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Found 7 results

  1. Hi all, I'm new in this community and I'm planning to build my own VPin. At the moment, I plan my table, and one thing is the placement of the main screen under the glass. I've seen a lot of tables with the 'official' angled main screen with a smaller gap between the screen and the glass in the front and a bigger gap in the back. On the other hand, I've read about the new software version 10.8 with the new POV settings and people talking about that now the angle and also the gap isn't necessary any longer. I do not plan to add led strips between the glass and the screen, and also I do not plan to add a led panel at the back end. So what do you think, what is a versatile way to build a VPin nowadays with 10.8, the traditional way or with the screen just below the glass? Thanks a lot!
  2. Version 1.0.0

    699 downloads

    I thank Fredobiwan for allowing me to modify his table; he is the original author of this table, who in turn based it on a VP8 version by TAB/Joep. I also deeply appreciate @MikeDASpike and @studlygoorite for their immense patience in assisting me whenever I needed help. Of course, I also want to thank @strangeleo7 and jolo for introducing me to the world of virtual pinball. Thanks to my friend who shared with me the high-quality cabinet graphics. This is my first MOD, it might not be perfect but I will continue to update it as I gain more and better skills. Some of the changes made: - VR ROOM, the table is now hybrid. - Included .POV file for VPX 10.8 or higher, created under the new "Window" mode which provides an excellent point of view in cabinets. - Improvements in physics. - Enhancement of some SSF sound effects. - Minor gameplay improvements. If you're going to play the table with VPX versions prior to 10.8, then you should not use the .POV file.
  3. View File World Challenge Soccer (Gottlieb 1994) DacstyleMOD VR.rar I thank Fredobiwan for allowing me to modify his table; he is the original author of this table, who in turn based it on a VP8 version by TAB/Joep. I also deeply appreciate @MikeDASpike and @studlygoorite for their immense patience in assisting me whenever I needed help. Of course, I also want to thank @strangeleo7 and jolo for introducing me to the world of virtual pinball. Thanks to my friend who shared with me the high-quality cabinet graphics. This is my first MOD, it might not be perfect but I will continue to update it as I gain more and better skills. Some of the changes made: - VR ROOM, the table is now hybrid. - Included .POV file for VPX 10.8 or higher, created under the new "Window" mode which provides an excellent point of view in cabinets. - Improvements in physics. - Enhancement of some SSF sound effects. - Minor gameplay improvements. If you're going to play the table with VPX versions prior to 10.8, then you should not use the .POV file. Submitter dacstyle Submitted 08/10/23 Category Modified (MOD) Games Modified by dacstyle  
  4. Version 1.4.0

    810 downloads

    This is a hybrid version of a 1992 Premier Operation Thunder pinball table. It has four views (Desktop, Fullscreen, Full Single Screen, and VR). If you enable B2S in desktop mode it will automatically make the segment display invisible for those who like to play desktop with B2S. This table was originally made in VP9 by mfuegemann and converted to VPX by Rascal. Here is the link to that version so you can read the details from there. https://vpuniverse.com/files/file/5476-operation-thunder-1992-gottliebpremier/ As mentioned, this table will disable the segment displays and the vpinmame display if B2S is enabled. LUT setting can be changed using the left magnasave button. VR is automatically detected when VR is enabled in VP-GL VR settings. Other VR settings include Logo on/off, right posters on/off, left posters on/off, glass on/off, and glass scratches on/off. These are set at the top of the script. This table was made with the beta 10.8 GL version of VPX and is recommended to use that version. It has been reported during beta testing that some people running the 64bit version of 10.8 see some black dot anomallys and are not present if they run it in the 32bit version of VP GL. This is a bug in the 64bit version, because Ahr1man painstakingly deleted objects all the way down to the playfield and was unable to remove all the dots. This was more prominent in Fullscreen and Full Single Screen modes. Thanks go out to the following people. mfuegemann - for the awesome work he did on this table for VP9. Ahr1man - for beta testing, bug reporting, and inspecting up close all objects on the table. Rawd - for beta testing and confirming bugs. Gigalula - for beta testing and suggesting some game play modifications on the upper flipper to make it easier to hit the left ramp. tamoore - for beta testing. Enjoy!
  5. Version 1.0.0

    632 downloads

    This is a hybrid update to my vpx conversion of a rare Gottlieb 1983 Krull pinball machine. For more details of the table I updated check out this link. https://vpuniverse.com/files/file/5455-krull-gottlieb-1983/ Special thanks go out to the following people. Ahr1man and his hawk eyes and his 4k monitor with his magnifying glass for finding every pixel out of place. Rawd for being Rawd and just so I can boost his popularity more than it already is. Smaug for his really slick video intro and help getting the word out. Also for beta testing. Gigalula for beta testing and reporting. tamoore for beta testing and reporting. Studlygoorite for beta testing and reporting, he found that I had a bunch of sounds set to the backglass that should have been set to the playfield. VPW team for many VR settings and object for the VR view. And of course thanks to kevinleedrum and mfuegemann for the 2014 vp9 version. I hope I got all the people that helped, if not let me know and I will add you. Enjoy!
  6. View File Krull (Gottlieb 1983) (10.8) This is a hybrid update to my vpx conversion of a rare Gottlieb 1983 Krull pinball machine. For more details of the table I updated check out this link. https://vpuniverse.com/files/file/5455-krull-gottlieb-1983/ Special thanks go out to the following people. Ahr1man and his hawk eyes and his 4k monitor with his magnifying glass for finding every pixel out of place. Rawd for being Rawd and just so I can boost his popularity more than it already is. Smaug for his really slick video intro and help getting the word out. Also for beta testing. Gigalula for beta testing and reporting. tamoore for beta testing and reporting. Studlygoorite for beta testing and reporting, he found that I had a bunch of sounds set to the backglass that should have been set to the playfield. VPW team for many VR settings and object for the VR view. And of course thanks to kevinleedrum and mfuegemann for the 2014 vp9 version. I hope I got all the people that helped, if not let me know and I will add you. Enjoy! Submitter Rascal Submitted 02/05/2023 Category VPX - Pinball Tables  
  7. View File Operation Thunder (Gottlieb 1992) (10.8) This is a hybrid version of a 1992 Premier Operation Thunder pinball table. It has four views (Desktop, Fullscreen, Full Single Screen, and VR). If you enable B2S in desktop mode it will automatically make the segment display invisible for those who like to play desktop with B2S. This table was originally made in VP9 by mfuegemann and converted to VPX by Rascal. Here is the link to that version so you can read the details from there. https://vpuniverse.com/files/file/5476-operation-thunder-1992-gottliebpremier/ As mentioned, this table will disable the segment displays and the vpinmame display if B2S is enabled. LUT setting can be changed using the left magnasave button. VR is automatically detected when VR is enabled in VP-GL VR settings. Other VR settings include Logo on/off, right posters on/off, left posters on/off, glass on/off, and glass scratches on/off. These are set at the top of the script. This table was made with the beta 10.8 GL version of VPX and is recommended to use that version. It has been reported during beta testing that some people running the 64bit version of 10.8 see some black dot anomallys and are not present if they run it in the 32bit version of VP GL. This is a bug in the 64bit version, because Ahr1man painstakingly deleted objects all the way down to the playfield and was unable to remove all the dots. This was more prominent in Fullscreen and Full Single Screen modes. Thanks go out to the following people. mfuegemann - for the awesome work he did on this table for VP9. Ahr1man - for beta testing, bug reporting, and inspecting up close all objects on the table. Rawd - for beta testing and confirming bugs. Gigalula - for beta testing and suggesting some game play modifications on the upper flipper to make it easier to hit the left ramp. tamoore - for beta testing. Enjoy! Submitter Rascal Submitted 01/27/2023 Category VPX - Pinball Tables  
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