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Found 8 results

  1. Version 1.2

    11962 downloads

    "And now, on with the show!" VPW proudly present this monster of a table! This has been the machine cooking for longest in VPW, dating back to August 2020! It went through a few tweaks and iterations until everything was totally scrapped when we got a new playfield scan and Sixtoe scratch rebuilt it in 2022, and Niwak built it in the what was then brand new blender toolkit as he wanted to to test fancy overlapping transparent ramps. After doing everytihng, we realised the whole table has been built on slightly the wrong scale and were sad, Niwak then got distracted by updating vpinmame so the ramp lights worked properly and then completely rewriting vpx and vpinmame, and Sixtoe got distracted by a squirrel (this happens more than you'd expect). Then at the start of May '25 Apophis held Sixtoe upside down over the vpw swamp and said "are you gonna finish this or what? what we have is better than not having one!" and brought it up to date with mcarter78 and FrankEnstein, and here we are, finally with a release! Check out the original swampy VR room and all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy! The ramp running lights work in all versions, but they'll look a bit prettier in the newest pinmame (3.7.0.43) as correct emulation of the special pcb has now been added by Niwak. VPW Creatures Niwak - Blender Model, scripting, running lights code in VPX. Sixtoe - VPX scratch table build. Apophis - Updating blender model, updating scripting, fancy backglass lighting. FrankEnstein - 3D and scripting work. mcarter78 - Script work. Tomate - 3D work. DaRdog and Rawd - VR Black Lagoon. HauntFreaks - Backglass image information and supporting b2s. Clark Kent - Playfield Scan Skitso & iaakki - Playfield Scan Tweaks Testers: PinStratsDan, Mecha_Enron, Somatik, Studlygoorite, bthlonewolf, carny_priest, guus_8005, MetaTed, Dad-E-drums, mlager8, cl4ve, DGrimmReaper, CalleVesterdahl Required Software (64-bit versions): VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3 VPinMame 3.7.0.43 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15285924979 B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3 Version Log 001 - iaakki - New PF scan in for realignment. Layer 1 started. 002 - Sixtoe - Complete culling and complete rebuild to new alignment. Physics, shadows, preliminary audio scripting, preliminary standup scripting, something weird up with left ramp. 003 - Sixtoe - Lampz and prims. 004 - Niwak - Add Blender model of the table, hide all previous graphic elements, wired up Lampz 005 - Scrapped 006 - Niwak - New render 007 - Sixtoe - Physics objects adjustment and rebuilding, ball traps filled, collidable primtiive bowl hole narrowed, removed redundant objects, fixed depth bias on flipper shadows, 008 - Niwak - Link visuals to solenoids & lamps, add in game menu, add Lampz/VPX support, add a playfield mesh, add (slightly) tinted refracting ramps, add Flupper & Fuzzel chase light work around, add gate animations 009 - Sixtoe - Lower right physical VUK hooked up, added fleep sounds, adding ramprolling sounds. 010 - Niwak - New render, use native light instead of Lampz, fix light properties, add missing ones, fixed options and most mods, rewrite GI and chase light 011 - Niwak - New render, single room lighting (smaller and better perf), fix chase light, setup to use pinmame 3.7 beta for GI, add lift ramp and most options 012 - mcarter78 - Updated physics for flippers/targets, Updated PWM, Added instruction card & options to F12 menu, added room/ball brightness, moved animations to FrameTimer 013 - apophis - Fixed room brightness issue. Updated all animations with new VLM arrays. Added new 2k bake. 014 - apophis - Added temperature tint to flashers. Fixed some ball rolling sounds and other sfx. Updated ambient ball shadows. Added FlipperCradleCollision to OnBallBallCollision. Added ball brightness routine. Fixed ramp and bumper materials. Added light blocker below PF. 015 - apophis - Added 4k bake. Fixed upper left ramp animation. Deleted unused timers. 016 - apophis - Fixed plunger (room brightness and spring). Added some options: playfield reflections, ramp refractions, outlane difficulty. 017 - DaRdog - Added VR room 018 - apophis - Animated VR buttons and plunger. 019 - apophis - Fixed tilt switch. Fixed some ramp sfx triggers. Added Rubber_4 sfx. Slightly reduced pf friction and sling strength. 020 - apophis - Added animated VR backglass lighting. 021 - DaRdog and Rawd- Black Lagoon MEGA room 022 - apophis - New 4k bake. Tweaked ramp friction and outer orbit lane returns. 023 - Sixtoe - Added physical sw34 VUK, tweaked playfield mesh and added primitive scoop guide, now behaves in a much more satisfying manner. Reinforced Apron. Tweaked Ramps, Tweaked VR backglass and right flipper button (thanks to DGrimmReaper). 024 - tomate - hard GIU reflections on backwall fixed, transmition issue on plastic ramp over f25 fixed 025 - Sixtoe - Made snack bar shot a lot harder by making the rubber sleeve the correct shape and size (replaced standard sleeve with larger tapered sleeve). Numerous alignment fixes. 026 - apophis - Fixed left orb return. Added scoop sfx. Dropped flipper strength to 2450. Made ball darker when in right vuk saucer. Tweaked ramp vlm.bake.ramps material. Moved PFLightBlocker up to -50 z. 027 - apophis - New 4k batch. 028 - FrankEnstein - New 2k batch with improved visual ramps. More prominent flashers in the back of playfield. 029 - apophis - Added color to insert light ball reflections. 030 - FrankEnstein - Added option to enable static vs dynamic reflections (default to static). Fixed baked glass reflection. Updated 4k bake 031 - FrankEnstein - Fixed right scoop flasher, fixed car lights, fixed black gate wires 032 - FrankEnstein - Added option in F12 to turn on or off bumper lights, factory and mod states 033 - FrankEnstein - Updated 4k bake. 034 - FrankEnstein - Optimized dynamic refleictions option. RC1 - apophis - Updated 4k bake. Updated cab POV. Added desktop DMD visible option. Cleaned up script comments. RC2 - Sixtoe - Tweaks'n'stuff Release v1.0
  2. Version 1.0.3

    7707 downloads

    In a world where rhythm meets reflex… and honor meets high score — only one hero has The Glow! Step into “The Last Dragon” Pinball, an electrifying fusion of martial-arts mastery and pinball adrenaline. Join Bruce Leroy Green on his quest to reach the Sublime Glow — battling through six action-packed modes, unleashing Sho’nuff Multiball, and facing the ultimate showdown with the Shogun of Harlem himself! Light the Tower, crush the drop targets, and feel the rhythm of combos, spinners, and playfield multipliers as you climb toward the final Wizard Mode — where dragons awaken and The Glow ignites the entire table. Will you master strength, balance, and intuition… or fall before Sho’nuff’s fury? The Last Dragon Pinball — You got the Glow? Prove it. Updated Features: -Modes randomize when hitting spinners. -Jackpots progressively increase as you collect them. -Magnasaves to see rules on backglass FEATURED F12 MENU OPTIONS High Score Reset: -Toggle On/Off. When On, press “0” at any time to reset all high scores. VR Room: -Choose between Minimal, Mega, or Off for your preferred immersive setup. Mode Progress Saves: -off by default, turn on to save your progress in modes Staged Flippers: -Off -With Magnasaves -Actual Staged Flipper Switches Rule Cards on Backglass: -Display all 4 Rule Cards directly on the backglass using magnasaves for quick reference. -Rules on playfeild Free Play: -Toggle On/Off for home or arcade play. Game Difficulty: -Adjust the overall challenge -Easy mode = 5-balls, + easier to collect kickbacks, easier mode 6 -Normal mode = 5-balls, regular difficulty to replenish kickbacks -Tournament mode = 3-balls, modes are no longer randomized, regular difficulty to replenish kickbacks, slightly harder mode 6 Credits Image & Full Rules: -View the Credits image and the complete Rules & Info section directly in the F12 Menu. Reflections: -Set to 0 by default Special Thanks: -Huge thanks to DGrimmReaper and DaRdog for post-VR tweaks and refinements. -A special shout-out to Otto Bus for extensive testing and feedback. -Massive appreciation to Paladin and Mrs Paladin for their superb reveal stream on Twitch! 🎥 Watch it here: https://www.youtube.com/watch?v=yB89mSEKaw4&t=3754s Support the Project If you enjoy The Last Dragon Pinball, please click Like, comment, and leave a review! Sho’Nuff!
  3. View File The Last Dragon In a world where rhythm meets reflex… and honor meets high score — only one hero has The Glow! Step into “The Last Dragon” Pinball, an electrifying fusion of martial-arts mastery and pinball adrenaline. Join Bruce Leroy Green on his quest to reach the Sublime Glow — battling through six action-packed modes, unleashing Sho’nuff Multiball, and facing the ultimate showdown with the Shogun of Harlem himself! Light the Tower, crush the drop targets, and feel the rhythm of combos, spinners, and playfield multipliers as you climb toward the final Wizard Mode — where dragons awaken and The Glow ignites the entire table. Will you master strength, balance, and intuition… or fall before Sho’nuff’s fury? The Last Dragon Pinball — You got the Glow? Prove it. FEATURED F12 MENU OPTIONS High Score Reset: -Toggle On/Off. When On, press “0” at any time to reset all high scores. VR Room: -Choose between Minimal, Mega, or Off for your preferred immersive setup. Staged Flippers: -Off -With Magnasaves -Actual Staged Flipper Switches Rule Cards on Backglass: -Display all 4 Rule Cards directly on the backglass for quick reference. Free Play: -Toggle On/Off for home or arcade play. Game Difficulty: -Adjust the overall challenge -Easy mode = 5-balls, + easier to collect kickbacks, easier mode 6 -Normal mode = 5-balls, regular difficulty to replenish kickbacks -Tournament mode = 3-balls, regular difficulty to replenish kickbacks, slightly harder mode 6 Credits Image & Full Rules: -View the Credits image and the complete Rules & Info section directly in the F12 Menu. Reflections: -Set to 0 by default Special Thanks: -Huge thanks to DGrimmReaper and DaRdog for post-VR tweaks and refinements. -A special shout-out to Otto for extensive testing and feedback. -Massive appreciation to Paladin and Mrs Paladin for their superb reveal stream on Twitch! 🎥 Watch it here: https://www.youtube.com/watch?v=yB89mSEKaw4&t=3754s Support the Project If you enjoy The Last Dragon Pinball, please click Like, comment, and leave a review! Sho’Nuff! Submitter Vpxpinballwizards Submitted 10/24/25 Category VPX - Pinball Tables VPX Standalone Yes  
  4. Version 1.0.2

    1177 downloads

    Terrifier — Sensitive Stomach Mode (Streamer Friendly) This is a stand-alone version of the original Terrifier table. It requires its own Puppack and is not an update to the uncensored, R-rated version. This PG-13 edition is designed for players who are sensitive to gore or for streamers who want a more audience-friendly experience. It’s also perfect for households with younger players — allowing everyone to enjoy the gameplay without the intense visuals. Perfect for streamers, families, or anyone who wants to enjoy the gameplay without the gore. Requirements: 10.8 64-bit, Updated PinupPopper Features: •VR room full and minimal •Scorbit (enable or disable in table script) •Nfozzy Physics •Fleep Sounds •Full PupDMD •Full media pack •F12 Tweak Menu containing Many options: •Difficulty options, flipper size, outlane size, and trust post on or off, etc •Number of balls per game •Rule cards you can turn on and off •VR Room Options •Many others
  5. View File Terrifier Sensative Stomach Mod (Streamer Friendly) PG-13 Terrifier — Sensitive Stomach Mode (Streamer Friendly) This is a stand-alone version of the original Terrifier table. It requires its own Puppack and is not an update to the uncensored, R-rated version. This PG-13 edition is designed for players who are sensitive to gore or for streamers who want a more audience-friendly experience. It’s also perfect for households with younger players — allowing everyone to enjoy the gameplay without the intense visuals. Perfect for streamers, families, or anyone who wants to enjoy the gameplay without the gore. Requirements: 10.8 64-bit, Updated PinupPopper Features: •VR room full and minimal •Scorbit (enable or disable in table script) •Nfozzy Physics •Fleep Sounds •Full PupDMD •Full media pack •F12 Tweak Menu containing Many options: •Difficulty options, flipper size, outlane size, and trust post on or off, etc •Number of balls per game •Rule cards you can turn on and off •VR Room Options •Many others Submitter merlinrtp Submitted 10/11/25 Category VPX - Pinball Tables VPX Standalone Yes  
  6. I thought of collecting tools which might help with the VPX standalone version for iOS and upcoming Android releases. I will start with a simple script for windows which creates the *.vpxz files from your tables collection. (work in process)
  7. View File Creature from the Black Lagoon (Bally 1992) "And now, on with the show!" VPW proudly present this monster of a table! This has been the machine cooking for longest in VPW, dating back to August 2020! It went through a few tweaks and iterations until everything was totally scrapped when we got a new playfield scan and Sixtoe scratch rebuilt it in 2022, and Niwak built it in the what was then brand new blender toolkit as he wanted to to test fancy overlapping transparent ramps. After doing everytihng, we realised the whole table has been built on slightly the wrong scale and were sad, Niwak then got distracted by updating vpinmame so the ramp lights worked properly and then completely rewriting vpx and vpinmame, and Sixtoe got distracted by a squirrel (this happens more than you'd expect). Then at the start of May '25 Apophis held Sixtoe upside down over the vpw swamp and said "are you gonna finish this or what? what we have is better than not having one!" and brought it up to date with mcarter78 and FrankEnstein, and here we are, finally with a release! Check out the original swampy VR room and all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy! The ramp running lights work in all versions, but they'll look a bit prettier in the newest pinmame (3.7.0.43) as correct emulation of the special pcb has now been added by Niwak. VPW Creatures Niwak - Blender Model, scripting, running lights code in VPX. Sixtoe - VPX scratch table build. Apophis - Updating blender model, updating scripting, fancy backglass lighting. FrankEnstein - 3D and scripting work. mcarter78 - Script work. Tomate - 3D work. DaRdog and Rawd - VR Black Lagoon. HauntFreaks - Backglass image information and supporting b2s. Clark Kent - Playfield Scan Skitso & iaakki - Playfield Scan Tweaks Testers: PinStratsDan, Mecha_Enron, Somatik, Studlygoorite, bthlonewolf, carny_priest, guus_8005, MetaTed, Dad-E-drums, mlager8, cl4ve, DGrimmReaper, CalleVesterdahl Required Software (64-bit versions): VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3 VPinMame 3.7.0.43 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15285924979 B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3 Version Log 001 - iaakki - New PF scan in for realignment. Layer 1 started. 002 - Sixtoe - Complete culling and complete rebuild to new alignment. Physics, shadows, preliminary audio scripting, preliminary standup scripting, something weird up with left ramp. 003 - Sixtoe - Lampz and prims. 004 - Niwak - Add Blender model of the table, hide all previous graphic elements, wired up Lampz 005 - Scrapped 006 - Niwak - New render 007 - Sixtoe - Physics objects adjustment and rebuilding, ball traps filled, collidable primtiive bowl hole narrowed, removed redundant objects, fixed depth bias on flipper shadows, 008 - Niwak - Link visuals to solenoids & lamps, add in game menu, add Lampz/VPX support, add a playfield mesh, add (slightly) tinted refracting ramps, add Flupper & Fuzzel chase light work around, add gate animations 009 - Sixtoe - Lower right physical VUK hooked up, added fleep sounds, adding ramprolling sounds. 010 - Niwak - New render, use native light instead of Lampz, fix light properties, add missing ones, fixed options and most mods, rewrite GI and chase light 011 - Niwak - New render, single room lighting (smaller and better perf), fix chase light, setup to use pinmame 3.7 beta for GI, add lift ramp and most options 012 - mcarter78 - Updated physics for flippers/targets, Updated PWM, Added instruction card & options to F12 menu, added room/ball brightness, moved animations to FrameTimer 013 - apophis - Fixed room brightness issue. Updated all animations with new VLM arrays. Added new 2k bake. 014 - apophis - Added temperature tint to flashers. Fixed some ball rolling sounds and other sfx. Updated ambient ball shadows. Added FlipperCradleCollision to OnBallBallCollision. Added ball brightness routine. Fixed ramp and bumper materials. Added light blocker below PF. 015 - apophis - Added 4k bake. Fixed upper left ramp animation. Deleted unused timers. 016 - apophis - Fixed plunger (room brightness and spring). Added some options: playfield reflections, ramp refractions, outlane difficulty. 017 - DaRdog - Added VR room 018 - apophis - Animated VR buttons and plunger. 019 - apophis - Fixed tilt switch. Fixed some ramp sfx triggers. Added Rubber_4 sfx. Slightly reduced pf friction and sling strength. 020 - apophis - Added animated VR backglass lighting. 021 - DaRdog and Rawd- Black Lagoon MEGA room 022 - apophis - New 4k bake. Tweaked ramp friction and outer orbit lane returns. 023 - Sixtoe - Added physical sw34 VUK, tweaked playfield mesh and added primitive scoop guide, now behaves in a much more satisfying manner. Reinforced Apron. Tweaked Ramps, Tweaked VR backglass and right flipper button (thanks to DGrimmReaper). 024 - tomate - hard GIU reflections on backwall fixed, transmition issue on plastic ramp over f25 fixed 025 - Sixtoe - Made snack bar shot a lot harder by making the rubber sleeve the correct shape and size (replaced standard sleeve with larger tapered sleeve). Numerous alignment fixes. 026 - apophis - Fixed left orb return. Added scoop sfx. Dropped flipper strength to 2450. Made ball darker when in right vuk saucer. Tweaked ramp vlm.bake.ramps material. Moved PFLightBlocker up to -50 z. 027 - apophis - New 4k batch. 028 - FrankEnstein - New 2k batch with improved visual ramps. More prominent flashers in the back of playfield. 029 - apophis - Added color to insert light ball reflections. 030 - FrankEnstein - Added option to enable static vs dynamic reflections (default to static). Fixed baked glass reflection. Updated 4k bake 031 - FrankEnstein - Fixed right scoop flasher, fixed car lights, fixed black gate wires 032 - FrankEnstein - Added option in F12 to turn on or off bumper lights, factory and mod states 033 - FrankEnstein - Updated 4k bake. 034 - FrankEnstein - Optimized dynamic refleictions option. RC1 - apophis - Updated 4k bake. Updated cab POV. Added desktop DMD visible option. Cleaned up script comments. RC2 - Sixtoe - Tweaks'n'stuff Release v1.0 Submitter VPinWorkshop Submitted 05/30/25 Category VPX - Pinball Tables VPX Standalone Yes  
  8. Version 1.0.0

    70 downloads

    The original has an illumination layer that prevents VPX Standalone on the AtGames Legends Pinball 4kp from displaying the scores on the backglass. This is a temporary fix. I took Wildman's b2s with the illumination zones and added Haunt's updated artwork to create something that works and looks half-decent. https://www.ipdb.org/search.pl?any=Bad+Girls&sortby=name&search=Search+Database&searchtype=quick#128 Many thanks to Hauntfreaks, Wildman, and the original artists.
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