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Apollo 13 (Sega 1995) w VR Room

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4.9 From 9 reviews
118.31 MB File Size
apollo13 ROM Name
UnclePaulie Created by
Sega Manufacturer
1995 Year

3 Screenshots

I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin.  Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR.  


That mod done in 2020 had several updates specifically for VR, and other light mods.  Sixtoe assisted at that time as well.  Also, Retro27 added a topper and a few other VR updates and  I animated the backglass for VR as well.  


Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers.  A few other modifications were done as well to the sounds, playfield, and other adjustments.  Thanks to Bord for posting tutorial videos.  Also thanks to the VPW team for their help and examples.  I also added dynamic shadows done by Iakki, Apophis, and Wylte.  


The latest update, Version 2.0, includes so many fixes and updates.  I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough.  The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer.  That is now corrected.  I've also added 16 switchable LUTs.


Then, several members from the VPW team jumped in and made this table so amazing.  What a great group!  Thank you all!


oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball.
Tomate: created new ramps and textures (they look so real!)  Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff.
Skitso: redid the GI lighting, spot lights and inserts.  Also warmed the LUT a bit.
Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp
Apophis: Updated the playfield image for alpha cutouts for Lampz inserts.  Added Lampz code, and new inserts.  Updated some flipper nudge physics.  Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources.  
Sheltemke: Provided an updated translite image for the backglass.  It's now included in the VR version, and Wildman created a new b2s file.  Also, modified the text on the inserts to a text flasher to make it more readable.
RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback.
Wylte:  Updated the ball shadow code to not turn on when in subways, and other optimizations.  Also modified for better performance.  Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative.

This table is a hybrid release, so it will work on desktop, cabinet, and VR.  


Options can be selected in the script to change to desktop, cabinet, or VR mode.  For VR mode, there's an option for two different room environments, and to add a clock on the wall.  


Also... VR users... the Dynamic Shadows performance issue has been corrected.  However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script.

Anyway, I hope you enjoy!  And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time.  If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone.

v10.6 required

What's New in Version 2.1.1   See changelog



- Widened the bottom of the RampLiftDown ramp from 100 to 120.  On a fast orbit shot, the ball would hit the bottom of the ramp.  Should no longer be an issue for Orbit mode or Moon Gravity mode.  (Also adjusted the nearby wall as well, could see it in VR.)

- Changed material on lifter ramp to active. (couldn't see moving)
- Moved on ramp trigger sound from active ramp to OrbitRamp1.  
- Corrected code for the DOF solenoids for the flippers.  They had quit working in this version.  Needed to add code back in for DOFflippers from a prior version.  
-  Slight mod to the apron visible under wall... could slightly see it in VR.




- Corrected a few bugs... balls jumped onto the apron, and onto the plastics and getting caught.  

- Latest VPW physics and code

- Auto cab/desktop/VR selection

- Slings and Apophis sling corrections solution

- Lighting

GI fading on all the prims

- Playfield mesh (for realistic saucer bevels, and VUK for the subway tunnel)

- Rothbaurer standup target solution for better target physics

- Flupper bumpers (a mod of them)

- All new trough systems to accommodate for a global variable for the 13 balls (essentially the table tracks all balls on the table without destroying and recreating them).  Significantly helps with performance and ROM / ball tracking.

- The physics were also updated a little... as the flippers needed resizing, some table friction updates, the slings, and a few other things.  

- Adjustments overall to ensure the ball play was as close as I could get it to online videos.

- Lots of other updates (like a flasher in the rocket... IRL it has ne).


Performance should be much better than the prior version, and I think you'll notice the visual and play improvements as well.  


Thanks again to the VPW team for doing a once over test, as well as all the help on the prior version.

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   3 of 3 members found this review helpful 3 / 3 members

It feels like I am playing a completely new table after the update. Thank you for the love that you put into the table. I love every second of it!

Response from the author:

Not sure this would be it, but the latest vpinmame is 3.6 I believe.  

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   1 of 1 member found this review helpful 1 / 1 member

amazing table  thank you

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   1 of 1 member found this review helpful 1 / 1 member

What a fun table! I had some older version and it didn't play well so I hadn't tried it again since I downloaded it. After playing your twister table I d/l this one and it's amazing! 

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   1 of 1 member found this review helpful 1 / 1 member

Finally a very enjoyable version of this great table. Plays and sounds awesome. Thank you! Great job!

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   1 of 2 members found this review helpful 1 / 2 members

You had me at Fleep Sounds :) Great update both versions play great, thanks!!

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Really nice work on this one UnclePaulie! I love the multiball on this table, thanks for all the hard work it looks and plays 5 stars *****

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· Edited by lebaronrouge


really great !!

But altsound won't work

when i set 1 i have no music yet

stay at 0 whitout altsound






Thank for your response


my pinmame version is 3.4 and vpx 10.7.2


maybe bad rom ? ...

with altsoud chek to 1 i have just mecanics sounds

if i unchek altsound to 0 all work fine

i search other solution


Response from the author:

Not sure what to say here.  I have the altsound package, and set to 1, and it's working here.  Maybe you have an older version of VPinMame?  Perhaps @iDigStuff   mightknow...  

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Another great Sega Top Table from Uncle Paulie!! Keep them coming!!!

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Thanks You! Love it!  just tried it on desktop, pays great, flippers accurate on outer shots like orbit or side targets, rubbers responsive. Closest playing to the real pin yet. Can't wait to try on VR..🤩

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