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  1. SupermanTAS

    This was my favorite release as I worked on BatmanTAS and SupermanTAS at the same time and did a duo drop on the same day. I thought it was a great surprise. I was a big fan of both of these shows when I was younger. I love the color themes on both. This was the first time I decided that I would never make a traditional table again. I loved the idea of having goals, so that you had to explore the entire table. This was the first time we added Orbital Scoreboard to my tables. There was quite a bit back and forth between Rik Laubach, Mike Minnier and myself on this one with Rik ultimately being the king. The ball saves on the outer lanes are the key to this table and have been a staple on my adventure tables (need great reflexes). Batman lit up saves one lane. Robin lit up saves the other. I also did a little voice acting in these. Finishers of all goals treating to a satisfying finish. I have updated the media on these to prevent crashes that was an issue with the original release.

    658 downloads

       (0 reviews)

    13 comments

    Updated

  2. BatmanTAS

    This was my favorite release as I worked on BatmanTAS and SupermanTAS at the same time and did a duo drop on the same day. I thought it was a great surprise. I was a big fan of both of these shows when I was younger. I love the color themes on both. This was the first time I decided that I would never make a traditional table again. I loved the idea of having goals, so that you had to explore the entire table. This was the first time we added Orbital Scoreboard to my tables. There was quite a bit back and forth between Rik Laubach, Mike Minnier and myself on this one with Rik ultimately being the king. The ball saves on the outer lanes are the key to this table and have been a staple on my adventure tables (need great reflexes). Batman lit up saves one lane. Robin lit up saves the other. I also did a little voice acting in these. Finishers of all goals treating to a satisfying finish. I have updated the media on these to prevent crashes that was an issue with the original release.

    867 downloads

       (0 reviews)

    9 comments

    Updated

  3. Eminem

    A Stan favorite. This was the first time I played with Orbital Framework. I threw everything I knew at the time into it. I was super proud of this one. Although, I'm not as talented as the Big Dogs and Legends, this experience helped push me to do more tables and develop my own style and not try to copy. Big thanks to John Memeo, Scott Wickberg and David Paiva for being supportive and answering all my stupid questions. It crazy to look back to this table and see how much I've grown. Enjoy! My first original!

    650 downloads

       (1 review)

    4 comments

    Submitted

  4. O Brother Where Art Thou

    This is a tribute to the Coen Brother's 2000 film from Touchstone Pictures, and the Grammy Award winning soundtrack produced by T-Bone Burnett. This does NOT include the music files. See below for instructions.
     
    This was developed and tested in Ver. 10.6. Users of 10.7 report issues with the game.
     
    It is a collaboration with Scottacus (hours of scripting and adjusting, and game improvements) and bord (physics and game improvements). I'm grateful to both, and Loserman76 for some early scripting proof of concepts,  for their time and patience.  I appreciate all comments good and bad, and bringing issues to light. Thanks also to the beta testers: Thalamus (who also recommended a key improvement to multiball), JFR1, mlager. Also to Arngrim for DOF in v1.5.
     
    Hold left flipper button for option menu.
     
    GAME PLAY:
    It's tough, but, I hope, sort of addicting. You are on a journey to find the treasure, your score is your take of the loot. You must first lock Everett's, Delmar's, and Pete's saucers with balls to escape the chain gang. Multiball is a mad scramble to get away. The center "Skedaddle" saucer (behind the DTs) scores $5000 per hit in multiball  Then you must collect objects on the playfield. Once you have the object(s) for that stage, ball lock for multiball begins again, and you shoot the 3 saucers. Repeat until you reach the treasure. Don't forget backflips.
     
    NOTE: Your progress through the journey does not reset on each ball, but other goals do. When more than one player, players are amassing their individual take of the treasure, but they are working together to complete the journey.
     
    O Brother Where Art Thou
    Zoss Pinball Co., 2021
     
    1. Follow the Flashing Inserts! Seek the Treasure!
    2. First, escape the chain gang! Lock balls in Everett, Pete & Delmar Saucers to start Multiball.
    3. When one ball remains in play, the next stage of your journey will begin.
    4. Shoot for targets/triggers with flashing lights.
    5. Once flashing targets are hit, the Trio’s Saucers will lock balls for Multiball.
    6. Shoot for SKEDADDLE for big payout: $5000 per hit during multiball.
    7. Drop Targets: BONA earns 2X. FIDE earns 3x
    8. Collect 5 Rollover Keys to double Multipliers. Each 5 Keys collected lights a Lock. 3 locks = extra ball.
    9. Dapper Dan target lights bumpers, FOP target turns ‘em off.
    10. Sling hits sell records. Get 20 per ball and get a "big fat contract."
    11. The blue "Light Fingers" light behind the DTs is a skill shot with a good payoff.  But it only comes on when you have a shot. 
     
    Hope you enjoy it. Onevox
     
    A note about SLOPE. Some folks have reported a floaty ball in VPX 10.7. If you are using 10.7 and this is your only issue, try increasing the PF slope to 6.5 or 6.75. If you are on 10.6 and the ball isn't fast enough for your tastes, try playing the game for a while before changing the slope. The game is supposed to be slow, then frenetic (multiball), then slow, just like the scenes in the movie. 
     
     
    NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed. 
     
    Add music: Buy the soundtrack, or grab the songs from your music library, convert to .mp3 and rename them  as shown below . Place them in an unzipped folder named "OBWAT" and put that folder in your VPX Music folder.  
     
    Here are the songs used:
    OBWAT1.mp3     Man of Constant Sorrow, studio version
    OBWAT2.mp3    Man of Constant Sorrow, rally version
    OBWAT3.mp3    In the Jailhouse Now
    OBWAT4.mp3    Keep on the Sunny Side
    OBWAT5.mp3    I'll Fly Away
    OBWAT6.mp3    Big Rock Candy Mountain
    OBWAT7.mp3    Hard Time Killing Floor Blues
    OBWAT8.mp3    Angel Band
    OBWAT9.mp3    You Are My Sunshine
    OBWAT11.mp3    In The Highways
    OBWAT13.mp3    I Am Weary

    3710 downloads

       (18 reviews)

    104 comments

    Updated

  5. RickMorty Mod

    This is a reskin with cool music for Rick & Morty

    753 downloads

       (1 review)

    1 comment

    Submitted

  6. Alice In Chains Pinball with Video PupPack

    Alice In Chains Music Table  Hope you enjoy!
     
    Download includes the vpx table, ultradmd files, dummie music files (put in music folder) and a wheel image. The other download is the whole puppack.- Note: Choose your screen(s) layout with any of the 1-5 options inside the ALICEINCHAINSPUP folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help! You guys are legends!
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    1124 downloads

       (0 reviews)

    9 comments

    Updated

  7. Johnny Mnemonic (Williams 1995) 4k mod

    1.0.1
    This is a mod of Ninuzzu table ( thanks to him).  Improve the playfield for another 4k one.
    Thanks to Extra Ball is Lit! (ebislit.com) for the 4k scaner pf.  There is a lots of 4k scaner pf, stick, plastics there if anyone want to mod a table.
    1.0.2
    Added Lut option. 
    Just copy "GlobalPlugIn.vbs" to visual pinball scritpt folder and delete " ' " in line 141 on scritpt table . 
    To change lut, just press " ." or "," in game.
    Fire button is launch ball too.
    1.0.3
    Added Fastflips,
    Thanks to JeanDrEaD, who did it.
    1.0.4
    Solved the bounce in left flipper 
    Lut is disable as default.  If you want to enable, delete " ' " in line 141, and copy vbs file to script folder ( back up your original file)
    1.1
    New lights by JasonDH, 
    New upscale and clean PF by Brandonlaw, 
    Big thanks to them
     
    1.1.2
    Solved bugs in two targets "access jet bumpers" and "lite mnemonic recovey", they doesn't function in some hits.  Thanks Jpsalas who help me.
     

    4074 downloads

       (2 reviews)

    53 comments

    Updated

  8. Cueball Wizard (Gottlieb 1992) v 0.7

    Re-upload from VPinball (November 2020)
     
    Original Description:
     
    Here is my heavy Mod of Cueball Wizard.
    For me it is still a WIP, so I'll keep up working on it, but at the moment I'm a bit tired of it and thought, it's in a good shape to release as v0.7. I have a thousand more ideas. maybe later.
    See changelog for details, what I did.
    ----------------------------------------------------------------------------------------
    Change LUT (=lighting) with left and right Magna Save keys. Results are saved.
    Change look of upper acrylic playfield in script options (glass like, worn out, grunge)
    ----------------------------------------------------------------------------------------
    Credits:
    I started with Bigus' version.
    Table history:
    JPSalas (VP9 version) -> Rascal (conversion to VPX) -> Bigus (BigusMod) -> My version
    So all credits go to these guys.
    ----------------------------------------------------------------------------------------
    Big thanks go to:
    - @Schreibi34 for his awsome insert images
    https://vpinball.com...-insert-images/
    - and most for creating all 8-Ball unit primitives for this table
    it was a great pleasure to work with you, mate!

    - @kds70 for some great help with scripting
    Thanks a lot my friend!

    - @jipeji16 for letting me steal his code for LUT changing and saving. All LUTs used are from me, but you better look at the code, where he stole from (with permission.. at least he calimed so )

    - @Thalamus for checking and updating the script for SSF
    ----------------------------------------------------------------------------------------
    hope you enjoy!

    1743 downloads

       (5 reviews)

    19 comments

    Submitted

  9. Time Line (Gottlieb 1980)

    evidently I missed re-uploading this one in my upload binge after the vpinball demise. nothing changed, original description below.
     
    scantily clad amazon warrior women playing nuclear tic-tac-toe with a laser wielding time traveling robot evidently made sense to someone for a pinball machine theme in 1980, because here it is.
    basically hit target banks and rollovers to place X's on the tic-tac-toe board, for each X you place the computer places an O.  plunge to the mini playfield in the upper left, clear 7 drop targets there to get the center X, you have 10 or so seconds to do so once you hit one before the flippers die.  you can return to the shooter lane through the small gap to the loop at the top then any of the drops you hit on the main playfield prior to that point count towards the 7.  the 2 digit display on the backglass is your bonus count.  most of the info on what to hit to get what square is printed on the playfield.
     
    scratch built from a scan of the playfield and plastics and new db2s from a photo.
     
    thanks to @bord, @scottacus, and @Thalamus for play testing, extra thanks to bord for instructing me on blender shadow making (I almost understand what I'm doing now), and extra thanks to thalamus for the included nvram that sets the replay levels and options as well as the landscape POV file, table comes setup for playfield in portrait orientation which is how I have my cabs setup.

    1938 downloads

       (6 reviews)

    16 comments

    Updated

  10. Superman (Atari 1979)

    This is a rebuilt of 32assassin table ver 1.0
    Artwork by Tomasaco at GoPinball.com
    Table build in 10.6
     
    Special thanks to MydknyteStyrm  for adding the music to the table
     
    New backglass included in the zip thanks @chucky87
     
    Music folder "Superman" must be put inside the Music Folder
    Music can be muted in the script
     
    Decal can be removed from the script
     
    What's New:
    ' New lights, new lighting
    ' Added Flippers Shadows and Ball Shadows
    ' New table physics
    ' Added nFozzy flippers physics
    ' Added Fleep Sounds
    ' New script
    ' Playfield image reworked
    ' Reworked all the images, cleaned and upscaled
    ' Changed Drop Targets height so they don't disappear when down
    ' Corrected Bumpers Height
    ' Repositioned Bumpers correctly
    ' Tuned Bumpers force
    ' Corrected kicker position\angle
    ' Corrected metal wired height
    ' Adjusted playfield lights, now all working
    ' Tuned Slingshots rubbers
    ' Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
    ' Reworked the GI
    ' Tuned Slingshots force
    ' Corrected Rubbers Hit Height
    ' Added JP's LUT code
    ' New instruction Cards in the apron
    ' Adjusted table elements physics
     
    Press F6  and configure the Dip switches to select different features and setup the table the way (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    3741 downloads

       (11 reviews)

    65 comments

    Updated

  11. Mystic (Bally 1980)

    This is a complete rebuilt of 32assassin table ver 1.1
    10.6 TABLE
     
    Big thank you to you to:
    agentEighty6 for join me in this project
    What's new:

    * New lights, new lighting
    * New table physics
    * Added nFozzy flippers
    * Reworked all the images, cleaned and upscaled
    * Added Flippers Shadows and Ball Shadows
    * Added light bulbs primitives for GI
    * Added missing mechanical sounds and replaced ball rolling sound
    * Tuned Slingshots and Bumpers force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * New instruction Cards in the apron
    * Repositioned Bumpers correctly
    * Changed Drop Targets height so they don't disappear when down
    * Adjusted general table physics  (thanks @agentEighty6)
    * Adjusted numerous table elements physics properties  (thanks @agentEighty6)
    * Added dampeners  (thanks @agentEighty6)
    * Added code to incr cab wall height for FS/cab mode  (thanks @agentEighty6)
    * Added top kicker hole enhancement to make more realistic  (thanks @agentEighty6)
     
    By default the backglass credits, ball in play and  7-segment displays will be off
    Press F6  and configure the Dip switches you need to configure to turn on the 7-segment displays among other features you might want to enable (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval
     

    1375 downloads

       (2 reviews)

    15 comments

    Updated

  12. Big Chief (Williams 1965)

    Big Chief (Williams 1965)

    This release wouldn't be possible without the following:
    user42 for the artwork
    Wildman for the excellent backglass image
    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.

    ZIP includes a wheel image and directB2S 

    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    822 downloads

       (1 review)

    8 comments

    Updated

  13. Black Gold (Williams 1975)

    This is my take on Black Gold (I had a lot of help thanks to the schematics). Honestly, I can see why it got cancelled, but it is still fun to play.
     
    Made possible by:
     
    Halen for the redraws
    $20 for the schematics
     
    ZIP includes backglass and wheel image. 
     
    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options. And this table has a bunch of options to change the gameplay.
     
    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
     
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    481 downloads

       (0 reviews)

    7 comments

    Submitted

  14. Star-Jet (Bally 1963)

    Star-Jet is the first game with a 3 ball multiball, no surprise coming from designer Ted Zale. It also has some of the most stunning art direction in pinball history. This game, although rare to find in the wild, is great fun (especially with two players) and a great look at Ted Zale's early work.
     
    Art by bord, script and VR by rothbauerw
     
    Right magna save operates the ball lift.
     
    Check the top of the script for:
    Balls per game Volume dial Rolling sound volume Assign lift key VR on/off

    1831 downloads

       (6 reviews)

    46 comments

    Submitted

  15. Flying Chariots (Gottlieb 1963)

    This table made possible by the following:
     
    Halen for the redraws
    Editoy for the score reels
    bord for the many primitives I use of his
    $20 for the schematics to know how this thing works
     
    ZIP includes backglass and wheel image. 
     
    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    509 downloads

       (0 reviews)

    12 comments

    Submitted

  16. Lady Luck (Bally 1986)

    This is a complete rebuilt of kalavera3 table ver 1.1
    10.6 TABLE
     
    Big thank you to you to:
    agentEighty6 for join me in this project
    What's new:

    * New lights, new lighting
    * New table physics
    * Added nFozzy flippers (thanks @agentEighty6)
    * Reworked all the images, cleaned and upscaled
    * Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
    * Tuned Slingshots and Bumpers force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * New instruction Cards in the apron
    * Repositioned Bumpers correctly
    * Adjusted general table physics  (thanks @agentEighty6)
    * Adjusted numerous table elements physics properties  (thanks @agentEighty6)
    * New Backdrop image for DT users (thanks 
      @batch)
    * Other small tuning I can't even remember anymore
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    1714 downloads

       (6 reviews)

    14 comments

    Updated

  17. Williams Triple Action Plastic scans

    Resources for Triple Action

    36 downloads

       (0 reviews)

    1 comment

    Submitted

  18. Taxi (Williams 1988) VPW Mod

    This mod was originally supposed to be a small one, with just adding updated physics, sound and a VR room, then everyone got carried away and the table ended up being rendered and redone and tweaked to infinity
     
    Big thanks to ICPJuggla, Mfuegemann, Dark & Ben Logan for the original table.
     
    VR and other options are all in the script.
     
    Enjoy!

    *** V-Pin Workshop Taxi Drivers ***
    Tomate - Project Manager, including new primitives, textures.
    Bord - nFozzy flippers and physics
    apophis - Fleep sound, rtx shadows, general tweaks.
    Sixtoe - VR Stuff, lots of fiddling about.
    oqqsan - Playfield inserts and fading GI.
    UnclePaulie - VR backbox improvements & fixes.
    iaakki & fluffhead35 - misc tweaks and debugging
    Rik - Testing and feedback
    VPW Crew - Playtesting and suggestions

    **CHANGE LOG **
    ' 001 - bord -  Added nFozzy flippers and physics
    ' 002 - apophis - Added Fleep sound package
    ' 003 - apophis - Added missing knockerposition prim
    ' 004 - tomate - New flippers prims added
    ' 005 - tomate - Shadows flippers size fixed
    ' 006 - Sixtoe - VR stuff, fully operational built in backbox / dmd / backglass, fixed loads of light and glow weirdness, unified timers, added cabinet mode.
    ' 007 - tomate - upper left VUK direction corrected, exits of collidable wireRamps fixed, metal wall near express lane2 fixed, cab POV corrected
    ' 009 - tomate - new giOn baked textures added, warm lut added, plastic Ramps textures retouched with a warm photo filter to match 
    ' 010 - tomate - some giOff textures aded, slingshots missing sounds fixed, deformed slings rubbers replaced by prims
    ' 011 - oqqsan - inserts and 4step sidewalls and pf  .. needs adjustments 
    ' 012 - tomate - rest of giOff textures added, plastics textures added to 4 steps fade, some GI lights repositioned, textures size optimized
    ' 013 - Sixtoe - Removed one set of GI, hooked it all back up and dropped under playfield, tidied up assets, set old walls to non-visible to stop clashes, played with loads of lights, removed redundant scripts and images.
    ' 014 - iaakki - fiddled with GI steps and PF flasher. Fixed flip shadow DP and Z issues. tied some prims to gi steps
    ' 015 - apophis - Replaced the ringing_bell sound effect. Increased alpha mask on PF images to get rid of insert jaggies. Increased inserts DL. Fixed BS DB.
    ' 016 - apophis - Added RTX BS. Fixed GI lights so that ball reflection work now.
    ' 017 - UnclePaulie - Animated the VR backglass flasher Lights.  Fixed the jackpot displays.  Hid the desktop / cabinet mode backbox lights. Moved ball shadow primatives.  Added a VRCab bottom so you can't see the floor through cab.
    ' 018 - apophis - Updated RTX BS. Added target bouncer, flipper rubberizer, and flipper coil ramp up options. Fixed ball bouncing out left outlane after ramp drop.
    ' 019 - Sixtoe - Fixed playfield rendering weirdly, numerous other tweaks and adjustments, adjusted some lights, put the roof back on the spinout
    ' 020 - apophis - Fixed RTX shadow DB issue. Chnaged rampsDecals DL from below to 0 and DB to -100. Added a differnt ball HDR. Messed with the DT mode backglass.
    ' 021 - fluffhead35 - Updated Flipper Physics to be inline with nfozzy
    ' 022 - Sixtoe - Added physical wires under flippers and outlanes, hooked up bumpers to GI system, adjust shooter lane gate, messed around the table lights again including materials, set height walls to non-collidable.
    ' 023 - Sixtoe - Fixed GI, added bumper bulbs to GI system, some small tweaks and fixes here and there.
    ' 024 - apophis - Revered the DT backglass object positions. Force GI on at table initialization. Changed flipper DB. Increased plunger strength/speed. Increased target hit volume.
    ' 025 - iaakki - flip trigger areas reworked, rdampen 10ms timer added, rubberizer options added, catapult timer improved, tied drop target DL to GI, fixed insert fading for few inserts
    ' 026 - apophis - finished up fixing inserts fading
    ' 027 - Sixtoe - Target bounce set to 1.5

    11857 downloads

       (22 reviews)

    89 comments

    Updated

  19. Cross Town (Gottlieb 1966)

    Cross Town is a great Gottlieb game from 1966. It features an award ladder sucker shot at the center of the playfield and a beautiful pop art package, including sliding subway doors on the backglass.
     
    This was a team effort with Scottacus, who did all of the scripting and sound work.

    1559 downloads

       (2 reviews)

    63 comments

    Submitted

  20. Wild Fyre (Stern 1978)

    This is a rebuilt of 32assassin table ver 1.0

    Artwork rebuilt from Martin Brunker resources
    Table build in 10.6
    Table ready also for VR users
     
    Big thank you to:
    @BuffaloPinBro for adding the VR
      @movieguru for upscaling the plastics image
     
    What's New:
     
    ' New lights, new lighting
    ' Added Flippers Shadows and Ball Shadows
    ' New table physics
    ' Added nFozzy flippers physics
    ' Added Fleep Sounds
    ' Added VR Room (Thanks @BuffaloPinBro)
    ' New script
    ' Playfield image reworked
    ' Reworked all the images, cleaned and upscaled
    ' Changed Drop Targets height so they don't disappear when down
    ' Corrected Bumpers Height
    ' Repositioned Bumpers correctly
    ' Tuned Bumpers force
    ' Added Bumpers Caps missing screws primitives
    ' Corrected kicker position\angle and images
    ' Corrected metal wired height
    ' Adjusted playfield lights, now all working
    ' Tuned Slingshots rubbers
    ' Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
    ' Reworked the GI
    ' Tuned Slingshots force
    ' Corrected Rubbers Hit Height
    ' Added JP's LUT code
    ' New instruction Cards in the apron
    ' Adjusted table elements physics
    ' Added  dampeners
     
    Press F6  and configure the Dip switches to select different features and setup the table the way (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval
     

    752 downloads

       (4 reviews)

    14 comments

    Updated

  21. Magic (Stern 1979)

    This is a rebuilt of 32assassin table ver 1.3
    Table build in 10.6
    Table ready also for VR users
     
    Big thank you to:
    @BuffaloPinBro for adding the VR
     
    What's New:
     
    ' New lights, new lighting
    ' Added Flippers Shadows and Ball Shadows
    ' New table physics
    ' Added nFozzy flippers physics
    ' Added Fleep Sounds
    ' Added VR Room (Thanks @BuffaloPinBro)
    ' New script
    ' Playfield image reworked
    ' Reworked all the images, cleaned and upscaled
    ' Changed Drop Targets height so they don't disappear when down
    ' Corrected Bumpers Height
    ' Repositioned Bumpers correctly
    ' Tuned Bumpers force
    ' Added Bumpers Caps missing screws primitives
    ' Corrected kicker position\angle
    ' Corrected metal wired height
    ' Adjusted playfield lights, now all working
    ' Tuned Slingshots rubbers
    ' Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
    ' Reworked the GI
    ' Tuned Slingshots force
    ' Corrected Rubbers Hit Height
    ' Added JP's LUT code
    ' New instruction Cards in the apron
    ' Adjusted table elements physics
    ' Added  dampeners
     
    Press F6  and configure the Dip switches to select different features and setup the table the way (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    1168 downloads

       (5 reviews)

    26 comments

    Updated

  22. Twilight Zone SG1bsoN BW Mod V3

    Big update to previous version from VPinball.. thanks to Skitso for the permission to do the BW Mod of his table
     
    Original authors and credit for this amazing table are: Skitso, Ninuzzo, coindropper, nFozzy, JPSalas, Tom Tower, Hauntfreaks, Flupper and Zany
     
    B2S, Wheel and DMD images included in the Download
     
    Table option at the top of the script for cabinet (default) or desktop view
     
    Changes Include
    Lighting Flippers Apron Colours PF Shadows Physics Script Sounds  
    Enjoy!

    2624 downloads

       (3 reviews)

    15 comments

    Submitted

  23. ELVIRA LIMITED EDITION

    Hello everyone today I offer you a remix of the excellent table of 32assassin that I thank. Elvira Bally versus Stern. I know that some people will be criticized (see youtube) but we do not force anyone to download the table in addition the tables are free and here the community is nicer. here you have fun or not.
     
    new playfield
    new plastic
    new 3D elements
    new lighting
    new backglass
     
    Pack Full : table , Backglass , media

    8932 downloads

       (6 reviews)

    65 comments

    Submitted

  24. Bone Busters Inc. (Gottlieb 1989)

    Bone Busters Inc. (Gottlieb 1989) VPX
     
    I'm pleased to share this table because I think it works fully for the first time.
    I spent a lot of time to fix the kickers, the flashers, the GI lights, some lights, some inserts, and the Opera Jackpot inserts,...
    The sounds, the code, the lighting, most visuals, the gameplay,... have been improved.
    I did my best to reproduce this pinball machine as close as possible to the real model.
     
    Some options are available in the script to improve even more the lighting (LightsMod "0" should be fully accurate) and to change some other things like the sound volumes, LUT selection, right-up flipper key, instruction cards...
    Some settings are also available with dipswitches (F6 key ingame)
     
    But I have to say I did some elements of this table too quickly, I'm not a good 3D model builder and some primitives for the big plastic ramps would be really needed (at this time they are made only with walls and ramps...). So if someone else wants to take care of this and do the remaining job, please contact me
     
    A big thank you to Apophis who added the Fleep sounds pacakge, nFozzy physics & flippers and other physics mods: flipper rubberizer, flipper coil rampup option, target bouncer.
     
    Big thanks to 32Assassin for the beta table he released some time ago and thanks also to hmueck for the previous VPX versions.
    Their works helped me a lot to rebuild this table and I took some elements directly from their tables (no need to do again the nice jobs they already did).
     
    Thanks also to Colver and fluffhead35 for their testings, Sheltemke for testing and helping with some arts, eMBee for the apron, HauntFreaks for the playfield color corrections and the VPinWorkshop discord team for their friendly support (sorry if I forgot someone else)
     
     
    Side Notes :
    - By default the right-up flipper is controlled by the right-magnasave button (just like the real machine)
    If you prefer there is an option in the script to use the right flipper button instead.
    - Some game settings are available through dipswitches (press F6 ingame to acces).
    The table should be launched again after any changes to apply the new settings

    4124 downloads

       (3 reviews)

    29 comments

    Updated

  25. Winner (Williams 1971)

    Here’s Williams’ “Winner” from 1971. I saw a video of one on YouTube and thought it looked pretty cool. I hadn’t recreated a table with flippers before, so I figured why not overcompensate and make one with four flippers. I’m sure it’s not a *perfect* recreation: the lighting is far from professional, the slingshot kicks are weak, and I’m not sure the payouts are even working. But the ball shoots out, the horses move, and I even made a backglass file. I think it’s a fun table, so I figure it’s time to share.
     
    I have to thank the folks who built Hi-Score Pool (Chicago Coin 1971). I wouldn’t have been able to make this table work without the ball turret I repurposed from that table. So, thanks to them (and check that table out if you haven’t. It’s a fun one. BorgDog uploaded it).
    Playfield graphics redraw, backglass, and the coding for this specific game done by Warbler33 / CactusDude.
    Download includes table, B2S backglass, and tarcisio style wheel.
     
    CONTROLS:
    5/Credit – Insert Credits
    1/Start – Start Game
    Plunger/Enter or Spacebar – Fire ball turret
    Flipper Keys/Shifts – Corresponding flippers
    **Depending on how your default keys are set up, your keyboard equivalents may not match**
     
    **Table is optimized for cabinets. It's possible to play on a desktop, but you probably won't have score reels, etc. If you're interested in making a better desktop version, read the paragraph below.**
     
    For people interested in modifying the table, please get in touch. If you just want to fix a minor issue (fix a bug in the code, etc.) I’d prefer to upload the updated version here and credit you for whatever contribution you make. If you’re interested in tackling larger issues (vastly improving visuals, making a new backglass, etc.) I’d probably be happy to have you upload it separately (and obviously have you mention that it’s a mod or goes with this table). So, please, just get in touch so I can give my stamp of approval and we can discuss the logistics of sharing your contributions. Thanks for understanding.
     
    *FYI I'm Warbler33 on VPF and CactusDude here. So if you notice a lack of "CactusDude" being mentioned in the table's file, it's because I'm too lazy to go back and add mention of CactusDude now. You can read the release notes on Ballyhoo (Bally 1932) to get some more detail on that.*

    965 downloads

       (3 reviews)

    6 comments

    Updated

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