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Found 6 results

  1. Version 1.7

    6646 downloads

    Halloween - Big Bloody Mike (PinEvent V2, FizX) Version: 1.7 (July 2023) This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP! See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room. FizX This table has been fully updated with FizX 3.0 for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks of course to these awesome contributors: SLAMT1LT: created the original Ultimate Pro 1.02 table TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views (attract mode) press plunger to cycle through different static views During Attract, the flipper buttons will toggle between Pumpkin Ball and Chrome Ball TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v3.0 PinEvent V2 features for this table: DOF PUP SSF PUP DMD PUP Stream Night Mode key TILT BOB key ==================================================================== Game not running smooth? Try the following: run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default) ==================================================================== TABLE REQUIREMENTS (very important!) All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file) ==================================================================== INSTALL INSTRUCTIONS (REQUIRED) PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions! It's super easy, and only takes minutes to do! ==================================================================== How to run Future Pinball to play the table PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM ==================================================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ====================================================================
  2. Version 1.9

    4946 downloads

    RetroFlair - Bam Edition (PinEvent V2, FizX) Version: 1.9 (July 2023) This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. I have updated it to my BAM Edition and PinEvent V2 mod to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP! See cool features such as the new PAC-MAN, Outrun, and Speedball modes. New mesh inserts, new RGB G.I. lighting effects, real beacon and spotlights, new shadowmaps, ray cast shadows, and more. FizX This table has been fully updated with FizX v3.0 physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks to these awesome contributors: ROM: original RetroFlair table build TerryRed: BAM Edition table update, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF support Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views (attract mode) press plunger to cycle through different static views Action Buttons - digital plunger, special 1, special 2 (gameplay) all buttons/keys will act as an autoplunger and an action button during gameplay RGB Animated G.I. Lighting Flipper buttons will toggle between Default G.I., and RGB G.I. that will cycle through all colours. This can be done only during attract mode. TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v3.0 PinEvent V2 features for this table: DOF PUP SSF PUP DMD PUP Stream Night Mode key TILT BOB key ==================================================================== Game not running smooth? Try the following: run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default) ==================================================================== TABLE REQUIREMENTS (very important!) All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file) ==================================================================== INSTALL INSTRUCTIONS (REQUIRED) PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions! It's super easy, and only takes minutes to do! ==================================================================== How to run Future Pinball to play the table PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM ==================================================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ==================================================================== CHANGELOG BAM Edition 1.9 - FizX v3.0 update! - updated table for FizX v3.0 - new built in Static Camera Views for Desktop mode (toggle with plunger / special buttons during attract mode) - plunger and special buttons all active autoplunger - small fixes - new install instructions - ball rolling sounds changed in table and in pup-pack 1.8 - FizX physics and Ball Rolling Sound updates and fixes - updated FizX physics code to change how ball ID's are handled to prevent conflicts - updated FizX physics code for more efficient Rubber bounce handling - updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts - removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled) 1.7 - FizX v2.0 hotfix, settings, profiles, fps changes - updated to JLou's newest FizX v2.0 code - added JLou's bug fix for ball falling into 2nd or 3rd set of flippers - new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings! - FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile) - FizX XML_FPS is now set in its own section - updated FizX Profiles to only change FizX Flipper settings - there are no longer FizX Profiles used for different physics xml settings - any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section BAM Edition v1.6 - added xBAM.FixScore to prevent any possible score overflow crashes - updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file) - updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code) - updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials - added more FLEEP mechanical sounds to support new FizX dynamic ball hit events - this allows for amazing new dynamic mechanical and SSF sounds for the entire table! BAM Edition v1.5 - updates to the table, layout, code, sound, music, items, lighting, models, etc - removed older items / surfaces / lights no longer used - adjusted table geometry to allow for better ball flow - updated BAM lighting and post processing - updated entire table's G.I. and lighting - new insert models, lighting, textures, normal maps, decals - new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows) - new FLEEP mechanical sounds - updated entire table for FizX physics - added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc - added TABLE OPTIONS to customize many things on startup, and for performance, etc. - added new RGB lighting option for G.I. - added Drain and Tilt Red colour changes to inserts, and added light sequences - adjusted bumper colours and images to match the PacMan ghosts - added option to not play intro music - new RGB flashers (on the slingshots) that change colour to match the game's progress - new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts) - new Custom Balls for Default, and Pac-Man - new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball) - new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode) - new marquee images for left sign that change for each tune - added side rails for cabinet views - lots of other updates and details I can't keep track of
  3. Version 1.0.0

    67 downloads

    Hoping you like, please leave a comment.
  4. View File Halloween - Big Bloody Mike (PinEvent V2, FizX 3.0) Halloween - Big Bloody Mike (PinEvent V2, FizX) Version: 1.7 (July 2023) This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP! See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room. FizX This table has been fully updated with FizX 3.0 for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks of course to these awesome contributors: SLAMT1LT: created the original Ultimate Pro 1.02 table TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views (attract mode) press plunger to cycle through different static views During Attract, the flipper buttons will toggle between Pumpkin Ball and Chrome Ball TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v3.0 PinEvent V2 features for this table: DOF PUP SSF PUP DMD PUP Stream Night Mode key TILT BOB key ==================================================================== Game not running smooth? Try the following: run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default) ==================================================================== TABLE REQUIREMENTS (very important!) All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file) ==================================================================== INSTALL INSTRUCTIONS (REQUIRED) PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions! It's super easy, and only takes minutes to do! ==================================================================== How to run Future Pinball to play the table PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM ==================================================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ==================================================================== Submitter TerryRed Submitted 04/09/21 Category Future Pinball Tables  
  5. View File RetroFlair - BAM Edition (PinEvent V2, FizX 3.0) RetroFlair - Bam Edition (PinEvent V2, FizX) Version: 1.9 (July 2023) This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. I have updated it to my BAM Edition and PinEvent V2 mod to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP! See cool features such as the new PAC-MAN, Outrun, and Speedball modes. New mesh inserts, new RGB G.I. lighting effects, real beacon and spotlights, new shadowmaps, ray cast shadows, and more. FizX This table has been fully updated with FizX v3.0 physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks to these awesome contributors: ROM: original RetroFlair table build TerryRed: BAM Edition table update, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF support Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views (attract mode) press plunger to cycle through different static views Action Buttons - digital plunger, special 1, special 2 (gameplay) all buttons/keys will act as an autoplunger and an action button during gameplay RGB Animated G.I. Lighting Flipper buttons will toggle between Default G.I., and RGB G.I. that will cycle through all colours. This can be done only during attract mode. TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v3.0 PinEvent V2 features for this table: DOF PUP SSF PUP DMD PUP Stream Night Mode key TILT BOB key ==================================================================== Game not running smooth? Try the following: run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default) ==================================================================== TABLE REQUIREMENTS (very important!) All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file) ==================================================================== INSTALL INSTRUCTIONS (REQUIRED) PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions! It's super easy, and only takes minutes to do! ==================================================================== How to run Future Pinball to play the table PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM ==================================================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ==================================================================== CHANGELOG BAM Edition 1.9 - FizX v3.0 update! - updated table for FizX v3.0 - new built in Static Camera Views for Desktop mode (toggle with plunger / special buttons during attract mode) - plunger and special buttons all active autoplunger - small fixes - new install instructions - ball rolling sounds changed in table and in pup-pack 1.8 - FizX physics and Ball Rolling Sound updates and fixes - updated FizX physics code to change how ball ID's are handled to prevent conflicts - updated FizX physics code for more efficient Rubber bounce handling - updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts - removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled) 1.7 - FizX v2.0 hotfix, settings, profiles, fps changes - updated to JLou's newest FizX v2.0 code - added JLou's bug fix for ball falling into 2nd or 3rd set of flippers - new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings! - FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile) - FizX XML_FPS is now set in its own section - updated FizX Profiles to only change FizX Flipper settings - there are no longer FizX Profiles used for different physics xml settings - any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section BAM Edition v1.6 - added xBAM.FixScore to prevent any possible score overflow crashes - updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file) - updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code) - updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials - added more FLEEP mechanical sounds to support new FizX dynamic ball hit events - this allows for amazing new dynamic mechanical and SSF sounds for the entire table! BAM Edition v1.5 - updates to the table, layout, code, sound, music, items, lighting, models, etc - removed older items / surfaces / lights no longer used - adjusted table geometry to allow for better ball flow - updated BAM lighting and post processing - updated entire table's G.I. and lighting - new insert models, lighting, textures, normal maps, decals - new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows) - new FLEEP mechanical sounds - updated entire table for FizX physics - added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc - added TABLE OPTIONS to customize many things on startup, and for performance, etc. - added new RGB lighting option for G.I. - added Drain and Tilt Red colour changes to inserts, and added light sequences - adjusted bumper colours and images to match the PacMan ghosts - added option to not play intro music - new RGB flashers (on the slingshots) that change colour to match the game's progress - new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts) - new Custom Balls for Default, and Pac-Man - new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball) - new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode) - new marquee images for left sign that change for each tune - added side rails for cabinet views - lots of other updates and details I can't keep track of Submitter TerryRed Submitted 04/08/21 Category Future Pinball Tables  
  6. Version 1.0.0

    99 downloads

    This mini puppack is for Star Light. You can find the table here on VPUniverse. Unfortunately there is something wrong with the roll-overs number 9 and 10 on the lower playfield. When you hit the 9, number 10 goes on and when you hit the 10 nothing happens. So you have to get number 9 with the roll-over on the upper-playfield. I am using Bord’s version, but I suspect it is a bug in the rom. -----SOLVED, see comments for solution----- Thanks to Nailbuster for making it possible I can make these. Unzip and install as you would with any puppack, but keep your B2S file. Have fun.
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