1797 files
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Punchout
By remdwaas1986
Are you ready to rumble?
There is a separate mediapack for the weels and other stuff. This table plays in 10.7 only you have to save it in 10.7 and then reopen it, but if you want to play VR then you need 10.8 version revision 1.
Last year Joe Picasso came to show the Punch-Out table to me, but people where already coding it. The table is based on a homebrew by Craig Evans. The project got on hold and i asked to look at it. I coded the table in 5 days and did 1 week bug solving. There is so much love in this table because of Joe Picasso, he wanted everything as authentic as possible regarding to the NES game. I think I redid the b2s 50 times and every time I thought I was finished with coding then Joe came with a new idea and I had to rewrite pretty much everything. But all the hard work paid off because its a super fun table to play.
First a round of thanks:
Oqqsan: Thank you for helping with the getup bugs we had and other bugs aswell.
Dardog: VR room
Flupper + Zandysarcade: 3d models
Outhere: DOF
JoePicasso: Design table,art,POV,keeping remdwaas1986 sane.
Remdwaas1986: Rules,coding,some art,3d modifications,3d animations.
RULES:
This is a 3 ball game(I know normally I only make 5 ball games), but like the real punchout game you have 3 chances to get up in each ball you play! After fight 3/7/11 you will get an extra ball.
You start at training level 0. To train for the fight, hit 4 times the reps scoop or 4 times the spar scoop to get a higher training level. After that you will get an extra ball and you have to hit the targets F-I-G-H-T N-I-G-H-T to get ready for the fight. Play then in the top scoop and the fight will start with a 3 ball multiball. Hit 8 times the knockout(KO) gate or 5 gut punches en 4 star gates(TKO) to win the fight. Every next fight will get harder because for every next fight you have to do an extra gut punch before you can start the KO or TKO sequence. After fight 11 the wizard point mode starts and the scoops/targets/inlanes will give 1 million points, the bumper 10k,the spinners 100k and the outlanes 2 million.
how many fights did you won?
3701 downloads
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Big Game (Stern 1980) JP v5.5.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5.1 https://www.vpforums.org/index.php?app=downloads&showfile=12920
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
471 downloads
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Jalisco (Recreativos Franco 1976) JP 1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=18887
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
361 downloads
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Fullmetal Alchemist
By Anthias
This is a port to VPX of my Vp8 table from way back in 2007. Last year I ported it into VP9 so I could run on cabinet mode, however I have now brought it into VPX. In so doing, I have implemented a few things to bring it up to speed a bit more. It uses VPX goodies like Flipper stuff from JPSalas, ball rolling sounds etc, imported into this from my Yuki table. I have implemented GI lighting and a full B2S with the snippet style DMD displays. THe B2S has the messaging displays near the top of the backglass, and the scores duplicated to the DMD, but I can't test the DMD.
Desktop users can enable desktop displays by setting the DTMode variable near the top of the script to 1. DTMode and B2S variables are also toggled with 7 and 8 on the keyboard.
The artwork has been upscaled, and the plastics on this version are the secondary plastics file which was not in use on the previous versions, though it was present in the table file. I decided I prefered this one. I also added the apron decals.
All mods permitted. I may update this table one day with new art and adding sound samples to the table, but I can't give a time frame or even a guarantee that it will happen so if you feel the urge then go for it.
154 downloads
(0 reviews)0 comments
Submitted
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Strike (Zaccaria 1978) JP 1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0 https://www.vpforums.org/index.php?app=downloads&showfile=18845
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
325 downloads
(0 reviews)0 comments
Submitted
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Cosmic Princess (Stern 1979) JP v551 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5.1 https://www.vpforums.org/index.php?app=downloads&showfile=14219
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
318 downloads
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Phoenix (Williams 1978) JP v55 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=16456
Now table works in DT-FS-VR and MR
Added Minimal Deluxe VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Redraw cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
377 downloads
(0 reviews)0 comments
Submitted
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JP's Space Cadet (Original 2021) v5.7.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.6.1 https://www.vpforums.org/index.php?app=downloads&showfile=16091
Now table works in DT-FS-VR and MR
Added Space, Pool Bar, Minimal Room Deluxe and Mixed Reality
Cab Art by Solters
Original Minimal Room Deluxe by DaRdog
Menu F12 options for music.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
860 downloads
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The Lab 2.1
By Anthias
Back in the days of VP6 and VP7, there was a problem which sometimes occured where a file would become corrupted, and most of VPs objects would no longer function on that table. The Lab was one such file. Rather than scrap it, at the time in 2003 I took it as a challenge and completed it anyway. Instead of bumpers it had round walls. Instead of displays for ball in play and lights for bonus multipliers, it employed drop walls on the apron to act as indicators. The table was unable to have colours applied, and it was generally a pinball disaster area in terms of what the table could NOT have.
Recently as I have become more in touch with VPX and how it works, I have decided I wanted to revisit the porting of VPT files thing. What better table then to start than one without lights or many of the other items VPX handles differently? So I loaded the 22 year old VPT file into VPX and got cracking.
So while it is far from my greatest work, and certainly not of the standard of many modern VPX tables, the lab is still a bit of a curiosity. This 2.0 version has had its art revamped, and the table now employs GI lighting and B2S. It still retains the drop wall indicators on the apron, which has been closed over the drain. THe Bumpers also made an appearance, greatly improving game play. I copied into the script the nice things from the VPX starter table as well, so thank you to all those whose script is involved in that stuff.
What this means is it is now far more likely that I will at some time import a few of my better VP tables to VPX. And meanwhile, this strange beast is here to annoy you all. Mwaghagagagagagahgahahahahahahaaaa.
97 downloads
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Pinball Magic (Capcom 1995) Cabinet
By LoadedWeapon
First all thanks to Unclewilly & Rothbauerw for the amazing recreation.
Special thanks to Unclewilly who helped get started in VP and always answered my many questions.
Him and JPSalas are pioneers in the VP world.
Thanks to Sorbeppe for physics and sound adjustments
I did Updated lighting for the cabinet mod Sideblades and backwall art and new 10.8 POV
2376 downloads
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Black Pyramid (Bally 1984)
By UnclePaulie
The legend known as Black Pyramid lives again through the far corners of Bally's 1984 pinball machine! This is a great play and challenging table. The main goal is to achieve 10,000,000 points to get a free game according to several reviews of game play. A good overview of the rules can be seen here: https://www.youtube.com/watch?v=YEZIFjQppR4
This was a definite challenge to create as there wasn't a good playfield available, however thanks to @redbone for spending countless hours creating a playfield from various images on the web. And thanks to Apophis for helping me with various Blender techniques to obtain a solid VLM GI bake, as well as physics testing.
I was able to utilize various images, videos, and Redbone's playfield to get accurate placement of everything, and then implemented the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, Roth drop and standup targets, a swinging target, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Redbone also updated the plastics, target images, and bumpers. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action.
Significant time was also spent on implementing a center swinger target solution to be a combination of Roth standup targets and the swinger target approach done by Loserman on Space Oddesy.
There are options included in this table via the F12 menu including colors for balls, flippers, screws, LED plastics, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
Please NOTE on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.
Also NOTE: Bally recommends to ensure that the self-test position settings for the ROM menu items for 16,17,18,19 are set to "03". I recommend doing immediately when you first launch the game.
Here is the procedure to set the self-test positions on this Bally 35 MPU table:
Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display Press and HOLD the 1 key until it reaches the value you want to set it to (start with 16). The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. Set the value to 03. Repeat pressing 7 to scroll the remainder of the settings (17,18,19) and change values to 03 in the similar manner. Press F3 to save your changes and reset the table.
Required Software (64-bit versions):
VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1194-0474eb3
3149 downloads
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New Wave (Bell Games 1985)
By UnclePaulie
New Wave was a conversion kit done by Bell Games in 1985; utilizing a full reuse of Black Pyramid. Since I just finished Black Pyramid, it was very straightforward to use that as a baseline for the New Wave conversion kit.
@redbone spent a lot of time getting the playfield, plastics, bumpers, targets, and other images just right. He was able to utilize some prior work that @cyberpez did as well. I've included TONS of options in there, as it was a kit, and it appears that lots of different items could be installed. Also Cyberpez requested I add some options he was working on years ago. So, there are alternate plastics, bumpers, flippers, targets, rollovers, rollover lights, led edge lighting, and lots of ball choices... including a few glowballs. All changeable in the F12 menu. I was also able to reuse some work that was done on the cabinet for VR and the backglass. I think Devious626 did lots of that work in the past. And hauntfreaks did some effort in the past on the backglass. Those images have been incorporated as well.
I implemented the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, roth drop and standup targets, a swinging target, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Redbone also updated the plastics, target images, and bumpers. Lots of hours were spent studying gameplay videos to match the table skill shots and physics action.
There are options included in this table via the F12 menu including colors for balls, flippers, screws, LED plastics, rollovers and lights, bumpers, plastics, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
Please NOTE on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.
Also NOTE: Just like Black Pyramid, Bally recommends to ensure that the self-test position settings for the ROM menu items for 16,17,18,19 are set to "03". Here is the procedure to do this. I've included the nvram in the zip file as well, so if you want to bypass that step and use it instead.
Here is the procedure to set the self-test positions on this Bally 35 MPU table:
1. Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display
2. Press and HOLD the 1 key until it reaches the value you want to set it to (start with 16). The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. Set the value to 03.
3. Repeat pressing 7 to scroll the remainder of the settings (17,18,19) and change values to 03 in the similar manner.
4. Press F3 to save your changes and reset the table.
Required Software (64-bit versions):
VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1194-0474eb3
1291 downloads
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F-14 Tomcat (Williams 1987) VPW Mod
By VPinWorkshop
"I feel the need, the need for speed!"
Sixtoe wanted to bring wrd1972's superb F-14 up to date with the latest physics and other bells and whistles, especially as this version of the table is currently not available anywhere else anymore.
Enjoy this fantastically fast and brutal table!
VPW F-14 Pilots
=============
Sixtoe - Project Lead
Apophis - PWM Lighting & Script Tweaks
P5TK - Staged Flipper Support
Bord, mcarter, wrd1972, Studlygoorite, Somatik, redbone, darth vito - Support and Testing
Original Credits from wrd1972's version
================================
Original VP10 version by "Ganjafarmer"
Original scripting by 32Assassin
High-res playfield image by "Marrok"
Plastics total redraw by "wrd1972"
Plastics prims by "cyberpez" & "L0stS0ul"
Plastic and metal ramp prims and textures by "Flupper"
Flasher domes, inserts prims by "Flupper"
Flashers, PL inserts and GI by "Flupper"
DOF by "arngrim"
Center kicker trough meshes, nFozzy physics configuration, and misc help on clear style flasher domes by Benji
F14 Plane VR Room & cab beacons by "DJRobX" & "Sixtoe"
Minimal VR Room and misc tweaks/fixes by "Sixtoe"
An extra special thanks to "ganjafarmer", "cyberpez","Rothbauerw" and "Flupper" for the hard work and countless hours of development on this table.
Many thanks to the Members of the Vpin Workshop, and countless others in the VPF community for helping me with the development of this table.
The playfield graphic files are only authorized to be used free of charge and may not be redistributed, reused or sold without permission from Brad1X.
'001 - Sixtoe - Tidied up and named layers, replaced physics objects and materials, removed collidable from lots of objects.
'002 - Sixtoe - Did stuff, stuff be broken.
'003 - apophis - Minor updates to get the table working
'004 - Sixtoe - updates, gi blanks on rapid flipper presses
'005 - Bord - VLM test render (Reverted)
'006 - apophis - Updated the table to use PWM fasher and inserts (removed Lampz). Minor physics adjustments.
'007 - Sixtoe - Added blocker walls, re-added f14 plunger lane tracking code, hid some lamps, changed layout of top right trap hole, added flupper pop bumper, changed inlanes
'008 - apophis - Added options menu. Made bumper more red.
'009 - mcarter78 - Back off ball rest in plunger lane to fix floating ball
'010 - Sixtoe - Slowed down ball in plunger lane, made blocker bigger under pop bumper, turned down power on centre kickers and re-aimed them, turned up slingshots, tried to make plungerlane f14 unswept wings but it doesn't fit so reverted, upped playfield friction to 0.24.
'011 - apophis - Intro music default off. Hooked center target insert up to GI. Adjusted kicker strengths per videos.
'012 - Sixtoe - Added ramp rolling sounds (probably?), hooked up clear plastics to gi, tweaked upper flippers,
'013 - PT5K - Added staged flipper support
'014 - Sixtoe - Fixed numerous sound issues, added missing sounds, removed brakes and numerous other tweaks.
6660 downloads
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Metallica Premium Monsters (Stern 2013) VPW Mod
By VPinWorkshop
METALLICA!!!
Version 2.0 Update Team: Tomate, Sixtoe, Iaakki, Niwak, Rawd, Apophis, HauntFreaks, Cliffy, Wylte, Fluffhead, Major Drain
Version 1.0 Update Team: Iaakki, Benji, EBisLit, Sixtoe, Skitso, Thal, Apophis
This release would not have been possible without the legacy of those who came before us including, most notably, HauntFreaks, Freneticamnesic, Sliderpoint, Byancey, Dark, Peter Docker. This is a mod of a mod of a mod, so thanks to all before us.
Thank you to Flupper for 3D insert techniques. Thank you to Rothbauerw for nFozzy physics.
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame v3.6.0-1209 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
34171 downloads
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ACDC LUCI (Stern 2013) VPW Mod
By VPinWorkshop
It's a long way to the top if you wanna rock n' roll!
This mod started out as a simple collaboration between Hauntfreaks and Fluffhead35 to add new physics and VR room ended up as so much more. This table has had the bell code completely reworked by Apophis to work more like the real table. The playfield has been tweaked by none other than nFozzy himself to be more in line with the blueprint. He also fixed the right and left ramps to be true to the real table. nFozzy has graced this table with his experience to make it table amazing to play. This table was a mod of Sixtoe's AC/DC VR Room, where we made it a hybrid table.
Fluffhead35 - Fleep, nFozzy physics, dynamic shadows, drop target code and new drop targets, 3d inserts, added new flipper bats, lighting tweaks, added Lampz code, adjusted nudge HauntFreak - Added new VR Room, Lighting Adjustments, Playfield Shadows Sixtoe - Original VR, Lighting, separated out horns on the train, many more he could not remember. Fixed right ramp, fixed bumper flashers. Realignment and prettying up rubbers and stuff. Apophis - New Bell Physics, scripting, guidance nFozzy - new collidable ramps to fix the shapes of them, moved top hole variance, bell metal/orbit metal tweaks, playfield reshape to correct dimensions. implemented ramp protectors, blank sidewalls, ramp stickers, adjusted bell position. Tomate - New visual ramps Retro27 - VR Room / Cabinet Reworked, New DMD Decals, Start button, tournament mode lights added. Adjustment to Instructions cards, added new render mode for VR Schlabber34 – reworked drop targets and other objects in blender for use in table. Bietekwiet, PinStratsDan, BountyBob, VPW Team - Beta testing!
Many thanks to the original team who built this table from the ground up: ninuzzu, DJRobX, dark, tom tower, knorr, rysr, Peter J and Javier. And thanks to the VPDevTeam for the freaking amazing VPX.
THIS UPDATE NEEDS THE LATEST VPINMAME, AT LEAST v3.6.0-1209
https://github.com/vpinball/pinmame/releases
27353 downloads
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Bad Girls (Gottlieb 1988) Table
By cheese3075
First of all THANKS to @hauntfreaks for permissions to mod! I LOVE billards, girls and his original table, but I wanted to make it my own. This is based of his v1.5 table. Thanks to the original table authors Bodydump and 32assassin. This is a revamped version of the table, original art but some new style. Some textures and a more modern feel.
NOTE: I have a reskin of this table with new playfield & plastics art, go check it out.
Changes:
Playfield changes (Fixed billiard ball coloring and shape, manually cleaned up faces to elimate some errors from past redraws, recolored coat to the correct color, lots of recoloring to make the table flow better, fixed error with inlane letters not showing up, remade rerack lights, recolored a few lights to match better, added green felt textures, matched lettering color, along with a few other minor changes)
Fixed error in art on billiard light up pool table.
Lighting: Fixed some lights that were not colored correctly, matching hues with other lights. Added starburst light inserts to all square-ish lights
Instruction card clean up
Thanks, I hope everyone enjoys!
3214 downloads
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Bad Girls (Gottlieb 1988) ReSkin Table
By cheese3075
First of all THANKS to @hauntfreaks for permissions to mod! I LOVE billards, girls and his original table, but I wanted to make it my own. This is based of his v1.5 table. Thanks to the original table authors Bodydump and 32assassin.
NOTE: I'm posting this same table with ORIGINAL playfield art (no anime style girls) with some of my visual mods on VPU here, go check it out if into originals.
Changes:
Playfield changes (lots of recoloring to make the table flow better, fixed error with inlane letters not showing up, remade rerack lights, recolored a few lights to match better, added green felt textures, matched lettering color, along with a few other minor changes)
Plastics (women)
Desktop backdrop and backglass (fixed numerious errors in art and made the women look a bit older)
Lighting was tweaked
Instruction card clean up
New matching backglass included as a download option
Thanks, I hope everyone enjoys!
2951 downloads
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Hall & Oates
By ZandysArcade
Daryl Hall & John Oates, commonly known as Hall & Oates, were an American rock duo formed in Philadelphia, Pennsylvania in 1970. Daryl Hall was generally the lead vocalist, while John Oates primarily supplied electric guitar and backing vocals. The two wrote most of the songs they performed, either separately or in collaboration. They achieved their greatest fame from the mid-1970s to the late 1980s with a fusion of rock music, soul music, and rhythm and blues.
This was just a fun table to make. There wasn't much out there so i created the models myself and made the table as ridiculously 80's as possible!
This table has Nfozzy and Fleep physics
Wheel
Backglass
Backglass and Loading Video.
Instructions:
Place HallandOates folder in the Media pack into your Music folder
add VpmAlias to your VPMAlias txt - HallandOates,wolfman
Add Rom to VpinMAME Folder
Table and DIrectB2s to Tables Folder.
If you do not have the Wolfman table you can change line 17 in the script cgamename to "wolfman" and not use the alias.
Have Fun!
2107 downloads
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Squid Game
By Rickmeine
Squid Game 1.2
Mod table created by me, Rickmeine (Ricardo Attili).
Table made by me with help from JP Salas and Sandro
The table that was modded was a table from Marty02 who gave me permission to modify his table to make this Squid Game release.
Thank you very much Sandro for the idea of the project, thank you very much Marty02 for allowing me to use his table and thank you very much JP Salas for the help he gave me.
In my opinion, the table is incredible. If you notice any problems while playing, let me know and I will fix it and update the table, ok.
1989 downloads
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4 Roses (Williams 1962)
By Abhcoide
This edition works with the larger backglass - as the credit mechanism has been changed to b2s. Also fixed an issue where the "5" key wasn't inputting credits (keycode 6 as oppose to 5)
Many thanks to balater for the table and foxyt for the DOF improvements.
This is a cute table by Williams, with rotating targets.
622 downloads
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Aspen (Brunswick 1979) JP v55 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=17127
Now table works in DT-FS-VR and MR
Added Mountain, Bastii VRRoom, and Mixed Reality
This table requires B2S to work.(Check Link to b2s)
Redraw Artcab.
Menu F12 options for music.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
292 downloads
(0 reviews)0 comments
Submitted
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Star Action (Williams 1973) 1.1
By EMUnderdogs
Remember 1973? Pink Floyd’s, Dark Side of the Moon, Wings album, Band on the Run, William’s Star Action pinball machine…. No, not that last one? Here’s your chance to enjoy this table from over 50 years ago.
Star Action features a unique turntable (in playfield-center) that spins when you hit one of two posts (remind anyone of the lamp from Tales of the Arabian Nights?). Spin it to advance through the ten lights around its circumference to get Double, then Triple scoring. Wide flippers are a little more forgiving than the sometimes shorter variant you often see in older tables.
This version, 1.1, features beautiful plastics, playfield, apron — and when combined with a masterclass backglass by @hauntfreaks hopefully it makes for a top-notch EM (electro-mechanical) table worthy as an update to @loserman76’s VPX contribution.
Hold left flipper (shift) before game start for options menu. Options include:
5 ball or 3 ball play Reset high scores Change scoring values Enable/disable add a ball star mode
Contributors include @Cliffy, @teisen, @hauntfreaks and @JCalhoun.
The original table from @loserman76:
https://vpuniverse.com/files/file/7246-star-action-williams-1973/
1884 downloads
- williams
- williams 1973
- (and 2 more)
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Break (Video Dens 1986) v2.1b DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on Xenonph Table 2 in 1 Original + Sound MOD
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar, Minimal Room and Mixed Reality
This table requires B2S to work.
Upscaled cab arts by me.
F12 to change ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
Change Sound Mod or not at line 18 in the script (1 by default)
SMod= 1 '1=SOUND MOD 0=NON SOUND MOD
Change Control Mode at line 22 in the Script (2 by default)
ControlMode=2 '1=VPinMAME 2=B2S.Server
Enjoy
281 downloads
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Submitted
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Fleetwood Mac
By ZandysArcade
After forming as a British blues band in the late ’60s, Fleetwood Mac evolved into one of the most influential rock groups of the ’70s.
Not only did they write some of the decade’s most indelible songs—and release one of the best-selling albums of all time, 1977’s Rumours—but the troupe created a distinctive “California sound” that endures today as a sonic touchstone for countless bands.
This was just a fun table to make. Thanks to JP Salas, Dr.Nobody, Robby King Pin for letting me Mod the original table.
This table has Nfozzy and Fleep physics
Wheel
Backglass
Backglass and Loading Video.
Instructions:
Place Fleetwood folder in the Media pack into your Music folder
add VpmAlias to your VPMAlias txt - Fleetwood,dollyptb
Add Rom to VpinMAME Folder
Table and DIrectB2s to Tables Folder.
If you do not have the Dolly table you can change line 17 in the script cgamename to "dollyptb" and not use the alias.
Have Fun!
3379 downloads
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Kiss (Bally 1979)
By GauGau
God Gave Rock 'N' Roll To You. Bally did not. The 1979 technology only allowed for a short beep chorus from "Rock And Roll All Nite" 😉.
Using @jbg4208's table Kiss (Bally 1979)(FS/DT) VPX 2.0 with the optional PUP-code from the Kiss (Bally 1979) pup by @LAROUILLAS I have added the 4k playfield by @PBR and upscaled some of the remaining graphics.
Thanks to jbg4208 and Larouillas for their permissions to release.
Preview:
Change log:
1.2 - Complete rebuild in VPX - Thanks to 32assassin for the scripting the table start. Also thanks to Batch for the rom suggestion. kissc rom needed, or just comment out and use one of the other roms options listed in the script. Thanks to JP for allowing me to use his plastic images and misc other thins from his VP9 table.
1.3 - Added DOF script per arngrim
1.4 - Increased ball rolling sound and light reflections on the ball. Also, some minor physics adjustments to make the gameplay better.
1.5 - Corrected play field lettering to match original table. Thanks to gregh43 for pointing this out and for further testing physics.
1.6 - Pop bumper height adjustments also desktop view updates. All minor visual things.
1.7 - Few Minor plastics update.
1.8 - Corrected drop target actions by Borgdog. Physics tweeks.
2.0 - Added wrd1972's LFHM physics tweeks and Rothbauerw's EOS flipper settings. Added ball shadow routine by Ninuzzu. Adjusted other table physics.
2.1 Replaced playfield and backdrop images with higher quality scans
2.2 Added PUP-pack code (Larouillas)
2.3 Replaced playfield with PBR's hires scan. Upscaled bumpers, plastics. Renamed layers (GauGau)
2.3.1 Fixed missing sub codes as per suggestion of @digitalarts
2076 downloads
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Comments43848
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