Jump to content

Red and Ted's Road Show (Williams 1994) VPW Mod

  • Get Support
  • Create an account or sign in to download this
download_no_perm
69105 Views
18592 Downloads
5 From 41 reviews
142.63 MB File Size
rs_l6 ROM Name
VPW, Knorr, Clark Kent Created by
VPW, Knorr, Clark Kent Artwork by
VPW Scripting by
Williams Manufacturer
1994 Year

2 Screenshots

Keep your eyes on the road!

 

Red & Teds Road Show Tune-Up by VPin Workshop based on Knorr and Clark Kents version.

Loads of new stuff including new physics, lighting, flashers, inserts, sounds, shadows and other things.


VPW Road Crew
************
Sixtoe - Project Lead
Skitso - Lighting
Clark Kent - Physics Tweaking, real table comparison
Additional Script Work - apophis, fluffhead, Wylte

Testing - Rik, Pinstratsdan, VPW Team

 

Uses code from;

Flashers & Bumper Code - Flupper

Physics - nfozzy & rothbauerw

Audio - Fleep


Original Table Thanks;
Knorr and Clark Kent

 

 

'*************
'VPW Changelog
'*************
'v0.001 - Sixtoe - Script butchery, physical trough and blast zone (save the balls!)
'v0.002 - Sixtoe - Continued script butchery, nfozzy physics, fleep sound calls (but no sounds)
'v0.003 - Sixtoe - Implemented physical ted lock, well, I say that, but it doesn't work. Locks if you hold a ball above sw52.
'v0.004 - apophis - Got the multiball lock mech working
'v0.005 - Sixtoe - Lighting! Flupper Flashers, Lampz, GI, Flupper Bumpers, Light Shaping, Blooms, Cab Lockdown & Rails, loads of other tweaks.
'v0.006 - Sixtoe - Fixed bumpers (thanks Oqqsan), Added VR cabinet and minimal room, fixed some VR issues, fluppers flippers added, flipper shadows added.
'v0.007 - Skitso - Full GI remake. Color / brightness corrected textures, replaced PF texture to one without ramp shadows, improved over pf bulbs, fixed red bulbs over ramp entrances, improved spots, rotated bumper caps to correct position, new ball, new lut, tons of DL tweaking.
'v0.008 - Sixtoe - Primitive Inserts added and hooked up (need tuning), new playfield cutout & insert text layer, city kicker tuned down, hooked up blast zone playfield flasher.
'v0.009 - Skitso - Tuned primitive inserts. Reverted map edge inserts back to original white (instead of red/blue/white, should maybe add this as a mod?) Reverted banana insert/flasher as a skitso style. Further improvements to GI, added a bit more oooph to flashers
'v0.010 - Skitso - Improved flashers
'v0.011 - fluffhead35 - Wiring up Fleep Sounds, Ball Roll Sounds, and Wire Ramp Sounds.  Removed Duplicate function lampfilter
'v0.012 - Sixtoe - Removed duplicate bumpers, changed some physics materials, adjusted flipper physics surrounds, adjusted right vuk kicker, turned up the bumpers, increased the table slope to 6.5, added delay script to drain, changed a few post settings,
'v0.013 - Sixtoe - Messed around with the subways again, changed head materials, underplayfield wall installed, rectangle spotlight hoods installed, moved ball lock exit wall blocker, adjusted spinner sound, set physics to mid 90's onwards, flipper and physics tweaks as per nfozzy and clark kents suggestions,
'v0.013a - ClarkKent - Tweaked physics
'v0.014 - Sixtoe - Reinforced the entire table to try and prevent wall gaps, hooked up sound for scoops, added dynamic shadows, tidied up and removed unused resources
'v0.015 - Sixtoe - Re-added missing inlane walls.
'v0.016 - Sixtoe - Fixed broken playfield material
'v0.017 - N/A
'v0.018 - Sixtoe - Redid playfield mesh (twice), spent ages trying to tweak city start hole, replaced metal walls, added wigwag flashing lights for ramps (thanks nfozzy & iaakki), added flipper bounces (thanks apophis), changed wall entrance profile on left uturn (thanks clarkkent), fixed dynamic shadow depth bias (thanks apophis), fixed right wire ramp exit, changed tedtrig, changed left plunger strength, adjusted outlane rubbers
'v0.019 - Sixtoe - Tweaked lower small flipper area (thanks ClarkKent), adjusted blastzone sounds (thanks wytle), added hit sounds to Red and Ted's mouth plastics, fixed some other sounds, changed depth bias for upper flipper shadows, blastzone wall cutout added, updated VR cabinet images (thanks ClarkKent).
'v0.020 - fluffhead35 - Removed VolumeDial from the BallRoll and RampRoll sound math to make the sound louder.  Uncommented shadow code from RollingUpdate.  Added optoin to use Alternate WireRamp sounds from original table.
'v0.021 - Sixtoe - Fixed lower stubby flipper ball trap, fixed apron sound
'          Clark Kent - tweaked flippers, adjusted rubbers, adjusted position of the left slingshot rubber bands, moved pegs, tweaked bumpers, reduced elasticity of gates,
'v0.022/23 - Clark Kent
'v0.024 - apophis - Updated flasher code to support modulated flasher levels
'v0.025/26 - Clark Kent
'v0.027 - apophis - Updated sw78 kick strength. Fixed Lampz Update1 to work with -1 timer. Modified fading speeds per as necessary. Implemented some performance improvements when flashers stack.
'v0.027a - apophis - Fixed Bumper and flasher initialization conflict. Fixed some insert bloom falloff sizes.
'v0.032 - Sixtoe - Fixed flashers, fixed bumpers, fixed bumper central flasher, added aftermarket target decals, add delay to dropsound,
'v0.033 - Clark Kent - Wall002 adjusted
'v0.034 - Wylte - Adjusted clear post material, added arch sounds to BlockerWall1, enabled hit sounds for metal walls, set FS pov
'v0.034a - apophis - Fixed bumpers.
'v1.02 - Fleep - Added support for shaker motor sounds: added a cheap version of cartridges use just for the shaker sounds and added new shaker configuration selection
'v1.05 - Fleep - Added replaced fleep mechanical sounds cartridge used for the shaker motor sounds with new REV02
'v1.06 - Fleep - Fixed fleep REV02 sounds not being played back
'v1.07 - Wylte - Fix BlockerWall1 sound/collection, eliminate getballs, wrapped FrameTimer plunger animation to fix VR plunger y overflow when VR=0
'v1.1 - Release
'v1.2.0 - Sixtoe - Adjusted lock mech geometry, changed where narnia code drops ball.
'v1.2.1 - apophis - Added blockerwall near Ted's right cheek to prevent stuck ball. Added wall in subway lock to prevent sticky kicker.
'v1.2.3 - Sixtoe - Rebuilt subway lock, again.
'v1.2.4 - apophis - Updated the shaker code.
'v1.2.5 - ClarkKent -  removed primitive ball guides inside the heads from MetalWallP primitive, added new scoops with bent corners and springs inside the heads, improved the Löcher texture for the mounting plates of the heads with correct wood type.
'v1.2.6 - apophis - Converted sw54 from a kicker to a switch-based VUK. Made some subway objects invisible.
'v1.2.7 - ClarkKent - added plunger lane groove, corrected orientation of the mounting plate of Red a little bit including repositioning Red‘s head and all corresponding primitives, adjusted desktop POV to maximize view size
'v1.3.0 - ClarkKent - small randomization of the strength of the Start City Event scoop kicker, new collidable Start City Event scoop to fix rebounces of the ball, slight reposition of the bumper caps, fixed position of some screws and bolts, corrected size, shape and position of the blue plastics in the lower back right in front of the backboard
'v1.3.1 - Retro27 - VR Room reworks, New Metal works, tweets to cabinet, New plungers, added Start button, extra ball button. Adjusted PlungerR to 90 strenght
'v1.3.2 - ClarkKent - Plastics improved, higher resolution, more details, color corrected. Flasher dome color corrected.
'v1.3.3 - ClarkKent - Primitive ball guides adjusted, some plastics adjusted
'v1.3.4 - ClarkKent - Custom Target Decals color correction, Ramp Decals higher resolution, Apron Decals higher resolution
'v1.3.5 - Primetime5k - Added staged flipper scripting
'v1.3.6 - apophis - Added the flipper coillide subs back in. Now using GetBalls in Cor.Update. Fixed flasher code so they completely turn off. Automated VRRoom and CabinetMode
'v1.3.7 - ClarkKent - left ramp exit improved, apron improved at the plungers
'v1.3.8 - apophis - VolumeDial fix. Added FlipperCradleCollision.
'v1.4 - Release
'v1.4.1 - ClarkKent - replaced small flipper primitive and corrected colors, new accurate spinner and bracket primitive, adjusted BlastZoneDrop sound volume, adjusted bumpers, adjusted scoop, adjusted textures screws and bolts
'v1.4.2 - ClarkKent - added cables to the spinner bracket, added rules card to the table options
'v1.4.3 - ClarkKent - added switchable flipper bat decals and plunger gate decal
'v1.4.4 - ClarkKent - adjusted eyelids
'v1.4.5 - ClarkKent - adjusted some primitive material settings
'v1.4.6 - apophis - made left plunger only active when ball is in left plunger lane, otherwise right plunger is active.
'v1.4.7 - ClarkKent - adjusted fully open eyelids angle, made head primitives collidable
'v1.4.8 - ClarkKent - adjusted Desktop and Cabinet view, replaced left and right adjusting posts with correct metal posts primitives
'v1.4.9 - ClarkKent - adding table options, rules card brighter in table options
'v1.4.10 - apophis - Merged in Nestorgian's option updates. Moved animations from frametimer to _animate subs.
'v1.4.11 - apophis - Reduced reflection of PF on ball.  Added options for playfield reflections and flasher brightness. Changed some timer intervals from 1 to 20 (with associated changes so they still work correctly).
'v1.4.12 - apophis - Fixed VR room option.
'v1.5 Release
'v1.5.1 - apophis - fixed lighting on plastics and ramp textures.
'v1.5.2 - DGrimmReaper - Animated VR buttons


Permission from ORIGINAL Author(s)?

Yes
written permission received.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

Yes
https://www.ipdb.org/machine.cgi?id=1972
https://vpuniverse.com/files/file/2672-red-and-teds-road-show-williams-1994/
Contact Author First.
10.8 required
Yes

What's New in Version 1.5.4   See changelog

Released

'v1.5.3 - ClarkKent - flipper strength to 3100 to be even closer to the real machine, fixed startcitytrig playing sound ony when hit from above, changed UseVPMColoredDMD
'v1.5.4 - Sixtoe - Small adjustments

User Feedback

You may only provide a review once you have downloaded the file.


studlygoorite

   7 of 7 members found this review helpful 7 / 7 members

I like to keep any table with Fleep Sounds in my favorites but I already had this table set as a favorite because of the happy go lucky "It's Friday" (something I said once a week while I was working), the fun gameplay and the two big heads looked impressive. Today was like Xmas morning for me to see this update/mod to  Knorr and Clark Kent's table. Right away I ran to my cab and booted it up, first in VPX and the heads never looked better, the entire table looks, plays and feels so damn good. Started it in VR and WOW, such a great job and attention to detail, another masterpiece and the heads look better than ever as does the compilation of ramps in the top left of the playfield. So once again I thank everyone involved, your time developing/creating/testing and especially sharing this great table is appreciated. 

LANFEUSTER

   3 of 3 members found this review helpful 3 / 3 members

You guys really did great amazing work😀 Keep it up 👍

Hope to see FUNHOUSE have the same treatment one day cause this Masterpiece never had a VR room 🤞

hdtvc

   2 of 2 members found this review helpful 2 / 2 members

I just played this table IRL and I wish I had this version to practice with beforehand. The FX version gave me some false confidence lol. All respects first go to knorr and co. of course but this VPW revamp is truly next level, in the looks as well as in the gameplay department. 5/5 as always!

dielated

   2 of 2 members found this review helpful 2 / 2 members

WOW! What a great surprise! One of the great williams widebodys, Ive never played a real one so, glad to know a virtual version that I know will give me an accurate idea :)   way to go team and thanks! Hope you guys are still making time to have a good summer!!

bietekwiet

   2 of 2 members found this review helpful 2 / 2 members

Remind me to never marry a woman like Red.

Great table! Thank you!

IMG_20220807_112212.thumb.jpg.34ec6f50e3b9674596a52051e60924ad.jpg

Solters

   2 of 2 members found this review helpful 2 / 2 members

Wow I did not expect that !

Viper_

· Edited by Viper_

   1 of 1 member found this review helpful 1 / 1 member

The Sounds, Physics and Table Look Amazing! Thank You Very Much!

stefanaustria

   1 of 1 member found this review helpful 1 / 1 member

Thanks again Guys,

and thanks also: Knorr and Clark ( servas ;) )

ashleyb

   0 of 3 members found this review helpful 0 / 3 members

Beautiful work as usual.  Hopefully this will be the first of many new tables, Maiden??  Thanks all.

Korg82

  

WPW awesomeness once again!!!

Thank You so much!!! 😁

weathervane

  

Thank you very much for this awesome table looks plays and  sounds really nice 

 

Harley-Boy

  

Everything has been said I think

 

Really very beautiful
everything is fluid
Thank you 🙂

mrtr32

  

Cette table est un chef-d'œuvre !

Genelec

  

I like most 90` Williams tables. This one is beatiful and plays nice. THX!

onedevotee

  

amazing update, thanks 👍

Andyman

  

Niiice. A great table made even greater by the VPW team! I'll definitely be playing this one often!

diablo

  

thank you for the update

Msila28

  

il y a tellement de tables chez VPinWorkshop, que je ne sais plus quoi dire ! ☺️

bamarola

  

Thank's everybody. It looks and plays amazing!!

kust

  

Nice work !  but have you a project to patch it for run it on VPX64 last release? i got same prob like WC98 table (who is not patched too) , when game is starting i have a 10 fps or less speed... it s unplayable. Only this 2 tables have this problem. i got all last version of VPX64 and Vpinmame and a decent pc i7 12700k - rtx 4080 super. All others tables are nicely playables. Only WC98 and this Table.

Thanks for your help. ;)

KiwiBri

  

Great table.  Looks amazing in 1080p .
Never really played it  much when it came out back in 1994, but I look forward in playing it now. thanks @VPinWorkshop !

kaptnkavern

  

encore une table VPW de toute beauté , merci merci merci

×
  • Create New...