Jump to content


Star Trek The Next Generation (Williams 1993) VPW Mod

  • Get Support
  • Create an account or sign in to download this
5 From 32 reviews
170.79 MB File Size
sttng_l7 ROM Name
Knorr, Clark Kent, VPW Created by
Knorr, Clark Kent, VPW Artwork by
Knorr, Clark Kent, VPW Scripting by
Williams Manufacturer
1993 Year

2 Screenshots



VPW are proud to present a table tune up of Knorr and Clark Kent's version of Star Trek the Next Generation from Williams.


Although already great, we've added updated nfozzy physics, added some fleep sound whilst keeping the original recordings from the real machine, added the full VR room suite from Rawd and Steely, updated Sixtoes VR cabinet with Leojreimroc making a fully functional backbox in VR and lots of other tweaks and fixes along the way.


The table now plays even closer to the real thing and we hope you enjoy it!


VPW Mod v1.0
Project Lead - fluffhead35
VR Holodeck - Rawd/Steely
VR Work/Backglass - Sixtoe/Leojreimroc
Tweaks - ClarkKent, Apophis, Sixtoe


v01 - fluffhead35 - Added Flipper Triggers, Rubbers and Posts, Bumpers, slings, flipper, and table physics corrections.  Adding in fliper and physic damperner code.
                  - Adding in materials for all code
v02 - fluffhead35 - Added Fleep sound
v03 - fluffhead35 - finished Fleep sound and fixing upper flipper, changing flipper polarity to early 90's and later. Added Sling correction.  Increased plunger strength.
                  - Added logic to stop ball rolling sounds in subways.  Set FlipperCoilRampupMode to 2 
v05 - leojreimroc - Imported Rawd's Holodeck VR Room.  Adjusted Laser barriers for VR.
v06 - fluffhead35 - fixed flipper triggers.  Rubber thickness fixed on upper flipper.  Increased flipper hit sound level.  Updated sling rubbers to use bottom corner for post pass.
v07 - clarkkent   - deleted zCol_Rubber_Sleeve008, RubberPost4,  SubwayScoop_Prim
v08 - fluffhead35 - Made Posts for post pass collidable, adjusted flippers to be in line with guide.  Adjust playfield friction to .15.  Adjusted sling posts physics for post pass.
v09 - apophis     - Added new playfield mesh. Increased speed of slingshot animations. 
v10 - Rawd        - Added ClarkKent Cabinet artwork, some VR fixes and tweaks
v11 - leojreimroc - Implemented Iaaki's flasher code to all solenoid flashers.  Fixed a few flasher positions that were past the cabinet.  Implemented VR Backglass lighting.
v13 - fluffhead35 - Added new ball launch sound to help prevent high bass sounds.  Adjusted size of sleave and physic materials of start mission scoop.  Removed ball dampening triggers.
v14 - fluffhead35 - updated the sling posts for post pass based on clark kents suggestions.  Changed Table difficulty to 56. Added option to switch if ball launch should have bass lowered.
v15 - fluffhead35 - Set default wire Ramp sounds to be from clark kents samples.  Added option to use the other samples if user wants.  Changed ball out to brighter ball.  Turned off flipper corrections on upper right Flipper.
                  - Changed environment emission image to be shinyenvironment3blur4.  Adjusted gi around inlanes and inline insert lightings.
15d - set the falloff of gi lights to 5. Set the day night to 1, set environment lighting to black, adjusted warbird material, adjusted lighting around upper lanes.  Adjusted some random insert lighting.  Adjusted ramp friction based on clark kents suggestions.
15e - changed elasticity and scatter of sw57 to give ball more random bounces and goes down inlanes based on BountyBobs testing
16  - fluffhead35 - merged in nfozzy changed to init throughts at game start as well as using new flipper physics.  Removed target bouncer from sleeve in start mission scoop.  Lowered bumpercap3 from 25 to 20. Added TargetBouncer to Targets_hit
17  - Sixtoe       - Added VR logo back in, hooked up cannon light primitives to lighting system, cleaned up script

Contact Author First.
v10.7 required

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


   2 of 2 members found this review helpful 2 / 2 members

One of my favorites. thanks for this awesome release.

Link to review

   1 of 1 member found this review helpful 1 / 1 member

Another fantastic VPW update.  Set your faces to stun!  Thanks all!

Link to review

Another VPW gem!   My kids and I have been loving this table, but only today did I fire it up in VR...holy moly you guys aren't messing around!  First off, great that I didn't have to modify any script options to be in VR, just launched and was good to go.  The VR room is insanely cool, especially the ability to use magnasave buttons to move around the room (the door on my right auto-opening was a fun surprise).  The level of detail is remarkable and it performs great on my rig.  Thank you all for your amazing work, you continue to elevate this hobby to a whole new level.  

Link to review


you are the best in the world! all your tables are amazing : thank'sssssssssss

Link to review


The definitive version, as expected! This version really captures the SuperPin widebody "float" feeling as well as  that classic Steve Ritchie flow. Impeccable!

Link to review


Fantastic reproduction. I’ve had some older ones which were great too, but this is the icing on the cake. Thanks Team VPin Workshop!

Link to review


What a great fun table  done with love and precision. what more could you want?  VPW tune up! YES PLEASE!

Link to review


Bravo! I will be testing this table a lot this week for sure. My First impressions are that this will likely make the new Essential Table List update #3, as well as multiple other VPW tables!! Keep them coming. Cheers, D

Link to review


Its like the real thing, thank you all for the work involved its awesome

Link to review


what a pleasure to play.  the smoothness of gameplay, attention to detail on all the table sounds, etc.  I could spend an hour just listening to the ball rolling lol!  


this is so fun to play and seems to be pretty much perfect in my opinion.  thank you for all the hard work and for giving us something truly enjoyable to play.  

Link to review


Perfect!!, both versions (cabinet and VR) look, play and feel great and the VR Holodeck is awesome. Thanks to everyone involved.

Link to review


Anything from VPW is really, really good and this table is no exception.  I didn't play it much before because version i had was just ok.  Now, WOW this will be put into my favs rotation.  THANK YOU GUYS for this one!

Link to review
  • Create New...