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Batgirl
By tuglisa
Contains a video marquee, a loading video, a static image and a wheel logo.
166 downloads
(0 reviews)0 comments
Updated
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Nosferatu 1922 (Original 2023)
By DAMONRA
Happy Halloween 2023
NOSFERATU 1922, Is an Abomination of Science! This One Player table is so stitched and scrambled together it should have been called Frankenstein!! Built on the framework of Sands of the Aton, using JP Salas' DMD, This is my Second table, but first solo project. It was designed and built in Visual Pinball 10.8, in Desktop Mode, using only the 10.8 editor and a 2003 version of Microsoft Picture It (table contains editor physics only...with some elements slightly modified).
This table's Hybridized and Modernized Classic Design has No LUT options, No Magna Save, No "Traditional" Ball Save, and NO TILT OUT!!! - I want it to look the way it does ...Frustrate YOU ...and I want you to beat the crap out of it, After all it IS A MONSTER ...and this is Halloween 2023!
This table is true to the movie also,There is no garlic, and no bats, just the facts, Only the SUN can kill this shape shifting demon!
There is also ...no alternate desktop background, no wheel, no B2S...Please make one if you like...
BEWARE! The Seed of Belial!! THE VAMPYRE!!! NOSFERATU!!!!!!!!!!!
but most of all... have FUN!!!!
NOSFERATU 1922 RULES
Sun Multipliers and Sun Phase Bonus - Roll over the Sun Multiplier Buttons to increase in-game multipliers and Sun Phase Bonuses. You can collect your Sun Phase Bonus at any time by shooting the ball through the spinner, but you will lose your multiplier, so choose wisely.
Blood Cell Bonus - You can Collect the Blood Cell Bonus and Raise the Protective Doors at any time, by hitting the Mid-Playfield Saucers, but you will lose your Nosferatu Targets and Blood Is Life Targets, so chose wisely.
Character Bonus - Use the EHKO Rattle Strips and the Bumpers to Spell Character’s Names and shoot the upper saucer to collect Character Bonuses
Dead Flowers 4 Ellen - Hit the Flat “A” Plague Target to light Dead Flowers 4 Ellen and Collect the bonus by rolling over the Left In-Lane Trigger.
Land of Spectres - Hit the Flat “G” Plague Target to light Land of Spectres and Collect the bonus by rolling over the Right In-Lane Trigger.
Werewolf Bonus - Hit the Flat “U” Plague Target to raise the Werewolf and Drop the Target to Collect the Werewolf Bonus
CarriageMan Bonus - Hit the Flat “L” Plague Target to raise the CarriageMan and Drop the Target to Collect the CarriageMan Bonus
Sailor Bonus - Hit the Flat “E” Plague Target to light up ‘5 DEAD SAILORS’, then shoot the ball underneath the ill-fated Empusa cargo ship to raise the dead sailors from the playfield. Knock them all down to Collect the Sailor Bonus.
RATS Bonus - Hit the Flat “P” Plague Target 4 times to spell ‘RATS‘, and raise the Vermin which are hiding in the playfield. Knock them all down to Collect the RATS Bonus.
Blood Is Life - Use the Active Red Pegs, 2 Small Coffins, and Under Targets to Spell Blood Is Life, and shoot the upper saucer to start B.I.L. Multi-Ball.
Plague Bonus - When all P-L-A-G-U-E Lights are lit, the next Plague Target will activate the Plague Mode. Shoot the Right Mid-Playfield Saucer to start Plague. Shoot the Horseshoe Orbit and the Copper Plague Target 3 times to Raise the Nosferatu Plague Drop Target, and Knock him down to Collect the Plague Bonus.
Nosferatu Bonus - Spell Nosferatu and then shoot the Left Mid-Playfield Saucer to Raise Nosferatu. Shoot him 7 times to defeat the Vampyre and Collect Nosferatu Bonus.
Nosferatu Multiball music by Damon Alexander and the Ten Cent Rentals.
Nosferatu 1922, specifically, is dedicated to JP Salas, teisen, Scottacus, bord, SG1bsoN, loserman76, and UnclePaulie as you have all had a hand in inspiring it's creation! ...and soon it will belong to the community. Cheers, dea TEE
1228 downloads
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Touchdown (Williams 1967)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table https://www.vpforums.org/index.php?app=downloads&showfile=14319#
Adjustments made:
- Playfield color correction
- color correction of Playfield lights
- new apron back
- new cap bumpers
- lighting
- flippers adjustment
- side guides in blue (IPDB)
- adjustment of targets
- adjustment of plastic color
Loserman Description:
Williams' Touchdown (1967)
One player replay game. Mechanical backbox (football moves up the field).
Source images thanks to Jon Osborne
Artwork redrawn by GNance
722 downloads
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Evel Knievel (Bally 1977)v5.0
By hauntfreaks
Evel Knievel (Bally 1977) v5.0 + VR Hybrid
this table has been evolving since 2016, now we're at the best so far v5.0
NEW lighting and shadows, minimal VR room reskin: HauntFreaks
NEW in v5.0 update by: @TastyWasps
* nFozzy Physics
* Fleep Sounds
* Dynamic Ball Shadows
* DTShadows added
* Hybrid VR Room
VR backglass/lighting/displays: @leojreimroc
I don't ask or beg for donations... if you feel overwhelmingly compelled to do so, PLEASE donate to the charity of your own choice... this is a hobby NOT a business
3238 downloads
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Re-Animator Pinup Popper/VPX FullDMD Frame
By mriggins
Designed with permission from BSALUITO.
I created 4 image variants of a FullDMD Frame for Re-Animator for Pinup Popper, VPX, etc.
Frame 1 and 2 are name, nameless.
Frame 3 and 4 are the same but with slight glows.
The original and amazing table and media created by BSALUITO and scripted by jpsalas is located below!
Enjoy!
162 downloads
(1 review)0 comments
Submitted
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Bloodsport
By balutito
I know that some will be delighted to see this film again for the 10th time
Bloodsport
Based on FirePower II (Williams 1983) By Goldchicco, Apophis based on Walamab vpx table
Thank you so much to @Gman77 who didn't hesitate for a second when I told him about this project.
Fast as JC Van Damme, he made the puppack you'll need to play with this table:
* no music on this table which only works with the puppack*
had fun and a special thanks to Goldchicco, Apophis , Walamab and everyone who worked on this table before me.
Do you like my tables? did you load one or two? Do not hesitate, buy me a little beer from time to time, all this work makes me thirsty
Enjoy
BALUTITO
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.
3019 downloads
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Flipper Fair (Gottlieb 1961)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Adjustments made:
- Playfield color correction
- color correction of Playfield lights
- new apron back
- new tabs, with colors like the real table (IPDB)
- new cap bumpers
- lighting
- metals
- screws
- flippers adjustment
- new posts in colors like the real table (IPDB)
- addition of posts next to the passive bumpers (IPDB)
- correction of the white metal on the upper gate
- I'm definitely forgetting something...lol
Loserman Description:
Flipper Fair (Gottlieb 1961)
https://www.ipdb.org...hine.cgi?id=894
Build/Coding by Loserman76
Images by GNance
With my manual ball lift tables, you can press whatever key you have configured to start a new game (typically a "1") or the "A" key to load the ball to the shooter lane
Alternatively, in the options menu (when a game is not in play, hold the left shift key for 3 seconds to bring it up) you can set it to auto-lift the ball
475 downloads
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Space Orbit (Gottlieb 1973)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Adjustments made:
- lighting and playfield lights
- adjusts targets
- new POV
- new metals
- screw adjustment
- small PF color adjustments
- new bumper cap
- new plastics guides
- cup hole color
- adjustment and addition of pin on the upper left acrylic
580 downloads
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Popeye Saves the Earth (Bally 1994)
By TastyWasps
Welcome Aboard!
Popeye Saves the Earth was released by Bally in 1994. The physical pinball machine is the last machine produced as part of the "SuperPin" line which incorporates a wide body design.
I noticed a post on a VPin Facebook group that mentioned the Popeye digital version could really use a remaster but people thought it might not get any attention. I checked the current Visual Pinball offerings for Popeye and, indeed, the game looked beautiful but was in need of new physics / sounds / VR Room, etc. Game On!
The intention on this mod was the obvious upgrades to modern physics/sounds, etc. but I also wanted a bright, colorful and light-hearted digital version that captures the beautiful color scheme.
Additionally, there are some script options that can harness the black and white origins of early Popeye cartoons that can be turned on or off. Sample images are below. Brightness levels are also available via magna save buttons.
A big thank you to the previous authors listed on this file including mfuegemann (2014!), JPJ Team PP, Psiomicron and anyone else that might have contributed to earlier versions of this title. Please contact me if anyone was missed.
Also, a major thank you to the original Bally team who created this title back in the mid 90s.
The following improvements have been made to this version:
* nFozzy Physics, Fleep Sounds, TargetBouncer, VR Room, Corrected Geometry for Table Sizing, Lighting Tweaks, Dynamic Ball Shadows, Multi-Ball Cradle Physics, Script Organization, Graphic Improvements, Dimmer Level (LUT) Selector, Gameplay Balance - TastyWasps
* Playfield Element Upscales - MovieGuru
* VR Upscales & Assets - Hauntfreaks, DGrimmReaper & Psiomicron
* Incandescent Lighting Option - Hauntfreaks
* Testing - VPW Team
Now, go eat some spinach and kick the s**t out of Bluto!
7174 downloads
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Jungle King (Gottlieb 1973)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Great VR version of RajoJoey
B2S made by Wildman
Adjustments made:
- lighting and playfield lights
- new targets and adjusts
- new POV
- new metals
- screw adjustment
- small PF color adjustments
- new bumper cap
- new plastics guides
Description of Loserman76:
Add-a-ball version of Jungle/Wild Life
Artwork by GNance
Backglass & wheel included in the ZIP
Built using VPX 10.5 since I don't do betas
304 downloads
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Who Dunnit (Bally 1995) - Reel Decals - Redraw
By aTron
Recreated Slot Machine Reel Decals, suitable for ninuzzu & DJRobX / versins77 excellent Who Dunnit (Bally 1995) vpx-Tables.
The Design is slightly different but close to the original Artwork. Optional, I've added a variation with shaddowed-Borders for
a more plastic-look. Greetings Pinheads, have fun!
41 downloads
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Rocket III (Bally 1967)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Adjustments made:
- lighting and playfield lights
- new POV
- new metals
- screw adjustment
- New metal top guide
- added base to rotor
- adjust mushroom plastics
I don't have Loserman76's description for the table, so I don't know how to name the people involved in this project here... I would like to thank you for your excellent work and I hope you feel honored!
337 downloads
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Neptune (Gottlieb 1978)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
This table was updated by Loserman76's version, in addition to this we have a great version by Borgdog at this link
we also have the great VR version made by RajoJoey
here is an excellent work for B2S made by Hauntfreaks
Adjustments made:
- lighting and playfield lights
- new targets and adjusts
- new POV
- new metals
- screw adjustment
- new white and red tabs
- small PF color adjustments
- new bumper cap
Description of Loserman76:
Neptune
Build/Coding by Loserman76
Artwork by GNance
Chris Aguilar - card images
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives
'* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'* JPSalas - gameroom backdrop
'* Pinuck - Gottlieb chimes and score motor routines
'* Arngrim - DOF coding and information
'* Chris Aguilar - card images
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
434 downloads
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original Piggy Bank Blitz
By Guest
Welcome to Piggy Bank Blitz! Use the flipper keys to move your piggy bank. Collect as much money as you can. Get the power-ups and avoid the debuffs. You have 3 minutes.
The full rules, including every available power-up / debuff and what they do, are located in a PDF document inside the ZIP file.
Piggy Bank Blitz is a fun / addictive arcade-style non-pinball game made in VPX. It was originally made by me in VP8 as a fun proof-of-concept that Visual Pinball can be used to make more than just pinball games. The first version was never publicly released. I decided to re-create it for VPX and publicly release it for everyone's enjoyment. Please consider leaving a constructive comment or review if you download and play it.
Music - Jethro on the Run by Kevin MacLeod (licensed under Creative Commons 0 by freepd.com)
Artwork - A combination of graphics by Arelyel, Artificial Intelligence (Stable Diffusion with the Anything 4.5 model), and emojis. Also, Movieg1 provided the underlay, backglass image, and Wheel.
DirectB2S - iwantpinball.
Sound effects - Various Creative Commons 0 no-attribution sounds from freesound.org (except for the coin dropping sounds; those were recorded by Arelyel)
Beta testing - Studygoorite; Movieg1
This game requires Visual Pinball X 10.8 or higher (any build should work) and flexDMD 1.9 or higher. The DMD folder is included in the ZIP file and should be placed in the same location as the table. Game must be frame-limited to 60 FPS (this is set in the table settings by default) both to prevent GPU overload and to ensure timer-based opacity adjustments on the flashers work correctly.
344 downloads
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Princess Bride - Table and Puppack
By RabidTribble
Princess Bride -- My name is Inigo Montoya. You killed my father. Prepare to die...
This was a project I started several years ago when covid hit but l let go of and didn't really return to. It was based off the original orbital pin Clue table. I made a bunch of animated wheels but wanted to try making a table. I didn't want to simply do a reskin but found that I was (and still am) completely unqualified to make a table - both the art or the coding. It is unfinished but with the pace vpins have been improving, I would never be able to produce anything close to the new quality tables that have been put out. So anyone out there, PLEASE feel free to take the table and make any improvements you would like. There are more problems than I can list. When I last saved the file we were on 7.01. Some of the images seem to have become pixelized once saving to .8. Thank you to the original Clue table this is based on and Scotty Wic who's videos gave me inspiration. I'm sorry my coding and art skills let you down. -- Regardless, I still enjoy the table and love the movie. Thank you all. Please don't be to hard on this noob. At least my wheels were helpful to the community.
Files included:
Pup pack files all belong in the folder - Princess Bride
Princess Bride Pup pack
There is a text/doc file that includes the table rules though there may be some malfunctions.
Apng wheel
Princess Bride WIP Original with Orbital script additions + Lights (with eels).apng
1444 downloads
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Embryon (Bally 1981) w VR Room
By UnclePaulie
Version 2.0 by UnclePaulie 2023
This version done with UnclePaulie's Medusa as a baseline to start, since both were Bally 1981. Built everything ground up from there.
Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, enhanced playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer.
Thank you to Redbone, Movieguru, and Hauntfreaks for the updated graphics. The playfield used was upscaled by Movieguru, and then later enhanced by Redbone. Redbone also enhanced several other graphics as well. The VR Backglass was originally by Wildman, and Hauntfreaks enhanced it. And thank you to the VPW team for testing, especially PinstratsDan, Apophis, Tastywasps, Hauntfreaks, Wylte, jsm174, somatik, and bietekwiet!
NOTE: This table is a widebody. It doesn't fit in a pincab like other standard width tables. I have a 1:1 ratio'ed pov in the vpx file, however I've included another pov if you'd like it stretched to fit the whole cab (this will distort/stretch all images, however).
Also NOTE: There are a few ROMs available. This orginal table used a 6 digit LED for player scores. Later there was a ROM that updated to a 7 digit. I have decided to implement ONLY the 7 digit ROM, embryond.zip. (this way when you score a lot, you can see the full score...). This is important to get the B2S that supports the 7 digit ROM. Wildman's and Hauntfreaks both support it, they are on VPU.
There are several options in the script. Including VR, ball brightness, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.
This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit.
Thanks again to Redbone, PinstratsDan, Apophis, Tastywasps, Movieguru, Hauntfreaks, Wylte, jsm174, somatik, bietekwiet, and the VPW team!
4203 downloads
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Little Joe (Bally 1972)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Adjustments made:
- lighting and playfield lights
- adjust targets
- new POV
- new metals
- screw adjustment
Unfortunately, I don't have a description of Loserman for this table and therefore I don't know the collaborators who helped him carry out this work... So, if you participated in this, I would like to thank you and I hope you feel honored!
431 downloads
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Alien 2
By bombaj344
Many people have asked me to share this table. If you like Alien Covenant, please do not download this table. This is the same table based on the second part of the video.
Mod RAT FINK (2014) - rethemed Star Trek - Bally 1979 'VP9 original table by jpsalas 'VP10 table layout/code by rothbauerw' pop bumper code and mechanic by BorgDog' VP10 retheme by HauntFreaks (2016) ghostfreaks - thanks for permission to use the RAT FINK table in my mod BurtMacklin - thank you very much for your help at the table, ideas, comments etc. Also thank you for the wonderful puppy
link to puppy
https://drive.google.com/file/d/16lWKIFwajpcYO33iR_7PBN7QeZhHFRP4/view?usp=sharing
link to music
https://drive.google.com/file/d/1ZJYPCxFztwC1z73jSO10pHZD4YYlAR1X/view?usp=sharing
Remember to add Alias - startreb4,startreb
941 downloads
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Ducktales
By remdwaas1986
Do you still remember: Ducktales "the quest for gold" from 1990 and DOS?
https://retrofreakre...les-dos-review/
I used graphics in the DMD from the DOS area! And made a pin named "Quest for money"
Go on a adventure to the Amazon,Egypt,Africa and the Himalayas with all there own 8bit music.
You will be send of by Launchpad McQuack but it can be in 4 directions to start the adventure.
Aim on the piggy bank to get money and after 5 times scrooge golden money bin will appear for extra points.
Knock the doors 2 times to get the "monsters" out and hit the "monsters" 3 times to have a change to get the treasure!
Launchpad McQuack will fly you in the dmd to the nearest airport where a multiball bonus is waiting for you.
Do you have them al and win the jackpot?
Don't forget the beagle boys and magica! on 1,3 and 5 million you will get an extra ball to play more!
This pin cost me 3 weeks to make it, so please leave a reply and rate it!(very much appreciated, I like to read them a lot!)
Thanks to ivantba for giving me other lights and ofcource to jpsalas for helping troubleshooting, his code we can use and for the lights that he gave.
I hope you like it and duck on!
Cheers!
1999 downloads
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Attack from Mars (Bally 1995) g5k 1.3.11.vpx
By g5k
This version was updated by a couple of the legends from the VPW group;
fluffhead35 and tomate
Notes at the top of the script on changes since the last version 1.22.
Any bugs or notes post to the comments and the guys will check and potentially update.
I'm pretty sure this is 10.7 but read the script.
Enjoy!
14174 downloads
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Attack from Mars (Bally 1995) g5k 1.22.vpx
By g5k
NOTE: This is being uploaded for archival purposes...checkout the newer version with newer physics also being uploaded at this same time.
========
Original build 8/7/2018 v1.0
Last update to original physics etc. 10/3/2020 v1.22
Notes from when it was released on Monster Bash Pincab. Hopefully it acknowledges everyone involved.
//IMPORTANT NOTE////////////////////////////////////////////
NOTE: Please update VPINMAME.DLL for WPC-95 Fast Flips
Latest version at time of release SAMBuild R4550 (contains the DLL needed):
http://vpuniverse.com/forums/topic/3461-sambuild31-beta-thread/
//FEATURES/////////////////////////////////////////////////////////
Surround Sound Feedback (SSF by DJRobX)
Fast Flips (WPC-95 FF developed as part of this production by DJRobX)
Optimised for Cab POV does include Desktop mode setup (some of the poor mans SSR might be off from that angle)
For 4k users I recommend using Post Processed Anti Aliasing - Set to QUALITY SMAA
//THANKS/////////////////////////////////////////////////////////////
Thank you to the previous AFM authors for their work that gave me the building blocks for this build. Thank you to all those who contributed resources early in the process, took photos and sent me things that helped with the project. For all the kind words and the hype that has built over this release on both MB and VP Junkies. Special shouts to JimmyFingers for passing on his knowledge on GI. To Arrie for photos he took to help with the apron, to virriguy, CK and Peter Docter who supplied a heap of images that also helped. I’ve probably forgotten some people because as Lars has regularly noted this has taken a while. Thanks to flupper for insight on some of the techniques he used on White Water.
Finally the biggest thanks to my collaborators; Tom Tower for his models of the aliens, main saucer and clear ramps and to DJRobX for his development support in the background throughout, implementation of Surround Sound Feedback (SSF) and solving the FastFlips puzzle for yet another machine. Fast Flips doesn’t just happen with a few lines of code, each generation of machine requires a different solution that DJRobX solved for this release and we now have it for all WPC-95 roms.
This has been a labour of love, production started exactly 3 months ago and I've average between 15-20 hours a week on it since then. Then add Tom's and Robs time too.
Enjoy!
//FINAL NOTE//////////////////////////////////////////////////////
I don’t think there is anything that will cause compatibility issues but this was developed using a 10.5 beta so if you have problems you may need to update. I’ve used all 11 layers so not sure if that causes issues for older installs with 8 layers. I also expect people with lesser machines could be borderline performance wise. This is a very heavy build as you can see by the download size. It performs very well on a baseline machine in 4k (trust me it's nothing special) so I hope it behaves.
1704 downloads
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The mandalorian
By marty02
Hello everyone I'm sharing The Mandalorian table
good fun
Thanks to Mr JPSALAS
Thanks to James for the test
Detail of the table:
15 missions to complete
Multiball, mystery, bonus, extra ball, 25 items, jackpot,
exceptional soundtrack
special sound and visual effects
3D element creation
175 hours of work
Complete package: playfield, backglass, media.
Runs on VPX 10.7.2
On VPX 10.8 Beta works less well for now
Next Table to come MM ?
7803 downloads
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RICK AND MORTY
By blade91100
BONJOUR , voici la table rick et morty que j ai commencer il y a plusieur mois .
la table n est pas encore terminé , il reste les eclairage a faire et 2 ou 3 mission carte aventure .
je ne sait pas faire de pup pack donc j ai utilisé direct b2s pour afficher le choix des missions .
choisir la mission avec la touche magna save gauche puis plunger pour activer.
j espere que des personnes pouront la finir car je n ai plus le temps de la terminer et aussi un manque de connaissance dans vpx .
toute modification et ameliration permise sur cette table .
voila amusez vous avec .
HELLO, here is the Rick and Morty table that I started several months ago.
the table is not yet finished, there is still the lighting to do and 2 or 3 adventure card missions.
I don't know how to make a pup pack so I used direct b2s to display the choice of missions.
choose the mission with the left magna save button then plunge to activate.
I hope that people will be able to finish it because I no longer have time to finish it and also a lack of knowledge in vpx.
any modification and improvement permitted on this table.
Here you go, have fun with it.
701 downloads
(0 reviews)0 comments
Submitted
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Fathom (Bally 1981) w VR Room
By UnclePaulie
Version 2.0 by UnclePaulie 2023
This version was done with my Medusa table and other recent Bally tables as a baseline to start, since they were Bally 1981. Built everything ground up from there. Used a few prims and images from Goldchicco's prior table, as well as some logic. I used EBisLit's playfield as a baseline, and Redbone did lots graphics updates to that playfield, as well as the plastics, targets, apron, flippers, and many others. The VPW team did lots of testing and recommended that I use Circus's VR room as an option, as it has you playing on the ocean floor with fish swimming around you, so his very cool environment is also included, and is the default environment for VR users. Thanks to Circus for permission!
Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a lighting effect, as well as the VR backglass (image from Hauntfreaks) and other VR options. There are also some performance improvements and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer.
Thank you to EBisLit for the playfield image, and Redbone for upscaling and cleaning up the all the images. Thank you to Circus for the ocean VR environment. And thank you to the VPW team for testing, especially redbone, apophis, bountybob, dgrimmreaper, studlygoorite, pinstratsdan, wylte, trytotilt, bietekwiet, astronasty, and hauntfreaks.
There are several options in the script. Including VR rooms and environments, ball brightness, ocean environment sounds, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.
This is a hybrid table done in VPX 10.74 (but will run fine in 10.8), and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include three VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit.
Thanks again to the VPW team for all the testing, Circus for the Ocean VR environment, and Redbone for all the graphics enhancements!
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