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  1. Jungle King (Gottlieb 1973)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     
     
    Great VR version of RajoJoey   

     
     
    B2S made by Wildman   
     
     
    Adjustments made:
    - lighting and playfield lights
    - new targets and adjusts
    - new POV
    - new metals
    - screw adjustment
    - small PF color adjustments
    - new bumper cap
    - new plastics guides
     
     
    Description of Loserman76:
    Add-a-ball version of Jungle/Wild Life
     
    Artwork by GNance
    Backglass & wheel included in the ZIP
    Built using VPX 10.5 since I don't do betas

    210 downloads

       (0 reviews)

    1 comment

    Submitted

  2. Forrest Gump

    957 downloads

       (3 reviews)

    24 comments

    Updated

  3. GUNSHIP PINBALL MUSIC TABLE WITH PUP PACK

    GUNSHIP PINBALL
    Complete with Pup-Pack and Media pack. Everything in link below.
     
    https://drive.google.com/drive/folders/185jJ6mRwKmADAK41QH2IzPsy7vu-jPqF?usp=sharing
     
    GUNSHIP is a Synthwave band formed in 2014. Heavily influenced by '80s culture, including film, TV, video games, and cartoons, the band earned a reputation as pioneers of the synth-wave scene. 
    If you are not familiar, try it out.  I really wanted a Music Table unlike what is out there so for my 3rd Table this is what I came up with. 
     
    Music Videos are changeable during gameplay.
    VPMAlias.txt -   lostwrld_gunship,lostwrld    - Add this to your VPMAlias.txt file in the VPinMAME folder.
    Choose your set up in the pup by double clicking the .bat file that works for your set up.
     
    I would like to thank @jpsalas for his knowledge and help working through scripting
    @JoePicasso for his knowledge and help with working on 3D Models
    @BurtMacklin for his help with fine tuning the Pup Pack
     
    It's members of the community like these gentlemen that make it fun to learn and grow in this hobby. Thank you!

    Happy Gaming and thank you to everyone that is a part of making this hobby fun and exciting. If you have any questions please let me know!!!!

    -Jo Gandy

    776 downloads

       (9 reviews)

    70 comments

    Updated

  4. No Fear: Dangerous Sports (Williams 1995)

    "Prepare for the ride of your life!"
     
    VPW are proud to present No Fear: Dangerous Sports by Williams!
     
    This started when Kevv wanted to add some of our bits and pieces to Ninuzzu's version of No Fear, it played better with the mods but was still hobbled by the fact that it was based on an old inaccurate playfield. It's one of Sixtoes favorite's but was put on hold and put into the "would be nice to do if we get a playfield scan" as it needed a lot of work to get it right, and if you're going to make a machine you like and it needs quite a bit of work, then you might as well do it properly!
     
    Fast forward a bit and Smaug with the help of PaladinArcade managed to actually get a scan of a playfield! This was then stitched together by ClarkKent and Sixtoe got to work rebuilding the machine.
     
    Tomate then decided to see how fast we could do a toolkit import and conversion (answer, not very! We're all still learning every day with the toolkit!).
     
    A lot of tweaking and messing about later (those bloody magnets!) and here we are, it's a brutally fast table with no pop bumpers or even rubber bands to slow you down, giving Iron Man a run for it's money as the fastest table we've done!
     
    Enjoy!

     VPW Extreme Extremers
     ===================
     Sixtoe - Extreme Balling
     Kevv - Extreme Modding
     Tomate - Extreme Tooling
     Apophis - Extreme Magnets
     yaakki - Extreme Mayonaise
     Tastywasps - Extreme Twerking
     Primetime5k - Extreme Flipping
     Smaug / Paladinarcade - Extreme Playfield Scanning
     Hauntfreaks - Extreme Backglassing.
     VPW Team - Extreme Testing
     
     Extreme Thanks To;
     ================
     Ninuzzu - The Original Extreme
     Niwak & Toxie - Extreme Programming
     
     All options are available from in game menu accessed by holding both left then right magnasave.
     ** The option menu needs FlexDMD to be installed **
     
    VPW Table Version Log
    ==================
    '001 Kevv - Added nFozzy physics for posts, sleeves, ramps, walls, flippers, slings, targets (not yet droptarget)
    '002 Kevv - Added Fleep sounds
    '003 Kevv - Implemented option to enable/disable center post
    '004 Kevv - Corrected flipper physics settings, wider slingshot switches, hid slingshot physics walls, lowered tilt key nudge strength, lowered ball mass, higher playfield friction
    '005 Kevv - Added dynamic ball shadow
    '006 Kevv - nFozzy drop target & standup targets
    '007 Kevv - Added Flupper domes
    '008 Kevv - Implemented lampz
    '009 Kevv - Implemented 3D inserts
    '010 Sixtoe - Added new playfield (thanks Smaug & ClarkKent), added playfield mesh, rebuilt physical layout and lamps, rebuilt jump ramp, 
    '011 Sixtoe - v1 playfield cutout and text layer by Kevv, modded sign lamps, flashers, added insert prims for autofire, fixed numerous inserts, added physical trough, subway and kickers (not finished yet), loads of other small tweaks, some things made temp invisible to see what tables doing
    '012 Sixtoe - Adjusted Right VUK, Adjusted Left Kicker, fixed ramps magnets, redid magnet ramps, fixed playfield mesh, probably some other stuff
    '013 Sixtoe - More work
    '014 Sixtoe - Table almost completely stripped for toolkit, fixed VUK, changed lamps to alllamps, loads of other changes.
    '015 tomate - first test batch added. Table objects marked as not-visible
    '016 Sixtoe/apophis - Updated jump ramp magnet code
    '017 Sixtoe - Hooking everything up, re-adding missing lights and flashers, loads of tweaks and fixes
    '018 tomate - 2k batch added
    '019 Sixtoe - Fixed a few bugs and other problems, hooked up new batch and bugfixed stuff
    '020 apophis - Updated light fader values. Added frame timer. Update ambient shadow code. Updated physics code. Updated Fleep code. Updated roth target code. Added gBOT. Fixed flipper shadow DB. Added animations: flippers, skull jaw, spinner, rollovers, gates
    '021 Sixtoe - Stuff
    '022 apophis - Added slingshot animations. Fixed post passes. Added metal walls to fleep collection.
    '023 tomate - Several fixes on blender side, 2k batch added
    '024 tomate - More fixes and details added in blender, 2k batch added'
    '025 Sixtoe - Made the VUK more reliable, added options menu, probably some other stuff.
    '026 Sixtoe - Corrected wrong inlane physical positions, added outpost difficulty options, fixed shadow depth bias, turned off target falloff, re-added playfield reflections, fixed rejected VUK balls acting erratically.
    '027 tomate - more fixes at blender side, 4k batch adedd, unwrapped ramps textures added
    '028 tomate - new inserts setup at blender side, new ramps textures, 4k batch added
    '029 iaakki - Mayo light added for spinner flasher
    '030 tomate - a bunch of fixes at blender side, new middle plastic ramp prim added, new 4k batch added, "hide parts behind" checked for BM.playfield (thanks apophis!)
    '031 tomate - reworked ramp textures, rampOff textures added (not applied yet)
    '032 iaakki - more mayo, need to play more and see how it fits
    '033 Sixtoe - Rebuilt physical failed jump fallback area, added playfield ball reflection texture, hooked up GI, added pf reflection probe, tweaked the skull mayo, turned off reflections on visible ramps as they were breaking playfield reflections.
    '034 Sixtoe - Playfield reflection roughness increased, ramp refraction added, hooked up ramp lighting to Top GI
    '035 Sixtoe - Added VR Cabinet and Ba Sti VR Room.
    '036 Sixtoe - Added Tomates replacement pincab rails to fix VR issue, added start and flipper buttons.
    '037 tomate - Updated batch added without siderails and lock down bar, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (Strength -->0.3), rampsOff textures deleted
    '038 Sixtoe - Hooked some more VR stuff, hooked GI up again.
    '039 TastyWasps - VR - Backwall material changed to avoid pixelation, beer bubbles animated
    '040 iaakki - balancing mayo lights
    '041 Sixtoe - Fixed sw67 position
    '042 Primetime5k - Staged flipper support
    '043 apophis - Added new flipper trick FlipperCradleCollision. Added min function. Fixed VolumeDial application in Fleep code.
    '044 Sixtoe - Adjusted upper playfield flipper, some minor physics tweaks.
    '045 Sixtoe - Added light blooms (as an interim pending rebake?), added jump loop roof (which exists on real machine), fiddled with VUK as I wasn't happy with it.
    '046 tomate - new (last? :P) 4k batch added with blender fixes, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (decresed strength 3-->1), ball scratches image changed for a more subtle one
    '047 Sixtoe - Hooked up right outlane post and centre post option, tweaked several materials, set glass height, added ball in trough check for menu from robbykingpin, added lockdown fire button support.
    '048 apophis - Added refraction probes to ramp layers. Removed insert blooms. Fixed LightLevel option and made it affect VR room. Added SetLocale 1033. 
    '049 tomate - Skull texture fixed, failed jump fallback ramp geometry fixed
    '050 TastyWasps - VR Backglass brightened.
    'RC1 Sixtoe - Various tweaks and fixes, script tidyup.
    'RC2 Tastywasps - Missing sound fx on drain added.
    'RC3 Tastywasps - Ramp Rolling and Skull ball drop sound added.
    'RC4 Sixtoe - Adjusted right hand ramp entrance, fixed drop hole bug (due to vpx bug), tweaked aand played with the magnets, various other minor tweaks.
    'RC5 Sixtoe - Removed debug comments, tidied up script, removed redundant assets.
    'RC6 Sixtoe - Lots of options fixes and tidying up (with Apophis help), cabinet PoV changed from window to Legacy, fixed left GI.
    'RC7 Sixtoe - Fixed GI and raytraced ball shadows, grmbl.

    4744 downloads

       (37 reviews)

    90 comments

    Submitted

  5. Who Dunnit (Bally 1995) - Reel Decals - Redraw

    Recreated Slot Machine Reel Decals,  suitable for ninuzzu & DJRobX / versins77 excellent Who Dunnit (Bally 1995) vpx-Tables.
    The Design is slightly different but close to the original Artwork. Optional, I've added a variation with shaddowed-Borders for
    a more plastic-look. Greetings Pinheads, have fun!
     

    22 downloads

       (0 reviews)

    3 comments

    Submitted

  6. Rocket III (Bally 1967)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
    Adjustments made:
    - lighting and playfield lights
    - new POV
    - new metals
    - screw adjustment
    - New metal top guide
    - added base to rotor
    - adjust mushroom plastics
     
     
     
     
    I don't have Loserman76's description for the table, so I don't know how to name the people involved in this project here... I would like to thank you for your excellent work and I hope you feel honored!

    223 downloads

       (0 reviews)

    5 comments

    Submitted

  7. Neptune (Gottlieb 1978)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     
    This table was updated by Loserman76's version, in addition to this we have a great version by Borgdog at this link  

     we also have the great VR version made by RajoJoey
     
    here is an excellent work for B2S made by Hauntfreaks   

     
     
    Adjustments made:
    - lighting and playfield lights
    - new targets and adjusts
    - new POV
    - new metals
    - screw adjustment

    - new white and red tabs
    - small PF color adjustments
    - new bumper cap
     
     
    Description of Loserman76:
     
    Neptune
    Build/Coding by Loserman76
    Artwork by GNance
    Chris Aguilar - card images
     
     
    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
    '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    '*  JPSalas - gameroom backdrop
    '*  Pinuck - Gottlieb chimes and score motor routines
    '*  Arngrim - DOF coding and information
    '*  Chris Aguilar - card images
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    300 downloads

       (2 reviews)

    1 comment

    Submitted

  8. Piggy Bank Blitz

    Welcome to Piggy Bank Blitz! Use the flipper keys to move your piggy bank. Collect as much money as you can. Get the power-ups and avoid the debuffs. You have 3 minutes.
     
    The full rules, including every available power-up / debuff and what they do, are located in a PDF document inside the ZIP file.

    Piggy Bank Blitz is a fun / addictive arcade-style non-pinball game made in VPX. It was originally made by me in VP8 as a fun proof-of-concept that Visual Pinball can be used to make more than just pinball games. The first version was never publicly released. I decided to re-create it for VPX and publicly release it for everyone's enjoyment. Please consider leaving a constructive comment or review if you download and play it.

    Music - Jethro on the Run by Kevin MacLeod (licensed under Creative Commons 0 by freepd.com)
    Artwork - A combination of graphics by Arelyel, Artificial Intelligence (Stable Diffusion with the Anything 4.5 model), and emojis. Also, Movieg1 provided the underlay, backglass image, and Wheel.
    DirectB2S - iwantpinball.
    Sound effects - Various Creative Commons 0 no-attribution sounds from freesound.org (except for the coin dropping sounds; those were recorded by Arelyel)
    Beta testing - Studygoorite; Movieg1

    This game requires Visual Pinball X 10.8 or higher (any build should work) and flexDMD 1.9 or higher. The DMD folder is included in the ZIP file and should be placed in the same location as the table. Game must be frame-limited to 60 FPS (this is set in the table settings by default) both to prevent GPU overload and to ensure timer-based opacity adjustments on the flashers work correctly.

    271 downloads

       (4 reviews)

    17 comments

    Updated

  9. Guns N' Roses VPW Edition

    "Of all the VPW tables in the world, this is definitely one of them!"
     
    VPW are proud to present our 50th Machine!
     
    This project started when HiRez brought a fantastic collection of artwork into the workshop that he'd done for the table in January 2022. Sixtoe had previously converted an older version to VR and was aware of number issues with existing mods that would need a lot of work, and said it's probably be best to start from scratch but didn't have the time and the project went on hold.
     
    Fast forward to July 2022 and Niwak was looking for a machine that had coloured ramps (among other things) to experiment on with the then prototype toolkit, so Sixtoe scratch built the table whilst niwak built the table in blender. The table was then worked on intermittently as toolkit experiments took place over the next year.
     
    Whilst this happened MrGrynch had been working on a new vastly improved version of AltSound called G-Sound (which has now been included in VPinMAME 3.6) and iDigStuff made a fantastic new G-Sound module for Guns N' Roses so we wanted these to launch at the same time and now here we are!
     
    Thanks for all your support over the past 3 years and all the nice comments, we hope you enjoy this latest release!
     
    VPW Roadies
    ===========
    Niwak - Rendering Magic
    Sixtoe - Table Wrangling
    HiRez00 - All Artwork & Redraws
    iaakki - Tweaks and support
    leojreimroc - Animated VR Backglass.
    Apophis - Tweaks and support.
    Tastywasps - VR Room & Guitar.
    Primetime5k - Staged Flipper Support.
    Hauntfreaks - Backglass images.
    Flupper - Rendering Support and Advice
    Testing - VPW Team
     
    THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5
    https://github.com/vpinball/vpinball/releases
     
    THIS RELEASE ALSO NEEDS AT LEAST VPinMAME 3.6
    https://github.com/vpinball/pinmame/releases
    (it's recommended to get a newer build from github actions though)
     
    TO USE THE OPTIONS MENU IN GAME YOU NEED "FlexDMD"
    https://github.com/vbousquet/flexdmd/releases
     
     
     

    8383 downloads

       (54 reviews)

    228 comments

    Updated

  10. Princess Bride - Table and Puppack

    Princess Bride -- My name is Inigo Montoya. You killed my father. Prepare to die... 
     
    This was a project I started several years ago when covid hit but l let go of and didn't really return to. It was based off the original orbital pin Clue table. I made a bunch of animated wheels but wanted to try making a table. I didn't want to simply do a reskin but found that I was (and still am) completely unqualified to make a table - both the art or the coding.  It is unfinished but with the pace vpins have been improving, I would never be able to produce anything close to the new quality tables that have been put out. So anyone out there, PLEASE feel free to take the table and make any improvements you would like. There are more problems than I can list. When I last saved the file we were on 7.01. Some of the images seem to have become pixelized once saving to .8. Thank  you to the original Clue table this is based on and Scotty Wic who's videos gave me inspiration. I'm sorry my coding and art skills let you down. -- Regardless, I still enjoy the table and love the movie. Thank you all. Please don't be to hard on this noob. At least my wheels were helpful to the community. 
     
    Files included:
    Pup pack files all belong in the folder - Princess Bride
    Princess Bride Pup pack
     
    There is a text/doc file that includes the table rules though there may be some malfunctions.
    Apng wheel

    Princess Bride WIP Original with Orbital script additions + Lights (with eels).apng

    923 downloads

       (0 reviews)

    7 comments

    Submitted

  11. Embryon (Bally 1981) w VR Room

    Version 2.0 by UnclePaulie 2023
      
    This version done with UnclePaulie's Medusa as a baseline to start, since both were Bally 1981.  Built everything ground up from there. 
     
    Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, enhanced playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc.  Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability.  I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. 
     
    Thank you to Redbone, Movieguru, and Hauntfreaks for the updated graphics. The playfield used was upscaled by Movieguru, and then later enhanced by Redbone.  Redbone also enhanced several other graphics as well.  The VR Backglass was originally by Wildman, and Hauntfreaks enhanced it. And thank you to the VPW team for testing, especially PinstratsDan, Apophis, Tastywasps, Hauntfreaks, Wylte, jsm174, somatik, and bietekwiet!
     
    NOTE:  This table is a widebody.  It doesn't fit in a pincab like other standard width tables.  I have a 1:1 ratio'ed pov in the vpx file, however I've included another pov if you'd like it stretched to fit the whole cab (this will distort/stretch all images, however).
     
    Also NOTE:  There are a few ROMs available.  This orginal table used a 6 digit LED for player scores.  Later there was a ROM that updated to a 7 digit.  I have decided to implement ONLY the 7 digit ROM, embryond.zip.  (this way when you score a lot, you can see the full score...).  This is important to get the B2S that supports the 7 digit ROM.  Wildman's and Hauntfreaks both support it, they are on VPU.  
     
    There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.  The Dip Switch settings are done in the script and are hardcoded.  IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.  
     
    This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet.   Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit.
     
    Thanks again to Redbone, PinstratsDan, Apophis, Tastywasps, Movieguru, Hauntfreaks, Wylte, jsm174, somatik, bietekwiet, and the VPW team!
     

    3037 downloads

       (21 reviews)

    38 comments

    Updated

  12. Barracora (Williams 1981) w VR Room

    A version of Barracora VPX was originally done by Dids and GtxJoe, however in this release, nearly everything was done or redone from scratch.  The original table size was incorrect, which required me to completely redo everything like I did on Jungle Lord.  The more I worked on this... the more I just redid everything... primitives, sounds, images, etc.  
     
    Love this table... as its another great early 80's Williams table like Black Knight, Solar Fire, Jungle Lord, Pharaoh, etc.  This has a very complicated ruleset, but excellent game play, as well as challenging lock shots and hungry outlanes!  Table instructions are included in the Table info section, and there's a great tutorial by PAPA online.  
     
    Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new general illumination lighting, sling corrections, drop and stand-up targets, saucers, playfield mesh, various primitives, etc.  Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability.  I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucers. 
     
    I would like to thank the VPW team for testing and feedback (especially Apophis, Tomate, Smaug, FriscoPinball, Bountybob, Lumi, Bietekwiet, Armyaviation, Wylte and all others who tested!) And... an additional thank you to Tomate for providing the lower rail primitive.
     
    There are several options in the script.  Including VR, ball brightness, LUT lighting options, and you can turn the bell off if you don't like that sound.  
    The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.
    This is a hybrid table done in VPX 10.72, and I have code in here to automatically choose between VR, desktop, and cabinet.   Additional options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit
    Thanks again to the VPW team for feedback!
     
    There are two great b2s's out there... one by Wildman (https://vpuniverse.com/files/file/4220-barracora-williams-1981/), and one by Hauntfreaks if you would like the full dmd version (https://vpuniverse.com/files/file/12399-barracora-williams-1981-b2s-with-full-dmd/).  

    3922 downloads

       (20 reviews)

    49 comments

    Updated

  13. Little Joe (Bally 1972)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     
    Adjustments made:
    - lighting and playfield lights
    - adjust targets
    - new POV
    - new metals
    - screw adjustment
     
     
    Unfortunately, I don't have a description of Loserman for this table and therefore I don't know the collaborators who helped him carry out this work... So, if you participated in this, I would like to thank you and I hope you feel honored!

    293 downloads

       (0 reviews)

    5 comments

    Submitted

  14. Alien 2

    Many people have asked me to share this table. If you like Alien Covenant, please do not download this table. This is the same table based on the second part of the video.
    Mod RAT FINK (2014) - rethemed Star Trek - Bally 1979 'VP9 original table by jpsalas 'VP10 table layout/code by rothbauerw' pop bumper code and mechanic by BorgDog' VP10 retheme by HauntFreaks (2016) ghostfreaks - thanks for permission to use the RAT FINK table in my mod BurtMacklin - thank you very much for your help at the table, ideas, comments etc. Also thank you for the wonderful puppy 
    link to puppy
    https://drive.google.com/file/d/16lWKIFwajpcYO33iR_7PBN7QeZhHFRP4/view?usp=sharing
    link to music
    https://drive.google.com/file/d/1ZJYPCxFztwC1z73jSO10pHZD4YYlAR1X/view?usp=sharing
     
    Remember to add Alias - startreb4,startreb

    636 downloads

       (1 review)

    9 comments

    Updated

  15. Ducktales

    Do you still remember: Ducktales "the quest for gold" from 1990 and DOS?
    https://retrofreakre...les-dos-review/
     
    I used graphics in the DMD from the DOS area! And made a pin named "Quest for money"
     
    Go on a adventure to the Amazon,Egypt,Africa and the Himalayas with all there own 8bit music. 
     
    You will be send of by Launchpad McQuack but it can be in 4 directions to start the adventure.
     
    Aim on the piggy bank to get money and after 5 times scrooge golden money bin will appear for extra points.
     
    Knock the doors 2 times to get the "monsters" out and hit the "monsters" 3 times to have a change to get the treasure!
     
    Launchpad McQuack will fly you in the dmd to the nearest airport where a multiball bonus is waiting for you. 
    Do you have them al and win the jackpot?
    Don't forget the beagle boys and magica! on 1,3 and 5 million you will get an extra ball to play more!
     
    This pin cost me 3 weeks to make it, so please leave a reply and rate it!(very much appreciated, I like to read them a lot!)
     
    Thanks to ivantba for giving me other lights and ofcource to jpsalas for helping troubleshooting, his code we can use and for the lights that he gave. 
     
    I hope you like it and duck on!
     
    Cheers!

    1454 downloads

       (5 reviews)

    10 comments

    Updated

  16. Attack from Mars (Bally 1995) g5k 1.0.directb2s

    Attack from Mars (Bally 1995) g5k 1.0.directb2s

    1123 downloads

       (1 review)

    1 comment

    Submitted

  17. Attack from Mars (Bally 1995) g5k 1.3.11.vpx

    This version was updated by a couple of the legends from the VPW group;
    fluffhead35 and tomate
     
    Notes at the top of the script on changes since the last version 1.22. 
    Any bugs or notes post to the comments and the guys will check and potentially update.
     
    I'm pretty sure this is 10.7 but read the script.
     
    Enjoy!

    5604 downloads

       (31 reviews)

    64 comments

    Submitted

  18. Attack from Mars (Bally 1995) g5k 1.22.vpx

    NOTE: This is being uploaded for archival purposes...checkout the newer version with newer physics also being uploaded at this same time.
     
    ========
    Original build 8/7/2018 v1.0
    Last update to original physics etc. 10/3/2020 v1.22
     
    Notes from when it was released on Monster Bash Pincab. Hopefully it acknowledges everyone involved.
     
    //IMPORTANT NOTE////////////////////////////////////////////
     
    NOTE: Please update VPINMAME.DLL for WPC-95 Fast Flips
    Latest version at time of release SAMBuild R4550 (contains the DLL needed):
    http://vpuniverse.com/forums/topic/3461-sambuild31-beta-thread/
     
     
    //FEATURES/////////////////////////////////////////////////////////
     
    Surround Sound Feedback (SSF by DJRobX)
    Fast Flips (WPC-95 FF developed as part of this production by DJRobX)
    Optimised for Cab POV does include Desktop mode setup (some of the poor mans SSR might be off from that angle)
    For 4k users I recommend using Post Processed Anti Aliasing - Set to QUALITY SMAA
     
     
    //THANKS/////////////////////////////////////////////////////////////
     
    Thank you to the previous AFM authors for their work that gave me the building blocks for this build. Thank you to all those who contributed resources early in the process, took photos and sent me things that helped with the project. For all the kind words and the hype that has built over this release on both MB and VP Junkies. Special shouts to JimmyFingers for passing on his knowledge on GI. To Arrie for photos he took to help with the apron, to virriguy, CK and Peter Docter who supplied a heap of images that also helped. I’ve probably forgotten some people because as Lars has regularly noted this has taken a while. Thanks to flupper for insight on some of the techniques he used on White Water.
     
    Finally the biggest thanks to my collaborators; Tom Tower for his models of the aliens, main saucer and clear ramps and to DJRobX for his development support in the background throughout, implementation of Surround Sound Feedback (SSF) and solving the FastFlips puzzle for yet another machine. Fast Flips doesn’t just happen with a few lines of code, each generation of machine requires a different solution that DJRobX solved for this release and we now have it for all WPC-95 roms.
     
    This has been a labour of love, production started exactly 3 months ago and I've average between 15-20 hours a week on it since then. Then add Tom's and Robs time too.
     
    Enjoy!
     
     
    //FINAL NOTE//////////////////////////////////////////////////////
    I don’t think there is anything that will cause compatibility issues but this was developed using a 10.5 beta so if you have problems you may need to update. I’ve used all 11 layers so not sure if that causes issues for older installs with 8 layers. I also expect people with lesser machines could be borderline performance wise. This is a very heavy build as you can see by the download size. It performs very well on a baseline machine in 4k (trust me it's nothing special) so I hope it behaves.

    913 downloads

       (6 reviews)

    7 comments

    Submitted

  19. The mandalorian

    Hello everyone I'm sharing The Mandalorian table
    good fun
    Thanks to Mr JPSALAS
    Thanks to James for the test
     
    Detail of the table:
    15 missions to complete
    Multiball, mystery, bonus, extra ball, 25 items, jackpot,
    exceptional soundtrack
    special sound and visual effects
    3D element creation
    175 hours of work
    Complete package: playfield, backglass, media.
    Runs on VPX 10.7.2
    On VPX 10.8 Beta works less well for now
    Next Table to come MM ?

    4281 downloads

       (27 reviews)

    42 comments

    Submitted

  20. RICK AND MORTY

    BONJOUR , voici la table rick et morty que j ai commencer il y a plusieur mois .
    la table n est pas encore terminé , il reste les eclairage a faire et 2 ou 3 mission carte aventure .
    je ne sait pas faire de pup pack donc j ai utilisé direct b2s pour afficher le choix des missions .
    choisir la mission avec la touche magna save gauche puis plunger pour activer.
    j espere que des personnes pouront la finir car je n ai plus le temps de la terminer et aussi un manque de connaissance dans vpx .
    toute modification et ameliration permise sur cette table .
    voila amusez vous avec .
     
    HELLO, here is the Rick and Morty table that I started several months ago.
    the table is not yet finished, there is still the lighting to do and 2 or 3 adventure card missions.
    I don't know how to make a pup pack so I used direct b2s to display the choice of missions.
    choose the mission with the left magna save button then plunge to activate.
    I hope that people will be able to finish it because I no longer have time to finish it and also a lack of knowledge in vpx.
    any modification and improvement permitted on this table.
    Here you go, have fun with it.

    407 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Fathom (Bally 1981) w VR Room

    Version 2.0 by UnclePaulie 2023
      
    This version was done with my Medusa table and other recent Bally tables as a baseline to start, since they were Bally 1981.  Built everything ground up from there.  Used a few prims and images from Goldchicco's prior table, as well as some logic.  I used EBisLit's playfield as a baseline, and Redbone did lots graphics updates to that playfield, as well as the plastics, targets, apron, flippers, and many others.  The VPW team did lots of testing and recommended that I use Circus's VR room as an option, as it has you playing on the ocean floor with fish swimming around you, so his very cool environment is also included, and is the default environment for VR users.  Thanks to Circus for permission!
     
    Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc.  Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability.  I also created a desktop backglass with a lighting effect, as well as the VR backglass (image from Hauntfreaks) and other VR options. There are also some performance improvements and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. 
     
    Thank you to EBisLit for the playfield image, and Redbone for upscaling and cleaning up the all the images.  Thank you to Circus for the ocean VR environment.  And thank you to the VPW team for testing, especially redbone, apophis, bountybob, dgrimmreaper, studlygoorite, pinstratsdan, wylte, trytotilt, bietekwiet, astronasty, and hauntfreaks.
     
    There are several options in the script.  Including VR rooms and environments, ball brightness, ocean environment sounds, and LUT lighting options.  The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.  The Dip Switch settings are done in the script and are hardcoded.  IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.  
     
    This is a hybrid table done in VPX 10.74 (but will run fine in 10.8), and I have code in here to automatically choose between VR, desktop, and cabinet.   Additional VR options in the script include three VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit.
     
    Thanks again to the VPW team for all the testing, Circus for the Ocean VR environment, and Redbone for all the graphics enhancements!

    2150 downloads

       (26 reviews)

    20 comments

    Updated

  22. Free Fall (Gottlieb 1974)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
     
    Adjustments made:
    - lighting and playfield lights
    - adjust targets
    - new POV
    - plastic contrast and transparent edges
    - bumpers color correction
    - new metals
    - screw adjustment
    - new white plastic guides
    - adjustment of target flags
     
     
    Description of Loserman76:
     
    Build/Coding by Loserman76
    Artwork by GNance
    hauntfreaks - newer postit note images, environment file, lighting information, primitives
    BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    JPSalas - gameroom backdrop
    Pinuck - Gottlieb chimes and score motor routines
    Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    235 downloads

       (0 reviews)

    2 comments

    Submitted

  23. Fun Land (Gottlieb 1968)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
     
    Adjustments made:
    - lighting and playfield lights
    - adjust targets
    - new POV
    - plastic contrast
    - playfield color adjustment and small touches
    - adjust PF buttons color and animation
    - bumpers color correction
    - correction of spinners (correct animation)
    - new metals
    - screw adjustment
     
     
     
    link to Wildman's new B2S!    

     
     
    Description of Loserman76:
     

    Fun Land
    Build/Coding by Loserman76
    Artwork by GNance
     
    hauntfreaks - newer postit note images, environment file, lighting information, primitives
    BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    JPSalas - gameroom backdrop
    Pinuck - Gottlieb chimes and score motor routines
    Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    220 downloads

       (0 reviews)

    2 comments

    Submitted

  24. Elvira Dual Table Pup Pack

    Use this link for pup, https://drive.google.com/drive/folders/15AFWpKAFsEv72Ki_fgyaXBU0YRDyRUN6?usp=drive_link
     
    Use VPX 10.7.4     FOR ME 32 bit is MORE STABLE. Seems to randomly "black out" the pup in 64 bit sometimes.   "it might just be me  having this issue after doing this 10.8 upgrade..... ran perfect in 64 bit before i did the 10.8 upgrade",  I'm not sure if it's just me that the pup blacks out sometimes when using 64 bit or not. Very curious if it runs well for people and if it's JUST ME that has some issues with the 64 bit file.  The 10.8 upgrade i did might need to be redone from scratch... it's been causing a lil havoc on a few tables. particularly some pups just "blacking out to invisible blank screens"
     
    Right Magna Changes Music anytime.  
     
    Mega Thanks to @versins77 for this masterly crafted table for vpx, it's perfect. Your lighting options for the table are epic, it really completes the table! Thank you so much for your work its so appreciated by the entire community
    Mega Thanks to @hauntfreaksfor your House of Horrors Reskin , looks so good. I love all your work thank you so much!!
    Mega Thanks to @Jagandy82 for making some ultra cool overlays for BOTH pups.... New FULLDMD he made looks amazing! I urge you all to check out his Cabinet Theme setups he made for this table... i'm tempted to do an elvira art cab after seeing all his sweet media he made for our Mistress of the Dark.
    Mega Thanks to @nagaidevil for his creative input and help bringing this pup to life!! Thank you!!
    Mega Thanks to @pritch33 and @hauntfreaks for their animated wheel creations, they look great. i love them both
    Mega Thanks to @Nesta78 for your media creations , amazing work Thank you!
    Mega Thanks to anyone I forgot to mention, will edit later. It's a lot to remember man!
     
    There's a few different Attract options if you don't like the current one.
     
     
    Adding pupoptions when i get some time, always seem to forget to do pupoptions till last minute!  Current default is 3 screen cabinet
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!  
     
     
    Cheers VPUniverse!!!
     
     
     
     
     
     

    2455 downloads

       (7 reviews)

    16 comments

    Updated

  25. Sleepwalkers Pup & Table

    Use this link for pup, https://drive.google.com/drive/folders/1or5-YC9ENWOEUvrgi8HtuovXvkfIN43W?usp=drive_link
     
    Use VPX 10.7.4    64 bit, or 32 bit
     
    ADD THE MUSIC file to the visual pinball/Music folder
     
    Major Thanks to ivantba, the original creator of the table.  Thank you!!! I just wanted to elevate your awesome table, Appreciate you!!!
    Major Thanks to @Jagandy82 for the beautiful overlays AND Fulldmd, they look amazing!
    Major Thanks to @nagaidevilfor creative input, playtesting and everything you do man! You rule!
    Major Thanks to @80sRkadeguy70for making a sweet wheel for the pup!!
     
    Pup-options being done last minute as usual.  It's set up for 3 screens by default
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!  
     
    Cheers VPUniverse!!!

    369 downloads

       (3 reviews)

    0 comments

    Updated




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