For Rod "Rawd" Ferguson, a man of many talents, a lover of pinball and golf, and our good friend.
Another long standing machine which Six had on his list which has been calling out for a new version for ages, but no decent scanned assets were available.
As luck would have it a playfield came up for sale local to iaakki, and we were able to buy and scan it thanks to the donation money generously given by some of you. Embee then touched up the damaged playfield, Sixtoe scratch built the vpx and Tomate did his always fantastic job of modelling the table, with Apophis coming in and fixing the scripting and animations.
DaRdog then made a fantastic "mega" VR room, and DGrimmReaper finished off the VR backglass.
There has been a longstanding bug in pinmame with the roulette wheel control, this has now been fixed in the latest vpinmame github actions if you are comfortable using those if you want to authentic experience.
VPW Greenkeepers
Sixtoe - Scratch build, Scripting, Giving the playfield a finger.
Tomate - 3D Modeling and Rendering.
Apophis - Scripting and Animating.
iaakki - Playfield Scan.
Embee - Playfield Touchup.
DaRdog - VR (Mega Room)
DGrimmReaper - VR Backglass
Testing - PinstratsDan, Studly_do_right, Somatik
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Changelog
'0.001 - Sixtoe - Initial VPX Construction
'0.002 - Sixtoe - Large scale construction largely complete, initial scripting done, doesn't boot, am sad.
'0.003 - apophis - Fixed some minor script issues. Added some standup target related objects. Added some empty solenoid subs. Added options script.
'0.004 - Sixtoe - Ongoing contruction, table mostly work now, not happy with turntable implementation, ramp and upper playfield heights a guess, jump ramp hacked in until graphics done.
'0.005 - Sixtoe - Added missing switches 25 and 45 in subways (fixes multiball), newton ball fixed, clubhouse kicker fixed, correctly positioned flashers (ish), few other tweaks
'0.006 - Sixtoe - Built upper playfield (thanks to MajorDrain for measurements), rebuilt physical ramps as primitives, added missing flashers, added GI, added subway entrance deflectors, rebuilt subway exit vuk as it's a strange low profile thing, tweaked everything again.
'0.007 - Sixtoe - Fixed a few bugs, tweaked physics.
'0.008 - Sixtoe - Added physical tunnel from upper playfield to subway, added blocker walls, fixed left ramp hitch, rebuilt jump ramp,
'0.009 - tomate - Added First 2k batch, set as not visible most of the physical objects
'0.010 - tomate - Added new 2k batch with a lot of blender fixes
'0.011 - apophis - Added GI calls. Animated flippers.
'0.012 - tomate - Finally got all the lights rendered, new 2k batch added.
'0.013 - Sixtoe - Redid physical ramps, made stuff invisible, loads of small tweaks, corrected materials etc.
'0.014 - apophis - Enabled room brightness and alt card options. Wired up spotlights. Animated: Bumper rings and skirts, wire rollovers, spinners, some standup targes (other pending), Gate001, Autoplunger mech, LeftGoferBlock, RightGoferBlock. Jump_Ramp
'0.015 - tomate - Rised left ramp roof,added new 2k batch with unwrapped textures, PF texture hacked ATM to make it looks correct
'0.016 - apophis - Added: reflection and refration options, upper pf opacity option, right outlane option, ramp and bumper tint. Animated: the rest of the standups, flippers, sling rubbers
'0.017 - tomate - Added new batch with all the needed unwrapped textures, Separated bumper caps and whell into different collections/applied correct materials
'0.018 - apophis - Refactored spin wheel (needs pinmame fix to work properly). Animated wheel and blur effect. Added gofer and ramp animations. Animated sling arms. Added jump ramp shadow. Removed captive ball reflections.
'0.019 - apophis - Fixed DL on disc prim. Removed some old prims. Animated ramp arms. Added rolling ramp sound effect triggers. Added upper pf hit sfx. Wired up sw74. Added golf car hit animation. Improved gofer/ramp animations. Reduced turntable strength.
'0.020 - apophis - Added velocity depended animation and sfx on gofer hits. Made all mechanical sfx mono.
'0.021 - DaRdog - Added VR (Mega Room, Minimal, Animations and Hybrid support)
'0.022 - DGrimmReaper - Bumper lights linked and added VR Backglass lights
'0.023 - Sixtoe - Fixed(?) subway trigger height issues(?), tweaked some ball trap areas, including tweaking the ramp prim shape
'0.024 - tomate - Added 4k batch with some blender fixes.
'RC1 - apophis - Fix bumper caps. Adjusted upper pf opacity option. Added ball reflections to wheel. Enabled reflections for some objects per Studly.
'RC2 - apophis - Added ramp rolling sfx to upper pf. Added cab rails option. Standard apron cards by default. Added card to F12 menu. Adjusted POVs. Hacked a fix for flipper twitch issue.
'RC3 - apophis - Added a few more hit sounds. Increased chance of getting rolling sounds on upper pf.
'RC4 - tomate - Added new blender batch with some fixessss
'RC5 - Sixtoe - Tweaked subway triggers, added blocker wall by pop bumper.
'RC6 - Sixtoe - Re-tweaked triggers, added alternate ball images to image manager
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