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Michael Jordan (Data East 1992) Physics Sound MOD
By burger
Michael Jordan is back on the court in this smooth VPX release loaded with fast shots, big dunks, and pure 90s vibe.
Thanks @Rascal for creating this fabulous table!
I added nfozzy and fleep
The credits below are from previous versions of this table, Sorry if I missed anybody. Let me know and I will add you.
@Javier15,oooPLAYER1ooo, @francisco666, @bigus1, pinballfan6500, @toxie, @Thalamus, @32assassin, @Rawd, @Ahr1man
1788 downloads
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Mars God Of War (Gottlieb 1981) Physics Sound VR MOD
By burger
Thank you to @cyberpez @dboyrecords @CompuFox @luvthatapex for creating this beautiful table and making it free to mod!
"The mighty warrior of the gods challenges you." (Marketing Slogan)
Mars God of War is a 1981 pinball game designed by John Buras and released by D. Gottlieb & Company (1977-1983.
I added nFozzy physics and Fleep sounds and implemented VR thanks @RajoJoey for the amazing VR cabinet assets @teisen - many visual enhancements such as lighting, shadows, inserts, bumpers, and a lot more @Cliffy - improved VR cabinet hardware such as coindoor, other metals, and added desktop lockbar @DGrimmReaper - worked on apron digits so they work in VR
Desktop users can try the F12 option "Desktop VR Test". Set that to on, then restart the table. Zoom out using Z offset (also in F12) to see the whole cabinet and backglass in the vr room on your desktop. You won't be able to look around but it's cool to see the whole cabinet with the table in it, imo
1372 downloads
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Mustang (Gottlieb 1977) v1.2.2 Hybrid
By EMUnderdogs
Gottlieb's final western themed EM and the 2 player version of Bronco
EM Underdogs undertook a complete rebuild of Loserman's (RIP) table with much more than just a facelift
New playfield plastics drawn in vectors and scaled properly by @Silversurfer
New playfield wood and inserts by @teisen along with lighted reflections on the ball guides and many other contributions
Properly dimensioned and scaled by @Cliffy along with other contributions like Fleep EM sounds and Nfozzy physics Lite (EM)
These are just a few highlights ! Full credits shown in the F12 menu.
3 ball / 5 ball and scoring options available by holding the left flipper a few seconds before game start
Super thanks to @hauntfreaks for his mentorship and guidance not to mention the awesome b2s he created for us!
EM Underdogs hopes you enjoy another fine table release and stay tuned for our next project!
Now with VR thanks to @DGrimmReaper!
2360 downloads
- https://www.ipdb.org/machine.cgi?id=1645
- mustang
- (and 3 more)
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(3 reviews)
0 comments
Submitted
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Mary Shelley's Frankenstein (Sega 1995)
By Schlabber34
2.0 table credits:
- Burger & Schlabber34 - Thanks to Burger for bringing this table back to life. He asked me if he could update the physics and all the table creators know how this usually ends. Then we needed a nice F12 menu, then Burger mentioned VR, the ramps were prerendered so i had to make VR optimized ramps but the meshes were shitty so i cleaned them up and then you need new renders for VR refraction and the prerandered ramps. After a ton of bugs that we killed we finally had V2.0!
@burgerIt was a pleasure! Thanks my friend!
- UnclePaulie - A ton of help on bug fixing and sticking his head deep into the VR table.
- DGrimmreaper - VR cabinet primitives, VR animations and lights including VR flipper cabinet button/start button/plunger, ported DMD and b2s to VR, VR scripting, VR hallway
- Studleygoorite – Identified missing details and provided solutions to several tricky issues
- Hauntfreaks - B2S backglass update that brings the table together visually
- masonm- cabinet textures for VR cabinet
- DaRdog- UV maps in VR that made texturing possible
- Thalamus - Careful playtesting and valuable feedback throughout development
- Robby King Pin – physics support
- Tombg - playtesting
Original table credits:
-Herweh: Script allmost from scratch
- Dark: We all know what he did! Frank is just jawdropping!!
- Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!!
- Sheltemke: For stitching together the PF image and playtesting
- Mlager8: For PS help on the sling plastics
- RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics
- Mark70, Bord, Thalamus: For beta testing and some good hints
- Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop)
2998 downloads
- sega
- frankenstein
- (and 4 more)
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Magic Pinball v1.0 (Original 2025)
By RomainD32
Magic Pinball v1.0 (Original 2025)
Magique pinball est une table originale, soyez indulgent c'est ma première 😅
j'ai voulu offrir une ambiance magique et immersive, j'espère qu'elle vous paira !
Je tiens à adresser un grand merci à JP Salas et Balutito pour leur accord et leur bienveillance ainsi qu'à toute la communauté.
Si vous des remarques, des suggestions ou si vous rencontrez des bugs, n'hésitez pas à les signaler dans les commentaires afin que je puisse améliorer la table.
Pour le full DMD, loading et wheel, voir mes autres fichiers.
Bonne fête et amusez-vous bien dans Magic Pinball !
2323 downloads
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Medieval Madness (upgrade real final).ini
By emanoel299
This is my POV/INI file for Medieval Madness (upgrade Real final)
I did in Window mode point of view with a 3D passive playfield
You can Press F12 to adjust for your better view
Please rename the file as your table file name
215 downloads
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MysticalNinjaGoemon (Original 2025)
By boke_a_smowl
The Mystical Ninja, Goemon, is back for more adventure! This time, a great pinball adventure!
Collect Passes, Fight Bosses, and Party with Plasma! PU-LA-ZU-MAAAA!!!!!
Theme based on the N64 title Goemon's Great Adventure (Mystical Ninja 2 Starring Goemon).
Definitely one of the best games on the system! The OST is also one of the best!
*This is not very tested except by me, so sorry in advance if it doesn't work for you*
Download Includes: table.vpx + .b2s + folderDMD + folderMusic (+ .txt info)
This table uses VPin Workshop Example & Resource Table 1.6 so I will say requirements are the same.
HUGE shoutout to them and the table!!! Detailed credits of them in the tablescript
Required Software:
VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1841 downloads
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Medieval Madness (Williams 1997) VPW
By VPinWorkshop
"The Castle Burns! Get the Marshmallows!"
VPW are proud to present Medieval Madness by Williams.
This one has been stuck in development hell since 2021. Sixtoe picked up the project in 2022 and built a new functioning VPX layout with the new playfield scan supplied by ClarkKent, but it had no graphics and we had a load of other projects in work. So, it languished as there was already a nice verion from Tom Tower and Ninuzzu. In early 2024 Tomate built some of the 3D side for fun and Sixtoe worked on the VPX side a bit more before moving onto other projects again (and Sixtoe half jokingly said Medieval Madness shall get delayed another month every time someone asked for it in another table's release). Then, in September 2025 Sixtoe and Tomate picked it up again to finally get it over the finish line with lots of help from Apophis, a VR room from DaRDog, and contributions from the rest of the gang, aided by MajorDrain giving 1:1 feedback against his real machine.
It's worth noting that this has been side-by-side tested against 2 separate real machines, so it should be pretty faithful to the real thing. With that in mind;
Stuff you'll be annoyed we replicated that aren't bugs
Merlin's Magic - Some shots go through avoiding the saucer, this happens on the real machine.
Castle Side Door - Some shots bounce off the edges and don't go through the door, this happens on the real machine.
It's not an easy machine, the slings can be lethal and slow balls off the right orbit are dangerous.
VPW Peasant
Sixtoe - Project Lead, Scratch Table Build Tomate - 3D Modeling and Rendering Apophis - Physics, Lighting, and Animation Scripting DaRDog - VR Mega Room and Cab Mcarter - Adding Roth Targets, Tweaks ClarkKent - Playfield Scan Bord - Playfield Scan Color Correction CainArg - Playfield Scan Masks Freezy - Blender 3D Playfield HauntFreaks - Backglass Image MajorDrain - Real table reference, troll trapdoor audio and side by side testing Tyson171 - Real table reference Niwak - VPX and VPinMame support Gedankekojote97 - Early table dev support PinStratsDan - In-depth testing Testers - Studlygoorite, Iaakki, Unsavory, Superhac Castle Animation Scripting - Borrowed from Tom Tower and Ninuzzu's old version.
If you want to use 109b or c ROM you will need both the mm_10 ROM and the mm_10b ROM as well, as the audio files are in the mm_10 ROM.
Version Log
'0.01 - Gedankekojote97 - nFozzy Flipper trigger and prim resize, flipper adjustments, dynamic Ball shadows added, slingshot corrections added, gi Relay Sound added, Latest scripts from VPW, New environment image
'0.02 - Sixtoe - New playfield image, realigned entire playfield and important objects, replaced some parts with correct parts, updated physics and sound scripts, butchered entire table in preparation for toolkit import, removed and simplified loads of things, split into many layers to try and organise and figure out table.
'0.03 - Sixtoe - Fixed left ramp losing balls and trolls crashing table. More minor tweaks. Cleaned old images out to reduce file size.
'0.04 - Sixtoe - Aligned bolts and screws, aligned ramps to blueprint (adjusted right ramp interface prim), added inrect to actually fix trolls (duh), tweaks from apophis, added/fixed a few other things.
'0.05 - Sixtoe - Ongoing alignment, construction and cleaning work, lights hooked up, pretty playable now.
'0.06 - apophis - Added TOC and reorg script. Updated flipper triggers and physics scripts. Added tweak options menu. Removed old LUT code. Added PWM functionality for lamps, flashers, and GI. Removed old dynamic shadows, updated ambient.
'0.07 - apophis - Set UseVPMModSol = 2
'0.08 - Sixtoe - Rebuilt entire castle physical area, new playfield mesh, various other physics changes.
'0.09 - apophis - Fixed draw bridge script (HandleMech=0). Reduced flipper strength to 3000. Fortified some stuck ball areas.
'0.10 - apophis - Fixed some ramp trigger locations. Fixed Diverter script. Flipper strength to 3050. Fixed some gate sound effects.
'0.11 - Sixtoe - Reinforced entire table layout, walls are on "blocker walls" layer, changed merlin physical primitive scoop, various other minor tweaks
'0.12 - Sixtoe - Realigned entire table as dimensions were out, rebuilt catapult ramp, rebuilt spiral ramp to stop ball trap, tweaked castle lock entrance
'0.13 - Sixtoe - Redid GI assignments thanks to tyson171, some minor layout tweaks.
'0.14 - tomate - 2k batch added, most VPX objects hidden, make some fixes in script to make it playable
'0.15 - Sixtoe - Redid trolls physical objects, made other vpx objects hidden, adjusted drain area and wall heights,
'0.16 - tomate - flippers animated, slingshots animated (still need some work)
'0.17 - apophis - fixed draw bridge animation
'0.18 - Sixtoe - Changed spinners to gates, fixed a few other things, tidied up some stuff.
'0.19 - tomate - new 2k batch added with blender fixes
'0.20 - apophis - Enabled room brightness option. Deleted Prim_Toys layer (and objects). Fixed animations: bumper rings, bumper skirts, castle towers, diverter, slings, trolls, casle gate, catapult, lock door, lock post, wire triggers. Still TODO: Roth stand up targets
'0.21 - apophis - Fixed damsel lock. Adjusted desktop POV. Add desktop DMD visibility option.
'0.22 - Sixtoe - Remade playfield mesh and combined with moat physical primitive, remade moat vuk scoop and mech, removed and merged redundant assets, converted merlin saucer to physical kicker, remade physical right ramp and physical ramp deflectors on both ramps and ramp entrances.
'0.23 - tomate - damsel light added, some fixes on castle model, room light brighter to get mayor day/night range, unwrapped textures for plastic ramps, few other fixes here and there
'0.24 - apophis - fixed DiverterP rotx and animation.
'0.25 - tomate - new 2k batch added with some new unwrapped textures and fixes at blender side
'0.26 - mcarter78 - hook up roth standup target code
'0.27 - tomate - fine tune for inserts and flashers, troll bracket separated, some fixes for plastic ramps, new 2k batch added
'0.28 - apophis - Fixed troll visuals. Added flasher and insert brightness options. Added outlane difficulty option. Added refraction and relfection probles. Added ramp and bumper cap materials.
'0.29 - Sixtoe - Tweaked playfield mesh, rebuilt merlin kicker/kicker area, refactored collidable physics area around the castle and created a huge low poly collidable castle prim, replaced damsel tower, tweaked moat VUK, probably other things, tweaked inlanes, testing turning inserts to linear fading.
'0.30 - apophis - Added back sw37 pulse in DoorPortculis_Hit. Fixed zfighting issue on drawbridge. Fixed iron gate down position (was going thru floor). Tweaked target elasticity.
'0.31 - Sixtoe - Adjusted flipper angles (I feed on your tears), unified blocker walls and walls, few other tweaks and fixes
'0.32 - apophis - Fixed(?) draw bridge initialization. Made post passes a little easier.
'0.33 - tomate - 4k batch added, cleaned the file a little bit
'0.34 - Sixtoe - Added gate to Damsel tower, reset flipper physics to default-ish williams.
'0.35 - apophis - Tinted bumper lightmaps to purple. Adjust plastics material. Enabled reflections for BM_Parts.
'0.36 - DaRdog - Added VR Mega room, VR Mimimal Room, VR Cab, Animated buttons, Animated Torches, Lighted start and launch buttons (Thanks Rawd and Apophis for help), VR scripting. Total damage is 35mb for images and 110k polys (includes VR rooms and VR Cab, not bad i think).
'0.37 - DaRdog - small vr fix, coindoor key was crooked
'0.38 - apophis - Show rails in desktop mode. Make some VR elements respond do day night slider.
'0.39 - DaRdog - modified some vr elements material brightness to counteract the day/night slider darkening
'0.40 - apophis - Animated VR backglass (thanks HauntFreaks).
'0.41 - Sixtoe - Fixed various and numerous legacy sound issues, tweaked vr backglass (Apophis)
'0.42 - tomate - few performance improvements and fixes on blender side, new 4k batch added
'0.43 - apophis - Adjusted flipper angles (and triggers). Fixed flipper shaddow DB. Added rightmagna and lockbar buttons to plunger launch.
'0.44 - tomate - Castle PF protector, ramp decals and dragon plastic fixed in blender, new 4k batch added
'RC1 - apophis - Commented out sw37_Hit to eliminate double pulse on switch 37. Updated table info and added rules card. Adjusted cab POV. A few cleanups for release candidate.
'RC2 - Sixtoe - Added sw37 back so it's only active when castle portcullis is open. Updated credits.
'RC3 - apophis - Increased sling strength (5.1) and lowered sling thresh (1.8). Tweaked sling correction curve . Dropped pf friction slightly (0.22). Lowered ST target mass (0.1).
'RC4 - mcarter78 - Add random rampstop and delayed ball drop sounds to ramp ends, decrease ramp stop bounceback, fix Y alignment between visual/physical flippers
'RC5 - apophis - Adjusted EB insert to be red.
'RC6 - apophis - Updated Trolls mech sound effects (thanks MajorDrain).
'RC7 - Sixtoe - minor tweak to wall, updated credits, changed default ROM to 1.09b as its a bugfix rom, added material for VRCab_LaunchButtonHousing, applied gateflooraccent texture, tweaked left inlane marginally.
'Release 1.0
1.0.1 - apophis - Added refraction option. Added default 1-to-1 LUT. Fixed Table1_exit (and un/pause) subs
12659 downloads
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Megadeth (Original)
By JoePicasso
The table works in 10.7 but I recommend 10.8, especially for VR.
Choose whether or not to use the pup pack and minigame or VR. All options are at the top of the script.
I hope you all enjoy it. Lots of love and passion went into this project by a large group of talented friends.
10602 downloads
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Mystic (Bally 1980) Goldchicco 1.2 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on Goldchicco Table version 1.2
Added Bally VR Cab
Updated VR CoinDoor
Added LUT on F12 menu
Added Image Cabinet Decals on F12 menu, Normal or Early Production
Added Flipper Buttons animation
This table Works in DT/FS/VR and MR
This don't need B2S for VR thanks to @DGrimmReaper for add it. But you can download it at B2S link.
Enable on F12 Music or Ambience
Added Minimal Room, Pool Bar and Mixed Reality
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
375 downloads
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Moulin Rouge (Williams 1965) JP v6.0.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 6.0.0 https://www.vpforums.org/index.php?app=downloads&showfile=17924
New VR Cab
New VR Backbox
New VR CoinDoor (Thanks to Jarski3094 for the CoinDoor Images)
Added Flipper Buttons animation
This table Works in DT/FS/VR and MR
This table requires B2S to work (See link)
Enable on F12 Music or Ambience
Added Minimal Room, Pool Bar and Mixed Reality
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
About JPSalas version 6.0.0 Updated September 2025
- Moved LUT to User Options (F12)
- Added some extra options to the User Options (F12)
- Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
273 downloads
(1 review)0 comments
Submitted
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Motordome (Bally 1986) JP v6.0.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table new version 6.0.0 https://www.vpforums.org/index.php?app=downloads&showfile=16993
This table Works in DT/FS/VR and MR
This table requires B2S to work
Enable on F12 Music or Ambience
Added Minimal Room, Pool Bar and Mixed Reality
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
701 downloads
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Metropolis (Maresa 1981) JP 6.0.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=14254
This table Works in DT/FS/VR and MR
This table requires B2S to work
New Maresa Backbox by Ext2k like real Metropolis Pinball
New adapted Coindoor to VPX by Ext2k to VPX
New Vector art by me.
Original Backglass by Akiles
Enable on F12 Music or Ambience
Added Minimal Room, Pool Bar and Mixed Reality
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
750 downloads
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Mississippi (Recreativos Franco 1973) JP v6.0.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table versioon 6.0.0 https://www.vpforums.org/index.php?app=downloads&showfile=14133
This table Works in DT/FS/VR and MR
This table requires B2S to work
Enable on F12 Music or Ambience
Added Minimal Room, Pool Bar and Mixed Reality
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
271 downloads
- mississippi
- recreativos
- (and 4 more)
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Metal Man (Inder 1992) JP v6.0.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 6.0 the original table is not uploaded yet, but I have it to make the VR version with JP's permission.
New Inder Cabinet
New Inder Backbox
New Inder Siderails
New Inder Plunger
New Artwork thanks to @Atreyu
Table works in DT-FS-VR and MR
Added Castle Room, Basti VRRoom, Pool Bar and Mixed Reality
This table works without B2S. Thanks to @DGrimmReaper for help me on Script.
Now Lut works in F12 menu, no more Magnasave needed
Remove Siderails on/off on menu for cabinet users.
Added flippers/start button animation for VR
Added Ambience and Music
Thanks to all Discord VR Pinball Group for his support.
Thanks to @JPSalas to add 6.0 at this table version.
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
361 downloads
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Medusa (Bally 1981) UnclePaulie v2.0.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on UnclePaulie version 2.0.1 Table
I redraw all cab arts.
New Cab
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This don't need B2S backglass for VR.
Menu F12 options for music (no copyright) and ambience.
Add topper in VR in F12 Menu.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
525 downloads
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Masquerade (Gottlieb 1966) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=18208#
Table works in DT-FS-VR and MR
New cab graphics.
Added Basti VRRoom, Pool Bar and Mixed Reality
This requires B2S backglass
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
298 downloads
(2 reviews)0 comments
Submitted
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Mad Race (Playmatic 1985) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=14036
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table need b2s to Work
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
333 downloads
(1 review)0 comments
Submitted
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Mata Hari (Bally 1978)
By UnclePaulie
Bally's 1978 Mata Hari had a production run of 16,260 units, it is the ninth most produced Pinball machine in history. The theme is based upon the legend of Mata Hari, aka Margaretha Zelle (1876-1917) who was a popular exotic dancer throughout the early 20th century. She was accused and convicted in France of “Consorting with the Enemy” during World War I, which led to her being executed by firing squad.
Thanks to Apophis for providing a high resolution playfield scan. Thanks also to @redbone for updating, scaling, and cleaning the playfield up, as well as assisting in the many other graphics including the plastics, flippers, apron, and targets! I used Hauntfreaks backglass for VR. And thank you to Tomate for helping with the saucer primitive.
This table was done from scratch placing everything, and implementing the latest VPW (2025) standards, physics, alllamps and 3D inserts, backglass for desktop, roth drop targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, playfield mesh for the saucer, Flupper style bumpers and lighting. I also baked the GI and interior wood walls. I've once again studied hours of videos to ensure accurate placement, gameplay, bounces, physics, etc.
I've provided a .nvram file for the ROM menu settings, and I've hard coded the DIP switch settings as usual.
This table is loaded with options in the F12. Various balls, ball brightness, flippers, screw caps, plastic edge colors, LUTs, Dip settings, and plenty of other VR stuff, including LED undercab lighting.
Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Bally's recommendation (200,000, 340,000, and 480,000). I also have instructions in the script on how to change that if you wish to do yourself.
Thanks again to Apophis, Redbone, Hauntfreaks, and Tomate! Also thanks to everyone else from the VPW team that provided testing and feedback!
Required Software (64-bit versions):
VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
1904 downloads
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medieval castel v1.0
By franck
bonjour je vous présente ma conversion de médiéval castel sur future pinball en vpx
je suis amateur en création c est un passe temp bon jeux à vous
1890 downloads
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Mystery Castle (Alvin G 1993)
By RobbyKingPin
Welcome to the Mystery Castle!
During problems with testing on WPT I was almost pulling my hair out, and I actually came to a point where I no longer felt that I would bring WPT to a happy end.
I started on a backup plan, and chose this table.
I quicky did the nFozzy conversion, and DGrimmReaper made some moves for me to help speed up things a lot.
He asked for permission to use the cabinet made by Ext2k and asked for permission to use the VR Mega Room from Bram Stoker's Dracula.
He also fully animated the backglass using assets from the b2s file from Hauntfreaks.
So instead of being a backup this project was completed faster than any of my other work and now can be added to the final roster of my modding adventures.
This backglass is also using primitives instead of the old fashion flashers, so this animated backglass reflects in full glory onto the playfield.
I decided to keep this one hidden as a surprise behind the curtains until the last moment.
Good luck! You'll need it!
I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me.
I do feel ready to step up to a higher level after reaching a ceiling.
There still is a sky beyond that ceiling to explore.
And even the sky is not the limit.
This table requires VP 10.8 and VPinMame 3.6.
Warning!
This table requires 2 roms to play, called mystcast as the parent rom and mystcasa wich contains the latest codes.
This final set of updates includes a lot of new options.
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
When people release patches mere days after the original got released I feel these people need to reflect on what they are doing because it's not the right way!
In all fairness I feel nobody should touch somebody's work for at least a month after it's initial release.
When people add a simple thing and also don't reach out and just make these patches people will feel excluded and dismissed for what they added to the table.
Also when it's not working on other platforms then a cabinet it's a broken patch to begin with.
This table is showing how all can be merged into one and I am willing to help others to show the right way!
Nobody should be excluded, this ain't VP9 anymore after all.
VP8 - Original version by TAB - 2008
VP9 - Original version by TAB - 2009
VP9 - Physmod version by gtxjoe - 2014
VPX - Original version by AgentEighty6 - 2021
FSS version by Morttis - 2021
VR version by Ext2k - 2025
VR-Hybrid version by RobbyKingPin, DGRimmReaper, hauntfreaks, tomate, LoadedWeapon & Gravy based on AgentEighty6's version - 2025
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound and VPW Ambient Ball Shadows
- Rothbauerw Standup and Drop Target codes
- Flupper Domes and 3D Inserts
- Rebuild the subway tunnel to be fully physical
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated Flashers and Inserts and added new GI lights
- Updated and edited the apron primitive from Antisect's Al's Garage Band
- Added codes for staged flippers
- Big uprez in the playfield using AI
- Added shadows texture from FSS version made by Morttis
- VPW Tweak Menu added
- Added a third room for Mixed Reality
- Added VR cabinet, assets used from Ext2k
- Added Mega and minimal room, assets used from VPW's Bram Stoker's Dracula
- Added fully animated VR backglass using hauntfreaks assets
- Updated backglass textures to make them cleaner and higher res for the perfect pairing between VR and B2S.
- Created a playfield mesh to help with the entries and exits on the subway tunnels and a new scoop primitive and changed codes to be a VUK
- Baked and edited the sideblade primitive with 3 sets of lit textures for lower and upper GI, or both and one for unlit
- Support for DT, FS, FSS, Legends Cabinets, MR and VR.
- Compatible with the Standalone player
Perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets that have been used came from other creators:
Morttis: Shadows texture from FSS version.
Antisect: Apron from Al's Garage Band.
VPW: VR Mega and Minimal Room from Bram Stoker's Dracula.
Who did what?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound and VPW Ambient Ball Shadows
- Rothbauerw Standup and Drop Target codes
- Flupper Domes and 3D Inserts
- Rebuild the subway tunnel to be fully physical
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated Flashers and Inserts and added new GI lights
- Updated and edited the apron primitive from Antisect's Al's Garage Band
- Added codes for staged flippers
- Big uprez in the playfield using AI
- Added shadows texture from FSS version made by Morttis
- VPW Tweak Menu added
- Added a third room for Mixed Reality
DGrimmReaper:
- Added VR cabinet, assets used from Ext2k
- Added Mega and minimal room, assets used from VPW's Bram Stoker's Dracula
- Added fully animated VR backglass using hauntfreaks assets
hauntfreaks:
- Updated backglass textures to make them cleaner and higher res for the perfect pairing between VR and B2S
tomate:
- Created a playfield mesh to help with the entries and exits on the subway tunnels and a new scoop primitive and changed codes to be a VUK
- Baked and edited the sideblade primitive with 3 sets of lit textures for lower and upper GI, or both and one for unlit
LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets
Gravy:
- Resized the VR backbox, speakergrill and backglass to the correct aspect
Special thanks to everybody involved during development and testing :guus_8005, Studlygoorite, DaRdog, cl4ve, Mecha_Enron, BountyBob, Nestorgian, Cliffy, Sinizin
Shoutout to:
- Cliffy for sending a nice backdrop for desktop once more!
- TAB, TomDK, ssbodyman,freneticamnesic, gtxjoe, Morttis, AgentEighty6 & Ext2k for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
2345 downloads
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Magic Circle (Bally 1965) [archival dump]
By bord
Built in 2019 with rothbauerw. This is an archival upload, so no support implied. Just clearing everything out from the vpinball.com days.
This is a game I ended up purchasing in 2021. It's in my top 5 EMs of all time, though I don't think you get the same experience with the VPX version.
677 downloads
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Monopoly (Stern 2001) Fidiko Mod 1.3
By fidiko
Monopoly (Stern 2001) Fidiko Mod 1.3
What's New in Version
New backwall.
Added side blades.
Changed some plastics and place correction
Modified GI.
1146 downloads
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Mr. and Mrs. Pac-Man (Bally 1982) Goldchicco 1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on GoldChicco Table
Thanks to @DGrimmReaper to add leds on the backbox, and some adjust in lighting.
New Backbox like real Pac-Man Table
Table works in DT-FS-VR and MR
Added Pac-Man VRRoom, Pool Bar and Mixed Reality
This table don't require B2S to work, but you can download it at b2s link
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
776 downloads
