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Phase II (J. Esteban 1975)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used was 1.0, follow the link to the original table https://www.vpforums...&showfile=16027
Description of Loserman76:
This is a J. Esteban "reskin" of Gottlieb's Spirit of 76/Pioneer/New York
This release wouldn't be possible without the following:
Carlos Guizzo who provided the images of this unique table
Halen who did the redraws needed so this will work in VP
Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.
ZIP includes a wheel image and directB2S
This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.
574 downloads
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Lightning (Stern 1981) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=13028
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table can works without B2S in VR, thans @DGrimmReaper for add led Digit Dispalays
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
372 downloads
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Luck Smile (Inder 1976) JP v5.5 4p DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=16285
This is 4 player version.
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
235 downloads
(2 reviews)0 comments
Submitted
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Off Road Racers
By Anthias
retheme / mod of Black Magic 4 by jpsalas
new sounds and music, new art, some layout changes including ramp and third flipper.
462 downloads
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Eight Ball (Bally 1977) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This Table is based on original table from JPSalas, version 5..5 https://www.vpforums.org/index.php?app=downloads&showfile=13562
This Table requires B2S (See B2S Link)
This table Works in DT/FS/VR and Mixed Reality
To Change VRRoom/Music and Ambient press F12
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
384 downloads
(1 review)0 comments
Submitted
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Tomb Raider (original 2025)
By Tombg
La belle Lara est de retour…Je suppose que vous avez comme moi-passé des heures sur la PS1 à chercher ces relics ou simplement essayé de trouver le chemin de la sortie pour passer un niveau suivant haha. J’espère que retrouverais un peu cette ambiance en jouant à cette table.
Info table :
- Table pour VPX 10.8 64b
- Vous avez besoin de la mise à jour de PinupPopper pour le PUPDMD
- 1 à 4 joueurs / 3 ou 5 billes / Fonction F12 pour activer ou désactiver les balles lumineuses
- Nfozzy physics / DOF
- Pack avec Media
Merci à ceux qui ont testé et donné des idées pour améliorer la table (@Dicentim @Supergibson @MerlinRTP @JoePicasso) et la Team Super Tilted pour l'entraide au quotidien
Bon jeu à tous
------------------------------------------
The beautiful Lara is back...I guess you, like me, spent hours on the PS1 looking for these relics or simply trying to find the way out to pass a next level haha. I hope that I will find a little of this atmosphere by playing at this table.
Table information:
- Table for VPX 10.8 64b
- You need the PinupPopper update for PUPDMD
- 1 to 4 players / 3 or 5 balls / F12 function to activate or deactivate the light balls
- Nfozzy physics / DOF
- Pack with Media
Thanks to those who tested and gave ideas to improve the table (@Dicentim @Supergibson @MerlinRTP @JoePicasso) and Team Super Tilted for daily support
Good game everyone
10157 downloads
- tombraider
- vpx
- (and 5 more)
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Cactus Canyon Continued (Bally 1995) VPW version - Forced Perspective for Cabinet
This is a Cabinet POV for 43" display, using VPX10.8. It is an alternate option to those offered by LoadedWeapon.
The objective of this POV is to maximise the depth perception of the playfield utilising the "Window" option in "View Layout Mode". The result is, when viewed directly from above, the image may look distorted - as shown in the attached screen shot - but when viewed from the front of the cabinet, the images regain their perspective (much like "STOP" painted on a road surface). Although specifically customised for this particular table, it should also be a close fit for the same table made by other creators. Link to Table:
Installation procedure:
1. Make a backup copy of your *.ini file for this table.
2. Paste the downloaded file into your "Tables" folder
3. Rename the downloaded file to be exactly the same as your table file and B2S file. The most reliable way to do this is to select all files, right click with mouse, then select rename option on one of the files. All 3 files will then be renamed automatically
Troubleshooting:
a) If you start the table and it is not visible or not centred properly
1. press f12.
2. Make sure you are on the page with heading "Point of View" which is the POV setting screen.
3. Use the Magna button to scroll and highlight "Vertical Offset"
4. Use your flipper keys to adjust this value which will move playfield up or down.
5. If the playfield is "black colour" it means that it is "beyond" the location of your display screen. In such a case the "Vertical Offset" value is most likely a high negative value. In that case press the right Magna key. The value should reduce towards zero. As you get near to zero the playfield will become visible. Continue to adjust it until the apron is aligned with the bottom of your display screen
170 downloads
(1 review)0 comments
Updated
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Silver Bullet
By bombaj344
This table is a mod of the Mata Hari (Bally 1977)_Bigus table. From what I've read the original author was Allknowing2012.
I once saw a Silver Bullet table on the internet. I liked it so much that I managed to make a virtual version based on one photo
https://www.bholderman.com/silver-bullet
Remember to add VPMAlias - matahari1,matahari
If you want music, add the MyMusic folder to PUPVideos
There are two versions of the table, one has side walls
1268 downloads
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Attack from Mars (Bally 1995) JP Salas version - Forced Perspective for Cabinet
This POV is for 43" display in cabinet , using VPX10.8. It is an alternate option to those offered by LoadedWeapon.
The objective of this POV is to maximise the depth perception of the playfield utilising the "Window" option in "View Layout Mode". The result is, when viewed directly from above, the image may look distorted - as shown in the attached screen shot - but when viewed from the front of the cabinet, the images regain their perspective (much like "STOP" painted on a road surface). Although specifically customised for this particular table, it should also be a close fit for the same table made by other creators.
https://www.vpforums.org/index.php?app=downloads&showfile=11603
Installation procedure:
1. Make a backup copy of your *.ini file for this table.
2. Paste the downloaded file into your "Tables" folder
3. Rename the downloaded file to be exactly the same as your table file and B2S file. The most reliable way to do this is to select all files, right click with mouse, then select rename option on one of the files. All 3 files will then be renamed automatically
Troubleshooting:
a) If you start the table and it is not visible or not centred properly
1. press f12.
2. Make sure you are on the page with heading "Point of View" which is the POV setting screen.
3. Use the Magna button to scroll and highlight "Vertical Offset"
4. Use your flipper keys to adjust this value which will move playfield up or down.
5. If the playfield is "black colour" it means that it is "beyond" the location of your display screen. In such a case the "Vertical Offset" value is most likely a high negative value. In that case press the right Magna key. The value should reduce towards zero. As you get near to zero the playfield will become visible. Continue to adjust it until the apron is aligned with the bottom of your display screen.
226 downloads
- pov
- attack from mars
- (and 1 more)
(1 review)0 comments
Submitted
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Triple Strike VPX v 5.2.1
By Rawd
Triple Strike 5.2.1 (Williams 1975) - Aug 2025 - release - THIS TABLE WORKS IN DESKTOP, CABINET, AND VR modes
I started work on this table in 2010... It's been a long road..
This is a complete overhaul of the 2017 VPX release by CKPin and I, which was based on my VP9 release from 2010.
Hybrid version, New plastics, new Dynamic lights and shadowing, playfield meshes, new sounds, new VR room, physics tweaks, code completely cleaned and restructured
I received help on the original VP9 table from: Greywolf (original artwork), Rascal, Noah Fentz, UncleWilly, Wizards_Hat, Bob5453, JP Salas & Sabbat Moon.
BIG Thanks to ** CKPin ** for his help with the update from VP9 to VPX in 2017 along with his own upgrades.(Options menu, 3/5 ball game, new flippers etc).
I couldn't have done the original VPX conversion without his help, and a lot of his work remains in this release.
Other contirbuters at this time included Arngrim, rosve, BorgDog, jesperpark, & Haunts.
Thanks to Rascal and Steely for all of their help with the VR Room.
Thanks to Unclewilly for help moving the EM reels into VR.
Thanks to Basti for the original Minimal room models and textures from his Safe Cracker VR Release
Thanks to Leon Alexanian for the EM reel and Ballcount reset code.
Thanks to Scampa123 and Leon Alexanian for testing and finding bugs.
Thanks to VPW team for their Example table (Dynamic shadows and ball rolling sounds used)
Triple Strike 5.2.1 Update Notes...
5.2.1 Hotfix - Fixed DOF issue on right flipper, made nudging stronger in Desktop mode.
5.2.0 -
- VPW physics implemented: physical trough, flipper corrections, flipper tricks, rubber dampeners, materials, global physics settings.
- Reworked all the physical rubbers
- New playfield mesh.
- New saucer physics.
- All new G.I. lighting with baked playfield lighting done in Blender.
- Insert lights fade.
- New dynamic shadows system.
- Drop target shadows.
- New and proper bumper cap with authentic image and baked lighting.
- All new Fleep sounds system.
- Positioned all the table sound effects for better SSF sound.
- Script option for turning off knocker sound and DOF knocker for coin drop.
- VR Cabinet updates and fixes.
- Many more minor fixes and tweaks.
- Script cleanup and organization.
Huge thanks to Apophis for all of his work on the 5.2.0 update.
Thanks to Tomate for his work on the new pop bumper. I think it is beautiful.
Thanks to all the testers who found many things I didn't consider.
Options:
*** Hold Left Flipper before starting a game to open the in-game options menu. ***
*** Use left Magnasave to swap flipper colours ***
There are more options near the top of the script.
ENJOY!
Recommended B2S by Hauntfreaks: (NOT REQUIRED FOR VR)
2330 downloads
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Mata Hari (Bally 1978)
By UnclePaulie
Bally's 1978 Mata Hari had a production run of 16,260 units, it is the ninth most produced Pinball machine in history. The theme is based upon the legend of Mata Hari, aka Margaretha Zelle (1876-1917) who was a popular exotic dancer throughout the early 20th century. She was accused and convicted in France of “Consorting with the Enemy” during World War I, which led to her being executed by firing squad.
Thanks to Apophis for providing a high resolution playfield scan. Thanks also to @redbone for updating, scaling, and cleaning the playfield up, as well as assisting in the many other graphics including the plastics, flippers, apron, and targets! I used Hauntfreaks backglass for VR. And thank you to Tomate for helping with the saucer primitive.
This table was done from scratch placing everything, and implementing the latest VPW (2025) standards, physics, alllamps and 3D inserts, backglass for desktop, roth drop targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, playfield mesh for the saucer, Flupper style bumpers and lighting. I also baked the GI and interior wood walls. I've once again studied hours of videos to ensure accurate placement, gameplay, bounces, physics, etc.
I've provided a .nvram file for the ROM menu settings, and I've hard coded the DIP switch settings as usual.
This table is loaded with options in the F12. Various balls, ball brightness, flippers, screw caps, plastic edge colors, LUTs, Dip settings, and plenty of other VR stuff, including LED undercab lighting.
Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Bally's recommendation (200,000, 340,000, and 480,000). I also have instructions in the script on how to change that if you wish to do yourself.
Thanks again to Apophis, Redbone, Hauntfreaks, and Tomate! Also thanks to everyone else from the VPW team that provided testing and feedback!
Required Software (64-bit versions):
VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
1904 downloads
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medieval castel v1.0
By franck
bonjour je vous présente ma conversion de médiéval castel sur future pinball en vpx
je suis amateur en création c est un passe temp bon jeux à vous
1890 downloads
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Walking Dead, The (Stern 2014) - flupper version - Forced Perspective for Cabinet
This POV is for 43" display in cabinet mode using VPX10.8. It is an alternate option to those offered by LoadedWeapon.
The objective of this POV is to maximise the depth perception of the playfield utilising the "window" POV mode. The result is that, when viewed from directly from above, the image may look distorted - as shown in the attached screen shot - but when viewed from the front of the cabinet, the images regain their perspective (much like "STOP" painted on a road surface). Although specifically customised for this particular table, it should also be a close fit for the same table made by other creators.
Installation procedure:
1. Make a backup copy of your *.ini file for this table.
2. Paste the downloaded file into your "Tables" folder
3. Rename the downloaded file to be exactly the same as your table file and B2S file. The most reliable way to do this is to select all files, right click with mouse, then select rename option on one of the files. All 3 files will then be renamed automatically
Troubleshooting:
a) If you start the table and it is not visible or not centred properly
1. press f12.
2. Make sure you are on "page 2/3" which is the POV setting screen.
3. Use the Magna button to highlight "Vertical Offset"
4. Use your flipper keys to adjust this value which will move playfield up or down.
5. If the playfield is "black colour" it means that it is "beyond" the location of your display screen. In such a case the "Vertical Offset" value is most likely a high negative value. In that case press the right Magna key. The value should reduce towards zero. As you get near to zero the playfield will become visible. Continue to adjust it until the apron is aligned with the bottom of your display screen.
115 downloads
- walking dead
- pov
- (and 2 more)
(0 reviews)0 comments
Submitted
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Beavis And Butthead Pinball Stupidity - nFozzy physics, Fleep Sounds, VR, DOF
By chug
cHuGaLaeFoo proudly presents:
My 3rd VPX table and my 1st original table, dedicated to one of the dumbest duos of all time, Beavis and Butthead!
Table Features:
- Nfozzy physics, Fleep sounds, LUT selector, DOF implementation
- Over 300, yes THREE HUNDRED AUTHENTIC Beavis and Butthead callouts from various characters on the show!
- 6 selectable main missions, 1 optional boss multi-ball battle, including a never before seen original VP mission!
- Earn TP and offer it to the great Cornholio to get goodies from his Bunghole shop!
- Multiple music tracks, multiple ways to earn multi-ball, multiple ways to score!
Big thanks to aphophis, Wylte, Arelyel Krele, remdwaas for answering all of my scripting questions.
Shoutout to friscopinball and everyone on discord who helped me with this table.
Special thanks to JPSalas. Without him this table would not exist.
I stripped my Chrono Trigger to the bones in order to create this original table, and it took me around half a year to make.
So if you enjoy this table, check out my other tables here on VPU.
Please leave a positive review, which will encourage me to make more!
Now go play! The Great Cornholio demands TP!
5589 downloads
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Chrono Trigger MOD - nFozzy physics, Fleep Sounds, VR, DOF
By chug
cHuGaLaefoo proudly presents:
My 2nd VPX table, inspired by one of the greatest RPGs of all time, Chrono Trigger on the SNES!
Defeat Lavos and save the world! Gather all your party members, acquire all 7 ultimate weapons, and take on all 3 forms of Lavos in some fast and furious pinball battle action!
Table Features:
- Nfozzy physics, Fleep sounds, LUT selector, DOF implementation
- Over 170 random enemies to battle! Fight and defeat regular enemies, bosses, and ultra bosses all from the SNES game!
- Jam out to the amazing nostalgic Chrono Trigger soundtrack together with its sound effects!
- 3 different multi-ball modes that can stack on top of each other!
- A secret certain boss battle against a certain... game character...!
- Play slots with different party members for special modes and bonuses!
This table is a full retheme of JPSalas' Pokemon with some small additions from me
Thank you JPSalas for granting me permission to mod your tables! Without you this table wouldn't have been possible!
Special thanks to JPSalas, Wylte, and apophis for answering all my scripting related questions.
Special shout outs to everyone on the Discord community for their support.
If you enjoy this table, please leave a positive review, which will encourage me to make more!
Good luck and have fun!
v 1.18
- VPX 10.8 broke a lot of the lighting and reflections. This has been fixed.
- Gameplay balance changes
- All characters now have a special slot now to light up all weapon chest lights (I want players to be able to reach Lavos with practice)
- All character ball saves now reduced to 15 seconds to prevent too much craziness during multiball
v 1.17
- Updated POV for cabinet mode so that the table doesn't look as flat (MUCH better looking for cab users)
- End of ball bonuses now working properly (Was not working at all before)
- Weapons' drop target pops up much faster now so that players can't accidentally cheat their way to earning multiple weapons during a multi-ball
v 1.16
- Updated ALL 170 battle DMDs. Now the monsters reflect where they belong in the actual game!
- Fixed the bug that would cause the secret fight to restart during the fight
- Marle's special slot now lights up all weapons chest lights
- Each character's slot now has a 20% chance to light up one weapons chest light
- It is now possible (though challenging) to hit the drop target and ball into the chest area from the left flipper
- Some other small balance changes.
- My goal is to make the game challenging but fair with a bit of RNG to make each game unique and fun. I want everyone to be able to reach Lavos and defeat the game with some practice.
v 1.15
- Special thanks to @friscopinball for breaking the table once again on stream and allowing me to find these bugs
- Streamlined the final Lavos/Wizard fight into a gauntlet so that each Lavos phase comes immediately after each other
- Fixed the bug that caused the Lavos fight to restart all over from phase 1 upon a drain
- Fixed the bug that caused Lavos to keep rescreaming after unlocking the final Lavos/Wizard fight
- The secret battle will no longer trigger during the Lavos/Wizard mode fight
- Prioritized the secret battle theme and the Lavos/Wizard fight theme over the MB theme
- The rare hole bug that generated an extra ball should be fixed
- Various small gameplay balance and quality of life changes
v 1.14
- Fixed the flippers. 1.13's flippers were bugged and was way too bouncy. I was missing a line of code. My fault! Still pretty new at this 🙃
- Made weapons acquisition slings a bit stronger
v 1.13
- Ball save "LIFE" now begins when the ball is launched, not before (Thanks @Kiltem)
- Fixed table music/sound effects for SSF users/streamers (Thanks to @Smaugdragon's stream)
- Fixed some minor material physics errors (Thanks @apophis)
- Fixed dead flip functions to give the flipper more fidelity (Thanks @apophis)
- Added a weapons counter on the DMD to keep track of total acquired weapons (Thanks @friscopinball for the suggestion)
- Fixed the weapons acquisition bug. You can now actually properly reach wizard mode and beat the game! Ooops! 🙃
- Added proper ending DMD. Upgraded secret boss and final battle DMDs (May upgrade all battle DMDs in the future)
- Defeating the secret battle boss now rewards an extra ball
- Defeating monsters now rewards GP depending on its lvl
- Added a short "LIFE" ball save at the start of multi-balls
- Other various gameplay balance changes, like making the weapons slightly easier to acquire and reducing (hopefully) the multi-ball stacking snowball effect (Thanks @friscopinball for breaking the game on stream!)
- Fixed various small script bugs, like the ball count not updating till after launch (Thanks @piratepwnsninja for streaming and letting me catch bugs)
- I don't even know I lost track
v 1.0
- Initial release!
Installation:
- No rom needed
- B2S and wheels can be found in my other downloads
- Pinup Popper media files all included and curated in the zip file
- FlexDMD is needed for the DMD to work (Should be installed already if you used the baller installer)
4337 downloads
- chrono trigger
- vpx
- (and 4 more)
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Godzilla (70th Anniversary Premium)
By masonm
Hello everyone!
today I am sharing the Godzilla (70th Anniversary Premium) table. it's a remix of sega's godzilla table and stern's godzilla playfied. the rules of the game are modified a bit with targets add triggers and spinners the ramps and 3D objects.
table is using alias godzillabwpup,godzilla
i want to start with thanking @marty02 or should i say super marnty....lol.
thanks for the permission to mod your awesome godzilla table. thank you for your help on the new playfield. you are one of my favorite table makers.
i wanna thank @bigus1 who helped on marty original table
if anyone i left out please let me know
i also wanna thank @Ahr1manfor the permission to mod your nfozzy vr version.
i also wanna thank @GtecArcadefor the script in the table and for his awesome pup pack to work with it.
file Godzilla limited edition v3.1_nFozzy 70th B&W is a mod of ahr1man versiom
file Godzilla limited edition 70th B&W is marty version of the table
file overlays is a black and white overlay for gtecarcade pup
file Godzilla limited edition 70th B&W static is a static backglass
file Godzilla limited edition 70th B&W flashes is a backglass that light up with the table
5598 downloads
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Dungeons and Dragons (Bally 1987)
By RobbyKingPin
Hostile Dragons, can you survive?
When talking with AgentEighty6 we started talking about this one.
Left as an unfinished update after he quit.
Updated with 3d inserts and Flupper Bumpers, updated nFozzy and Fleep (2022/2023) and with the VR parts from leojreimroc added as well.
So with all those things already on it I could save a lot of time.
I did my thing by updating it once more with the latest nFozzy/Rothbauer physics and targets and I added Fleep 2.0 from Bad Cats.
Rebuild the desktop backdrop to my preferences with displays all on the left instead of spread out on 2 sides of the table.
Changed the light settings on those displays to match recommendations from hauntfreaks.
Removed the VR backglass build out of flashers to be replaced with a real primitive to allow reflections ofcoarse.
I made primitives out of all the plastics to allow refraction and added physical ball eating targets to help save the balls from being destroyed.
This table was completed in just 2 weeks, thanks to the updates already done by AgentEighty6.
This brings a unique situation where the original author is also the project starter on a mod that follows up his own work.
I decided to keep this one hidden as a surprise behind the curtains until the last moment.
I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me.
I do feel ready to step up to a higher level after reaching a ceiling.
There still is a sky beyond that ceiling to explore.
And even the sky is not the limit.
This table requires VP 10.8 and VPinMame 3.6.
This final set of updates includes a lot of new options.
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
When people release patches mere days after the original got released I feel these people need to reflect on what they are doing because it's not the right way!
In all fairness I feel nobody should touch somebody's work for at least a month after it's initial release.
When people add a simple thing and also don't reach out and just make these patches people will feel excluded and dismissed for what they added to the table.
Also when it's not working on other platforms then a cabinet it's a broken patch to begin with.
This table is showing how all can be merged into one and I am willing to help others to show the right way!
Nobody should be excluded, this ain't VP9 anymore after all.
VP8 - Original version by destruk & Lander - 2009
VP9 - Original version by mfuegemann - 2014
VPX - Original version by AgentEighty6 - 2021
VR version by leojeimroc - 2021
FSS version by Morttis - 2022
VR-Hybrid version by AgentEighty6, RobbyKingPin, DaRdog, DGRimmReaper & LoadedWeapon - 2025
This mod contains the following improvements:
- nFozzy/Rothbauer physics with updated Fleep 2.0 sound from VPW's Bad Cats
- Rothbauerw Standup and Drop Target codes and VPW Ambient Ball Shadows
- 3d inserts and Flupper Bumpers
- Animated Star Inserts
- Bumper lights were not working - fixed
- "Brite" Flashers overhaul
- "Rebound" was scoring incorrectly, fixed
- VR added, used assets from leojreimroc
- More light tweaks to more modern standards based on VPW's settings
- New ball image and scratches based on VPW's tables
- Updated Flashers and Inserts and added new GI lights
- Added shadows texture from FSS version made by Morttis
- Created new primitives for all plastics, added refraction and replaced the VR backglass with a real primitive
- Edited the primitives for the cabinet, backbox, rails, blades, topper and legs
- Updated Flupper Domes and Bumper codes
- Big uprez in the playfield using AI
- Created physical ball eating targets. Codes used from UnclePaulie's Mousin Around
- VPW Tweak Menu added
- Added a third room for Mixed Reality
- Added VR Mega Room
- Support for DT, FS, FSS, Legends Cabinets, MR and VR.
- Compatible with the Standalone player
Perfect pairing with the full dmd backglass made by hauntfreaks.
Or perfect pairing with the authentic backglass from Wildman
Some assets that have been used came from other creators:
Morttis: Shadows texture from FSS version
UnclePaulie: Ball eating target codes from Mousin Around
leojreimroc: VR assets from the VR version
hauntfreaks: Backglass texture from the b2s file
Who did what?
AgentEighty6:
- nFozzy physics,Fleep sound
- 3d inserts and Flupper Bumpers
- Animated Star Inserts
- Bumper lights were not working - fixed
- "Brite" Flashers overhaul
- "Rebound" was scoring incorrectly, fixed
- VR added, used assets from leojreimroc
RobbyKingPin:
- Updated nFozzy/Rothbauer physics with updated Fleep 2.0 sound from VPW's Bad Cats
- Rothbauerw Standup and Drop Target codes and VPW Ambient Ball Shadows
- More light tweaks to more modern standards based on VPW's settings
- New ball image and scratches based on VPW's tables
- Updated Flashers and Inserts and added new GI lights
- Added shadows texture from FSS version made by Morttis
- Created new primitives for all plastics, added refraction and replaced the VR backglass with a real primitive
- Edited the primitives for the cabinet, backbox, rails, blades, topper and legs
- Updated Flupper Domes and Bumper codes
- Big uprez in the playfield using AI
- Created physical ball eating targets. Codes used from UnclePaulie's Mousin Around
- VPW Tweak Menu added
- Added a third room for Mixed Reality
DaRdog:
- Added VR Mega Room
DGrimmReaper:
- Re-aligned the displays in VR after the new backglass primitive was added
- Adjusted backbox to align with the cabinet and VR minimal and mega rooms to align with the legs
LoadedWeapon:
- Provided a secondary ini file for the POV to fit on Legends Cabinets
Special thanks to everybody involved during development and testing : guus_8005, Tomate, Studlygoorite, cl4ve, hauntfreaks, Cliffy, Enthusiast, remdwaas, MostlyPirate, Sinizin
Shoutout to:
- destruk, Lander & mfuegemann, AgentEighty6, leojreimroc & Morttis for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
2627 downloads
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Mystery Castle (Alvin G 1993)
By RobbyKingPin
Welcome to the Mystery Castle!
During problems with testing on WPT I was almost pulling my hair out, and I actually came to a point where I no longer felt that I would bring WPT to a happy end.
I started on a backup plan, and chose this table.
I quicky did the nFozzy conversion, and DGrimmReaper made some moves for me to help speed up things a lot.
He asked for permission to use the cabinet made by Ext2k and asked for permission to use the VR Mega Room from Bram Stoker's Dracula.
He also fully animated the backglass using assets from the b2s file from Hauntfreaks.
So instead of being a backup this project was completed faster than any of my other work and now can be added to the final roster of my modding adventures.
This backglass is also using primitives instead of the old fashion flashers, so this animated backglass reflects in full glory onto the playfield.
I decided to keep this one hidden as a surprise behind the curtains until the last moment.
Good luck! You'll need it!
I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me.
I do feel ready to step up to a higher level after reaching a ceiling.
There still is a sky beyond that ceiling to explore.
And even the sky is not the limit.
This table requires VP 10.8 and VPinMame 3.6.
Warning!
This table requires 2 roms to play, called mystcast as the parent rom and mystcasa wich contains the latest codes.
This final set of updates includes a lot of new options.
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
When people release patches mere days after the original got released I feel these people need to reflect on what they are doing because it's not the right way!
In all fairness I feel nobody should touch somebody's work for at least a month after it's initial release.
When people add a simple thing and also don't reach out and just make these patches people will feel excluded and dismissed for what they added to the table.
Also when it's not working on other platforms then a cabinet it's a broken patch to begin with.
This table is showing how all can be merged into one and I am willing to help others to show the right way!
Nobody should be excluded, this ain't VP9 anymore after all.
VP8 - Original version by TAB - 2008
VP9 - Original version by TAB - 2009
VP9 - Physmod version by gtxjoe - 2014
VPX - Original version by AgentEighty6 - 2021
FSS version by Morttis - 2021
VR version by Ext2k - 2025
VR-Hybrid version by RobbyKingPin, DGRimmReaper, hauntfreaks, tomate, LoadedWeapon & Gravy based on AgentEighty6's version - 2025
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound and VPW Ambient Ball Shadows
- Rothbauerw Standup and Drop Target codes
- Flupper Domes and 3D Inserts
- Rebuild the subway tunnel to be fully physical
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated Flashers and Inserts and added new GI lights
- Updated and edited the apron primitive from Antisect's Al's Garage Band
- Added codes for staged flippers
- Big uprez in the playfield using AI
- Added shadows texture from FSS version made by Morttis
- VPW Tweak Menu added
- Added a third room for Mixed Reality
- Added VR cabinet, assets used from Ext2k
- Added Mega and minimal room, assets used from VPW's Bram Stoker's Dracula
- Added fully animated VR backglass using hauntfreaks assets
- Updated backglass textures to make them cleaner and higher res for the perfect pairing between VR and B2S.
- Created a playfield mesh to help with the entries and exits on the subway tunnels and a new scoop primitive and changed codes to be a VUK
- Baked and edited the sideblade primitive with 3 sets of lit textures for lower and upper GI, or both and one for unlit
- Support for DT, FS, FSS, Legends Cabinets, MR and VR.
- Compatible with the Standalone player
Perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets that have been used came from other creators:
Morttis: Shadows texture from FSS version.
Antisect: Apron from Al's Garage Band.
VPW: VR Mega and Minimal Room from Bram Stoker's Dracula.
Who did what?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound and VPW Ambient Ball Shadows
- Rothbauerw Standup and Drop Target codes
- Flupper Domes and 3D Inserts
- Rebuild the subway tunnel to be fully physical
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated Flashers and Inserts and added new GI lights
- Updated and edited the apron primitive from Antisect's Al's Garage Band
- Added codes for staged flippers
- Big uprez in the playfield using AI
- Added shadows texture from FSS version made by Morttis
- VPW Tweak Menu added
- Added a third room for Mixed Reality
DGrimmReaper:
- Added VR cabinet, assets used from Ext2k
- Added Mega and minimal room, assets used from VPW's Bram Stoker's Dracula
- Added fully animated VR backglass using hauntfreaks assets
hauntfreaks:
- Updated backglass textures to make them cleaner and higher res for the perfect pairing between VR and B2S
tomate:
- Created a playfield mesh to help with the entries and exits on the subway tunnels and a new scoop primitive and changed codes to be a VUK
- Baked and edited the sideblade primitive with 3 sets of lit textures for lower and upper GI, or both and one for unlit
LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets
Gravy:
- Resized the VR backbox, speakergrill and backglass to the correct aspect
Special thanks to everybody involved during development and testing :guus_8005, Studlygoorite, DaRdog, cl4ve, Mecha_Enron, BountyBob, Nestorgian, Cliffy, Sinizin
Shoutout to:
- Cliffy for sending a nice backdrop for desktop once more!
- TAB, TomDK, ssbodyman,freneticamnesic, gtxjoe, Morttis, AgentEighty6 & Ext2k for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
2347 downloads
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GEEGA (Original 2025)
By JamieP
Original Table created for Vtuber GEEGA's community
Loosely based on the Absolut table I created a few years ago
549 downloads
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The Woodcutter
By Anthias
The Woodcuter is a mod of Totem (Electromatic 1979) by JPSalas
I have made changes to make it SS style instead of EM. I have moved and altered the flippers, and added the dropping ramp assembly. a couple of callouts have been added. SFX replace chimes. Music added,
Rules are as in Totem, with the addition that dropping all six targets causes the ramp to be raised. Then shooting the ramp will score 35k.
Special thanks to JPSalas for his kind permission.
Also special thanks to Supergibson for his advice and suggestions, including his script for the dropping ramp.
298 downloads
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Killer Instinct (TAble&Pup&DOF)
By GameOver
** I would like to dedicated this one to my TeamTuga MAtes , MArio Joao Paulo , and Pedro Peres .... Thanks for everything **
VERSION 1.1 / only for option 2 ,3,4,5,6 screens users - OPEN YOUR PUP EDITOR - GO TO TRIGGERS AND CHANGE THE COMBO PRIORITY TO 10 Like in the picture and save it - THANKS
Same For Sadira Multiball, priority must be 75
*Run the Bat file You want for Your Setup - Theres 6 Options available - 2 , 3 , 4 screens and Puppack playing in the Fulldmd !!!!
NOTE - If You choose the Puppack in the Fulldmd YOu will need a B2S or a Video playing in the BAckglass !!! Just Find one You Like (Youtube is Your Friend)
* There s only 3 balls at the Multiball in this Table , You want more BAlls just change it in the script !!!!!
*Set the Puppack volume to whatever You want ( In my Cab sounds Good )
********No other TAble will work with this Puppack******************
Puppack is here :
https://mega.nz/file/jWonxY7Q#3zpTZUNdTKFWN6s3LtFzYHBZhmqYezuZlZvDNfjcNYE
Thanks Zandy's Arcade and all the People involved in this Creation !!
Thanks DArrin Chamberlain , DOF is Amazing - visit is Facebook page here : https://www.facebook.com/share/mPUBmeuHxH9phw4i/
Thanks Dom , Top animated wheels !!
Thanks to ALL VP Community
Enjoy it
2024-06-12 21-42-03.mp4
4160 downloads
- killerinstinct
- teamtuga
- (and 4 more)
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City Hunter (original 2025)
By Tombg
Une nouvelle création complète "City Hunter" où vous retrouverez le personnage principal délirant RYO Saeba (Nicky Larson pour les français comme moi), un détective hyper compétant mais qui a un problème de comportement en présence de femme, il devient fou, pervers et ne peux plus se maitriser.
Heureusement que sa collègue Kaori (amoureuse cachée et jalouse) est là pour le contrôler. J'ai tellement aimé regarder ce manga à la TV quand j'étais enfant...J'espère que ce qui connaissent retrouverons l'esprits de cette série dans la table.
J’ai orienté les sons et le Pup de la table vers une version originale Japonaise même si j’aurais aimé y mettre les musiques de mon enfance et voix version Française, cela ne me semblait un peu égoïste lol
Info table :
- Table pour VPX 10.8 64b ou supérieur
- Vous avez besoin de la mise à jour de PinupPopper pour le PUPDMD
- Utilisation possible sans le PupPack avec B2S et UltraDMD (Si vous utilisez l’un ou l’autre ou les 2, merci de modifier les lignes 146 et 147 du script)
- 1 à 4 joueurs / 3 ou 5 billes / Fonction F12 pour les options / Tout les Modes de jeux peuvent être jouer simultanément
- Nfozzy physics / DOF solénoïdes & quelques FX / VR mini et méga
- Pack avec Media (Règles, Wheel et Loading Basic)
Merci à ceux qui ont testé et participé au projet
- @Dardog pour la VR complète
- @Outhere pour le DOF solénoïdes
- @Dicentim et @Burger pour les nombreux tests et aide à l’amélioration
- @Team Super Tilted pour test et entraide au quotidien
Bon jeu à tous
-----------------------
A complete new "City Hunter" creation featuring the delusional main character RYO Saeba (Nicky Larson for the French like me), a highly competent detective who has a behavioral problem around women. He becomes crazy, perverted, and can no longer control himself. Luckily, his colleague Kaori (a secret and jealous lover) is there to keep him in check. I loved watching this manga on TV when I was a kid... I hope those who know it will find the spirit of this series in the table.
I oriented the sounds and the table's Pup towards an original Japanese version, even though I would have liked to include the music of my childhood and the French voices; it seemed a bit selfish to me, lol
Table Info:
- Table for VPX 10.8 64b or higher
- You need the PinupPopper update for PUPDMD
- Can be used without the PupPack with B2S and UltraDMD (If you use either or both, please modify lines 146 and 147 of the script)
- 1 to 4 players / 3 or 5 balls / F12 function for options / All game modes can be played simultaneously
- Nfozzy physics / DOF solenoids & some FX / VR mini and mega
- Pack with Media (Rules, Wheel, and Loading Basic)
Thanks to those who tested and participated in the project
- @Dardog for the full VR experience
- @Outhere for the DOF solenoids
- @Dicentim and @Burger for the many tests and help with improvement
- @Team Super Tilted for testing and daily support
Happy gaming, everyone!
3307 downloads
- cityhunter
- nickylarson
- (and 7 more)
-
godzilla limited edition
By marty02
Hello everyone today I am sharing the Godzilla Limited edition table. it's a remix of sega's godzilla table and stern's godzilla playfied. the rules of the game are modified a bit with targets add triggers and spinners the ramps and 3D objects.
Thanks to bigus
composition of the table.
New Playfield
New ramps
New lighting
New sound effects
New lights
New rules
The pack contains
the color rom
Table
the backglass
media for PBX
For the next table will be an original Jurassic Parc version it will be available in January because there is still a lot of work on the pup pack.
happy holidays to all and have fun.
If anyone wants another table that was on Vpinball asks me so I would share it to avoid conflicts with the illegal VPD site.
listing of my tables. Grease, Rock and Roll, Blues Brothers, Blues 40 anniversary, michael Jackson, Star wars limited edition, Indochine.
31225 downloads
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Dr Rollover's Laboratory (25 years of VP edition)
By Anthias
After 25 years of visual pinball, comes this special rebuild of my 2001 table Dr Rollover's Laboratory.
Changes:
VPX, upgraded to flexDMD, upgraded to gi lighting instead of faking it with dropwalls. all new art for PF, plastics, apron and bg.
All new animated backglass
fixes and adjustments to resolve many play issues.
general cosmetic tidy up.
general layout tweaking
3.1: fixes lightning bolt initialisation at launch
217 downloads
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Download Statistics
28790
Files102492
Comments41853
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