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  1. DragonFire

    My latest original pinball table.
     
    V1.1: Bug fixes.
     
    B2S backglass and a wheel image included in the zip file
    (The FS POV might be a little off. It's difficult to get it right on a desktop PC)
     
    ===== Basic Rules ======
    - Hit center target to collect gold. This will greatly improve your end of ball bonus.
    - Complete target banks for "Dragon Fight"
    - Lock three ball for multiball
    - Get the "Dragonmeter" up to full for "DRAGON MADNESS MULTIBALL"
          This is done by completing the following acheivements within one ball:
             Complete the left target bank
             Complete the right target bank
             5 Left loops
             5 Right loops
             10 Ramps
             1 Bonus multiplier
             1 DragonFire
             1 Gold chest collected
             1 Super jackpot during multiball
             1 EGG multiball
     
    The table is SSF and DOF ready
     
    These are the DOF values for anyone who want to make a DOF file for it.
    ' * DOF NUMBERS                    POSITION
    ' ************************************************
    Const DOFLeftFlipper =        101
    Const DOFRightFlipper =     102
    Const DOFLeftSling =            103
    Const DOFRightSling =         104
    Const DOFBumperLeft =      105
    Const DOFBumperCenter =106
    Const DOFBumperRight =  107
    Const DOFFlasherTL =         108 'Top Left
    Const DOFFlasherTR=          109 'Top Right
    Const DOFFlasherBL =         110 'Lower Left
    Const DOFFlasherBR =         111 'Lower Right
    Const DOFVUK =                     112 'Volcano
    ' ************************************************

    361 downloads

       (2 reviews)

    7 comments

    Updated

  2. Dungeons&Dragons (Bally 1987)

    'Dungeons & Dragons (Bally 1987)
    '
    'Development by agentEighty6 2019 for Visual Pinball X (Previously uploaded on VPinball)
    ' I would like to send a very special thanks to the following.
    ' - mfuegemann : For being able to freely use his VP9 table graphical resources.
    ' - Herweh : Your Atlantis table and techniques you used were invaluable in me learning VPX.
    ' - nFozzy : For coming up with those brilliant flipper physics subroutines
    ' - flupper1 : For creating another great set of resources (flupperDomes2) for more realistic flashers.
    ' - sheltemke : For playtesting the table and advice on tweeks and improvements.
    ' - brandonlaw : For help in cleaning up and improving the payfield, plastics, and ball graphics.
    ' - I could go on forever thanking many many more of you guys for the hard work bringing this hobby up to such an awesome level!
    ' - VPX development team: For making and keeping VP up to date and one of the best pinball simulators available
    ' - To anyone I may have forgotten, please let me know and I'll add you. 
    'Versions:
    ' 2.1.0 - Updated version for VPU -- physics and lighting adjustments and table tweaks
     
    ****
    If you have never used this table or you are having problems getting it to accept coins, please try using the attached NVRAM file (put it in your nvram folder).
    ****
     
    dungdrag.nv

    2371 downloads

       (1 review)

    19 comments

    Updated

  3. Dragon (Gottlieb 1978)

    re-up of old vpinball table, no changes.  Note, this includes the db2s I originally did for this, blacksad has done an updated one with nicer image, located here on VPU.
     
     
    This is the solid state version of Dragon, Gottlieb also made this an EM version. When JP recently released his Charlie's Angels table I updated my spreadsheet of Gottlieb system 1 tables (yes I have a spreadsheet) and realized there was only one left that had not been done in VPX, the 1978 Dragon.  I decided it was time to make it.  Looked high and low for good resources, and ended up settling for ok resources, table image from vpf, backglass image from ipdb.  Both of them I did some doctoring to and then my buddy hauntfreaks did more.  but still can only do so much with so-so starts, so this is decidedly NOT a "4k" build.  I did find some decent plastics images, not great but decent, so those helped.
     
    One thing I did do new for this table is an improved vari-target primitive and animation.  All the ones I'd seen in the past have been just a slide back of an object that is just above the playfield level (transx for those in the know).  what I did is took that primitive and extended it below the table to an approximate distance to where the real one has a pivot point.  I then redid the scripting for it so the vari-target actually rotates around that pivot point like the real one (rotx).
     
    Big thanks to hauntfreaks for cleaning up and color fixing images for the playfield and the included db2s. Also big thanks to the ever busy bord for doing his fancy gi shadow treatment, much more detail then what I usually do.  Thanks guys!

    652 downloads

       (0 reviews)

    3 comments

    Submitted

  4. Darling (Williams 1973)

    another vpinball.com re-upload, no changes made
     
    original description and changelog
     
    So I started on this table like 2 years ago, got sidetracked by other things and somewhere along the line lost everything I had done on it, including a playfield redraw I had started on.  I found bits and pieces again, including a start on a db2s hauntfreaks had done touchup on the artwork for.  So I finished up the db2s and put the table together.  I always thought the 5 ball captive ball thing was pretty cool so was fun to get it going.  Hauntfreaks came through again with a redraw of the playfield and fixing all my lighting for me and sliderpoint provided feedback as usual. Gameplay is pretty basic so scripting was fairly straight forward although I did try a few new things out that I ended up incorporated into my base template.  I made some new primitives as well while slowly learning fusion 360.
    Includes my version of the loserman and gnance option menu, hold down left flipper before starting a game for 3 or 5 ball, free play, and extra ball options.
    Also includes the db2s and portrait and landscape POV files.
     
    1.1.1 fix (hopefully) for occasional lost ball from captive balls.
    1.1  Updates.
    fancy new plastics thanks to Scotty VH!
    changes to db2s suggested by Scottacus to make match more visible
    fixed match in scripting so it all works.. I think also found by Scottacus, thanks!
    note match does not show when playing in extra ball mode.
    1.0 initial release

    491 downloads

       (1 review)

    3 comments

    Submitted

  5. Double-Up (Bally 1970)

    This is a re-upload of my table from vpinball.com, if you have that version this is the same so no reason to re-download.
     
    Bally's 1970 Double-Up, supposedly only 55 of these were produced.  I got turned onto this table by a restoration going on at Pinside by Pecos (who also goes by Alan).  I ended up deciding to take on my first playfield redraw in Illustrator with much help and advice from such characters as krugge99, hauntfreaks, bodydump, mfuegemann, and wrd1972 who was going through his first redraw as well and who's thread I hijacked   Thanks All!
    Pecos has been very helpful with additional photos, sound bites, and even a very nice written and video run through of the complete ruleset, I wish I had that much info for all my table builds.  Be sure to check out his thread linked above (tells you how to play).  He also provided some great feedback from a short gameplay video I provided him.
    Hauntfreaks went above and beyond getting the backglass image from a low res dark image into something usable, getting the plastics cleaned up as well, and making me some nice primitives for these old school ball gate brackets.  big thanks.
    Enjoy, it's a fun but merciless table.  Still things to tweak (always) and feedback is very welcome.
    directb2s file is included hold down left flipper to access the options menu (thanks for the idea loserman76 and gnance)
    FS settings in the table are for my cab which has the playfield in portrait mode, most of you will need to adjust the Backdrop settings.

    542 downloads

       (0 reviews)

    5 comments

    Submitted

  6. Demogorgon

    evolving script. to complete according to your imagination
    cpu cycle to optimize
    I will use pup for the next update, for better video results
    should be considered wip
    the physics of the central flap, presents anomalies in collision.
    collidable at the beginning of the slope, but more in the middle !! ??
    the 4 DT will lower if they are all hit

    2860 downloads

       (1 review)

    4 comments

    Updated

  7. Deadly Weapon Gottlieb (1990)

    Needs VP 10.6   rev. 3696 or higher!!

    After almost 8 months it's finally done! A very special thanks goes out to Herweh!! Withou him this table wouldn't be half as good!! Thanks my friend!
    Don't miss Herwehs "Additional GI" switchable in the script! More GI-OFF for those who enjoy it!
    I hope you guys have fun while playing!
     
    Credits:
    - Herweh for scripting everything on this table, including kickers, animations, airball, additional GI and SSF sounds. He also fixed stuff like the trough and the tilt script!
    Without him this table wouldn't be half as good!!! One of the best and a great guy!! This is also your table!! Thanks!!!

    - 32assassin and BodyDump for bringing this Table to VPX. I used their table as a base.
    - Kiwi and Destruk for a great hint when 'Tilt' didn't want to work the way it should
    - RothbauerW for some code of his manuel trough in 'No Good Gofers'
    - Bord and BorgDog for images, testing and all kinds of help!
    - BorgDog for moving spinner rod
    - Flupper - cycles insert material
    - Thalamus for playtesting and screenshots
    - Ninuzzu - BallShadow
    - Whoever made the flipper shadow
    - Last, and definetly not least the VPX devs!! Thanks guys!
     
    Changelog:
    v 1.0.1
    - Herweh fixed a crash caused ba a glass hit
    - fixed the "bleeding" of the flipper textures
    - better DT background image
    v1.0.2
    - Herweh fixed two hickups in the script. Flickering of the GI when hitting the flipper button is now gone. Thanks to Thalamus for finding both issues and providing a quick fix!
     

    1521 downloads

       (6 reviews)

    7 comments

    Submitted

  8. Dragon Ball Z The Pinball

    Table created based on Dragon Ball Z cartoon.
     
    This table started over a year ago for different issues I could not finish until now ..
    I hope you like it is a table with a very simple game.
     
    The rules can be seen in the Attract mode.
     
    PD: If someone suggests something to incorporate to the table I will see how to add it.
     
     
    Cheers,
    Javier..

    795 downloads

       (0 reviews)

    2 comments

    Submitted

  9. Demolition Man (Williams)(1994)(Knorr-Kiwi)(FS-DT)(VP10)

    Here is my first offical release. This table took really long to create so i hope you will enjoy it.
    Thanks to mfuegemann, freneticamnesic, toxie and the vpdevs.
    Also thanks to clark kent and gigagula who tested the hell out of the table .
     
    The redraw of the playfield and the plastics are done by kiwi.
    Bumpercaps are from mjr.
    Flashercaps are from zany.
    Currently i use the soundfiles i have recorded from Dirty Harry, i hope i can update them in the future.
     
    If you play my table the first time don´t forget to delete the old nvram file to prevent errors.

    3199 downloads

       (4 reviews)

    1 comment

    Updated

  10. DOF Test Table VPX

    DOF Test table update of randr’s version.  I added chimes, corrected a couple calls, switched some objects to vpx style, adjusted the physics to vpx, and mostly added a keyboard overlay with scripting that allows you to fire most of the toys with keystrokes. updated dof config in dofconfig tool to reflect the added chimes.  B2S and wheel image by randr included.

    1672 downloads

       (0 reviews)

    0 comments

    Submitted

  11. DOF Test Table

    Simple table to test your DOF setup

    306 downloads

       (0 reviews)

    0 comments

    Submitted




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