1788 files
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Creature from the Black Lagoon (Bally 1992)
By VPinWorkshop
"And now, on with the show!"
VPW proudly present this monster of a table! This has been the machine cooking for longest in VPW, dating back to August 2020! It went through a few tweaks and iterations until everything was totally scrapped when we got a new playfield scan and Sixtoe scratch rebuilt it in 2022, and Niwak built it in the what was then brand new blender toolkit as he wanted to to test fancy overlapping transparent ramps.
After doing everytihng, we realised the whole table has been built on slightly the wrong scale and were sad, Niwak then got distracted by updating vpinmame so the ramp lights worked properly and then completely rewriting vpx and vpinmame, and Sixtoe got distracted by a squirrel (this happens more than you'd expect).
Then at the start of May '25 Apophis held Sixtoe upside down over the vpw swamp and said "are you gonna finish this or what? what we have is better than not having one!" and brought it up to date with mcarter78 and FrankEnstein, and here we are, finally with a release!
Check out the original swampy VR room and all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy!
The ramp running lights work in all versions, but they'll look a bit prettier in the newest pinmame (3.7.0.43) as correct emulation of the special pcb has now been added by Niwak.
VPW Creatures
Niwak - Blender Model, scripting, running lights code in VPX.
Sixtoe - VPX scratch table build.
Apophis - Updating blender model, updating scripting, fancy backglass lighting.
FrankEnstein - 3D and scripting work.
mcarter78 - Script work.
Tomate - 3D work.
DaRdog and Rawd - VR Black Lagoon.
HauntFreaks - Backglass image information and supporting b2s.
Clark Kent - Playfield Scan
Skitso & iaakki - Playfield Scan Tweaks
Testers: PinStratsDan, Mecha_Enron, Somatik, Studlygoorite, bthlonewolf, carny_priest, guus_8005, MetaTed, Dad-E-drums, mlager8, cl4ve, DGrimmReaper, CalleVesterdahl
Required Software (64-bit versions):
VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.43 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15285924979
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
Version Log
001 - iaakki - New PF scan in for realignment. Layer 1 started.
002 - Sixtoe - Complete culling and complete rebuild to new alignment. Physics, shadows, preliminary audio scripting, preliminary standup scripting, something weird up with left ramp.
003 - Sixtoe - Lampz and prims.
004 - Niwak - Add Blender model of the table, hide all previous graphic elements, wired up Lampz
005 - Scrapped
006 - Niwak - New render
007 - Sixtoe - Physics objects adjustment and rebuilding, ball traps filled, collidable primtiive bowl hole narrowed, removed redundant objects, fixed depth bias on flipper shadows,
008 - Niwak - Link visuals to solenoids & lamps, add in game menu, add Lampz/VPX support, add a playfield mesh, add (slightly) tinted refracting ramps, add Flupper & Fuzzel chase light work around, add gate animations
009 - Sixtoe - Lower right physical VUK hooked up, added fleep sounds, adding ramprolling sounds.
010 - Niwak - New render, use native light instead of Lampz, fix light properties, add missing ones, fixed options and most mods, rewrite GI and chase light
011 - Niwak - New render, single room lighting (smaller and better perf), fix chase light, setup to use pinmame 3.7 beta for GI, add lift ramp and most options
012 - mcarter78 - Updated physics for flippers/targets, Updated PWM, Added instruction card & options to F12 menu, added room/ball brightness, moved animations to FrameTimer
013 - apophis - Fixed room brightness issue. Updated all animations with new VLM arrays. Added new 2k bake.
014 - apophis - Added temperature tint to flashers. Fixed some ball rolling sounds and other sfx. Updated ambient ball shadows. Added FlipperCradleCollision to OnBallBallCollision. Added ball brightness routine. Fixed ramp and bumper materials. Added light blocker below PF.
015 - apophis - Added 4k bake. Fixed upper left ramp animation. Deleted unused timers.
016 - apophis - Fixed plunger (room brightness and spring). Added some options: playfield reflections, ramp refractions, outlane difficulty.
017 - DaRdog - Added VR room
018 - apophis - Animated VR buttons and plunger.
019 - apophis - Fixed tilt switch. Fixed some ramp sfx triggers. Added Rubber_4 sfx. Slightly reduced pf friction and sling strength.
020 - apophis - Added animated VR backglass lighting.
021 - DaRdog and Rawd- Black Lagoon MEGA room
022 - apophis - New 4k bake. Tweaked ramp friction and outer orbit lane returns.
023 - Sixtoe - Added physical sw34 VUK, tweaked playfield mesh and added primitive scoop guide, now behaves in a much more satisfying manner. Reinforced Apron. Tweaked Ramps, Tweaked VR backglass and right flipper button (thanks to DGrimmReaper).
024 - tomate - hard GIU reflections on backwall fixed, transmition issue on plastic ramp over f25 fixed
025 - Sixtoe - Made snack bar shot a lot harder by making the rubber sleeve the correct shape and size (replaced standard sleeve with larger tapered sleeve). Numerous alignment fixes.
026 - apophis - Fixed left orb return. Added scoop sfx. Dropped flipper strength to 2450. Made ball darker when in right vuk saucer. Tweaked ramp vlm.bake.ramps material. Moved PFLightBlocker up to -50 z.
027 - apophis - New 4k batch.
028 - FrankEnstein - New 2k batch with improved visual ramps. More prominent flashers in the back of playfield.
029 - apophis - Added color to insert light ball reflections.
030 - FrankEnstein - Added option to enable static vs dynamic reflections (default to static). Fixed baked glass reflection. Updated 4k bake
031 - FrankEnstein - Fixed right scoop flasher, fixed car lights, fixed black gate wires
032 - FrankEnstein - Added option in F12 to turn on or off bumper lights, factory and mod states
033 - FrankEnstein - Updated 4k bake.
034 - FrankEnstein - Optimized dynamic refleictions option.
RC1 - apophis - Updated 4k bake. Updated cab POV. Added desktop DMD visible option. Cleaned up script comments.
RC2 - Sixtoe - Tweaks'n'stuff
Release v1.0
12271 downloads
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Stars (Stern 1978) STYX v1.2 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on STYX Table version 1.2 https://www.vpforums.org/index.php?app=downloads&showfile=18186
I redraw all cab arts.
Tryed to upscaled with IA the playfield, I don't have time to redraw all...
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
418 downloads
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Escape from monkey island
By remdwaas1986
After 5 months its there, enjoy and please rank the table and leave a comment behind.
Thanks for all the reactions, it really cost me a lot of time to build this or any table.
First of all thanks to this people, that helped and made it all possible for you all to play this table:
Shoopity,JPSalas,tartzani,Sixtoe,apophis,Wylte,tomate,hauntfreaks,
godisnothere,TerryRed,Outhere,uers1983,ronaldvg,Snaptick
I hope i didn't forget anybody! You all know what you did and I'm very grateful for the help. Thank you so much!
This is a original table with all the files included in the table. Modding only by approval.
So i thought this was a table of ivantba, but i was wrong it was a vpx8 table of ianski and Popotte.
From 2016 (on my birthday) there was a remake and because the project was abandoned, i decided to blew new life in this table.
i asked permission from ianski and got yes, Popotte gave the rules of the table and there was a start.
After i was busy Shoopity joined and also: Wylte,ronaldvg,Snaptick.
Then it was quiet for a long time, Shoopity didn't had time anymore to finish everything(Thanks my friend for everything).
Then VPinWorkshop joined and helped me to get the table ready for release.
RULES:
- hit the 3 targets above IN SU LT to get the insult bonus and to unlock the voodoo lady
- Hit 3 times the left ramp to unlock the scumm bar
Complete the 5 voodoo moduses(timer 90 seconds and lose the objects after a drained ball)
- VoodooMagic (collect 5 eye's)
- VoodooChicken (collect 5 chickens)
- VoodooMushroom (collect 5 mushrooms)
- VoodooDolls (collect 5 dolls)
- VoodooEars (collect 5 ears)
Complete the 5 bar moduses(timer 90 seconds and lose the objects after a drained ball)
- Spitting (text base, use your flippers to create spitting power)
- Treasure (hit the treasure chest thats stuck in the wall in the playfield below to get a new treasure chest and the treasure)
- BarFight (hit 5 fists)
- CoinFrenzy (collect 5 coins)
- Duels (see the flashing light for the lane lane that you have to shoot 3 times)
Complete the 8 items from LeChuck to escape monkey island(timer 60 seconds and lose the object after a drained ball)
- bone
- pirate book
- skull
- monkey sword
- mug
- compass
- keys
Complete other modes
- High Dive
After 3 times the ball is played in the volcano this will start automatically, the ball will dive in the volcano and come up again and you have a 50% change of completing this mode.
- Swords Master
To complete the mode you have to have a level 10 sword mastery. Everytime the ball will go into the volcano and trough the grog machine your level will increase till 10 times that will complete the mode.
- Grave Digger
Play the lane behind the scummbar 3 times to dig in the graveyard and complete the mode
- Dainty Lady
if you hit the poopdeck on the end of the poopdeck you will get a crew member(they will sit on the dock) after 5 times the crew is complete and Dainty Lady will be complete.
Escape from monkey island
after all these modes the escape light will blink and you have to hit the 5 exit signs to complete the table, after that everything will be resetted.
Monkey battle
Hit the planks of the three monkey's they will be angry and if you hit all three you won one round. After 5 rounds you will get a multiplier that stays during the game. And after 10 rounds you will get again a multiplier till 12x
At the end of a ball you have extra bonusses
- Target bonus
- Ramp bonus
- Barrel bonus
Can you escape?
5297 downloads
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Flip Flop (Bally 1976) JP v5.5.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=17097
I redraw all cab arts.
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work. See B2S Link
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
472 downloads
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Op-Pop-Pop (Bally 1969) JP 1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0 https://www.vpforums.org/index.php?app=downloads&showfile=19118
I redraw all cab and Backbox Arts.
New Backbox
New Cab
I tryed to make the cabe more acurate like real pincab
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
171 downloads
(2 reviews)0 comments
Submitted
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Galaxy (Sega 1973) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=17238
I redraw all cab arts.
New Sega Coin Dorr
Tryed to make the Flippers like Galaxy
I tryed to make the cabe more acurate like real pincab
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
347 downloads
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Truck Stop (Bally 1988)
By Mecha_Enron
“Making money for you in the short run and over the long haul”
TRUCK STOP captures America at its most manic, and spins it on eighteen big rubber wheels... The player (truck driver) is pitted against the Interstate System and other gearjammers. The truck route winds between five proud cities of the sun belt and rust belt: LA, Denver, Dallas, Chicago, and New York. Each has its own spirit and its own adventure. The player must show his true grit over long stretches of open road. A long rank of gasoline is a job. And it's power, light, and the way back home.
Who said I can only make Gottlieb tables? I present Bally’s classic 1988 Truck Stop featuring everyone’s most asked for features: 2-ball multiball, scantily clad diner waitresses, and truck horn sounds. This machine was the first of a new merger between Bally and Williams which can be seen in the various parts such as the Williams lower flippers and Bally upper flippers.
At the center of the playfield is the City card. The goal is to complete your card in order to enter the progressive Jackpot hurry-up. Complete a “City” (LA, Denver, Dallas, Chicago, New York) by collecting each letter in the column above it. A letter can be collected at each ramp along with a “Spot Letter” mushroom bumper. Players can also complete the six blue standup targets for an automatic “Spot City”. Once all cities have been ‘spotted’, the Jackpot mode begins and you have limited time to spell CITY to claim your big points! This table may seem simple enough but you’ll find its not for the faint of heart. And don’t let those lot lizards distract you.
And as a special treat, ebor has graced us with a beautiful color DMD that can be found here!
Lots of features:
-Brand new scanned playfield
-VLM and VPW's toolkit visuals
-Nfozzy physics
-Fleep sounds
-VR Room
-Desktop Mode
Special thanks alphabetically:
apophis - Debugging and general advice
CarnyPriest - ROM stuff and instruction card
DGrimmReaper– VR magic
ebor - colorized DMD
hauntfreaks– Backglass
PinStratsDan- Non-stop playtesting
Primetime5k – Staged flippers
RobbyKingPin– Physics
somatik – standalone testing
Tomate – Main Ramp sculpt (literally would have given up without his help)
A big thanks to everyone from the VPW team for playtesting. They never stop working on things and are well committed to churning out the best. And another big thanks to @agentEighty6 for his original work on Truck Stop all the way back in 2021.
3949 downloads
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Freefall (Stern 1981) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=12603
I redraw all cab arts.
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work. See B2S Link
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
596 downloads
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The Walking Dead LE/Premium 4K (Stern 2014)
By Flupper
*** Use VPX 10.8 final 64-bit rev. 2051 and VPinmame 3.6 Final 64-bit rev. 1227 ***
*** use rom twd_160h: https://vpuniverse.com/files/file/25247-walking-dead-the-limited-edition-v1600/ ***
*** all user options are in the F12 menu, none in the script ***
*** supports desktop, fullscreen, FSS, VR ***
Graphics coding, blender work, lighting, textures, inserts, 3d objects, zombie models, playfield image: Flupper1
Many thanks to...:
Nfozzy, Fleep addition: Robby King Pin
Physics tuning : Rothbauerw
Plastics scans: HiRez00
Decals apron - ClarkKent
Apron cards - Carny Priest
Testing - VPW with special thanks to Iaakki for several fixes and Primetime5k for physics tuning
VR room - DaRdog
special thanks to Vbousquet for the Blender toolkit, Nfozzy for the physics scripts, Fleep for the sounds
former authors; reused bits and pieces
ICPJUGGLA, FRENETICAMNESIC, GTXJOE, RANDR, DARK, ZANY, Dozer, PinBill
Q&A:
1. The rom slows down and does not respond any more or the table crashes
Answer: use VPX 10.8 final 64-bit and Vpinmame 3.6 Final 64-bit
2. The rom is missing or not working correctly
Answer: use the rom from the hyperlink provided on top of the release notes
3. There are no options in the script
Answer: all options are in the F12 menu, during play
4. At the end of ball, the sound stutters and the lights as well
Answer: this is a known issue: this is caused by the pinmame emulation, cannot be fixed in VPX
5. The flashers are very bright
Answer: first of all, don't change the tonemapper to anything else then AgX; furthermore you can tune the flasher brightness in the F12 menu
14355 downloads
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Quicksilver (Stern 1980) VPW
By VPinWorkshop
"IT'S THE FASTEST MOVING PINBALL EVER!"
VPW presents Stern's Quicksilver. Enjoy this verdant 1980's classic overloaded with bizarre artwork, fast-paced action and multiple high-scoring strategies.
VPW TEAM
Blender VLM Table Build, VR Cab & Coding by MetaTed Playfield image provided by BorgDog Plastic scans provided by bord Blender VLM Baking by MechaEnron Backglass by Hauntfreaks VLM & Coding Tutelage by apophis Blender Assistance by FrankEnstein Modded ROM provided by Carny_Priest Code assistance by somatik Font assist by ZandysArcade Physical Saucer by Sixtoe Testers: PinStratsDan, Studlygoorite, JFR, DGrimmReaper, somatik, Nestorgian, tomate, Darth Vito3649 downloads
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Godfather
By marty02
Hello everyone today I'm sharing the Godfather table. the detail of this table. This table has no less than 19 missions,5 multiball modes and up to 6 balls at the same time. Some difficult missions. Secret passage to discover. Musical soundtrack composed of 12 titles. vocal soundtrack 120.two Mobile Ramps.
Pack GODFATHER
table Godfather.vpx
Backglass Full DMD
Media Frontend
rules of the game PDF
Mini PUP Backglass video
adjustment LUT LmagnaSave and RmagnaSave
sound adjustment for SSF
playable in version Vpx 10.8 but made with version 10.7.4 (plays better in version 10.7)
good fun
8026 downloads
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Incredible Hulk, The (Gottlieb 1979) STYX 1.33 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on STYX Table version 1.33. https://www.vpforums.org/index.php?app=downloads&showfile=18278
Table works in DT-FS-VR and MR
Artwork upscaled, orginal artwork taked from @RajoJoey table.
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work. (See B2S Link)
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
579 downloads
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I.G.F. Interstellar Ground Force
By Anthias
Anthias original theme
Venture into the galaxy as a member of the last great infantry of humanity. You will be commanded by the great AI field commander T.H.O.R.9 (Tactical Holistic Operations Robot Nine) referred to as Thorn by the troops. Thorn is programmed to have the voice and attitudes of a well known drill sergeant from the twentieth century. The IGF handles all the dirtiest jobs, but prides itself for being the last bastion of civilization when it enters the fray on some of the galaxy's most hostile worlds, where citizens are reverting the barbarism and leaving the good teachings of the civilized planets.
Based on a series of as yet unpublished stories. All rights reserved.
218 downloads
(1 review)0 comments
Updated
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Thunderbirds Are Go!
By DrSandraNo
With drinkcristal's kind permission, I present THUNDERBIRDS ARE GO!
This is kind of an orphan game. It is considered to be the worst pinball game IRL and was not the best game HomePin produced. I think the game is playable, though it seems overly complex. The IRL game didn't really utilize a lot of sound effects from the show, and I think that reduced some of the campy, joyful charm of the game.
This game was produced with the help of Ian and others in the World of Virtual Pinball group. The WVP group can be found at: https://wovp.freeforums.net/ Check them out!
This version does not have the VR room or the rocket gameplay from drinkcristal's version. This is just a straight-up pinball game.
Also, while this game is based on the HomePin TAG game, it is not an exact replica of the game either. This is more of an homage to the TV show and has more elements from the Gary Anderson program. I've used many sound effects and videos from the show and included a lot of Barry Gray's wonderful music as well.
This uses Wildman's backglass, which was part of the drink crystal package. There are several TAG topper videos and DMDs that could be used with the game, but I have not incorporated them into the package.
To play the game, be sure to put the directory called thunderbirdsDMD in the table directory.
The game missions are as follows:
Defeat The HOOD by striking the oscillating target four times.
That unlocks the rest of the Thunderbird missions. And allows you to launch TB1 and TB2.
Currently, the HOOD needs to be defeated BEFORE being able to launch TB1 and TB2.
Launch TB4 by going through the gates at the top of the playfield.
Launch the Mole by hitting the captured ball target twice.
Light Lady Penelope's FAB light by going up the FAB ramp four times.
The Hoverboards are lit by striking their target twice.
Once all six missions are lit, a three-ball multiball will be unlocked.
And if you are a glutton for punishment, going up the International Rescue ramp NINETEEN times will unlock a five-ball multiball. This, I think, is what reduced a lot of the enjoyment of this game. It was stupid and almost impossible to achieve in one game.
Menu for the game.
Hold the Left flipper for 1.5 seconds between games to activate.
LUT
Press the Left or Right Magna buttons anytime to change the LUT setting.
------------->These changes are intentionally not implemented <--------------------
Add Upper ramps (I've decided not to. The game isn't really well designed to use ramps, so out they go.)
Create ball lifter for Tracy Pool (TB1 Launch) (Another one that didn't make the cut. No ramps, no ball lifter.)
Play mode uses REM music in the background? (Background music is already being played. Putting in other music is not efficient.)
Hit Target to change music (This is a feature on the IRL game. Not implemented here.)
Music selection has <-SYNTH-> (See above about music.)
Music selection has <-ALTERNATIVE-> ditto
Fill the bar to reach Thunderbird 5 (Yeah, that's a thing. Not happening.)
Swimming pool lights up (More IRL vs virtual game differences.)
Need hoverboard videos (This would be handy to find. But the hoverboards were used so infrequently, it's hard to find good video sequences.)
878 downloads
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Vampire (Bally 1971) JP 1.01 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0.1. https://www.vpforums.org/index.php?app=downloads&showfile=19092
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work. (See B2S Link)
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
370 downloads
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Space Gambler (playmatic 1978)
By nestorgian
Space Gambler was probably the first SS game by Playmatic.
The backglass artwork depicts elements from the Star Wars movies: the droids R2-D2 and C-3PO, and TIE fighter spacecraft. Also depicted is a lady with an unusual helmet seen previously on the backglass of Gottlieb's 1976 'Target Alpha'.
Flippers (2), Pop bumpers (2), Mushroom bumpers (4), Slingshots (2), Drop targets (4), Standup targets (3), Rollover buttons (3), Spinning target (1). 3 or 5 ball play.
thanks to TAB and Destruk for the vp9 version!!!
1769 downloads
- space
- space gambler
- (and 2 more)
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Count-Down (Gottlieb 1978) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=13519
I tryed to make Cab more accurate like real table.
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
333 downloads
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Scramble (Tecnoplay 1987) JP 1.0.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0.1 https://www.vpforums.org/index.php?app=downloads&showfile=19085
I tryed to make Cab more accurate like real table.
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
279 downloads
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Future Spa (Bally 1979) JP v5.5.4 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5.4 https://www.vpforums.org/index.php?app=downloads&showfile=13112
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work, see link to B2S
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
522 downloads
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Three Angels 4k
By LoadedWeapon
Ok first I just want to say thanks to BlindManKind as this was one of the best FP tables back in the day and just an unreal amount of work he put into this game!
Second huge thanks to Randr for converting it to VPX for us to enjoy!
Third thank you Solters for adding VR and keeping this amazing table alive and allowing it to be updated.
I did not know this was on VPX but once I did I knew I had to try and bring this table back to life!
This was definitely my biggest project to date and it was a labor of love trying to get this table how I wanted it.
The the amount of code in this table is mind blowing and trying to figure everything out was definitely a test.
With it being all original code let's just say it was a lot of trial and error for me but I did my best.
I did tons of testing and trying to fix bugs/stuck balls but who knows what might happen.
Just report in the help topic
please leave a like, and comment if you enjoy the content and even if you don't lol
Install:
Place the Folder in your Music folder
Place the table and .ini file in your tables folder with the same name.
SideBlade options on line 364 in the script
Enable Lut Selector on line 102137
'===========================================
' V2.0 - CHANGES by LoadedWeapon
'===========================================
'-Updated all images playfield and videos
'-Fixed some broken lights
'-Updated Lighting for 10.8
'-Fixed some script errors
'-Updated Sounds some old ones updated and added some new.
'-10.8 POV and New Sidewalls
'-New Flippers
'-Updated Physics (nFozzy) table objects,script
'-Misc fixes for bugs and lost balls
'-Tons of other stuff I can't remember
'-I spent a lot of time updating this amazing table and I hope you enjoy it!
3630 downloads
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Sound Stage (Chicago Coin 1976) JP 1.01 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0.1 https://www.vpforums.org/index.php?app=downloads&showfile=19033
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
323 downloads
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Clown (PlayMatic 1971) JP v1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0 https://www.vpforums.org/index.php?app=downloads&showfile=19034
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
236 downloads
(0 reviews)0 comments
Submitted
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301 Bullseye (Grand Products 1986) JP v5.5.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=17011
Now table works in DT-FS-VR and MR
Added Basti VRRoom and Mixed Reality
This table requires B2S to work.
I added custom artwork for cab.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
Enjoy!
689 downloads
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Nags (Williams 1960)
By scottacus
And they're off!
This table features a number of VPX firsts. Rotating pop bumpers, new B2S methods to make objects move on the backless and fancy Bord vlm lightmaps in the head.
The table has two ways to win free games: your horse wins the race or you score more than certain amount of points. At the beginning of a game the table selects your "Hoss" as shown on the stable doors at the bottom of the backglass.
**NOTE** The flippers on the game are NOT active until a ball goes through an upper gate. Once the game is live the horses move when the bumper with their number on it is hit or if a ball drains through their numbered out lane. Horses move based upon a score motor so multiple horses can move at one time but the first one hit will move the furthest. Your horse can be changed to a new horse if the middle in lane is hit. The game is set to not end on a tilt but if you want to change it to match the schematic you can do that at the top of the script.
Once any horse wins the race that horse's head will light up above the stable doors and none of the horses will move. You can still win free games if you score enough points.
I've been wanting to make this table for some time but I couldn't figure out how to make rotating pop bumpers that interact with a ball. Roth solved this problem by using invisible captured balls as the physical object and putting toy visual pop bumpers over it.
The next major hurdle was making the horses move on the backless. Jarr3 and Stevejones72 came up with new methods for B2S that allow "snippets" to be moved on the backless. This requires the most resent version of B2S found here to work. As a fail safe I also put in 180 individual snippets that can be turned on and off by the script should the end user not choose to update B2S. The difference between the new method and the old is that with the new method the horses will glide down the track where with the old B2S they will jump from one position to another. The script uses another new B2S method from Jarr3 to check the user's B2S version and automatically choose the right method so this should all be seamless to the user.
The table looks awesome because of Bord's blender work and he made vlms not only for the table but also for the lead. He also built out blender models for the wood rail cab which can be seen in VR mode.
3767 downloads
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On Beam (Bally 1969) JP 1.0.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.01 https://www.vpforums.org/index.php?app=downloads&showfile=19021
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
265 downloads