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SlugFest (Williams 1991)
By DancingCan
Welcome to SlugFest, a pitch-and-bat baseball game, play ball!
Lore:
SlugFest was Williams’ final pitch-and-bat baseball game, with only 1,559 machines produced. SlugFest introduced Williams’ first dot-matrix display (DMD). An animated heckler taunted players, who silenced him by launching a ball into the upper balcony. Cabinets could also dispense real baseball cards as prizes.
How to play:
SlugFest plays like baseball. Press a pitch button to throw a pitch. Then, press the bat button as the pitch arrives to swing and hit the ball toward scoring targets, while avoiding targets marked OUT. Target hits move your runners around the bases, and each runner who reaches home scores one run. Your goal is to score as many runs as possible. Requirements and Setup Steps:
VPX - 10.8 VPinMAME - 3.6 or newer ROM: sf_l1 Card_images: Put the baseball card folder in the same folder as your table. (e.g. Tables folder). Included are 2 camera _cabinet.ini and _desktop.ini view files. To use either one, rename the ini file to match the file name of the VPX table. In other words, remove _desktop or _cabinet from the ini file.
Features:
Updated physics; animated bat, home-run ramp, and pitching cover. Baked lighting, GI, flashers, glowing inserts, and reflective metal. Updated images and graphics. Including hand-traced runners and playfield art. Positional mechanical and rolling sound. One and two-player, four pitch types, pinch hitting, stealing bases, and Throw Out Runner/Boo. Desktop and cabinet camera ini files. Baseball field environment can be enabled and activates automatically for VR. Included are 100 embedded baseball cards, randomly selected when card awards are dispensed and shown one at a time with smooth fades. (The on-table card display can be disabled.) DOF features now integrated.
Credits:
SlugFest integration and tuning by DancingCan. Physics and mechanical-sound systems are adapted from VPW Example Table 1.7 Roccodimarco, Tab, and Destruk — previous SlugFest work. VPin Workshop (VPW) — Example Rom and Table 1.7. nFozzy and Rothbauerw — physics foundations. iaakki, wrd1972, and apophis — Target Bouncer. Fleep — mechanical sounds. nFozzy — ramp-rolling sounds. Visual Pinball, VPinMAME, and VPX Lightmapper teams — development tools.
My Work:
This is the first VPX table I’ve ever made, building on the work of earlier creators and tables. I had a blast putting everything together. Let me know what you think! I’m open to feedback. I hope you enjoy playing it as much as I enjoyed making it.
Controls:
Start:
1 = Start a one-player game. 2 = Start a two-player game. Batter controls (both modes):
Right flipper = Swing the bat. Left MagnaSave = Pinch Hit. Right MagnaSave = Steal Base. One-player pitching: Left flipper = Pitch; the game chooses the pitch type. Two-player pitching:
Left-flipper pitching is disabled. Up arrow = Fastball. Down arrow = Curveball. Left arrow = Changeup. Right arrow = Screwball. Pitcher: F = Throw Out Runner/Boo, depending on the game state. Flipper and MagnaSave buttons follow your VPX assignments.
Table Customization:
To customize the table, open the script, edit the lines below, save, and restart. These line numbers apply to the 1.0 production release.
Cabinet — line 190: Cabinet = 1
1 = Focused playfield. 2 = Full cabinet without the ballpark. 3 = Full cabinet with the ballpark.
Pitch Buttons and Controls — lines 317–339.
Const LeftFlipperPitchIn2P 1 = random pitch. Solo behavior stays unchanged. 0 = disabled Customize 2nd Player pitch buttons by changing the lines below (default shown): Const PitchKeyFast = 200 ' Up arrow Const PitchKeyCurve = 208 ' Down arrow Const PitchKeyChangeup = 203 ' Left arrow Const PitchKeyScrew = 205 ' Right arrow For more examples refer to https://www.vpforums.org/Tutorials/KeyCodes.html
WinCardsOnTable — line 121: Const WinCardsOnTable = 1
1 = Show the WIN CARDS sign, awarded card images, and their shadows on the right plastic. 0 = Hide those visuals. Card awards, dispenser operation, card stock, and scoring remain active with either setting. Apron — line 99: Const Apron = 1
1 = Show the apron artwork. 0 = Hide the apron artwork. Fence — line 128: Const Fence = 1
1 = Show the front playfield fence. 0 = Hide it, with matching shadows and reflections adjusted automatically. Lockdown bar — line 108: Const Lockbar = 1
1 = Show the lockdown bar. 0 = Hide the lockdown bar. BatOnlyAtPitch — line 313: Const BatOnlyAtPitch = 1
1 = Allow swings only while a pitch is in flight. 0 = Allow free swings. Selects the presentation outside VR.
For VR, edit line 191: If RenderingMode = 2 Then Cabinet = 3 Change the final 3 to 2 for the cabinet without the ballpark. Leave RenderingMode = 2 unchanged.
Baseball Card Customization
Want to put your own cards in the lineup? Use portrait PNG, JPG, or JPEG artwork with a 5:7 aspect ratio.
Baseball-card source folder — line 322: Const WinCardRelativeFolder = "card_images" This identifies the source artwork folder used when building the embedded card set. Example 1 — line 325: WinCardFileNames(0) = "Albert Belle — 1992 Donruss.jpg" corresponds to WinCard_001. Example 2 — line 326: WinCardFileNames(1) = "Andy Benes — 1989 Topps USA Baseball.jpg" corresponds to WinCard_002. To swap artwork, replace the corresponding images in VPX’s Image Manager while keeping their existing names, such as WinCard_001 and WinCard_002, then save the table. Changing the folder or catalog filenames alone won’t replace the displayed cards.
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Changelog:
1.0 - VPX Release - DancingCan
1.1 - Pitch button fixes
1.2 - DOF
1117 downloads
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Saw - The final game (RSI 2026)
By shacker22
Hi, my name is Lucas Vitale (shacker22), and I’m an e-commerce developer. I built my own virtual pinball machine a few months ago and absolutely love it. Unfortunately, I’ve been dealing with some health issues and haven't been able to play as much as I’d like, so I decided to create my own table instead. I started with zero experience but learned as I went, combining my programming knowledge, ideas, and design skills to create a table based on a theme I’ve always loved—*SAW*—and integrated it into my pinball setup. The table is 100% original; I didn't use a base template. If you find any bugs or have suggestions, please leave a comment here, and I’ll gather them for an update. This is a fan-made table, so all rights belong to their respective owners, including the rights to the soundtrack. I hope to release updates based on your feedback, and if it’s a success, I’ll likely make another one—now that I know how to do it even better.
1452 downloads
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Symphony IX - The Machine of Joy (Original 2026).zip
By rosencrantz
Play through Beethoven't Ninth Symphony! Experience all 4 movements and the Finale!
This is my first attempt at making a pinball table. I used AI heavily for table creation, 3D modeling, music and sound effects.
225 downloads
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StarCraft Pinball (Original 2026) v1.2.1
By cheese3075
"You must construct additional Pylons!"
...So, so many Pylons... What a long journey it's been. I'm happy to finally present Star Craft! This table features THREE playfields, one for each race and some fun animations along the way. Start as Terran race and battle Zerg on planet 1, then battle Protoss on planet 2. Planet 3 (and 4) will switch to Protoss race and finally finish as Zerg for the last two planets! After completing each world/map you will be "Victorious", shot required shots to advance along in the game. Each race has up to three specific buildings that get built as you mine resources, thanks to @yacuthulluzanand @Tombg for model help. Full pup created by @GtecArcade with over 250 video clips and 20 audio tracks pulled from the games! Sorry (not sorry) for the pup size, we here like variety; nothing worse than hearing the same clip over and over! PupDMD setup by @merlinrtp, many thanks for the help. HUGE THANKS to VPW for the original table and permissions! Thanks to @Supergibson for guidance and glowing ring animations, @DrNobody for overlays, our testers at @SuperTilted / VPU and anyone else I forgot!
New in version 1.1, play as any starting race! Game will always advance to the next race at planet 3 and planet 5. Having trouble advancing, try easy mode in the f12 menu (Just don't tell your friends!).
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Some important notes:
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* Our table uses the startrp2 ROM, make sure to download it.
* An Alias needs to be added to VPMAlias.txt: "startrp2sc,startrp2". We have a bat file with instructions to automate this in the Pup or in the downloads above. Or add it manually.
* This is a ONE PLAYER game only! Because limitations to the ROM and the scripting, the table plays best with single player. The ROM will accept more players however there may be issues with playfield switches, etc.
* The pup pack is not required, however HIGHLY encouraged for the full experience!
* Pressing start before the rom is started will result in the game loading too soon. However not to worry, it will not break anything, as pressing start again will only restart the sequence. Do try to refrain from pressing start mid-game.
* ANYONE WITH CRASHING should delete screentype.txt from within the pup folder. Or redownload from either link below.
* Correct ROM can be found here, it has also been seen to resolving crashing or other strange behavior: https://www.vpforums.org/index.php?app=downloads&showfile=7349
PUP PACK DOWNLOAD LINK:
https://mega.nz/file/dspySRYC#MBiSlbKqiuF4D-mFdsHaV8eU6AMKWeTBEpJ8sjpbPhE
or
https://drive.google.com/file/d/1bEwcntUlQkZcBpulQEMY49rQrBWpEHtX/view?usp=drive_link
Make sure to run the correct bat file that matches your pinball configuration. You will notice "Race matching" and "Alternating backgrounds". Race matching will use Zerg/ Protoss/ Terran pup backgrounds when on that corresponding playfield, they will automatically switch when playfields change. Alternating will play a loop with all race backgrounds flipping every 25 seconds. Those looking for a traditional backglass, can be found here:
This is our v1.0 build, we welcome improvement ideas for future versions. "En Taro Adun!"
5317 downloads
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Swing Along (Gottlieb 1963)
By halen
Thank you, JamieP, for allowing the reconstruction of your table.
Thanks Teisen.
Adjustments made by Teisen:
- Playfield art and color adjustments
- New playfield inserts
- Plastic/color/art adjustments
- Metal/reflection adjustments
- General lighting
- Bumper adjustments
- Addition of shadows/dynamic shadows
- Addition of playfield holes
- Target adjustments
- Miscellaneous material adjustments
- Environment adjustments
- Addition of flashers
675 downloads
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Shooting The Rapids Deluxe
By Tombg
Voici une nouvelle création intégrale dont l’implantation et le gameplay sont inspirés de la version « Shooting The Rapids Deluxe » de Zaccaria Pinball pour ceux qui connaissent.
J’ai conservé la majorité des règles de la version Zaccaria (environ 90%) et j’ai ajouté/modifié/amélioré quelques-unes comme l’ajout de SkillShot, changer le départ de la bille partant du plunger, etc… Bien sûr, tout le design et les sons sont complétement différents pour cette version VPX.
J’espère que vous prendrez du plaisir avec les nombreux combos possibles et les différents modes de jeux dans cette ambiance Amérindienne.
Table requise :
- Pour VPX 64 bit version 10.8.0 (or +)
- Besoin de Pinup: Version 1.5.2 (or +)
- DOF à jour
Table includes :
- Nfozzy Fleep physics et sounds
- DOF basic et quelques effets MX
- PupDmd (Configuré pour 2 écrans uniquement désolé, je vous laisse le soins d’ajouté vous-même des supports pour vos autres écrans) mais l’UltraDmd peux être activé
- Changement des 9 musiques avec Magna-Save droite et gauche pendant la partie
(Pour ceux qui souhaitent modifier les musiques de la table, attention le script est programmé pour les durées actuelles de chacune d’entre-elles)
- VR Room mode Cabinet/Mini/Méga (Table Hybride)
- Nombreuses options F12 pour la personnalisation des sons, du visuel et un mode difficulté supérieur (Pin central enlevé + Lumières RIVER qui change d’emplacement avec les Flips)
Media includes :
PupDmd / Roues / Loading / Fiche de règle / FullDmd png
Gameplay :
- 1 à 4 joueurs / 3 à 5 billes
- Objectifs/Régles directement visible sur le PupDmd
- 5 missions chronométrées (Arrow/Axe/Bear/Hawk/Wolf) - (Pour info le fait de toucher un Bumper fait changer la mission en attente)
- 3 mini-games sur le plateau supérieur (Sun/Wind/Moon)
- 1 mini-game sur le plateau principal (Echo of the Totem)
- 3 SkillShot (Add 1 ball / Active KickBack / Start Mission ready)
- 1 Indian multiball
- 1 Add ball (en plus du SkillShot) avec le Pin tournant du plateau supérieur
- Bonus de fin de bille multiplié 2/4/6/8/10 (Target BOW)
- 2 Bonus en cours de partie sur le plateau supérieur (Net Bonus et Water Combo)
- 3 Bonus temporaires/chronométrés sur le plateau principal :
- Tomahawk Spin (women) = Le spinner droite Active un bonus sur le sling droit
- Tomahawk Spin (men) = Le spinner gauche Active un bonus sur le sling gauche
- Spirits Rapids = Augmente la valeur des Bumpers
- Combo Simple/Double/triple/SuperCombo
- Jackpot Simple/Double/triple/SuperJackpot
- Autre : Réactive Balle Save ou bonus « RETURN » si déjà actif / Active KickBack « CANOE »
Merci à @Burger pour l’amélioration des sons de table, @Gman pour certain sons, @Dicentim pour test et avis, puis à l’ensemble de la Team SuperTilted pour tout les projets en cours et à venir que nous partageons au quotidien.
Bon jeux à tous !!!
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Here is a brand-new original creation; its layout and gameplay are inspired by the "Shooting The Rapids Deluxe" version from Zaccaria Pinball, for those familiar with it.
I have retained the majority of the Zaccaria version's rules (about 90%) while adding, modifying, or improving a few elements—such as introducing a Skill Shot and changing the ball launch from the plunger. Naturally, the design and soundscape are completely different for this VPX version.
I hope you enjoy the many possible combos and the various game modes set against this Native American backdrop.
Table requirements :
- VPX 64-bit version 10.8.0 (or later)
- Pinup version 1.5.2 (or later)
- DoF: needs updating
Table features :
- Nfozzy/Fleep physics and sounds
- Basic DOF and some MX effects
- PupDMD (Configured for 2 screens only sorry, I’ll leave it to you to add mounts for your other screens yourself) but UltraDMD can also be enabled.
- Switch between 9 music tracks during gameplay using the left and right Magna-Save buttons
(Note: If you wish to change the music tracks, the script is programmed based on the current duration of each track)
- VR Room Cabinet/Mini/Mega modes (Hybrid table)
- Menu F12 options for customizing sound and visuals, plus a higher difficulty mode (center post removed + RIVER lights that change position with the flippers)
Media included:
PupDMD / Wheel art / Loading screen / Rules sheet / FullDmd png
Gameplay:
- 1 to 4 players / 3 to 5 balls
- Objectives/Rules visible directly on the PupDMD
- 5 timed missions (Arrow/Axe/Bear/Hawk/Wolf) - (FYI, hitting a bumper changes the pending mission.)
- 3 mini-games on the upper playfield (Sun/Wind/Moon)
- 1 mini-game on the main playfield (Echo of the Totem)
- 3 Skill Shots (Add 1 ball / Activate Kickback / Ready Mission Start)
- 1 Indian Multiball
- 1 Add-a-Ball (in addition to the Skill Shot) via the upper playfield's spinning pin
- End-of-ball bonus multiplier 2x/4x/6x/8x/10x (BOW targets)
- 2 in-game bonuses on the upper playfield (Net Bonus and Water Combo)
- 3 temporary/timed bonuses on the main playfield:
- Tomahawk Spin (Women) = Right spinner activates a bonus on the right slingshot
- Tomahawk Spin (Men) = Left spinner activates a bonus on the left slingshot
- Spirits Rapids = Increases bumper values
- Single/Double/Triple Combo / Super Combo
- Single/Double/Triple Jackpot / Super Jackpot
- Other: Reactivates Ball Save or "RETURN" bonus if already active / Activates "CANOE" Kickback
Thanks to @Burger for improving the table sounds, @Gman for certain sounds, @Dicentim for testing and feedback, and the entire SuperTilted Team for all the current and future projects we share daily.
Happy gaming, everyone!!!
4527 downloads
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Svengoolie (Original 2026)
By Bluenmaize
Svengoolie (Original 2026)
“Svengoolie has been the premier horror show icon of Chicago, since multiple Emmy award winner Rich Koz became the hand-picked successor to the original Svengoolie back in the late '70s. He has appeared on a national basis on MeTV since April 2011 - and generations of viewers have become fans of the monstrous mirth and movies that this video vampire dispenses every week over the airwaves.”
MeTV.com - Svengoolie
This table was originally Itchigo's precoded table on Roguepinball.com. It was a working table with no graphics that was built to reskin so people could learn visual pinball. He originally designed it in 2012, so it started life as a vp 9.2 table. Downloaded over 500 times, this is the first finished release of it. Slackers!
Backglass included in the zip along with a couple of wheels and the music folder to drop in your music directory as is.
Thanks go out to the @Itchigo for providing the layout and vision for this table and for some unknown reason allowing me to run with it in any direction I chose! Thanks also for being so easy to work with and his many contributions to the hobby. What started out as just helping him with some artwork became a complete overhaul of the entire project including a couple tweaks to the initial layout. Didn’t know who Svengoolie was when I jumped in, but glad I did. Fun project.
Thanks also go out to:
@jpsalas – Living legend and classiest guy in the hobby.
@burger – Tips and tech 24/7 tech support when implementing Nfozzy/Fleep. Da man!
@studly_do_right – More unpaid Nfozzy/Fleep support and fixes and being Studly.
@LoadedWeapon – Table lighting and for all he does as well.
@Guycharrette – Testing, suggestions and unreasonable demand for flying chickens.
Stop reading and go play some pinball.
407 downloads
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See Saw (Bally 1971)
By PinRich
Another fun Bally EM Table.
Accumulate and collect a yellow bonus and a blue bonus. The bonus resets when the turn ends.
This game has a lot of fun stuff :
A top gate to the shooter lane
A left outlane kickback
A right outlane gate back to the shooter lane
A "playmore" post between the flippers
There are a bunch of options on Page 3 of the F12 menu. Including a high score saving piece of tape that a few people have asked for.
Fun Fact: if you were playing this machine in 1971 you would have needed to use tape because post-it notes were not sold until 1980.
For version 1.0 there are a bunch of awesome Teisen improvements!
2096 downloads
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Show Boat (Gottlieb 1961)
By PinRich
It's show boat! An interesting table that tried some innovative ideas. Four Flippers on the bottom, six pop bumpers, and 4 gates turned so that they are pretty much impossible to hit from the flippers. There's also a chance to earn a second match number at the end, by hitting all three A, B, and C outlanes.
I could only find a couple videos on YouTube but they did have some good details. I guessed the rules based on what was shown, so hopefully I'm mostly accurate.
There are some options on the F12 menu, including showing high score and using the manual ball lifter. It looks like the real game has a manual ball lift, but I defaulted it to do an automatic one because many people are confused by it. I know I was at one time.
Let me know if you find anything that is broken or isn't accurate. There's always something...
Thanks to others, there are a couple nice looking B2S backglass files available. Thanks!
*Feel free to modify or improve this table.
433 downloads
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Street Fighter II (Gottlieb 1993) VPW
By VPinWorkshop
HADOUKEN !!!!
Gedankekojote97 and Apophis battled through the development to bring you the most beautiful and accurate SF2 virtual pinball yet! If you have VR, check out the trashed arcade room and the totally custom topper design. We hope you enjoy this labor of love from the team.
VPW Team
Gedankekojote97 - Blender, VR rooms, table build Apophis - Scripts, physics, animations, table work CainArg - Graphics cleanup Sixtoe - Table support
Special Thanks to
Onevox for providing many photos of his real SF2 for reference Niwak for everything he does, and for testing this table Bandito79 for the playfield scan Jpsalas for his table used as a reference VPW testers: guus_8005, somatic, Studlygoorite, Kemurro, hauntfreaks, MetaTed, Primetime5k
NOTE: To get the ROM to work, you will need to use the NVRAM file provided in the downloaded ZIP. Or you can download it here: sfight2.nv
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
15389 downloads
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Star Wars Trilogy (Sega 1997)
By burger
With each passing moment, you make yourself MORE addicted to pinball
Credits for this version:
I added nFozzy and Fleep @DaRdog81 created this insanely amazing VR Room! @r2z2helped with improving the feel of the physics
Enjoy! from a certain point of view
4265 downloads
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STAR FOX – BATTLE FOR LYLAT
By franck
🚀✨ [RELEASE] STAR FOX – BATTLE FOR LYLAT – Mega VR Room Edition ✨🚀
🔥 Maximum immersion in the STAR FOX universe!
Hello to all pinball fans and Team Star Fox supporters 🦊🚀
As a huge Star Fox fan, I wanted to create an even more immersive experience around this VPX table inspired by Nintendo's famous space saga.
Today, I'm offering you a custom version integrating a Mega VR Room for total immersion in the Lylat system!
🛠️ FEATURES
🕶️ Integrated Mega VR Room
➡️ A complete VR environment to play as if you were in a real Corneria Defense Force base.
🌌 Enhanced immersion
➡️ Futuristic scenery inspired by the Star Fox universe.
➡️ A space and science-fiction atmosphere for maximum immersion.
🎮 Gameplay preserved
➡️ No changes to the tabletop gameplay.
➡️ The original experience remains intact.
📦 PACKAGE INCLUDED
✔️ Optimized VR version
✔️ B2S HD backglass
✔️ Compatible with the latest VPX versions
✔️ Exclusive Mega VR Room environment
✔️ SMALL PUPPACK VIDEO
📥 INSTALLATION
1️⃣ Copy the .vpx file to your Tables folder
2️⃣ Add the .directb2s file to the same folder if provided
3️⃣ Launch Visual Pinball X
4️⃣ Put on your VR headset and go defend Lylat's system alongside Fox McCloud 😎🚀
🎯 GOAL: TOTAL IMMERSION
Take your seat in your Arwing and face the forces of Andross in a VR experience designed for Star Fox fans.
💬 Your feedback is always welcome!
Feel free to share your impressions, screenshots, and high scores 🙌
🚀 Good luck, pilot... Do a barrel roll! 🦊✨
8393 downloads
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South Park (Sega 1999)
By burger
South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added.
All credit goes to the original author, who we were not able to get in touch with:
@Knorr
Thanks to Knorr for creating such an incredible table and putting so much work into it!
I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room!
6927 downloads
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Split Second (Stern 1981)
By burger
Thank you to jpsalas for creating this beautiful table and allowing this mod!
This is a VPX version of Split Second, a classic widebody focused on precision and timing. Featuring multiple flippers and a layered playfield, it rewards controlled play and accurate shots—true to its name, every move matters in a split second.
This mod was a joint effort between @studly_do_right and myself:
I added nFozzy physics and Fleep sounds studly_do_right did the original VR implementation, visual tweaks, and sound polish @DGrimmReaper replaced VR cabinet and added VR backglass digits
Special HUGE thanks to @outhere for verifying DOF functionality after the Fleep conversion. I just can't thank him enough for all his help on every table
Enjoy!
Note: This is a widebody table, so it shouldn’t fill your entire cabinet screen. Leave a few inches of black at the bottom (shrink vertically) and move the table upward toward the backglass. You won’t notice the empty space during gameplay—and the proportions will look much more natural.
If you want the robot voice:
Press F6
Check/Enable talking sound
Click OK
Press F3
2103 downloads
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Solar Fire (Williams 1981)
By UnclePaulie
Solar Fire (Williams 1981) is one of several Williams System 7 machines, and one of the most complicated rulesets of the time, but only had 507 units made. It's a fun, fast table and higher scores are very achievable... 1M-2.5M is a good game. The Solar Gun feature is fun to achieve, as a magnet slings a captured ball back and forth while generating points when lit. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes.
I made Solar Fire a few years ago but was only an update to another table, and the playfield, graphics, etc were not great, nor accurate. Also, I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table from scratch.
I found a playfield online that had accurate hole placement, and so @redbone completely upscaled, enhanced, and cleaned up the playfield. This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action.
Also I loved what Mecha_Enron did in Cosmic Gunfight as far as an interactive tutorial, I decided to learn and implement in this table. To utilize, go into the F12 menu and turn on the tutorial.
Also thanks to Primetime5k for implementing staged flippers and testing. As well as to the VPW team for testing.
Once again, I've included several options in the F12 menu including various balls, ball brightness, GI brightness, insert brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting... AND the interactive tutorial.
For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to something high and the coins are defaulted to one credit is 3 games. I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit. Also, I've set the default high score to 100,000.
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
6245 downloads
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Spirit of 76 (Gottlieb 1975) FS-DT-VR SoundMOD
By xenonph
Spirit of 76 (Gottlieb 1975) FS-DT-VR SoundMOD v1.0
Celebrating the 250th Anniversary of the U.S.A. (1776-2026)
Thanks and Credits on EMUnderdogs download page...
Thanks to @DGrimmReaper for the great VR room and cabinet.
Thanks to @scampa123 and @RajoJoey for allowing use of their VR assets.
Fleep sounds, nFozzy EM physics round this beauty out so it plays as good as it looks
All build credits are in the F12 menu so please have a look!
@teisen, @Silversurfer, @hauntfreaks, @Cliffy, @DGrimmReaper and @outhere all contributed to this classic 4 player table.
SoundMOD by Xenonph
I used EMUnderdogs v1.1 with permission to make this SoundMOD.
Find here...
https://vpuniverse.com/files/file/26045-spirit-of-76-gottlieb-1975-11-fs-dt-vr/
If you like this table mod, please thank the original authors, as they built a great table!
Special thanks to Loserman76, EMUnderdogs, and all previous table workers and helpers!
Special thanks to Steve "Slydog43", without his generosity, I would not be modding tables!
SoundMOD v1.0
I added 11 musics of classic Fife and Drum songs.
5 are played during game, and 6 are played during attract mode.
Added 2026 decals to right side drop targets. Previously was 1976 to celebrate 200 years.
Added modified JPSalas LUT's triggered with Buy-In Key. (2 Key)
Added 250th logo to top right of table, and on DT Backdrop.
Converted the biggest pics in Image Manager to WebP format to save on file size.
Original table file size = 97.8 MB's
SoundMOD table file size = 69.5 MB's
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics and sound files on Google.
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
290 downloads
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Spirit of 76 (Gottlieb, 1975) SoundMOD
By xenonph
Spirit of 76 (Gottlieb, 1975) SoundMOD v1.0
Celebrating the 250th Anniversary of the U.S.A. (1776-2026)
Table build/scripting Loserman76
Images from AllKnowing2012's VP9x table
Backglass image by Wildman
v1.0a improvements by Mustang1961
SoundMOD by Xenonph
I used Mustang1961's v1.0a with permission to make this SoundMOD.
Find here...
https://www.vpforums.org/index.php?app=downloads&showfile=17048
Special thanks to Loserman76, Allknowing2012, Wildman, Mustang1961, and all previous table workers!
Special thanks to Steve "Slydog43", without his generosity, I would not be modding tables!
SoundMOD v1.0
I added 11 musics of classic Fife and Drum songs.
5 are played during game, and 6 are played during attract mode.
Added 2026 decals to right side drop targets. Previously was 1976 to celebrate 200 years.
Added modified JPSalas LUT's triggered with Buy-In Key. (2 Key)
Adjusted GI lights so top of plastics look like they are lit from below.
Adjusted so GI lights only come on when a game is started.
Added 250th logo to top right of table, and on DT Backdrop.
The DT backdrop was stretching 250 logo, so I changed resolution from 1400x1050 to 1920x1080.
Adjusted and set X and Y scale to 1 for DT POV.
Also raised table using Z Offset to push Lockbar offscreen for DT POV.
Added material to DT side rails so pink color is gone.
Converted the biggest pics in Image Manager to WebP format to save on file size.
Original table file size = 44.2 MB's
SoundMOD table file size = 33.1 MB's
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics and sound files on Google.
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
392 downloads
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StartVPX
By SittingDuck
Hi everyone,
I'd like to share a small free tool I built — StartVPX — plus the frontend I use it with.
StartVPX (free) is a tiny helper that starts a Visual Pinball table the right way, every time. When you launch a table it pops up a clean chooser with three buttons — Cabinet, Desktop, or VR — and then takes care of everything else:
▶️ Correct mode per table: Cabinet (fullscreen), Desktop (angled playfield view), or VR (OpenGL build) — your choice at launch.
🖥️ Multi-monitor aware: positions the window where it belongs and brings VPX reliably to the front.
🎛️ Sets BGSet automatically (Cabinet vs Desktop) and handles the VPinMAME DMD window — no manual fiddling.
🎮 Built-in controller → keyboard mapping that replaces JoyToKey. It supports Xbox/XInput pads (analog triggers work as flippers, and yes — even the Guide button) and DirectInput arcade encoders. It only runs while VPX is running, and it's fully configurable. No third-party tools to install.
🪶 Lightweight and clean: a single small Windows app, free, with nothing proprietary bundled. Settings live in a simple INI file.
The Launcher is the frontend in the screenshots. It shows your tables as round wheel-art icons if you replace the default icon; one click launches the table through StartVPX. A few highlights:
Organize tables across multiple pages, each with its own skin.
It's also a full Windows app launcher — programs, folders, websites — with handy extras (clock, weather, GPU temperature, clipboard manager, screen magnifier, monitor brightness). So it's useful far beyond pinball.
Free to use for the first 16 buttons. More info on my homepage: https://www.launcher-online.de
How it works: Launcher icon → StartVPX.exe "Table.vpx" → pick Cabinet/Desktop/VR → VPX starts. StartVPX also works standalone with any frontend that can pass a table name on the command line, even a shortcut will do.
Requirements: Windows 7 or newer, Visual Pinball 10.8 (the OpenGL build for VR), optional VPinMAME for ROM-based tables.
Good to know: StartVPX doesn't touch your VPinMAME/DMD settings by default. If your DMD doesn't show up, set SetShowWinDMD=1 in the INI once, launch a table in Desktop mode, then set it back to 0.
This is an early release — I'd love to hear how it works on your setups, and I'm happy to take feature requests. Thanks for taking a look! 🎯
Rgds. SittingDuck
70 downloads
(0 reviews)0 comments
Submitted
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Sinbad (Gottlieb 1978) Gold with VR 5.2
By Rumbaabaa
This is just a VR add-on for the great table by Designone (https://vpuniverse.com/files/file/28147-sinbad-gottlieb-1978-gold-51/). It also includes some small graphical upgrades and other tweaks, again kindly provided by Designone.
Many thanks for all the hard work put in by all those before me particularly, Designone, as well as Pinuck, Kruge99, JPSalas, Styx, Basti and DaRdog81, my contribution was insignificant in comparison. This is one of my first contributions, hopefully it has turned out OK.
Use F12 to select between VR Rooms or adjust the script.
You will also need a B2S backglass file. Any will do, but I recommend using this top notch one from Hauntfreaks: https://vpuniverse.com/files/file/28607-sinbad-gottlieb-1978-gold-51/.
Lastly, if you’ve not given this a try, give it a go. The clean design, simple ruleset and quick, fun play will keep you coming back.
249 downloads
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Sinbad (Gottlieb 1978) Solid State Final with VR
By Rumbaabaa
This is a VR add-on for the great table by Designone (https://vpuniverse.com/files/file/26660-sinbad-gottlieb-1978-designone-mod/). It also includes some small graphical upgrades and other tweaks, again kindly provided by Designone.
Many thanks for all the hard work put in by all those before me particularly, Designone, as well as Pinuck, Kruge99, JPSalas, Styx, Basti and DaRdog81, my contribution was insignificant in comparison. This is one of my first contributions, hopefully it has turned out OK.
Use F12 to select between VR Rooms or adjust the script.
You will also need a B2S backglass file. Any will do, but I recommend using this top notch one from Hauntfreaks: https://vpuniverse.com/files/file/25747-sinbad-gottlieb-1978ss-b2s/.
Lastly, if you’ve not given this a try, give it a go. The clean design, simple ruleset and quick, fun play will keep you coming back.
244 downloads
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Shark (Hankin 1980) (no art)
By Anthias
Whitewood of Hankin's "Shark" from 1980.
With no decent Shark art currently redrawn or available I am releasing this to the community for anybody to skin correctly.
Shark (Hankin 1980) built as the base to mod from for Lunar Howl 8 Frozen North. I used the vp6 table by Eala Dubh / TAB/Tinyrodent as a reference. I used the desktop displays from their version, and various scripts from tables by JPSalas, and the VPX starter table. I rebuilt with modern meshes and table components, and rubbers etc. I added manual GI lighting in absence of ROM calls. (I may be wrong but it appeared the Skark rom had static GI)
I have stripped out the LH8FN mods and commented out the LH8FN related script sections.
There may be minor adjustments to make once Shark art is imported (Apron will likely need to be reshaped, bumper caps may need to be changed as these were both done to fit LH8FN.)
I have left the manual GI lighting controls in place (from Frozen North) as shark appears to not have any GI use being on and off with the table. Puritans may wish to disable GI flashing.
Core Playfield Features for shark
Drop Targets & Lanes:
Hitting the drop targets on the right and navigating the lanes on the left lights up various playfield features and scoring multipliers.Shark Bite Loop: Features a teeth-lined "shark bite" loop and corresponding playfield plastics to add depth to the aquatic theme.
Flippers: Equipped with 4 flippers to help players navigate the widebody layout.Outlanes: The outlanes are notoriously hungry, making precise ball control essential to keep the game going.
This is NOT intended as a completed table release, as if that wasn't obvious, but some days I don't trust the obvious to be so so that has been said outright.
If you want to do the redraw and complete the table, please be my guest. No permission is needed. But note that the art from the old vp6 table is NOT suitable. It is of a quality reflected by its time, that of 15"crt monitors running at 1024x768 or 800x600 in desktop mode only. Those images will not suffice for VPX on modern rigs.
32 downloads
(0 reviews)0 comments
Updated
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Space Jam (Sega 1996)
By masonm
“Come on and slam, and welcome to the jam!”
First I wanna thank jpj, neo, and chucky. team PP. This table was ahead of its time and a beauty. we used their table to update.
Next i wanna thank @burger. He is a machine. Burger updated the table with nfozzy and fleep. added a few f12 option
@masonm added a few playfield images changes and bumpers. also changed the tables lighting and a few other things
@DaRdog81 added a vr room that is just amazing looking
RomKnight optimized the script for a better performance
"An F12 option has been included to reduce flashing effects for users sensitive to flashing lights."
2559 downloads
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Spy Hunter (Bally 1984)
By burger
All credit goes to the original author 32Assassin. Also to Bigus1 for his mod, and to hmueck for his mod to add the VR cabinet and room.
Spy Hunter blends fast flow, controlled chaos, and a surprisingly smooth shooting layout into one of Bally’s most memorable early ’80s tables. Between the upper playfield, hidden ball lock, and constant mission-style callouts, it keeps you engaged without relying on gimmicks.
Credits for this version:
I added nFozzy and Fleep, fixed some layout issues and match gameplay to real table @r2z2helped with improving the feel of the physics @studly_do_right improved lighting for better VR experience, other visual enhancements, and identified and resolved missing sound effects @DGrimmReaper added VR backglass digits so VR no longer requires B2S for this table. Adjusted GI lights for VR. Make kicker visible in VR.
There is an optional cheat rubber for the left outlane, configurable in the F12 menu. That left outlane is brutal, so this can help a little. This same rubber mod is also used on the real table. thanks @kellyf for the idea
1671 downloads
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Star Wars (Sonic 1987)
By burger
This file is based off of Ext2k's version, which was built from mfuegemann table (based on table created by TAB), and is also uses hmueck vr conversion too! Other previous contributors are Akiles, Dark, and GTXJoe. Thank you all for your hard work creating this fantastic table!
Originally released by Sonic, this rare Star Wars pinball table delivers fast shooting, simple rules, and classic early solid-state charm. With its unique layout and unmistakable theme, it stands as one of the more unusual licensed tables of its era.
Credits for this version:
I added nFozzy and Fleep, and VR digits @r2z2 helped with improving the feel of the physics @studly_do_right identified and resolved missing sound effects and helped resolve playability issues
Be sure to check out the F12 options added by @Ext2k, including music and ambiance sounds!
760 downloads
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Surf Champ (Gottlieb 1976) EMU v2.0.1 Hybrid
By EMUnderdogs
The weather is warm and the surf is up, dudes and dudettes! Grab your board and hit the beach!
EM Underdogs brings you a completely rebuilt Surf Champ from Gottlieb in 1976 with desktop, full screen and VR, making it a hybrid.
We started with @teisen 2023 mod of Losermans 2018 version, tore it down and completely rebuilt just about everything.
@Silversurfer completely redrew the playfield and plastics in vectors
@burger checked us out on our fleep sounds and nfozzy physics, fine tuning to perfection.
@DGrimmReaper made the VR happen and added the @mcarter78 beachfront boardwalk VR room!
@Cliffy and @teisen did all the scaling, lighting, inserts, bumpers, all the detail stuff that this absolutely gorgeous table deserves
Full changelog shown in the F12 menu.
This table has a few play options available by holding the left flipper a few seconds before starting a game.
There is also a preview of the VR room for desktop users by simply changing line 42. Desktop users also have a separate backdrop available if using a directb2s by changing it in image manager
EM Underdogs hopes you enjoy playing this summertime beauty as much as we do!
1036 downloads
- em
- surf champ
- (and 5 more)