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Found 25 results

  1. Version 2.0.0

    1,819 downloads

    This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections. This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi! Note: If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Sub mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that option off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things. - Adjusted the lighting levels, and GI overhead. - Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and sub. - Created new background for desktop mode, with animated lighting. - Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw). - And so many other updates, all documented in the script. Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!!
  2. Version 2.01

    1,039 downloads

    Thank you to Tony the Wrench who originally did this table in 2016. I was unable to reach him, however he indicated there is Full permission to mod without approval. I wanted to do this table to complete the series of the Williams early 80's tables that had the double playfields and magna saves (Black Knight, Solar Fire, Pharaoh, and Jungle Lord). I also would like to thank the VPW team for testing and feedback (especially Wylte, BountyBob, Thalamus, Astronasty, bietekwiet, leojreimroc, smaug, and PinStratsDan!)! And... an additional Thank you to leojreimroc for assisting with the VR backglass lighting! Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. Significant changes were done overall, as the original table wasn't sized to the Williams era sizes. That resulted in nearly changing everything, lights, walls, ramps, etc. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit. Thanks again to everyone that tested, provided feedback, and assisted!
  3. View File Jungle Lord (Williams 1981) w VR Room Thank you to Tony the Wrench who originally did this table in 2016. I was unable to reach him, however he indicated there is Full permission to mod without approval. I wanted to do this table to complete the series of the Williams early 80's tables that had the double playfields and magna saves (Black Knight, Solar Fire, Pharaoh, and Jungle Lord). I also would like to thank the VPW team for testing and feedback (especially Wylte, BountyBob, Thalamus, Astronasty, bietekwiet, leojreimroc, smaug, and PinStratsDan!)! And... an additional Thank you to leojreimroc for assisting with the VR backglass lighting! Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. Significant changes were done overall, as the original table wasn't sized to the Williams era sizes. That resulted in nearly changing everything, lights, walls, ramps, etc. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit. Thanks again to everyone that tested, provided feedback, and assisted! Submitter UnclePaulie Submitted 10/17/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/9040-jungle-lord-williams-1981/ Link to Media Pack  
  4. Version 2.0.3

    1,796 downloads

    Thank you to 32assassin for giving me permission to update this table! Also thank you to the VPW team for testing (especially Thalamus, Apophis, Bord, Rothbaurerw, leojreimroc, Sixtoe, and PinStratsDan)! Pharaoh (Williams 1981) is one of the four double playfield machines designed by Williams in 1980-81 (others are Black Knight, Jungle Lord and Solar Fire). It heavily uses the magna saves, and has lots of drop targets and other things to shoot for. Like Solar Fire, the captive ball is a tough shot, and there are other "tombs" that you can shoot the ball into. Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR animated backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Thanks to everyone that helped!
  5. View File Solar Fire (Williams 1981) w VR Room Originally done by mfuegemann, and then version 102a released by:Goldchicco & 32assassin. Thank you to Goldchicco for giving me permission to update this table! Also thank you to Apophis, Wylte, Smaug, and PinstratsDan for testing and feedback! This is a lower production 80s Williams table, but LOTs of fun to play. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes. (see the rulesheet I typed up in the table info section for how to enable that and more). Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done, including a lot of work on the solar gun operation. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Thanks to everyone that helped! Submitter UnclePaulie Submitted 08/24/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/7900-solar-fire-williams-1981/ Link to Media Pack  
  6. Version 2.0.5

    2,066 downloads

    Originally done by mfuegemann, and then version 102a released by:Goldchicco & 32assassin. Thank you to Goldchicco for giving me permission to update this table! Also thank you to Apophis, Wylte, Smaug, and PinstratsDan for testing and feedback! This is a lower production 80s Williams table, but LOTs of fun to play. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes. (see the rulesheet I typed up in the table info section for how to enable that and more). Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done, including a lot of work on the solar gun operation. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Thanks to everyone that helped!
  7. View File Pharaoh (Williams 1981) w VR Room Thank you to 32assassin for giving me permission to update this table! Also thank you to the VPW team for testing (especially Thalamus, Apophis, Bord, Rothbaurerw, leojreimroc, Sixtoe, and PinStratsDan)! Pharaoh (Williams 1981) is one of the four double playfield machines designed by Williams in 1980-81 (others are Black Knight, Jungle Lord and Solar Fire). It heavily uses the magna saves, and has lots of drop targets and other things to shoot for. Like Solar Fire, the captive ball is a tough shot, and there are other "tombs" that you can shoot the ball into. Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR animated backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Thanks to everyone that helped! Submitter UnclePaulie Submitted 09/19/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/2216-pharaohwilliams-1981/ Link to Media Pack  
  8. Version 2.0.0

    1,690 downloads

    So you wanna mouse around! This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, OldSkoolGamer, ICPjuggla, Cosmic80, Flupper, JPSalas, 32assassin, Sliderpoint, Ninuzzu, Dark, DJRobX, TTTTTWii, Bork and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, and other corrections. Also thanks to Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback on the 2.0 version! If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Color mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper dome and Flupper bumpers. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Corrected a couple errors in the table, as the million lights didn't light up correctly, and a few other things. - Adjusted the lighting levels some. - Rothbauerw corrected some code to control the motorbank correctly, as there were cases it wouldn't move or impact nvram. He also helped correct some other trap code issues. - Tomate added new plastic ramps and textures. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and back wall. - And several other updates, all documented in the script. Once again thank you to Herwey, Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback!!
  9. Version 2.05

    3,474 downloads

    I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. The latest update, Version 2.0, includes so many fixes and updates. I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough. The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer. That is now corrected. I've also added 16 switchable LUTs. Then, several members from the VPW team jumped in and made this table so amazing. What a great group! Thank you all! oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball. Tomate: created new ramps and textures (they look so real!) Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff. Skitso: redid the GI lighting, spot lights and inserts. Also warmed the LUT a bit. Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp Apophis: Updated the playfield image for alpha cutouts for Lampz inserts. Added Lampz code, and new inserts. Updated some flipper nudge physics. Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources. Sheltemke: Provided an updated translite image for the backglass. It's now included in the VR version, and Wildman created a new b2s file. Also, modified the text on the inserts to a text flasher to make it more readable. RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback. Wylte: Updated the ball shadow code to not turn on when in subways, and other optimizations. Also modified for better performance. Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative. This table is a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows performance issue has been corrected. However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone.
  10. Version 2.0.0

    1,593 downloads

    Laser War! This table was originally done by Herwey (with help from others noted in the script), and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! It's a fun yet challenging table. Testers have indicated that the balls falling to the drain is tough, but acts identical to a real table. So, you might need to work on your nudging technique to save the ball from draining. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, 3D inserts, and other corrections, and making it a hybrid table (desktop, cabinet, and VR). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: Tomate (fixed ramp and wall primitives), Sixtoe (upper right wall placement), leojreimroc (VR backglass enhancements), and then AstroNasty, PinStratsDan, Smaug, and Rajo Joey for testing and feedback! If you are playing in VR... you MUST select VR_Room = 1 in the script!! Desktop and Cabinet mode should be automatic. There are several options to select in the script, including ball brightness, sidewalls and blades, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. GI mods and ramp color can be changed by clicking the right and left magna save buttons if you have that option on in the script as well. IF YOU experience performance issues... there are options you can try to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Also, you can turn off In-Game AO, Post-proc AA, and 4xAA on the table options. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. And thanks to leojreimroc for backglass enhancements. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, standup targets, ramprolling sounds, sling corrections, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table. - Adjusted the lighting levels, and GI overhead. - Tomate fixed an issue with the ramp and wall primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Created new background for desktop mode, with animated lighting. - And so many other updates, all documented in the script. Once again thank you to Herwey, the VPW team, especially Tomate, AstroNasty, Sixtoe, PinStratsDan, Smaug, leojreimroc, and Rajo Joey for testing, feedback, and some updates!
  11. View File Laser War (Data East 1987) w VR Room Laser War! This table was originally done by Herwey (with help from others noted in the script), and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! It's a fun yet challenging table. Testers have indicated that the balls falling to the drain is tough, but acts identical to a real table. So, you might need to work on your nudging technique to save the ball from draining. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, 3D inserts, and other corrections, and making it a hybrid table (desktop, cabinet, and VR). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: Tomate (fixed ramp and wall primitives), Sixtoe (upper right wall placement), leojreimroc (VR backglass enhancements), and then AstroNasty, PinStratsDan, Smaug, and Rajo Joey for testing and feedback! If you are playing in VR... you MUST select VR_Room = 1 in the script!! Desktop and Cabinet mode should be automatic. There are several options to select in the script, including ball brightness, sidewalls and blades, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. GI mods and ramp color can be changed by clicking the right and left magna save buttons if you have that option on in the script as well. IF YOU experience performance issues... there are options you can try to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Also, you can turn off In-Game AO, Post-proc AA, and 4xAA on the table options. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. And thanks to leojreimroc for backglass enhancements. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, standup targets, ramprolling sounds, sling corrections, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table. - Adjusted the lighting levels, and GI overhead. - Tomate fixed an issue with the ramp and wall primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Created new background for desktop mode, with animated lighting. - And so many other updates, all documented in the script. Once again thank you to Herwey, the VPW team, especially Tomate, AstroNasty, Sixtoe, PinStratsDan, Smaug, leojreimroc, and Rajo Joey for testing, feedback, and some updates! Submitter UnclePaulie Submitted 06/16/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/files/file/2392-laser-wardata-east-1987/ Link to Media Pack  
  12. Version 2.0.2

    2,050 downloads

    Thank you to Flupper for the permission to mod his 1.3 version of the table. Flupper did significant improvements to the lighting on 4k cabs, all lighting inserts, several glow ball options, and several other additions. It looks fantastic! I requested to make this a hybrid table for desktop and VR users. Also, I wanted to get all the latest VPW sound and physics updates added as well. Thanks to the VPW team for all tutorials, advice, code, etc. for the physics, sounds, etc. A HUGE thank you to Rothbauerw for all his advice, feedback, and suggestions on this table. It makes it play amazing! Also thanks to PinStratsDan, Apophis, Rawd, Wylte, Fluffhead, Sixtoe, Tomate, and Flupper for testing and feedback. There are LOTS of options on this table. All of Flupper's cabinet mode settings from his 1.3 version are intact and are the default settings for cabinet mode (lighting, ball choice, pov, reflections, bloom, etc.). IF you want to change that, it's all via the script options. Options include: VR, cab, desktop modes; VR room customizations, LUT, rail glow, brightness, bloom, flipper bats, a playfield RANSOM plate, and ball choices. They are all at the top of the script. NOTE: You MUST choose which mode you are going to play in the script options at a minimum... VR, desktop, or cab_mode. Updates by UnclePaulie include: - Hybrid mode for VR, cab, and desktop - Two VR room environments and an option for a clock and a topper - Animated backglass in VR - Brightness, bloom, reflections, and other lighting settings - Updated to Roth/nFozzy phsics and flipper physics settings - Updated to Fleep sounds - Updated the ramproll and ball rolling sounds. - Added dynamic shadows, and optimized to reduce stutter in VR on some systems. - Updated to newer drop targets and drop target physics. - Added in updated rubberizer code for flippers for more natural bounce. - Additional ball options added... especially for VR users. - Option for bright or dark LUT. - Adjusted some of the inset light shapes to correct for small light leaks - Adjusted rollover targets to be oriented correctly, and added plywood cutouts. - Resized the flipper to a more natural length. - Added a plunger groove to keep ball from floating around in plunger lane - Added new relay sounds to the various light objects that turn on and off. - Optimized other parts of code to help with stutter.
  13. View File Atlantis (Bally 1989) w VR Room This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections. This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi! Note: If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Sub mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that option off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things. - Adjusted the lighting levels, and GI overhead. - Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and sub. - Created new background for desktop mode, with animated lighting. - Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw). - And so many other updates, all documented in the script. Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!! Submitter UnclePaulie Submitted 05/24/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/files/file/3125-atlantis-bally-1989/ Link to Media Pack  
  14. View File Mousin' Around! (Bally 1989) w VR Room So you wanna mouse around! This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, OldSkoolGamer, ICPjuggla, Cosmic80, Flupper, JPSalas, 32assassin, Sliderpoint, Ninuzzu, Dark, DJRobX, TTTTTWii, Bork and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, and other corrections. Also thanks to Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback on the 2.0 version! If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Color mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper dome and Flupper bumpers. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Corrected a couple errors in the table, as the million lights didn't light up correctly, and a few other things. - Adjusted the lighting levels some. - Rothbauerw corrected some code to control the motorbank correctly, as there were cases it wouldn't move or impact nvram. He also helped correct some other trap code issues. - Tomate added new plastic ramps and textures. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and back wall. - And several other updates, all documented in the script. Once again thank you to Herwey, Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback!! Submitter UnclePaulie Submitted 04/20/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/files/file/5062-mousin-around-bally-1989/ Link to Media Pack  
  15. Version 1.0.1

    347 downloads

    Batman 66 Original Original table based on the 1979 Williams table, Flash. This table is the child of LuvtheCubs-jpsalas-Onevox This is LuvtheCubs first attempt at a VPX table. This is a re-themed version of JP Salas' and Onevox's Williams The Flash (1979). Not to be confused with the Stern version. Thanks to JP and Onevox for giving me permission to bring this table to VR. LuvtheCubs has a permission to mod on VPforum. The DirectB2S is included in the zip. The table requires the Flash (L-1) - ROM - flash_l1.zip. If you have the pup pack, I suggest setting all the videos to play on screen 1, DMD forced On. Background playlist as topper (and topper_1.mp4). Looks great 🙂 . I use the alias feature for vpinmame so you can change the rom name in the script to a name similar to flash_l1 (eg flash_l1bm) and add the translation in the alias file (VPMAlias.txt) in the vpinmame folder and add the line flash_l1bm,flash_l1. You can change the ROM name in the script to the pup pack ROM (and the DMD.visible command). Change the pupvideo folder to the new rom name. These are some extra instructions for using a pup pack over that listed above PUP pack - edit PUP pack positions to use backglass on second screen x/y (0,0) [on second screen !!] & 800 v 400 (assuming screen 2 is 800 x 600) - edit PUP pack positions to use DMD on second screen x/y (0,400) [on second screen !!] & 800 v 200 (assuming screen 2 is 800 x 600)[so under backglass] - edit B2S screen res file so the b2s backglass is at screen 2, x/y (0,0) & 800 v 400 (assuming screen 2 is 800 x 600) - edit DmdDevice.ini and point the virtual DMD coordinates at the pup pack dmd coordinates as below use VPM's registry values when positioning the virtual dmd useregistry = false ; x-axis of the window position (this assumes screen 1 is 1920x1080 - change left depending on your screen res) left = 1920 ; y-axis of the window position top = 400 ; width of the dmd in monitor pixels (this assumes second screen is 800x600) width = 800 ; height of the dmd in monitor pixels height = 200 In the PUP pack ROM, a .bat file (pupinit.bat) maybe needed to layer the screens (DMD and backglass and b2s). Consider if you require after trying to play code needed is: cd /d "%~dp0..\..\" start "" pupwinpos.exe "PUPSCREEN1*" -1 2 0 start "" pupwinpos.exe "Form1" 1 2 0 start "" pupwinpos.exe "Virtual*" 1 1 0 start "" pupwinpos.exe "Visual Pinball Player*" -2 2 1 Script: - find "Const cGameName" and change to the ROM name for PUP pack - under cGameName is a dmd.visible command. change to 1 to display dmd All the best
  16. View File Black Knight 2000 (Williams 1989) w VR Room Thank you to Flupper for the permission to mod his 1.3 version of the table. Flupper did significant improvements to the lighting on 4k cabs, all lighting inserts, several glow ball options, and several other additions. It looks fantastic! I requested to make this a hybrid table for desktop and VR users. Also, I wanted to get all the latest VPW sound and physics updates added as well. Thanks to the VPW team for all tutorials, advice, code, etc. for the physics, sounds, etc. A HUGE thank you to Rothbauerw for all his advice, feedback, and suggestions on this table. It makes it play amazing! Also thanks to PinStratsDan, Apophis, Rawd, Wylte, Fluffhead, Sixtoe, Tomate, and Flupper for testing and feedback. There are LOTS of options on this table. All of Flupper's cabinet mode settings from his 1.3 version are intact and are the default settings for cabinet mode (lighting, ball choice, pov, reflections, bloom, etc.). IF you want to change that, it's all via the script options. Options include: VR, cab, desktop modes; VR room customizations, LUT, rail glow, brightness, bloom, flipper bats, a playfield RANSOM plate, and ball choices. They are all at the top of the script. NOTE: You MUST choose which mode you are going to play in the script options at a minimum... VR, desktop, or cab_mode. Updates by UnclePaulie include: - Hybrid mode for VR, cab, and desktop - Two VR room environments and an option for a clock and a topper - Animated backglass in VR - Brightness, bloom, reflections, and other lighting settings - Updated to Roth/nFozzy phsics and flipper physics settings - Updated to Fleep sounds - Updated the ramproll and ball rolling sounds. - Added dynamic shadows, and optimized to reduce stutter in VR on some systems. - Updated to newer drop targets and drop target physics. - Added in updated rubberizer code for flippers for more natural bounce. - Additional ball options added... especially for VR users. - Option for bright or dark LUT. - Adjusted some of the inset light shapes to correct for small light leaks - Adjusted rollover targets to be oriented correctly, and added plywood cutouts. - Resized the flipper to a more natural length. - Added a plunger groove to keep ball from floating around in plunger lane - Added new relay sounds to the various light objects that turn on and off. - Optimized other parts of code to help with stutter. Submitter UnclePaulie Submitted 02/05/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/forums/files/file/8497-black-knight-2000-williams-1989/ Link to Media Pack Permission to Mod Yes  
  17. View File VR ROOM Batman 66 (Original 2018) Batman 66 Original Original table based on the 1979 Williams table, Flash. This table is the child of LuvtheCubs-jpsalas-Onevox This is LuvtheCubs first attempt at a VPX table. This is a re-themed version of JP Salas' and Onevox's Williams The Flash (1979). Not to be confused with the Stern version. Thanks to JP and Onevox for giving me permission to bring this table to VR. LuvtheCubs has a permission to mod on VPforum. The DirectB2S is included in the zip. The table requires the Flash (L-1) - ROM - flash_l1.zip. If you have the pup pack, I suggest setting all the videos to play on screen 1, DMD forced On. Background playlist as topper (and topper_1.mp4). Looks great 🙂 . I use the alias feature for vpinmame so you can change the rom name in the script to a name similar to flash_l1 (eg flash_l1bm) and add the translation in the alias file (VPMAlias.txt) in the vpinmame folder and add the line flash_l1bm,flash_l1. You can change the ROM name in the script to the pup pack ROM (and the DMD.visible command). Change the pupvideo folder to the new rom name. These are some extra instructions for using a pup pack over that listed above PUP pack - edit PUP pack positions to use backglass on second screen x/y (0,0) [on second screen !!] & 800 v 400 (assuming screen 2 is 800 x 600) - edit PUP pack positions to use DMD on second screen x/y (0,400) [on second screen !!] & 800 v 200 (assuming screen 2 is 800 x 600)[so under backglass] - edit B2S screen res file so the b2s backglass is at screen 2, x/y (0,0) & 800 v 400 (assuming screen 2 is 800 x 600) - edit DmdDevice.ini and point the virtual DMD coordinates at the pup pack dmd coordinates as below use VPM's registry values when positioning the virtual dmd useregistry = false ; x-axis of the window position (this assumes screen 1 is 1920x1080 - change left depending on your screen res) left = 1920 ; y-axis of the window position top = 400 ; width of the dmd in monitor pixels (this assumes second screen is 800x600) width = 800 ; height of the dmd in monitor pixels height = 200 In the PUP pack ROM, a .bat file (pupinit.bat) maybe needed to layer the screens (DMD and backglass and b2s). Consider if you require after trying to play code needed is: cd /d "%~dp0..\..\" start "" pupwinpos.exe "PUPSCREEN1*" -1 2 0 start "" pupwinpos.exe "Form1" 1 2 0 start "" pupwinpos.exe "Virtual*" 1 1 0 start "" pupwinpos.exe "Visual Pinball Player*" -2 2 1 Script: - find "Const cGameName" and change to the ROM name for PUP pack - under cGameName is a dmd.visible command. change to 1 to display dmd All the best Submitter drinkcristal Submitted 06/17/2021 Category VR - Virtual Reality Pinball Modified by drinkcristal Original Table Author jpsala / Onevox  
  18. View File Apollo 13 (Sega 1995) w VR Room I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. The latest update, Version 2.0, includes so many fixes and updates. I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough. The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer. That is now corrected. I've also added 16 switchable LUTs. Then, several members from the VPW team jumped in and made this table so amazing. What a great group! Thank you all! oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball. Tomate: created new ramps and textures (they look so real!) Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff. Skitso: redid the GI lighting, spot lights and inserts. Also warmed the LUT a bit. Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp Apophis: Updated the playfield image for alpha cutouts for Lampz inserts. Added Lampz code, and new inserts. Updated some flipper nudge physics. Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources. Sheltemke: Provided an updated translite image for the backglass. It's now included in the VR version, and Wildman created a new b2s file. Also, modified the text on the inserts to a text flasher to make it more readable. RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback. Wylte: Updated the ball shadow code to not turn on when in subways, and other optimizations. Also modified for better performance. Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative. This table is a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows performance issue has been corrected. However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone. Submitter UnclePaulie Submitted 10/20/2021 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/forums/files/file/2331-apollo-13sega-1995/ Link to Media Pack Permission to Mod Yes  
  19. View File VR ROOM Roller Derby (Bally 1960) Many thanks to HSM from VPforum for creating this table and permission to port to VR. Apologies in advance for the poor graphics on the cabinet. I struggled to find any true images so what you see is not high resolution. This is a bingo pinball. When you launch the table in VR, press the R key from your keyboard to see the rules and coin operation on your left hand side. Your flipper buttons and magnasave have other operations in this game so please review the instruction card once the game is loaded. Once the ball is at the plunger, you can press the R key to zoom in on the ROLLER card for special features. I am keen for feedback on how to make the table play more realistic. I would like the holes to be more realistic if anyone has any suggestions after playing. Enjoy Submitter drinkcristal Submitted 06/19/2021 Category VR - Virtual Reality Pinball Modified by drinkcristal Original Table Author HSM (VPforum)  
  20. Version 2.0.0

    241 downloads

    Many thanks to HSM from VPforum for creating this table and permission to port to VR. Apologies in advance for the poor graphics on the cabinet. I struggled to find any true images so what you see is not high resolution. This is a bingo pinball. When you launch the table in VR, press the R key from your keyboard to see the rules and coin operation on your left hand side. Your flipper buttons and magnasave have other operations in this game so please review the instruction card once the game is loaded. Once the ball is at the plunger, you can press the R key to zoom in on the ROLLER card for special features. I am keen for feedback on how to make the table play more realistic. I would like the holes to be more realistic if anyone has any suggestions after playing. Enjoy
  21. View File VR ROOM Yellow Submarine (Original 2021) 1.0.0 Yellow Submarine (2021) - NestorGian NestorGian has kindly permitted me to port his table to VR. His table is based on the original author (JPsalas) Speakeasy I have copied his game instructions from VPForum here. Rules in the apron Music mode that is activated in script (line 34: MusicMode = True) The location for the music is as follows: Visual Pinball\Music\EM\Yellow Music must be "purchased / downloaded for copyright" and placed in Visual Pinball \ Music \ EM \ Yellow with these names or change them in the script (line 413) YS1.mp3 to YS10.mp3 and the music you want for the launch presentation with the name intro.mp3 recommendation is: intro.mp3 ---> Beatles__Yellow_Submarine_In_Pepperland__INSTRUMENTAL.mp3 YS1.mp3 ---> Yellow Submarine YS2.mp3 ---> Hey Bulldog YS3.mp3 ---> Eleanor Rigby YS4.mp3 ---> Love You To YS5.mp3 ---> All Together Now YS6.mp3 ---> Lucy in the Sky with Diamonds YS7.mp3 ---> Think for Yourself YS8.mp3 ---> Sgt. Pepper's Lonely Hearts Club Band YS9.mp3 ---> With a Little Help from My Friends YS10.mp3 ---> Nowhere Man Right Magnasave turn on and change the music (MusicMode = True) Left Magnasave stops the music For those who do not have Magnasave, the start key turns on and changes the music but remember if you press it before the first ball is lost, it will activate the second player Submitter drinkcristal Submitted 06/17/2021 Category VR - Virtual Reality Pinball Modified by drinkcristal Original Table Author JPSala  
  22. Version 1.0.0

    159 downloads

    Yellow Submarine (2021) - NestorGian NestorGian has kindly permitted me to port his table to VR. His table is based on the original author (JPsalas) Speakeasy I have copied his game instructions from VPForum here. Rules in the apron Music mode that is activated in script (line 34: MusicMode = True) The location for the music is as follows: Visual Pinball\Music\EM\Yellow Music must be "purchased / downloaded for copyright" and placed in Visual Pinball \ Music \ EM \ Yellow with these names or change them in the script (line 413) YS1.mp3 to YS10.mp3 and the music you want for the launch presentation with the name intro.mp3 recommendation is: intro.mp3 ---> Beatles__Yellow_Submarine_In_Pepperland__INSTRUMENTAL.mp3 YS1.mp3 ---> Yellow Submarine YS2.mp3 ---> Hey Bulldog YS3.mp3 ---> Eleanor Rigby YS4.mp3 ---> Love You To YS5.mp3 ---> All Together Now YS6.mp3 ---> Lucy in the Sky with Diamonds YS7.mp3 ---> Think for Yourself YS8.mp3 ---> Sgt. Pepper's Lonely Hearts Club Band YS9.mp3 ---> With a Little Help from My Friends YS10.mp3 ---> Nowhere Man Right Magnasave turn on and change the music (MusicMode = True) Left Magnasave stops the music For those who do not have Magnasave, the start key turns on and changes the music but remember if you press it before the first ball is lost, it will activate the second player
  23. Version 1.0.0

    342 downloads

    This is a VR Room conversion of AgentEighty6's Dungeons and Dragons table. Many thanks for permission to Mod! I hope you have your magnasave buttons ready, because you'll need them for this table. It takes a bit to get used to, but once you get a feel for it, it's actually a very fun table. VR Room options in script : 0 = dragon room (default) 1= Minimal room A special thanks to: AgentEighty6 for making the table Dillman for making the topper backbox asset UnclePaulie for making the Alphanumerics, constant advice, and for testing the table (and for pointing out a few flaws) Rawd for testing out the table and pointing out a few things Arvid for the 360 sphere and the guide on how to use it 3rdAxis for the Rock floor assets Sixtoe for his templates V 1.0 Release - Added all VR Cabinet primatives, 360 and minimal room - Updated the backglass displays for use in VR (Alphanumerics by UnclePaulie) - Added topper, backglass and flashers on both (including flashing dragon) - The original apron was showing artifacts in VR. Redone - Added Animated Slingshots - The ball was getting stuck at the end of the right dragon lair rail, fixed. - Readjusted back panel flashers - Adjusted a few table lights
  24. View File VR Room Dungeons & Dragons (Bally 1987) (VR 1.0).vpx This is a VR Room conversion of AgentEighty6's Dungeons and Dragons table. Many thanks for permission to Mod! I hope you have your magnasave buttons ready, because you'll need them for this table. It takes a bit to get used to, but once you get a feel for it, it's actually a very fun table. VR Room options in script : 0 = dragon room (default) 1= Minimal room A special thanks to: AgentEighty6 for making the table Dillman for making the topper backbox asset UnclePaulie for making the Alphanumerics, constant advice, and for testing the table (and for pointing out a few flaws) Rawd for testing out the table and pointing out a few things Arvid for the 360 sphere and the guide on how to use it 3rdAxis for the Rock floor assets Sixtoe for his templates V 1.0 Release - Added all VR Cabinet primatives, 360 and minimal room - Updated the backglass displays for use in VR (Alphanumerics by UnclePaulie) - Added topper, backglass and flashers on both (including flashing dragon) - The original apron was showing artifacts in VR. Redone - Added Animated Slingshots - The ball was getting stuck at the end of the right dragon lair rail, fixed. - Readjusted back panel flashers - Adjusted a few table lights Submitter leojreimroc Submitted 06/08/2021 Category VR - Virtual Reality Pinball Modified by Original Table Author AgentEighty6  
  25. Version 2

    1,273 downloads

    In my ongoing quest to champion VR in VPX I've updated my template tables to make it *even easier* to add a minimal impact VR cabinet and room to VPX tables. Included are full tables, separate primitives, required materials and artwork templates. Thanks to; 3rdaxis: Original detailed Addams Family pincab model Flupper: Remodeled and simplified pincab from TOTAN ****************************************** A set of plug and play PinCab templates and primitives for use in VR, currently for; Bally Pre-WPC (Black Rose, Dr Dude etc. - Speakers on top of backbox) Bally WPC95 (Cactus Canyon, AFM etc. - Bally logo, 3d speakers.) Data East / Sega System 3 (Jurassic Park, Hook etc. - Simple DMD area, artwork speaker grills, 3d speakers) Sega Showcase (Starship Troopers, SWT etc. - Showcase logo, 3d hard speakers, some artistic license as the real backbox has no sides) Sega Large DMD (Batman Forever, Baywatch etc. - Large DMD with art, 2D speakers.) Stern (All older DMD tables - Plan DMD, Square 3D Speakers, some artistic license) Stern Spike (Guardians of the Galaxy etc. - Large DMD area, 3d speakers) Williams WPC (Judge Dredd, No Fear - Artwork DMD area, 2d speakers.) Williams WPC95 (TOTAN, Medieval Madness etc. - Williams logo, 3d speakers.) *********** How to use *********** Open the VPX table you want to add a VR Cab/Room *Optional but recommended* - Clear Layer 11 on your VPX table for all your VR stuff. Open the VR Template table of your choice *in the same VPX window* (i.e. DO NOT open another instance of VPX) Select the VR Template window and drag select all items on the VR Template table and "Copy" it. Select VPX table window and "Paste" it, hopefully everything should land on layer 10/11. Either export the materials from the VR template or download the materials file and import them to the VPX table. Export the images from the VPX table, then edit them with whatever artwork you are going to use and import them to the VPX table (or just import them to test and do the artwork later). **************************** How to adjust to fit your table **************************** All primitives (apart from Bally Pre-WPC) have the same origin / control point, so you should always adjust every primitive together (including the room, floors, walls etc.) Drag select all the primitives on Layer 11 Adjust the X / Y base position to move the primitives so that the top edge is aligned with the back of the glass holder and the left side blade is flush with the left table edge. (These will not move when the below adjustments are made) Making the ZSize higher will make the table longer (adjust so that the bottom of the apron is flush with the lockdown bar) Making the XSize higher will make the table wider (adjust so the right blade is flush with the right side table edge) Adjust the Z base position so that the cabinet and room are sitting at the right height. If a pincab has Grills they *must not* be static so they can be seen through. You should now be good to go! *************************** How to use the artwork files *************************** Open the Artwork templates in GIMP, Photoshop or your tool of choice (I use GIMP because it's free, great and I've used it forever). The cabinet one is very straightforward, paste your artwork in and make sure the "Front" of the cabinet has the middle cut out so you can see the start button, so it's textured correctly. It does look better if you can photoshop out the original start button and the plunger, at least enough that it's hidden by the real plunger/button. The backbox has numerous layers for different DMD's, it again is fairly straightforward. However, if you are using the 3D speakers you need to make sure the original speakers are visible. Try and use the highest res possible, a good resource for high quality pinball cabinet photographs is the pinside for sale pages. Take your time, learn your paint programme, or if you've found the artwork and struggle with the paint programme just contact me and send me the artwork and I'll do it (finding high quality artwork is the hard part!). Save the art in jpg at max quality, its nearly always significantly smaller than a PNG, loads faster and there is no loss in image quality. (apart from the grills, which have to be PNG's as they're see through!) ***************************** Explanation of the primitives ***************************** Layer 10 is the DMD and Logo. Layer 11 are all the primitives. In "VR Room Xtras - Primitives.zip" there are a complete breakdown of primitives and lots of combinations, so you can colour your pincab and it's metals appropriately. Just make sure you only have one of each "thing" showing (i.e. don't use coindoor *and* coindoor_hinges, as you'll be doubling up on coindoor polys for no reason) This is a just a small list of some of the combinations; - PinCab_Backbox_Plain Totally flat and blank DMD area, used by Williams WPC (Dredd) No 3D speaker effect, does not use speaker grills. - PinCab_Backbox_Stern Rounded Square 3D Speaker, used by Stern (ACDC) Must be used with; PinCab_Speaker_Grills_Stern and stern backbox template. - PinCab_Backbox_WPC95 WPC95 3D Speaker shape, used by Williams & Bally WPC95, Sega Showtime & Data East Must be used with; PinCab_Speaker_Grills_WilliamsWPC95 and their correct backbox template. - PinCab_Backglass The backglass translite **The image MUST be called "BackglassImage" if you want VPVR to be able to capture external backglasses and show them inside VR** - PinCab_Blades Sides for inside of the cabinet. - PinCab_Bottom A base for blocking the view of the carpet for playfield which have holes or transparencies, might need it's Z value dropping if the table has a lower playfield. - PinCab_Cabinet Simple cabinet, start button, coinlogo, playfield glass holder - PinCab_Flipper_Buttons A pair of buttons, optional as they're complicated objects, set colour with materials. - PinCab_Metals_Legs_Rails_Fittings 4x legs, rails, leg screws, doorlock, feet. Metalwork for most normal pinball machines. - PinCab_Metals_CoinDoor Coindoor Used for most machines, use material "black_powdercoat" normally - PinCab_Metals_Legs_Rails 4x legs, rails. Use for things like ACDC Luci & AFM SE where the rails and legs are powdercoated a specific colour. - PinCab_Metals_Fittings Leg screws, doorlock, feet, use material "metal" Use with PinCab_Metal_Legs_Rails above to have normal "metal" fixings. - PinCab_Metals_Complete Complete set of all metals, including coindoor, legs, rails, fittings Used for TOTAN, use materials to colour, "metal" or "gold" etc.
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