1770 files
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Space Tug - Murray Leinster EM Tribute Series 6
By Anthias
This is the sixth in this series, based on the novel Space Tug by Murray Leinster.
161 downloads
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The Wailing Asteroid - Murray Leinster EM Tribute Series 5
By Anthias
Number 5 in the Murray Leinster EM Tribute Series.
Based on the novel "The Wailing Asteroid"
179 downloads
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Space Platform - Murray Leinster EM Tribute Series #1
By Anthias
This is the first in a series of EM style original tables dedicated to the science fiction novels of Murray Leinster.
light SPACE kickers to light left kicker. Hit that for multiball.
Light PLAT targets to light spinners x 3.
Light FORM targets to light bumpers x 3
top lanes for bonus multplier
in/out lanes for ball saver.
Ball saver is lit briefly at start of ball.
325 downloads
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City on the Moon - Murray Leinster EM Tribute Series 2
By Anthias
This is the second in my Murray Leinster Tribte Series of EM tables, dedicated to the novel "City on the MOon"
330 downloads
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The Last Spaceship - Murray Leinster EM Tribute Series 3
By Anthias
EM Table themed on the Murray Leinster novel "The Last Spaceship"
light SPACE to light saucer. Hit that for multiball.
Light LAST targets to light spinners x 3.
Light SHIP targets to light bumpers x 3
light THE then hit the target again to set THE flashing. WHile flashing (25seconds) target banks are trippled.
left loop lanes for bonus multplier
in/out lanes for ball saver.
Ball saver is lit briefly at start of ball.
Saucer is skill shot when star lit for 10k
B2S included.
244 downloads
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The Forgotten Planet - Murray Leinster EM Tribute Series 4
By Anthias
4th in the series, EM Table themed on the Murray Leinster novel "The Forgotten Planet"
Some updates to the series common script on this one which I will roll out to the others at a later date, Thanks Ichigo for the suggestions.
A Note about the art:
Although the artwork on this playfield was used as a cover for "The Forgotten Planet" it seems to be a publishing error as the image far more ressembles the Leinster book "Mad Planet." Both features giant insects. The Forgotten Planet did NOT feature giant mushrooms, though Mad Planet did, and while Mad Planet featured humanity reverted to a primitive state, as shown on the artwork, The Forgotten Planet's characters were sophisticated, space faring ne'erdowells who would not be attired as shown here. In fact the characte Burl, from Mad Planet, faces off afainst a giant beetle using a stolen mandable from another critter, in the same section that giant butterflies are described.
This error persists in publication to The Guttenberg Project, where the book published as The Forgotten Planet actually instead contains the text of Mad Planet, and nobody seems to have noticed.
RULES
light GIANT to flash left loop, then hit left loop to light kicker. Hit that for multiball.
Light BUGS targets to light spinners x 3.
Light PLANET targets to light bumpers x 3
top lanes for bonus multplier
in/out lanes for ball saver.
Ball saver is lit briefly at start of ball.
Hit left loop to light left loop, double points on that loop for ten seconds once lit.
233 downloads
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Swamp Thing 2.1 Bayou Edition (LTek 2024)
By LTek
Swamp Thing 2.1.1 Bayou Edition (LTek 2024)
... Much Beauty in the swamp, if you only look
*** Table Goals ***
1. could be real and do everything this virtual version does in the real world (smoke is possible!)
2. battles challenging for pinball vets with play easy enough for even beginners (not always draining balls)
3. visual depth and several little things that players will notice more as time goes on - and when they are observers not players. All without distracting from game play (the heart beat, glowing red eye, blood in the water after battles, glowing swamp changes on different actions, and more)
4. audio that will keep you immersed. Not just the music/callouts (mostly the doing of Clairvius) but others like wood hit sound for targets, wood rolling sounds on ramps, etc)
*** CREDITS ***
- LTek v2.x Bayou Edition ... full visual remodel, changes to battles, skillshot, and much more
- Clairvius v1.0 ... reskin and audio update of from Serious Sam II table by JPSalas (amazing audio selections and overall concept!)
- Studlygoorite ... THANK YOU for extensive testing; without him some battles would not work right!
- Robby King Pin ... added nFozzy physics and Fleep sounds - THANK YOU, this took it to a new level of realism!
- EXT2k for adding VR in 2.1
- VPW Team for testing
*** RULES ***
These ARE different than Serious Sam or Swamp Thing v1
- 3 Balls Per Player
- Multiball on every 3rd battle win
- Enter glowing swamp to start a Battle
- Monsters blood in the water when you win the first battle for each (1,3,5) and disappear after you beat them each a 2nd time (battles 2,4,6)
BASIC SCORING
. - Bonus Multiplier... Hit top -or- flipper inlane sets to increase up to 5x
. - Targets and Lanes... 5,000 points
. - Slingshots... 210 points, and alternate the outlane special if lit
. - Outlanes... 50,000 points
. - Spinners... 1,000 points/spin +500 points for every 3 Small Target hits. No max value limit
. - Ramp Combos... Jackpot value awarded after ramp combo (2 hits in immediate succession)
. - Jackpots... start at 100,000 and can increase with other scoring hits
. - Captive Ball... hits increase Jackpot value 50,000 when Increase Jackpot is lit
BATTLES
. - Skull or Flower lights show areas to hit
. - DMD shows hits left to complete the battle
. - set Battle Difficulty in User Setting Menu to Hard Double battle length
. 1. Floronic Man : 25 Spinner spins
. 2. General Sunderland : 8 Pop Bumper hits
. 3. Lady Weeds : 4 Ramp Loops
. 4. Mantango : 2 full Outer Orbits
. 5. Sethe : all 7 green Skulls
. 6. Karen Clancy : Moving Light in sequence (not timed)
. - Larger Right Target
. - CrocMan Cave
. - Large Left Target
. - Outer Orbit right
. - Outer Orbit left
. - Right Ramp
. - Flying Gator Cave
. - Left Ramp
. - Glowing Swamp
. 7. Black Lantern : 6 Small Targets
. 8. Toxic Monster : 4 Large Targets
. 9. Anubis : Light Chase, hit 3 (blinking light moves every 10 seconds)
. 10. Seeder : 2 Outer Orbit Loops
. 11. Avatar of Rot : Light Chase part due, hit 3 (blinking light moves every 10 seconds)
. 12. Conclave : hit 4 Ramp Loops or Outer Orbits
. 13. Anton Arcane : hit all 7 Jackpots
. - After winning 12 battles, the 13th battle automatically starts as multiball.
. - All shot values double and all Jackpots are enabled.
. - Collect all Jackpots to get Super Jackpot to light
. - Captive ball hit collects the Super Jackpot and re-enables all Jackpots.
. - Battle over when the last ball drains
. - After 13th battle all battles reset and scores increase for all hits
MULTIBALL
. - One multiball active at a time.
. - Max of 5 balls at a time
. - Can score Jackpots and start/play Battles
. - Hit both ramps to collect the Jackpots
. - Hit captive ball to re-enable the Jackpots
. - Battle multiball starts automatically after every 3 won battles
. - Regular multiball starts after locking 3 balls
BALL LOCK
. - Locking a ball requires both Large Wood Side Targets be lit
. - Shoot the glowing swap entrance to lock the ball
. - Jackpot value increases when Large Wood Side Targets are lit
POWER UP
. - 10 Ramp hits lights Power Up for 30 seconds and Jackpot enabled on the right ramp
SMALL TARGETS after all hit
. - Ball Save activates on one outlane at a time. Change outlane by hitting slingshots
. - Spinner value increases when the outlane is lit
. - Defeat one monster to get extra points
MYSTERY AWARD
. Enter the Flying Gator cave to enable one of these...
. - Instant 2-Ball Multiball
. - Extra Points Awarded (10 - 100,000)
. - Instant win of incomplete battle
. - Increase Playfield Scoring to 5x for 30 seconds
. - Increase Bonus X
. - Light Extra Ball
. - Enable 20 second Ball Save
SKILL SHOT
. - values starts at 500,000 points and increase 250,000 for each skill shot obtained.
. - Method 1: Hit the lit inlane light on above bumper area
. - Method 2: Within 6 seconds of launch, hit the captive ball at center of playfield
///////////////////////////////////////////////////////////////
*** Changelog ***
2.1.0 // 2024-07-27
- added VR * thanks to EXT2K
- improved ramp wood images to looks more realist
- apron image : cleanup, visual improvements * thanks to Cheese for showing me this needed to be better
- added wood sound to ramps which were killed with Fleep sounds were added
- added User Settings Menu (F12) volume controls for: Overall Mechanical sounds and Ball Rolling options for PF, Ramps, Arches / Loops and Multipliers
- added User Settings Menu (F12) to change sound file used for ramps and loops ball FX: 2 different wood effect options
- added apron wood sign to alert users of Rules page via Left Magna button
- fixed DOF
2.0.0 // 2024-07-21
- changed most of the lighting
- changes to monster 3D models: colors, placement, etc.
- changed nearly all visuals, colors, textures: targets, spinners, ramps, backdrop, walls, and much more.
- added radioactive area around Swap Thing
- added battle visuals; monsters bleed when you win the first battle for each (1,3,5) and disappear after you beat them each a 2nd time (battles 2,4,6)
- added swampthing to DOF as alias for serioussam (players an use swampthing as the ROM name)
- tweaks to play ball less likely to drain constantly; increased flipper length and added rubber posts to narrow openings to outlanes
- fixed playfield image to add in several missing inset lights
- tweaks to playfield physics
- fixed audio bugs; missing files, etc
- fixed many battle bugs
- changed several battles : align better with lighting and table layout; fewer hit needed so now achievable by mortals
- added blinking starfield to backdrop / backwall sky
- LUT changes vis magnabuttons on when ball is not in play
- added playfield fog during battles
2024-06-04 // 1.0
- reskin of the Serious Sam 2 table by JPSalas
3103 downloads
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The Bourne Identity: Treadstone Edition
By SuperTilted
Jason Bourne: Who am I?
Conklin: You're U.S. Government property. You're a malfunctioning $30 million weapon.
DISCLAIMER: This table is a fan tribute to The Bourne Identity. A Universal Pictures film. All
assets, artwork, sounds and music may be subject to copyright and remain the property of their
respective owners/creators. The used are for fan-art, tribute and entertainment purposes only
and . Visual Pinball is a creative hobby and will always be free and open source. This table is
not to be sold or monetized in any way shape or form!
SuperGibson proposed the Bourne Identity as a possible theme for a table mod. Tilted Illusions joined
the project and proposed that we could build a complete original. After a short time it was clear that
they had something special on their hands. The two of them made a great team and they officially
joined forces to become Super Tilted. What followed was a wild ride over the span of several months,
leading up to this moment. SuperGibson worked his magic with code, graphics and sound while Tilted
focused on layout, physics, 3d models, and pulling in all the reinforcements we needed to make this
dream project a reality. Thank you so much to everyone who helped along the way. Credits below but if
we missed anyone, be sure that we are thankful for everyone who participated. It takes a village for
sure. The VPin community is an amazing place full of people willing to give their time to support this
wonderful hobby.
Package Information:
This is a full package release and includes VPX Table with VR Mega and Minimal rooms,
B2S Backglass, Media, Wheels, DOF Config and Rules Sheet. For LED pull the latest DOF config and add gif file to your dof/config folder.
PupPack is currently under development by TeamTuga and will be released at a later date.
Required Software:
● FlexDMD 1.9.1 or later: https://github.com/vbousquet/flexdmd/releases/tag/1.9.1
● 64 Bit VPX required. Recommended 10.8.0 RC3 or later:
https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
● Was built and tested on multiple versions of 10.8. The table might run on older versions but you
may experience problems with some of the textures and other unknown issues.
Recommended software:
● VPinMame 3.6.0-929 or later:
https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
● B2S Server 2.1.1 or later (if B2S used):
https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
Credits:
The Bourne Identity: Treadstone Edition
A Super Tilted Original Release
Layout and Gameplay - SuperGibson and Tilted Illusions
Coding - SuperGibson and DrSandraNo
Graphics - Supergibson
DMD - SuperGibson and Tilted Illusions
Sounds and Music - SuperGibson and Tilted Illusions
Bourne Identity Source Artwork: Salvador Anguiano
Lights - SuperGibson and Tilted Illusions
DOF and LED - VPCLE
3D Models and animations - Tilted Illusions, Zandy's Arcade, SuperGibson
Flupper and advice - Joe Picasso, Zandy's Arcade
B2s Animated Backglass - HauntFreaks, SuperGibson
Wheels- SuperGibson, DrNobody
VR Rooms and VR Animations- MikeDaSpike, DaRdog
Testers - Smaug, Joe Picasso, Zandy's Arcade, Rigo, Minic, The Super Tilted Team, VPCLE, OldSchoolMcPinball,
Piratepwnsninja, tybendad, Pinballgramps, NelsonPJ, StangRetro
A big thank you to Smaug and GameClubCentral for the promotion and live stream of the release.
A special thank you to the members of Team Super Tilted. Without you guys this table wouldn't be what
it is now.
—------------------------
Team Super Tilted
—------------------------
SuperGibson
Tilted Illusions
Bluenmaize
Clairvius
Cl4ve
DaRdog
DrNobody
DrSandraNo
Gman
Icepinball
JoePicasso
Mason
Mike Da Spike
Nevvyboy
PinballZ
Purcho
Rigo
Wolfman
X13_Pinner
…and growing!
3082 downloads
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Bad Cats (Williams 1989) VPW Mod
By VPinWorkshop
"One More Time…"
This was one of VPWs first projects a few years ago after Brad1X had done a complete vector re-draw of it. At the time we released it with a lot of added dirt and scratches, but we always wanted a version a bit more cleaned up. In addition to new toolkit lighting, it has had a physics overhaul, and a very detailed Fleep sound pass with the sound package used in Bride of Pinbot (a table from the similar era).
This update was driven primarily by Benji who did a great job updating the project with blender toolkit. Thanks to Apophis for his various scripting help and tutorials getting movables to work, Rothbauerw for various helps, Tomate for modeling new plastic ramps, Mcarter for all the script-side updates (especially Fleep sound package), Iaakki and MrGrynch for scripting support.
Special Notes: VPX 10.8 Beta 7 (or higher) required for this table. This table also takes advantage of a new options page feature in 10.8, accessed via F12 key. The 3rd page in this menu has table specific options including some sweet mirrored side blades. These are disabled by default because they come at a decent performance cost, especially if you are playing in anaglyph or VR. The ‘Day/Night’ setting here is also where you will adjust the table brightness (not to be confused with the same functionality of old Day/Night slider).
This project is dedicated to Brad1X who has done a few amazing re-draws for us and this is his favorite pinball table!
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
18133 downloads
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HipHop (Original 2024) Balutito 1.1 Ext2k DT-FS-MR-VR
By Ext2k
This is the same table from Balutito, I just only added VR and MR.
To change VRRoom press F12 and change mode, Street Room, Minimal Room or Mixed Reality.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
For Work in Desktop Mode, change line 45 in the script to False, for VR and Cabinet it's not necessary.
Thanks to Balutito for give me his permision to adapt it at VR.
567 downloads
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Jokerz! (Williams 1988) VPW
By VPinWorkshop
Quiet! We Are Playing!
VPW is proud to present Jokerz! by Williams. Another table designed by the late great Barry Ousler, Tomate saw a video of it on the PAPA youtube channel and thought it looked like an interesting and great fun table, so we decided to get it done.
Thanks to Bord we were lucky to be able to get hold of a brand new hardtop playfield and also a set of plastics, so we could build the machine properly (with the correct dimensions) from the ground up, and because of this we decided to make it one of our completely rendered tables.
We're super happy with how it turned out and we hope you enjoy it!
Project Lead & Rendering - Tomate
VPX Monkey - Sixtoe
Center Ramp Mech - Apophis
Physics Tweaks - iaakki, bord, clarkkent
Random Scripting Stuff - Apophis, iaakki
Fluppers LUT Selector - fluffhead35
VR Cabinet from VR version by Sixtoe, Walter Whitmer & DJRobX
VR Backglass fully working card deck from by DJRobX
VR Backbox - Leojreimroc
Desktop Card Deck from JP's Jokerz
New Hardtop Playfield - Chris
Playfield Cutouts - AstroNasty
Testing - VPW Team
11717 downloads
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Fish Tales VPW
By VPinWorkshop
"Gone fishin', leave a message."
The Visual Pinball Workshop proudly presents, Fish Tales by Williams!
This table has been in the VPW development queue since December 20th, 2020. Since then, there have been many contributors. We thank them all!
VPW Fishermen
--------------------------
Blender Toolkit: Benji, fluffhead
Physics/Scripting: rothbauerw, fluffhead
Artwork: Brad1X (playfield, apron, and decal redraws), Hauntfreaks (backglass)
VR Room: Rawd and DaRdog81
VR Backglass: leojreimroc
Blender advice, Flipper and Plastic Ramp rebuilds: tomate
Editor and scripting assistance, tuning and clean-up: apophis, Sixtoe
Physics calibrations, flipper measurements, and testing: JLou
Other contributions: sheltemke, iaakki, Schlabber34, bord, redbone, Steely
3D modeling and assets (plastics and playfield scans and touch-up): g5k
3D modeling: 3rdaxis
Artwork assistance: EBisLit
Playfield Scan: Clarkkent
Table references: Kevv
Previous authors: Pinball58, Skitso
Testers: Studlygoorite, PinstratsDan, geradg, Primetime5k, DGrimmReaper, Wylte, RIK, somatik, passion4pins, JLou, Dazz, BountyBob, HauntFreaks, redbone, DarthVito, Robby King Pin, CalleVesterdahl, Colvert, HayJay, TastyWasps
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This table is pushing the limits. If you experience performance issues, adjust the refractions probes in the Tweak Menu if you have VPX 10.8 RC1 or later, or follow the recommendations in the Performance Tip PDF attached to the download.
https://github.com/vpinball/vpinball/releases
---
All options are in the Tweak Menu (F12):
- Refraction Probe Settings (Available in 10.8 RC1 or later) - used for performance tuning, if needed
- Ramp Cover Decals (enable/disable ramp cover decal mod)
- Playfield Reflections Options (enable/disable static or dynamic reflections)
- Side Blade z-scale for cabinet users
- VR Room options (why would anyone want anything other than the fishing scene?)
- VR Back Box topper toggle
- VR Ambient sound options
- View VR Room in desktop
- Outlane Difficulty
- Flipper Tricks Difficulty
- Volume Dial
- Ball Roll Volume
- Ramp Roll Volume
- Table Brightness
- Ball Brightness
- LUT Options (not applicable in Fishing Scene)
---
There is a DMD rom text size patch available here if you want it;
Also check out Fish Tales Altsound package by idigstuff
17163 downloads
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Fortnite (2024)
By kangar
This is a Fortnite reskin of Superman (Atari 1979)
Author Credits: Kangar, DaRdog81, Bigus1, HauntFreaks, Goldchicco, 32assassin, Tomasco
Thanks to everyone who worked on the table before my reskin for all of your hard work!
Thank you to DaRdog81 who has created a VR Room for this table!
This download includes almost the whole package:
VPX File
VR Option
Backglass (directb2s) File
Music (Lobby music from the game Fortnite)
Media Pack (Including loading screen, animated and non-animated wheel options etc)
Not included but needed: The ROM is not included in the download, it is "superman"
This was my first project, hope you enjoy!
925 downloads
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MF DOOM (GOILL773 2024)
By VPinWorkshop
"Just remember ALL CAPS when you spell the man name!"
This incredible tribute to the legendary MF DOOM was originally created by GoIll773. When he brought it into VPW back in 2021 for some support we all thought it was amazing. GoIll773 continued working on it for months but then suddenly development stopped and GoIll773 was nowhere to be found. We let the project sit for years hoping GoIll773 would resurface. We tried contacting him multiple times through various channels of communication, but with no luck. Eventually, Shaggysrsg (a big fan of the table) pulled together a team to push forward with wrapping up the development in GoIll773’s absence. MerlinRTP, Iaakki, Oqqsan, RobbyKingPin, DGrimmReaper, Kemurro and others put in a great effort to deliver GoIll773’s brainchild.
We hope you are well, GoIll773! Respect to you and to the man himself, MF DOOM.
GoIll773 - Original Table Design, Coding and Artwork
MerlinRTP - Pup conversion from Orbital to PupDMD/PupEvents, Audio conversion, highscore system, variety of table code, audio and video bug fixes
Iaakki - Reworking of inserts, variety of fixes to GI, Slings, callout volume option
Oqqsan - FlexDMD Assistance
RobbyKingPin - Updated nFozzy/Rothbauerw physics and Fleep sounds, Rothbauerw Targets, VR Hybrid codes
Kemurro - Artwork for pup overlays, Cabinet art and backgrounds
Somatik - Linux standalone proofing/testing
JoePicaso - Artwork for additional overlays
Shaggysrsg - Brought table to VPW help shop so that the game could be completed
DGrimmReaper - VR flipper animations
Apophis - Autoplunger bug fix, VR tweaking
Testers - Passion4pins, Studlygooright, PinStratsDan
Notes:
Please read and follow the "Install-README" instructions in the download package. All user options can be edited in the script.6227 downloads
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Road Train
By Anthias
Road Train for VPX by Anthias. I took my test pilots table, gutted it, then built a new layout, using the TP script as a template.
The result is, I feel, a very fun, fast paced and challenging table.
Note the out lanes are brutal, until you get the hang of the flipper controlled diverter which switches the left in/out lanes.
playfield screenshot, wheel, and B2S are included.
From the table info:
Anthias original theme
Road Train uses original artwork, music and sounds. It is not a licenced theme or existing IP, any similarity to exisiting IP is coincidental. This is an original table, not a recreation..
Uses some script from:
JPSalas for physics, flippers, ball sounds
Ichigo B2S snippets
Both these guys are absolute legends.
GAME SPECIFIC FEATURES
TOP LANES: Completing lanes steps up the Bonus Multiplier to 2x, 3x, 4x & 5x. etc. You can rack up more times than the lights, they all flash when you exceed 5x.
FREIGHT: Spell FREIGHT by hitting each of the targets and receive the value of all crates lit in the left hand collumn of lights. EG if you have lit the first three you will recieve 50k, 100k and 150k for a total of 200k. The bombs in the left collumn are lit by hitting the kicker near the left in lane. They are each 50k more than the light before them. So if you light them all you get 50k+100k+150K+200k+250k+300K.
: Any ramp shot spots a light shown on the displays and back panel.lighting all then shooting the ramps again increases the table multiplier by 1. ALL scoring is multiplied by this figure, (5x maximum, at 5 the three X lights will flash.) so after the first time completing it, scoring is doubled, second time tripled etc.
Drop the drop targets to set the target set light flashing, drop again to activate STEALTH MODE. STEALH MODE lasts one minute and DOUBLES all points on the table!
Complete the centre target bank targets to light right hand parcel pile lights. When all are lit, a final hit of the four targets lights the shot to the right of the playfield. Hit that to light the kicker on the left, hit that to activate the diverter to access the depot and colelct parcels. Then shooting the platform kicker activates a 4 ball multiball mode. During any multiball, scoring doubles.
PARCEL MULTI-BALL: Lock 2 balls in the ramp locks to enable the multiball feature. Shooting across the back of the platform releases the locked balls. During any multiball, scoring doubles.
LOOP SHOTS: Hit left or right lamp to light loop shots. Hit them again for doubled points, growing exponentially until the loop time expires.
Skillshot: Shoot left kicker from plunger for 15k skillshot
461 downloads
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Twilight Zone (Bally 1993) VPW Edition
By VPinWorkshop
"You have just crossed over... into the Twilight Zone"
Finally. Been a while coming hasn't it?
VPW are very proud to present Twilight Zone by Bally/Midway, arguably one of the best pinball machines ever made!
Niwak wanted to test the idea of making his "VPX Blender Toolkit" back in 2022, and decided to use Twilight Zone as his first experiment in importing and converting a VPX table, a screenshot was posted of the test render and everyone was, like, "ooooo".
However... The tools were in their infancy and Niwak wasn't happy with how the table looked in motion compared to real life, so decided to go and rewrite both pinmame and vpx so that it could do real fading PWM lighting and numerous other things.
While this was going on rothbauer and nfozzy looked at the physics and then Sixtoe rebuilt and simplified the table in VPX after we found the dimensions of the original table were incorrect.
The project then went on hold as we wanted 10.8.0 to stabilise as this table needed the new features to work properly, and we're happy enough with where VPX 10.8.0 RC4 is that we've now punted this out the door into your caring arms.
Make sure to check out the in game "F12" options menu for loads of fancy mods!
This table has gone through some of the best hands in the VPX community at one point or another in its history;
VPW Anomalies
Project Leads - Niwak & Sixtoe
Niwak - Blender Toolkit, Scripting, Inventing.
Sixtoe - VPX Rebuild, Script Stuff, VR Stuff, General Dogsbody.
rothbauer - Physics and Guidance.
apophis - Script Updates & Various Tweaks.
leojreimrc - FSS Backglass.
Darth Vito - 360 room.
mcarter78 - 360 room 3D text, script tweaks.
Flupper & Tomate - Graphics Advice.
nfozzy - physics advice and scripting.
Testing - AstroNasty, DGrimmReaper, Cliffy, Primtime5k, Studlygoorite, Lumi, somatik, BountyBob, RetroRitchie, DarthVito, Dr.Nobody, Rigo, Pinballfan2018, DaRdog, Manu, Flux, geradg
VPW Edition Based on;
Remaster by Skitso, rothbauerw and Bord
Which was based on;
VPX recreation by Ninuzzu & Tom Tower
Which was based on;
FP conversion by Coindropper
Previous Mods Credits/Thanks
Tom Tower for the mini clock, pyramid, piano, camera, gumball machine models.
nFozzy for scripting complicated things.
Fleep for Audio system.
Hauntfreaks for the Mystic Seer Toy.
rom for "Robbie the Robot" model.
Flupper for retexturing and remeshing the plastic ramp.
JPSalas for the help with the inserts and the script.
Clark Kent for early graphics and physics work.
Required Software (64-bit versions)
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c
VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2
B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
12457 downloads
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Earth Wind Fire (Zaccaria 1981)
By RetroRitchie
VLM rebuild based on original works by Goldchicco and 32assassin.
This build uses some assets from that version, namely pf, plastics & apron imagery - so big thanks for the original table.
so many awesome folks in the community give advice, feedback and resources etc so if I missed anyone here, I apologise and will get you added.
**Built and Tested with VPX 10.8.0 RC3 or later**
Earth:
- RetroRitchie: Blender remodel, VLM implementation, Fleep implementation, VPW / NFozzy / Roth Physics implemetation, Wylte's lane speed code and shadow implementation, additional modelling, bumper cap, plunger top and upper drop decal updates, plastics decal cleanup, VR cab additions,
- Niwak - Blender Toolkit, Part Library
- Devious626 - authentic cabinet art
- Hauntfreaks: additional LUT, backglass imagery and updated b2s
WIND:
- Thanks to: Apophis and the VPW Team for the guides, resources, videos, example table and continued support
- Thanks to: Goldchicco, 32Assassin and Mfuegemann for their versions that I based this off.
FIRE:
- Thanks for testing and feedback: Cliffy, DGrimMReaper, Smaug, Colvert, Darth Vito, Bord, StudlyGoorite, Hauntfreaks, Devious626, M.carter78, Apophis, Tomate
f12 Options available:
- GI lights strength/color
- Hide Rails & lockdown (Desktop/Cab)
- a few LUT options
- room brightness
- ball and mech sounds
updated B2S file: Thanks @Hauntfreaks
2374 downloads
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Kings Of Steel (Bally 1984)
By UnclePaulie
Enjoy a Test of Champions on the Playfield of Combat in Bally Midway's exciting Four-Player Pinball Kings of Steel!
Thanks to Redbone for cleaning up the playfield from the original scan from TAB, as well as target, bumper, and backwall images. Also thanks to apophis and the VPW team for feedback and testing. Hauntfreaks provided the higher resolution VR backglass. DarthVito did the VR wall environment.
HIGHLY RECOMMENDED TO CHANGE 4 SELFTEST POSTIONS IN THE ROM FOR SPECIAL REPLAY/X-BALL/NOVELTY MODES!!!!
Here is the procedure to set the selftest postions on this Bally 35 MPU table:
1. Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display
2. Press and HOLD the 1 key until it reaches the value you want to set it to. The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key.
3. Repeat pressing 7 to scroll the remainder of the settings and change values in the similar manner.
4. Press F3 to save your changes and reset the table.
Here are the recommended values to change to:
16: 02 - Special is extra ball (01 is 50,000, 03 is replay)
17: 02 - Special is extra ball (01 is 50,000, 03 is replay)
18: 03
19: 03 - High Score to date earns 3 credits (00 is 0; 01 is 1; 02 is 2)
I updated to latest VPW standards, physics, GI VLM, and shadow baking, 3D inserts, Alllamps insert routines, shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and action.
If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings.
Required Software (64-bit versions)
VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
1807 downloads
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Super Mario Bros. Mushroom World (Premier 1992)
By retro27
Super Mario Bros. Mushroom World (Gottlieb 1992) v1.0.4h
It’s me Mario...
How many tickets can you win..
Table Notes:
NFossy Physics added to the table,
VR Cabinet rebuild, with working ticket dispenser (VR Only) New options via the tweak menu (f12), Table height, New Side blades, Instruction cards. Mega VR Room, Mixed Reality Options, Scratched Glass etc.
Any problems with credit issues. once the game is loaded and running, press 7 key to enter the Rom's settings. Press the left flipper button to enter settings. Press 1 key which loaded the factory Rom settings, then press again. Close and restart.
Special Thanks:
Kiwi – Original Author
Mike Da Spike – Coding
Rawd – Ticket Dispenser Coding
Apophis – NFossy Physics
DaRdog – Mega VR Room
Versions:
v1.0.4i - fix problem with insert coin button 5
v1.0.4h – Set Mega VR Room as default.
v1.0.4g – NFossy Physics added.
v1.0.4f - Tweaks to VR coin and Plunger.
v1.0.4e - Tweaks to VR Mega Room.
v1.0.4d - Bug fix for tweak menu.
v1.0.4c - Tweaks to the VR Rooms and Cabinet.
v1.0.4b - new F12 tweak menu.
v1.0.4a - working ticket dispenser added.
v1.0.4 – VR Cabinet Added.
v1.0.3 – Reduced Bloom effect, New Bummer Caps
v1.0.2 – Add cover for backbox, New Princess Decal, New Beacon Bracket
v1.0.1 – New speakers, new dome texture, More Cosmetics, Replaced some objects
Fixed wrong triangulation in the launch tube
v1.0.0 – Initial release by Kiwi
3133 downloads
- super mario bros
- mushroom world
- (and 3 more)
-
Harley Quinn black and white Mod Music
By LAROUILLAS
J'ai édité la version de M. HauntFreaks pour en faire une version en noir et blanc.
Ci-dessous la version originale
Merci au créateur du tableau original Harley Quinn
- HauntFreaks 2017) supercalifragilisticexpialidocious réel 4K
- à l'origine, Diamond Lady de JPsalas Mod graphics et layout par HauntFreaks
- Effets LED RVB et implémentation du menu F6 par Ninuzzu Drop Target Lighting par BorgDog
677 downloads
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Sleic Pinball (Sleic 1994)
By GauGau
Sleic Pin-BALL (Sleic 1994) was a 4 player pinball machine by Spanish company "Creaciones e Investigaciones Electrónicas, Sociedad Limitada", a.k.a Sleic. There already is a very basic version by javito that contains a sketched playfield in low-res quality.
The Sleic article on IPDB says that the playfield was identical to "Petaco (Juegos Populares 1984)", but rules, gameplay and display indicate otherwise. From my perspective, Sleic have used an old Petaco table as a donor and added some of their own stuff including a DMD with animations and different rules. They have moved posts and gadgets and plastics around and even covered some of the inserts. Gameplay looks considerably different in the rare videos in comparison to Petaco.
There is a PinMame ROM set for the game "Sleic Pin-Ball" available for download, but I am not able to make it work. VpinMame doesn't take it into account, so it probably is broken or incomplete or omitted for some other reason from vpinmame. I have built my version on the Petaco ROM, but if anyone should get the dedicated Sleic Pin-BALL ROM to work I'm ready to re-build the table on that instead. Apparently, javito had the same issues, so his version is built on Petaco as well.
Losely based on Javito's playfield and some of the rare resources for the game I stitched something together, applied some AI upscaling and then re-drew and cleaned in a time-consuming process most of the playfield, plastics and primitives.
I've then borrowed the "Petaco (Juegos Populares 1984)" code as a donor table and added the graphics I created and moved around things. Therefore, all credits for coding, physics, GI etc. goes to the authors of the Petaco table. I merely did the graphics job. A big "thank you" goes to the creators of the Petaco table JP Salas, MRCMRC, wiesshund and pedator for allowing me to use their code. They suggested that I should contact toxie as vpinmame maintainer regarding the ROM issue. I will do so later.
For now, the table is playable, but the playfield lighting doesn't match the ball hitting switches. It works fine with
Preview:
681 downloads
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Gorgar (Williams 1979)
By RetroRitchie
VLM rebuild based on original works by Fuzzel and subsequent mod from Gedankekojote97.
So many awesome folks in the community give advice and resources etc so if I missed anyone here, I apologise and will get you added if needed.
Minions of Hell:
- RetroRitchie: Blender remodel, VLM implementation, additional modelling, Apron, bumper cap and cab art decal redraws, plastics decal up-scales and cleanup, V.R. cab additions, latest VPW / nFozzy / Roth Physics update implementation
- Darth Vito: Hellscape V.R. room, fire animations and SFX
- Niwak - VPX Blender Toolkit, VPX Part Library
Thanks to the following demonic entities
- Fuzzel and Gedankekojote97 - for the original table & subsequent mod that this was based on.
- Apophis - for the sweet updated spinner animation code
- Scampa123: for the excellent close up photos of the real machine and for measuring the flipper gap.
- Hauntfreaks - Upscaled and cleaned up playfield.
- HighRez200 - Backglass images used for the VR cab.
- Apophis, Tomate, Sixtoe, Bord, Wylte & the entire VPW Team for the scripting help, guides, resources, videos, example table and continued support
- Schlabber34 for some lighting tips.
- M.Carter78 for some vids and further close up photos.
- Testers: Apophis, Lumi, Cliffy, Studlygoorite, TastyWasps, DGrimmRepaer, Darth Vito, Colvert, BountyBob, PinstratsDan, M.Carter78, Somatik, Flint Beastwood, Tomate.
- Special thanks to Cliffy for always keeping me on my toes.
========================================================
Options available:
- GI lights strength/color, overall saturation, room brightness
- VR room choice (Hellscape or Minimal)
- Hide Rails & lockdown
- eye lamp mod: off, always on, light with pit flasher
- room brightness
- ball and mech sounds
==============
Built for and Tested with VPX 10.8.0 RC3 or later:
https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
Topper Video here for those that use 'em
4927 downloads
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Shamrock (Inder 1977) 1p EM JPv4 Ext2k Hybrid
By Ext2k
This Table is based on original table from JPSalas,Akiles and Pedator
This table Works in DT/FS/VR and MR
New Inder 1977 Backbox by Ext2k and Rascal
New adapted Coindoor by Ext2k most similar at Inder Coindoor
New Vector art by me.
Original Backglass by Akiles and Pedator
Change Line 102 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality
You can change VR Room to MR with right magnasave.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable ambience ROOM at the end of the scpit.
359 downloads
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Bad Girls (Gottlieb 1988) Ext2k FS-DT-VR-MR
By Ext2k
This is a Hybrid conversion of talbe Bad Grils original from Bodydump, 32assassin.
I just added VR Room and Mixed Reality, Some art cab are from @hauntfreaks .
Backglass are from @hauntfreaks you can download it at Link to b2s.
Change Line 16 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality
You can change VR Room to MR with right magnasave.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable ambience ROOM at the end of the scpit.
565 downloads
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Harlem Globetrotters on Tour (Bally 1979) VPW
By VPinWorkshop
Get ready for a world tour with the one and only Harlem Globetrotters!
Inspired by his love of playing this game in league play, mcarter78 decided to take Mikcab’s mod of the JPSalas original through the blender toolkit and returned with this beauty. Rebuilt from the rim to the floor, this brutal but fun early Bally solid state offers all the challenge and reward of the era. Aside from the updated graphics (playfield from Clark Kent, cabinet art from DaRdog), animations (apophis), and physics, you’ll also find a new VR room where you can play on the streets of New York like an aspiring Globetrotter. Thanks to everyone who helped this one along the way! Enjoy!
Starting Lineup
mcarter78 - Point Guard (Project Lead, Blender Toolkit, Physics, Sound, Code, VR mega room)
apophis - Center (Animation, Blender Support, Code)
RetroRitchie - Guard (Blender Support)
tomate - Forward (Blender Support)
bord - Forward (Blender Support)
Equipment Managers
Clark Kent (Playfield Image)
DaRdog (Cabinet Images, VR Support)
CainArg (Graphics Support)
Coaching Staff
VPW Team (Testing)
Special Thanks to
Niwak for the blender toolkit and parts library
Mikcab for his MOD that this was based on
JPSalas for his original table
4852 downloads
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Download Statistics
28798
Files102495
Comments41855
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