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Dolly Parton (Bally 1979) JGB MOD (nFozzy/Fleep/etc.)

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2099 Views
384 Downloads
5 From 1 review
27.47 MB File Size
dollyptb ROM Name
JPSalas, malifica (JGB MOD) Created by
Dave Christensen Artwork by
JPSalas, bord, malifica, ChatGPT, copy/paste Scripting by
Bally Manufacturer
1979 Year

1 Screenshot

(R.I.P. Dolly Parton)
 
This project started off as a proof of concept in creating a workflow for AI to convert a table with VPW-like physics/sound/targets/lighting. However, this wasn't just magically done by AI, it still required many hours of manual programming and testing, but AI did prove invaluable in a number of areas, and created various novel solutions for specific physics issues and features. 
 
I want to send out my sincere gratitude to JPSalas for allowing me to modify his excellent Dolly Parton table and to share it with everyone.
 
!!! - Requires VPX 10.8.1
 
'===============================================================================
' DOLLY PARTON (BALLY 1979) - JGB MOD v100
'===============================================================================
'
' Based on Dolly Parton v600 by JPSalas
' ROM: dollyptb
'
' This table is a modification of JPSalas' Dolly Parton.  My sincere thanks
' to JPSalas for the original table and for his many years of contributions
' to the Visual Pinball hobby.  I would also like to thank bord for his 
' outstanding Stars table with it's physics/sound work,
' which provided inspiration and reference for many of these updates.
'A big thanks also goes out to PinStratsDan for playtesting and feedback.
'-------------------------------------------------------------------------------
' DOLLY "AM RADIO" / MUSIC CONTROLS
'-------------------------------------------------------------------------------
' - Music starts with a game and continues playing through the game.
' - RIGHT MAGNA SAVE selects the next Dolly track.
' - LEFT MAGNA SAVE selects the previous Dolly track.
' - A manual station change fades out the current song, plays an AM-radio
'   tuning/static effect, then fades the selected song back in.
' - When a song ends naturally, the radio crossfades directly into a random
'   different Dolly track without the tuning/static effect.
' - LOCKBAR / FIRE toggles the music system OFF and ON.  Re-enabling it during
'   an active game starts the radio again with a fresh track.
'
'-------------------------------------------------------------------------------
' JGB MOD ADDITIONS
'-------------------------------------------------------------------------------
' - nFozzy Flipper Tricks, live catches, donor flipper physics, and flipper
'   polarity / velocity correction.
' - Bord/VPW-style rubber physical materials, CoR tracking, and velocity-based
'   rubber dampening, with separate sound tuning for bands, posts, and pins.
' - VPW-style standup-target and drop-target collision / animation systems.
' - Fleep mechanical sound system plus rolling, bounce, ball-to-ball, flipper,
'   rubber, metal, spinner, gate, saucer, target, and cabinet sound tuning.
' - Direction-sensitive spinner resistance and corrected Gate gravity/sound handling.
' - Predictive outbounce / flipper-stop wire behavior: fast balls can hop the
'   low wire before collision, with angle-aware XY trajectory adjustment and
'   a dedicated metal-wire clink; slow balls still interact with the wire.
' - Directional ball shadows and dynamic flipper-shadow synchronization.
' - Embedded Dolly "AM radio" music system with manual station selection,
'   tuning static, automatic crossfades, and Lockbar / Fire music toggle. 
' - Desktop-only dark-arcade room lighting plus enhanced backglass and Dolly
'   Parton logo illumination; cabinet/fullscreen users keep normal table light.
'
'===============================================================================
 
Hope you enjoy!

https://www.ipdb.org/machine.cgi?gid=698
Contact Author First.
10.8+ beta required
malifica
JPSalas

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lminimart

· Edited by lminimart

   4 of 4 members found this review helpful 4 / 4 members

People aren't giving credit where credit is due here and that is a shame! Like many of you, I don't run 10.8.1, either, but I think it's awesome that @malifica is trying new ideas to potentially increase the quality and quantity of updated tables in the virtual pinball world... so, kudos to you malifica! Keep up the good work and I will be hoping you post a guide to how it's done so that more of us can give this new update methodology a try. 🍻

Response from the author:

Thank you for the kind words...

 

I take all the feedback regarding 10.8.1 being a barrier to heart and absolutely understand where everyone is coming from. I am currently trying to set up a similar workflow using 10.8.0, and there are some issues, but nothing that probably can't eventually be worked out. 

 

The main issue is establishing repeatability. Each table is different, and depending on update history and authorship, what works for one may not for another. At this point I am looking at developing a 'sanitization' pre-stage to get any table ready for the nFozzy/Fleep "automated" updates. 

 

We'll see how it goes, this is still the very early days in using AI to assist with this kind of thing. It's exciting times, and I'm looking forward to the future.

 

EDIT - Unfortunately the 10.8.0 Linux to Windows development process results in mismatches and corrupt files. So back to 10.8.1 we go.

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