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Taxi (Williams 1988) VPW Mod

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38196 Views
9282 Downloads
5 From 18 reviews
156.46 MB File Size
VPW Created by
Williams Manufacturer
1988 Year

2 Screenshots

This mod was originally supposed to be a small one, with just adding updated physics, sound and a VR room, then everyone got carried away and the table ended up being rendered and redone and tweaked to infinity :)

 

Big thanks to ICPJuggla, Mfuegemann, Dark & Ben Logan for the original table.

 

VR and other options are all in the script.

 

Enjoy!


*** V-Pin Workshop Taxi Drivers ***
Tomate - Project Manager, including new primitives, textures.
Bord - nFozzy flippers and physics
apophis - Fleep sound, rtx shadows, general tweaks.
Sixtoe - VR Stuff, lots of fiddling about.
oqqsan - Playfield inserts and fading GI.
UnclePaulie - VR backbox improvements & fixes.
iaakki & fluffhead35 - misc tweaks and debugging

Rik - Testing and feedback

VPW Crew - Playtesting and suggestions


**CHANGE LOG **
' 001 - bord -  Added nFozzy flippers and physics
' 002 - apophis - Added Fleep sound package
' 003 - apophis - Added missing knockerposition prim
' 004 - tomate - New flippers prims added
' 005 - tomate - Shadows flippers size fixed
' 006 - Sixtoe - VR stuff, fully operational built in backbox / dmd / backglass, fixed loads of light and glow weirdness, unified timers, added cabinet mode.
' 007 - tomate - upper left VUK direction corrected, exits of collidable wireRamps fixed, metal wall near express lane2 fixed, cab POV corrected
' 009 - tomate - new giOn baked textures added, warm lut added, plastic Ramps textures retouched with a warm photo filter to match 
' 010 - tomate - some giOff textures aded, slingshots missing sounds fixed, deformed slings rubbers replaced by prims
' 011 - oqqsan - inserts and 4step sidewalls and pf  .. needs adjustments 
' 012 - tomate - rest of giOff textures added, plastics textures added to 4 steps fade, some GI lights repositioned, textures size optimized
' 013 - Sixtoe - Removed one set of GI, hooked it all back up and dropped under playfield, tidied up assets, set old walls to non-visible to stop clashes, played with loads of lights, removed redundant scripts and images.
' 014 - iaakki - fiddled with GI steps and PF flasher. Fixed flip shadow DP and Z issues. tied some prims to gi steps
' 015 - apophis - Replaced the ringing_bell sound effect. Increased alpha mask on PF images to get rid of insert jaggies. Increased inserts DL. Fixed BS DB.
' 016 - apophis - Added RTX BS. Fixed GI lights so that ball reflection work now.
' 017 - UnclePaulie - Animated the VR backglass flasher Lights.  Fixed the jackpot displays.  Hid the desktop / cabinet mode backbox lights. Moved ball shadow primatives.  Added a VRCab bottom so you can't see the floor through cab.
' 018 - apophis - Updated RTX BS. Added target bouncer, flipper rubberizer, and flipper coil ramp up options. Fixed ball bouncing out left outlane after ramp drop.
' 019 - Sixtoe - Fixed playfield rendering weirdly, numerous other tweaks and adjustments, adjusted some lights, put the roof back on the spinout
' 020 - apophis - Fixed RTX shadow DB issue. Chnaged rampsDecals DL from below to 0 and DB to -100. Added a differnt ball HDR. Messed with the DT mode backglass.
' 021 - fluffhead35 - Updated Flipper Physics to be inline with nfozzy
' 022 - Sixtoe - Added physical wires under flippers and outlanes, hooked up bumpers to GI system, adjust shooter lane gate, messed around the table lights again including materials, set height walls to non-collidable.
' 023 - Sixtoe - Fixed GI, added bumper bulbs to GI system, some small tweaks and fixes here and there.
' 024 - apophis - Revered the DT backglass object positions. Force GI on at table initialization. Changed flipper DB. Increased plunger strength/speed. Increased target hit volume.
' 025 - iaakki - flip trigger areas reworked, rdampen 10ms timer added, rubberizer options added, catapult timer improved, tied drop target DL to GI, fixed insert fading for few inserts
' 026 - apophis - finished up fixing inserts fading
' 027 - Sixtoe - Target bounce set to 1.5

https://www.ipdb.org/machine.cgi?id=2505
Contact Author First.
v10

What's New in Version 1.2.2   See changelog

Released

' 1.2.1 - Apophis - removed ball shadow z-position dependency on ball z-position. Fixed walls_hit function.
' 1.2.2 - Hauntfreaks - New DT backdrop, and fixed up the DT lights

User Feedback

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American0utlaw

   1 of 1 member found this review helpful 1 / 1 member

I love this table and you guys have made it even better!! Thank you for your continued hard work and excellence!!!

stef974

   1 of 1 member found this review helpful 1 / 1 member

Grand merci pour votre travail :) 

JediWizard

· Edited by JediWizard

   1 of 1 member found this review helpful 1 / 1 member

What an amazing table as others have said this is trully an underappreciated gem. I remember having to play this table in league for the first time and the way this look, feels and plays takes me back to that moment. 5 stars *****

Blake798au

   1 of 1 member found this review helpful 1 / 1 member

An underappreciated gem in my opinion. Thank you for your awsome work!

fatman19632

  

You all rock! This is an amazing table! Many thanks..:)

zimbakin1

  

Oddly one of my favourite tables.
Beautiful work guys, fantastic attention to detail on all of your tables!
Thank you.

Snowstorm225

  

Really fun table plays well

thx VPW

grh450

  

LOVE IT!!!

Jeffy

  

Attention to detail is key when you're looking at a VPW table. If you look at the table at the small image of the faces in the middle of the screen you see the ambient lighting reflects in a realistic way. This is by far my favorite part of these tables are the little intricacies of each image on the table, it makes my brain think I'm playing a physical table. Thank you for the work your team does. Well done!

DGA1977

  

Amazing!!!!😍😍😍

bietekwiet

  

Well done table!

Thank you.

astroboy

  

Yet another great VPW production. I really like the warmth of the lighting and wood trim. Details are everything!

Numiah

  

It's starting to get monotonous, but the work you guys put into these tables is absolutely stellar!
Thank you so much.
It's really appreciated!

BountyBob

  

One of my favourite because a friend of mine owned one. Looks and feels so good now. Thank you, thank you, thank you!

dielated

  

Wow, this one is a real classic, bravo guys. The Blender work on display here from Tomate(?) is just getting so refined, its amazing to see. Thanks for another VPW masterpiece!

mcdowelld17

  

phenomenal work here team. thank you so much. 

nestorgian

  

Great job from the whole team

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