else from the VPW team that provided feedback!
     

    2017 downloads

       (9 reviews)

    31 comments

    Updated

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