No files in this category yet.
Files From Subcategories
-
Medieval Madness (Williams 1997)_VR Special Edition
By DarthVito
A new VR Room for @Solters awesome table! Uprez cab art, castle environment, 3D sword, 'lighted' topper.
1375 downloads
-
Lectronamo (Stern 1978)
By DomiKamu
Based on initial stuff (v0.9) by 32assassin
v1.0 (January 3rd, 2024):
- reworked red lights on playfield: now dark red when unlit.
- Fixed the 3rd light near spinner: now white (like real machine), instead of red.
The zip archive provides two .nv (NVRam) files, in order to be coherent with scoring & instruction cards on apron:
- One .nv file is set with high score to date to 0 point.
- Second is set with (realistic) high score to date to 880,000 points.
Beating high score to date gives 3 replays (cannot be disabled on this machine).
Simply copy provided lectrono.nv file you'll want to use (it's optional), to VPinMAME\nvram subfolder.
This table is saved by using VPX v10.7.3 (32-bit).
1579 downloads
-
The X Files (Sega 1997)
By TastyWasps
Deny Everything. Trust No One.
The X Files was released by Sega in 1997 with a production run of only 1500 units.
I noticed that the X Files for VPX was in need of the newer VPW enhancements as this version is based off Sliderpoint's 2016 version (then based off JPSalas version 2011!). There have been many improvements to VPX (from the VPW team) since 2106 to make it play better plus there were a few bugs and gameplay issues to balance.
Additions / Updates:
* nFozzy Physics
* Fleep Sounds
* Flupper Domes
* Dynamic Ball Shadows
* LUT Selector (hold left magna then press right magna)
* Playfield image enhanced for better clarity
* Desktop background updated to a clean, minimal look.
* 2 Hybrid VR Rooms (Deluxe and Minimal) (Thanks Sixtoe, Basti and Rawd for the templates as always)
* Ball Size change to accommodate previous mod's slightly larger table size. (thanks Apophis)
* Many small tweaks and code clean-ups.
The physical X Files pinball machine is known for playing as a difficult shooter with tight shots and some brick shots that can catch you off guard. This digital version replicates those tight shots in the inner orbits and ramps so expect some real satisfaction when you are able to hit those shots!
Commendations:
Thanks to the original Sega team listed in the IPDB link.
Thanks to the original authors, JPSalas and Sliderpoint for a very solid recreation of this table.
Thanks to the VPW team, Studlygoorite (for the original vpx file) and the following testers: PinStratsDan, Apophis, PrimeTime5K, Sixtoe, Lumi, Smaug
Enjoy!
9448 downloads
-
Jolly Park Oktoberfest oly
By oly2
First of all, I would thank jpsalas, akiles50000, dark and destruk to allow me reskin Jolly Park pinball.
This table works with 10.7.2, I added musics, new sounds during the game and reskin the table.
- The flippers buttons activate the magnets
Magnets can move the ball in upper left of the playfield.
- Rightmagnasave button = next track
- The rom is jolypark.zip
- Extract OFest.rar then put OFest folder in music folder.
enjoy
5553 downloads
- oly
- oktoberfest
- (and 3 more)
-
Death Proof Pup & Table Balutito Mod
By GtecArcade
Must use VPMAlias. deathproof,mousn_l4
Must use new table file in the .zip when approved. Pupevent numbering has been changed to be higher than 699+ minimum.
All Video has been reprocessed and normalized all audio. standardized to 1080p by default. Didn't crop them but i have the coordinates adjusted for the letterbox for all uncropped vids..... just saves a lot of time having to crop them, might just crop them later to feel better bout it. All toppers are cropped.
New Attract Option, new toppers and callouts if someone can send me a dmd dot matrix looking filter i can throw over vids to imitate a DMD.... i would greatly appreciate it
Must use VPMAlias. deathproof,mousn_l4
Pup-Options for 2,3,4 screen users.
_____________________________________________________________________________________
Major Thanks to @balutito for this amazing and underrated table. You're a genius coder man, I might have to attack some pups on your other tables. There's a few I'm interested in doing if no one else is. Theres so many directions to go!
Major Thanks to @ZandysArcade, Fantastic overlays, a master of graphics! Thank you so much!
Major Thanks to @GauGau for his Fulldmd, this looks great, and made my decision to do this pup even easier.
Major Thanks to @Cliffy for figuring out my overlay issues with all previous pups. AKA Desktop Master !
Major Thanks to @davadruixfor his sweet wheel options!
Default Location Topper Turned off by default in all setups
Can you survive multiball?
Have fun!
Cheers VPUniverse!!
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
End of Line
3324 downloads
- death proof
- death
- (and 5 more)
-
Pro Pool (Gottlieb 1973) 1.3.2
By JCalhoun
Another community VPX table originated by Loserman76 and then affectionately primped by the VPX community.
In addition to the original work done by Loserman76 and GNance, RajoJoey and teisen made changes to add VR support, touchup the plastics, lighting, bumpers, etc. (the complete list of changes is in the table script at the top of the file).
I have a cabinet with SSF (surround sound feedback) support and find many of the EM tables don't do SSF justice. My changes bring in Fleep sounds and enhance the SSF support.
- VR support
- DOF support
- SSF support
- no ROM required (EM table)
- backglass file by hauntfreaks included
- saved with VPX 10.8.
Original table: https://vpuniverse.com/files/file/8389-pro-pool-gottlieb-1973/
RajoJoey's modded table: https://vpuniverse.com/files/file/12699-pro-pool-gottlieb-1973-vr-room/
teisen's modded table: https://vpuniverse.com/files/file/17714-pro-pool-gottlieb-1973-vr-room_teisen_mod/
Also, thanks to Cliffy for the nice, perspective screenshot.
1244 downloads
-
Who Dunnit (Bally 1995) - logo, poster, graphic assets
By CarnyPriest
I am submitting this on behalf of vcmirko
https://www.vpforums.org/index.php?showuser=170345
He was a recent owner of a Who Dunnit. As a personal project to learn Adobe Illustrator he drew some graphic assets to create what turned out to be a billboard sized poster (included). Great quality and very hi-rez! There is a huge clean logo, suspect cards, Tony's Palace logo, some slot decal images can be extracted, and Private Detective Nick Spade from the cabinet backbox sideart. I hope that this can be useful for somebody's project: VPX table or at least VR cabinet art, maybe?
I have all of the vcmirko's project sources (mostly AI and EPS). Private message me for access, please.
Brian James font from ffonts.net and Anton font from the Anton Project OFL v1.1
Fingerprint from all-free-download.com Creative Commons
Huge thanks to vcmirko for sharing the work!
This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
91 downloads
(0 reviews)0 comments
Updated
-
Dogelon Mars Pinball
By Cisano
My first Pinball with simple rules.
Thanks to JP and to all who share and help.
I am not affiliated with the Dogelon Mars project.
My desire was to create the first pinball game with a meme coin.
57 downloads
-
Wolf Man (Peyper 1987)_VR Room
By DarthVito
VR Room added to @Goldchicco's table. Requires included bs2. Thanks to @RajoJoey for the cab artwork! Unique plunger housing created by @Ext2k
450 downloads
-
Jolly Roger (Williams 1967) v2.0.1
By hauntfreaks
Jolly Roger (Williams 1967) v2.0
Original table build by: N/A
v2.0 (2024) Update:
Redrawn playfield and plastics by: Drybonz Lighting, Object and GI Shadows, Doodads and Tinkering by: HauntFreaks nFozzy Physics (lite), VR Cab/Room Hybrid by: HauntFreaks (help from TastyWasps) NEW VR min-room template created by: Rawd, HauntFreaks Fleep sounds and code by: JCalhoun
I don't ask or beg for donations... if you feel overwhelmingly compelled to do so, PLEASE donate to the charity of your own choice... this is a hobby NOT a business
1602 downloads
-
Gigi (Gottlieb 1963)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
B2s made by Wildman! Thank you for your work and collaboration
Adjustments made:
- Playfield touch-ups
- cap bumpers
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- illumination of lost balls
- new backdrop
- other small touches
Loserman Description:
VPX conversion of Gigi
thanks to GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
376 downloads
-
Beat The Clock (Bally 1985) VPW
By VPinWorkshop
It’s about time!
This project started with ArmyAviation’s great playfield redraw and initial table build. Apophis played the table and instantly loved the unique gameplay. Inspired, Apophis decided to use this project as his first serious attempt at fully rendering a table in blender… so it took a while. Thanks to the team for all the help! Enjoy.
VPW TEAM
Apophis - Project lead, 3D modeling/rendering and script integration, physics, sounds, VR room
ArmyAviation - Playfield and plastics redraw, initial table build
TastyWasps - VR backglass scripting
Primetime5k - Extensive testing
HauntFreaks - Backglass assets
DarthVito – VR posters
Thanks to Bord, Flux, and Tomate for providing blender models and support!
Thanks to Destruk and Goldchicco as their previous work on this title was used for reference.
Thanks to all testers: Studlygoorite, PinStratsDan, DGrimmReaper, Ciffy, RetroRitchie, Mikepmcs
4392 downloads
-
Super Orbit (Gottlieb 1983)
By UnclePaulie
Gottlieb's Super Orbit! Lots of fun to play, with a varitarget, orbits, and lots of bonus opportunities. Redbone spent considerable time to get the playfield and plastic images just right, as resources for this table were very limited. As usual lots of hours were put in on this one, and lots of tweaking on the varitarget and physics to emulate a real machine.
I implemented the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, roth standup and varitarget targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, and other images. Hauntfreaks provided the higher resolution VR backglass and Silversurfer updated the cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, siderails, and plenty of other VR stuff. DarthVito provided a few additional wallpaper VR Room walls.
You can find the ROM at pinballnirvana.com... sorbit.zip.
Also, I've included the nvram file to initially set the Dips, as the ROM creates settings that should be adjusted. You can either grab the nvram file and put it in your nvram directory, or follow this process to do an initial setup for yourself. (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below. Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option. If you later want to change that, you can turn it back on and change the dips.)
- 3 ball
- Playfield special of "extra ball"
- Game mode of "replay"
- Novelty of "normal"
- Check the Match, Credits
Thanks again to Redbone for the playfield and plastic images, Rothbauerw for the varitarget code, Hauntfreaks for the updated VR Backglass, DarthVito for additional VR walls, and Silversurfer for the cab art images! Also thanks to everyone else from the VPW team that provided feedback!
2002 downloads
-
DeadPool Table V5.1.2 & PupPack 2.0
By GameOver
DeadPool
Table Update V5.1.2
This is the Last version of JPsalas table converted to work with this pup pack.
YOU DON'T NEED TO DOWNLOAD THE PUP PACK AGAIN IF YOU ALREADY HAVE THE 2.0 VERSION
Thanks To dscgoesgc
Deadpool PupPack
Extra Screens with call outs on Apron make all the table look really good.
You need VPX 10.8
and you should run the table in exclusive fullscreen if you gonna
use the apron screens (options to turn ON and OFF on the top of the script)
Slow PC recommended OFF, as default it's OFF
====Check Pictures above=====
Thanks to my TeamMate Tuga Pedro Peres
Credits inside
Enjoy
Custom Options for screens in the Table Script
As default it's OFF
Run the Bat file you want inside the Pupack Folder
33804 downloads
-
Olympics (Gottlieb 1962)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
B2s made by Wildman! Thank you for your work and collaboration.
Adjustments made:
- Playfield touch-ups
- cap bumpers
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- illumination of lost balls
- new backdrop
- correction of playfield lights
- target adjustment
- other small touches
Loserman Description:
VPX conversion
Artwork done by GNance
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
383 downloads
-
Big Casino (Gottlieb 1961)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
B2s made by Wildman! Thank you for your work and collaboration.
Adjustments made:
- Playfield color correction and touch-ups
- cap bumpers
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- new top tabs
- replaced flippers (IPDB)
- illumination of lost balls
- new backdrop
- correction of playfield lights
- adjustment/repositioning of the left wooden side guide
- other small touches
Loserman Description:
Big Casino
http://www.ipdb.org/machine.cgi?id=239
Build/Coding by Loserman76
Artwork by GNance
Chris Aguilar - card images
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives
'* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'* JPSalas - gameroom backdrop
'* Pinuck - Gottlieb chimes and score motor routines
'* Arngrim - DOF coding and information
'* Chris Aguilar - card images
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
374 downloads
-
Mr. and Mrs. Pac-Man (Bally 1982)_VR Room
By DarthVito
VR Room for @Goldchicco awesome table
2103 downloads
-
Judge Dredd (Bally 1993) VPW
By VPinWorkshop
I AM THE LAW! - V-Pin Workshop proudly presents Judge Dredd from Bally.
This table has been a long time coming! It was started in December 2020 when Sixtoe decided to bring one of his favorite tables up to date (after having converting Dozer's version earlier in the year to VR and discovering it was still an old, albeit well made, vp9 table at heart).
It was decided that due to the complexity of the table, rather than modify an existing table we'd start from scratch using all new assets and rendering the table out, so here were are 11 months later (there were coffee breaks) and we're really happy with the way it turned out and hope you enjoy it!
V-Pin Workshop Judge Dredd Team
Sixtoe - Project Lead, VPX Monkey, lives on gin, jack of all trades, master of none. Tomate - Primitives, Baron of Blender, helping Sixtoe to not suck (as much) at 3D stuff. iaakki - Scripting, Physics, Insert lighting, Complicated Stuff. Benji - Physics, Deadworld & Banana insert primitives. Daphishbowl & iaakki - Deadworld & Crane code (here be dragons). Flupper - Flipper & Insert primitives, ramp tutorial, general rendering assistance. Cyberpez - Opto's and VUK prims, aftermarket crane models, general assistance. RothebauerW - Physics tutorial, drop and standup target bug fixing, general assistance. Fluffhead, Apophis and Wylte - RTX Ball Shadows, general assistance. gtxjoe - Ball trough tweaking assistance. 3rdaxis - VR cabinet improvements, Working coin door and manual. Embee & Kingdids - Original crane primitive and texture redraw. EBisLit - Playfield photos. DJRobX - Still answering Sixtoes coding questions... Rik & VPW Team - Testing Everyone in VPW for their support and encouragement!
Notes
Only use JD-L1 Rom! Lots of options in the script, including VR and Cabinet modes. Table designed on and for VPX 10.6.2 (Rev 8678), tested OK on VPX 10.7.0 Final (Rev 310)
Do not use 10.7 328 as it's broken and breaks this and other tables
How To Play
Start Button - Start normal Game Plunger - Launch Ball (note: real machine does not have a plunger, right firebutton launches balls) Right Magnasave - Start "Super Game" (instant multiball - needs 2 credits) Left Magnasave - Change LUT until game starts, then launches ball from left plunger lane in Air Raid / Missile mode. How to activate DeadWorld - Hit J-U-D-G-E drop targets in order (ball in judge subway lights a letter) How to start DW multiball - Get 3 balls into deadworld using left pursuit ramp after lighting J-U-D-G-E. How to get Ultimate Challenge - Defeat all 4 dark judges or light all chain missions.
15103 downloads
-
Night Rider (Bally 1977)_VR Room
By DarthVito
VR Room added to @Goldchicco's table. There's a known issue where the ball needs to be nudged after being launched. Uses rom nightrdb. @hauntfreaks bs2 required and included
621 downloads
(2 reviews)0 comments
Updated
-
Star Gazer (Stern 1980) by arborelia
By arborelia
This is my first VPX modification. I based this on the version by @Felsir, with permission.
Star Gazer is one of my favorite pinball machines. I got to play it recently at Rochester Pinball Collective, and I watched the high-level competition on it on the stream of INDISC 2024. I wanted to make this VPX table play like what I'd played and seen. But none of this would be possible without having Felsir's version to start from.
This table is often about flow and on-the-fly shots, because the unusually low flipper angle stops you from trapping the ball very often. Time your shot to the upper drops - the first one you hit in the bank determines whether clearing the drops or ripping the top spinner is worth big points.
My changes (v2.0):
- Reworked the physics - more friction, slightly weaker flippers, stronger pops, weaker plunger, more flipper elastic.
- Fixed flipper angles and the position of the left flipper. They really do look like that -- these flippers at rest point downward more than other tables.
- Made physics sounds audible over the very loud beeps from the ROM. You're presumably running the table at a low volume overall.
- Increased the strength of digital nudging, but made the tilt more sensitive.
- Corrected some playfield text.
I'm happy to see further mods as long as they make things better.
Thanks to espie for playtesting.
1086 downloads
-
Night Rider (Bally 1977)
By Goldchicco
This is a complete rebuilt of allknowing2012 table ver 1.0b
10.6 TABLE
Solis State version of the table
Big thank you to you to:
Thanks for FP author Klodo81 and Hauntfreaks for their PF and Plastics images
What's new:
* New lights, new lighting
* Correct table lights code
* New script
* New table physics
* Added nFozzy flippers (thanks @agentEighty6)
* Added light bulbs primitives for GI
* New GI
* Added Flippers Shadows and Ball Shadows
* Reworked all the images, cleaned and upscaled
* Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
* Tuned Slingshots
* Corrected Rubbers Hit Height
* Corrected Flippers lenght
* Added JP's LUT code
* New instruction Cards in the apron
* Repositioned Bumpers correctly
* Adjusted general table physics (added dampeners)
* Added top kicker hole enhancement to make more realistic
* Adjusted numerous table elements physics properties (thanks @agentEighty6)
* Other small tuning
Press F6 and configure the Dip switches to select 5 balls and other features (need to do this only once)
To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
Permission to Mod: Yes with approval
2225 downloads
-
Magnotron (Gottlieb 1974)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Adjustments made:
- Playfield color correction and touch-ups
- cap bumpers
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- new top tabs
- target adjustment
- added rubber to center target
- other small touches
Loserman Description:
VPX conversion
Artwork done by GNance
Original art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
564 downloads
-
Adventures of Rocky and Bullwinkle and Friends (Data East - 1993) v1.06
By cyberpez
Here is an update to Rocky and Bullwinkle. TastyWasps added in all the good stuff, and made it play like a million bucks!! Few other tweaks here and there. Enjoy! -cp
v1.06 - Upgrades:
cyberpez & Scottacus - Nell Saw Fixed
TastyWasps - nFozzy/Roth Physics, Fleep Sounds, Dynamic Ball Shadows, 2 Auto-Detect VR Rooms, Gameplay Balance / Enhancements
Passion4Pins - Desktop Rails
Arvid - Original VR Room Assets
VPW Testing Team
----------------------------------------
Here's the notes from the original release.
----------------------------------------
This was a scratch build. Playfield I stitched together from some high-res photos I found online. Plastics are scans from FBX. Ramp decals, custom sidewalls, and a few other things I redrew myself. Most all of the 3D models I did myself. I know there are probably a few from Dark and Zany hiding in there somewhere. Sliderpoint was a huge help off and on with this build. He took a ton of pictures of his real machine. Measured all of his ramps and tweaked the VP ramps to get them just right. He also took videos of all of the SOL sounds that I edited and used for most all the VP table sounds. He also helped align and tweak the placements of objects early on. A while back Wrd19 came in and fine-tuned the physics. For what its worth I think it plays great.
You will need to use the latest 10.6 version of VPX. As always, check the top of the script for options!!!!
--------------------
Credits/Thanks:
Me: table build, playfield stitch, ramp decal redraws, ramps, lots of little primitives here and there.
Sliderpoint: Resource pics, ramp and table tweaks. Big help making this table great!!
Wrd1972: Physics, playtesting and other tweaks along the way
Rothbauerw: Being a code wizard and for putting up with Wrd and me. Playtesting.
Dark: Different models here and there
FBX: plastic scans.
themotherbrain: testing and feedback
nFozzy: I'm using his new fading lights + a few tweaks by me.
DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!! Ball drop tweaks by Roth and me.
Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!!
Victory for the good guys!!
-cp
5226 downloads
-
Nugent (Stern 1978) 2.2
By WED21
Not a complete rebuild of my first version but pretty close.
Here's the list:
'VERSION 2.0
'THINGS I CHANGED
'DIP SWITCH MENU THANKS TO Inkochnito and 32Assassin
'JP BALL PHYSICS
'JP PLAYFIELD SETTINGS
'JP FLIPPER SETTINGS
'SORTED ALL RUBBERS AND CHANGED VALUES
'CORRECT FLIPPER SIZES
'BUMPER STRENGTH CHANGED
'SLINGSHOT STRENGTH CHANGED
'NEW SOUNDS ALL IN SSF
'ADJUSTED FLIPPER PINS HEIGHT
'CHANGED OVERALL LIGHTING
'CHANGED PEG MATERIAL TO RED
'NEW DT BACKGROUND IMAGE
'CHANGED A FEW MATERIALS
'REDREW PLUNGER COVER
'REDREW APRON
'TOUCHED UP SOME PLAYFIELD SPOTS
'ADDED MISSING GI LIGHTS AND REMOVED WRONG LIGHT
'PROBABLY SOME OTHER CRAP I FORGOT
'VERSION 2.1
'THINGS I CHANGED
'FLEEP SOUNDS
'NEW PHYSICS
'LOWERED FLIPPER, BUMPER, AND SLINGSHOT STRENGTH
'VERSION 2.2
'NEW LIGHTING AGAIN
'NEW GI LIGHTING
'FIXED BUMPER LIGHTS
'NEW BALL IMAGES
2382 downloads
-
Pokemon slots
By remdwaas1986
Hi all! Something different this time. I wanted to see if i could make a slotmachine in vpx.
For this slotmachine you need vpx 10.8 and the new backglasserver 2.1.0 i hadn't updated for a long time.
When i was young i played a-lot of pokemon and to get a polygon you had to gamble 9999 coins on the slot machines in the celadon gamecorner to own one.
I tried to rebuild that that feeling, hours of playing to get that pokemon. In this version you only can earn credits. maybe in a later version it will be more 3d and earn prizes. There is just so much what you can do in vpx.
A huge thanks to Oqqsan for helping with the scoreboard so the scoring credits work, also for the trouble shooting as always super appreciated.
How it works when the slot machine is loaded:
press start(1 on the keyboard for 50 credits)
with the right flipper you can select the lines(1/3)
with the left flipper you confirm the lines
the reels are spinning now good luck!
With the right flipper you can stop one roll(do this three times and see if you are lucky)
after a turn you will be back in the selecting menu to select your lines (TIP if you press just the left flipper after a round is over you select the same chosen lines)
After you are gameover, you have to press start again to play again.
As always there is a B2S and wheel in the package so everything is included, it doesn't need a rom.
How many credits do you win?
530 downloads