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  1. Police Force (Williams 1989) VPW

    “573… Be on the lookout. We’ve got a new VPW release on the loose.”
     
    This one has been a looong time coming. A few years ago, gtxjoe stripped this mod of a mod down, added fleep sounds and nfozzy physics, dialed in the ramp—basically did all the VPX specific stuff with a special precision and flare only a VPX O.G. long time veteran like gtxjoe could do. Then Benji went on a long hiatus, possibly never to return.
     
    Was Police Force to be on-hold forever? That’s what it looked like. But then…
     
    Enter Niwak, revolutionizing VPX into the next era. And after seeing what could be done with the new light-baking with Blender Toolkit, Benji had to come back and finish what he started. First, he had to learn Blender. Uh…okay. But that turned out to be doable (with many tips from Tomate, Bord, Flux and more).
     
    And with tons of help from this whole bang-up crew—this tool-kitted version of Police Force is finally out in the wild.
     
    Special thanks to Jon Osborn who let Benji take apart, photograph, and measure a Police Force pin he was fixing up, which is what got this whole project moving forward.
     
    VPW SQUAD
     
    Benji - table lead, toolkit lighting/rendering
    Apophis - toolkit script-side integration, miscellaneous script magic - lieutenant programmer
    GTXJoe - Initial table side development
    Flux - LOTS of toolkit tech support and bug squashing while Benji learned the ropes
    Tomate - Plastic Ramp modeling, lots of miscellaneous help and tips for Blender and Toolkit
    Sixtoe - Table tweaks and improvements
    BradX - Full playfield and plastics redraw
    TastyWasps - VR Room
    Leojreimroc  - VR Backglass and fixes
    Niwak - Blender Magickit
    Flupper - Police car model
    VPW testing crew – PinStratsDan, Studlygoorite, Eighties8, HauntFreaks, bietekwiet, ClarkKent, jsm174, somatik, BountyBob, DgrimmReaper, bord

    7735 downloads

       (56 reviews)

    153 comments

    Updated

  2. KING Donkey KONG

    Hi guys, I have a problem here and hope you can help me?
    Donkey KONG has escaped from my Arcade terminal and is causing trouble in my pincab.
     
    Thanks to Javier for allowing us to make a MOD of his KING KONG table.
     
    Have fun
    🍺Balutito🍺
     
    All Logos, Music,  Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2207 downloads

       (15 reviews)

    22 comments

    Updated

  3. Gemini (Gottlieb) (1978) (BorgDog)(1.0)(VP10)

    Found an image of a very dirty stripped playfield and decided to run with it, grunge, dirty, dark, rusty, broken yellowed plastics etc. thanks to hauntfreaks for dirtying it up some more.
     
    db2s is also included. borrowed an options menu from loserman76 and gnance, open options before starting a game by pressing [, allows you to change number of balls and replay levels.
     
    thanks to arngrim for the dof coding

    2511 downloads

       (7 reviews)

    25 comments

    Updated

  4. SpongeBob's Bikini Bottom Pinball VPW

    We are ugly and we are proud.
     
    Introducing VPW's latest creation, SpongeBob's Bikini Bottom Pinball by the original table author, Skillshot! Dive into the deep sea fun with your favorite sponge and friends in this exciting new table. Immerse yourself in Bikini Bottom's quirky world with innovative gameplay and stunning graphics. Get ready for a pinball adventure like no other!
     
    Gedank hit up Astro and was like, "Hey update this playfield."  Astro was like "Aight."  Then Gedank demanded, "Apophis, do some random script stuff" and Apophis said, "Flux haallp!" Flux said (British accent), "With pleasure." Then they all begged Rawd to build an awesome VR room and Rawd was like, "It shall be done." And it was. It was working great then they thought, "This table needs a better DMD"… TWELVE EONS LATER … Oqqsan comes out of the shadows and DROPPED THE F&%KING HAMMER on the code!!!--like he always does. Then other people (Friscopinball, Leojreimroc, MrGrynch, Sixtoe) did some awesome stuff and then they all released it to everyone else.  Enjoy!
     
    Original author: Skillshot
    Modded from JPSalas' AFM
    Blender work: Gedankekojote
    2d art: Astronasty
    Coding: Oqqsan
    Vr room: Rawd
    Whatever flux did: Flux
    Sound update: Friscopinball
    Audio fixes: MrGrynch
    Backglass stuff: Leojreimroc, Remdwaas
    Apophis did lots of random essential stuff
    Sixtoe did some stuff too and wanted everyone to know.
    PinStratsDan made the game harder
    Testing: VPW jellyfish
    Special thanks to Niwak.
     
    NOTE: Update your DOF config to use new DOF enhancements provided in version 2.1
     
    REQUIRED! VPX 10.8 beta 5 or later, FlexDMD 1.9, Freezy external DMD 2.0 or later, Instrument Mayonnaise
     
    Tip to prevent progressive stuttering: Locate flexdmd.log.config and in a text editor change minlevel="info" to minlevel="error"

    8582 downloads

       (72 reviews)

    225 comments

    Updated

  5. Clever & Smart RESKIN Table & and a little Halloween Special Backglass Little People Edition 🙂

    Clever & Smart RESKIN Table    &    and a little Halloween Special Backglass Little People Edition 🙂
     
    I wish all big and small children a Happy Halloween 2023 🙂
     
    It is better to start with 10.7
     
    All logos, characters, copyrights and trademarks are the property of their respective owners.
     
    I thank all who made the basis for the table. It is based on Speed Test from 1982 and JPSalas the Master and more creators 
    thanks to the genius artists.  
     
    Reskin for Clever & Smart Table      plus a little     Clever & Smart Table Happy Halloween 2023 Special  .... NOT FOR SALE
     
    FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT FINALLY DISTRIBUTE.
     
    I THANK all who share this fun with me and all who share here and are creative with their great work and their ideas.
     
    I have added a small DMD PUP folder just put the folder ..... stestc ....... in the PUPVideos folder at your Cabinet for the normal Table not for Halloween Edition 
     
    chance (Alias) ............. (stestc, stest)

    have fun 

    Backglass, Wheel in the folder 
     
    Rom stest 
     
    1982
     

    353 downloads

       (1 review)

    6 comments

    Updated

  6. Wednesday (Netflix 2023)

    "Never bring a knife to a gunfight... unless it's concealed". - Wednesday Addams
     
    Wednesday (Netflix 2023) - 1.0
    [Based on JP's "Mr. Black" - Taito 1984]
     
    The works of Charles Addams were a huge influence on my childhood fascination of the macabre.  Coupled with the storytelling of Tim Burton and the music of Danny Elfman & Chris Bacon, "Wednesday" is a witch's brew of dark comedy and biting narrative shrouded in an eerie atmosphere of mystery, and perfectly portrayed by Jenna Ortega.  This table is my tribute.
     
    It is important to note that this release would not have happened if not for the collaborative mindset of the vp community:
    - JP Salas, for, I mean, come on... everything he contributes, including the work on Mr. Black (which Wednesday is based upon). As well as taking the time out of his crazy schedule to help troubleshoot and educate me along the way (I'm a media guy by trade | coder in-training).
     
    - Xenonph, for finding unique ways around the code to help build out the media execution that I envisioned with this project. He always has something up his sleeve to solve a problem.
     
    - Wiesshund, for supplying the glue to make everything finally work! His unselfish approach of, "let me take a look and see what I can do", saved this project from something that only worked on my system, to one that I can share with the community.
     
    Thanks to each of you! I've learned so much and look to apply that to future projects. You exemplify what this community about!
     
    Technical Notes (Important to run this table properly):
    "Wednesday" runs off of the "mrblack" ROM. To avoid conflict with that table, add the following line to your VPMalias.txt:
    Wednesday,mrblack
     
    Additionally, place the included "Wed" music folder accordingly
    (I.E. \VisualPinball\Music\Wed).
     
    By default, I've set the music volume at a comfortable percentage of the in-table volume. Feel free to adjust to your preference.
     
    Also included for those playing on cabinets:
    - Animated BackGlass
    - DMD artwork, Topper and Wheel for PinUp Popper
     
    Table Premise:
    Simply, survive Nevermore. Discover the Secret Library and unlock multi-ball.
     
    Featuring:
    - High Resolution Visuals in both Desktop and Cabinet Modes
    - 2K Animated BackGlass
    - 14 Callouts from Wednesday and Enid
    - Soundtrack by Danny Elfman & Chris Bacon
    - ...and some snaps!
     
    Media Credits:
    Visuals: Netflix, GaryInMotion, DALL-E AI image generator
    Callouts: Netflix, Royalty-Free SFX
    Music: Danny Elfman & Chris Bacon
     
    Happy Halloween! 🔪
     
    Thanks for all the support and guidance,
    GaryInMotion
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
    Netflix has not endorsed or sponsored this virtual pinball table.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    469 downloads

       (2 reviews)

    8 comments

    Submitted

  7. Simpsons Treehouse of Horror MOD (Simpsons Pinball Party, The (Stern 2003) VPW MOD)

    Simpsons Treehouse of Horror MOD  "redux"

    Halloween is among us!!!
     
    Thanks to @apophis for his first release and most of the inspiration for this recreation.  It's hard to come up with new ideas when the first one was so good.  The entire base pf and plastics set was upscaled and then work started from there.  The main part of the playfield was recreated exactly like apophis had it.  Many easter eggs and other playfield additions brought in all over the place.  Some you won't discover until you turn some models on in the script.  I found myself going in circles at one point and things became cluttered and started to feel like a fake table (which it is) instead of a table that could really exist.  Clutter was removed and some things on the plastics for example were reeled back in and simplified which I think brought some realism to the table.
     
     
    Thank you to @hawkeyez88 for working on updating his puppack for TOH.  The table and puppack go hand in hand and I do not recommend having the table without the puppack!
     
     
    I'd like to thank @hauntfreaks for making a special edition backglass for this release as well. (included 
     
     
    GrimmReaper (discord) had one of the last edits in testing on the table for VR users.  He replaced the Backglass with HF's image and put the puppack videos on the apron.  Thank you.
     
     
    Lastly, I'd like to thank the initial conversation with VPW team and allowing me to use their table in a "redux MOD" of what had already been done by apophis.  I give everyone involved in The Simpsons Pinball Party VPW release much thanks!  I know I'm missing someone.  Heck.. I should tag @UnclePaulie just because I'm certain he helped me somehow.  lol
     
    The enjoyment of this table is 100% audio and visual related.  Original rules of the game remain original. This is the season and time for some spooky pinball tables!   I hope everyone enjoys.

    -redbone




    *** Please read before playing.  There are several pieces/options to consider before you play! ***

    Table:
    The table script has cGameName="simpprtyh" set.  You must set an alias in your VPMAlias.txt file to "simpprtyh,simpprty" or change cGameName back to "simpprty". This is a must or the table will not run unless you then go and modify the script yourself.

    Rom and sound:
    It is recommended you use the included muted rom with this release.  To negate any effects the muted rom has when playing the original game, you have two choices:
     
    1. use the pup-pack included that adds the muted music back unmodified game.
    2. Use the media pack for the official release.  
     
    I have tested and both seem to work.  I prefer option 2, as the altsound pack is awesome for the original game!
    Altsound file found here -
    AGAIN... Altsound is for original game to negate the effects of the muted rom!
     
    PUP-PACK:
    Thanks to Hawkeyez88 for doing an update to his puppack this release.  It has new music selections and some bug fixes that really bring this all together.
    Get the pup-pack here -
     
     

    Altcolor:
    While not required, two options for altcolor are included.  See folders altcolor.pac and altcolor.pal-vni respectively.  Either should go in your altcolor folder, but NOT BOTH.  Choose the right one(s) for your setup and what you want.  Since you have an alias entered for "simpprtyh", you will need to have both the altcolor folders simpprty and simpprtyh dropped into your altcolor folder if you want a color dmd for both original and TOH.  I hope that makes sense.

    Backglass:
    Two options for backglasses are included - a "2Screen" and a "3Screen".  If you use the puppack, I suggest using the 2 screen.  Although, in testing there were some that didn't use a backglass file at all and just did everything with the puppack.  I really like what Hauntfreaks did with the backglass though.  It's all personal preference.

    2134 downloads

       (8 reviews)

    24 comments

    Updated

  8. Cenobite (Uncle Willy 2023)

    Cenobite (Uncle Willy 2023) (Re-theme of JP's DeadPool)
    Complete Re-theme NEW sounds NEW DMD NEW Music (Hellraiser) Grasshopper Multi-Ball Lot of toys Light Show Custom animations VR Cab/Room Audio has been normalized by: MrGrynch

    I'm honored to have @unclewillylet me post this great Halloween thriller

    1434 downloads

       (13 reviews)

    24 comments

    Updated

  9. Batgirl

    Contains a video marquee, a loading video, a static image and a wheel logo.
     

    100 downloads

       (0 reviews)

    0 comments

    Updated

  10. Nosferatu 1922 (Original 2023)

    Happy Halloween 2023

    NOSFERATU 1922, Is an Abomination of Science! This One Player table is so stitched and scrambled together it should have been called Frankenstein!! Built on the framework of Sands of the Aton, using JP Salas' DMD, This is my Second table, but first  solo project. It was designed and built in Visual Pinball 10.8, in Desktop Mode, using only the 10.8 editor and a 2003 version of Microsoft Picture It (table contains editor physics only...with some elements slightly modified).
    This table's Hybridized and Modernized Classic Design has No LUT options, No Magna Save, No "Traditional" Ball Save, and NO TILT OUT!!! - I want it to look the way it does ...Frustrate YOU ...and I want you to beat the crap out of it, After all it IS A MONSTER ...and this is Halloween 2023!
    This table is true to the movie also,There is no garlic, and  no bats, just the facts, Only the SUN can kill this shape shifting demon!
    There is also ...no alternate desktop background, no wheel, no B2S...Please make one if you like...
    BEWARE! The Seed of Belial!! THE VAMPYRE!!! NOSFERATU!!!!!!!!!!!

    but most of all... have FUN!!!!

    NOSFERATU 1922 RULES
    Sun Multipliers and Sun Phase Bonus - Roll over the Sun Multiplier Buttons to increase in-game multipliers and Sun Phase Bonuses. You can collect your Sun Phase Bonus at any time by shooting the ball through the spinner, but you will lose your multiplier, so choose wisely.
    Blood Cell Bonus - You can Collect the Blood Cell Bonus and Raise the Protective Doors at any time, by hitting the Mid-Playfield Saucers, but you will lose your Nosferatu Targets and Blood Is Life Targets, so chose wisely.
    Character Bonus - Use the EHKO Rattle Strips and the Bumpers to Spell Character’s Names and shoot the upper saucer to collect Character Bonuses
    Dead Flowers 4 Ellen - Hit the Flat “A” Plague Target to light Dead Flowers 4 Ellen and Collect the bonus by rolling over the Left In-Lane Trigger.
    Land of Spectres - Hit the Flat “G” Plague Target to light Land of Spectres and Collect the bonus by rolling over the Right In-Lane Trigger.
    Werewolf Bonus - Hit the Flat “U” Plague Target to raise the Werewolf and Drop the Target to Collect the Werewolf Bonus
    CarriageMan Bonus - Hit the Flat “L” Plague Target to raise the CarriageMan and Drop the Target to Collect the CarriageMan Bonus
    Sailor Bonus - Hit the Flat “E” Plague Target to light up ‘5 DEAD SAILORS’, then shoot the ball underneath the ill-fated Empusa cargo ship to raise the dead sailors from the playfield. Knock them all down to Collect the Sailor Bonus.
    RATS Bonus - Hit the Flat “P” Plague Target 4 times to spell ‘RATS‘, and raise the Vermin which are hiding in the playfield. Knock them all down to Collect the RATS Bonus.
    Blood Is Life - Use the Active Red Pegs, 2 Small Coffins, and Under Targets to Spell Blood Is Life, and shoot the upper saucer to start B.I.L. Multi-Ball.
    Plague Bonus - When all P-L-A-G-U-E Lights are lit, the next Plague Target will activate the Plague Mode. Shoot the Right Mid-Playfield Saucer to start Plague. Shoot the Horseshoe Orbit and the Copper Plague Target 3 times to Raise the Nosferatu Plague Drop Target, and Knock  him down to Collect the Plague Bonus.
    Nosferatu Bonus - Spell Nosferatu and then shoot the Left Mid-Playfield Saucer to Raise Nosferatu. Shoot him 7 times to defeat the Vampyre and Collect Nosferatu Bonus.

    Nosferatu Multiball music by Damon Alexander and the Ten Cent Rentals.

    Nosferatu 1922, specifically, is dedicated to JP Salas, teisen, Scottacus, bord, SG1bsoN, loserman76, and UnclePaulie as you have all had a hand in inspiring it's creation! ...and soon it will belong to the community. Cheers, dea TEE

    860 downloads

       (6 reviews)

    24 comments

    Submitted

  11. Touchdown (Williams 1967)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    https://www.vpforums.org/index.php?app=downloads&showfile=14319#
     
     
    Adjustments made:
     
    - Playfield color correction
    - color correction of Playfield lights
    - new apron back
    - new cap bumpers
    - lighting
    - flippers adjustment
    - side guides in blue (IPDB)
    - adjustment of targets
    - adjustment of plastic color
     
    Loserman Description:
     
    Williams' Touchdown (1967)
    One player replay game. Mechanical backbox (football moves up the field).
    Source images thanks to Jon Osborne
    Artwork redrawn by GNance

    490 downloads

       (2 reviews)

    1 comment

    Updated

  12. Red and Ted's Road Show (Williams 1994) VPW Mod

    Keep your eyes on the road!
     
    Red & Teds Road Show Tune-Up by VPin Workshop based on Knorr and Clark Kents version.
    Loads of new stuff including new physics, lighting, flashers, inserts, sounds, shadows and other things.

    VPW Road Crew
    ************
    Sixtoe - Project Lead
    Skitso - Lighting
    Clark Kent - Physics Tweaking, real table comparison
    Additional Script Work - apophis, fluffhead, Wylte
    Testing - Rik, Pinstratsdan, VPW Team
     
    Uses code from;
    Flashers & Bumper Code - Flupper
    Physics - nfozzy & rothbauerw
    Audio - Fleep

    Original Table Thanks;
    Knorr and Clark Kent
     
     
    '*************
    'VPW Changelog
    '*************
    'v0.001 - Sixtoe - Script butchery, physical trough and blast zone (save the balls!)
    'v0.002 - Sixtoe - Continued script butchery, nfozzy physics, fleep sound calls (but no sounds)
    'v0.003 - Sixtoe - Implemented physical ted lock, well, I say that, but it doesn't work. Locks if you hold a ball above sw52.
    'v0.004 - apophis - Got the multiball lock mech working
    'v0.005 - Sixtoe - Lighting! Flupper Flashers, Lampz, GI, Flupper Bumpers, Light Shaping, Blooms, Cab Lockdown & Rails, loads of other tweaks.
    'v0.006 - Sixtoe - Fixed bumpers (thanks Oqqsan), Added VR cabinet and minimal room, fixed some VR issues, fluppers flippers added, flipper shadows added.
    'v0.007 - Skitso - Full GI remake. Color / brightness corrected textures, replaced PF texture to one without ramp shadows, improved over pf bulbs, fixed red bulbs over ramp entrances, improved spots, rotated bumper caps to correct position, new ball, new lut, tons of DL tweaking.
    'v0.008 - Sixtoe - Primitive Inserts added and hooked up (need tuning), new playfield cutout & insert text layer, city kicker tuned down, hooked up blast zone playfield flasher.
    'v0.009 - Skitso - Tuned primitive inserts. Reverted map edge inserts back to original white (instead of red/blue/white, should maybe add this as a mod?) Reverted banana insert/flasher as a skitso style. Further improvements to GI, added a bit more oooph to flashers
    'v0.010 - Skitso - Improved flashers
    'v0.011 - fluffhead35 - Wiring up Fleep Sounds, Ball Roll Sounds, and Wire Ramp Sounds.  Removed Duplicate function lampfilter
    'v0.012 - Sixtoe - Removed duplicate bumpers, changed some physics materials, adjusted flipper physics surrounds, adjusted right vuk kicker, turned up the bumpers, increased the table slope to 6.5, added delay script to drain, changed a few post settings, 
    'v0.013 - Sixtoe - Messed around with the subways again, changed head materials, underplayfield wall installed, rectangle spotlight hoods installed, moved ball lock exit wall blocker, adjusted spinner sound, set physics to mid 90's onwards, flipper and physics tweaks as per nfozzy and clark kents suggestions, 
    'v0.013a - ClarkKent - Tweaked physics
    'v0.014 - Sixtoe - Reinforced the entire table to try and prevent wall gaps, hooked up sound for scoops, added dynamic shadows, tidied up and removed unused resources
    'v0.015 - Sixtoe - Re-added missing inlane walls.
    'v0.016 - Sixtoe - Fixed broken playfield material
    'v0.017 - N/A
    'v0.018 - Sixtoe - Redid playfield mesh (twice), spent ages trying to tweak city start hole, replaced metal walls, added wigwag flashing lights for ramps (thanks nfozzy & iaakki), added flipper bounces (thanks apophis), changed wall entrance profile on left uturn (thanks clarkkent), fixed dynamic shadow depth bias (thanks apophis), fixed right wire ramp exit, changed tedtrig, changed left plunger strength, adjusted outlane rubbers
    'v0.019 - Sixtoe - Tweaked lower small flipper area (thanks ClarkKent), adjusted blastzone sounds (thanks wytle), added hit sounds to Red and Ted's mouth plastics, fixed some other sounds, changed depth bias for upper flipper shadows, blastzone wall cutout added, updated VR cabinet images (thanks ClarkKent).
    'v0.020 - fluffhead35 - Removed VolumeDial from the BallRoll and RampRoll sound math to make the sound louder.  Uncommented shadow code from RollingUpdate.  Added option to use Alternate WireRamp sounds from original table.
    'v0.021 - Sixtoe - Fixed lower stubby flipper ball trap, fixed apron sound
    '          Clark Kent - tweaked flippers, adjusted rubbers, adjusted position of the left slingshot rubber bands, moved pegs, tweaked bumpers, reduced elasticity of gates,
    'v0.022/23 - Clark Kent - Tweaks
    'v0.024 - apophis - Updated flasher code to support modulated flasher levels
    'v0.025/26 - Clark Kent - Tweaks
    'v0.027 - apophis - Updated sw78 kick strength. Fixed Lampz Update1 to work with -1 timer. Modified fading speeds per as necessary. Implemented some performance improvements when flashers stack.
    'v0.027a - apophis - Fixed Bumper and flasher initialization conflict. Fixed some insert bloom falloff sizes.
    'v0.032 - Sixtoe - Fixed flashers, fixed bumpers, fixed bumper central flasher, added aftermarket target decals, add delay to dropsound, 
    'v0.033 - Clark Kent - Wall002 adjusted
    'v0.034 - Wylte - Adjusted clear post material, added arch sounds to BlockerWall1, enabled hit sounds for metal walls, set FS pov
    'v0.034a - apophis - Fixed bumpers.

    11630 downloads

       (27 reviews)

    136 comments

    Updated

  13. Evel Knievel (Bally 1977)v5.0

    Evel Knievel (Bally 1977) v5.0 + VR Hybrid
    this table has been evolving since 2016, now we're at the best so far v5.0
    NEW lighting and shadows, minimal VR room reskin: HauntFreaks
    NEW in v5.0 update by: @TastyWasps
    * nFozzy Physics
    * Fleep Sounds
    * Dynamic Ball Shadows
    * DTShadows added
    * Hybrid VR Room
    VR backglass/lighting/displays: @leojreimroc

    I don't ask or beg for donations... if you feel overwhelmingly compelled to do so, PLEASE donate to the charity of your own choice... this is a hobby NOT a business
     

    1936 downloads

       (22 reviews)

    29 comments

    Submitted

  14. Re-Animator Pinup Popper/VPX FullDMD Frame

    Designed with permission from BSALUITO.
     
    I created 4 image variants of a FullDMD Frame for Re-Animator for Pinup Popper, VPX, etc. 
     
    Frame 1 and 2 are name, nameless.
    Frame 3 and 4 are the same but with slight glows.
     
    The original and amazing table and media created by BSALUITO and scripted by  jpsalas is located below!
     
    Enjoy!
     
     

    67 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Bloodsport

    I know that some will be delighted to see this film again for the 10th time
    Bloodsport
    Based on FirePower II (Williams 1983) By Goldchicco, Apophis based on Walamab vpx table
     
     Thank you  so much to @Gman77 who didn't hesitate for a second when I told him about this project.
    Fast as JC Van Damme, he made the puppack you'll need to play with this table:
    * no music on this table which only works with the puppack*
     
    had fun and a special thanks to  Goldchicco, Apophis , Walamab and everyone who worked on this table before me.
     
    Do you like my tables? did you load one or two? Do not hesitate, buy me a little beer from time to time, all this work makes me thirsty
    Enjoy
    BALUTITO

    FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.

    2016 downloads

       (4 reviews)

    43 comments

    Updated

  16. Flipper Fair (Gottlieb 1961)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table     

     
     
    Adjustments made:
     
    - Playfield color correction
    - color correction of Playfield lights
    - new apron back
    - new tabs, with colors like the real table (IPDB)
    - new cap bumpers
    - lighting
    - metals
    - screws
    - flippers adjustment
    - new posts in colors like the real table (IPDB)
    - addition of posts next to the passive bumpers (IPDB)
    - correction of the white metal on the upper gate
    - I'm definitely forgetting something...lol
     
     
    Loserman Description:
     
    Flipper Fair (Gottlieb 1961)
    https://www.ipdb.org...hine.cgi?id=894
     
    Build/Coding by Loserman76
    Images by GNance
     
    With my manual ball lift tables, you can press whatever key you have configured to start a new game (typically a "1") or the "A" key to load the ball to the shooter lane
    Alternatively, in the options menu (when a game is not in play, hold the left shift key for 3 seconds to bring it up) you can set it to auto-lift the ball

    309 downloads

       (0 reviews)

    4 comments

    Submitted

  17. Space Orbit (Gottlieb 1973)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     
     
    Adjustments made:
     
    - lighting and playfield lights
    - adjusts targets
    - new POV
    - new metals
    - screw adjustment
    - small PF color adjustments
    - new bumper cap
    - new plastics guides
    - cup hole color
    - adjustment and addition of pin on the upper left acrylic

    390 downloads

       (0 reviews)

    6 comments

    Submitted

  18. Popeye Saves the Earth (Bally 1994)

    Welcome Aboard!
     
    Popeye Saves the Earth was released by Bally in 1994.  The physical pinball machine is the last machine produced as part of the "SuperPin" line which incorporates a wide body design.
     
    I noticed a post on a VPin Facebook group that mentioned the Popeye digital version could really use a remaster but people thought it might not get any attention.  I checked the current Visual Pinball offerings for Popeye and, indeed, the game looked beautiful but was in need of new physics / sounds / VR Room, etc. Game On!
     
    The intention on this mod was the obvious upgrades to modern physics/sounds, etc. but I also wanted a bright, colorful and light-hearted digital version that captures the beautiful color scheme.
     
    Additionally, there are some script options that can harness the black and white origins of early Popeye cartoons that can be turned on or off.  Sample images are below.  Brightness levels are also available via magna save buttons.
     
    A big thank you to the previous authors listed on this file including mfuegemann (2014!), JPJ Team PP,  Psiomicron and anyone else that might have contributed to earlier versions of this title.  Please contact me if anyone was missed.
     
    Also, a major thank you to the original Bally team who created this title back in the mid 90s.
     
    The following improvements have been made to this version:
     
    * nFozzy Physics, Fleep Sounds, TargetBouncer, VR Room, Corrected Geometry for Table Sizing, Lighting Tweaks, Dynamic Ball Shadows, Multi-Ball Cradle Physics, Script Organization, Graphic Improvements, Dimmer Level (LUT) Selector, Gameplay Balance - TastyWasps
    * Playfield Element Upscales - MovieGuru
    * VR Upscales & Assets - Hauntfreaks, DGrimmReaper & Psiomicron
    * Incandescent Lighting Option - Hauntfreaks
    * Testing - VPW Team
     
    Now, go eat some spinach and kick the s**t out of Bluto!

    4402 downloads

       (21 reviews)

    69 comments

    Updated

  19. Jungle King (Gottlieb 1973)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     
     
    Great VR version of RajoJoey   

     
     
    B2S made by Wildman   
     
     
    Adjustments made:
    - lighting and playfield lights
    - new targets and adjusts
    - new POV
    - new metals
    - screw adjustment
    - small PF color adjustments
    - new bumper cap
    - new plastics guides
     
     
    Description of Loserman76:
    Add-a-ball version of Jungle/Wild Life
     
    Artwork by GNance
    Backglass & wheel included in the ZIP
    Built using VPX 10.5 since I don't do betas

    209 downloads

       (0 reviews)

    1 comment

    Submitted

  20. Forrest Gump

    955 downloads

       (3 reviews)

    24 comments

    Updated

  21. GUNSHIP PINBALL MUSIC TABLE WITH PUP PACK

    GUNSHIP PINBALL
    Complete with Pup-Pack and Media pack. Everything in link below.
     
    https://drive.google.com/drive/folders/185jJ6mRwKmADAK41QH2IzPsy7vu-jPqF?usp=sharing
     
    GUNSHIP is a Synthwave band formed in 2014. Heavily influenced by '80s culture, including film, TV, video games, and cartoons, the band earned a reputation as pioneers of the synth-wave scene. 
    If you are not familiar, try it out.  I really wanted a Music Table unlike what is out there so for my 3rd Table this is what I came up with. 
     
    Music Videos are changeable during gameplay.
    VPMAlias.txt -   lostwrld_gunship,lostwrld    - Add this to your VPMAlias.txt file in the VPinMAME folder.
    Choose your set up in the pup by double clicking the .bat file that works for your set up.
     
    I would like to thank @jpsalas for his knowledge and help working through scripting
    @JoePicasso for his knowledge and help with working on 3D Models
    @BurtMacklin for his help with fine tuning the Pup Pack
     
    It's members of the community like these gentlemen that make it fun to learn and grow in this hobby. Thank you!

    Happy Gaming and thank you to everyone that is a part of making this hobby fun and exciting. If you have any questions please let me know!!!!

    -Jo Gandy

    775 downloads

       (9 reviews)

    70 comments

    Updated

  22. No Fear: Dangerous Sports (Williams 1995)

    "Prepare for the ride of your life!"
     
    VPW are proud to present No Fear: Dangerous Sports by Williams!
     
    This started when Kevv wanted to add some of our bits and pieces to Ninuzzu's version of No Fear, it played better with the mods but was still hobbled by the fact that it was based on an old inaccurate playfield. It's one of Sixtoes favorite's but was put on hold and put into the "would be nice to do if we get a playfield scan" as it needed a lot of work to get it right, and if you're going to make a machine you like and it needs quite a bit of work, then you might as well do it properly!
     
    Fast forward a bit and Smaug with the help of PaladinArcade managed to actually get a scan of a playfield! This was then stitched together by ClarkKent and Sixtoe got to work rebuilding the machine.
     
    Tomate then decided to see how fast we could do a toolkit import and conversion (answer, not very! We're all still learning every day with the toolkit!).
     
    A lot of tweaking and messing about later (those bloody magnets!) and here we are, it's a brutally fast table with no pop bumpers or even rubber bands to slow you down, giving Iron Man a run for it's money as the fastest table we've done!
     
    Enjoy!

     VPW Extreme Extremers
     ===================
     Sixtoe - Extreme Balling
     Kevv - Extreme Modding
     Tomate - Extreme Tooling
     Apophis - Extreme Magnets
     yaakki - Extreme Mayonaise
     Tastywasps - Extreme Twerking
     Primetime5k - Extreme Flipping
     Smaug / Paladinarcade - Extreme Playfield Scanning
     Hauntfreaks - Extreme Backglassing.
     VPW Team - Extreme Testing
     
     Extreme Thanks To;
     ================
     Ninuzzu - The Original Extreme
     Niwak & Toxie - Extreme Programming
     
     All options are available from in game menu accessed by holding both left then right magnasave.
     ** The option menu needs FlexDMD to be installed **
     
    VPW Table Version Log
    ==================
    '001 Kevv - Added nFozzy physics for posts, sleeves, ramps, walls, flippers, slings, targets (not yet droptarget)
    '002 Kevv - Added Fleep sounds
    '003 Kevv - Implemented option to enable/disable center post
    '004 Kevv - Corrected flipper physics settings, wider slingshot switches, hid slingshot physics walls, lowered tilt key nudge strength, lowered ball mass, higher playfield friction
    '005 Kevv - Added dynamic ball shadow
    '006 Kevv - nFozzy drop target & standup targets
    '007 Kevv - Added Flupper domes
    '008 Kevv - Implemented lampz
    '009 Kevv - Implemented 3D inserts
    '010 Sixtoe - Added new playfield (thanks Smaug & ClarkKent), added playfield mesh, rebuilt physical layout and lamps, rebuilt jump ramp, 
    '011 Sixtoe - v1 playfield cutout and text layer by Kevv, modded sign lamps, flashers, added insert prims for autofire, fixed numerous inserts, added physical trough, subway and kickers (not finished yet), loads of other small tweaks, some things made temp invisible to see what tables doing
    '012 Sixtoe - Adjusted Right VUK, Adjusted Left Kicker, fixed ramps magnets, redid magnet ramps, fixed playfield mesh, probably some other stuff
    '013 Sixtoe - More work
    '014 Sixtoe - Table almost completely stripped for toolkit, fixed VUK, changed lamps to alllamps, loads of other changes.
    '015 tomate - first test batch added. Table objects marked as not-visible
    '016 Sixtoe/apophis - Updated jump ramp magnet code
    '017 Sixtoe - Hooking everything up, re-adding missing lights and flashers, loads of tweaks and fixes
    '018 tomate - 2k batch added
    '019 Sixtoe - Fixed a few bugs and other problems, hooked up new batch and bugfixed stuff
    '020 apophis - Updated light fader values. Added frame timer. Update ambient shadow code. Updated physics code. Updated Fleep code. Updated roth target code. Added gBOT. Fixed flipper shadow DB. Added animations: flippers, skull jaw, spinner, rollovers, gates
    '021 Sixtoe - Stuff
    '022 apophis - Added slingshot animations. Fixed post passes. Added metal walls to fleep collection.
    '023 tomate - Several fixes on blender side, 2k batch added
    '024 tomate - More fixes and details added in blender, 2k batch added'
    '025 Sixtoe - Made the VUK more reliable, added options menu, probably some other stuff.
    '026 Sixtoe - Corrected wrong inlane physical positions, added outpost difficulty options, fixed shadow depth bias, turned off target falloff, re-added playfield reflections, fixed rejected VUK balls acting erratically.
    '027 tomate - more fixes at blender side, 4k batch adedd, unwrapped ramps textures added
    '028 tomate - new inserts setup at blender side, new ramps textures, 4k batch added
    '029 iaakki - Mayo light added for spinner flasher
    '030 tomate - a bunch of fixes at blender side, new middle plastic ramp prim added, new 4k batch added, "hide parts behind" checked for BM.playfield (thanks apophis!)
    '031 tomate - reworked ramp textures, rampOff textures added (not applied yet)
    '032 iaakki - more mayo, need to play more and see how it fits
    '033 Sixtoe - Rebuilt physical failed jump fallback area, added playfield ball reflection texture, hooked up GI, added pf reflection probe, tweaked the skull mayo, turned off reflections on visible ramps as they were breaking playfield reflections.
    '034 Sixtoe - Playfield reflection roughness increased, ramp refraction added, hooked up ramp lighting to Top GI
    '035 Sixtoe - Added VR Cabinet and Ba Sti VR Room.
    '036 Sixtoe - Added Tomates replacement pincab rails to fix VR issue, added start and flipper buttons.
    '037 tomate - Updated batch added without siderails and lock down bar, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (Strength -->0.3), rampsOff textures deleted
    '038 Sixtoe - Hooked some more VR stuff, hooked GI up again.
    '039 TastyWasps - VR - Backwall material changed to avoid pixelation, beer bubbles animated
    '040 iaakki - balancing mayo lights
    '041 Sixtoe - Fixed sw67 position
    '042 Primetime5k - Staged flipper support
    '043 apophis - Added new flipper trick FlipperCradleCollision. Added min function. Fixed VolumeDial application in Fleep code.
    '044 Sixtoe - Adjusted upper playfield flipper, some minor physics tweaks.
    '045 Sixtoe - Added light blooms (as an interim pending rebake?), added jump loop roof (which exists on real machine), fiddled with VUK as I wasn't happy with it.
    '046 tomate - new (last? :P) 4k batch added with blender fixes, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (decresed strength 3-->1), ball scratches image changed for a more subtle one
    '047 Sixtoe - Hooked up right outlane post and centre post option, tweaked several materials, set glass height, added ball in trough check for menu from robbykingpin, added lockdown fire button support.
    '048 apophis - Added refraction probes to ramp layers. Removed insert blooms. Fixed LightLevel option and made it affect VR room. Added SetLocale 1033. 
    '049 tomate - Skull texture fixed, failed jump fallback ramp geometry fixed
    '050 TastyWasps - VR Backglass brightened.
    'RC1 Sixtoe - Various tweaks and fixes, script tidyup.
    'RC2 Tastywasps - Missing sound fx on drain added.
    'RC3 Tastywasps - Ramp Rolling and Skull ball drop sound added.
    'RC4 Sixtoe - Adjusted right hand ramp entrance, fixed drop hole bug (due to vpx bug), tweaked aand played with the magnets, various other minor tweaks.
    'RC5 Sixtoe - Removed debug comments, tidied up script, removed redundant assets.
    'RC6 Sixtoe - Lots of options fixes and tidying up (with Apophis help), cabinet PoV changed from window to Legacy, fixed left GI.
    'RC7 Sixtoe - Fixed GI and raytraced ball shadows, grmbl.

    4720 downloads

       (37 reviews)

    90 comments

    Submitted

  23. Who Dunnit (Bally 1995) - Reel Decals - Redraw

    Recreated Slot Machine Reel Decals,  suitable for ninuzzu & DJRobX / versins77 excellent Who Dunnit (Bally 1995) vpx-Tables.
    The Design is slightly different but close to the original Artwork. Optional, I've added a variation with shaddowed-Borders for
    a more plastic-look. Greetings Pinheads, have fun!
     

    22 downloads

       (0 reviews)

    3 comments

    Submitted

  24. Rocket III (Bally 1967)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
    Adjustments made:
    - lighting and playfield lights
    - new POV
    - new metals
    - screw adjustment
    - New metal top guide
    - added base to rotor
    - adjust mushroom plastics
     
     
     
     
    I don't have Loserman76's description for the table, so I don't know how to name the people involved in this project here... I would like to thank you for your excellent work and I hope you feel honored!

    222 downloads

       (0 reviews)

    5 comments

    Submitted

  25. Neptune (Gottlieb 1978)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     
    This table was updated by Loserman76's version, in addition to this we have a great version by Borgdog at this link  

     we also have the great VR version made by RajoJoey
     
    here is an excellent work for B2S made by Hauntfreaks   

     
     
    Adjustments made:
    - lighting and playfield lights
    - new targets and adjusts
    - new POV
    - new metals
    - screw adjustment

    - new white and red tabs
    - small PF color adjustments
    - new bumper cap
     
     
    Description of Loserman76:
     
    Neptune
    Build/Coding by Loserman76
    Artwork by GNance
    Chris Aguilar - card images
     
     
    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
    '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    '*  JPSalas - gameroom backdrop
    '*  Pinuck - Gottlieb chimes and score motor routines
    '*  Arngrim - DOF coding and information
    '*  Chris Aguilar - card images
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    298 downloads

       (2 reviews)

    1 comment

    Submitted




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