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Pinball Pool (Gottlieb 1979)
By BorgDog
re-up of my table from vpinball.com
I took on doing this table after I bought a project real Pinball Pool. I finished getting both running about the same time, and I'm glad I took both of them on, this is a simple yet very fun game. Shoot the drop targets, clear the A-B-C (hint try to get B on plunge), hit the kick holes to up the bonus, and nail the captive 8-ball. simple right?
A oddity about this table is that when you hit a drop target on one side, the corresponding one on the other side is knocked down as well. When playing 3 ball all drop targets do this, on 5 ball only the even numbered ones do. Press F6 as usual for the rom options.
This table is basically a rebuild of 32assassin's table, thanks to him for the starting point and it's script. The playfield is a scan of my real machine, thanks to hauntfreaks for putting together all the scan images into one, and for the shadow layer Starting from a scan made sure everything got put in the right place, and all but maybe 2 posts got moved. I also added a new plastic image from a scan of my plastics (new set).
758 downloads
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Hi-Score Pool (Chicago Coin 1971)
By BorgDog
re-up of vpinball.com table, no updates or changes
Prompted by a post from drothste12 on vpforums, a whole gang of VPers jumped in to get this table done. STAT started it off with the initial build and coding of the gameplay and rules and figured out how to do a rotating ball shooter turret with great advice from the forum. PinballShawn owns the real table and very helpfully provided measurements, gameplay rules, and videos of how it all works, table probably would not be done without all his info. I jumped in when STAT got to busy to finish it up and I resized the table and all it's parts and objects to correct size, and finished up the coding with added features. Hauntfreaks took all my and STATs initial images and made them all much nicer (he has a way with things like that).
Basic idea of the gameplay is hit the balls to clear the rack. A great part of the fun is you can't actually see the ball most of the time it's in play. The right flipper or the plunger button shoots the ball (real table has no plunger so just right flipper) as the turret rotates. Clearing the rack adds the listed bonus and give you another ball (well really the same one, but continues to play). PinballShawn says the game is much better with 2 players as you can steal racks the other player doesn't complete.
There are a couple of gameplay options available by holding down the left flipper before starting a game (thanks to loserman76 and gnance for the idea).
directb2s file is included in the download.
443 downloads
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Fire Queen (Gottlieb 1977)
By BorgDog
re-up of version from vpinball.com (newer than VPF version).
The 2 player version of Gottlieb's Vulcan.
972 downloads
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Joker Poker EM (Gottlieb 1978)
By BorgDog
re-upload of vpinball.com table, no changes.
Thanks to all who provided stuff to the community that I used, dark and sliderpoint in particular for some primitives, and loserman76 for some scripting I borrowed from Target Alpha.
Hold down left flipper button before starting a game for some options (added a freeplay option to the balls and replays).
And of course as usual the FS backdrop settings are for my cab which has the playfield in portrait orientation.
Let me know of any bugs/issues/feedback in the support topic please. Thanks!
646 downloads
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Dragon (Gottlieb 1978)
By BorgDog
re-up of old vpinball table, no changes. Note, this includes the db2s I originally did for this, blacksad has done an updated one with nicer image, located here on VPU.
This is the solid state version of Dragon, Gottlieb also made this an EM version. When JP recently released his Charlie's Angels table I updated my spreadsheet of Gottlieb system 1 tables (yes I have a spreadsheet) and realized there was only one left that had not been done in VPX, the 1978 Dragon. I decided it was time to make it. Looked high and low for good resources, and ended up settling for ok resources, table image from vpf, backglass image from ipdb. Both of them I did some doctoring to and then my buddy hauntfreaks did more. but still can only do so much with so-so starts, so this is decidedly NOT a "4k" build. I did find some decent plastics images, not great but decent, so those helped.
One thing I did do new for this table is an improved vari-target primitive and animation. All the ones I'd seen in the past have been just a slide back of an object that is just above the playfield level (transx for those in the know). what I did is took that primitive and extended it below the table to an approximate distance to where the real one has a pivot point. I then redid the scripting for it so the vari-target actually rotates around that pivot point like the real one (rotx).
Big thanks to hauntfreaks for cleaning up and color fixing images for the playfield and the included db2s. Also big thanks to the ever busy bord for doing his fancy gi shadow treatment, much more detail then what I usually do. Thanks guys!
1200 downloads
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Lucky Hand (Gottlieb 1977)
By BorgDog
re-upload from vpinball.
Can't find the original description for this one, but it is the add-a-ball version of Jack's Open. This is based off sliderpoints awesome Jack's Open table, physics and all is from that, I redid the art where needed and rule scripting for this one and threw together a db2s to go with it.
717 downloads
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Torch (Gottlieb 1980)
By BorgDog
original description from vpinball.com below. file has not changed, however I'm not sure which version of the db2s is included with this as haunt and I had put out an updated one separately.
I started Torch after doing Close Encounters, because roto-target. I then got side tracked with Nobs, real Nobs, Bubba Hollywood, and well frankly forgot where I was with this. So today I got some top arch pictures from FortyTwo on pinside (thanks!) who is parting out a real one and decided to spend a little time getting this together. I made a quick db2s from an image I liked and included it or you can use one from vpu which I'm guessing is a Wildman production. There are a couple options at the top of the script for turning ball and flipper shadows on or off and for selecting some tone or chime sounds (the dof config will play your chimes if you have them).
842 downloads
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Close Encounters (Gottlieb 1978)
By BorgDog
re-upload of vpinball.com table, no changes.
Gottlieb's 1978 Close Encounters, solid state version, continues my collection of system 1 tables. I happened to pick up a Close Encounters parts cabinet that included a somewhat warped playfield in otherwise decent shape that I stripped down and scanned for the starting point for this.
Includes, nfozzy's FastFlips flippers, rothbauerw's Ball Control script, ninuzzu's ball shadow routine (turn on or off at top of script, off by default), some logic and sound effect (roto target movement) from pinuck's vp9 table, and vp10.4 surround sound scripting.
Thanks to hauntfreaks for some primitive and graphics work and play testing.
Had fun making the roto target primitives and getting it all to work and animate. It's actually 15 seperate primitives all rotating together so that I could animate the individual ones when hit.
1084 downloads
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Eclipse (Gottlieb 1982)
By BorgDog
Eclipse is basically a single level version of Gottlieb's 1981 Black Hole. the targets that were on the lower level are moved up to the middle of the playfield, and the entrance to the hole is now a ball lock for multiball. to get to multiball you first need to clear the 4 stand-up targets on the right side, then it lights the lower left hole for lock. after you lock a ball you then need to clear the 4 stand-up targets to the right of the upper left flipper, which then lights the upper hole entrance through the spinner for lock. once a ball is locked there as soon as the next ball launch hits a playfield switch it releases the other 2 balls for 3 ball multi-ball. easy right.. not so much. before someone gets there and asks (like anybody reads this) if you drain after locking the first ball it will kick the locked ball out before giving you the next ball and you will need to re-lock it, however it will be lit to lock it, don't have to do everything over.
playfield and plastic images are from pinsider IamNaN without whom this would not have been made. playfield image cleaned up by my buddy hauntfreaks (this has been in works awhile)
included db2s made by hauntfreaks with some modifications by me, don't remember where the image came from
bord did the awesome lighting/shadows and plastics, made swapable rubber primitives (see option in script to change from black rails/rubber to stock), fixed my primitives, and made the flipper primitives and probably other stuff I'm forgetting. thanks man.
1091 downloads
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TKO (Gottlieb 1979)
By BorgDog
another old build from vpinball.com
Last wedgehead made by Gottlieb.
588 downloads
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Card Whiz (Gottlieb 1976)
By BorgDog
re-upload of table on vpinball.com, no changes or testing has occurred.
Gottlieb's 1976 Card Whiz. This 2 player table was also made in a much more common 4 player version, Royal Flush. I'm partial to 2 player machines, so made Card Whiz, but it would be a fairly easy conversion to Royal Flush if there is enough demand for the 4 player as well (I don't have that many friends). As far as I can tell this truly em scripted version of royal Flush or Card Whiz has not been made in vp before, although there was a couple versions that used the 1983 Royal Flush Deluxe rom with this playfield (no I don't know the gameplay differences), and there is an FP version as well.
the playfield started with Popette's FP version, and has been much modified/upscaled/stretched etc to more accurately match images of stripped playfields I found as well as better match the playfield map from the Royal Flush manual which I found online (don't tell Steve @ PBR). Most if not all the insert images were replaced with better copies I found on line.
The image for the backglass came from a collection by Scott Amus on flickr.
Couple things I'm not sure on, the first is the ball return gate. The rollover on the right opens the gate so the ball can return to the plunger lane. I'm fairly certain that once it does the trigger in the plunger lane closes the gate and also fairly certain the kick hole on the right side of the playfield also closes it, just not sure if those are the only things?? The rollover in the plunger lane would also be triggered and close the ball return gate on the next plunge. The other thing that I'm not sure of is that post on the left side that deflects balls coming down from the upper left joker rollovers. In watching videos there seems to be some wide variety in how that deflects, and actually a lot of times it seems to not get hit at all which happens very rarely on my version. I'm pretty sure I have it in the right spot, but I think something above that may be causing the ball to miss it.. again not sure, having never actually played on in the wild that I can recall.
Directb2s included, hold down left flipper before starting a game to get some options.
As usual thanks to everyone for everything, blah blah blah..
1094 downloads
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Cactus Jacks (Gottlieb 1991)
By BorgDog
Welcome to Cactus Jacks, it's Party Time!
So first up the kudos:
@bodydump for the initial working version with his great redraws of the playfield and plastics
@dark for all the cactus models, including the animations of the big 3 back cacti
@bord for all the lighting and shadow stuff he does that he did for this
@rothbauerw for his physics tutorial and updates and play testing and tweaking
So, I think that's about it for now, hope you all enjoy it, I'm sure there are things not quite right and updates to be done still but it's time for me to throw it out there.
1322 downloads
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Buck Rogers (Gottlieb 1980)
By BorgDog
re-upload of old vpinball table. hope to update someday now that I own a real one.
This started out as an upgrade to Sindbad's vp9 table found over on VPF. Hauntfreaks did the inital layout and lighting etc in VPX last summer from a beta sindbad had put out during the vp10 beta phase and it's been mostly hanging out since then. I rebuilt all the code, keeping mainly the vari-target scripting form Sindbad's table, found some nicer plastic images courtesy of the interwebs and went to town this week.
New the top of the script is a line that currently reads "Const VT_Delay_Factor = .88". What this line does is controls how fast the vari-target slows down the captive ball that hit's it. The smaller the number the more it slows it down. I'm not sure exactly where this number should be, but I do know a couple things: 1. it is possible to set the vari-target to the very back in one shot, I've seen it done in videos, 2. .8 I think makes it too hard to every achieve the 1 shot reset of the vari-target, 3. .95 makes it too easy to make that shot. So somewhere in the middle is where we sit. I have not yet made it in one hit with the current settings, but I have come close, it takes a timing shot with momentum on the ball to make it happen. Feel free to play with this variable and report back what happens.
1727 downloads
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Star Trek (Gottlieb 1971)
By BorgDog
re-upload of vpinball table, no changes.
This is Gottlieb's 1971 Star Trek. This is the export (Italy) version of Astro. This is an add-a-ball game only. The replay version of this with different artwork is 4 square.
This update has new logic thanks to allknowing2012/Daryl who found some backglass images on ebay that showed why there is that crazy area in the upper left of the backglass. It is there for the 10 rollover values, 100,000 to 1,000,000. So I needed to modify the logic and the backglass due to the new info.
Hold down left flipper key before starting a game for a couple seconds to open the option menu (inspired by loserman76 and gnance) Many thanks to sliderpoint and StevOz for physics and bug testing! Thanks to Plumb on vpf for the Astro playfield scan that started this.
directb2s included DOF enabled FS settings in the table are for my cab which has the playfield in portrait mode, most of you will need to adjust the Backdrop settings.
461 downloads
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Darling (Williams 1973)
By BorgDog
another vpinball.com re-upload, no changes made
original description and changelog
So I started on this table like 2 years ago, got sidetracked by other things and somewhere along the line lost everything I had done on it, including a playfield redraw I had started on. I found bits and pieces again, including a start on a db2s hauntfreaks had done touchup on the artwork for. So I finished up the db2s and put the table together. I always thought the 5 ball captive ball thing was pretty cool so was fun to get it going. Hauntfreaks came through again with a redraw of the playfield and fixing all my lighting for me and sliderpoint provided feedback as usual. Gameplay is pretty basic so scripting was fairly straight forward although I did try a few new things out that I ended up incorporated into my base template. I made some new primitives as well while slowly learning fusion 360.
Includes my version of the loserman and gnance option menu, hold down left flipper before starting a game for 3 or 5 ball, free play, and extra ball options.
Also includes the db2s and portrait and landscape POV files.
1.1.1 fix (hopefully) for occasional lost ball from captive balls.
1.1 Updates.
fancy new plastics thanks to Scotty VH!
changes to db2s suggested by Scottacus to make match more visible
fixed match in scripting so it all works.. I think also found by Scottacus, thanks!
note match does not show when playing in extra ball mode.
1.0 initial release
722 downloads
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Paul Bunyan (Gottlieb 1968)
By BorgDog
re-upload of vpinball.com table, no changes made.
can't seem to come up with the description in the wayback machine for this one, but I believe originally was a conversion of a pinballperson vp8 table and i'm sure haunt helped with graphics, but 🤷♂️
621 downloads
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Hollywood Heat (Gottlieb 1986)
By BorgDog
another old re-upload from vpinball, no need to re-download if you already have, nothing has changed.
I initially chose this table as something that looked fun to re-theme for Hauntfreaks awesome Bubba the Redneck Werewolf table and also because it had not been built in VP for a long long time. I built the Bubba table based on the map in the manual. After getting that going I went in search of quality images to build the Hollywood Heat, and found some, sorta kinda OK playfield images. But alas get them forged into shape again with help from my buddy haunt. Found some pretty good plastic images on the internet for most of them, and rebuilt a few that weren't so good. Bord was nice enough to offer his services to build the ramp as he did for Bubba, and I think it turned out amazing, so another big thanks to bord. Thanks also to sliderpoint for all the play testing, advice, critiques, and helping out a lot.
I think that covers the bulk of it and I'm sure I missed others..but thanks for ball control script by rothbauerw, ball shadows by ninuzzu, fastflips by nfozzy, primitives by dark, slider, haunt and others I'm sure.
I'm sure there are things that will need to be fixed, that's the way of these things, so be sure to let me know about them and I hope you have as much fun playing it as I did building it.. back to em and system 1's for me.
1628 downloads
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Jungle Princess (Gottlieb 1977)
By BorgDog
re-upload of table from vpinball, no changes. This one is quite old and I have not tested it in newer vpx versions.
Gottlieb's 1977 Jungle Princess, the 2 player version of Jungle Queen (4 player).
Most of the graphics was given me by Starman from his vp9 Jungle Queen table. Much of the play logic comes from him as well.
thanks to hauntfreaks as usual for graphics, lighting, and primitive updates
thanks to sliderpoint for play testing and bug catching (mostly by letting me play on his vp cab where I could actually see things, gotta get my fullsize done soon)
like all my tables hold down left flipper before starting a game to bring up options menu. This is the first one I've done with a freeplay option as well.
804 downloads
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CARtoons RC (Nailed Mod)
By Wylte
This is a modification of CARtoons RC (2017) v2.3, by HauntFreaks, BorgDog, and SliderPoint - with contributions from Dark, Randr, Toxie, and Fuzzel
>>>>>>ORIGINAL TABLE<<<<
Major changes in Nailed: RtxBS ON, Physics, Nails, Multiball, Outlane Save Roach, Shadows, Lights, Sounds, Breakable Elements
My goal was to give it a couple more features, while staying true to its 'aged' aesthetic. I'd like to think I pulled it off!
Hold left flipper before starting game for Operator's Menu, left flipper scrolls menu items > right flipper picks item
See script for more toggle-able options
**Arachnophobe Warning** turn off spider in script, I don't want to freak anyone out (too much)
Thank you to Toxie and Fuzzel for VPX in general, and for their excellent documentation and posts clarifying all of its features.
Special thanks to JPSalas for the physics, shadows, and sounds in his excellent Arcade Physics v3 2nd edition, and for advising me to lower the max velocity of the ball - which led to fine-tuning the physics of the whole table, then tweaking the flippers to be more worn out like the original.
"My boss found this old pinball machine in his barn and stuck it in our break room, bugs and all! I thought it was old and unfair, so I hammered some nails in...hopefully I didn't break anything...
…um, if the lights go out…...just give it a slap." – RADDOG
1220 downloads
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Big Brave (Gottlieb 1974)
By hauntfreaks
re-upload from 2018
Big Brave (Gottlieb 1974)
this is sentimental table for me, I had this machine in my bedroom when I was a kid and its what made me stumble into this silly hobby in the first place... Carlos past some photos on to Loserman and I which sparked some interest in building the table... so Loserman and I took on the task, I used Losermans gottlieb EM template to layout and build the visuals of the table, then past it back to Loserman for him to code the table.... Loserment is one top EM coders in the hobby also thanks to Carlos for the inspiration, and Borgdog for making a few primitive cutouts and testing
4kish...lol PF and plastics
full shadow treatment
detailed lighting
full set of primitive cutout
Loserman option menu (long hold left flipper before starting a game)
308 downloads
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Flying Carpet (Gottlieb 1972)
By hauntfreaks
re-upload from 2015 (this needs an update bad)
Flying Carpet was one of my first full redraws... it looks and plays great, but really needs a modern technique update
355 downloads
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Roller Disco (Gottlieb 1980)
By hauntfreaks
re-upload from 2018
Roller Disco was I believe the last tables I worked on in may of 2018
it was an extra-widebody machine, same as Genie
a great nostalgic table
1082 downloads
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Bubba the Redneck Werewolf (2017)
By hauntfreaks
re-upload from 2017
Bubba the Redneck Werewolf well kiddies uncle Haunt and Pop Pop BorgDog, and cousin Bord have 2017 Halloween treat for Y'all this scratch built gem is a howling good time Borg once again did what he does best, well that's everything... but on this he did the layout, code, sound and animation!! Bord once again made a chillingly awesome ramp to sink your teeth into I went in and tweaked a few things for aesthetics, laid out the graphics, lighting, also found and modded a werewolf model to create the "Bubba" toy, and some sounds.... I'm sure there is stuff i forgot
the theme is based on a campy B movie and comic book series
included is a custom ROM
1300 downloads
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Harley Quinn (HauntFreaks 2017) in ultra-mega-real 4k
By hauntfreaks
(re-upload from 2017)
Harley Quinn (HauntFreaks 2017) supercalifragilisticexpialidocious real 4K
originally diamond lady by JPsalas
Graphics and Layout mod by HauntFreaks
RGB LED effects and F6 menu implementation by Ninuzzu
Drop Target lighting by BorgDog
I am NOT a fan at all of pins with photos, especially on the playfield…
BUT the table looked to me to have good bones, and since JP did the original I knew it was done right… also I’m not really a fan of Harley Quinn (suicide squad was terrible) BUT again she is the Queen of Diamonds and has an overabundance of artwork it was a no brainer to put two and two together… so after editing 50-80+ images for the PF, Plastics and BG… and also altering the tables layout my end of the project was good to go….
after that having Ninuzzu implement my vision of RBG LED inserts, he went above and beyond by adding f6 menu function and a bunch of other opinion goodies…
BorgDog as always bailed me out when i cant figure stuff out myself by adding droptarget lighting…
F6 menu options:
-RGB inserts off and on
-RGB GI off and on
-Ball standard, harley logo, and glow balls
-Flippers standard, and glow bats
>>>>>>B2S LINK<<<<<<
WARNING!!! Exclusive Fullscreen users!!
this table uses the f6 menu system, before setting the tables default settings turn off Exclusive Fullscreen set defaults then reactivate Exclusive Fullscreen…. if this is a problem , you shouldn’t be using Exclusive Fullscreen in the first place
3146 downloads
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Aliens From Outer Space
By rosve
An original pinball table made to be fun and exiting to play.
A basic rule set is on the apron, the rest you will figure out.
a dB2S backglass is included in the zip file.
1057 downloads
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