Jump to content

ARMYAVIATION

Content Provider
  • Posts

    501
  • Joined

  • Last visited

  • Days Won

    2

ARMYAVIATION last won the day on April 5 2021

ARMYAVIATION had the most liked content!

About ARMYAVIATION

Recent Profile Visitors

3,127 profile views

ARMYAVIATION's Achievements

Mentor

Mentor (12/14)

  • Posting Machine Rare
  • Well Followed Rare
  • Dedicated
  • Week One Done
  • One Month Later

Recent Badges

1.1k

Reputation

  1. appreciate all the hard work making this a beautiful table and plays great too. thanks
  2. @VPinWorkshop am i correct that this table has a lockbar fire button. i see in the script that its enabled to magnasave and lockbarkey, am i correct? when you guys are doing the DOF update, can you add a call to the rgb bire button please. thanks guys and this is an amazing table and new years present
  3. table is the nicest of the last couple years in my opinion. thanks guys
  4. Try removing the supplied nvram and messing with it to get the out of ticket. There is also a switch in the scrip that tricks the game into thinking it’s full of tickets. Not home now but I think it’s labeled. You can comment that out and I think you will be out of tickets!
  5. Haha I had a hard enough time getting the damn thing the way I wanted it. That program is hard
  6. View File Roller Coaster Reversed (Gottlieb 1971) Yes it is upside down and yes its supposed to be that way. I was talking with Loserman76 last year about doing this and i never ended up getting around to it before he passed. A while ago I saw a guy on the internet that flipped a pinball playfield around 180 degrees and made the game play backwards. The table slopes down to the back of the machine and the ball drains towards the apron but everything is backwards. He also rewired it so the game starts at 9,999 points and counts down, so the object of the game is to get to 0 in a set number of balls. I thought it was a cool project in real life so i wanted to see how it was to actually play it in virtual. I ended up taking LMs table, reversing and redoing all the artwork to make sense backwards. I also added a bunch of animated rubbers, due to the orientation, you actually are able to see alot move. Thanks to @Bluenmaize for helping with the scripting and b2s to actually make this thing work. Thanks to @hauntfreaks for letting me mod his b2s. And lastly, Thanks to Loserman76 for this table and all he has done for the community. Enjoy and let me know if you actually get to 0 points! Submitter ARMYAVIATION Submitted 12/06/2022 Category Original (Original) Game Creations  
  7. Version 1.0.1

    341 downloads

    Yes it is upside down and yes its supposed to be that way. I was talking with Loserman76 last year about doing this and i never ended up getting around to it before he passed. A while ago I saw a guy on the internet that flipped a pinball playfield around 180 degrees and made the game play backwards. The table slopes down to the back of the machine and the ball drains towards the apron but everything is backwards. He also rewired it so the game starts at 9,999 points and counts down, so the object of the game is to get to 0 in a set number of balls. I thought it was a cool project in real life so i wanted to see how it was to actually play it in virtual. I ended up taking LMs table, reversing and redoing all the artwork to make sense backwards. I also added a bunch of animated rubbers, due to the orientation, you actually are able to see alot move. Thanks to @Bluenmaize for helping with the scripting and b2s to actually make this thing work. Thanks to @hauntfreaks for letting me mod his b2s. And lastly, Thanks to Loserman76 for this table and all he has done for the community. Enjoy and let me know if you actually get to 0 points!
  8. Go into dof config tool for simpsons kooky carnival and delete E101 i think from your back left solenoid. I dont have those anymore so i cant test. I can look at it more later
×
  • Create New...