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1426 files

  1. Magic City (Williams 1967) [mod]

    The active gameplay, a center pop bumper, and wonderful artwork elevate Magic City to one of the great EMs.
     
    Magic City is a collaborative project between armyaviation, mlager8, apophis, and myself. It is a top to bottom rebuild on top of Loserman's scripting. mlager8 and armyaviation were on asset development, I was on visuals and physics, and apophis was on scripting and light map implementation. Visuals utilize Niwak's Blender lightmapper for a more dynamic experience (requires 10.7+).
     
    Line 12 of the script lets you adjust Room brightness (between 0 and 1).

    1817 downloads

       (18 reviews)

    54 comments

    Updated

  2. Beavis And Butthead Pinball Stupidity - nFozzy physics, Fleep Sounds, LUT, DOF

    cHuGaLaeFoo proudly presents:
     
    My 3rd VPX table and my 1st original table, dedicated to one of the dumbest duos of all time, Beavis and Butthead!
     
    Table Features:
     
    - Nfozzy physics, Fleep sounds, LUT selector, DOF implementation
    - Over 300, yes THREE HUNDRED AUTHENTIC Beavis and Butthead callouts from various characters on the show!
    - 6 selectable main missions, 1 optional boss multi-ball battle, including a never before seen original VP mission!
    - Earn TP and offer it to the great Cornholio to get goodies from his Bunghole shop!
    - Multiple music tracks, multiple ways to earn multi-ball, multiple ways to score!
     
    Big thanks to aphophis, Wylte, Arelyel Krele, remdwaas for answering all  of my scripting questions.
     
    Shoutout to friscopinball and everyone on discord who helped me with this table.
     
    Special thanks to JPSalas. Without him this table would not exist.
     
    I stripped my Chrono Trigger to the bones in order to create this original table, and it took me around half a year to make.
     
    So if you enjoy this table, check out my other tables here on VPU.
     
    Please leave a positive review, which will encourage me to make more!
     
    Now go play! The Great Cornholio demands TP!

    3486 downloads

       (30 reviews)

    64 comments

    Updated

  3. Skyway (Williams 1954)

    This Harry Williams-designed woodrail from 1954 is unlike any other pinball game I've encountered. It has a single impulse flipper, a wildly asymmetrical design, a center wire ramp, and beautiful midcentury artwork.
     
    This project was a joint effort between me (models, textures), @scottacus (script, sound, B2S), and @Onevox (full art redraw). We started it nearly a year ago and it came out better than I had hoped.
     
    A couple quick notes
    right magnasave or "1" key for ball lift game options menu appears by holding the left flipper before starting a game the actual game doesn't track balls played so don't expect a GAME OVER lamp  
     
     

    2044 downloads

       (13 reviews)

    64 comments

    Updated

  4. Time Fantasy (Williams 1983)

    A rebuilt of 32assassin table ver 1.1
    Artwork by Mfuegemanns
    Special thanks to Arestis for reworking the Playfield and the plastics
    Special thanks to Rajo Joey for the VR Rooms and the LUT codes
     
    Only 608 units made in real life of this machine, so enjoy this rare gem!!!!
     
    It is a hybrid table. So you can play in VR, desktop or cabinet mode. VR headset is automatically detected. There are two VR rooms; the minimal room and a sphere. The default is the sphere. The room can be switched in line 17 of the script. I added the following things: VR rooms, artwork for cabinet, backbox, animations for buttons and plungers, LUT files (change with left magnasave button).
     
    What's New:
    ' New lights, new lighting
    ' Added Flippers Shadows and Ball Shadows
    ' New table physics
    ' Added nFozzy flippers physics
    ' Added Fleep Sounds
    ' Correct few elements position and physics properties
    ' New script
    ' Playfield image reworked
    ' Plastics image reworked
    ' VR Added
    ' Reworked all the images, cleaned and upscaled
    ' Changed  Targets physics
    ' Corrected Bumpers Height
    ' Repositioned Bumpers correctly
    ' Tuned Bumpers force
    ' Corrected metal wired items with correct materials
    ' Tuned Slingshots rubbers
    ' Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
    ' Reworked the GI
    ' Tuned Slingshots force
    ' Corrected Rubbers Hit Height
    ' Added LUT code
    ' New instruction Cards in the apron
    ' Adjusted table elements physics
    ' Some other stuff I forgot since it was a project started long time ago
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Ask the Author First (no light, lighting, layout and physics will be allowed - this is not  mod to me but just  personal tweaking of the table - so I am posting this table exclusively here on VPUniverse
     
    A great tutorial about this machine can be found here: 
     
    PS: If you don't have analog nudging then Rajo Joey suggest to change the sensibility to 1 if you are use Digital Nudging:
    Lines 311 to 313
        If keycode = LeftTiltKey Then Nudge 90, 5:SoundNudgeLeft()
        If keycode = RightTiltKey Then Nudge 270, 5:SoundNudgeRight()
        If keycode = CenterTiltKey Then Nudge 0, 3:SoundNudgeCenter()
     
    change to:
     
        If keycode = LeftTiltKey Then Nudge 90, 1:SoundNudgeLeft()
        If keycode = RightTiltKey Then Nudge 270, 1:SoundNudgeRight()
        If keycode = CenterTiltKey Then Nudge 0, 1:SoundNudgeCenter()
     
    Let us know

    1578 downloads

       (11 reviews)

    33 comments

    Updated

  5. 5FDP (Gottlieb 1985) DVL Mod

    This is a graphics and sound mod of JPSalas "Rock" (Gottlieb 1985)
     
    Version 1.0.3 use "Rock" Rom, VPMAlias is not required anymore
     
    First I would like to thank JPSalas for allowing mods without permission & Thx HiRez00 for Music & Scutters for Flex DMD Mod
     
    Instructions
    1. move the Music Folder to your Music folder and replace Placeholder Mp3s with Songs you like, making sure to rename the files 1.mp3 2.mp3 3.mp3...
       Then change the NumMusicTracks value in Scripts to the total number of songs in the folder without X- File!
    2. Select Music Mode Options in Script ("1" - Default)
     0 = Player controls songs manually with Right Magnasave (Jukebox Mode) 
     1 = Player controls songs with Right Magnasave + Song changes when ball drains
    3. Select use Flex DMD, Backglass score display to a virtual or real DMD via flexDMD  ("1" - Default)

    704 downloads

       (1 review)

    14 comments

    Updated

  6. NFL (Stern 2001) Steelers

    NFL (Stern 2001) Steelers v4.4 (VPX7.2 Required)
     
    THIS TABLE IS DEDICATED TO A GOOD FRIENDS SON JAKE HURLEY!!
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Table file size went from 73.1 MB's to 36.4 MB's!!!
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
     
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 16 for the Steelers.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 16 Steelers Music is played after the second talking sound effect in attract mode.
    2 versions of Football Polka.
    Radio call play of "Immaculate Reception".
    Ben's 12 TDs in 2 game span.
    Lombardi trophy presentation with Mr.Rooney speaking in 1979.
    There are 14 different rom Touchdown Calls, with 6 different Radio TD calls divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
     
    *******************************************************
                      MUSIC AND NVRAM
    *******************************************************
    You will find 2 music folders included with Download package:
    altsound       <------This is the Altsound music folder and needs to be placed in altsound folder.
    The "nfl_pit" folder is inside the "altsound" folder.
    NFL STERN     <------This is the Regular music folder and needs to be placed in music folder.
    SO YOU WILL HAVE A "nfl_pit" FOLDER INSIDE YOUR ALTSOUND FOLDER.
    KEEP ALL THE MUSIC IN THE "nfl_pit" FOLDER.
    (If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
    Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
    SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
    KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
    Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
    This will start your team instead of Giants at beginning of game.
    Just pull the plunger and your team is ready to go.

    THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
    This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
    Altsound is setup the same way.
    Just copy the music folders to their proper place and the altsound is activated automatically.
    so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
    Hope you enjoy!!

    All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
    I just found the pics on Google, and found the sound files on Google.
    I am a NFL FAN!!!
    This table should be considered as fan art, and therefore should be covered under the fair usage act.
    STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
    BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.

    492 downloads

       (2 reviews)

    29 comments

    Updated

  7. NFL (Stern 2001) Seahawks

    NFL (Stern 2001) Seahawks v4.4 (VPX7.2 Required)
     
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!! GO HAWKS!!
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Table file size went from 82.5 MB's to 36.8 MB's!!!
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush, Hasslebeck Era, Jim Zorn Era.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
     
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 4 for the Seahawks.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 5 Seahawks Music is played after the second talking sound effect in attract mode.
    1 of Seahawks sounds is a collage of the Superbowl year games all put together in one package, culminating in Richard Shermans rant!!
    There are 14 different rom Touchdown Calls, with 4 different Radio TD calls divided between the 14 of them.
    One is "Holy Catfish" TD call!!
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
     
    *******************************************************
                      MUSIC AND NVRAM
    *******************************************************
    You will find 2 music folders included with Download package:
    altsound      <------This is the Altsound music folder and needs to be placed in altsound folder.
    The "nfl_sea" folder is inside the "altsound" folder.
    NFL STERN     <------This is the Regular music folder and needs to be placed in music folder.
    SO YOU WILL HAVE A "nfl_sea" FOLDER INSIDE YOUR ALTSOUND FOLDER.
    KEEP ALL THE MUSIC IN THE "nfl_sea" FOLDER.
    (If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
    Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
    SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
    KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
    Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
    This will start your team instead of Giants at beginning of game.
    Just pull the plunger and your team is ready to go.

    THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
    This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
    Altsound is setup the same way.
    Just copy the music folders to their proper place and the altsound is activated automatically.
    so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
    Hope you enjoy!!

    All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
    I just found the pics on Google, and found the sound files on Google.
    I am a NFL FAN!!!
    This table should be considered as fan art, and therefore should be covered under the fair usage act.
    STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
    BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.

    297 downloads

       (0 reviews)

    16 comments

    Updated

  8. NFL (Stern 2001) Rams

    NFL (Stern 2001) Rams v4.4 (VPX7.2 Required)
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Table file size went from 67.3 MB's to 32.1 MB's!!!
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
     
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 6 for the Rams.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 6 Rams Music is played after the second talking sound effect in attract mode.
    1 of the Rams songs is a song sung by actual players back in the 80's.
    There are 14 different rom Touchdown Calls, with 2 different Radio TD calls divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
     
    *******************************************************
                      MUSIC AND NVRAM
    *******************************************************
    You will find 2 music folders included with Download package:
    altsound       <------This is the Altsound music folder and needs to be placed in altsound folder.
    The "nfl_lar" folder is inside the "altsound" folder.
    NFL STERN     <------This is the Regular music folder and needs to be placed in music folder.
    SO YOU WILL HAVE A "nfl_lar" FOLDER INSIDE YOUR ALTSOUND FOLDER.
    KEEP ALL THE MUSIC IN THE "nfl_lar" FOLDER.
    (If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
    Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
    SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
    KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
    Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
    This will start your team instead of Giants at beginning of game.
    Just pull the plunger and your team is ready to go.

    THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
    This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
    Altsound is setup the same way.
    Just copy the music folders to their proper place and the altsound is activated automatically.
    so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
    Hope you enjoy!!

    All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
    I just found the pics on Google, and found the sound files on Google.
    I am a NFL FAN!!!
    This table should be considered as fan art, and therefore should be covered under the fair usage act.
    STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
    BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.

    603 downloads

       (3 reviews)

    9 comments

    Updated

  9. NFL (Stern 2001) Buccaneers

    NFL (Stern 2001) Buccaneers v4.4 (VPX7.2 Required)
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Table file size went from 85.3 MB's to 40.9 MB's!!!
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush, Warren Sapp Era, Classic Era.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!!!
    (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!! More info in IMPORTANT READ ME.txt
     
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 12 for the Buccaneers.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 12 Buccaneers Music is played after the second talking sound effect in attract mode.
    There are 14 different rom Touchdown Calls, with 5 different Radio TD calls divided between the 14 of them.
    I added the cannon fire to all of them, but can barely hear the cannons!! (I will update this later, as the cannon fire volume is up as high as it can go!)
    Also added random sounds on Coin Insert.
    Added quite a few sounds to the coin insert on this table. 12 more besides the default ones listed below.
    The firing of the cannons is one of them.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
     
    *******************************************************
                      MUSIC AND NVRAM
    *******************************************************
    You will find 2 music folders included with Download package:
    altsound      <------This is the Altsound music folder and needs to be placed in altsound folder.
    The "nfl_tam" folder is inside the "altsound" folder.
    NFL STERN     <------This is the Regular music folder and needs to be placed in music folder.
    SO YOU WILL HAVE A "nfl_tam" FOLDER INSIDE YOUR ALTSOUND FOLDER.
    KEEP ALL THE MUSIC IN THE "nfl_tam" FOLDER.
    (If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
    Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
    SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
    KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
    Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
    This will start your team instead of Giants at beginning of game.
    Just pull the plunger and your team is ready to go.

    THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
    This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
    Altsound is setup the same way.
    Just copy the music folders to their proper place and the altsound is activated automatically.
    so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
    Hope you enjoy!!

    All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
    I just found the pics on Google, and found the sound files on Google.
    I am a NFL FAN!!!
    This table should be considered as fan art, and therefore should be covered under the fair usage act.
    STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
    BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.

    351 downloads

       (0 reviews)

    5 comments

    Updated

  10. Inhabiting Mars

    Directions:
     
    "Place the 'Inhabitingmars.gif' in your ...DirectOutput/Config folder"
     
    This table is very unique and works in a very odd way. If you never played orbiter 1 then you might get overwhelmed by its oddity.
    Its uniqueness lies in the special gravity where the ball pushes and pulls away from pop bumpers and even goes all the way around the flippers. 
    Use the Magna save buttons to flip the flippers downwards. a reveres flip.  this technique is crucial to keep in mind to get far in the game.
     

     
     
     
     

    1107 downloads

       (8 reviews)

    39 comments

    Submitted

  11. Chrono Trigger MOD - nFozzy physics, Fleep Sounds, LUT, DOF

    cHuGaLaefoo proudly presents:
     
    My 2nd VPX table, inspired by one of the greatest RPGs of all time, Chrono Trigger on the SNES!
     
    Defeat Lavos and save the world! Gather all your party members, acquire all 7 ultimate weapons, and take on all 3 forms of Lavos in some fast and furious pinball battle action!
     
    Table Features:
     
    - Nfozzy physics, Fleep sounds, LUT selector, DOF implementation
    - Over 170 random enemies to battle! Fight and defeat regular enemies, bosses, and ultra bosses all from the SNES game!
    - Jam out to the amazing nostalgic Chrono Trigger soundtrack together with its sound effects!
    - 3 different multi-ball modes that can stack on top of each other!
    - A secret certain boss battle against a certain... game character...!
    - Play slots with different party members for special modes and bonuses!
     
    This table is a full retheme of JPSalas' Pokemon with some small additions from me
     
    Thank you JPSalas for granting me permission to mod your tables! Without you this table wouldn't have been possible!
     
    Special thanks to JPSalas, Wylte, and apophis for answering all my scripting related questions.
     
    Special shout outs to everyone on the Discord community for their support.
     
    If you enjoy this table, please leave a positive review, which will encourage me to make more!
     
    Good luck and have fun!
     
    v 1.17
    - Updated POV for cabinet mode so that the table doesn't look as flat (MUCH better looking for cab users)
    - End of ball bonuses now working properly (Was not working at all before)
    - Weapons' drop target pops up much faster now so that players can't accidentally cheat their way to earning multiple weapons during a multi-ball
     
    v 1.16
    - Updated ALL 170 battle DMDs. Now the monsters reflect where they belong in the actual game!
    - Fixed the bug that would cause the secret fight to restart during the fight
    - Marle's special slot now lights up all weapons chest lights
    - Each character's slot now has a 20% chance to light up one weapons chest light
    - It is now possible (though challenging) to hit the drop target and ball into the chest area from the left flipper
    - Some other small balance changes.
    - My goal is to make the game challenging but fair with a bit of RNG to make each game unique and fun. I want everyone to be able to reach Lavos and defeat the game with some practice.
     
    v 1.15
    - Special thanks to @friscopinball for breaking the table once again on stream and allowing me to find these bugs
    - Streamlined the final Lavos/Wizard fight into a gauntlet so that each Lavos phase comes immediately after each other
    - Fixed the bug that caused the Lavos fight to restart all over from phase 1 upon a drain
    - Fixed the bug that caused Lavos to keep rescreaming after unlocking the final Lavos/Wizard fight
    - The secret battle will no longer trigger during the Lavos/Wizard mode fight
    - Prioritized the secret battle theme and the Lavos/Wizard fight theme over the MB theme
    - The rare hole bug that generated an extra ball should be fixed
    - Various small gameplay balance and quality of life changes
     
    v 1.14
    - Fixed the flippers. 1.13's flippers were bugged and was way too bouncy. I was missing a line of code. My fault! Still pretty new at this 🙃
    - Made weapons acquisition slings a bit stronger
     
    v 1.13
    - Ball save "LIFE" now begins when the ball is launched, not before (Thanks @Kiltem)
    - Fixed table music/sound effects for SSF users/streamers (Thanks to @Smaugdragon's stream)
    - Fixed some minor material physics errors (Thanks @apophis)
    - Fixed dead flip functions to give the flipper more fidelity (Thanks @apophis)
    - Added a weapons counter on the DMD to keep track of total acquired weapons (Thanks @friscopinball for the suggestion)
    - Fixed the weapons acquisition bug. You can now actually properly reach wizard mode and beat the game! Ooops! 🙃
    - Added proper ending DMD. Upgraded secret boss and final battle DMDs (May upgrade all battle DMDs in the future)
    - Defeating the secret battle boss now rewards an extra ball
    - Defeating monsters now rewards GP depending on its lvl
    - Added a short "LIFE" ball save at the start of multi-balls
    - Other various gameplay balance changes, like making the weapons slightly easier to acquire and reducing (hopefully) the multi-ball stacking snowball effect (Thanks @friscopinball for breaking the game on stream!)
    - Fixed various small script bugs, like the ball count not updating till after launch (Thanks @piratepwnsninja for streaming and letting me catch bugs)
    - I don't even know I lost track
     
    v 1.0
    - Initial release!
     
    Installation:
    - No rom needed
    - B2S and wheels can be found in my other downloads
    - Pinup Popper media files all included and curated in the zip file
    - FlexDMD is needed for the DMD to work (Should be installed already if you used the baller installer)

    2894 downloads

       (7 reviews)

    28 comments

    Updated

  12. NFL (Stern 2001) Eagles

    NFL (Stern 2001) Eagles v4.4 (VPX7.2 Required)
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Table file size went from 81.4 MB's to 39.3 MB's!!!
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
     
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 7 for the Eagles.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 7 Eagles Music is played after the second talking sound effect in attract mode.
    2 versions of Eagles Fight Song "Fly EAGLES Fly". Regular and Marching Band.
    There are 14 different rom Touchdown Calls, with 5 different Radio TD calls divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)

    389 downloads

       (0 reviews)

    4 comments

    Updated

  13. NFL (Stern 2001) Chiefs

    NFL (Stern 2001) Chiefs v4.4 (VPX7.2 Required)
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Table file size went from 72.8 MB's to 35.4 MB's!!!
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
     
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 8 for the Chiefs.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 8 Chiefs Music is played after the second talking sound effect in attract mode.
    There are 14 different rom Touchdown Calls, with 2 different Radio TD calls divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)

    442 downloads

       (0 reviews)

    5 comments

    Updated

  14. NFL (Stern 2001) 49ers

    NFL (Stern 2001) 49ers v4.4 (VPX7.2 Required)
     
    THIS TABLE IS DEDICATED TO MY SISTERS TERESA AND MARY!!
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Table file size went from 68.4 MB's to 32.4 MB's!!!
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!!(HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
     
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 5 for the 49ers.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 5 49ers Music is played after the second talking sound effect in attract mode.
    There are 14 different rom Touchdown Calls, with 4 different Radio TD calls divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)

    584 downloads

       (1 review)

    10 comments

    Updated

  15. Black Tiger Pinball (Williams 1981)

    Black Tiger Pinball (Williams 1981) MOD v2.1
    VPX table by 32assassin
    Graphics and Sound Mod by Xenonph
     
    Welcome to Black Tiger Pinball!!
    Based on Capcom's hit arcade game Black Tiger released in 1987. (Known as Black Dragon in Japan!)
     
    Version 2.1
    Converted images to WebP format which reduces file size.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    Table size went from over 105 MB's to just under 42 MB's, with just the 2 conversions above.
    I will be adding the Music files to the sound manager the next time I update this table.
     
    Version 2.0
    Converted mp3's to ogg format, and scripted music to be played from BlackTiger folder.
    (Place BlackTiger folder in your Music folder)
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added option at top of script for those who were getting script error when entering Dungeon.
    You can change to DProb=1 and there is no Light to Dark transition time.
    It changes instantly instead of slow transition, but gets rid of your error.
     
    Version 1.0
    All sound effects and music come from the Black Tiger arcade rom. 
    I scripted the music to play 1 of first 2 levels music on first ball played, second ball is 1 of level 3 thru 6, third ball is levels 7 thru 9. (When Multi-Ball is activated, 1 of 3 boss music is played.)
    Hitting Dungeon Kicker activates Dungeon music.
    After 2-4 player game, the person with highest score gets extra time. Last mission completed music plays during this timed session.
    The Black Tiger rom had 4 unused sound effects. I added them to drain hit.
     
    I enlarged the magnets for Magna-Save and added an Auto Magna-Save Feature which can be activated in options at top of script, or toggled with Buy-In Key.(On by default)
    When activated, the magnets will automatically activate for 2 seconds.(That is if you have 2 Magna-Save points. Build up your Magna-Save Points by hitting the lower playfield Skull targets.) 
    (Right lower drop targets fill up the right Magna-Save points, and left fill the left Magna-Save.)
    Be warned that it is not perfect. The magnets catch the pinball about 96% of the time, and drops ball in inlane.
    4% of the time the magnet flings ball either down side drain, or up over bumperslings if you have less than 2 Magna-Save Points.
     
    Dropping all 6 upper playfield targets, not only advances the enemy target pics on the upper playfield targets , but also advances to next boss level upper playfield pic. The backgound in the upper playfield changes to each boss level in the game.
     
    Added Dungeon Mode,(Brick plastics turn into Lava Plastics.),which is activated when hitting lower left kicker hole.
    Dungeon Mode cannot be activated during Multi-Ball or Extra Time Mode. 
    You have 99 seconds before brick plastics are activated again, unless you lock a ball or lose ball in drain.
     
    I added a modified version of JP's Lut script.(With permission.)
    I used this to transition from Light to Dark.
    So with the way this table works, it does not allow for the Lut option to be toggled by user.(Sorry!)
     
    Added 6 DT Backdrops to choose from. (Click Backdrop and Options tabs on left side of editor, and on right side of editor you will see an arrow to change to desired DT Backdrop.)
     
    I included 6 Backglasses. 3 different ones, Night and Day versions of each.
     
    *************************************************************
    I used 32assassin's VPX Pharaoh (Williams 1981) v1.0 table to make this mod.
    I first would like to thank 32assassin for allowing mods without permission. 
    (Although I still personally asked for his permission to make this mod.) 
    I would also like to thank him for making a great table!! 
     There is much more important info on original download page.
    He put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    https://www.vpforums.org/index.php?app=downloads&showfile=11724
    Find ROM here...
    Table uses Pharaoh (L-2) rom. "pharo_l2"
    https://www.vpforums.org/index.php?app=downloads&showfile=798
    IPDB...
    https://www.ipdb.org/machine.cgi?id=1778
     
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!!
     
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I would also like to thank STAT for his Change Team script, which I modified for the plastics and droptarget pic changes.
    I also would like to thank JPSalas, Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Place BlackTiger folder in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) 
    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
    All pics, sounds, trademarks, Logos and copyrights belong to their respectful owners.
    All Pics and sounds were found using Yahoo pics, and Google.
    This table is for personal home, and non-commercial use only. This table should be considered fan art.
    Hope you enjoy!!

    1609 downloads

       (1 review)

    19 comments

    Updated

  16. Conan (Rowamet 1983) VPX Sound+Reg MOD

    I first would like to thank JPSalas and Batch for giving me permission to make these VPX mods. I would also like to thank them for making great tables!!
    They both put in alot of time and work on the original tables, and it is appreciated!! So if you like this mod, I would encourage you to thank the original authors of the table!
    Batch's VP9 Conan DT version...
    http://www.vpforums.org/index.php?app=downloads&showfile=11060
    JPSalas' VPX Rolling Stones..
    http://www.vpforums.org/index.php?app=downloads&showfile=12914
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.

    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    v2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 25.2 MB's to 9.23 MB's!!!
     
    v2.0
    Added modified JPSalas LUT Toggled with Buy-In Key (2 Key).
    Converted mp3's to ogg format, and scripted music to be played from Conan folder.
    (Place Conan folder in your Music folder)
    Also lowered Decibal Level on all the music and sword clashing sounds by 6.4 Db's.
    All sounds in manager are played through Backglass now.
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Fluppers Flashers to the 3 Bumpers and 2 Bumperslings.
     
    I used Batch's graphics from his VP9 version, as his version was the best version of Conan available in my opinion.
    I added Batch's Backdrop to DT version, and had to modify it to fit the DMD reels. I just enlarged the box he had in upper left and moved the reels to fit. Any other way would have messed up his backdrop pic.(It all can still be seen clearly.)
    I added Crom Font for Backdrop text lights.
    SoundMOD:
    I found a bunch of sound effects on Google search.
    All of these sound effects are from the first Conan the Barbarian movie that was made in the 80's.
    There are 10 background music sounds. 5 for plunger pull, 5 for Drain.
    There 19 other voice and sword sound effects trigered by bumpers, rollovers, targets, saucer, coin insert.

    Place contents of music folder into music folder where Visual Pinball is installed.

    The Credits and Match are off by default.
    Hit F6 on keyboard when table is running to open Settings Menu, and you can adjust from there.
    (I was going to include a nvram with the Credits and Match on, but it would be just as simple for you to change using F6.)
    This table uses the 7 Digit Rolling Stones ROM. (rollstob)
    Hope you like it!!
    Stay tuned for VPX version of Conan the Destroyer sound mod!!

    3048 downloads

       (1 review)

    5 comments

    Updated

  17. Road Runner (Atari 1979) SoundMOD

    I first would like to thank Kalavera for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank TAB which let Kalavera use his VP9 table to make his VPX mod.
    I would also like to thank Arngrim for adding DOF to script for Kalavera. There is much more important info on original download page.
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://vpuniverse.com/forums/files/file/4962-road-runner/
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 115 MB's to 34.3 MB's!!!
     
    Version 2.0
    Added Modified version of JPSalas LUT script.
    LUT's are toggled with the Buy-In Key.(2 Key)
    Bumper pics toggled with Right Magna-Save are saved and loaded on next table run.
    FS Backdrop pics toggled with Left Magna-Save are saved and loaded on next table run.
     
    Version 1.1
    Thanks to Vogliadicane's info I changed to his Ball Image, and set ambient (keep this low) from 29,29,29 to 0,0,0.
    So the ball should look more natural. HUGE THANKS FOR THIS INFO VOGLIADICANE!!!!
    Version 1.0
    Lowered Rubber Physics hit height to 27.
    Changed DT view settings, changed X Scale to 1, changed Y Scale to 1, Changed Z Offset to -140
    Changed FS view settings, changed X Scale to 1, changed Y Scale to 1, and other settings.
    Adjusted many objects so outer lines and edges were straightened. Plastics, sidewood, apron, side top and bottom rails, plungerplastic, etc.
    Raised height of bumpercaps to 61, so lines are not showing through.
    Raised height of halo on bumper lights so the whole bumper is covered with light when activated.
    Added 6 modified wheel image pics to upper blank strip in FS view, which can be toggled with Left Magna-Save button.
    (This wouldn't work with STAT's script as is, so had to modify, as you can't change pics on flashers, but you can make them visible or not, so I added 3 different flashers to same area, and just made the others not visible while viewing current. If you try adding pic to upper area with ramp or wall, it pushes the table offscreen, but when pics are done with flashers, it doesn't effect the table or push it off screen!!)
    Added modified version of STAT's Change team script, so 14 different bumper pics can be toggled with Right Magna-Save button.
    The second bumper pic toggled, is a white version of same bumper, which is as I saw it on IPDB.
    Added BIP variable and "plungerreleasefree" sound effect to plunger, played when ball is not in plunger lane.
    Added invisible wall above drain so ball doesn't jump up onto apron when draining fast.
    Added Keypress of N for shutting off Mod Sounds.
    Added Keypress of M for turning on Mod Sounds.
    Mod Sounds are on by default, but can be shut off on Line 16 of table script by changing "SoundMod = 1" to "SoundMod = 0"
    Added 25 sound effects, 5 of which are different versions of same 60's cartoon theme song.

    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    1768 downloads

       (3 reviews)

    9 comments

    Updated

  18. Dirty Harry (Williams 1995)

    You Feeling Lucky Punk?

    Dirty Harry has been "cleaned" up a bit for the latest VPX gameplay updates.

    Improvements:
    Scripting/Visual/Physics
    * nFozzy physics / sling corrections
    * Fleep mechanical and ramp sounds (SSF)
    * Dynamic Ball Shadows (thanks Wylte)
    * Drop Target Bouncers
    * Flupper Domes
    * Basic lighting changes to add more contrast / warmer feel.

    Gameplay Improvements:
    * Ball would often drop SDTM off the right wall if not flipped with the upper flipper. Fixed. 
    * Right upper flipper was literally hidden from view from a material setting. Fixed.

    Quick History:
    The most recent version of Dirty Harry VPX was version 2.0 that was created / scripted  by Knorr with many enhancements since 2016 with Flupper assisting on ramps a killer shiny gun mod that matches the theme of the more shiny flippers and bumper surfaces.

    So, about a month ago (on VPChat discord), ashleyb asked if anyone would want to "freshen up" Dirty Harry as they felt like it needed some gameplay updates... I chimed in and said I'd look into it. It was originally a Knorr project and Flupper did some of the most recent work making a killer shiny gun mod.  Flupper was good with updating it so off to the races.

    Commendations:
    Thanks to the original Williams team listed in the IPDB link for another one of their '90s pins that stand the test of time.

    Thanks to the original authors, Knorr and Flupper for a very solid recreation of the Dirty Harry VPX table from previous versions of Visual Pinball.

    Thanks to the VPW team and ashleyb for advice, opinions and testing.

    Now... Go Ahead and Make Your Day!

    5094 downloads

       (15 reviews)

    53 comments

    Updated

  19. Krull (Gottlieb 1983) (10.8)

    This is a hybrid update to my vpx conversion of a rare Gottlieb 1983 Krull pinball machine. For more details of the table I updated check out this link.
    https://vpuniverse.com/files/file/5455-krull-gottlieb-1983/
     
    Special thanks go out to the following people.
    Ahr1man and his hawk eyes and his 4k monitor with his magnifying glass for finding every pixel out of place.
    Rawd for being Rawd and just so I can boost his popularity more than it already is.
    Smaug for his really slick video intro and help getting the word out. Also for beta testing.
    Gigalula for beta testing and reporting.
    tamoore for beta testing and reporting.
    Studlygoorite for beta testing and reporting, he found that I had a bunch of sounds set to the backglass that should have been set to the playfield.
    VPW team for many VR settings and object for the VR view.
     
    And of course thanks to kevinleedrum and mfuegemann for the 2014 vp9 version.
     
    I hope I got all the people that helped, if not let me know and I will add you.
     
    Enjoy!

    635 downloads

       (1 review)

    4 comments

    Updated

  20. Firepower (Vs A.I.) V3.7

    Welcome to Firepower (Vs A.I.) V3.7 Needs VPX 10.7.3 To Run
    A first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000)
    This release is both graphically and physically identical to my original Firepower but can also still be played in a vanilla state like the original.
    By default the computer's level of skill is set to "Legendary" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard, Expert and Legendary. 
    You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games).
    INSTRUCTIONS: 
    (In Game)
    '*Use the "L" key on keyboard to select language. 
    '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer).
    '*Use Magna Save buttons to select flipper bat type.
    '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert and Legendary)
    '*Press and hold the Right Flipper Button (six seconds) to display player and difficulty status during game play. Logic Panel displays during DTmode only. 
    '*Once game is started no selections can be made or changed until game is over. 
    '*The A.I. can be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control. 
    '*All options can be hard set in the script under Table Options as desired.
    A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community.  Vogliadicane for the cool backglass and coding. 
    This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future.
     
    Same as before I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. 
    Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. 
    I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy... 
     
    V3.4.0 Change Log Notes:
    *The A.I. has a few new tricks up it's sleeves and will average about 400,000 points. It will still have a bad game now and then but will also sometimes play until the cows come home. You have been warned.
    *It will nudge harder, do bounce passes and his shot priority logic has been optimized to limit any dangerous shots and maximize points. 
    *By default the table now as instruction cards explaining the user interface for setting up the A.I. game including player(s) (A.I. or Human), difficulty, canceling the A.I.'s turn etc.
    *If the AI Nudge is turned off the right outlane post will move to the easy position during the computers turn. This is in case you have an accelerometer that tilt's out during the AI's turn thus still giving it a fair advantage.
     
    V3.4.8 Change Log Notes:
    If the A.I "TILT's" it will learn not to nudge the table for the remainder of that game. 
     
    V3.5.8 Change Log Notes:
    Hidden in-game functions:
    *Press and hold the Right Flipper Button for six seconds to display Logic panel and Player/Difficulty Status during game play. Logic Panel displays with DTmode only. 
    *While still holding the Right Flipper Button:
    *Use the Left Magna Save Button to change Flipper Bat Type.
    *Use the Right Magna Save Button to toggle on/off A.I. sound effects, voice and laser sights.
    *Use the Left Flipper Button to change the Score Display colors. (score reels only)
    *These changes will stay for the remainder of that game and will revert back to your script options when the table is re-started.
     
    V3.6 Change Log Notes:
    Lots of UI bug fixes. (Thank hworths1545 for the catch)
    Fixed Legendary difficulty light state.
    Added French to languages. 
     
    PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT MASS RE-DISTRIBUTE TABLES OR ROMS. Any unauthorized distribution may result in legal action taken against the party(s) in question.

    3482 downloads

       (13 reviews)

    57 comments

    Updated

  21. Tales of the Arabian Nights 4k Williams 1996

    Full rebuild of Totan in Blender, all prerendered for 4K resolution. Thanks to:
    Original build by JPSalas in 2015
    High res playfield and plastics - Clark Kent
    Beta Testing and Table Reference - Randr
    DOF - Arngrim
    Special thanks: 
    Knorr, for sounds from his soundpack
    nFozzy, for physics techniques
    G5K, for rendering advice
     
    For best performance use these settings:
    - use 10.7.x
    - no brute-force 4x SSAA (is not necessary), but quality SMAA
    - exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
    - Ambient occlusion, ball trails, screen space reflections all off
    Other remarks:
    - magnasave buttons changes the LUT, see script options
    - it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
    - day/night slider does not do much (only on lamp and playfield), use LUT to change contrast/brightness

    7032 downloads

       (64 reviews)

    92 comments

    Updated

  22. Death Race 2000

    Welcom to the Death Race, "You finish first or not at all" 😁
    I don't really know why, but I love this old movie, completely crazy.
    As JPSalas was kind enough to leave the NASCAR table free to modify, I took the opportunity to offer you a deadly version.
    Thanks to JPSalas and everyone who worked on the table before me.
     
    Magnasave option
    If you are a careful driver, use the LEFT Magnasave If you're a big sick, V8 lover, road killer, use the Right Magnasave  
    You have no Magnasave ?
    You can change the playfield line 29 of the script.
    Or use your keyboard just for testing
     
    ROM = nascar
    PS: I do not know why, but on this table impossible to mutate the ROM? If someone has an idea ?
     
    Music by RAZOR
    ENJOY
     
    All Logos, Music,  Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     

    6233 downloads

       (6 reviews)

    41 comments

    Updated

  23. Star Wars Empire Strikes Back, The (Hankin 1980) MOD

    I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=11797
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I would also like to thank STAT for his NFL Script to change teams which this bumper script is based on. THANKS STAT!!
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
     
    v3.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 116 MB's to 42.2 MB's!!!
     
    Version 3.0
    Added modified JPSalas LUT Toggled with Right Magna-Save Key.
    Added modified JPSalas LUT script combined with STAT's TEAM Change script.
    Now all pic changes are saved and loaded on next table run.
    All bumper pics are toggled with Left Magna-Save now. 6 to choose from.
    9 different FS Backdrops toggled with F Key.
    Converted mp3's to ogg format, and scripted music to be played from StarWarsESB folder.
    (Place StarWarsESB folder in your Music folder)
    Also lowered Decibal Level on all the music by 6.4 Db's.
    Added NVOffset script command, so not to interfere with other tables using same rom.
     
    Version 2.4.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    Version 2.4
    Added JP's Lut's script.
    Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
     
    Version 2.3
    Moved plunger activated sounds to trigger in plunger lane.
    Lowered GI lights height from 5 to 1 on lights around drop targets and lower bumper slings, as it looked like cutting into drop targets and pegs.
    Raised drop targets from -10 to -3 so now tops are seen when in dropped position.
    (I didn't want to start from scratch with 32assassins newest table, so I just adapted a few of his things to this table.)
    Changed kickers from red KickerHole to metal KickerCup.
    Added reflections to playfield.
    Changed material and color on rubbers.
    Changed pegs to metal material.
    Added 9 different FS Backdrops toggled with F Key.(Similiar to Battlestar Galactica mod)
    Can also use options at top of table script, to save option.
    Added 5 different colors to GI Lighting toggled with 2 Key.
    Can also use options at top of table script, to save option.
    (Default GI Color is white. 1=Red 2=Blue 3=Green 4=Purple)
    Added JPSalas GI Effect activated by drop targets, bumpers, and ball release to plunger.
     
    Version 2.2.1
    Added NFozzy's FastFlips by changing usesolenoids=19. Big thanks NFozzy!!!
    Version 2.2
    Added HauntFreaks FS POV settings for cabinets.
    Added FS backdrop pic to cover exposed area after using HF POV settings.
    Shut off variable when coin is inserted and player 1 is pressed before the 2 second timer shuts off. So now player1 start pics won't shut off early if player1 is pressed before 2 second timer shuts off on coin insert.
    Shut off 2 more variables on drain hit.(Can't believe I missed this.)
    Fixed Pics for FS view (For those who modified POV settings, the pics were cut in half in FS view. So now they are seen at top of table when activated, thanks to DJRobX for the example script command for placement of flashers.
    Fixed DT view Darth flashing eyes so nose isn't lit up also.
    Added warning about flashing lights may cause seizures while playing game.
    Added 2 more pics activated by sound effects.
    Added keypress of the letter "N" that shuts off Pics that are activated by sounds.
    Added Keypress of the letter "M" that turns Pics on that are activated by sounds.
    Added choice of 1 of 4 upper two bumpers pics selected by Left Magna-Save button (L-CTRL).
    Added choice of 1 of 8 lower four bumpers pics selected by Right Magna-Save button (R-CTRL).
    I learned how to add this script code to change bumper pics from STAT's example in my NFL mods.
    The first 3 bumper pics when changed are same for both upper and lower bumpers. (Red,Blue and Green stormtrooper.)
    The last 4 bumper pics for the lower 4 bumpers are 2 different Stormtrooper helmets with and without black border.
    These last 4 stormtrooper helmet bumper cap pics, look better on FS setup as compared to DT view, and didn't look right when added to upper 2 bumpers.
    (Mainly added for FS view users.)
     
    Version 2.1
    Forgot to turn off variable on drain hit, so after 3rd ball drain, the "plungerreleasefree" wasn't playing. It works correctly now.
    Added 16 pics that are triggered on and off by events. Each sound effect corresponds with pic of character.
    I am seeing how people react to this mod, and if they like it, I will upload it to other sites.
     
    Version 2.0
    Added 27 flashers from Fluppers resource table. Big Thanks Flupper!!
    3 of them are visible above the plastics. The rest are underneath the plastics.
    I figured why not add fantasy flashers, as the table is already fantasy sound mod.
    (I may do this for all my sound mods!! I am addicted to flashers!! lol)
    Fixed left targets below bumper. Two of them were named wrong.
    (Would have never noticed this if not for adding these flashers!)
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    Added "Impressive" Vader sound effect to plungerlane rollover, that is triggered only when you enter plungerlane after Darth target is down.
    Removed background music sound effect "0ESB13.mp3", as it didn't fit table.
    Added triangles to front of bottom inlane wire guides, as you could get ball to balance on it. Now you can't.
    Missed a few rubbers that were set to hit height of 35. Changed them to 27.
    Adjusted Y-Offset for DT view, and X-Offset for Cabinet view, to cover opening at bottom of apron.
    1 of 3 colors illuminates plunger lane with plunger release.
    Added Vader eyes flashing for DT view. This flasher is tied to all Vader targets and bumpers and the 2 Vader spinners.
     
    Version 1.8
    Added 30 more sound effects, including 4 new background music sound effects.
    Changed all sound effects to be played through backglass instead of table per Vogliadicanes info.
    Version 1.7
    Removed DOF call from script for Bumpers 5 and 6 so they are like 32assassin had them originally.
    Removed upper outside rollover lane dividers as the original table did not have them.
    Added timer to start up music so there is an attract mode sequence started at table start.
    Added Sub for sound effect on Ball Release to plunger.
    Added "coin" sound effect to insert coin key 5.
    Added StopSounds Sub to cut down size of script.
    Added 10 more voice sound effects triggered by coin insert, Player1 Start, and 2 upper Kickers.
    Added 1 more background music sound effect that plays during ball in play, triggered by plunger pull.
     
    Version 1.6
    Fixed right flipper advancing upper Starship Lanes lights.

    Version 1.5
    Fixed drop targets so they reset properly. They were mistakenly set to the wrong solenoid callback number.

    Version 1.4
    Lowered hit height physics from 35 to 27 on all rubbers.(Big thanks to Thalamus for this info!!)
    Fixed ball from getting stuck in lower right inlane after changing from 35 to 27, by moving the right sling over to left the least amount I could.
    Fixed ball getting stuck on top of upper right rollover divider that I added in v1.3, by raising it to same level as divider next to it, and then making small transparent wall to make sure it doesn't happen again.
    Removed script that I added to make insert coin key 5. Added new script that BorgDog showed me that will allow for both 3 and 5 keys to work for inserting credits. (Big thanks BorgDog!!)
    Removed Darth Vader breathing sound effect from 2 upper kickers, and replaced with Yoda saying "Help you I can." (Hear enough of the Darth breathing on side drains!!)
    Added random voice sound effects between attract mode background music sound effects.

    Version 1.3
    Added lane dividers to sides of upper rollovers.(They seemed to be missing and allowed for rollover to not be hit when ball traveled through outer lanes.)
    I just copied and pasted the same dividers that were already made for inner upper rollovers.

    Version 1.2
    I added script command so the 5 key works as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs)
    If you want the insert coin key to be 3, just comment out Line 13 in table script or delete it.
    I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14.
    I added FlipperUP and FlipperDown sounds from GIJOE table.
       
    I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers.
       
    I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.)
    The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter.
    I added script command that shuts off the rom sound at table start, and turns it back on with table exit.
    (If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!)
    ********************************************

    Place contents of music folder in your music folder located where you installed Visual Pinball Program.
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    4322 downloads

       (4 reviews)

    30 comments

    Updated

  24. Amazing Spider-Man (Gottlieb 1980) Sound MOD

    A graphics and sound Mod of gtxjoes VPX table.
    I want to thank gtxjoe for allowing mods without permission.(Big thanks Sir!!)
    I also want to thank him for making an incredible table!!
    Check the original table for more info. I'm sure alot of time and effort went into making this table, and it is deeply appreciated, so all credit should be directed gtxjoe's way.
    Original Table..
    http://www.vpforums.org/index.php?app=downloads&showfile=12261#
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    v2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 151 MB's to 36.8 MB's!!!
     
    Version 2.0
    Added Modified version of JPSalas LUT script.
    Toggle LUT's with Buy-In Key. (2 Key)
    Moved plunger activated sounds to trigger in plunger lane.
    Added Scoring LED Color Option at top of table script. 4 different colors to choose from.
    Also added Web Shooter Flipper Sounds Option at top of script. It is off by Default.
    Added Web Shooter sound effect to trigger in plunger lane.
    Included Fantasy Backglasses Day and Night mod with download package.
    Added Instruction Card.
    Instruction Card Pic uploaded with permission of Inkochnito. (Huge thanks!!)
    Find all your Pinball Card needs at Inkochnito's Pinball Cards site:
    http://www.pinballrebel.com/pinball/cards/
     
    Version 1.1
    Added timers to sound effects. Added different sound effects and deleted some old bad ones.
    (Went from over 40 to over 70 sound effects.)
    A couple of background music sound effects were very hard to find. I wanted to add 16 different background music sound effects, but as it is with about 4, the size is 150MB!! And alot of them didnt seem to fit the table atmosphere. The very last episode of this cartoon series was "Revolt from the 5th Dimension". It has some spacey music and trippy visuals. The actual name of the background music played in that episode was "LSD"!! (It didn't fit table atmosphere!!)

    When I originally started this mod, I wanted to make a sound effects mod. Then I noticed a few nicks and chips in paint, and signs of wear on the playfield. (I know others like to have the chips and faded playfield. More realistic they say. You can download the original table if you don't like the cleaned up playfield.) So I decided to try and get rid of all that and to try and brighten some of the existing colors. 4 days later I had completed my touch up of playfield. Then noticed the BG for the DT version in VPX. It also had chips of paint missing. So I decided to clean up the BG too.
    You probably won't notice much change, unless you have both playfield pics new and old, side by side. Then you will see I actually put alot of time and effort into this. I also changed color of the faded green lights to blue like the IPDB pics.
    Only thing besides the playfield touch-up I did, was made the radius of red skirting below bumpers smaller, like the pics on IPDB, and reshaped the upper plastic wall so it would fit under the upper plastic and increased the bottom and top height so you can't see the through it while in DT mode.
     
    On the Fantasy version I added new bumper images and 13 new BG images to choose from.
    I added over 40 sound effects all from the 1967 cartoon series of Spider-Man, triggered by quarter, plunger pull, upper 3 kickers, all rollovers, spinner, and drain.
     
    Made a Fantasy dB2S Backglass day and night mod and regular Black and Blue border day mods.
    dB2S Backglasses here...
    http://www.vpforums.org/index.php?app=downloads&showfile=12548
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
     
    Hope you like it!!

    2578 downloads

       (2 reviews)

    16 comments

    Updated

  25. Buck Rogers (Gottlieb 1980) Sound MOD

    I first would like to thank BorgDog for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Hauntfreaks and Sindbad!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Check Original Table download page for more important info.
    Original Table...
    http://vpinball.com/VPBdownloads/buck-rogers-gottlieb-1980/
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank Scottacus for all the help with the TILT sound effects script!! BIG THANKS!!
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 166 MB's to 54.3 MB's!!!
     
    Version 2.0
    Added Modified version of JPSalas LUT script.
    LUT's are toggled with the Buy-In Key.(2 Key)
    Added Instruction Card.
    Instruction Card Pic uploaded with permission of Inkochnito. (Huge thanks!!)
    Find all your Pinball Card needs at Inkochnito's Pinball Cards site:
    http://www.pinballrebel.com/pinball/cards/
     
    Version 1.11a
    Stopped some timers that were still activated after pressing player1 start.
    Added coin sound effect to 3 key.

    Version 1.1a
    Noticed "Drain" sound effect was missing from sound manager, so I added it to sound manager from another table.
    (It was hard to catch this as you could only tell after last ball drain.)
    Also fixed script so coin is heard on coin insert.(There was not a coin sound effect named "coin" that the script was calling for. So I just changed to "Coin3" as there were 2 different coin sound effects already in the sound manager.)
    Scottacus helped fix the script for DT view objects to disappear when in FS mode.
    (If you ran FS view without B2s, the objects didn't disappear as per Scotts info.)
    BIG THANKS!!
    I added GI lights to Buck Rogers Logo and pic on left side of DT backdrop.
    Scottacus came up with working TILT sound effects script!! BIG THANKS!! (I will learn this if it kills me!!)
    1 of 4 sound effects will be played when you TILT table.
    I Added 133 sound effects triggered by events.
    All of these sound effects are played through backglass instead of table per Vogliadicanes info.
    There are 4 background music sound effects triggered by plunger.(From actual Movie.)
    There are 2 other background music sound effects that are not triggered by plunger.
    1 is triggered by hitting upper kicker. (1 in 16 chance of triggering it.) Twiggy says "Get Down Groovy" and a groovy song is played.(One from actual movie.)
    The other background music sound effect is only played during attract mode after losing a game.
    (This is the song that was played at end of tv show. It sounds corny, but true Buck Rogers fans will appreciate it.)
    You will need to hit F6 to bring up the Dipswitch Menu, and turn off ROM scoring sounds.
    (Or use the nvram I included with download.) Copy the nvram to your nvram folder where Visual Pinball is installed.
    I couldn't seem to shut off the ROM sounds and have them turn back on with table exit like other sound mods I have released.
    So you will need to turn off these sounds with either method above.
    BorgDog has made this in Portrait Mode. STAT left a POV.xml for Landscape Mode as attachment here in BorgDog's Support Topic..
    http://vpinball.com/forums/topic/buck-rogers-gottlieb-1980/#post-49053
    I will include this with download, but be sure to thank STAT for it!!
    Simply load table into Visual Pinball Editor, and click "File" tab, then click "Import Backdrop POV".
    Then a window will pop up allowing you to browse to BuckRogersPOV.xml.
    After importing simply start table. You will need to save the table after making changes, for them to stay
    If you are looking for a dB2S Backglass, Borgdog included one with his table download. (I didn't have enough room to include the dB2S Backglass, as these 2 Buck Rogers Sound Mods are over 166 MB's each.)
    So you need to go to his download page if you want the dB2S Backglass.
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!
     
    I also made a version 1.1b that Scottacus changed all the DT LED's to reels to get his No Credit sound effect script to work, but I have a 720p monitor, so people with other screen resolutions, will see the LED's don't line up correctly. So I will try to get this fixed and have it uploaded shortly. I guess someone with a 1080p monitor will have to line them up correctly, as my screen resolution is 1365x768, which makes them not line up on others monitors.

    1926 downloads

       (1 review)

    22 comments

    Updated




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