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Game Plan's Loch Ness Monster
By Shannon
It has been a long time coming....
This table would not have been possible without the help of two very talented creators and table builders!
Bord- For taking my table redraw and using his amazing blender skills to build this table.
Loserman- For his amazing script building skills. He even added additional rules to the ruleset
Special thanks to
GTX Joe- for getting me started with his initial script
EalaDubhSidhe- for his VP8 table(Most of the sounds came from his table, so I have always been interested if they were from the original table/rom?)
689 downloads
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DragonFire
By rosve
My latest original pinball table.
V1.1: Bug fixes.
B2S backglass and a wheel image included in the zip file
(The FS POV might be a little off. It's difficult to get it right on a desktop PC)
===== Basic Rules ======
- Hit center target to collect gold. This will greatly improve your end of ball bonus.
- Complete target banks for "Dragon Fight"
- Lock three ball for multiball
- Get the "Dragonmeter" up to full for "DRAGON MADNESS MULTIBALL"
This is done by completing the following acheivements within one ball:
Complete the left target bank
Complete the right target bank
5 Left loops
5 Right loops
10 Ramps
1 Bonus multiplier
1 DragonFire
1 Gold chest collected
1 Super jackpot during multiball
1 EGG multiball
The table is SSF and DOF ready
These are the DOF values for anyone who want to make a DOF file for it.
' * DOF NUMBERS POSITION
' ************************************************
Const DOFLeftFlipper = 101
Const DOFRightFlipper = 102
Const DOFLeftSling = 103
Const DOFRightSling = 104
Const DOFBumperLeft = 105
Const DOFBumperCenter =106
Const DOFBumperRight = 107
Const DOFFlasherTL = 108 'Top Left
Const DOFFlasherTR= 109 'Top Right
Const DOFFlasherBL = 110 'Lower Left
Const DOFFlasherBR = 111 'Lower Right
Const DOFVUK = 112 'Volcano
' ************************************************
430 downloads
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Seawitch (Stern 1980) [bord]
By bord
Beware the Sorcery of Seawitch!
One of the great classic Sterns, Seawitch is a drop target lovers dream.
This version was built from community-sourced assets in early 2020. I scanned the playfield and plastics. Contributors to the pf scan fund are listed in the table credits. As usual, this has complete nfozzy/roth physics and the fleep sound package.
v. 1.1 has updated physics, updated drop target animations, and a few fixes
2366 downloads
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Congo (Williams 1995) VPW Mod
By VPinWorkshop
The VPin Workshop members present a table tune-up for Congo by Williams!
This is one from Williams "rubbish film, great pinball!" series, and really shouldn't be missed, a true under appreciated gem.
• Inserts & Lighting Overhaul: Skitso
• nFozzy physics: Rastan350
• Fleep Sounds: Rastan350
• Ramps: Flupper & Benji
• VR Stuff & Fixes: Sixtoe
• Miscellaneous fixes and tweaks: Sixtoe, iaakki, Skitso, tomate
• Apron and VUK guard Primitives: tomate
• Playfield Mesh: Bord
• Jungle 360 VR Room: 3rdaxis (from his Grand Lizard VR Room)
• Table Assets and Scans: Mwong
• Testing: Rik, Rastan350, Panik Flip gaming, VPW team
This release would not have been possible without the legacy of those who came before us including, in this case nFozzy, Dark, LoadedWeapon and JPSalas.
Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
'Started from Skitsos personal mod
'004 - Rastan350 - new physics and sounds
'005 - Skitso - reworked all GI and flashers, improved insert lighting, new LUT
'006 - iaakki - debugged some flip physics issues and now live catch and nudge works, flip angles changed, removed some lights, flip physics parameters updated
'007 - Skitso - temporary fix for broken flashers. Replaced SHOOT AGAIN and KICKBACK insert textures to a more visually pleasing ones.
'008 - iaakki - merged flashers. Solflash17 created for "modulated" Amy flasher
'009 - Skitso - fixed flashers, fixed ball shadow depth bias issue, added one missing GI light under left ramp, made upper lane guide lamps to show through AMY's hand, new volcano ramp textures, improved Grey playfield texture and shadows, new dark texture for yellow hit targets on Grey playfield, added tiny bit of DL to Grey when GI is lit, fixed right sligshot plastics material and repositioned light beneath
'010 - Skitso - improved rule card texture, backwall texture and left ramp decal. Added backfacing transparent triangles rendering to ramps, improved bumber lighting.
'011 - iaakki - ball drop sounds fixed. It is still bugged occasionally but not sure why..
'012 - Skitso - better upper PF laneguide prim, improved lights for upper lane guides, tweaked flashers.
'015 - iaakki - fixed ramp exits so that ball drop sounds can work properly
'016 - Sixtoe - Re-organised whole table, added VR room and assets, replaced rails and sideblades (switchable for art ones, which I redid a bit), raised some lights and dropped others (to stop it cutting prims in half), fixed z fighting for several walls, removed numerous unused assets, redid sling rubbers and area (including physics objects), cut holes in playfield and made drop holes, turned off backfacing rendering for ramps as it breaks VR, will try and find a workaround, raised DL meanwhile, removed redundant drop code, removed wall that stopped ball dropping off wire ramp, probably some other stuff I forgot
'017 - Benji - New ramps based on flupper's new tutorial
'018 - Flupper - New ramp models, new ramp textures. "plsatic_ramps" texture in image manager is better for VR
'019 - tomate - LowPoly left ramp added.
'020 - tomate - flipperTimer added, flippers prims and shadows, slightly corrected left flipper location, New wireRamps prims, plastic ramps slightly modified to fit wire ramps, DC-3 model added
'021 - tomate - WireRamps textures added, split wire ramps (up and down), down wireRamp reflection disabled, plastic plane recovered from previous version
'022 - iaakki - Gorilla flips physics change, LUT changer added with failsafe improvements, Cabinet mode improved, RampLook option added
'023 - Sixtoe - Complete fixtures and fittings pass, changed most things, tons of small tweaks and adjustments to positions of things, drilled a hole in the plastic ramp, added seperate VR graphics setup for ramps and wire runs, unified timers, probably something else I forgot.
'024 - Sixtoe - Tinkered with the metals and lighting to get the fixings more natural and suited to table.
'026 - tomate - new 3d apron and apron texture added, apron rails and POV fixed
'027 - Sixtoe - Added playfield mesh from Bord, more tinkering and adjusting including apron area for VR and finally punting it out the door
'RC2 - Skitso - Fixed playfield mesh location, made ball shinier, altered few materials, made apron a tad more in shadow.
'RC3 - iaakki - Fixed GI control, added TargetBouncerEnabled and RubberizerEnabled script options to make table feel more real
'RC4 - Skitso - Improved GI, small insert tweaks
'RC4.1 - Skitso - Grouped a few missing GI lights
'RC4.2 - tomate - post-draw textures added, new primitives and textures for VUK exits added
'RC5 - Sixtoe - Sling kickers adjusted, changed back wall layout, adjusted vuk prims and added material, fixed leftrampdrop height and visibility, tweaked metal pole on left orbit, changed env image, altered materials and textures for metals and volcano, cropped new GI lamps.
'RC6 - iaakki - FlipperNudge tuned. Sw55 target had incorrect phys parameters. gi_bulb022/23 adjust
'RC7 - Skitso - tuned satellite inserts and made all purple inserts more natural color, tuned Gi_Bulb014, tuned perimeter defence flasher
'RC8 - iaakki - l82f fixed. ramp tied to gi. RubberBand material adjusted, ramp41 decal adjusted
'RC9 - Sixtoe - Fixed VR script, altered desktop backdrop, minor tweaks.
11059 downloads
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flipperless Hunter (Jennings 1935)
By CactusDude
Re-upload from VPinball, with some updates to get it working better. (And again, CactusDude here is Warblerr33 at VPF and the now-defunct VPB).
Also, please read the "NOTE" below before leaving bug reports about the backglass. Thanks.
***
Here's “Hunter” - one of the tables produced by the short-lived O.D. Jenning’s pinball operation. This table is from a time when pinball tables were little more than gambling machines. But, since I’ve recreated the table in VPX, you don’t have to worry about spending all the grocery money trying to win one of the payouts.
This was my second recreation, after Ballyhoo (1932). I tried to do a more “from scratch” approach. But I inevitably relied on the visual pinball pioneers’ work that finds its way into any half decent table. I couldn’t even begin to name them all. I just hope they know that their invaluable contributions are appreciated. I also have to give credit to mfuegemann once again. While I tried to write the majority of the game’s code myself, I heavily relied on Ballyhoo's code for the basic table functions. (And Ballyhoo was essentially a heavy mod of their "Cavalcade" table).
Download includes the table, backglass, a tarcisio style wheel, and an image to fill the DMD in popper.
NOTE: The backglass will appear to not fill the whole screen. This is by design, as the real backlgass/backbox was not shaped like modern ones. Also, the backlgass does NOT display your “score.” It’s ONLY to show your progress on the “payouts.” (Which also don’t actually do anything. That’s just for fun and to match the appearance of the real table). Please read the “Table Info” for instructions, keycodes, etc.
***
As I mentioned, I had a version of this up at VPinball. It received a barrage of complaints/bug reports (some were valid, other commentators were simply showing their lack of reading comprehension). So I took it down. Even a simple table like this takes a lot of work (I couldn't tell you the hours I spent just redrawing this playfield). I was near my wit's end after figuring out how to get parts of the code to work just right and testing the table and making tweaks even before the initial release. I did my best to help and release updates, but the table always worked for me and yet different people kept popping up to say it was crashing or the backglass didn't (when they actually just didn't know what it did). I share the tables to give back and not as a way to role-play as IT support. So I walked away - even considered no longer sharing my future recreations. It was the only way to stop thinking about it and calm myself down. But with the closing of VPinball, I kept coming across cool tables that were no longer available for download. I'm not sure anyone (other than like, 5 people) would really regret not having access to a 1935 flipperless table recreation. But it still made me realize I could re-share my work with a clean slate. So, here it is.
All that to say, I hope you enjoy the table. And if you do, I'd appreciate a review or a comment or whatever you call the heart/up arrow thing. And maybe go back to something else you've downloaded and leave that author some appreciation as well. Trust me, authors like knowing people enjoy the things they've spent time on.
353 downloads
- o.d. jennings
- bagatelle
- (and 2 more)
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Austin Powers (Stern 2001) VPW Mod
By VPinWorkshop
**Reupload, nothing new since 1.0.3 - Nov. '20
Austin Powers Table Tune-Up by members of VPin Workshop Discord. This was going to be just a fast rework for this fine table, but we ended up doing way more.
Includes Desktop, Cab and VR versions in one VPX file as well as two POV files.
nFozzy Physics: Benji, iaakki, Rothbauerw, Javier
PF rework, graphics: iaakki, EBisLit, Tomate, Brad1x
Inserts and lights: iaakki
VR work & Various Fixes: Sixtoe
Ramp plastics: Benji
Fleep's Sound package integration: Benji
3D model changes: Benji, Tomate, Sixtoe
Various script changes by iaakki, Javier
Testing: people of VPin Workshop Discord, Rik Laubach
We also included a new flipper trick with Rothbauerw to physics. It is called FlipNudge. One can use it for slowing the ball on the bat by spamming the other bat. Deadflip calls this "Fanning", but it was a lame name.
This release wouldn't have been possible without the legacy of those who came before us including, most notably, Javier, 32Assassin, DStruct, Francisco666, Rom, ClarkKent and Ninuzzu
Thank you to Flupper for 3D insert techniques and Flasher domes.
Thank you to Fleep for the sound package.
Thank you to Rothbauerw and NFozzy for physics.
Thank you to Wrd1972 for bouncy standup targets.
' 1.0.1 - Sixtoe - Adjusted right ramp, fixed some minor issues.
' 1.0.2 - Sixtoe - Redid all the ramp gates including prims and switches so everything both works and looks better, fixed 2 flasher switches not working.
' 1.0.2 - iaakki - added one hidden Wall003 and minor flip tweak
' 1.0.3 - iaakki - VUK fixed
7031 downloads
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Radical (Bally 1990) Prototype VPW Mod
By VPinWorkshop
**Reupload, nothing new since 1.0.1 - Dec. '20
Fleep sounds, nFozzy Physics, 3D inserts, new ramp textures, lighting updates, Flupper domes and bumpers, integrated VR Room by Sixtoe, and more! Thanks to JP Salas for his original work on this table and permission to work on it.
This release wouldn't have been possible without the legacy of those who came before us.
Skate or die!
'xxx - benji - New plastics, fleeps sounds, physics, various versions
'009 - iaakki - new cutout pf and insert text images, most of the insert types in, many inserts needs adjust, renaming and linking
'010 - iaakki - some more inserts...
'011 - iaakki - rest of the inserts layed, lights needs tuning, pf and insert images updated one more time, need to add additional lights for some inserts
'012 - iaakki - insert work finished
'013 - iaakki - Flupper domees... RampDecals to non-static
'014 - iaakki - Flupper Bumpers
'017 - iaakki - Desktop POV fixed, dropsounds checked, side blade reflections checked, some djent to those standup targets, DisableUpperSling option added
'RC1 - Sixtoe - Fixed the backglass cabinet lamps, tons of small corrections and tweaks to primitives, new holes in playfield, tweaked the vr room, fixed some depth bias issues,
'changed the drop target material so they pop a little more, changed table lighting settings
'RC2 - iaakki - Added DL to sideblades and ramps for GI update. Minor tweak to plunger lane. Flasher options fine tune. Reflections on for bats.
'RC3 - iaakki - bumper tune up, debug cleanup..
'v100 - iaakki - release
'v101 - iaakki - CabinetMode off by default
5654 downloads
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Willy Wonka Pro
By marty02
Hello everyone I propose a new table Willy Wonka Pro and the pupack. it is an update of the version that was on Vpinball.
new playfield
new its
fixed old table bugs
new lighting
new targets
Full Pupack
good fun and a small thank you for the authors that always makes fun
8495 downloads
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Chris Cornell Tribute Pinball with Video PupPack
By darthwhat
A tribute table to Chris Cornell. Hope you enjoy!
Download includes vpx table, ultradmd files, puppack and wheel image.
Note: Choose your screen(s) layout with any of the 1-5 options inside the chriscornellpup folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.
Special shout out to Goldchicco and Hawkeyez88 for all your help! You guys are legends!
Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
Thank you and Rock on!
304 downloads
- music
- chris cornell
- (and 3 more)
(1 review)0 comments
Updated
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Tom Petty Music Table with Video PupPack
By darthwhat
Tom Petty! This table has been updated from the original version I made. Change the playfield art completely as well as adding a music video pupack. Hope you enjoy!
Download includes vpx table, ultradmd files, wheel image and puppack.
Note: Choose your screen(s) layout with any of the 1-5 options inside the tompettypup folder. Ultradmd options are at the bottom of the script to suit you color taste and dmd size.
Special shout out to Goldchicco and Hawkeyez88 for all your help getting me started in this amazing hobby.
Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
Thank you and Rock on!
517 downloads
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death metal CARCARIASS PINBALL CHAOS MOD 1.1
By loliv45
Hello everybody, Salutoulmonde !!!
It was my first Vpx table "creation", so I wanted to begin with something simple, a Mod.
My table is a Mod of the Joe Bar Team table & Dimmu Borgir tables, wich are Iron Maiden table Mod, which is itself a Firepower mod.
C'est ma première "création sur Vpx, alors j'ai voulu commencer par un truc assez simple, une Mod.
Ma table est une Mod de la Joe Bar Team & Dimmu Borgir, qui sont des Mod de la Iron Maiden, elle même Mod de la FirePower.
So all the credit goes to all the previous authors and people who worked on this before me
(you’ll find their names in the script).
Thank you all (specialy Zedixair thank you for yout help).
Du coup, le mérite revient aux créateurs précédents qui ont créé et travaillé sur cette table avant moi, ils sont cités dans le script.
Merci à vous (spécialement Zedixair merci de ton aide et ta dispo).
If you like "Technic Heavy Melodic Death Metal", If you like throaty voices, guitars Vs bass tapping battles, and if you like quick doublebass drumming ??
This Vpx Table is for you !!
Si vous aimez le "Technic Heavy Melodic Death Metal", si vous aimez les voix gutturales, les combats de tapping guitare Vs basse, et si vous aimez la double grosse caisse rapide ??
Cette table Vpx est faite pour vous!!
Special Thanks to the Carcariass band, because they allow me to create this table.
They also gave me their originals Lp's sleeves pictures files for the Playfield and T-shirts pictures files for the Backglass.
Thank you to trust me, my good friends.
Remerciement spécial au groupe Carcariass, car ils m'ont autorisé a faire cette table.
Il m'ont aussi fourni les fichiers originaux des images de leur pochettes d'album, pour le Playfield, ainsi que ceux de leurs T-shirts, que j'ai utilisés pour les Backglass.
Merci de votre confiance, les z'amis ;-))
IF YOU LIKE CARCARIASS MUSIC, VISIT :https://carcariass.com/ .......AND PLEASE BUY IT !!
Si la musique de Carcariass vous plait, aller sur leur site https://carcariass.com/ et acheter la SVP
Special Thanks to the "Monte Ton Cab" "MTC" Team for help and tutorials.
Encore merci au groupe MTC pour l'aide et les tutos.
In the download zip folder, you'll find the table VPX file, three DB2S files, rom zip file and some PinballX folders (Ten wheels (Choose your favorite), Backglass video, Table audio, Playfield image, DMD image)
Dans le dossier Zip, vous trouverez le fichier de la table .Vpx, trois Backglass fichiers DB2S, la rom zippée et des dossiers pour PinballX (Dix Wheels (Ya du Choix), une vidéo Backglass,un fichier Table audio, une image Playfield et une DMD)
I hope you'll enjoy this table,
Have fun.
J’espère que vous aimerez cette table.
Amusez vous bien.
CARCARIASS is a Melodic and Technical Death Metal band from France.
The current line-up is Pascal Lanquetin (lead and rhythm guitars), Raphaël Couturier (bass and vocals), Bertrand Simonin (drums) and Jérome Thomas (singer on the New Album “Planet Chaos”).
The music of CARCARIASS is very directed instrumental going from Death Metal to Heavy Metal.
The name CARCARIASS comes from Carcharodon Carcharias, the Latin name of the Great White Shark.
In 1997, first CD entitled “Hell On Earth“.
In 1998, second album “Sideral Torment” on Impacts Records at the Impuls studios in Belgium (GOJIRA,…).
In 2002, third album “Killing Process” on Adipocere Records (MOONSPELL, ALASTIS,…) produced at LB-LAB with Stephane Buriez (LOUDBLAST);
Between 2004 and 2016 the band decided to stop concerts but continued to play music.
In 2009, fourth album “E-Xtinction” on Great Dane Records/Season Of Mist Distribution.
In 2013, new mastering of the first two albums in a double CD called “Hell & Torment” released by Great Dane Records ;
End of 2016, CARCARIASS is coming back on Tour, and played at HELLFEST 2017 and at many others Metal Festival.
2018 : CARCARIASS played at Many concerts and Worked on a new album !
2019 : “Planet Chaos” is recording and mixing at Downtone Studio in SWITZERLAND by DROP (Guitarist of the swiss band SAMAEL & SYBREED).
Mastering in SWEDEN at Fascination Street Studio by JENS BOGREN (ARCH ENNEMY, DIMMU BORGIR, AMON AMARTH, SEPULTURA, KREATOR,…).
Jérôme THOMAS from the swiss band SCIENCE OF DISORDER is singing in the new album.
CARCARIASS PINBALL CHAOS Mod Installation:
- Copy and paste the table file into your Visual Pinball "tables" folder,
Copiez et collez le fichier .Vpx dans le dossier Tables de Visual Pinball,
- Choose one of the db2s file(your favorite) and copy it and paste into your Visual Pinball "tables" folder too, rename db2s file as the Table name,
Choisissez un des fichiers .db2s (votre favoris) copiez et collez le aussi dans le dossier Tables de Visual Pinball, pensez a bien le renommer comme le fichier .Vpx de la table.
- Copy and paste the rom in your Visual Pinball/VPinMAME/roms folder, don't dezip it,
Copiez et collez la Rom (Attention, sans la dézipper) dans le dossier Visual Pinball/VPinMAME/roms.
- Download Mp3 zip file with this link:
Telechargez le fichier zip des MP3 avec le lien suivant:
https://mega.nz/file...nEvl56H5MqniMHM
If the link doesn't work copy and paste the URL adress.
Si le lien ne marche pas copiez et collez l'adresse de l'URL.
- Copy all of the musics Mp3 files into your Visual Pinball "Music" folder.
Copiez et collez tous les morceaux de musique .Mp3 dans le dossier Music de Visual Pinball
Loliv45
300 downloads
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The Adventures of TinTin
By dvs626
The Adventures of TinTin
.
This is a Re-Skin of Sonic the Hedgehog 2
Original Table Designer: Brendan Bailey
Port to VPX: Javier
UltraDMD: Derek
As a kid I grew up watching TinTin so when I decided to perform my very first re-skin of a table I knew the theme had to be something I loved from my childhood.
To all the fans of TinTin I hope this table fills that void on your cabinets. Enjoy!
Download includes the VPX table + Pup-Pack
Please if you download the table take the time to Like/Vote and Comment to show your appreciation.
This table is not to be used in any commercial Pinball machines, this is a FREE table made by a fan for the fans!
Script Modified By:
Devious626
Phenom
Goldchicco
Hawkeyes88
TC Deez
Special Thanks:
To all those who create the software that drives this hobby. Thank You
To all who had involvement in the creation of the table. Thank You
To those who assisted with scripting. Thank You
To the "Orbital Creators Club" members for all of your assistance. Thank You
To the testers who had valuable feedback to improve the table. Thank You
Content Credit:
Tintin.com
Content from the cartoon series "The Adventures of TinTin"
Content based on the books of Hergé "The Adventures of TinTin"
Rules:
Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 15 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there.
Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reactivated by shooting either of the lower stand up targets when the purple shield light is flashing (they are lit when the ball passes through one of the inlanes).
Monk Protection - Hit the ramp shot 3 times starts Monk Protection. This causes all 3 savers to be active consistently for 20 seconds.
Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000
1930 downloads
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Vector (Bally 1982)
By Schlabber34
When i asked Sindbad for permission to use his Vector resources he told me that he was already working on a version of this table. Both versions were in their final stage so i thought that this was it and this baby will stay on my cab. But he didn't hesitate and almost completely gave up his own table to team up with me. Thanks man! You don't find guys like him very often! He was also a motivation at the end when i lost my patience. I was ready to release the table as is but he had a couple of good ideas and he made them possible with his Photoshop and scripting knowledge! So this also Sindbad's table.
OK,turn down the lights in your mancave and we hope you enjoy this one!
Credits:
v1.2
- Big thanks to DJRobX for making the fast flips work on this table with some incredible script vodoo. So this is basicly a DJRobX fast flip mod. This is all beyond my knowledge. I couldn't even find the lines he was changing!
- Removed Walls 19 and 20 below the flippers. They had a hight of 50 and caused strange behaviour in the drain area (Thanks Sliderpoint!)
v1.1
WED21:
- Killer sound files and script
v1.0
Sindbad:
- Redraws, graphics, images. Especially the PF redraw is awesome!
- Scripting
- Photoshoping whenever i needed it!
- Thanks for giving up your own table just to finish this one!
Schlabber34:
- Ramps and other primitives all over the table
- Renderings all over the table
- Lighting
- Gameplay
- Layout changes
- Insert lights
randr:
- Kicker primitives including the two way kicker on the UPF
Arngrim:
- Thanks for checking the DOF stuff!
TheLoafer:
- Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update!
jpsalas:
- JP's fading lamps and flashers script
- JP's ballrolling sound script
ninuzzu:
- Ballshadow
2400 downloads
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Bram Stokers Dracula
By Thalamus
This is a re-upload from VPinball - no changes has been done from 1.1, which was the last version.
First and foremost. This is just a mod of ICPJuggla' re-creation of BSD. I absolutely love that game, but, since it was created, VP has evolved and that is why I release this mod.
I orignally started modifying this table privately a long time ago. My main goal was to change its physics to play closer to a machine in Oslo, it was a bit worn, and I wanted to try to get that feeling. In the end though. It has become more or less a blueprint copy of another release. It just plays so much better than what I've been able to create.
This table originally came from FP, by Francisco666 and Rom. It was converted to VP by ICPJuggla and he had some helpers in great names like Tom Tower, Zany, Ninuzzu, Bodydump and Ezepov.
I haven't worked with any of these, but, instead stolen shamelessly from the following guys especially.
DjRobX : Modulated flashers, and of course thank you for all the magic you do elsewhere.
Rothbauwerw : Hell, most of the stuff that makes me want to release it.
nFozzy : Hope you are doing well, we miss you and your expertise.
Dark : Haven't stolen prims for this table itself, but, tips in forums and PMs for sure.
Fleep : Great collection of sound samples, stolen a few.
Flupper : Totally ripped you code for LUT, and other stuff in forums.
Kiwi : Rolling code and great information in forums.
Schreibi34 : Your prerendered insert images came in handy.
JPSalas : Don't think I used your expertise on this release, but, I've learned a lot from you.
Bord : Haven't done any 3D in this, but, without you sharing your knowledge, I would not have understood a few of the tasks needed.
ICPJuggla and Dozer : For making this great table in the first place.
Voglidacane : Thanks for your LUT collection. I've used it more than once
LOstSOul : Thank you very much for the new playfield !
Robertms : Thank you for the tip about the env image and apron flasher trick for this table !
The VP and VPM devs - without you - this very enjoyable hobby would not exists.
I hope I didn't leave anyone out, but, I fear I might. There are so many great guys in our community, it is hard to keep track of you all, especially since I'm that kind of guy that fixes one thing, then leave it for a long time and then change something else.
BSD is a game where stacking of the multiballs is very important in order to get to those really high scores. Many of you have probably seen this video before, but, I want to share this video for anyone that missed probably the most exciting IFPA World Championship finals ever.
https://youtu.be/tUE_HaR2rBc?t=11362
I urge you guys to try to hold back on activating those multiballs until they are ready. And remember, if all goes to ... you will on the last ball most probably have Mist mb lit. Also, during rats and bats, play fast paced as switches completes those modes and yeah, bumpers are great for that. I've included a altcolor that I prefer to use, and also a nvram with reset HSD.
Since the 1.1 release, a great altcolor mod was released by Redrum
https://vpuniverse.com/forums/files/file/6258-bsd-bram-stoker´s-dracula/
This release will play differently from the original, so a reset seems to me to be the best way to go about it. I personally recommend that you go into the rom and set video mode to a harder level.
I hightly recommend Wildman' db2s for this
http://vpuniverse.com/forums/files/file/4205-bram-stokers-dracula-williams-1993/
IPDB : https://www.ipdb.org/machine.cgi?gid=3072
ICPJuggla, requested that this table was only to be kept on VPinball, I'm kind of breaking that wish by posting it here. If for some reason he comes along and wants it taken down, I will delete it, no questions asked.
2750 downloads
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Red Hot Chili Peppers Pinball with Video Puppack
By darthwhat
Red Hot Chili Peppers Pinball! This table has been updated from the original version I made. Some slight graphical updates to the playfield as well as adding a music video pupack. Hope you enjoy!
Download includes vpx table, ultradmd files, puppack and wheel image.
Note: Choose your screen(s) layout with any of the 1-5 options inside the RHCPpup folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.
Special shout out to Goldchicco and Hawkeyez88 for all your help! You guys are legends!
Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
Thank you and Rock on!
774 downloads
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Ice Cold Beer (Standalone Desktop/Cabinet Version)
By Rawd
Ice Cold Beer Desktop version 1.0.2
This is a standalone title that does not require Visual Pinball.
I hope you all enjoy this re-creation/emulation of Taito's Ice Cold Beer! I did my very best to preserve the machines physics and gameplay rules.
Thanks very much to the multiple hardware beta testers that found bugs that I would not have known about (using only one set of hardware). These guys worked hard to relay important information to me, and it is appreciated.
Allen Rubin
James Ricalde
Walter Whitmer
Thanks to Todd Moore for the 'Fantasy mode' music.
Thanks to Steely for providing the playfield model and texture as well as work on the control panel texture, and thanks to the Visual Pinball table authors for providing the bezel artwork and game sounds.
Press 'O' for options. - All options will be saved for next time you load the game.
Key Input information:
The following keys are hard coded into the game, but you may customize the KB keys in the game options. You can use the analog sticks of a gamepad as well.
Left Bar Up - A, Left Control, Up Arrow key
Left Bar Down - Z, Left Shift, Down Arrow key
Right Bar Up - K, Right Control
Right Bar Down - M, Right Shift
'1' - Game start
'2' - Toggle Game Mode
'O' - Options menu
'V' - Toggle view
'B' - Toggle Bezel
'Esc' - Quit Game
I make these games because it is a passion of mine. If you would like to help keep me motivated for more future projects, you can buy me a beer at [email protected] with Paypal. Or, just send me a message of thanks. I appreciate those a lot
Enjoy!
Rod Ferguson.
1243 downloads
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Tron Legacy (Stern) (PuP Edition, PMD 1.1) (do not use - out of date)
By TerryRed
NOTE: DO NOT use this table, as it is out of date. Use normal VPX tables and newer PuP-Packs instead. This table is here for refence only.
Tron Legacy (Stern) (PuP Edition)
PinUp Player Edition mod : TerryRed
PinUp Player created by: NailBuster
VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion).
RustyCardores: Surround sound mod, new sounds added (where there were none)
DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball.
HauntFreaks: File size optimization
Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod)
To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet:
PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables.
You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make).
This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version.
Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them.
To use this table you will need:
- VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html
- PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1
- "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder.
- there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that!
- ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin".
Desktop users:
VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table.
Cabinet users:
No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible.
Recommendations:
- this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work.
- you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish.
- setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished.
- note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command.
Please note:
This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again.
This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it!
TerryRed
Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings):
Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
3712 downloads
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(1 review)
0 comments
Submitted
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johnny-hallyday
By john22
version récréation de la table rock par JPSalas en johnny hallyday.
2920 downloads
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chuck berry 1.0 VPX
By john22
Table entièrement récrée, image playfield et backglass, mise à jour des lumières, du script pour incorporation et démarrages des musiques.
remerciement a JP.salas pour sa cordiale approbation.
N'hésitez pas à appeler sur F6 pour configurer vos options.
Rom lostwrld
3179 downloads
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Mystery Castle (Alvin G 1993)
By agentEighty6
'Mystery Castle (Alvin G 1993) - agentEighty6 March 2020 (previously uploaded to Vpinball)
'
' Release notes:
' Version 2.1.0 - Updated version for VPU that includes physics adjustments and table tweeks
'
'*** Be aware that you need to update your SAMBuild to Rev r4934 or newer in order for this table to work correctly.
' Versions prior to that will have issues with the plunger and the VUK solenoids firing consistently.
'
'Special thanks goes out to:
' gtxjoe - For putting out a good v9 model and supplying a bunch of reference pics (and that terrific pf image) to give me a head start.
' I used some images and primitives from v9 but rebuilt most everything else.
'
' djrobx - Updating the vpinmame dll to fix the VUK switch and plunger issues with alvin g tables.
' * Be sure to update your SAMBuild (vpinmame.dll) to the most current version *
'
' arngrim - Play testing and some great DOF and table suggestions, corrections, and enhancements.
'
' vogliadicane and kds70 - Enhancements to pf and plastics images, adding some nice graphical touches, and refining the lighting.
'
' VPX development team - For making and keeping VP up to date and one of the best pinball simulators available.
'
' To anyone I may have forgotten, please let me know and I'll add you.
'
' Known issues:
' Current ROMs incorrectly allow incomplete number of dropdown target hits to activate/increase the multiplier.
' It's NOT a table issue. "mystcasa" ROM requires only 4 dropdowns and "mystcast" requires 5.
' Not sure if a good ROM exists that requires for the correct amount (6) to be dropped.
2837 downloads
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Whirl-Wind (Gottlieb 1958)
By bord
Whirl-Wind is a great example of a classic Gottlieb woodrail. Like many of this era, it has gobble holes, a roto target, alternating scoring lamps and a lot of bumpers. What makes this game unique is the center kicker between the flippers that launches the ball toward the roto target. It keeps the gameplay lively and offers a unique flipper configuration.
@scorpion approached me about building this game some months ago. He provided photos and even measurements. From there I started rebuild/redraw work on the playfield and plastics. Thankfully @scottacus was available on the scripting side of things.
A quick word about what Scott was able to accomplish for this game: the peculiarities of how a roto target works, how it spins, stops, and indexes, were all thought through and brought to life in the coolest way possible. Even the lamps at the gobble holes light properly as the target spins. It is really something to see. So extra thanks to Scott beyond his normal excellence at bringing EMs to life for the ingenuity on display.
Source images: scorpion
Scripting/rules/ideas: scottacus
Graphics/models/physics: bord
Audio: whirlwind
Thanks also to the handful of beta testers that offered great feedback.
Game notes:
The script has an option to enable the manual ball lift (authentic). I modeled the entire cabinet for this game so if someone is inclined to create a VR version I'm happy to share my files for it. Don't smoke. It looks cool but only another smoker will ever want to kiss you. Also it is really bad for you.1310 downloads
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Bon Voyage (Bally 1974)
By Cirqus
Scratch build of Bally's "Bon Voyage" EM from 1974. 4k-ish playfield (upscaled from 2k and touched up). VR minimal room included - thanks to Sixtoe!
This table wouldn't have been possible without the valuable assistance of xsvtoys from Pinside. He provided invaluable playfield, plastics, and backglass scans and images, and had so many other great resources. Thanks buddy!
B2S file included.
605 downloads
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Argosy (Williams 1977)
By Cirqus
Williams' last EM, this is a fun and fast table, often seen in the Classics bank at tournaments.
This VPX version is a full rebuild from the VP9 version by user42, from an original table by luvthtapex and a mod by dboyrecords. A number of gameplay inaccuracies have been fixed and rubbers and lighting added. A VR room has been integrated as of v1.1 and should work automatically if played in VPVR.
Thanks so much to the original authors, Sixtoe for the minimal VR room, UncleWilly and Arconovum for the EM reel system, VPX and VPVR devs, and the VPVR table community!
1016 downloads
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Download Statistics
28867
Files102667
Comments41971
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