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Red and Ted's Road Show (Williams 1994) VPW Mod

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12239 Downloads
5 From 28 reviews
158.36 MB File Size
rs_l6 ROM Name
VPW, Knorr, Clark Kent Created by
VPW, Knorr, Clark Kent Artwork by
VPW Scripting by
Williams Manufacturer
1994 Year

2 Screenshots

Keep your eyes on the road!

 

Red & Teds Road Show Tune-Up by VPin Workshop based on Knorr and Clark Kents version.

Loads of new stuff including new physics, lighting, flashers, inserts, sounds, shadows and other things.


VPW Road Crew
************
Sixtoe - Project Lead
Skitso - Lighting
Clark Kent - Physics Tweaking, real table comparison
Additional Script Work - apophis, fluffhead, Wylte

Testing - Rik, Pinstratsdan, VPW Team

 

Uses code from;

Flashers & Bumper Code - Flupper

Physics - nfozzy & rothbauerw

Audio - Fleep


Original Table Thanks;
Knorr and Clark Kent

 

 

'*************
'VPW Changelog
'*************
'v0.001 - Sixtoe - Script butchery, physical trough and blast zone (save the balls!)
'v0.002 - Sixtoe - Continued script butchery, nfozzy physics, fleep sound calls (but no sounds)
'v0.003 - Sixtoe - Implemented physical ted lock, well, I say that, but it doesn't work. Locks if you hold a ball above sw52.
'v0.004 - apophis - Got the multiball lock mech working
'v0.005 - Sixtoe - Lighting! Flupper Flashers, Lampz, GI, Flupper Bumpers, Light Shaping, Blooms, Cab Lockdown & Rails, loads of other tweaks.
'v0.006 - Sixtoe - Fixed bumpers (thanks Oqqsan), Added VR cabinet and minimal room, fixed some VR issues, fluppers flippers added, flipper shadows added.
'v0.007 - Skitso - Full GI remake. Color / brightness corrected textures, replaced PF texture to one without ramp shadows, improved over pf bulbs, fixed red bulbs over ramp entrances, improved spots, rotated bumper caps to correct position, new ball, new lut, tons of DL tweaking.
'v0.008 - Sixtoe - Primitive Inserts added and hooked up (need tuning), new playfield cutout & insert text layer, city kicker tuned down, hooked up blast zone playfield flasher.
'v0.009 - Skitso - Tuned primitive inserts. Reverted map edge inserts back to original white (instead of red/blue/white, should maybe add this as a mod?) Reverted banana insert/flasher as a skitso style. Further improvements to GI, added a bit more oooph to flashers
'v0.010 - Skitso - Improved flashers
'v0.011 - fluffhead35 - Wiring up Fleep Sounds, Ball Roll Sounds, and Wire Ramp Sounds.  Removed Duplicate function lampfilter
'v0.012 - Sixtoe - Removed duplicate bumpers, changed some physics materials, adjusted flipper physics surrounds, adjusted right vuk kicker, turned up the bumpers, increased the table slope to 6.5, added delay script to drain, changed a few post settings, 
'v0.013 - Sixtoe - Messed around with the subways again, changed head materials, underplayfield wall installed, rectangle spotlight hoods installed, moved ball lock exit wall blocker, adjusted spinner sound, set physics to mid 90's onwards, flipper and physics tweaks as per nfozzy and clark kents suggestions, 
'v0.013a - ClarkKent - Tweaked physics
'v0.014 - Sixtoe - Reinforced the entire table to try and prevent wall gaps, hooked up sound for scoops, added dynamic shadows, tidied up and removed unused resources
'v0.015 - Sixtoe - Re-added missing inlane walls.
'v0.016 - Sixtoe - Fixed broken playfield material
'v0.017 - N/A
'v0.018 - Sixtoe - Redid playfield mesh (twice), spent ages trying to tweak city start hole, replaced metal walls, added wigwag flashing lights for ramps (thanks nfozzy & iaakki), added flipper bounces (thanks apophis), changed wall entrance profile on left uturn (thanks clarkkent), fixed dynamic shadow depth bias (thanks apophis), fixed right wire ramp exit, changed tedtrig, changed left plunger strength, adjusted outlane rubbers
'v0.019 - Sixtoe - Tweaked lower small flipper area (thanks ClarkKent), adjusted blastzone sounds (thanks wytle), added hit sounds to Red and Ted's mouth plastics, fixed some other sounds, changed depth bias for upper flipper shadows, blastzone wall cutout added, updated VR cabinet images (thanks ClarkKent).
'v0.020 - fluffhead35 - Removed VolumeDial from the BallRoll and RampRoll sound math to make the sound louder.  Uncommented shadow code from RollingUpdate.  Added option to use Alternate WireRamp sounds from original table.
'v0.021 - Sixtoe - Fixed lower stubby flipper ball trap, fixed apron sound
'          Clark Kent - tweaked flippers, adjusted rubbers, adjusted position of the left slingshot rubber bands, moved pegs, tweaked bumpers, reduced elasticity of gates,
'v0.022/23 - Clark Kent - Tweaks
'v0.024 - apophis - Updated flasher code to support modulated flasher levels
'v0.025/26 - Clark Kent - Tweaks
'v0.027 - apophis - Updated sw78 kick strength. Fixed Lampz Update1 to work with -1 timer. Modified fading speeds per as necessary. Implemented some performance improvements when flashers stack.
'v0.027a - apophis - Fixed Bumper and flasher initialization conflict. Fixed some insert bloom falloff sizes.
'v0.032 - Sixtoe - Fixed flashers, fixed bumpers, fixed bumper central flasher, added aftermarket target decals, add delay to dropsound, 
'v0.033 - Clark Kent - Wall002 adjusted
'v0.034 - Wylte - Adjusted clear post material, added arch sounds to BlockerWall1, enabled hit sounds for metal walls, set FS pov
'v0.034a - apophis - Fixed bumpers.

https://www.ipdb.org/machine.cgi?id=1972
https://vpuniverse.com/files/file/2672-red-and-teds-road-show-williams-1994/
Contact Author First.
10.8 required
Yes

What's New in Version 1.4   See changelog

Released

'v1.3.1 - Retro27 - VR Room reworks, New Metal works, tweets to cabinet, New plungers, added Start button, extra ball button. Adjusted PlungerR to 90 strenght
'v1.3.2 - ClarkKent - Plastics improved, higher resolution, more details, color corrected. Flasher dome color corrected.
'v1.3.3 - ClarkKent - Primitive ball guides adjusted, some plastics adjusted
'v1.3.4 - ClarkKent - Custom Target Decals color correction, Ramp Decals higher resolution, Apron Decals higher resolution
'v1.3.5 - Primetime5k - Added staged flipper scripting
'v1.3.6 - apophis - Added the flipper collide subs back in. Now using GetBalls in Cor.Update. Fixed flasher code so they completely turn off. Automated VRRoom and CabinetMode
'v1.3.7 - ClarkKent - left ramp exit improved, apron improved at the plungers
'v1.3.8 - apophis - VolumeDial fix. Added FlipperCradleCollision.

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studlygoorite

   6 of 6 members found this review helpful 6 / 6 members

I like to keep any table with Fleep Sounds in my favorites but I already had this table set as a favorite because of the happy go lucky "It's Friday" (something I said once a week while I was working), the fun gameplay and the two big heads looked impressive. Today was like Xmas morning for me to see this update/mod to  Knorr and Clark Kent's table. Right away I ran to my cab and booted it up, first in VPX and the heads never looked better, the entire table looks, plays and feels so damn good. Started it in VR and WOW, such a great job and attention to detail, another masterpiece and the heads look better than ever as does the compilation of ramps in the top left of the playfield. So once again I thank everyone involved, your time developing/creating/testing and especially sharing this great table is appreciated. 

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bietekwiet

   2 of 2 members found this review helpful 2 / 2 members

Remind me to never marry a woman like Red.

Great table! Thank you!

IMG_20220807_112212.thumb.jpg.34ec6f50e3b9674596a52051e60924ad.jpg

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LANFEUSTER

   1 of 1 member found this review helpful 1 / 1 member

You guys really did great amazing work😀 Keep it up 👍

Hope to see FUNHOUSE have the same treatment one day cause this Masterpiece never had a VR room 🤞

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hdtvc

   1 of 1 member found this review helpful 1 / 1 member

I just played this table IRL and I wish I had this version to practice with beforehand. The FX version gave me some false confidence lol. All respects first go to knorr and co. of course but this VPW revamp is truly next level, in the looks as well as in the gameplay department. 5/5 as always!

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dielated

   1 of 1 member found this review helpful 1 / 1 member

WOW! What a great surprise! One of the great williams widebodys, Ive never played a real one so, glad to know a virtual version that I know will give me an accurate idea :)   way to go team and thanks! Hope you guys are still making time to have a good summer!!

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Solters

   1 of 1 member found this review helpful 1 / 1 member

Wow I did not expect that !

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stefanaustria

   1 of 1 member found this review helpful 1 / 1 member

Thanks again Guys,

and thanks also: Knorr and Clark ( servas ;) )

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ashleyb

   0 of 3 members found this review helpful 0 / 3 members

Beautiful work as usual.  Hopefully this will be the first of many new tables, Maiden??  Thanks all.

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kust

  

Nice work !  but have you a project to patch it for run it on VPX64 last release? i got same prob like WC98 table (who is not patched too) , when game is starting i have a 10 fps or less speed... it s unplayable. Only this 2 tables have this problem. i got all last version of VPX64 and Vpinmame and a decent pc i7 12700k - rtx 4080 super. All others tables are nicely playables. Only WC98 and this Table.

Thanks for your help. ;)

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KiwiBri

  

Great table.  Looks amazing in 1080p .
Never really played it  much when it came out back in 1994, but I look forward in playing it now. thanks @VPinWorkshop !

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criptonite

  

What a wonderful table excellent in every way. Now all we need a a Safe Cracker by VPW

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JediWizard

  

Amazing work on this table! this is one of my favorites. Love all the updates! thanks to all involved in the project 5 stars*****

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Fabouh

  

I got to know her not that long ago, and I can say that she's really not bad! Thanks again to you the team

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rburel

  

Super fun cette table, une des tables préférées de mes potes !

Belle qualité graphique un grand merci pour la partage :)

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mraaron

  

Another stunning table! Well done and thank you to all involved past and present.

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JoePicasso

  

Classic Table made with much love! and It shows. Beautiful work! plays and looks like a dream.

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