1783 files
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Running Horse (Inder 1976) JP 5.5.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This Table is based on original table from JPSalas,Akiles and Pedator https://www.vpforums.org/index.php?app=downloads&showfile=16751
This table Works in DT/FS/VR and MR
New Inder 1976 Backbox by Ext2k and Rascal
New adapted Coindoor by Ext2k most similar at Inder Coindoor
New Vector art by me.
Original Backglass by Akiles and Pedator
Change Line 102 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality
You can change VR Room to MR with right magnasave.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable ambience ROOM at the end of the scpit.
463 downloads
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Planets- Williams 1971
By Itchigo
This is Planets, the sister table to Zodiac. The only difference I know if is Planets doesn't have a credit window (this version does). This is Drinkcrystal's version that Polsonator2 upscaled the graphics, and I made a b2s for it. I'm not sure if the scoring is working correctly, but it's free to mod and/or improve.
494 downloads
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Zodiac- Williams 1971
By Itchigo
This is Drinkcrystal's version of Zodiac that Polsonator2 upscaled the graphics on, and I made a b2s for it. I'm not sure if I have the scoring correct, but anyone is free to make revisions, or a rebuild.
515 downloads
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RollerGames (Williams 1990)_drakkon mod_1.1 Ext2k DT-FS-MR-VR Conversion
By Ext2k
This table is based on table from Drakkon mod, but the original table are from Javier15
I just Added VR Room and changed some elements:
This table can be used with B2S or not, you can choose in F12 menu, I preffer B2S.
Now table works in DT-FS-VR and MR
Added Pool Bar, Minimal Room and Mixed Reality
Upscaled cab arts by Ext2k.
Upscaled apron arts by Ext2k
Added Williams Plunger Housing with logo.
Adjusted some lighting elements.
Added flipper button animations for VR
Menu F12 options for music and ambience.
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
Thanks to Ahr1man for first conversion.
Thanks to Drakkon to give me his permision for the conversion.
1222 downloads
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Retro King 2.0
By Anthias
This is a port to VPX of an old original EM from VP7, which I originally released in 2004.
The Retro King is a powerful artifact, rumored to grant incredible fortune to the one who holds it. Its existence officially is suspect, however many died holding it, or trying to obtain it in the gambling dens of the 1920s. Can you hold it long enough to earn your fortune, and stay alive while doing so?
An original theme. This table is free to mod without permission.
2.0 port to VPX, reskin, add gi lighting, add ball sounds etc, add physics scripts, add b2s, add ball and player indicators on apron.
124 downloads
(0 reviews)0 comments
Submitted
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Tenacious D
By ZandysArcade
Tenacious D is an American comedy rock duo formed in Los Angeles in 1994 by the actors Jack Black and Kyle Gass. Their music showcases Black's theatrical vocal delivery and Gass' acoustic guitar playing.
This table has Nfozzy and Fleep physics
Flupper Flippers and Bumpers
Vpin Light Inserts
Media Pack
VR Room Mega and Minimal
I left out a Backlass video and Loading Video for another artist to tackle!
Install instructions in the Media Pack
Thanks
Super Gibson and Remdwass for some Scripting Help
DgrimmReaper for setting up the VR Room scripting and tuning
Thanks for the Permission to MOD the table.
Based on FirePower II (Williams 1983)
By Goldchicco, Apophis
based on Walamab vpx table
ROCK ON!
3560 downloads
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Big Brave (Maresa 1974) JP v55 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=15045
Requires B2S to work.
Now table works in DT-FS-VR and MR
Added Pool Bar, Minimal Room Deluxe and Mixed Reality
Cab Art Redraw by Ext2k
Original Minimal Room Deluxe by DaRdog
Menu F12 options for music.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
401 downloads
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Punchout
By remdwaas1986
Are you ready to rumble?
There is a separate mediapack for the weels and other stuff. This table plays in 10.7 only you have to save it in 10.7 and then reopen it, but if you want to play VR then you need 10.8 version revision 1.
Last year Joe Picasso came to show the Punch-Out table to me, but people where already coding it. The table is based on a homebrew by Craig Evans. The project got on hold and i asked to look at it. I coded the table in 5 days and did 1 week bug solving. There is so much love in this table because of Joe Picasso, he wanted everything as authentic as possible regarding to the NES game. I think I redid the b2s 50 times and every time I thought I was finished with coding then Joe came with a new idea and I had to rewrite pretty much everything. But all the hard work paid off because its a super fun table to play.
First a round of thanks:
Oqqsan: Thank you for helping with the getup bugs we had and other bugs aswell.
Dardog: VR room
Flupper + Zandysarcade: 3d models
Outhere: DOF
JoePicasso: Design table,art,POV,keeping remdwaas1986 sane.
Remdwaas1986: Rules,coding,some art,3d modifications,3d animations.
RULES:
This is a 3 ball game(I know normally I only make 5 ball games), but like the real punchout game you have 3 chances to get up in each ball you play! After fight 3/7/11 you will get an extra ball.
You start at training level 0. To train for the fight, hit 4 times the reps scoop or 4 times the spar scoop to get a higher training level. After that you will get an extra ball and you have to hit the targets F-I-G-H-T N-I-G-H-T to get ready for the fight. Play then in the top scoop and the fight will start with a 3 ball multiball. Hit 8 times the knockout(KO) gate or 5 gut punches en 4 star gates(TKO) to win the fight. Every next fight will get harder because for every next fight you have to do an extra gut punch before you can start the KO or TKO sequence. After fight 11 the wizard point mode starts and the scoops/targets/inlanes will give 1 million points, the bumper 10k,the spinners 100k and the outlanes 2 million.
how many fights did you won?
3509 downloads
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Big Game (Stern 1980) JP v5.5.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5.1 https://www.vpforums.org/index.php?app=downloads&showfile=12920
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
453 downloads
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Jalisco (Recreativos Franco 1976) JP 1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=18887
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
356 downloads
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Fullmetal Alchemist
By Anthias
This is a port to VPX of my Vp8 table from way back in 2007. Last year I ported it into VP9 so I could run on cabinet mode, however I have now brought it into VPX. In so doing, I have implemented a few things to bring it up to speed a bit more. It uses VPX goodies like Flipper stuff from JPSalas, ball rolling sounds etc, imported into this from my Yuki table. I have implemented GI lighting and a full B2S with the snippet style DMD displays. THe B2S has the messaging displays near the top of the backglass, and the scores duplicated to the DMD, but I can't test the DMD.
Desktop users can enable desktop displays by setting the DTMode variable near the top of the script to 1. DTMode and B2S variables are also toggled with 7 and 8 on the keyboard.
The artwork has been upscaled, and the plastics on this version are the secondary plastics file which was not in use on the previous versions, though it was present in the table file. I decided I prefered this one. I also added the apron decals.
All mods permitted. I may update this table one day with new art and adding sound samples to the table, but I can't give a time frame or even a guarantee that it will happen so if you feel the urge then go for it.
148 downloads
(0 reviews)0 comments
Submitted
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Strike (Zaccaria 1978) JP 1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0 https://www.vpforums.org/index.php?app=downloads&showfile=18845
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
311 downloads
(0 reviews)0 comments
Submitted
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Cosmic Princess (Stern 1979) JP v551 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5.1 https://www.vpforums.org/index.php?app=downloads&showfile=14219
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
309 downloads
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Phoenix (Williams 1978) JP v55 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=16456
Now table works in DT-FS-VR and MR
Added Minimal Deluxe VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Redraw cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
358 downloads
(0 reviews)0 comments
Submitted
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JP's Space Cadet (Original 2021) v5.7.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.6.1 https://www.vpforums.org/index.php?app=downloads&showfile=16091
Now table works in DT-FS-VR and MR
Added Space, Pool Bar, Minimal Room Deluxe and Mixed Reality
Cab Art by Solters
Original Minimal Room Deluxe by DaRdog
Menu F12 options for music.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
825 downloads
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The Lab 2.1
By Anthias
Back in the days of VP6 and VP7, there was a problem which sometimes occured where a file would become corrupted, and most of VPs objects would no longer function on that table. The Lab was one such file. Rather than scrap it, at the time in 2003 I took it as a challenge and completed it anyway. Instead of bumpers it had round walls. Instead of displays for ball in play and lights for bonus multipliers, it employed drop walls on the apron to act as indicators. The table was unable to have colours applied, and it was generally a pinball disaster area in terms of what the table could NOT have.
Recently as I have become more in touch with VPX and how it works, I have decided I wanted to revisit the porting of VPT files thing. What better table then to start than one without lights or many of the other items VPX handles differently? So I loaded the 22 year old VPT file into VPX and got cracking.
So while it is far from my greatest work, and certainly not of the standard of many modern VPX tables, the lab is still a bit of a curiosity. This 2.0 version has had its art revamped, and the table now employs GI lighting and B2S. It still retains the drop wall indicators on the apron, which has been closed over the drain. THe Bumpers also made an appearance, greatly improving game play. I copied into the script the nice things from the VPX starter table as well, so thank you to all those whose script is involved in that stuff.
What this means is it is now far more likely that I will at some time import a few of my better VP tables to VPX. And meanwhile, this strange beast is here to annoy you all. Mwaghagagagagagahgahahahahahahaaaa.
95 downloads
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Pinball Magic (Capcom 1995) Cabinet
By LoadedWeapon
First all thanks to Unclewilly & Rothbauerw for the amazing recreation.
Special thanks to Unclewilly who helped get started in VP and always answered my many questions.
Him and JPSalas are pioneers in the VP world.
Thanks to Sorbeppe for physics and sound adjustments
I did Updated lighting for the cabinet mod Sideblades and backwall art and new 10.8 POV
2328 downloads
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Black Pyramid (Bally 1984)
By UnclePaulie
The legend known as Black Pyramid lives again through the far corners of Bally's 1984 pinball machine! This is a great play and challenging table. The main goal is to achieve 10,000,000 points to get a free game according to several reviews of game play. A good overview of the rules can be seen here: https://www.youtube.com/watch?v=YEZIFjQppR4
This was a definite challenge to create as there wasn't a good playfield available, however thanks to @redbone for spending countless hours creating a playfield from various images on the web. And thanks to Apophis for helping me with various Blender techniques to obtain a solid VLM GI bake, as well as physics testing.
I was able to utilize various images, videos, and Redbone's playfield to get accurate placement of everything, and then implemented the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, Roth drop and standup targets, a swinging target, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Redbone also updated the plastics, target images, and bumpers. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action.
Significant time was also spent on implementing a center swinger target solution to be a combination of Roth standup targets and the swinger target approach done by Loserman on Space Oddesy.
There are options included in this table via the F12 menu including colors for balls, flippers, screws, LED plastics, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
Please NOTE on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.
Also NOTE: Bally recommends to ensure that the self-test position settings for the ROM menu items for 16,17,18,19 are set to "03". I recommend doing immediately when you first launch the game.
Here is the procedure to set the self-test positions on this Bally 35 MPU table:
Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display Press and HOLD the 1 key until it reaches the value you want to set it to (start with 16). The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. Set the value to 03. Repeat pressing 7 to scroll the remainder of the settings (17,18,19) and change values to 03 in the similar manner. Press F3 to save your changes and reset the table.
Required Software (64-bit versions):
VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1194-0474eb3
3075 downloads
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New Wave (Bell Games 1985)
By UnclePaulie
New Wave was a conversion kit done by Bell Games in 1985; utilizing a full reuse of Black Pyramid. Since I just finished Black Pyramid, it was very straightforward to use that as a baseline for the New Wave conversion kit.
@redbone spent a lot of time getting the playfield, plastics, bumpers, targets, and other images just right. He was able to utilize some prior work that @cyberpez did as well. I've included TONS of options in there, as it was a kit, and it appears that lots of different items could be installed. Also Cyberpez requested I add some options he was working on years ago. So, there are alternate plastics, bumpers, flippers, targets, rollovers, rollover lights, led edge lighting, and lots of ball choices... including a few glowballs. All changeable in the F12 menu. I was also able to reuse some work that was done on the cabinet for VR and the backglass. I think Devious626 did lots of that work in the past. And hauntfreaks did some effort in the past on the backglass. Those images have been incorporated as well.
I implemented the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, roth drop and standup targets, a swinging target, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Redbone also updated the plastics, target images, and bumpers. Lots of hours were spent studying gameplay videos to match the table skill shots and physics action.
There are options included in this table via the F12 menu including colors for balls, flippers, screws, LED plastics, rollovers and lights, bumpers, plastics, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
Please NOTE on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.
Also NOTE: Just like Black Pyramid, Bally recommends to ensure that the self-test position settings for the ROM menu items for 16,17,18,19 are set to "03". Here is the procedure to do this. I've included the nvram in the zip file as well, so if you want to bypass that step and use it instead.
Here is the procedure to set the self-test positions on this Bally 35 MPU table:
1. Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display
2. Press and HOLD the 1 key until it reaches the value you want to set it to (start with 16). The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. Set the value to 03.
3. Repeat pressing 7 to scroll the remainder of the settings (17,18,19) and change values to 03 in the similar manner.
4. Press F3 to save your changes and reset the table.
Required Software (64-bit versions):
VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1194-0474eb3
1262 downloads
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F-14 Tomcat (Williams 1987) VPW Mod
By VPinWorkshop
"I feel the need, the need for speed!"
Sixtoe wanted to bring wrd1972's superb F-14 up to date with the latest physics and other bells and whistles, especially as this version of the table is currently not available anywhere else anymore.
Enjoy this fantastically fast and brutal table!
VPW F-14 Pilots
=============
Sixtoe - Project Lead
Apophis - PWM Lighting & Script Tweaks
P5TK - Staged Flipper Support
Bord, mcarter, wrd1972, Studlygoorite, Somatik, redbone, darth vito - Support and Testing
Original Credits from wrd1972's version
================================
Original VP10 version by "Ganjafarmer"
Original scripting by 32Assassin
High-res playfield image by "Marrok"
Plastics total redraw by "wrd1972"
Plastics prims by "cyberpez" & "L0stS0ul"
Plastic and metal ramp prims and textures by "Flupper"
Flasher domes, inserts prims by "Flupper"
Flashers, PL inserts and GI by "Flupper"
DOF by "arngrim"
Center kicker trough meshes, nFozzy physics configuration, and misc help on clear style flasher domes by Benji
F14 Plane VR Room & cab beacons by "DJRobX" & "Sixtoe"
Minimal VR Room and misc tweaks/fixes by "Sixtoe"
An extra special thanks to "ganjafarmer", "cyberpez","Rothbauerw" and "Flupper" for the hard work and countless hours of development on this table.
Many thanks to the Members of the Vpin Workshop, and countless others in the VPF community for helping me with the development of this table.
The playfield graphic files are only authorized to be used free of charge and may not be redistributed, reused or sold without permission from Brad1X.
'001 - Sixtoe - Tidied up and named layers, replaced physics objects and materials, removed collidable from lots of objects.
'002 - Sixtoe - Did stuff, stuff be broken.
'003 - apophis - Minor updates to get the table working
'004 - Sixtoe - updates, gi blanks on rapid flipper presses
'005 - Bord - VLM test render (Reverted)
'006 - apophis - Updated the table to use PWM fasher and inserts (removed Lampz). Minor physics adjustments.
'007 - Sixtoe - Added blocker walls, re-added f14 plunger lane tracking code, hid some lamps, changed layout of top right trap hole, added flupper pop bumper, changed inlanes
'008 - apophis - Added options menu. Made bumper more red.
'009 - mcarter78 - Back off ball rest in plunger lane to fix floating ball
'010 - Sixtoe - Slowed down ball in plunger lane, made blocker bigger under pop bumper, turned down power on centre kickers and re-aimed them, turned up slingshots, tried to make plungerlane f14 unswept wings but it doesn't fit so reverted, upped playfield friction to 0.24.
'011 - apophis - Intro music default off. Hooked center target insert up to GI. Adjusted kicker strengths per videos.
'012 - Sixtoe - Added ramp rolling sounds (probably?), hooked up clear plastics to gi, tweaked upper flippers,
'013 - PT5K - Added staged flipper support
'014 - Sixtoe - Fixed numerous sound issues, added missing sounds, removed brakes and numerous other tweaks.
6377 downloads
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Metallica Premium Monsters (Stern 2013) VPW Mod
By VPinWorkshop
METALLICA!!!
Version 2.0 Update Team: Tomate, Sixtoe, Iaakki, Niwak, Rawd, Apophis, HauntFreaks, Cliffy, Wylte, Fluffhead, Major Drain
Version 1.0 Update Team: Iaakki, Benji, EBisLit, Sixtoe, Skitso, Thal, Apophis
This release would not have been possible without the legacy of those who came before us including, most notably, HauntFreaks, Freneticamnesic, Sliderpoint, Byancey, Dark, Peter Docker. This is a mod of a mod of a mod, so thanks to all before us.
Thank you to Flupper for 3D insert techniques. Thank you to Rothbauerw for nFozzy physics.
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame v3.6.0-1209 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
33429 downloads
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ACDC LUCI (Stern 2013) VPW Mod
By VPinWorkshop
It's a long way to the top if you wanna rock n' roll!
This mod started out as a simple collaboration between Hauntfreaks and Fluffhead35 to add new physics and VR room ended up as so much more. This table has had the bell code completely reworked by Apophis to work more like the real table. The playfield has been tweaked by none other than nFozzy himself to be more in line with the blueprint. He also fixed the right and left ramps to be true to the real table. nFozzy has graced this table with his experience to make it table amazing to play. This table was a mod of Sixtoe's AC/DC VR Room, where we made it a hybrid table.
Fluffhead35 - Fleep, nFozzy physics, dynamic shadows, drop target code and new drop targets, 3d inserts, added new flipper bats, lighting tweaks, added Lampz code, adjusted nudge HauntFreak - Added new VR Room, Lighting Adjustments, Playfield Shadows Sixtoe - Original VR, Lighting, separated out horns on the train, many more he could not remember. Fixed right ramp, fixed bumper flashers. Realignment and prettying up rubbers and stuff. Apophis - New Bell Physics, scripting, guidance nFozzy - new collidable ramps to fix the shapes of them, moved top hole variance, bell metal/orbit metal tweaks, playfield reshape to correct dimensions. implemented ramp protectors, blank sidewalls, ramp stickers, adjusted bell position. Tomate - New visual ramps Retro27 - VR Room / Cabinet Reworked, New DMD Decals, Start button, tournament mode lights added. Adjustment to Instructions cards, added new render mode for VR Schlabber34 – reworked drop targets and other objects in blender for use in table. Bietekwiet, PinStratsDan, BountyBob, VPW Team - Beta testing!
Many thanks to the original team who built this table from the ground up: ninuzzu, DJRobX, dark, tom tower, knorr, rysr, Peter J and Javier. And thanks to the VPDevTeam for the freaking amazing VPX.
THIS UPDATE NEEDS THE LATEST VPINMAME, AT LEAST v3.6.0-1209
https://github.com/vpinball/pinmame/releases
26629 downloads
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Bad Girls (Gottlieb 1988) Table
By cheese3075
First of all THANKS to @hauntfreaks for permissions to mod! I LOVE billards, girls and his original table, but I wanted to make it my own. This is based of his v1.5 table. Thanks to the original table authors Bodydump and 32assassin. This is a revamped version of the table, original art but some new style. Some textures and a more modern feel.
NOTE: I have a reskin of this table with new playfield & plastics art, go check it out.
Changes:
Playfield changes (Fixed billiard ball coloring and shape, manually cleaned up faces to elimate some errors from past redraws, recolored coat to the correct color, lots of recoloring to make the table flow better, fixed error with inlane letters not showing up, remade rerack lights, recolored a few lights to match better, added green felt textures, matched lettering color, along with a few other minor changes)
Fixed error in art on billiard light up pool table.
Lighting: Fixed some lights that were not colored correctly, matching hues with other lights. Added starburst light inserts to all square-ish lights
Instruction card clean up
Thanks, I hope everyone enjoys!
3169 downloads
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Bad Girls (Gottlieb 1988) ReSkin Table
By cheese3075
First of all THANKS to @hauntfreaks for permissions to mod! I LOVE billards, girls and his original table, but I wanted to make it my own. This is based of his v1.5 table. Thanks to the original table authors Bodydump and 32assassin.
NOTE: I'm posting this same table with ORIGINAL playfield art (no anime style girls) with some of my visual mods on VPU here, go check it out if into originals.
Changes:
Playfield changes (lots of recoloring to make the table flow better, fixed error with inlane letters not showing up, remade rerack lights, recolored a few lights to match better, added green felt textures, matched lettering color, along with a few other minor changes)
Plastics (women)
Desktop backdrop and backglass (fixed numerious errors in art and made the women look a bit older)
Lighting was tweaked
Instruction card clean up
New matching backglass included as a download option
Thanks, I hope everyone enjoys!
2916 downloads
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Hall & Oates
By ZandysArcade
Daryl Hall & John Oates, commonly known as Hall & Oates, were an American rock duo formed in Philadelphia, Pennsylvania in 1970. Daryl Hall was generally the lead vocalist, while John Oates primarily supplied electric guitar and backing vocals. The two wrote most of the songs they performed, either separately or in collaboration. They achieved their greatest fame from the mid-1970s to the late 1980s with a fusion of rock music, soul music, and rhythm and blues.
This was just a fun table to make. There wasn't much out there so i created the models myself and made the table as ridiculously 80's as possible!
This table has Nfozzy and Fleep physics
Wheel
Backglass
Backglass and Loading Video.
Instructions:
Place HallandOates folder in the Media pack into your Music folder
add VpmAlias to your VPMAlias txt - HallandOates,wolfman
Add Rom to VpinMAME Folder
Table and DIrectB2s to Tables Folder.
If you do not have the Wolfman table you can change line 17 in the script cgamename to "wolfman" and not use the alias.
Have Fun!
2050 downloads