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  1. Version FizX3.3 V1.10

    168 downloads

    by Mick67 &Popotte Type Recreation (real pinball) Manufacturer D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983) Tradename Gottlieb Date 1978-05 IPDB Number 2159 IPD No. 2159 Description MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. Rules Insert coin and/or press credit button to reset the machine. Repeat for additional players. Red drop targets score 3000 points and increases bonus value. All other drop targets score 500 points and increases bonus value. (5 balls game. For 3 balls game, all targets score 3000 points) Hitting white drop target lights 2X bonus, hitting white and yellow drop targets loghts 3X bonus, hitting white, yellow and purple drop targets lights 4X bonus. Completing all drop targets lights 5X bonus, resets all drop targets, scores bonus as indicated and resets 5X bonus light (5 balls game. For 3 balls game, 5X bonus light is not reset) Completing groups of white, yellow, purple drop targets lights corresponding rollovers and targets features. Completing red drop targets lights red rollover alternately for Special (5 balls game. For 3 balls game, Special doesn't alternate) Swinging target and rollover buttons scre 10 points (5 balls game. 100 points for 3 balls game) and add advance. 5 advances adds one bonus and 1000 points. Bonus is scored and features reset after each ball in play. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores one replay.
  2. Version 1.2

    6041 downloads

    Ladies and Gentlemen I give you my rendition of the Barbwire table, New art, new models, new physics everything! Thanks to Aubrel for allowing me to mod his table. Make sure to grab the Puppack by Hawkeyez88 that goes with it: Thank you to Astronasty for taunting me and pushing me to finish this project. And Thanks to everyone who jumped on board to help me where my skills were lacking. Table is 10.7 ' CREDITS ' Art for playfeild and plastics all created by Joe Picasso ' Help with 3d guns by Remdwaas ' Gun fire switch and animations by Devious 626 ' Table Light shaping by Pedro Peres ' 3d Bulldozer cropped and aided by Andrei Maraklov ' JLouLou For Recreating both ramps in blender and creating their texture packs. ' JPsalas For helping me fix left set of ramps having issues. ' nFozzy Physics, Fleep Sounds, Ramp Rolling SFX, Plastics and Flipper Swaps added by Scampa123 (also added options for muting rom for puppack in script and ability to switch from PG mode to Adult Mode) ' Flipper primitives by zany ' Ball shadow by ninuzzu ' Ball control by rothbauerw ' DOF by arngrim ' Table rebuilt by Aubrel for VPX (thanks to Destruk, TAB, Rascal and Bigus for the previous builds) ' Initial table created by Bigus, fuzzel, jimmyfingers, jpsalas, toxie & unclewilly (in alphabetical order) ' Plus a lot of input from the whole community (sorry if we forgot you :/) Cheers!
  3. View File Paragon (Bally 1979) Just like with Lost World, iaakki picked up this old crusty Paragon build and revamped the physics, giving it a new lease on life. RothbauerW helped with drop target physics. Fleep sounds, dynamic ball shadows and VR room by TastyWasps based on a VR room by Rajo Joey. Upscales by redbone. Tested at VPW. Visuals aren't as modernized as I'd like them to be, but it holds up ok. Submitter bord Submitted 01/05/24 Category VPX - Pinball Tables  
  4. View File Sinbad (Gottlieb-1978) (FizX3.3) by Mick67 &Popotte Type Recreation (real pinball) Manufacturer D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983) Tradename Gottlieb Date 1978-05 IPDB Number 2159 IPD No. 2159 Description MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. Rules Insert coin and/or press credit button to reset the machine. Repeat for additional players. Red drop targets score 3000 points and increases bonus value. All other drop targets score 500 points and increases bonus value. (5 balls game. For 3 balls game, all targets score 3000 points) Hitting white drop target lights 2X bonus, hitting white and yellow drop targets loghts 3X bonus, hitting white, yellow and purple drop targets lights 4X bonus. Completing all drop targets lights 5X bonus, resets all drop targets, scores bonus as indicated and resets 5X bonus light (5 balls game. For 3 balls game, 5X bonus light is not reset) Completing groups of white, yellow, purple drop targets lights corresponding rollovers and targets features. Completing red drop targets lights red rollover alternately for Special (5 balls game. For 3 balls game, Special doesn't alternate) Swinging target and rollover buttons scre 10 points (5 balls game. 100 points for 3 balls game) and add advance. 5 advances adds one bonus and 1000 points. Bonus is scored and features reset after each ball in play. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores one replay. Submitter Popotte Submitted 04/20/26 Category Future Pinball Tables  
  5. Version 2.5

    2921 downloads

    Just like with Lost World, iaakki picked up this old crusty Paragon build and revamped the physics, giving it a new lease on life. RothbauerW helped with drop target physics. Fleep sounds, dynamic ball shadows and VR room by TastyWasps based on a VR room by Rajo Joey. Upscales by redbone. Tested at VPW. Visuals aren't as modernized as I'd like them to be, but it holds up ok.
  6. Version 2.0.0

    3081 downloads

    A classic Stern designed by Harry Williams. Purported to be the first game with a controlled general illumination circuit. I built this back in 2018 and was content to let it disappear post-vpinball.com but @nestorgian picked it up and gave it new life with nfozzy physics and fleep sounds and cleaned up playfield artwork. I did some small visual and physics tweaks and the VPW braintrust jumped in with additional help. Nestorgian - physics, sound, desktop view and script update Wylte - physics adjustment, field testing, troubleshooting Apophis - physics adjustments TastyWasps - VR Room leojreimroc - VR backglass, desktop scoring Hauntfreaks - desktop assets bord - physics meshes, various new visual meshes, general tinkering Sixtoe - absolutely nothing 😝
  7. View File Who Dunnit 1947 (Bally 2021) Who Dunnit 1947 is an attempt to bring the 1995 Bally game closer to its classic noir origins, reducing the color palette and redesigning many art elements to a more subdued deco style. This mod of ninuzzu/djrobx's Who Dunnit project was given new art, rothfozzy physics, the full fleep sound package, and rendered lighting and textures. Thanks to all who contributed to the mod: rothbauerw for physics and scripting help, benji for the sound work and insert models, tomate, sixtoe, and the rest of the VPW crew for testing and troubleshooting, flupper for insert models, JR for always being up for talking classic film noir, and a host of early testers. Most of all thanks to ninuzzu and djrobx for the game that I built this on. I highly recommending changing your DMD color palette to black and white before playing. Enjoy and go watch Out of the Past this weekend. Submitter bord Submitted 02/06/2021 Category Visual Pinball 10 - Tables ROM Name wd_12 Link to B2S Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  8. View File Pinball Pool (Gottlieb-1979) (FizX3.3) Pinball Pool (Gottlieb, 1979) v2.0 IPDB No. 1795 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. RULES: Hitting an even numbered drop targets (any drop target for 3 balls rules) drops opposite corresponding target. Completing the 15 ball sequence lights hole for scores bonus. The 15 ball sequence resets when bonus is scored. Completing A-B-C lights 8 ball rollover for extra ball. Completing A-B-C and 8 ball rollover lights holes alternately (both for 3 balls rules) for special. Pop bumpers score 100 points (1 000 points for 3 balls rules). A tilt does not disqualify a player. Extra rule: you can disable "remotrip" (ie never drop opposite target) by the menu Matching last two numbers in score to number that appears on backglass after game is over scores one replay. IPDB HIGHLIGHTS: Date Of Manufacture: June, 1979 Production: 7,200 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Kick-out holes (2), 7-bank drop targets (2), Captive ball (1). Hitting a target also knocks down the opposing target. Gottlieb advertised this feature as "Remotrip" drop targets. Design by: Ed Krynski Art by: Gordon Morison Submitter Popotte Submitted 03/08/26 Category Future Pinball Tables  
  9. Version FizX3.3 V1.00

    111 downloads

    Pinball Pool (Gottlieb, 1979) v2.0 IPDB No. 1795 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. RULES: Hitting an even numbered drop targets (any drop target for 3 balls rules) drops opposite corresponding target. Completing the 15 ball sequence lights hole for scores bonus. The 15 ball sequence resets when bonus is scored. Completing A-B-C lights 8 ball rollover for extra ball. Completing A-B-C and 8 ball rollover lights holes alternately (both for 3 balls rules) for special. Pop bumpers score 100 points (1 000 points for 3 balls rules). A tilt does not disqualify a player. Extra rule: you can disable "remotrip" (ie never drop opposite target) by the menu Matching last two numbers in score to number that appears on backglass after game is over scores one replay. IPDB HIGHLIGHTS: Date Of Manufacture: June, 1979 Production: 7,200 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Kick-out holes (2), 7-bank drop targets (2), Captive ball (1). Hitting a target also knocks down the opposing target. Gottlieb advertised this feature as "Remotrip" drop targets. Design by: Ed Krynski Art by: Gordon Morison
  10. Version 1.3.0

    4535 downloads

    "CHALLENGE. THE ROBOT. FROM ZACCARIA." Robot is a table I've been planning on doing since I discovered VP. I had never seen these Italian machines before: with their bright colors, mocking callouts, formed plastics, and distinctly foreign layouts, Zaccaria has a bit of an exotic allure. And the cyan robot theme is just my style - it's my avatar for a reason! This mod was intended to be all about updating Robot for playability and accuracy...and only grew a tiny bit beyond that. As I built it more resources became available, so someday there will be a fully rendered version. Maybe VPE? The main things changed from 32assassin's release are: Alignment of every part, nFozzy physics, Roth Targets, Fleep ToM sounds, Dynamic Ball Shadows, Sling Corrections, TargetBouncer, LUT changer, RampRolling sounds, physical trough, Lampz Also: Implemented FastFlips(hacked), sorted the layers, formatted script, removed duplicate objects, fixed dt's, fixed assignments, made u-turns real, made robots animate better and need front collision, re-origined and animated RampExit, made ramp walls into wall walls, probably lots of other stuff..."physics/lights/lighting" Included is a pre-configured NVRAM with my settings for 3-ball play + Game Time Bonus. Left and Right MagnaSave keys will cycle through the available color grade LUTs. More options are available at the top of the script. Thanks to nFozzy, Fleep, Rothbauerw, Iaakki, Wrd1972, Apophis, Fluffhead35, and Flupper for the code, models, and instructions to implement the above! Thanks to Nestorgian for the trough code fix, it got all the ball handling code headed in the right direction. Thanks to Lumi~ for the Desktop Backdrop. Thanks to MovieGuru for the art upscale and cleanup. Thanks to the testers BountyBob, Smaug, Bietekwiet, and PinStratsDan who are actually good at pinball and helped make this better. And thanks to 32Assassin, Hmueck, and Francisco666 for their prior versions! There's also an awesome new backglass from HauntFreaks: This table is available FOR FREE and should NOT have come to you from anywhere other than VPUniverse.com or PinballNirvana.com
  11. View File Viking (Bally-1980) (FizX3.3) Viking (Bally, 1980) IPDB No. 2737 NOTES A Destruck62 & Popotte table BAM 357 or higher is mandatory in order to play this table. MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Making A-B lanes: 1st time lites bi-directional saucer to collect bonus. 2nd time lites A-B and return lanes specials. 3rd and each aditional time scores special. * Dropping in line targets score and advance lit value. Advances bonus scores and 2X-3X-4X-5X respectively * All 4 in line targets down, lites roll-over button arrows for extra ball or special and outlanes for 25,000 points. * In line Valhalla target scores lit value. * Dropping target 1-2-3 in numerical order scores 10 times lit value. * Spinner scores and self-advances in value from 10 to 1000 points. * Maximum 1 extra ball per ball in play. * Tilt penalty - ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: July, 1980 Production: 2,600 units (confirmed) Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (2), Standup targets (2), 3-bank drop targets (1), 4-in-line drop targets (1), Spinning target (1), Star rollover (1). Bounce-back outlanes allow the player to nudge a draining ball back into play. Design by: Jim Patla Art by: Kevin O'Connor Submitter Popotte Submitted 02/26/26 Category Future Pinball Tables  
  12. Version 1.25

    756 downloads

    re-up of my table from vpinball.com I took on doing this table after I bought a project real Pinball Pool. I finished getting both running about the same time, and I'm glad I took both of them on, this is a simple yet very fun game. Shoot the drop targets, clear the A-B-C (hint try to get B on plunge), hit the kick holes to up the bonus, and nail the captive 8-ball. simple right? A oddity about this table is that when you hit a drop target on one side, the corresponding one on the other side is knocked down as well. When playing 3 ball all drop targets do this, on 5 ball only the even numbered ones do. Press F6 as usual for the rom options. This table is basically a rebuild of 32assassin's table, thanks to him for the starting point and it's script. The playfield is a scan of my real machine, thanks to hauntfreaks for putting together all the scan images into one, and for the shadow layer Starting from a scan made sure everything got put in the right place, and all but maybe 2 posts got moved. I also added a new plastic image from a scan of my plastics (new set).
  13. Version FizX3.3 V1.00

    105 downloads

    Viking (Bally, 1980) IPDB No. 2737 NOTES A Destruck62 & Popotte table BAM 357 or higher is mandatory in order to play this table. MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Making A-B lanes: 1st time lites bi-directional saucer to collect bonus. 2nd time lites A-B and return lanes specials. 3rd and each aditional time scores special. * Dropping in line targets score and advance lit value. Advances bonus scores and 2X-3X-4X-5X respectively * All 4 in line targets down, lites roll-over button arrows for extra ball or special and outlanes for 25,000 points. * In line Valhalla target scores lit value. * Dropping target 1-2-3 in numerical order scores 10 times lit value. * Spinner scores and self-advances in value from 10 to 1000 points. * Maximum 1 extra ball per ball in play. * Tilt penalty - ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: July, 1980 Production: 2,600 units (confirmed) Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (2), Standup targets (2), 3-bank drop targets (1), 4-in-line drop targets (1), Spinning target (1), Star rollover (1). Bounce-back outlanes allow the player to nudge a draining ball back into play. Design by: Jim Patla Art by: Kevin O'Connor
  14. View File Playboy (Bally-1978) Playboy (Bally, 1978) IPDB No. 1823 NOTE: You must have BAM with 3.57 version or higher A table from Popotte & Mike Mills from CPR (Classic Playfield Reproductions) You can toggle (by the toggle HUD key) the HUD reel. You access to the ajustment menu by the Special2Key in order to manage: - balls per game, - scrolling, - difficulty (from easy to hard), - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt, - reset high score entries, - all of the main switches RULES: * Making 5 keys 1st time lites 2X, 2nd time 3X, 3rd time 5X, 4th and each additional time scores Special. * Knocking all targets down 1st time lites target Special and outlanes for 25,000 points, 2nd and each additional time scores 1 replay when Special is lit. * Making all 5 playmates 1st time lites rollover button for extra ball. 2nd time lites rollover button for Special. * Player achieving bonus score of 20,000 or more points lites super bonus. Bonus score starts at 20,000 points when super bonus is lit. * Maximum - 1 extra ball per ball in play. * Tilt penalty - ball in play. Rules are depending on dip switches... IPDB HIGHLIGHTS: Date Of Manufacture: December, 1978 Production: 18 250 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 5-bank drop targets (1), Star rollover (1), Upper left kickback lane (the Grotto) Design by: Jim Patla Art by: Paul Faris Submitter Popotte Submitted 02/22/26 Category Future Pinball Tables  
  15. Version FizX3.3 V1.00

    115 downloads

    Playboy (Bally, 1978) IPDB No. 1823 NOTE: You must have BAM with 3.57 version or higher A table from Popotte & Mike Mills from CPR (Classic Playfield Reproductions) You can toggle (by the toggle HUD key) the HUD reel. You access to the ajustment menu by the Special2Key in order to manage: - balls per game, - scrolling, - difficulty (from easy to hard), - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt, - reset high score entries, - all of the main switches RULES: * Making 5 keys 1st time lites 2X, 2nd time 3X, 3rd time 5X, 4th and each additional time scores Special. * Knocking all targets down 1st time lites target Special and outlanes for 25,000 points, 2nd and each additional time scores 1 replay when Special is lit. * Making all 5 playmates 1st time lites rollover button for extra ball. 2nd time lites rollover button for Special. * Player achieving bonus score of 20,000 or more points lites super bonus. Bonus score starts at 20,000 points when super bonus is lit. * Maximum - 1 extra ball per ball in play. * Tilt penalty - ball in play. Rules are depending on dip switches... IPDB HIGHLIGHTS: Date Of Manufacture: December, 1978 Production: 18 250 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 5-bank drop targets (1), Star rollover (1), Upper left kickback lane (the Grotto) Design by: Jim Patla Art by: Paul Faris
  16. View File Barbwire Joe Picasso Mod 1.2 Ladies and Gentlemen I give you my rendition of the Barbwire table, New art, new models, new physics everything! Thanks to Aubrel for allowing me to mod his table. Make sure to grab the Puppack by Hawkeyez88 that goes with it: Thank you to Astronasty for taunting me and pushing me to finish this project. And Thanks to everyone who jumped on board to help me where my skills were lacking. Table is 10.7 ' CREDITS ' Art for playfeild and plastics all created by Joe Picasso ' Help with 3d guns by Remdwaas ' Gun fire switch and animations by Devious 626 ' Table Light shaping by Pedro Peres ' 3d Bulldozer cropped and aided by Andrei Maraklov ' JLouLou For Recreating both ramps in blender and creating their texture packs. ' JPsalas For helping me fix left set of ramps having issues. ' nFozzy Physics, Fleep Sounds, Ramp Rolling SFX, Plastics and Flipper Swaps added by Scampa123 (also added options for muting rom for puppack in script and ability to switch from PG mode to Adult Mode) ' Flipper primitives by zany ' Ball shadow by ninuzzu ' Ball control by rothbauerw ' DOF by arngrim ' Table rebuilt by Aubrel for VPX (thanks to Destruk, TAB, Rascal and Bigus for the previous builds) ' Initial table created by Bigus, fuzzel, jimmyfingers, jpsalas, toxie & unclewilly (in alphabetical order) ' Plus a lot of input from the whole community (sorry if we forgot you :/) Cheers! Submitter JoePicasso Submitted 03/29/2022 Category VPX - Pinball Tables  
  17. Version 1.0.0

    297 downloads

    A table from the back catalogue. This table was first released in 2012, and this BAM edition with improved physics in 2021. Uploading here to ensure tables aren't lost due to not being at all the major locations. It is friday night, and the working week is done. You are standing in the front bar, leaning against a tired old pinball machine, waiting for the pool table to be free as you idly sip your beer. You listen to the banter of Bruce and his wife, Sheila, as they chatter with the patrons of the pub to the muffled background sounds of the local band, playing a gig in the back bar. It's a hot dusty summer outside, the tiny town of Pinballee having all turned out to enjoy some beer, some music, a bit of chatter and the air conditioned bar. This table was an abandoned WIP for nearly 7 years, in various guises until it finally settled on those iconic Aussie names, Bruce and Sheila. In 2012, the adventures are gone from the title, but not the table as it becomes Bruce and Sheila's Outback Pub. In 2021, the table gets BAM physics and flippers, for improved play. Light five BRUCE targets to open first lock (back left) lock 1st to open second (centre/lower left) lock 2nd to open t3rd (lower right) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi. Light 3 PUB targets to light the bumper lamp for 3x bumpers. Light BAR lanes for bonus multiplier Light in/out lanes for ballsaver. centre loop trigger doubles point each hit while lit. (between verander and PUB lights) Light the four POOL targets to lower the ramp hiding top lock. shoot the lock to lock, then shoot spinner on main playfield UNDERNEATH the pool room area (light will flash to point the way) to release for two ball multiball, and increment table multiplier. The table multiplier increased all scoring on the table until end of ball. Light the B n S targets near the spinning disc to light the Pinball Bitter logo next to them. While this logo is lit (45 seconds) ALL targets score 4x normal for a hit. Light both arms of the habitrail (the ramp that drops to the inlanes) to set them flashing. This multiplies the spinners by 10 for the rest of the ball! (YOU WILL NEED TO BE A NUDGE NINJA!)
  18. Version 1.0.1

    1766 downloads

    This is an updated 2 player solid state version of my Star Wars table.
  19. Version FixZ 3.3 V1.10

    173 downloads

    Strikes and Spares (Bally-1978) FizX 3.3 V1.00 IPDB No. 2406: NOTES: You must use BAM 365 or higher MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can choose (by the Special1Key) to scroll or not the ball. You can toggle (by the toggle HUD key) the HUD reel. You access to the dip switches menu by the Special2Key. RULES: * Making A-B-C: 1st time lites 2x and center bumper 2nd time 3X 3rd time 5X 4th time and each additionnal time scores special * Making S-P-A-R-E: 1st time lites return lanes for extra ball 2nd time lites outlanes for special 3rd time and each additionnal time scores special * Making a strike advances and scores strike value * Maximum 1 extra ball per ball in play * Tilt penality - ball in play Rules are depending dip switches... IPDB HIGHLIGHTS: Date Of Manufacture:June, 1978 Production:12,820 units (confirmed) Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Spinning target (1). Ten star rollover buttons are in the shape of a rack of bowling pins. Plays a tune at start-up known in professional horseracing as "The Call to the Post". Maximum displayed point score is 999,990 points per player. Design by:Gary Gayton Art by:Kevin O'Connor Notes:Artist Kevin O'Connor said at the 2004 Texas Pinball Festival that the girl in the backglass is a fantasy girl and was not based on an actual person.
  20. Version 2.1.0

    3115 downloads

    'Big Betty's Truck Stop (Bally 1988) ' ' Development by agentEighty6 2020 for Visual Pinball X (previously uploaded to VPinball) ' Version 2.1.0 ' I would like to send a very special thanks to the following. ' - sindbad : For being able to use his VP9 table resources. ' - BrandonLaw : Playfield and plastics cleanup and enhancement ' - bigus1 : Beta testing and lighting tweeks ' - flupper, nFozzy, and others : Flipper physics, flasher lighting, etc. ' - VPX development team: As always, thanks for your work in keeping VP alive and well ' - To anyone I may have forgotten, please let me know and I'll add you. ' Release notes: ' Version 2.1.0 - Physics overhaul and added dampening plus a bunch of table tweaks/corrections
  21. View File Robot (Zaccaria 1985) "CHALLENGE. THE ROBOT. FROM ZACCARIA." Robot is a table I've been planning on doing since I discovered VP. Thanks to my being from America and their shutting down before the peak of pinball in the 90's, I had never seen these Italian machines before. With their bright colors, mocking callouts, formed plastics, and distinctly foreign layouts, Zaccaria has a bit of an exotic allure. And the cyan robot theme is just my style - it's my avatar for a reason! This mod was intended to be all about updating Robot for playability and accuracy...and only grew a tiny bit beyond that. As I built it more resources became available, so someday there will be a fully rendered version. Maybe VPE? The main things changed from 32assassin's release are: Alignment of every part, nFozzy physics, Roth Targets, Fleep ToM sounds, Dynamic Ball Shadows, Sling Corrections, TargetBouncer, LUT changer, RampRolling sounds, physical trough, Lampz Also: Implemented FastFlips(hacked), sorted the layers, formatted script, removed duplicate objects, fixed dt's, fixed assignments, made u-turns real, made robots animate better and need front collision, re-origined and animated RampExit, made ramp walls into wall walls, probably lots of other stuff..."physics/lights/lighting" Included is a pre-configured NVRAM with my settings for 3-ball play + Game Time Bonus. Left and Right MagnaSave keys will cycle through the available color grade LUTs. More options are available at the top of the script. Thanks to nFozzy, Fleep, Rothbauerw, Iaakki, Wrd1972, Apophis, Fluffhead35, and Flupper for the code, models, and instructions to implement the above! Thanks to Nestorgian for the trough code fix, it got all the ball handling code headed in the right direction. Thanks to Lumi~ for the Desktop Backdrop. Thanks to MovieGuru for the art upscale and cleanup. Thanks to the testers BountyBob, Smaug, Bietekwiet, and PinStratsDan who are actually good at pinball and helped make this better. And thanks to 32Assassin, Hmueck, and Francisco666 for their prior versions! There's also an awesome new backglass from HauntFreaks: This table is available FOR FREE and should NOT have come to you from anywhere other than VPUniverse.com or PinballNirvana.com Submitter Wylte Submitted 09/14/2022 Category VPX - Pinball Tables  
  22. Version 1.1

    4535 downloads

    Who Dunnit 1947 is an attempt to bring the 1995 Bally game closer to its classic noir origins, reducing the color palette and redesigning many art elements to a more subdued deco style. This mod of ninuzzu/djrobx's Who Dunnit project was given new art, rothfozzy physics, the full fleep sound package, and rendered lighting and textures. Thanks to all who contributed to the mod: rothbauerw for physics and scripting help, benji for the sound work and insert models, tomate, sixtoe, and the rest of the VPW crew for testing and troubleshooting, flupper for insert models, JR for always being up for talking classic film noir, and a host of early testers. Most of all thanks to ninuzzu and djrobx for the game that I built this on. I highly recommending changing your DMD color palette to black and white before playing. Enjoy and go watch Out of the Past this weekend.
  23. View File Lectronamo (Stern-1978) (FizX3.3) Lectronamo (Stern-1978) FizX 3.3 V1.00 IPDB No. 1429: NOTES: Martin Bruncker: playfield Popotte: plastics, back glass, script You must use BAM 365 or higher MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can choose (by the Special1Key) to scroll or not the ball. You can toggle (by the toggle HUD key) the HUD reel. You access to the dip switches menu by the Special2Key. You can read rules and switches explanations in the manual included in the .zip file. RULES: Bonus Score Feature: A bonus score of 1,000 to 19,000 may be scored. The game starts with a bonus score of 1,000. The bonus score advances one step at a time, each time the ball goes into the top eject hole, every FOURTH spin of the spinning target, each time the ball goes over the rollover switch in the upper left lane. Single bonus advances are also scored when either of the two rebound rubbers are hit in the middle of the playfield or the stationary target is made. The two outlanes advance the bonus 3 steps as does the center eject when lit and the upper left lane when lit. The bonus is collected when the ball goes into the outhole or the side lane (upper left). 3 Bank DT: Each target scores 500 points. 1st Time Down: Double Bonus is awarded. The lower 2X lite goes out when the ball goes into the outhole and the Bonus Score is collected. 2nd Time Down: Triple Bonus is awarded. The lower 3X lite goes out when the ball goes into the outhole and three times the lit Bonus Score is collected. 3rd Time Down: Five times the Bonus is awarded. The lower 5X lite goes out when the ball leaves the playfield and the Bonus Score is collected. EVERY TIME: All drop targets are down an additional 6,000 points is awarded. 5 Bank DT Feature: Each Target scores 500 points. 1st Time Down: Lites "Lights Extra Ball Lane" 2nd Time Down: Lites Extra Ball Lane (Right Return Lane) and lites "Score Special" 3rd Time Down: Scores Special adjustable to: 1) Go Out - 1 Special per ball 2) Open Ended - Continues to award special every time Special Lite Feature (Adjustable to Award) 1) 1 free game 2) 1 extra ball 3) 1 free game and 1 extra ball 4) 100,000 points EVERY TIME: All drop targets are down an additional 10,000 points is awarded. EB Feature: When the 5 Bank Target is made for the 2nd time, the right return lane is lit for extra ball. The ball going thru the lane when lit awards an extra ball and lites the Shoot Again lite Rules are depending dip switches... IPDB HIGHLIGHTS: Date Of Manufacture:August, 1978 Production:2,423 units (confirmed) Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Spinning target (1). Ten star rollover buttons are in the shape of a rack of bowling pins. Plays a tune at start-up known in professional horseracing as "The Call to the Post". Maximum displayed point score is 999,990 points per player. Design by:Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Spinning target (1), Kick-out hole (1), Upper left kickback lane. Art by:Mike Kubin Notes:First Stern game with electronic sound. Generated by the SB-100 sound board. Service Bulletin #7A indicates this game uses the same ROMs as Stern's 1978 'Nugent'. Pictured in this listing is a game with a narrow-neck, one of two of which we are aware. While the playfield is the same size as other games, the cabinet is almost three inches shorter than normal which required that the neck be narrower. The backbox uses three bolts instead of the usual four. An owner reports that the front leg bolts are in the same place as other Stern cabinets but the rear ones are 3/4 of a inch lower. We don't know the reason for this "narrow-neck" cabinet variation or how many of them were produced. Submitter Popotte Submitted 11/06/25 Category Future Pinball Tables  
  24. Version FizX3.3 V1.10

    148 downloads

    Lectronamo (Stern-1978) FizX 3.3 V1.00 IPDB No. 1429: NOTES: Martin Bruncker: playfield Popotte: plastics, back glass, script You must use BAM 365 or higher MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can choose (by the Special1Key) to scroll or not the ball. You can toggle (by the toggle HUD key) the HUD reel. You access to the dip switches menu by the Special2Key. You can read rules and switches explanations in the manual included in the .zip file. RULES: Bonus Score Feature: A bonus score of 1,000 to 19,000 may be scored. The game starts with a bonus score of 1,000. The bonus score advances one step at a time, each time the ball goes into the top eject hole, every FOURTH spin of the spinning target, each time the ball goes over the rollover switch in the upper left lane. Single bonus advances are also scored when either of the two rebound rubbers are hit in the middle of the playfield or the stationary target is made. The two outlanes advance the bonus 3 steps as does the center eject when lit and the upper left lane when lit. The bonus is collected when the ball goes into the outhole or the side lane (upper left). 3 Bank DT: Each target scores 500 points. 1st Time Down: Double Bonus is awarded. The lower 2X lite goes out when the ball goes into the outhole and the Bonus Score is collected. 2nd Time Down: Triple Bonus is awarded. The lower 3X lite goes out when the ball goes into the outhole and three times the lit Bonus Score is collected. 3rd Time Down: Five times the Bonus is awarded. The lower 5X lite goes out when the ball leaves the playfield and the Bonus Score is collected. EVERY TIME: All drop targets are down an additional 6,000 points is awarded. 5 Bank DT Feature: Each Target scores 500 points. 1st Time Down: Lites "Lights Extra Ball Lane" 2nd Time Down: Lites Extra Ball Lane (Right Return Lane) and lites "Score Special" 3rd Time Down: Scores Special adjustable to: 1) Go Out - 1 Special per ball 2) Open Ended - Continues to award special every time Special Lite Feature (Adjustable to Award) 1) 1 free game 2) 1 extra ball 3) 1 free game and 1 extra ball 4) 100,000 points EVERY TIME: All drop targets are down an additional 10,000 points is awarded. EB Feature: When the 5 Bank Target is made for the 2nd time, the right return lane is lit for extra ball. The ball going thru the lane when lit awards an extra ball and lites the Shoot Again lite Rules are depending dip switches... IPDB HIGHLIGHTS: Date Of Manufacture:August, 1978 Production:2,423 units (confirmed) Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Spinning target (1). Ten star rollover buttons are in the shape of a rack of bowling pins. Plays a tune at start-up known in professional horseracing as "The Call to the Post". Maximum displayed point score is 999,990 points per player. Design by:Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Spinning target (1), Kick-out hole (1), Upper left kickback lane. Art by:Mike Kubin Notes:First Stern game with electronic sound. Generated by the SB-100 sound board. Service Bulletin #7A indicates this game uses the same ROMs as Stern's 1978 'Nugent'. Pictured in this listing is a game with a narrow-neck, one of two of which we are aware. While the playfield is the same size as other games, the cabinet is almost three inches shorter than normal which required that the neck be narrower. The backbox uses three bolts instead of the usual four. An owner reports that the front leg bolts are in the same place as other Stern cabinets but the rear ones are 3/4 of a inch lower. We don't know the reason for this "narrow-neck" cabinet variation or how many of them were produced.
  25. View File Strikes and Spares (Bally-1979) (FizX3.3) Strikes and Spares (Bally-1978) FizX 3.3 V1.00 IPDB No. 2406: NOTES: You must use BAM 365 or higher MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can choose (by the Special1Key) to scroll or not the ball. You can toggle (by the toggle HUD key) the HUD reel. You access to the dip switches menu by the Special2Key. RULES: * Making A-B-C: 1st time lites 2x and center bumper 2nd time 3X 3rd time 5X 4th time and each additionnal time scores special * Making S-P-A-R-E: 1st time lites return lanes for extra ball 2nd time lites outlanes for special 3rd time and each additionnal time scores special * Making a strike advances and scores strike value * Maximum 1 extra ball per ball in play * Tilt penality - ball in play Rules are depending dip switches... IPDB HIGHLIGHTS: Date Of Manufacture:June, 1978 Production:12,820 units (confirmed) Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Spinning target (1). Ten star rollover buttons are in the shape of a rack of bowling pins. Plays a tune at start-up known in professional horseracing as "The Call to the Post". Maximum displayed point score is 999,990 points per player. Design by:Gary Gayton Art by:Kevin O'Connor Notes:Artist Kevin O'Connor said at the 2004 Texas Pinball Festival that the girl in the backglass is a fantasy girl and was not based on an actual person. Submitter Popotte Submitted 10/27/25 Category Future Pinball Tables  
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