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  1. Version 1.2

    9578 downloads

    "The Meanest, Greenest Game on the Street" The Godzilla pinball machine was released in August 1998 by SEGA. The game is based on the Godzilla movie released earlier that year by TriStar Pictures. Godzilla was the last pinball machine manufactured by SEGA before shutting down their pinball operations. This virtual project started out with incredibly detailed specifications of the physical and visual dimensions of the SEGA machine from EBisLit. Of course, who can turn those specifications into gold? Mr. Sixtoe himself, the grandmaster of blueprints, schematics and more. Next some initial scripting / foundation objects were added by TastyWasps and Apophis which leads into the STUNNING blender toolkit 3D renders from Tomate which highlights the massive Godzilla sculpt in this table that may be one of the largest sculpts ever made in pinball history. The tail end of the project (no pun intended) consists of laborious detail into each aspect of the machine to play as close to the real thing as possible with help from EBisLit's experience and other play testers' input. The collaboration of so many passionate authors, creators, scripters, artists, testers, etc. have truly made this project come to life in the digital medium. VPW TEAM -------- TastyWasps - Project Lead, nFozzy, Fleep, toolkit script-side integration, VR room Apophis - Project Lead, toolkit script-side integration, various scripting tweaks, mentoring Tomate - Graphics modeling and rendering Sixtoe - Table full scratch build and various scripting, VR support Iaakki - Scripting tweaks EBisLit - Playfield, plastics, inserts & 3d scans with measurements ClarkKent - Playfield Stitch Niwak - Blender Toolkit HauntFreaks – Backglass image Testing - PinStratsDan, BountyBob, Bietekwiet, Studlygoorite, Smaug, Bord, VPW Team Toxie - VPX and pushing out the newest 10.8 as a beta so we could release. Also, a big thanks to the original SEGA team for the original Godzilla pinball machine.
  2. View File Godzilla (Sega 1998) VPW "The Meanest, Greenest Game on the Street" The Godzilla pinball machine was released in August 1998 by SEGA. The game is based on the Godzilla movie released earlier that year by TriStar Pictures. Godzilla was the last pinball machine manufactured by SEGA before shutting down their pinball operations. This virtual project started out with incredibly detailed specifications of the physical and visual dimensions of the SEGA machine from EBisLit. Of course, who can turn those specifications into gold? Mr. Sixtoe himself, the grandmaster of blueprints, schematics and more. Next some initial scripting / foundation objects were added by TastyWasps and Apophis which leads into the STUNNING blender toolkit 3D renders from Tomate which highlights the massive Godzilla sculpt in this table that may be one of the largest sculpts ever made in pinball history. The tail end of the project (no pun intended) consists of laborious detail into each aspect of the machine to play as close to the real thing as possible with help from EBisLit's experience and other play testers' input. The collaboration of so many passionate authors, creators, scripters, artists, testers, etc. have truly made this project come to life in the digital medium. VPW TEAM -------- TastyWasps - Project Lead, nFozzy, Fleep, toolkit script-side integration, VR room Apophis - Project Lead, toolkit script-side integration, various scripting tweaks, mentoring Tomate - Graphics modeling and rendering Sixtoe - Table full scratch build and various scripting, VR support Iaakki - Scripting tweaks EBisLit - Playfield, plastics, inserts & 3d scans with measurements ClarkKent - Playfield Stitch Niwak - Blender Toolkit HauntFreaks – Backglass image Testing - PinStratsDan, BountyBob, Bietekwiet, Studlygoorite, Smaug, Bord, VPW Team Toxie - VPX and pushing out the newest 10.8 as a beta so we could release. Also, a big thanks to the original SEGA team for the original Godzilla pinball machine. Submitter VPinWorkshop Submitted 09/16/23 Category VPX - Pinball Tables  
  3. Version 1.0.0

    838 downloads

    Update Info. It can be used with the new VPW Godzilla Table as well as previously mentioned Marty02 and Hauntfreaks Table(s) This is a direct replacement of Files for the Godzilla Altsound by Bbrice66. You will have to download the Altsound -Godzilla (Sega 1988) file from bbrice66. After unzip of bbrice66 Altsound place the files from this download into same folder and overwrite. This altsound can be used for the VPW Godzilla Table as well as the Tables by Marty02 or the mod table by Hauntfreaks to add additional enjoyment. You will even here the famous Raymond Burr quote. The more you play different sound tracks you will hear. ________________________________________________________________________________ I always wanted to do something for the Pinball Community. I hope you like my effort. ________________________________________________________________________________ Thanks to Bbrice66 for his most excellent AltSound file. Thanks to Marty02 for his Original Table and Hauntfreaks for the Mod Table
  4. Version 1.0.0

    178 downloads

    Hi! here you have a wheel version of Godzilla LE (Original 2021) Enjoy!!!!
  5. Version 1.0.1

    8102 downloads

    Godzilla Pin2DMD Readme Colorization of Sega’s Godzilla.Feel free to alter my work however you want. I would prefer you release the source files for any changes but I can’t make you. Post any bugs in the pinside thread: https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-godzilla Release Change Log: 1.01 the "DMDMK66 Stole my work" edition. Rappel added and fixed some triggers. Alterted some palettes and color masks No source code update for this release until dmdmk66 either admit he stole my work or stops Missile Bonus recolored and remasked, Buildings remasked/color, bonus numbers redone New York Sonor scene redone, brown haired army guy is now a blonde haired navy guy triple helicopter missile scene recolored and remasked. Buildings are grey instead of blue to contrast with the sky better missile also had white area removed and turned red. 1.00 Initial Release Everything below plus some additional palette changes 0.90 Initial Beta Release Most(All?) Sequences color masked and keyframes linked Finaled color choices 0.50 Redid bridge animations Inital palette choices attract mode scenes colormasked and keyframed 0.10 Palette Jump Testing Thanks to Lucky1 for helping with keyframe triggers and thanks to Rappelbox for support ; and to both for the recordings.
  6. Version 2.0

    2292 downloads

    Godzilla (SEGA 1998)
  7. Version 1.0.0

    180 downloads

    "Godzilla vs Kong" vpx wheels and DMD picture if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice!
  8. Version 10.7.2

    607 downloads

    I want to share another VR conversion of Godzilla (Sega-Stern mash-up) v3.0 with you guys. This is a cooperation of Rascal and me. This awesome table should not be missing in any VR collection, I hope you have as much fun with it as I do. A special thanks goes to my friend Rascal who is responsible for some Playfield corrections and included Backglass and HauntFreaks for providing a better playfield image. '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 '*********************************************************************************** Left Magna for Lut Change and Right Magna for Room Switch Link to original "Godzilla (Sega-Stern mash-up) v3.0" Table: A big thanks to HauntFreaks, Marty02 & 32assassin for creating such a beautyfull table and give me permission to convert it to VR. I also want to thank Rawd and Steely for his VR toys and Basti for the nice VR Room, Sixtoe for his great templates, Rajo Joey for the LUT & Room switch Template and of course Rascal, and Studlygoorite for beta testing.
  9. View File Godzilla (Sega-Stern mash-up 2021) v3.0 (VR Room) I want to share another VR conversion of Godzilla (Sega-Stern mash-up) v3.0 with you guys. This is a cooperation of Rascal and me. This awesome table should not be missing in any VR collection, I hope you have as much fun with it as I do. A special thanks goes to my friend Rascal who is responsible for some Playfield corrections and included Backglass and HauntFreaks for providing a better playfield image. '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 '*********************************************************************************** Left Magna for Lut Change and Right Magna for Room Switch Link to original "Godzilla (Sega-Stern mash-up) v3.0" Table: A big thanks to HauntFreaks, Marty02 & 32assassin for creating such a beautyfull table and give me permission to convert it to VR. I also want to thank Rawd and Steely for his VR toys and Basti for the nice VR Room, Sixtoe for his great templates, Rajo Joey for the LUT & Room switch Template and of course Rascal, and Studlygoorite for beta testing. Submitter Ahr1man Submitted 01/13/2023 Category VR - Virtual Reality Pinball Modified by Rascal & Ahr1man  
  10. Version 1.2.0

    1230 downloads

    table jouable en wip ; en élaboration les mini pf (tour et spinning disk). script orienté multiball bam 337 IMPÉRATIF adaptation de Stern
  11. Version 1.0

    558 downloads

    Godzilla FullDMD (Sega 1998)
  12. Version 1.0.0

    78 downloads

    Godzilla FullDMD 16x9
  13. Version 1.2.1

    693 downloads

    "table jouable en wip ; en élaboration les mini pf (tour et spinning disk). script orienté multiball bam 337 IMPÉRATIF adaptation de Stern" -fastdraw Godzilla 1.2.1 requires BAM 337 to play. This is a basic table with minimal script, no music, and no sound effects besides the physical table. To play: Launch "FP Loader" from the BAM folder. Open the Godzilla table, and click PLAY. This is my first upload. I do not know much about what I am doing, but I wanted to submit a small edited version of the FASTDRAW upload, Stern Godzilla for future pinball. I made the update because of some errors and it deserves to be finished a little. I can see that there is a lot of time spent even just making this version. it inspired me to keep going and make it better. Its been a lot of fun working on this. I am trying to get FASTDRAW attention any way I can, even if its just to know that an update is coming. Maybe we need some inspiration, so here is my effort. I hope that you see this FASTDRAW! lets do an update and fix some things. i really want to get bulding multiball to work, thank you for uploading. Thank you for permission to mod. I did not attatch my name to anything because I did not do any real work, just play with images and script. respect must be given. I am working on another version that changes the shot through the building but I need to learn more about how things work. thank you again for patience... Whats new in 1.2.1: Fixed purple shadows on playfield (now they are gone) Fixed black ball with purple shadows (now the ball is chrome with correct shadow) Fixed playfield art with custom work - no more double flippers New side blade art and back wall art New spinner artwork!!!!!! Some changed textures, mechagodzilla magnet is now chrome Some new physics adjustments Fixed crashing because of timer Rules: shoot mechagodzilla magnet to start mechagodzilla mode - it works! Shoot left ramp 3 times for add a ball Shoot scoop 3 times for add a ball Right ramp works but does not add a ball, no working script there. Building works (add ball with J) but does not release ball (you must restart the game if you press J) shoot switches to to light - nothing. Coming soon once I learn how to do anything: fix auto ball launch (you can practice skill shot soon) better physics more light and illumination scripting code switches to add bonus multiplier or something correct shot paths and refine layout add some sounds, music, etc. This will be the main theme of the table, most likely on loop. ***Thank you to anyone and everyone who has ever submitted a post here, commented on a group topic, left a comment, anything....you guys are well aware im sure of the grattitude. Just saying it again. I would not have even attempted this without you guys paving the way. I think maybe we could make this into something cool without using stern rom and getting into trouble. i know the rules, 3 years after production. I just want to practice shots when im not feeding quarters into the real one down the street i would encourage anyone willing to help to please move forward with the project and leave a comment down below with any issues etc.
  14. View File GODZILLA FASTDRAW "table jouable en wip ; en élaboration les mini pf (tour et spinning disk). script orienté multiball bam 337 IMPÉRATIF adaptation de Stern" -fastdraw Godzilla 1.2.1 requires BAM 337 to play. This is a basic table with minimal script, no music, and no sound effects besides the physical table. To play: Launch "FP Loader" from the BAM folder. Open the Godzilla table, and click PLAY. This is my first upload. I do not know much about what I am doing, but I wanted to submit a small edited version of the FASTDRAW upload, Stern Godzilla for future pinball. I made the update because of some errors and it deserves to be finished a little. I can see that there is a lot of time spent even just making this version. it inspired me to keep going and make it better. Its been a lot of fun working on this. I am trying to get FASTDRAW attention any way I can, even if its just to know that an update is coming. Maybe we need some inspiration, so here is my effort. I hope that you see this FASTDRAW! lets do an update and fix some things. i really want to get bulding multiball to work, thank you for uploading. Thank you for permission to mod. I did not attatch my name to anything because I did not do any real work, just play with images and script. respect must be given. I am working on another version that changes the shot through the building but I need to learn more about how things work. thank you again for patience... Whats new in 1.2.1: Fixed purple shadows on playfield (now they are gone) Fixed black ball with purple shadows (now the ball is chrome with correct shadow) Fixed playfield art with custom work - no more double flippers New side blade art and back wall art New spinner artwork!!!!!! Some changed textures, mechagodzilla magnet is now chrome Some new physics adjustments Fixed crashing because of timer Rules: shoot mechagodzilla magnet to start mechagodzilla mode - it works! Shoot left ramp 3 times for add a ball Shoot scoop 3 times for add a ball Right ramp works but does not add a ball, no working script there. Building works (add ball with J) but does not release ball (you must restart the game if you press J) shoot switches to to light - nothing. Coming soon once I learn how to do anything: fix auto ball launch (you can practice skill shot soon) better physics more light and illumination scripting code switches to add bonus multiplier or something correct shot paths and refine layout add some sounds, music, etc. This will be the main theme of the table, most likely on loop. ***Thank you to anyone and everyone who has ever submitted a post here, commented on a group topic, left a comment, anything....you guys are well aware im sure of the grattitude. Just saying it again. I would not have even attempted this without you guys paving the way. I think maybe we could make this into something cool without using stern rom and getting into trouble. i know the rules, 3 years after production. I just want to practice shots when im not feeding quarters into the real one down the street i would encourage anyone willing to help to please move forward with the project and leave a comment down below with any issues etc. Submitter mathiasg Submitted 03/28/2022 Category Future Pinball Tables Link to Media Pack  
  15. View File GODZILLA table jouable en wip ; en élaboration les mini pf (tour et spinning disk). script orienté multiball bam 337 IMPÉRATIF adaptation de Stern Submitter fastdraw Submitted 09/26/2021 Category Future Pinball Tables Link to Media Pack  
  16. Version 1.0.0

    156 downloads

    Credit goes to the original creators of the media I used. Add it to your Pop Media Folder and ensure it has the same name as your table. Enjoy if you prefer it over a static Backglass in the popper menu.
  17. Version 1.0.0

    271 downloads

    Full DMD with Lower Frame for the awesome Godzilla table from Marty02
  18. From the album: pinball recreation

    en construction
  19. So started up on Godzilla, just started today. If things need fixed on T2, Lethal Weapon, or Baywatch, this will get put on hold. LW3 and Baywatch are both being privately tested before release. Looks better than having end users beta test "releases" IMO. 5th colorization, Im getting pretty good at these meow. Recording provided by Rappel. More is done than what is shown in the GIFs (15 scenes in total), I've been doing much better at dynamic palette changes which takes much less time than recoloring scenes when it isnt needed.
  20. Version 1.0.1

    770 downloads

    Godzilla Pin2DMD Readme Colorization of Sega’s Godzilla.Feel free to alter my work however you want. I would prefer you release the source files for any changes but I can’t make you. Post any bugs in the pinside thread: https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-godzilla Release Change Log: 1.01 the "DMDMK66 Stole my work" edition. Rappel added and fixed some triggers. Alterted some palettes and color masks No source code update for this release until dmdmk66 either admit he stole my work or stops Missile Bonus recolored and remasked, Buildings remasked/color, bonus numbers redone New York Sonor scene redone, brown haired army guy is now a blonde haired navy guy triple helicopter missile scene recolored and remasked. Buildings are grey instead of blue to contrast with the sky better missile also had white area removed and turned red. 1.00 Initial Release Everything below plus some additional palette changes 0.90 Initial Beta Release Most(All?) Sequences color masked and keyframes linked Finaled color choices 0.50 Redid bridge animations Inital palette choices attract mode scenes colormasked and keyframed 0.10 Palette Jump Testing Thanks to Lucky1 for helping with keyframe triggers and thanks to Rappelbox for support ; and to both for the recordings.
  21. Version godz_090

    237 downloads

    godz_090.zip
  22. Version godz_100

    351 downloads

    godz_100.zip
  23. Version 1.3

    408 downloads

    Desktop WS version of SEGA'S Godzilla. This Table is best played with Visual Pinbal 9.9.x.
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