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What's New in Version 1.1 See changelog
'v1.0.1 - Adjusted the neutral zone target, changed the vr wall heights to be correct
'v1.0.1a - disabled borgramp1a and set detarampendborg to collidable.
'v1.0.1b - adjusted the neutralzone sounds so that they will be heard. Moved sw48 on borgramp1 so that it see hit value, adjusted cannonlBall.z and cannonRBall.z to fix ball hitting habbit trail.
'v1.0.1c - added option to show cab rails in cabinet mode. Added in staged flippers mod
'v1.0.1d - moved ramp3 to right a little to line up better with mission start scope. Replaced the UpdateLamps subroutine with nFozzys versios to fix kickback light
'v1.0.1e - removed upper flipper from keyup and keydown as conflicted with solenoid calls.
'v1.0.1f - Changed the Elasticity of neutral zone target to .2 and elasticity falloff to 0 for all targets
'v1.0.1g - set T27P2 to be collidable so that ball hits target and gets into neutral zone
'v1.0.1h - scoopleft2 got moved to wrong position. Fixed this issue.
'v1.0.1i - Added leftramp triger to start ramp sound. Adjusting the ramp exit volumes some to make it better. Added new logic for rampRoll to equalize sound and do a playsoundatvolumelevel call logic.
' - Added left and right wire ramp gun ramp sounds.
'V1.0.1j - Replaced spinners that were used for gate animations with actual gates.
'v1.0.1k - fixed nuturalzone sound, changed sw27 to star and realigned, fixed issue with ramproll sound with default volume level not working right. set some triggers to hidden.
'v1.0.1l - Added in code to try and help resolve vr dmd issue.
'v1.0.1m - nfozzy borg lamp fix, rawd vr reflection amount tweak, six klingon bird of prey tweak
'v1.0.1n - adjusted physics on lower sling posts. Adjusted sounds lever for middle wire ramp. Put wirerampoff when entering borg ship. Adjusted wireramp sound for vpw option.
'v1.0.1o - Addeed Lockdown Firebutton. Removed unused sounds Commented out Debug statements. Made OriginalSounds the default.
'v1.0.1p - fixed missing variable and addede spacebackground.