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  1. Version 1.1


    This is a re-upload from VPinball.com from 2020 - nothing has been updated or changed, but I wanted it hosted here on VPUniverse.com - - - - - - - - - - - Playboy (Stern 2002) UPDATES: 1.1 - Done in 2020 - Adjusted plunger to hit the ball on soft releases - Fixed Multi-Ball Error - Lighting Fixes / Adjustments - Raised Flippers Height - Adjusted Flipper Angle to match real table - New Ball Rolling Sounds - Additional New Sounds FX added - General Additional Tweaks - Additional DOF and SFF enhancements added by Thalamus & ArnGrim What we thought was going to be a fairly straight forward conversion of a previous VP8 + VP9 version of Playboy (Stern 2002) turned out to basically need a complete rebuild and recreation from scratch. Using an original playfield blueprint, Rascal meticulously rebuilt the entire table with every detail put in the correct places. All toys and special features were rebuilt from scratch to function properly as well. Using high-resolution photos taken by a friend of mine the real table, all playfield and plastics images were redrawn / recreated to match as close as possible to the original with minor exceptions of areas that couldn't be photographed without completely stripping the playfield - which was not an option. Due to some of the real images / graphics used on the original table, such as the centerfold faces in the center of the playfield and all the swappable / interchangeable inserts, that were very low print quality and filled with print DOTS, all real images of the centerfolds and inserts were cobbled together from MUCH BETTER quality PLAYBOY images form the internet. Many of the insert images were from actual PLAYBOY pictorials published in the magazine, and alternate images that were never published, but were used for this game only. I was able to find 90% of the actual images used, but had to substitute other PLAYBOY images from the same era / year for any we were missing. That being said - because this table is "all digital" we were able to build in EXTRA images for all the inserts. If you have the script option set to "nudity" - the table will automatically / randomly pick from 5 different nudity sets of inserts that were created for this table. That means you will see different "girls" every time you play the table ... and who doesn't like seeing MORE naked and beautiful woman while playing pinball? You can change the ALL the insert images for the Peek A Boo, opening Centerfold, Magazine Inside, Spinning Splash Triangle, Tease Door, and Mirror during gameplay by using the LEFT MAGNASAVE button. See below for more info. Rascal went above and beyond making this table as great as it could be. His skill set and attention to making everything look, work, and play properly (including the GROTTO mirror reflection that never worked on any other prior release) and he deserves all the thanks and credit. Our collaboration was very smooth, easy, and most importantly, fun, especially during this tough time our country (and the world for that matter) is going through at the moment. We hope you enjoy the hard work we put in to making this table for the VPX community! Download includes: New Wheel Image and BMP AVI for Real DMD + RealColorDMD front end users. INTERESTING FACT: - - - - - - - - - Bally / Williams original started development of this table to be part of the Pinball 2000 lineup ... using the same holographic imaging as Revenge from Mars and Star Wars Episode I. That would have been amazing! After the fall of the company, the pinball's basic design / theme was picked up and released by Stern Pinball. This is why most of the actual PLAYBOY images used in this pinball are from 1998, 1990, and 2000 issues of the Playboy Magazine and NOT from 2001 or 2002 when the table was released by Stern. NOTES: - - - - - - - - - You can adjust the Day / Night Cycle slider if you want to make the table appear brighter or darker than how it has been released. FEATURES: - - - - - - - - - - Complete Rebuild of Table - Brand New 4k Playfield and Plastics Scan + Recreation - Brand New 2k Backglass / Translate Scan + New B2S - Complete Toys Rebuild, Features, and Functions - 1 Non-Nude Set of Inserts, and 5 Nude Sets of Inserts - New Lighting FX to match original table SCRIPT OPTIONS: - - - - - - - - - - Script Option: Centerfold Playfield Lighting: Light Centerfold+Month, Month Only (Default = Centerfold+Month) - Script Option: Nudity, Non-Nudity for all Inserts (Default = Non-Nudity) - Script Option: Alternate Flipper Appearance / Texture (Default: False ie: Original) ADD ONS: - - - - - - - - - - Use LEFT MAGNASAVE to change Opening Centerfold, Peek A Boo, Playboy Magazine Inside, Splash Spinning Triangle, Tease Door, and Mirror Panel inserts from nude to non-nude and visa versa. There are 5 nude sets of inserts and 1 non-nude. Every time you press the LEFT MAGNASAVE, the table will swap from non-nude to 1 of 5 different sets of nude versions. This feature works during gameplay and when table is in attract mode. Perfect way to immediately hide the nudity from people who might be offended. - Use RIGHT MAGNASAVE to turn ON / OFF the main playfield Centerfold Lights. This option is for the centerfolds image + month to illuminate, or just the month. In the original table, it was only the month that illuminated. SPECIAL THANKS: - - - - - - - - - - - - - - - Rascal - for original conversion to VPX and complete rebuild of table, all functions, and features - GothGloom + Mary - for all the photos of the real pinball machine - Bigus - for lighting and other enhancements - Siggi - for some light elements from his previous redraw - TAB and Destruk - for the VP8 starting point table - Dark - for the spotlight model - Zany - for the flasher domes - nFozzy - for all the screws and bolts - All the wonderful developers who made VPX what it is today - - - - - - - - - This project took considerable time and we wanted to share it with everyone ... so "thanks" or comments in the support topic would be greatly appreciated. DO NOT include any of these files with other downloads or projects without asking / getting permission first. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  2. Version 1.0.0


    Disco (Stern 1977) Tarcisio Wheel
  3. Version 2.1.1


    **************************************************************** Guardians of the Galaxy 2.1.0 By: Pincredibles **************************************************************** Special thanks: Arngrim, MPT3k, Mr H, Nailbuster, Rik, Harlan, Orbital Group, VAAS, wAxx, Ashtone6, Al, Terry VPW Team, namely Apophis, PinStratsDan, BountyBob, Sixtoe, Wylte, Hauntfreaks and many more... **************************************************************** Intro: This is my first table and I really want to thank everyone for all the help. The table script was hand coded to match the original table. I tried to replicate every detail on the gameplay with exact scoring, bonuses, modes, pinup interactions and so forth I am sure there are things I missed in the 11K lines of code but I am hoping the hundreds of hours we put into the making of this will bring something the community will enjoy and show there are no limits to what can be done. NOTES: - Make sure your PINUP is up to date: https://www.nailbuster.com/wikipinup/doku.php?id=release_notes - VPX Version: I tested in VPX 10.6 but works in 10.7. Some users identified some stutter in 10.7 so try 10.6 if you see this. - Enabling Orbital Scoreboard will hide your local scores but not achievement scores. **************************************************************** INSTALL: 1) Copy VPX to your VPX Tables directory 2) Copy GOTG_2020 insize the pup zip to your <drive>:\PinUPSystem\PUPVideos directory 3) Run the batch file in the pup pack that matches your config. It should make all necessary script changes for you. 4) Update DOF (If necessary) **************************************************************** 2.1.0 PUP Pack location https://mega.nz/file/DVoQRTrZ#FxQg78RY0W5rgEg2DHnLoUEp78fpm6Zh7lqcGxD7jQ8 **************************************************************** MPT3K Scorbit Setup and Tutorial **************************** Manu made a great step by step on how to setup and use Scorbit https://youtu.be/Sb6GF_3wDtc Version History: 2.1.0 - See Changelog for the 2nd 2.0.0 in the dropdown. 2.0.0 Massive update to bring it up to where it should be. Too many changes to list but here is a summary: - Added missing sores, mode animations, displays and major bug fixes and core table capabilities 1.2.1 - Fixed cherry bomb so you can do it again after finishing. - Fixed hole where ball could bounce through to shooter lane - Bug fix where DOF was getting left on. - Added desktop backdrop that MrFireshots created - Added pup script for desktop mode - Incorporated wAxx changes for the following - Physics changes to give it a more realistic feel. - Updated slingshots - Added changes needed for Desktop mode - Moved Stern button on the actual lockbar - Updated missing details on playfield (magnet position, rocket strength, flipper position, missing 3d prims and rubbers, metal holding Orb, GI and many more..) 1.2.0 - Fixed billboard/standup above scoop so it doesn’t look blurry (Also fixed blur on Groot) - Added small wall to prevent ball from getting stuck in left Outlane - Quills Quest didn’t give progress the first time you hit the scoop - DOF Enhancements - Thanks James D. - Music leveling - I didnt get it all in but thanks to Rajo for the help - Trimmed game over song to 30 seconds like original game - VR Support – Thanks Toby!!! - Locked all objects in editor so that they were not inadvertently moved. - Changed 12 primitives on layer 9 called "Post Plastic+Fluro(OnlyScrewCap)" to "PostFluroOSC(num)" as the original name was too long and was crashing the editor (thanks to DJRobX for compiling a version of VPX which let you edit out-of-range filenames). - Changed layers assets were on to free up layer 11 for VR stuff and to organise them for better visibility, dropped editor detail for some primitives. - Changed cabinet blade primitive and added new higher res blade image, added script switch to change back to old sideblades. - Added Stern Spike 2 cabinet and VR Room primitives to Layer 11, including importing images and materials. - Added "VRStuff" collection and put all of the VR objects in it. - Added VR Room switch to turn on or off the vr room primitives (Line 36) and the code to control (Lines 97-136) - Added lockdown bar "fire" button, switchable between Apron (cabinet/desktop) and lockdown bar (VR mode) (lines 97-136) - Added timer plunger code (Lines 1226-1229) so sync VR shooter rod with table plunger. - Added -15 height wall called "trigger" and assigned all playfield triggers to use it as a surface to drop them to the correct height. - Repositioned all flasher primitives to correctly sit on the plastics. - Replaced "Flasherlight" lights with secondary "FlasherFlash" flashers so they can be angled with the table slope, you shouldn't even notice. (5157 - 5375) - Made MetalPost(Point)4 (Layer 9) visible as it wasn't (hidden underneath right ramp), was a "floating" rubber. - Added deeper wood for all playfield holes. - Updated apron primitive including UVmap so that it looked OK in reverse angle. - Made apron wall visible, changed material and tidied up apron underneath. - Fixed plunger audio and positional sound. - Repositioned billboard and all assets on billboard aligned. - Changed depth bias settings for ramps, blades and flashers. - Changed Groot mouth wall (Wall017) to stop losing balls under plastics. - Change height of wall001 and wall005 ramp triggers to match ramp height, removed collidable status. - Repositioned ramp rubber bungs (Primitive2) - Added missing flathead screws to ramp entrances - Added missing mounting poles to left and right slings, added pole to right inlane guide, removed old redundant screwheads. - Adjusted spinner to stop it clipping through the plastics. - Added sleeves to hexpoles on playfield level, removed doubled up sleeves. - Cut GI so it doesn't stick out sides of cabinet
  4. Version 2.0


    Iron Man (Stern 2010)
  5. Version 1.1.0


    BATMAN 66 Stern Tribute Daphishbowl, Mr H, MPT3k & Harlan Special Thanks: Harlan - Pup help, graphics, sounds MPT3K - Gameplay, videos, real table comparison, sound and testing Dimi - Video & resources Flipstream - Awesome Gameplay videos EbIsLit - Playfield scan Nailbuster - Massive Pup help (and VPX code tips!) Rik - Massive Testing TerryRed - DOF and lots of support wAxx - Awesome Physics and detail tweaks Joey - Backglass graphics DJRobX - Turntable help Sixtoe - VR Room G5K - Turntable help Pinballfan2018 - Table support VPW - nFozzy fixes and details (Benji, Apophis, Iaakki, Astronasty, Bord, Sixtoe) Alpha/Beta Testers - Too many to list INTRO: Huge thanks to everyone for the massive help! After a year in the making we hope yall enjoy it and feel it was worth the wait. Nobody can match the amazing code Lyman Sheats did for the original table but this was hand coded and shows how much work it must of taken to make the real table. We tried to replicate every detail on the gameplay with exact scoring, bonuses, modes, pinup interactions, gadgets, service menus and so forth. In the 27K lines of code I am sure there are a few things we still missed so feel free to let us know. Our goal is to pay tribute to this amazing table but also show that there are no limits when it comes to originals. We hope this will bring something the community will enjoy and inspire others to join in on the fun. NOTE: YOU WILL NEED THE NEW 1.4.6 PINUP (also included in the Baller Installer): https://www.nailbuster.com/wikipinup/doku.php?id=release_notes PUP Pack: Run the appropriate batch file and "Read the on screen instructions to know how to setup the script in VPX" Version 1.1.0 - https://mega.nz/file/XMIgnRwC#LmRlA5GjAzxrWdjxl4O87PxqjUldOF4kA-fLoU0odFQ Version 1.0.0 - https://mega.nz/file/eJh0lARL#BCzPwXZLqc9ylRgwwlLtEFd6FAmdGymNMrrPf_kIiEo The Rules: There is a lot to this table so don’t forget to read the rules so you can enjoy all this has to offer http://tiltforums.com/t/batman-66-rulesheet/2463 Ownership: This table is collectively owned by all of those that contributed to it in order to give back to the community. No one author retains the right to pull this table from the community. If you would like to mod this table you shall obtain permission from one of the authors, leave the list of original authors at the top of the source and finally add your name to the list. If for some reason we all leave this community and we are unreachable then this table will then become open to anyone in the community.
  6. Version 1.0


    ACDC LUCI (Stern 2013)
  7. Version 1.0.0


    Wheel of Fortune (Stern 2007) 1.0
  8. Version 1.1


    NOTE: DO NOT use this table, as it is out of date. Use normal VPX tables and newer PuP-Packs instead. This table is here for refence only. Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
  9. Version 1.0.1


    VR Room - The Rolling Stones LE (Stern 2011) v1.0.1 Are you ready to Rock and Roll Notes: This is a update to drinkcristal Rolling Stones table, New artwork and rebuild of the VR room. Lights and buttons added to the Start button and Tournament mode. Tournament button can be enabled in the rom. Tournament button is hard coded to '2' in Pinmame. New topper added for tournament mode. Reworked the playfield artwork, and added missing artwork Options in script to change the table from LE mode to standard mode. Also new options in the script for new side blades and custom DMD Decals, add and remove Scratches, DMD reflections etc.... Big thanks to drinkcristal, for letting me update the table and to Rawd for testing and helping with the lights. Recommended B2S by: Wildman Versions: v1.0.1 VR Room Updated by Retro27 v1.0.0 VR Room converstion released by drinkcristal v1.0 - Original Table dozer / Thalamus
  10. Version 1.2


    The Walking Dead (Stern 2014) better version here now http://vpuniverse.com/forums/files/file/4325-the-walking-dead-pro-stern-2014/
  11. Version 1.1


  12. Version 1.0.0


    Ripley's Believe It Or Not! - RBION (Stern 2003) Authentic B2S Backglass Started with an "ok" backglass image. Clean up as best as possible. Re-did most of the text and logos so they would be better and clean images. In no way is the backglass perfect, but it is "ok" quality now. The original backglass had a single fluorescent light illuminating the whole backglass - so I did my best to keep it authentic. Backglass only has a basic simulated "TURN ON" animation. Includes grill for 2-screen users with the option to 'Hide Grill' for 3-screen / cab users. Use the Grill: Hidden feature of B2S Backglass Server to hide the grill for 3 screen users. Also included is 2 new wheel images for your front end. Be sure to "rename" the backglass to the same file name as your VPX table. - - - - - - - - PLEASE REMEMBER TO SAY 'THANKS' THE FIRST POST IN THE SUPPORT TOPIC BY CLICKING ON THE 'THANKS' BUTTON. THIS IS ALWAYS APPRECIATED! DO NOT include any of these files with other downloads or projects without asking / getting permission first. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  13. Version 1.0.0


    Galaxy FullDMD (Stern 1980)
  14. Version 1.0.0


    Flight 2000 FullDMD (Stern 1980)
  15. Version 1.0.0


    Popper Wheel Image for your Stern playlist
  16. Version 2.0


    Lightning(Stern 1981) HI REZ Update
  17. Version 1.0


    NBA (Stern 2009)
  18. Version 1.2.0


    Generic full screen animated DMD for Pinup Popper for use with Stern tables that have no DMD screen.
  19. Version 2.0


    Transformers Pro (Stern 2011) Rebuilt the whole BG With Hi Rez graphics of optimus prime and megatron.... 7 hrs down the shitter LOL ... Enjoy Now Beertime !!!!!
  20. Version 1.0.1


    Added new inserts flupper domes, nfossy physics, smal tweeks to make it play nice! Credits: 85vell for PM5 Converted to VPX by freneticamnesic. Mod by Thalamus, 32a and Hauntedfreaks, Oqqsan
  21. Version 1.0.0


    Indiana Jones (Stern 2008)
  22. Version 1.0.0


    Grand Prix (Stern 2005)
  23. Version 1.72


    Harley Davidson (Sega 1999)MOD Special Thanks to: Goldchicco & 32assassin : VPX Conversion edizzle and batch: VP9 table this table was created from the example table of vpw, after failing with blender and the ramps (they were horrible), I decided to make them out of wire and since the art of the playfield and the plastics were not in good condition and I did not achieve the visual that I wanted, I decided vectorize a playfield inspired by the art of B. Allen but to avoid infringing copyright I base myself on free license vectorizations most of Vecteezy, the table is 100% vectorized I hope you enjoy it as much as I enjoy doing it There is a b2s made by trino7 that fits perfectly with the art of this table use the a40 rom although the conversion was done with the a30 any is functional Rules and game modes inside the zip I will work with the original playfield and ramps for the original recreation, I haven't given up yet
  24. Version 1.0


    Freefall (Stern 1981)
  25. Version 2.0


    Cheetah(Stern 1980)
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