1783 files
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Chance (Playmatic 1978) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=15048#
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Redraw cab arts by me @Ext2k
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
272 downloads
(0 reviews)0 comments
Updated
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Supersonic (Bally 1979)
By UnclePaulie
Supersonic (Bally 1979) is a fun, challenging, widely successful table that Bally produced 10,340 machines. A popular theme with some challenging shots, and lots of bonus opportunities. Be careful, as it is very drain and outlane hungry.
@redbone utilized playfield images off the web to come up with a properly sized playfield that looks amazing. I then built the table from scratch, using a prior table I did, Voltan, as a basis. I've done my best to get all the physics and shots to match videos off the web. I also redid the spinner logic to match the majority of tables I could find. It plays very close to the real table.
As usual, all the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, playfield mesh, shadows, updated backglass for desktop, roth targets, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. In addition to the playfield, Redbone also updated the plastics, apron, and spinner images. Lot of hours were spent studying gameplay videos to match the table skill shots and physics action. Thanks to hauntfreaks for also providing the backglass images.
There are plenty of options in the F12 menu, including ball choices, flipper colors, spinners, targets, screw caps, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls and harder play. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Bally's recommendation (120,000 and 260,000). If you don't care... don't use the nvram file. I also have instructions in the script on how to change that.
Another ROM NOTE: The ROM I've chosen to use is the updated 7 digit score display. (The original had 6 digits... but as people got better, they could "flip" the score, and not know how high they got). Anyway, you NEED the 7 digit ROM, sstb.zip, to play... and depending on where you download the ROM from, some will require you to also have sst.zip as well. So, players will need both sst.zip and sstb.zip if they are sourcing from VPU. Other downloads may not.
Thanks again to Redbone for providing the graphics updates, and to Hauntfreaks for the updated backglass images!
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
1733 downloads
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Hong Kong Phooey (Hursty 2025)
By Hursty
I wanted to re-skin a table because I like creating. So I came up with the theme of Hong Kong Phooey, a cartoon from my childhood. It is a re-skin of the Stern Game Wild Fyre. Wild Fyre creator is goldchicco.
5811 downloads
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Counterforce (Gottlieb 1980)
By Mecha_Enron
The pinball that fights back.
This classic 1980 widebody from Gottlieb will have you fighting against aliens to keep your bonus alive. As the rockets come raining down on your playfield, you must destroy them by dropping all of their targets. The quicker your stop them, the better the reward.
This table includes all the bells and whistles of a modern VPX table including VPW's toolkit visuals, Nfozzy physics, and Fleep sounds.
This includes two downloads:
1) Counterforce (Gottlieb 1980) - a full feature table with desktop, cabinet, and VR modes
2) Counterforce (Gottlieb 1980) Basic - a trimmed down VR-less version for quicker load times and smaller file size
The original Counterforce was a 6-digit system holding us back from our true potential of millions of points. As such, line 53 in the script is set to RomSet=1 by default enabling 7-digit gameplay. This requires both cntforce.zip and cntforc7.zip roms. If you would like to stay true to the 6-digit, change RomSet to a value of 0.
I couldn't have made this without lots of help.
Special thanks to Balater for his original Counterforce provided guidance especially on coding the rockets, UnclePaulie, cyberpez, and BorgDog for the 6-digit/7-digit debacle, carny_priest for alerting me to the 7-digit rom, and the VPW team for the other 95% of it.
Thanks to Studlygoorite, apophis, DGrimmReaper, tomate, Lumi, somatik and many more for playtesting.
2036 downloads
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Cerberus (Playmatic 1983) JP 5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas table https://www.vpforums.org/index.php?app=downloads&showfile=18717
New Playmatic Plunger
Changed some elements on VR Cab in blender
Added flippers/start button animation for VR
This table requires B2S to work included in file
VRRoom by Ext2k and Basti's ROOM and Mixed Reality
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Enjoy!
503 downloads
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Hearts Gain (Inder 1971) JPSalas v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This Table is based on original table from JPSalas, Akiles50000 and Loserman76 https://www.vpforums.org/index.php?app=downloads&showfile=15003
This table Works in DT/FS/VR and MR
Change Line 76 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality
I just added VR ROOMs PoolBar and Mixed Reality too.
You can change VR Room to MR with right magnasave.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
Original Backglass by Loserman76
You can enable ambience ROOM at the end of the scpit.
605 downloads
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Big Horse (Maresa 1975) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This Table is based on original table from JPSalas, Akiles50000 and Loserman76 https://www.vpforums.org/index.php?app=downloads&showfile=14227
This table Works in DT/FS/VR and MR
Change Line 100 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality
I just added VR ROOMs PoolBar and Mixed Reality too.
You can change VR Room to MR with right magnasave.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
Original Backglass by Loserman76
You can enable ambience ROOM at the end of the scpit.
502 downloads
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Evil Fight (Playmatic 1980) Pedator 1.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on Pedator Table https://www.vpforums.org/index.php?app=downloads&showfile=18762#
This file works in DT-FS-VR and Mixed Reality
I added some new elements on VR and F12 options
This table requires B2S to work, included in file.
VRRoom by Ext2k and Basti's ROOM and Mixed Reality
New Cabinet art redraw by Pedator
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
Enjoy!
543 downloads
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Faeton (Juegos Populares 1985) JP v 5.5 DT/FS/VR/MR Ext2k Conversion
By Ext2k
This Table is based on original table from JPSalas https://www.vpforums.org/index.php?app=downloads&showfile=13706
This table Works in DT/FS/VR and MR
New adapted Backbox by Rascal
New adapted Coindoor by Ext2k
Thanks to all people sent me the pictures of the original cab.
Thanks to Gwyllion for sent the original sizes of the backbox.
Change Line 54 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality
I just added VR ROOMs PoolBar and Mixed Reality too.
You can change VR Room to MR with right magnasave.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
This table requires B2S Backglass
Original Backglass by Lighthouse and Wildman
You can enable ambience ROOM at the end of the scpit.
576 downloads
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Halley Comet (Juegos Populares 1986) Pedator 2.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on Pedator Table version 2.1 https://www.vpforums.org/index.php?app=downloads&showfile=18937
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Minimal Deluxe, Pool Bar and Mixed Reality
Press F12 to change diferent rom options.
This table requires B2S to work by Pedator
Upscaled cab arts by me.
Menu F12 options for Rock Music or Space Music (no copyright), added ambience option and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
254 downloads
(3 reviews)0 comments
Submitted
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Black Belt (Bally 1986) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=14821
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
497 downloads
(1 review)0 comments
Submitted
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Big lebowski
By marty02
Hello everyone, today we are playing bowling. On VPU you will find 2 versions, a Backglass and table version and a PUP PACK version made by GMAN with PUP table. Have fun.
Complete pack
Table, backglass, media and the rules of the game.
on VPX10.8 the F12 key brings up the table rules.
Thanks to JPSalas, Gman for the puppack and the Super Tilted Group
https://vpuniverse.com/files/file/23628-big-lebowski-pup-pack/
presentation.mp46634 downloads
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Willy Wonka Pro LE
By marty02
Hello everyone today I am sharing my new Willy Wonka Pro edition table. This table required a lot of work and I think I'm too limited in programming because I had a lot of errors in the script but I think I have finally corrected, I hope, all the problems so have fun
The pack contains
-The table
-the Backglass
-A miniPUP
-The Media
-The rules of the game
Table still made in 10.7 but also works in 10.8 and 10.8 64. If there are any problems or script errors, let me know and I will fix them.
12776 downloads
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JOHN RAMBO
By marty02
Good evening everyone for this end of year I am sharing the John Rambo table. I wish you good fun and a happy new year 2025. thanking the VPU site for all the tables that the team creates. thanks to Jpsalas, to James for the tests and his Virtual Pinball Gameplay YouTube channel and thank you all for the support . and also the team tuga team who will soon release a PUP PACK for rambo. happy new year 2025 to all
Pack complet
Table
Backglass
médias
Rules of john rambo
On VPX 10.8 Press the F12 key to display the game rules
5369 downloads
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Superman and The Justice League
By marty02
Hello everyone, I'm sharing the Superman and The Justice League table with the community.
We start with thanks to
Mr JPSalas for his help, thank you JP.
Mr James VPG for tests and videos
TeamTuga for the Future PUPPACK which will be released in a few weeks
Goal of the game help Superman to reform the Justice League
you must complete 12 missions and 3 Boss missions plus 3 bonus missions.
Table contains 4 multiball modes, 12 music from films or series and a bonus,
voices from Superman films, multiple jackpot, extra ball, multiplier bonus, etc.
Change lighting ambiance with the Lmagna and Rmagna buttons
There is the DOF to achieve
good fun
Complete Pack
The playing field
The Backglass
Media
The rules of the game in PDF
The PUPPACK will be produced by TeamTuga in a few weeks, thanks to the Team.
7996 downloads
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Voltan Escapes Cosmic Doom (Bally 1979)
By UnclePaulie
Voltan Escapes Cosmic Doom (Bally 1979) is a fun, fast table that Bally only produced 365 machines. A weird, fun theme with some challenging shots, and a very hungry drain and outlane play.
Hauntfreaks reached out to me some time ago about updating Voltan. It ended up being behind in my queue of other tables I was doing, and I finally got to doing this table. What a cool, fun table! @redbone utilized playfield images off the web to come up with a properly sized playfield that looks amazing after all the updates he did! I then built the table from scratch, using a few primitives that Bord had from some work he did years ago on this. I've done my best to get all the physics and shots to match videos off the web.
As usual, all the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, roth standup targets, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Redbone also updated the plastics, target, and spinner images. Lot of hours were spent studying gameplay videos to match the table skill shots and physics action. Thanks to hauntfreaks for also providing the backglass images, as well as some initial VR cabinet images.
Also... redbone was toying with SSF and noticed that sounds were right for SSF, so Apophis and I were able to successfully find that there's a small bug in the VPW script for audiopan and audiofade routines. Now for those of you with SSF, it should sound great!
As usual, there are plenty of options in the F12 menu, and redbone also made an ambiance background sound file to play if you choose. Other options include colors for balls, flippers, screws, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
Please NOTE on the ROM settings: The default settings for the ROM Dip Switch options are hard coded into the script and are based on the recommended values from Bally for 3 balls and harder play. If you want to change the ROM Dip Switch settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.
Required Software (64-bit versions):
VPX 10.8.0 Final or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases
The updated b2s file can be found here: https://vpuniverse.com/files/file/23841-voltan-escapes-cosmic-doom-bally-1979-b2s/
2008 downloads
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'Roid Belt Racers
By Anthias
Imagine if the guys designing those kids electronic pinballs from the 80s had a commercial budget to play with.
This is a space themed table. The theme is a group of fearless daredevil racers, flying whatever old ship they can hot up, for a ruthless and high stakes race through the asteroid belt, dipping inside the rings of Saturn, and back to the starting line in orbit of Phobos.
It was built from my Yuki table so shares a few table elements with that, though it remains very much it's own table.
For the backglass, I ran one of my source images through a AI video generator to create an animation, which I embedded into the backglass using the excellent tool provided by JPO from VPU. Of you are doing things with b2s, you owe it to yourself to check it out, he has created something truly special with that tool. The backglass is likely to have a new one done at some point, but for now, this one will suffice.
The table uses FlaxDMD, so although the old scoretexts are present (out of viewing area) I recommend you stick with the FlexDMD regardless of desktop, two screen three screen etc.
As with Yuki, Road Train & Test Pilots this table has script borrowed from JPSalas and Ichigo for physics and for b2s.
Free to mod
313 downloads
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Super Star (Chicago Coin 1975) JP 5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This Table is based on original table from JPSalas,s and Halen https://www.vpforums.org/index.php?app=downloads&showfile=18649
This Table requires B2S
This table Works in DT/FS/VR and MR
F12 Options Menu added some options:
Backbox Frame: Black/White version
CoinSlots: Spain/USA
Ambience Sounds: ON/OFF (OFF by Default)
Music: ON/OFF (compilation of copyright free acoustic rock music) (OFF by Default)
Change VRRoom mode, Pool Room, Basti's Room or Mixed Reality.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
415 downloads
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Pokerino (Williams 1978) JP v5.5.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5.1https://www.vpforums.org/index.php?app=downloads&showfile=16967#
Now table works in DT-FS-VR and MR
Amazing Widebody cab by Williams
Added BAsti's Room, Minimal Deluxe Room, Pool Bar and Mixed Reality
This table requires B2S to work.
Redraw cab arts by me.
Menu F12 options for music, ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
290 downloads
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Solar Ride (Eletromatic 1982) JP 1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0 https://www.vpforums.org/index.php?app=downloads&showfile=18916
This table is EM version.
Now table works in DT-FS-VR and MR
Added Minimal Deluxe VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Redraw cab arts by me.
Menu F12 options for music, ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
233 downloads
(1 review)0 comments
Submitted
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Kingdom (J. Esteban 1980) JP 1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0 https://www.vpforums.org/index.php?app=downloads&showfile=18915#
Now table works in DT-FS-VR and MR
Added Minimal Deluxe VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Redraw cab arts by me.
Menu F12 options for music, ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
228 downloads
(0 reviews)0 comments
Updated
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Legend of Zelda (Original)
By LoadedWeapon
This is my original Table mod made over 15 years ago in FP based on Roney Pinball's Medieval Castle so thanks to him.
Also huge thanks to JPSalas for converting it over to VPX and keeping it up to date for me.
I have wanted to update this table for a long time and now that I have learned a little more I figured I would give it a shot.
Special thanks to @cl4ve for testing/brainstorming and helping me with ideas and also getting @ZandysArcade to help with converting some awesome prim models!
I tried to update everything I could:
Physics (nfozzy)
Sounds (some fleep)
Lighting and new flashers
Primitives all around (cool new Models)
New images
New Window POV for VPX10.8
If using cabinet mode make sure to name the .ini the same as the table name and place both in the tables folder.
1136 downloads
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Tenacious D Flex Mod
By endeemillr
While enjoying this table, I'm like, MORE FIRE! So I added a flexDMD score to the table. I also embedded it into the VR cabinet and created a new backglass. It has a grille for the DMD or a third screen option with the frame for the DMD there. The flex can be disabled in the script and the table will run normally. Nothing else about this table has changed from Zandysarcade original masterpiece. All the thank-yous for the Firepower II original and other credits are on his original posting. I thank Zandysarcade for letting me add this on, and for scutters who taught me how to do these and has always been available to troubleshoot. Plus his flaming digits is his idea, I simply made my own font and added the player and ball's left icons.
To all modders out there who like using solid state tables, get into the Flex game, it's awesome, and following scutters tutorials is not hard!
Don't forget to follow the attached alias instructions. Also I changed the line that allows the rom sounds. If you find them annoying, you can change it back in the "Init" section of the table script!
503 downloads
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Big Indian (Gottlieb 1974) JP v55 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=15655
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Thanks to @RajoJoey for the original conversion!
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
308 downloads
(0 reviews)0 comments
Updated
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Red and Ted's Road Show (Williams 1994) VPW Mod
By VPinWorkshop
Keep your eyes on the road!
Red & Teds Road Show Tune-Up by VPin Workshop based on Knorr and Clark Kents version.
Loads of new stuff including new physics, lighting, flashers, inserts, sounds, shadows and other things.
VPW Road Crew
************
Sixtoe - Project Lead
Skitso - Lighting
Clark Kent - Physics Tweaking, real table comparison
Additional Script Work - apophis, fluffhead, Wylte
Testing - Rik, Pinstratsdan, VPW Team
Uses code from;
Flashers & Bumper Code - Flupper
Physics - nfozzy & rothbauerw
Audio - Fleep
Original Table Thanks;
Knorr and Clark Kent
'*************
'VPW Changelog
'*************
'v0.001 - Sixtoe - Script butchery, physical trough and blast zone (save the balls!)
'v0.002 - Sixtoe - Continued script butchery, nfozzy physics, fleep sound calls (but no sounds)
'v0.003 - Sixtoe - Implemented physical ted lock, well, I say that, but it doesn't work. Locks if you hold a ball above sw52.
'v0.004 - apophis - Got the multiball lock mech working
'v0.005 - Sixtoe - Lighting! Flupper Flashers, Lampz, GI, Flupper Bumpers, Light Shaping, Blooms, Cab Lockdown & Rails, loads of other tweaks.
'v0.006 - Sixtoe - Fixed bumpers (thanks Oqqsan), Added VR cabinet and minimal room, fixed some VR issues, fluppers flippers added, flipper shadows added.
'v0.007 - Skitso - Full GI remake. Color / brightness corrected textures, replaced PF texture to one without ramp shadows, improved over pf bulbs, fixed red bulbs over ramp entrances, improved spots, rotated bumper caps to correct position, new ball, new lut, tons of DL tweaking.
'v0.008 - Sixtoe - Primitive Inserts added and hooked up (need tuning), new playfield cutout & insert text layer, city kicker tuned down, hooked up blast zone playfield flasher.
'v0.009 - Skitso - Tuned primitive inserts. Reverted map edge inserts back to original white (instead of red/blue/white, should maybe add this as a mod?) Reverted banana insert/flasher as a skitso style. Further improvements to GI, added a bit more oooph to flashers
'v0.010 - Skitso - Improved flashers
'v0.011 - fluffhead35 - Wiring up Fleep Sounds, Ball Roll Sounds, and Wire Ramp Sounds. Removed Duplicate function lampfilter
'v0.012 - Sixtoe - Removed duplicate bumpers, changed some physics materials, adjusted flipper physics surrounds, adjusted right vuk kicker, turned up the bumpers, increased the table slope to 6.5, added delay script to drain, changed a few post settings,
'v0.013 - Sixtoe - Messed around with the subways again, changed head materials, underplayfield wall installed, rectangle spotlight hoods installed, moved ball lock exit wall blocker, adjusted spinner sound, set physics to mid 90's onwards, flipper and physics tweaks as per nfozzy and clark kents suggestions,
'v0.013a - ClarkKent - Tweaked physics
'v0.014 - Sixtoe - Reinforced the entire table to try and prevent wall gaps, hooked up sound for scoops, added dynamic shadows, tidied up and removed unused resources
'v0.015 - Sixtoe - Re-added missing inlane walls.
'v0.016 - Sixtoe - Fixed broken playfield material
'v0.017 - N/A
'v0.018 - Sixtoe - Redid playfield mesh (twice), spent ages trying to tweak city start hole, replaced metal walls, added wigwag flashing lights for ramps (thanks nfozzy & iaakki), added flipper bounces (thanks apophis), changed wall entrance profile on left uturn (thanks clarkkent), fixed dynamic shadow depth bias (thanks apophis), fixed right wire ramp exit, changed tedtrig, changed left plunger strength, adjusted outlane rubbers
'v0.019 - Sixtoe - Tweaked lower small flipper area (thanks ClarkKent), adjusted blastzone sounds (thanks wytle), added hit sounds to Red and Ted's mouth plastics, fixed some other sounds, changed depth bias for upper flipper shadows, blastzone wall cutout added, updated VR cabinet images (thanks ClarkKent).
'v0.020 - fluffhead35 - Removed VolumeDial from the BallRoll and RampRoll sound math to make the sound louder. Uncommented shadow code from RollingUpdate. Added optoin to use Alternate WireRamp sounds from original table.
'v0.021 - Sixtoe - Fixed lower stubby flipper ball trap, fixed apron sound
' Clark Kent - tweaked flippers, adjusted rubbers, adjusted position of the left slingshot rubber bands, moved pegs, tweaked bumpers, reduced elasticity of gates,
'v0.022/23 - Clark Kent
'v0.024 - apophis - Updated flasher code to support modulated flasher levels
'v0.025/26 - Clark Kent
'v0.027 - apophis - Updated sw78 kick strength. Fixed Lampz Update1 to work with -1 timer. Modified fading speeds per as necessary. Implemented some performance improvements when flashers stack.
'v0.027a - apophis - Fixed Bumper and flasher initialization conflict. Fixed some insert bloom falloff sizes.
'v0.032 - Sixtoe - Fixed flashers, fixed bumpers, fixed bumper central flasher, added aftermarket target decals, add delay to dropsound,
'v0.033 - Clark Kent - Wall002 adjusted
'v0.034 - Wylte - Adjusted clear post material, added arch sounds to BlockerWall1, enabled hit sounds for metal walls, set FS pov
'v0.034a - apophis - Fixed bumpers.
'v1.02 - Fleep - Added support for shaker motor sounds: added a cheap version of cartridges use just for the shaker sounds and added new shaker configuration selection
'v1.05 - Fleep - Added replaced fleep mechanical sounds cartridge used for the shaker motor sounds with new REV02
'v1.06 - Fleep - Fixed fleep REV02 sounds not being played back
'v1.07 - Wylte - Fix BlockerWall1 sound/collection, eliminate getballs, wrapped FrameTimer plunger animation to fix VR plunger y overflow when VR=0
'v1.1 - Release
'v1.2.0 - Sixtoe - Adjusted lock mech geometry, changed where narnia code drops ball.
'v1.2.1 - apophis - Added blockerwall near Ted's right cheek to prevent stuck ball. Added wall in subway lock to prevent sticky kicker.
'v1.2.3 - Sixtoe - Rebuilt subway lock, again.
'v1.2.4 - apophis - Updated the shaker code.
'v1.2.5 - ClarkKent - removed primitive ball guides inside the heads from MetalWallP primitive, added new scoops with bent corners and springs inside the heads, improved the Löcher texture for the mounting plates of the heads with correct wood type.
'v1.2.6 - apophis - Converted sw54 from a kicker to a switch-based VUK. Made some subway objects invisible.
'v1.2.7 - ClarkKent - added plunger lane groove, corrected orientation of the mounting plate of Red a little bit including repositioning Red‘s head and all corresponding primitives, adjusted desktop POV to maximize view size
'v1.3.0 - ClarkKent - small randomization of the strength of the Start City Event scoop kicker, new collidable Start City Event scoop to fix rebounces of the ball, slight reposition of the bumper caps, fixed position of some screws and bolts, corrected size, shape and position of the blue plastics in the lower back right in front of the backboard
'v1.3.1 - Retro27 - VR Room reworks, New Metal works, tweets to cabinet, New plungers, added Start button, extra ball button. Adjusted PlungerR to 90 strenght
'v1.3.2 - ClarkKent - Plastics improved, higher resolution, more details, color corrected. Flasher dome color corrected.
'v1.3.3 - ClarkKent - Primitive ball guides adjusted, some plastics adjusted
'v1.3.4 - ClarkKent - Custom Target Decals color correction, Ramp Decals higher resolution, Apron Decals higher resolution
'v1.3.5 - Primetime5k - Added staged flipper scripting
'v1.3.6 - apophis - Added the flipper coillide subs back in. Now using GetBalls in Cor.Update. Fixed flasher code so they completely turn off. Automated VRRoom and CabinetMode
'v1.3.7 - ClarkKent - left ramp exit improved, apron improved at the plungers
'v1.3.8 - apophis - VolumeDial fix. Added FlipperCradleCollision.
'v1.4 - Release
'v1.4.1 - ClarkKent - replaced small flipper primitive and corrected colors, new accurate spinner and bracket primitive, adjusted BlastZoneDrop sound volume, adjusted bumpers, adjusted scoop, adjusted textures screws and bolts
'v1.4.2 - ClarkKent - added cables to the spinner bracket, added rules card to the table options
'v1.4.3 - ClarkKent - added switchable flipper bat decals and plunger gate decal
'v1.4.4 - ClarkKent - adjusted eyelids
'v1.4.5 - ClarkKent - adjusted some primitive material settings
'v1.4.6 - apophis - made left plunger only active when ball is in left plunger lane, otherwise right plunger is active.
'v1.4.7 - ClarkKent - adjusted fully open eyelids angle, made head primitives collidable
'v1.4.8 - ClarkKent - adjusted Desktop and Cabinet view, replaced left and right adjusting posts with correct metal posts primitives
'v1.4.9 - ClarkKent - adding table options, rules card brighter in table options
'v1.4.10 - apophis - Merged in Nestorgian's option updates. Moved animations from frametimer to _animate subs.
'v1.4.11 - apophis - Reduced reflection of PF on ball. Added options for playfield reflections and flasher brightness. Changed some timer intervals from 1 to 20 (with associated changes so they still work correctly).
'v1.4.12 - apophis - Fixed VR room option.
'v1.5 Release
'v1.5.1 - apophis - fixed lighting on plastics and ramp textures.
'v1.5.2 - DGrimmReaper - Animated VR buttons
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