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Showing results for tags '1980'.
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Version 1.5.1
1479 downloads
Today is my first MOD release with permission granted by jpsalas. I'm very new to this scene and the intention of my modifications to this table is mainly to upgrade the most visible graphics making a 4k+ experience more enjoyable. I concentrate heavily on the playfield and plastics first. Some of the plastics were merged, tweaked, and extended to better match the playfield without steering far from the originals. Bumpers and little things like the details in spinners second. Then I checked out a broad view of lighting and a few where I think it was lacking under the plastics. Lastly I did a little flair lighting with the claws on the tiger and face of the tiger between the flippers. Below is a full list of mods that I can recall. I'd like to thank JP for being so open and sharing of his table and bigus1 for guidance. It is my hope one day that he will include my playfield and plastics into his mainline release for this classic table - BIG GAME (Stern 1980). Big Game by Stern 1980 v1.0.1 -more plastics worked on - more to come... -took light off tigers face between flippers and did something more subtle with the eyes - may try to make some of this configurable in the future via script v1.0.0 20230214 dated version MOD from jpsalas' v4.0.0 and elements from his previous 1.x versions. -playfield upscaled > 4k from VP9 version 1.x from JP's initial releases -added real wood picture to the playfield and plunger area -playfield tweaked and reworked including much of the texts -plastics upscaled and heavily reworked -joined some plastics and expanded to match table -added nylon plastics missing from plastics -added lights to some places that were missing or needed more lights -added lights to aGiLights collection -changed color to some lighting under plastics to prevent washing out colors -added lighting to some playfield elements such as low light to the tiger's face between flippers -added blinking lights to claws on tiger -recreated spinner graphics -reworked bumper caps *I reported a "blurp" sound that can be heard every 4 seconds or so - https://github.com/vpinball/pinmame/issues/98 The thread was closed because apparently this is by design and can be fixed with some dip switches. Please read that link. ***Fix for "blurp" is to press F6 in game and change dip switch for "Background Sound" to ON*** https://www.ipdb.org/files/249/Stern_1980_Big_Game_Corrections_to_Game_Manual_March_1980.pdf All other functions included in JP's 4.0.0 version should still be intact. -redbone ------------------------------------------------------------------------- jpsalas' table info/log/notes below this line ------------------------------------------------------------------------- Thanks inkochnito for the dip switch routine. log: 4.0.0 Updated 7.9.2022 - Updated to my VPX7 physics - cleaned up and deleted unused graphics & reduced the size of the table - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer. - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better. - Changed the Environment image to enhance a little the object shadows. - Made the light inserts warmer. - New playfield in 4k (ish :)) - Added SSF sound commands. 1.0.4 updated 28.06.2017 - fixed the "grey" ball 1.0.3 updated 21.06.2017 - new plastics, thanks to bord. 1.0.2 updated 21.06.2017 - fixed B & G top left lights 1.0.1 updated 21.06.2017 - the top kicker was visible - fixed the flipper return strength so they work more like the real table. - Added the rules to the table info 1.0.0 released 20.06.2017- 23 comments
- 7 reviews
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- 112
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View File Big Game (Stern 1980) - redbone(MOD) Today is my first MOD release with permission granted by jpsalas. I'm very new to this scene and the intention of my modifications to this table is mainly to upgrade the most visible graphics making a 4k+ experience more enjoyable. I concentrate heavily on the playfield and plastics first. Some of the plastics were merged, tweaked, and extended to better match the playfield without steering far from the originals. Bumpers and little things like the details in spinners second. Then I checked out a broad view of lighting and a few where I think it was lacking under the plastics. Lastly I did a little flair lighting with the claws on the tiger and face of the tiger between the flippers. Below is a full list of mods that I can recall. I'd like to thank JP for being so open and sharing of his table and bigus1 for guidance. It is my hope one day that he will include my playfield and plastics into his mainline release for this classic table - BIG GAME (Stern 1980). Big Game by Stern 1980 v1.0.1 -more plastics worked on - more to come... -took light off tigers face between flippers and did something more subtle with the eyes - may try to make some of this configurable in the future via script v1.0.0 20230214 dated version MOD from jpsalas' v4.0.0 and elements from his previous 1.x versions. -playfield upscaled > 4k from VP9 version 1.x from JP's initial releases -added real wood picture to the playfield and plunger area -playfield tweaked and reworked including much of the texts -plastics upscaled and heavily reworked -joined some plastics and expanded to match table -added nylon plastics missing from plastics -added lights to some places that were missing or needed more lights -added lights to aGiLights collection -changed color to some lighting under plastics to prevent washing out colors -added lighting to some playfield elements such as low light to the tiger's face between flippers -added blinking lights to claws on tiger -recreated spinner graphics -reworked bumper caps *I reported a "blurp" sound that can be heard every 4 seconds or so - https://github.com/vpinball/pinmame/issues/98 The thread was closed because apparently this is by design and can be fixed with some dip switches. Please read that link. ***Fix for "blurp" is to press F6 in game and change dip switch for "Background Sound" to ON*** https://www.ipdb.org/files/249/Stern_1980_Big_Game_Corrections_to_Game_Manual_March_1980.pdf All other functions included in JP's 4.0.0 version should still be intact. -redbone ------------------------------------------------------------------------- jpsalas' table info/log/notes below this line ------------------------------------------------------------------------- Thanks inkochnito for the dip switch routine. log: 4.0.0 Updated 7.9.2022 - Updated to my VPX7 physics - cleaned up and deleted unused graphics & reduced the size of the table - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer. - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better. - Changed the Environment image to enhance a little the object shadows. - Made the light inserts warmer. - New playfield in 4k (ish :)) - Added SSF sound commands. 1.0.4 updated 28.06.2017 - fixed the "grey" ball 1.0.3 updated 21.06.2017 - new plastics, thanks to bord. 1.0.2 updated 21.06.2017 - fixed B & G top left lights 1.0.1 updated 21.06.2017 - the top kicker was visible - fixed the flipper return strength so they work more like the real table. - Added the rules to the table info 1.0.0 released 20.06.2017 Submitter redbone Submitted 02/14/23 Category Modified (MOD) Games Modified by redbone
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View File Evil Fight ( Playmatic 1980) Evil Fight ( Playmatic 1980) Submitter Wildman Submitted 10/16/2018 Category B2S Backglasses
- 4 replies
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- evil fight
- playmatic
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(and 3 more)
Tagged with:
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Version 2.0.0
1709 downloads
A classic Stern designed by Harry Williams. Purported to be the first game with a controlled general illumination circuit. I built this back in 2018 and was content to let it disappear post-vpinball.com but @nestorgian picked it up and gave it new life with nfozzy physics and fleep sounds and cleaned up playfield artwork. I did some small visual and physics tweaks and the VPW braintrust jumped in with additional help. Nestorgian - physics, sound, desktop view and script update Wylte - physics adjustment, field testing, troubleshooting Apophis - physics adjustments TastyWasps - VR Room leojreimroc - VR backglass, desktop scoring Hauntfreaks - desktop assets bord - physics meshes, various new visual meshes, general tinkering Sixtoe - absolutely nothing 😝 -
- 9 comments
- 1 review
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- 58
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- DirectB2S
- Space Rider
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(and 3 more)
Tagged with:
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- 18 comments
- 7 reviews
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- 102
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View File Galaxy (Stern 1980) A classic Stern designed by Harry Williams. Purported to be the first game with a controlled general illumination circuit. I built this back in 2018 and was content to let it disappear post-vpinball.com but @nestorgian picked it up and gave it new life with nfozzy physics and fleep sounds and cleaned up playfield artwork. I did some small visual and physics tweaks and the VPW braintrust jumped in with additional help. Nestorgian - physics, sound, desktop view and script update Wylte - physics adjustment, field testing, troubleshooting Apophis - physics adjustments TastyWasps - VR Room leojreimroc - VR backglass, desktop scoring Hauntfreaks - desktop assets bord - physics meshes, various new visual meshes, general tinkering Sixtoe - absolutely nothing 😝 Submitter bord Submitted 05/06/2023 Category VPX - Pinball Tables
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- 4 comments
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- 44
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899 downloads
Alien Poker / IPD No. 48 / October, 1980 / 4 Players Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams] Model Number: 501 MPU: Williams System 6A Type: Solid State Electronic (SS) Production: 6,000 units (confirmed) Theme: Fantasy - Outer Space - Cards - Gambling Notable Features: Flippers (3), Pop bumpers (4), Kick-out holes (3), 5-bank drop targets (1), Spinning target (1). Design by: Edward Tomaszewski Art by: Tony Ramunni Notes: System 6A is a System 6 board without IC9 and IC10 and provides for 7-digit score displays. -
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