Welcome to the Mystery Castle!
During problems with testing on WPT I was almost pulling my hair out, and I actually came to a point where I no longer felt that I would bring WPT to a happy end.
I started on a backup plan, and chose this table.
I quicky did the nFozzy conversion, and DGrimmReaper made some moves for me to help speed up things a lot.
He asked for permission to use the cabinet made by Ext2k and asked for permission to use the VR Mega Room from Bram Stoker's Dracula.
He also fully animated the backglass using assets from the b2s file from Hauntfreaks.
So instead of being a backup this project was completed faster than any of my other work and now can be added to the final roster of my modding adventures.
This backglass is also using primitives instead of the old fashion flashers, so this animated backglass reflects in full glory onto the playfield.
I decided to keep this one hidden as a surprise behind the curtains until the last moment.
Good luck! You'll need it!
I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me.
I do feel ready to step up to a higher level after reaching a ceiling.
There still is a sky beyond that ceiling to explore.
And even the sky is not the limit.
This table requires VP 10.8 and VPinMame 3.6.
Warning!
This table requires 2 roms to play, called mystcast as the parent rom and mystcasa wich contains the latest codes.
This final set of updates includes a lot of new options.
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
When people release patches mere days after the original got released I feel these people need to reflect on what they are doing because it's not the right way!
In all fairness I feel nobody should touch somebody's work for at least a month after it's initial release.
When people add a simple thing and also don't reach out and just make these patches people will feel excluded and dismissed for what they added to the table.
Also when it's not working on other platforms then a cabinet it's a broken patch to begin with.
This table is showing how all can be merged into one and I am willing to help others to show the right way!
Nobody should be excluded, this ain't VP9 anymore after all.
VP8 - Original version by TAB - 2008
VP9 - Original version by TAB - 2009
VP9 - Physmod version by gtxjoe - 2014
VPX - Original version by AgentEighty6 - 2021
FSS version by Morttis - 2021
VR version by Ext2k - 2025
VR-Hybrid version by RobbyKingPin, DGRimmReaper, hauntfreaks, tomate, LoadedWeapon & Gravy based on AgentEighty6's version - 2025
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound and VPW Ambient Ball Shadows
- Rothbauerw Standup and Drop Target codes
- Flupper Domes and 3D Inserts
- Rebuild the subway tunnel to be fully physical
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated Flashers and Inserts and added new GI lights
- Updated and edited the apron primitive from Antisect's Al's Garage Band
- Added codes for staged flippers
- Big uprez in the playfield using AI
- Added shadows texture from FSS version made by Morttis
- VPW Tweak Menu added
- Added a third room for Mixed Reality
- Added VR cabinet, assets used from Ext2k
- Added Mega and minimal room, assets used from VPW's Bram Stoker's Dracula
- Added fully animated VR backglass using hauntfreaks assets
- Updated backglass textures to make them cleaner and higher res for the perfect pairing between VR and B2S.
- Created a playfield mesh to help with the entries and exits on the subway tunnels and a new scoop primitive and changed codes to be a VUK
- Baked and edited the sideblade primitive with 3 sets of lit textures for lower and upper GI, or both and one for unlit
- Support for DT, FS, FSS, Legends Cabinets, MR and VR.
- Compatible with the Standalone player
Perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets that have been used came from other creators:
Morttis: Shadows texture from FSS version.
Antisect: Apron from Al's Garage Band.
VPW: VR Mega and Minimal Room from Bram Stoker's Dracula.
Who did what?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound and VPW Ambient Ball Shadows
- Rothbauerw Standup and Drop Target codes
- Flupper Domes and 3D Inserts
- Rebuild the subway tunnel to be fully physical
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated Flashers and Inserts and added new GI lights
- Updated and edited the apron primitive from Antisect's Al's Garage Band
- Added codes for staged flippers
- Big uprez in the playfield using AI
- Added shadows texture from FSS version made by Morttis
- VPW Tweak Menu added
- Added a third room for Mixed Reality
DGrimmReaper:
- Added VR cabinet, assets used from Ext2k
- Added Mega and minimal room, assets used from VPW's Bram Stoker's Dracula
- Added fully animated VR backglass using hauntfreaks assets
hauntfreaks:
- Updated backglass textures to make them cleaner and higher res for the perfect pairing between VR and B2S
tomate:
- Created a playfield mesh to help with the entries and exits on the subway tunnels and a new scoop primitive and changed codes to be a VUK
- Baked and edited the sideblade primitive with 3 sets of lit textures for lower and upper GI, or both and one for unlit
LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets
Gravy:
- Resized the VR backbox, speakergrill and backglass to the correct aspect
Special thanks to everybody involved during development and testing :guus_8005, Studlygoorite, DaRdog, cl4ve, Mecha_Enron, BountyBob, Nestorgian, Cliffy, Sinizin
Shoutout to:
- Cliffy for sending a nice backdrop for desktop once more!
- TAB, TomDK, ssbodyman,freneticamnesic, gtxjoe, Morttis, AgentEighty6 & Ext2k for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
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