1783 files
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Fish Tales VPW
By VPinWorkshop
"Gone fishin', leave a message."
The Visual Pinball Workshop proudly presents, Fish Tales by Williams!
This table has been in the VPW development queue since December 20th, 2020. Since then, there have been many contributors. We thank them all!
VPW Fishermen
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Blender Toolkit: Benji, fluffhead
Physics/Scripting: rothbauerw, fluffhead
Artwork: Brad1X (playfield, apron, and decal redraws), Hauntfreaks (backglass)
VR Room: Rawd and DaRdog81
VR Backglass: leojreimroc
Blender advice, Flipper and Plastic Ramp rebuilds: tomate
Editor and scripting assistance, tuning and clean-up: apophis, Sixtoe
Physics calibrations, flipper measurements, and testing: JLou
Other contributions: sheltemke, iaakki, Schlabber34, bord, redbone, Steely
3D modeling and assets (plastics and playfield scans and touch-up): g5k
3D modeling: 3rdaxis
Artwork assistance: EBisLit
Playfield Scan: Clarkkent
Table references: Kevv
Previous authors: Pinball58, Skitso
Testers: Studlygoorite, PinstratsDan, geradg, Primetime5k, DGrimmReaper, Wylte, RIK, somatik, passion4pins, JLou, Dazz, BountyBob, HauntFreaks, redbone, DarthVito, Robby King Pin, CalleVesterdahl, Colvert, HayJay, TastyWasps
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This table is pushing the limits. If you experience performance issues, adjust the refractions probes in the Tweak Menu if you have VPX 10.8 RC1 or later, or follow the recommendations in the Performance Tip PDF attached to the download.
https://github.com/vpinball/vpinball/releases
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All options are in the Tweak Menu (F12):
- Refraction Probe Settings (Available in 10.8 RC1 or later) - used for performance tuning, if needed
- Ramp Cover Decals (enable/disable ramp cover decal mod)
- Playfield Reflections Options (enable/disable static or dynamic reflections)
- Side Blade z-scale for cabinet users
- VR Room options (why would anyone want anything other than the fishing scene?)
- VR Back Box topper toggle
- VR Ambient sound options
- View VR Room in desktop
- Outlane Difficulty
- Flipper Tricks Difficulty
- Volume Dial
- Ball Roll Volume
- Ramp Roll Volume
- Table Brightness
- Ball Brightness
- LUT Options (not applicable in Fishing Scene)
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There is a DMD rom text size patch available here if you want it;
Also check out Fish Tales Altsound package by idigstuff
17303 downloads
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Fortnite (2024)
By kangar
This is a Fortnite reskin of Superman (Atari 1979)
Author Credits: Kangar, DaRdog81, Bigus1, HauntFreaks, Goldchicco, 32assassin, Tomasco
Thanks to everyone who worked on the table before my reskin for all of your hard work!
Thank you to DaRdog81 who has created a VR Room for this table!
This download includes almost the whole package:
VPX File
VR Option
Backglass (directb2s) File
Music (Lobby music from the game Fortnite)
Media Pack (Including loading screen, animated and non-animated wheel options etc)
Not included but needed: The ROM is not included in the download, it is "superman"
This was my first project, hope you enjoy!
934 downloads
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MF DOOM (GOILL773 2024)
By VPinWorkshop
"Just remember ALL CAPS when you spell the man name!"
This incredible tribute to the legendary MF DOOM was originally created by GoIll773. When he brought it into VPW back in 2021 for some support we all thought it was amazing. GoIll773 continued working on it for months but then suddenly development stopped and GoIll773 was nowhere to be found. We let the project sit for years hoping GoIll773 would resurface. We tried contacting him multiple times through various channels of communication, but with no luck. Eventually, Shaggysrsg (a big fan of the table) pulled together a team to push forward with wrapping up the development in GoIll773’s absence. MerlinRTP, Iaakki, Oqqsan, RobbyKingPin, DGrimmReaper, Kemurro and others put in a great effort to deliver GoIll773’s brainchild.
We hope you are well, GoIll773! Respect to you and to the man himself, MF DOOM.
GoIll773 - Original Table Design, Coding and Artwork
MerlinRTP - Pup conversion from Orbital to PupDMD/PupEvents, Audio conversion, highscore system, variety of table code, audio and video bug fixes
Iaakki - Reworking of inserts, variety of fixes to GI, Slings, callout volume option
Oqqsan - FlexDMD Assistance
RobbyKingPin - Updated nFozzy/Rothbauerw physics and Fleep sounds, Rothbauerw Targets, VR Hybrid codes
Kemurro - Artwork for pup overlays, Cabinet art and backgrounds
Somatik - Linux standalone proofing/testing
JoePicaso - Artwork for additional overlays
Shaggysrsg - Brought table to VPW help shop so that the game could be completed
DGrimmReaper - VR flipper animations
Apophis - Autoplunger bug fix, VR tweaking
Testers - Passion4pins, Studlygooright, PinStratsDan
Notes:
Please read and follow the "Install-README" instructions in the download package. All user options can be edited in the script.6273 downloads
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Road Train
By Anthias
Road Train for VPX by Anthias. I took my test pilots table, gutted it, then built a new layout, using the TP script as a template.
The result is, I feel, a very fun, fast paced and challenging table.
Note the out lanes are brutal, until you get the hang of the flipper controlled diverter which switches the left in/out lanes.
playfield screenshot, wheel, and B2S are included.
From the table info:
Anthias original theme
Road Train uses original artwork, music and sounds. It is not a licenced theme or existing IP, any similarity to exisiting IP is coincidental. This is an original table, not a recreation..
Uses some script from:
JPSalas for physics, flippers, ball sounds
Ichigo B2S snippets
Both these guys are absolute legends.
GAME SPECIFIC FEATURES
TOP LANES: Completing lanes steps up the Bonus Multiplier to 2x, 3x, 4x & 5x. etc. You can rack up more times than the lights, they all flash when you exceed 5x.
FREIGHT: Spell FREIGHT by hitting each of the targets and receive the value of all crates lit in the left hand collumn of lights. EG if you have lit the first three you will recieve 50k, 100k and 150k for a total of 200k. The bombs in the left collumn are lit by hitting the kicker near the left in lane. They are each 50k more than the light before them. So if you light them all you get 50k+100k+150K+200k+250k+300K.
: Any ramp shot spots a light shown on the displays and back panel.lighting all then shooting the ramps again increases the table multiplier by 1. ALL scoring is multiplied by this figure, (5x maximum, at 5 the three X lights will flash.) so after the first time completing it, scoring is doubled, second time tripled etc.
Drop the drop targets to set the target set light flashing, drop again to activate STEALTH MODE. STEALH MODE lasts one minute and DOUBLES all points on the table!
Complete the centre target bank targets to light right hand parcel pile lights. When all are lit, a final hit of the four targets lights the shot to the right of the playfield. Hit that to light the kicker on the left, hit that to activate the diverter to access the depot and colelct parcels. Then shooting the platform kicker activates a 4 ball multiball mode. During any multiball, scoring doubles.
PARCEL MULTI-BALL: Lock 2 balls in the ramp locks to enable the multiball feature. Shooting across the back of the platform releases the locked balls. During any multiball, scoring doubles.
LOOP SHOTS: Hit left or right lamp to light loop shots. Hit them again for doubled points, growing exponentially until the loop time expires.
Skillshot: Shoot left kicker from plunger for 15k skillshot
463 downloads
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Twilight Zone (Bally 1993) VPW Edition
By VPinWorkshop
"You have just crossed over... into the Twilight Zone"
Finally. Been a while coming hasn't it?
VPW are very proud to present Twilight Zone by Bally/Midway, arguably one of the best pinball machines ever made!
Niwak wanted to test the idea of making his "VPX Blender Toolkit" back in 2022, and decided to use Twilight Zone as his first experiment in importing and converting a VPX table, a screenshot was posted of the test render and everyone was, like, "ooooo".
However... The tools were in their infancy and Niwak wasn't happy with how the table looked in motion compared to real life, so decided to go and rewrite both pinmame and vpx so that it could do real fading PWM lighting and numerous other things.
While this was going on rothbauer and nfozzy looked at the physics and then Sixtoe rebuilt and simplified the table in VPX after we found the dimensions of the original table were incorrect.
The project then went on hold as we wanted 10.8.0 to stabilise as this table needed the new features to work properly, and we're happy enough with where VPX 10.8.0 RC4 is that we've now punted this out the door into your caring arms.
Make sure to check out the in game "F12" options menu for loads of fancy mods!
This table has gone through some of the best hands in the VPX community at one point or another in its history;
VPW Anomalies
Project Leads - Niwak & Sixtoe
Niwak - Blender Toolkit, Scripting, Inventing.
Sixtoe - VPX Rebuild, Script Stuff, VR Stuff, General Dogsbody.
rothbauer - Physics and Guidance.
apophis - Script Updates & Various Tweaks.
leojreimrc - FSS Backglass.
Darth Vito - 360 room.
mcarter78 - 360 room 3D text, script tweaks.
Flupper & Tomate - Graphics Advice.
nfozzy - physics advice and scripting.
Testing - AstroNasty, DGrimmReaper, Cliffy, Primtime5k, Studlygoorite, Lumi, somatik, BountyBob, RetroRitchie, DarthVito, Dr.Nobody, Rigo, Pinballfan2018, DaRdog, Manu, Flux, geradg
VPW Edition Based on;
Remaster by Skitso, rothbauerw and Bord
Which was based on;
VPX recreation by Ninuzzu & Tom Tower
Which was based on;
FP conversion by Coindropper
Previous Mods Credits/Thanks
Tom Tower for the mini clock, pyramid, piano, camera, gumball machine models.
nFozzy for scripting complicated things.
Fleep for Audio system.
Hauntfreaks for the Mystic Seer Toy.
rom for "Robbie the Robot" model.
Flupper for retexturing and remeshing the plastic ramp.
JPSalas for the help with the inserts and the script.
Clark Kent for early graphics and physics work.
Required Software (64-bit versions)
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c
VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2
B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
12625 downloads
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Earth Wind Fire (Zaccaria 1981)
By RetroRitchie
VLM rebuild based on original works by Goldchicco and 32assassin.
This build uses some assets from that version, namely pf, plastics & apron imagery - so big thanks for the original table.
so many awesome folks in the community give advice, feedback and resources etc so if I missed anyone here, I apologise and will get you added.
**Built and Tested with VPX 10.8.0 RC3 or later**
Earth:
- RetroRitchie: Blender remodel, VLM implementation, Fleep implementation, VPW / NFozzy / Roth Physics implemetation, Wylte's lane speed code and shadow implementation, additional modelling, bumper cap, plunger top and upper drop decal updates, plastics decal cleanup, VR cab additions,
- Niwak - Blender Toolkit, Part Library
- Devious626 - authentic cabinet art
- Hauntfreaks: additional LUT, backglass imagery and updated b2s
WIND:
- Thanks to: Apophis and the VPW Team for the guides, resources, videos, example table and continued support
- Thanks to: Goldchicco, 32Assassin and Mfuegemann for their versions that I based this off.
FIRE:
- Thanks for testing and feedback: Cliffy, DGrimMReaper, Smaug, Colvert, Darth Vito, Bord, StudlyGoorite, Hauntfreaks, Devious626, M.carter78, Apophis, Tomate
f12 Options available:
- GI lights strength/color
- Hide Rails & lockdown (Desktop/Cab)
- a few LUT options
- room brightness
- ball and mech sounds
updated B2S file: Thanks @Hauntfreaks
2406 downloads
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Kings Of Steel (Bally 1984)
By UnclePaulie
Enjoy a Test of Champions on the Playfield of Combat in Bally Midway's exciting Four-Player Pinball Kings of Steel!
Thanks to Redbone for cleaning up the playfield from the original scan from TAB, as well as target, bumper, and backwall images. Also thanks to apophis and the VPW team for feedback and testing. Hauntfreaks provided the higher resolution VR backglass. DarthVito did the VR wall environment.
HIGHLY RECOMMENDED TO CHANGE 4 SELFTEST POSTIONS IN THE ROM FOR SPECIAL REPLAY/X-BALL/NOVELTY MODES!!!!
Here is the procedure to set the selftest postions on this Bally 35 MPU table:
1. Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display
2. Press and HOLD the 1 key until it reaches the value you want to set it to. The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key.
3. Repeat pressing 7 to scroll the remainder of the settings and change values in the similar manner.
4. Press F3 to save your changes and reset the table.
Here are the recommended values to change to:
16: 02 - Special is extra ball (01 is 50,000, 03 is replay)
17: 02 - Special is extra ball (01 is 50,000, 03 is replay)
18: 03
19: 03 - High Score to date earns 3 credits (00 is 0; 01 is 1; 02 is 2)
I updated to latest VPW standards, physics, GI VLM, and shadow baking, 3D inserts, Alllamps insert routines, shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and action.
If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings.
Required Software (64-bit versions)
VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
1819 downloads
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Super Mario Bros. Mushroom World (Premier 1992)
By retro27
Super Mario Bros. Mushroom World (Gottlieb 1992) v1.0.4h
It’s me Mario...
How many tickets can you win..
Table Notes:
NFossy Physics added to the table,
VR Cabinet rebuild, with working ticket dispenser (VR Only) New options via the tweak menu (f12), Table height, New Side blades, Instruction cards. Mega VR Room, Mixed Reality Options, Scratched Glass etc.
Any problems with credit issues. once the game is loaded and running, press 7 key to enter the Rom's settings. Press the left flipper button to enter settings. Press 1 key which loaded the factory Rom settings, then press again. Close and restart.
Special Thanks:
Kiwi – Original Author
Mike Da Spike – Coding
Rawd – Ticket Dispenser Coding
Apophis – NFossy Physics
DaRdog – Mega VR Room
Versions:
v1.0.4i - fix problem with insert coin button 5
v1.0.4h – Set Mega VR Room as default.
v1.0.4g – NFossy Physics added.
v1.0.4f - Tweaks to VR coin and Plunger.
v1.0.4e - Tweaks to VR Mega Room.
v1.0.4d - Bug fix for tweak menu.
v1.0.4c - Tweaks to the VR Rooms and Cabinet.
v1.0.4b - new F12 tweak menu.
v1.0.4a - working ticket dispenser added.
v1.0.4 – VR Cabinet Added.
v1.0.3 – Reduced Bloom effect, New Bummer Caps
v1.0.2 – Add cover for backbox, New Princess Decal, New Beacon Bracket
v1.0.1 – New speakers, new dome texture, More Cosmetics, Replaced some objects
Fixed wrong triangulation in the launch tube
v1.0.0 – Initial release by Kiwi
3165 downloads
- super mario bros
- mushroom world
- (and 3 more)
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Harley Quinn black and white Mod Music
By LAROUILLAS
J'ai édité la version de M. HauntFreaks pour en faire une version en noir et blanc.
Ci-dessous la version originale
Merci au créateur du tableau original Harley Quinn
- HauntFreaks 2017) supercalifragilisticexpialidocious réel 4K
- à l'origine, Diamond Lady de JPsalas Mod graphics et layout par HauntFreaks
- Effets LED RVB et implémentation du menu F6 par Ninuzzu Drop Target Lighting par BorgDog
677 downloads
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Sleic Pinball (Sleic 1994)
By GauGau
Sleic Pin-BALL (Sleic 1994) was a 4 player pinball machine by Spanish company "Creaciones e Investigaciones Electrónicas, Sociedad Limitada", a.k.a Sleic. There already is a very basic version by javito that contains a sketched playfield in low-res quality.
The Sleic article on IPDB says that the playfield was identical to "Petaco (Juegos Populares 1984)", but rules, gameplay and display indicate otherwise. From my perspective, Sleic have used an old Petaco table as a donor and added some of their own stuff including a DMD with animations and different rules. They have moved posts and gadgets and plastics around and even covered some of the inserts. Gameplay looks considerably different in the rare videos in comparison to Petaco.
There is a PinMame ROM set for the game "Sleic Pin-Ball" available for download, but I am not able to make it work. VpinMame doesn't take it into account, so it probably is broken or incomplete or omitted for some other reason from vpinmame. I have built my version on the Petaco ROM, but if anyone should get the dedicated Sleic Pin-BALL ROM to work I'm ready to re-build the table on that instead. Apparently, javito had the same issues, so his version is built on Petaco as well.
Losely based on Javito's playfield and some of the rare resources for the game I stitched something together, applied some AI upscaling and then re-drew and cleaned in a time-consuming process most of the playfield, plastics and primitives.
I've then borrowed the "Petaco (Juegos Populares 1984)" code as a donor table and added the graphics I created and moved around things. Therefore, all credits for coding, physics, GI etc. goes to the authors of the Petaco table. I merely did the graphics job. A big "thank you" goes to the creators of the Petaco table JP Salas, MRCMRC, wiesshund and pedator for allowing me to use their code. They suggested that I should contact toxie as vpinmame maintainer regarding the ROM issue. I will do so later.
For now, the table is playable, but the playfield lighting doesn't match the ball hitting switches. It works fine with
Preview:
687 downloads
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Gorgar (Williams 1979)
By RetroRitchie
VLM rebuild based on original works by Fuzzel and subsequent mod from Gedankekojote97.
So many awesome folks in the community give advice and resources etc so if I missed anyone here, I apologise and will get you added if needed.
Minions of Hell:
- RetroRitchie: Blender remodel, VLM implementation, additional modelling, Apron, bumper cap and cab art decal redraws, plastics decal up-scales and cleanup, V.R. cab additions, latest VPW / nFozzy / Roth Physics update implementation
- Darth Vito: Hellscape V.R. room, fire animations and SFX
- Niwak - VPX Blender Toolkit, VPX Part Library
Thanks to the following demonic entities
- Fuzzel and Gedankekojote97 - for the original table & subsequent mod that this was based on.
- Apophis - for the sweet updated spinner animation code
- Scampa123: for the excellent close up photos of the real machine and for measuring the flipper gap.
- Hauntfreaks - Upscaled and cleaned up playfield.
- HighRez200 - Backglass images used for the VR cab.
- Apophis, Tomate, Sixtoe, Bord, Wylte & the entire VPW Team for the scripting help, guides, resources, videos, example table and continued support
- Schlabber34 for some lighting tips.
- M.Carter78 for some vids and further close up photos.
- Testers: Apophis, Lumi, Cliffy, Studlygoorite, TastyWasps, DGrimmRepaer, Darth Vito, Colvert, BountyBob, PinstratsDan, M.Carter78, Somatik, Flint Beastwood, Tomate.
- Special thanks to Cliffy for always keeping me on my toes.
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Options available:
- GI lights strength/color, overall saturation, room brightness
- VR room choice (Hellscape or Minimal)
- Hide Rails & lockdown
- eye lamp mod: off, always on, light with pit flasher
- room brightness
- ball and mech sounds
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Built for and Tested with VPX 10.8.0 RC3 or later:
https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
Topper Video here for those that use 'em
4971 downloads
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Shamrock (Inder 1977) 1p EM JPv4 Ext2k Hybrid
By Ext2k
This Table is based on original table from JPSalas,Akiles and Pedator
This table Works in DT/FS/VR and MR
New Inder 1977 Backbox by Ext2k and Rascal
New adapted Coindoor by Ext2k most similar at Inder Coindoor
New Vector art by me.
Original Backglass by Akiles and Pedator
Change Line 102 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality
You can change VR Room to MR with right magnasave.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable ambience ROOM at the end of the scpit.
361 downloads
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Bad Girls (Gottlieb 1988) Ext2k FS-DT-VR-MR
By Ext2k
This is a Hybrid conversion of talbe Bad Grils original from Bodydump, 32assassin.
I just added VR Room and Mixed Reality, Some art cab are from @hauntfreaks .
Backglass are from @hauntfreaks you can download it at Link to b2s.
Change Line 16 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality
You can change VR Room to MR with right magnasave.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable ambience ROOM at the end of the scpit.
567 downloads
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Harlem Globetrotters on Tour (Bally 1979) VPW
By VPinWorkshop
Get ready for a world tour with the one and only Harlem Globetrotters!
Inspired by his love of playing this game in league play, mcarter78 decided to take Mikcab’s mod of the JPSalas original through the blender toolkit and returned with this beauty. Rebuilt from the rim to the floor, this brutal but fun early Bally solid state offers all the challenge and reward of the era. Aside from the updated graphics (playfield from Clark Kent, cabinet art from DaRdog), animations (apophis), and physics, you’ll also find a new VR room where you can play on the streets of New York like an aspiring Globetrotter. Thanks to everyone who helped this one along the way! Enjoy!
Starting Lineup
mcarter78 - Point Guard (Project Lead, Blender Toolkit, Physics, Sound, Code, VR mega room)
apophis - Center (Animation, Blender Support, Code)
RetroRitchie - Guard (Blender Support)
tomate - Forward (Blender Support)
bord - Forward (Blender Support)
Equipment Managers
Clark Kent (Playfield Image)
DaRdog (Cabinet Images, VR Support)
CainArg (Graphics Support)
Coaching Staff
VPW Team (Testing)
Special Thanks to
Niwak for the blender toolkit and parts library
Mikcab for his MOD that this was based on
JPSalas for his original table
4907 downloads
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AVATAR - The Last Airbender
By Tombg
Table sur l’univers du dernier maître de l’air (Dessin animé, film et série).
Vous incarnez Aang le jeune garçon maître de l'Air, réincarnation de l'Avatar, seul être capable d'apprendre à maîtriser les quatre éléments. Empêchez la Nation du Feu, qui a déjà anéanti les Nomades de l'Air, de détruire les Tribus de l'eau et le Royaume de la Terre, afin de rétablir l'équilibre dans le monde. Pour cela vous devrez maîtriser les 4 Eléments de la table de jeu.
Infos Table :
- 1 joueur / 3 balls
- Mode Enfant : Utiliser le Magna-Save de gauche avant de commencer une partie pour déplacer le Rubber du milieu vers l’avant des flips (Vous devait finir la partie avant de revenir en mode standard). Cela rend le jeu vraiment plus simple pour les enfants.
- Pas de DOF et pas de VR, vous pouvez faire la création si vous le souhaitez.
Info Téléchargement :
- Table – Pas besoin de rom
- UltraDmd à placer dans votre dossier Table
- B2S ou Mini PupPack (2 ou 3 écrans – Changer l’Overlay pour ça)
- Weel et Fulldmd
- Régles : Inclues dans la table – Utiliser le Magna-Save de droite à tout moment pendant la partie ou en mode GameOver
Bon jeu à tous
______________________________________________________
Table on the universe of the last airbender (cartoon, film and series).
You play as Aang, the young airbender boy, reincarnation of the Avatar, the only one capable of learning to master the four elements. Stop the Fire Nation, which has already wiped out the Air Nomads, from destroying the Water Tribes and the Earth Kingdom, in order to restore balance to the world. To do this you will need to master the 4 Elements of the gaming table.
Table info:
- 1 player / 3 balls
- Child Mode: Use the left Magna-Save before starting a game to move the middle Rubber to the front of the flips (You must finish the game before returning to standard mode). This really makes the game easier for children.
- No DOF and no VR, you can do the creation if you want.
Download Info:
- Table – No need for ROM
- UltraDmd to place in your Table folder
- 2S or Mini PupPack (2 or 3 screens – Change the Overlay for that)
- Weel and Fulldmd
- Rules: Included in the table – Use the right Magna-Save at any time during the game or in GameOver mode
Good game everyone
4861 downloads
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Bumper Black & White (Bill Port 1977)
By LAROUILLAS
Bumper (Bill Port 1977)
this was originally built by Loserman76
I've modify the table to make it a version black and white
a big thank you Cliffy (thank you for going to see his magnificent version color)
and a big thank you to hauntfreaks (thank you for going to see his magnificent B2S to go with the color version / he also created the B2S BW)
I would like to thank the creators below because this would not have been possible without them
Loserman76
JPSalas
Cliffy
Hauntfreaks
congratulations again gentlemen
240 downloads
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Jurassic Park Pro Le
By marty02
hello I share with the community the Jurassic Park Pro table from stern as I am improving a little bit I made a big update to my Jurassic Park Le table. I tried to get as close as possible to the rules of the original table. So it's not perfect but after a few I think we're having a good time the table is difficult but fun. So don't get eaten.
Thanks to
-Jpsalas
-hauntfreaks
-James (Virtual Pinball Gameplay) for the tests et video
Table Details
12 missions to complete
3 intermediate missions to complete
1 final mission
5 Multiball mode
-Multiball Missions
-Multiball T-Rex
-Multiball Raptor
-Multiball Helipad
-CHAOS Multiball
-4 Targets Jackpot
-Rescue the dinosaurs
-Bonus x 5
-Extra Ball
-Jurassic Mystery
-Jackpot
-Super Jackpot
-110 voices from the Film
-12 music from the film
-1 music mystery
-FX sound
-Interactive PupPack with 112 videos of the original ultra-light pinball machine 850MB
Complete Pack
-Table
-Backgass Full DMD (for those who play without a puppack)
-A complete puppack
-Media for Frontend
-PDF the rules of the game
-The version of Jurassic made on VPX 10.7
Works on vpx 10.8 and vpx 10.8 64bits
-good fun
13484 downloads
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Breakshot (Capcom 1996)
By VPinWorkshop
"Lets Play 8 Ball!"
This great machine from Capcom was supposed to be released after Big Bang Bar, Kingpin, and Flipper Football, but was ready sooner so was put out before, which is lucky as otherwise we probably never would have got to play it!
A misleadingly simple looking table, there's more going on here than meets the eye and it's a very popular table with everyone who plays it with an old school vibe backed up by modern technology.
Jan 2023 - Niwak wanted to test his toolkit on a simple table so we chose Capcoms Breakshot, Sixtoe built the table but it was soon obvious that the table wasn't as simple as it first seemed with a few oddities in how it worked if we wanted to get it working exactly right.
During development it was found that the real Breakshot made significant use of PWM on the lamps on its inserts, so Niwak went off and wrote the complete PWM (controlled fading of lamps) code in vpinmame and vpx to make it work properly.
A year and a half later and with the latest VPX build fully supporting PWM and all the other things required for this table and it's finally time to release it!
VPW Hustlers
Niwak - Graphics & Script Work
Sixtoe - Table & Script Work
Apophis - Script Work & Tweaks
Tastywasps - VR Object Animations
ClarkKent - Playfield and Plastics
Flupper - Graphics Consultation
VPW Team - Testing & Feedback
Kraken has also released a new Serum color DMD to go along with this release;
https://vpuniverse.com/files/file/20470-breakshot-serum-colorization/
VPW Changelog
=============
'0.001 - Sixtoe - Built Table
'0.002 - Niwak - Add first bake, wire up rollover and flipper bats, add option menu
'0.003 - Sixtoe - Added playfield mesh, added physical kickers, newton ball code done for captive ball, tweaked table layout, added some missing sounds, changed flipper angles
'0.004 - Sixtoe - Fixed kickers (it was bugging me)
'0.005 - Niwak - New batch bake, fix options menu, implement solenoid gates (flap and wire), fix flasher, better bumper skirt anim, drop/stand target
'0.006 - Niwak - New batch bake, add sling animation, fix drop target axis, fix plastic lighting, remove unused second newton ball bake, fix center pole up/down and controlled gates, add outpost difficulty, initial buggy simplified physics for the center post
'0.007 - Sixtoe - Fixed pop bumper ball traps, filled in some potential balltrap holes,
'0.008 - apophis - Reworked center post mech. Updated kicker code. Adjusted flipper triggers. Adjusted upper right flipper physics params. Added phys mtl to inlane guides.
'0.009 - Sixtoe - Tweaked some walls, tweaked centre ball mass, tweaked kickback plunger, added VR cabinet and room.
'0.010 - Sixtoe - Something?
'0.011 - Niwak - Added the GI shadows (and checked the spherical map of the ball for the time being
'0.012 - Sixtoe - Even More stuff?
'0.013 - Sixtoe - Tuned centre colllision post, tuned flippers, adjusted kicker, adjusted a few physics objects, added apophis flipper disable code.
'0.014 - Sixtoe - Something else.
'0.015 - ClarkKent - Adjusted Flippers
'0.016 - Apophis - Fixed flipper bake/lightmap positions. Reverted to v13 UR flipper size. Adjusted some flipper physics params be more consistent with nFozzy standards. Animated center post hits. Added FlipperCradleCollision. Reduced nudge strength. Fixed sling arm animations. Added UpdateBallBrightness. Fixed post passes.
'0.017 - Niwak - Use latest PWM outputs from PinMame 3.6, removed EnableFlips
'0.018 - Niwak - Adjust for latest PinMame, change ball, adjust GI reflection, move options to TweakUI, adjusted reflections
'0.019 - Sixtoe - Added and hooked up shooter rod to VR room, fixed and repositioned pincab DMD, setlocale
'0.020 - TastyWasps - Animations for VR toys and flipper buttons.
'0.021 - Sixtoe - Fixed VR cabinet, adjusted flipper positions and flipper primitive positions.
'0.022 - Niwak - Fix ball reflections, fix invalid timers, add roughness to reflections
'0.023 - Sixtoe - Removed roughness for playfield reflections in VR, added new default LUT from HF, added image to plunger
'0.024 - Niwak - Add rule card to tweak menu
'0.025 - Niwak - Remove timers below framerate except for cor tracker (to be done later)
'0.026 - apophis - Same as 025 but file not corrupt (Added CorTimer and copied script from 025 into o24 and resaved)
'0.027 - Niwak - Only enabled VR timer when VR is used
'0.028 - Niwak - Clean ups to account for latest VPX changes
'0.029 - Niwak - New Blender 4 bake: better lights, some bulb with filaments near the center post, tinting for these bulbs, still needs some light balancing (white inserts too strong ?)
'0.030 - apophis - Set bloom strength to 0.05. Set "Hide parts behind" for BM_Playfield. Fixed flipper triggers. Updated flipper corrections and tricks.
'0.031 - Niwak - New Blender 4 bake with better insert balance
'0.032 - Niwak - Use tweening instead of timers, adjust center post height, more script cleanups
'0.033 - Niwak - Fix flipper shadow, experiment with using tweens for Rothbauer targets and bumpers
'0.034 - Niwak - Simplify script again
'0.035 - Niwak - New bake: adjust plain inserts again, adjust bulb height, keep more bulbs for VR, do not remove backface for VR
'0.036 - apophis - Adjusted center post up position. Lowered drop targets down position. Added correction to aBall.velz in dampener code. Updated gate physics params, flipper bumper and sling strengths, PF fric. Reduced ball reflection of PF. Updated DisableStaticPreRendering functionality to be consistent with VPX 10.8.1 API.
'0.037 - apophis - Script fix for standalone compatibility.
'RC1 - apophis - Added plunger line visualization option and Desktop DMD visibility option.
'RC2 - Sixtoe - Script tidied up, various fixes
7180 downloads
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The Addams Family (Bally 1992) 2.4.41.vpx
By g5k
This update was worked on within the VPW group or developers, please refer to the changelog below which details all of the contributors and what has been updated. The main goal for the guys that worked on this was to update the physics and sounds to current methods and update with 3D inserts. There was also plenty done to help it in VR. I didn’t work on this version but on behalf of the community thank the guys that invested so much time in bringing this together and special shout out to Fluffhead who managed the updated at VPW and to Robbykingpin for this contributions early on getting the physics and sounds updates integrated. Enjoy!
====
' v 2.4.41 fluffhead35 - small end ramp rubber physic tweak
' v 2.4.40 fluffhead35 - small tweaks
' v 2.4.39 fluffheae35 - changed depth bias to 100 on insert light l36
' v 2.4.38 Fluffhead35 - fixed sidewall so that image looked correct, rotated rollovers 180, fixed plunger wall, changed left ramp exit to make ball drop more naturally.Removed unused sounds. upped left and right flipper to 2600 wihich is ax for year.
' v 2.4.37 TastyWasps - Reduced visual size of TAF desktop logo a bit.
' v 2.4.36 Fluffhead35 - Fixing mirrored sideblades for cab mode. Removed not needed siderails, duplicated the text fester, removed text ramp, made PF image have alpha 200
' v 2.4.34 TastyWasps - Flasher THING in back panel to track progress. Desktop VPinMame DMD placed in standard top left position with standard orange colors / sizing. Script option to disable.
' TAF Logo in desktop background script option. THING helper script option for purists.
' v 2.4.33 DGrimmReaper - Replaced Decal with Reel for the ThingLights so it would not show for Cab users
' v 2.4.32 iaakki - ThePower insert reworked, small left flip power adjusted, magnet strength reduced
' v 2.4.30 DGrimmReaper - Flasher VR DMD THING replaced with images (assets from 3rdaxis VR Room). Moved Desktop-THING Lights to align with backwall image. Modified script so Desktop-THING only displays for desktop.
' v 2.4.29 passion4pins - Add THING lights to rear cab for desktop, create new Desktop-THING collection, add red ornate wallpaper desktop backdrop (Backdrop-DT)
' v 2.4.28 TastyWasps - Flasher VR Backglass added. Other various VR tweaks.
' v 2.4.27 fluffhead35 - Changed flipper strength from 2200 to 2500 as looked to weak from videos. Updated end of wire ramp rubber on right ramp to simulate video better.
' v 2.4.26 fluffhead35 - Changed the ScreenBrightness sounds
' v 2.4.25 fluffhead35 - Changed Ball Image/Scratched based on Darth Vito's suggestions. Updated flipper strength to be more in line with with physics of that era. updated Target Bouncer to .9
' v 2.4.24 Darth Vito - fixed some vr elements
' v 2.4.23 fluffhead35 - set desktop z position from -75 to -52 for desktop sideblades
' v 2.4.22 fluffhead35 - adjusted siderails and lockdown bar so they would be aligned correctly
' v 2.4.21 fluffhead35 - Fixed the VRRoom AutoSelect. Added cabinet to destop mode to close light gaps.
' v 2.4.20 Darth Vito - IUpdated minimal vr room and fixed some issues and animations.
' v 2.4.19 DaRdog - Removed the big vr room
' v 2.4.18 fluffhead35 - updated lighting for table. Fixed some missaligned primitives. Updated the middle ramp back mateterial settings to help prevent rejections. Fixed some z fighting.
' - Moved Playfield mesh to own layer. Added in new playfield with cousin it and popbumper insert cut out. Wired up new primitives for cousin it and other insert. Adjusted cousin its lighting.
' - Changed cousin its primitive image and material. Updated the insert text to be cleaner version and have text for insert at pop bumpers. Adjusting physical ramps to be inline more with primitives.
' - Adusted on/off primitives for flasters. Adjusted dynamic ball shadows to turn off hide behind. Changed DL on center wire ramp to make less shiny.
' v 2.4 17 passion4pins - updated inlane and slings lights along with playfield reflections
' v 2.4.16 fluffhead35 - fixed GI Primitives DL. Fixed playfield reflections and moverd insert text to a flasher to improve text quality.
' v 2.4.15 fluffehad35 - added image to stand up target that has been missing since original table. Added wall under flipper to prevent ball from falling through playfield.
' v 2.4.14 fluffehad35 - adjusted inlane corners arround flippers for better post passing.
' v 2.4.13 fluffhead35 - adjusted collidables to have correct materials.
' v 2.4.12 fluffhead35 - added end ramp rubber stopper to rubbers collection. Fixed depth bias issue with lighting.
' v 2.4.11 fluffhead35 - Updated physics to latest, updated stand up target collidable primitives. Increased sling speed. Adjusted flipper triggers areas.
' v 2.4.10 fluffhead35 - Adding back in missing sounds that need to be there from original table. Added in ramp bump sounds. Reverted the flexdmd menu back to original F6 menu which fixed sideblades.
' - Fixed VR AutoDetect. Adjusted right ramp material for end rubber to slow ball down. Added StandUp Target Code, Changed physics on targets to be nfozzy, added Stand Up Target Inclined Objects
' - to TargetBounce Collections
' v 2.4.6 fluffhead35 - New playfield with holes cut, 3d insert images imported, 3d insert materials imported, Insert Text Layer added, Adjusted InsertLights and Bulbs. Added FlipperCradleCollision.
' v.2.4.5 RobbyKingPin - Brought back bsrtx8 wich was deleted by accident
' v.2.4.4 fluffhead35 - Replaced the webp images with the pngs from the original table, which has now fixed all the artifacting issues
' v 2.4.3 fluffhead35 - Changed Saucers to have kick and hits be based on fleep sounds
' - Fixed swap entry sound when getting there from plunger lane
' - Fixed thing kick sounds
' - Fixed Vault Entry Sounds
' - Updated knocker to use fleep Knocker
' - Removed the ExtraSSFThunk code and sounds
' - Added SSF code for cabinet and thing hand sounds
' - Moved ramptrigger04 to correct ramp.
' v 2.4.2 fluffhead35 - Added in Sounds for Trigger1, Ramp55, and ThingRampS
' - Adjusted some Ramp Triggers to be bigger and locked them
' - Changed ThingSaucerHit to be PlaySoundAtBall
' - Added hit events to a lot of the walls
' v.2.4.1 RobbyKingPin - Added all the old options into the VPW Options UI
' v.2.4.0 RobbyKingPin - Added VPW Options UI, needs more options being converted from the old interface when pressing f6
' v.2.3.9 RobbyKingPin - Removed shadowtriggers no longer being used
' v.2.3.8 fluffhead35 - Added back SwampScoopS_Hit for scoop entry sound.
' - Adjusted ramp endpoints for ramprolling sounds.
' - Added RandomRampStopSounds.
' - Added in ChairKickerS sound.
' v.2.3.7 RobbyKingPin - Added more rampsound triggers and tried to add saucerlock sounds
' v.2.3.6 RobbyKingPin - Cleaning up old sound codes where needed
' v.2.3.5 RobbyKingPin - Fixed the problems with the zCol rubberposts on the bookcase
' v.2.3.4 Clark Kent - Adjusted the flippers/slingshot area to enable post passes and tricks
' - Upper left and upper right flipper adjusted
' - Inlane walls adjusted all 4 to have the same angle and shape on both sides
' v.2.3.2.1.3 3rdaxis - Converted all png images to webP
' - Changed Lut selection sounds
' - Updated physics
' - Updated sounds
' v.2.3.2.1.0 RobbyKingPin - Added nFozzy/RothbauerW physics, Fleep sound and VPW Dynamic Ball Shadows
11565 downloads
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BMX (Bally 1983) (Radical Rick) DT/FS/VR
By hauntfreaks
BMX (Bally 1983) (Radical Rick) DT/FS/VR
original table built by: JP Salas
Radical Rick was a comic strip character from BMX Plus! magazine in the 80's/90's , by the artist Damian Fulton
he rapidly became the mascot of BMX for that generation
I scoured the internet looking for Damian's characters to populate the playfield
after that I focused on the color scheme and went with bright 80's colors
then placed all the new characters in the relatively same place as the original playfield
lots of custom art was created and mindfully placed (not just willy nilly)
shadows were added, along with routed PF holes (see detail screenshots)
the physics were also changed to be more like the era of the machine
custom minimal VR room was created
enjoy and please give me your thoughts in the comments (positive or negative)
1689 downloads
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Twisted Metal (Clairvius 2024)
By clairvius
Calypso has recruited you to join his little game with tantalizing promises beyond your wildest dreams. The only thing you need to do to be granted any wish imaginable is only survive Twisted Metal.
Start a battle by shooting the middle ramp, complete each battle and destroy your opponents to face Sweet Tooth in the final fight to the death to win the Twisted Metal Tournament.
This table is a reskin built off of @jpsalas Serious Sam Pinball. Huge thanks to him for allowing me to mod his table, as well as all of the work he put in to make the SS table as great as it is.
All credit for this table should go to him.
Download comes with table, b2s, as well as the wheel and some other media
I hope everyone enjoys the table.
3369 downloads
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Metal Slug
By fudgeycaca
This is a corrected release of Javier15's abandoned FP to VPX conversion of Pinwizkid's original Metal Slug table (Javier15's versions 1.0.0, 1.0.2, and 1.0.3 available here ).
Thanks to Hauntfreaks for the updated lighting in version 1.0.5!
Javier15's last update was posted in 2019 (v1.0.3) and all existing versions are unplayable without some tweaking and missing files. In such a state, many have been unable to play this great table, so I am uploading my corrections as v1.0.4 so that it can be played as intended. The original table states modding is allowed and Javier15 has not been on the site since February 2024 at the time of posting.
I take no real credit beyond the minor tweaks outlined in the v1.0.4 changelog.
INSTRUCTIONS:
Download, Unblock, and Extract the archive Place the Metal Slug_1.04.directb2s and Metal Slug_1.04.vpx files (or Metal Slug_1.05.directb2s and Metal Slug_1.05.vpx) in your Tables folder along with the entire Metal Slug.UltraDMD folder3311 downloads
- metal slug
- vpx
- (and 11 more)
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8 Ball (Williams 1966) 1.3.1
By EMUnderdogs
8 Ball is the #1 game on the Pinside’s EM Top 100.
Before they cozied up to the media giants, pinball company themes for their tables were simpler. A billiards themed table and support for two players was a perfect match. Player 1 tries to score the solids, player 2 goes for stripes. If you’re skilled enough to sink all seven of your balls, a special horseshoe trick shot will get you the 8-ball and the game.
And speaking of skills, 8 Ball has a unique flipper arrangement featuring a pop bumper right in the center of the flippers and rubber posts just below that sometimes (sometimes!) save your ball from the drain. The odd flipper placement means some of your ball handling tricks won’t work on this table — but then there are new tricks to discover.
8 Ball really shines when you go head to head with another player. Try it 2-player and maybe you’ll see why it is so highly regarded.
While as usual this was a communal @EMUnderdogs effort, I wanted to highlight in particular the extra effort by @Cliffy and the all new playfield, plastics (and backglass art) by @Silversurfer.
Once again, as huge fans of EM tables, we salute the late @loserman76 for gifting the community with the original version of this table.
8 Ball Res Files for download if you play in Desktop mode with the new b2S server.
2495 downloads
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Swamp Thing (Clairvius 2024)
By clairvius
Journey deep into the Louisiana Swamps with this latest table reskin Swamp Thing (Clairvius 2024)
Table is based off of JP's Serious Sam 2 table. Huge thanks to @jpsalas for allowing me to use his table. All credit should go to him for his amazing work.
Hope everyone enjoys the table, everything you will need is included in the download. No rom needed. At this time the table runs with the B2S Backglass included in the download. It has both background Music and vocal callouts.
If people enjoy the table, I will look into making a pup pack and release it at a later date.
4687 downloads
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Super-Flite (Williams 1974) 1.1.1
By EMUnderdogs
Super-Flite from 1974 imagines the romance of delta-wing passenger jets — no doubt shuttling passengers of the future between New York and London in under three hours. Super-sonic travel had captured the imagination of the public at the time (and in fact Concorde began service just two years later).
Super-Flite’s game play is target rich — targets across the top of the playfield, targets flanking both the left and right sides as well. Trying to hit those targets with a direct flipper shot will prove a challenge with those pesky bumpers in the way. Instead try to catch them with ricochets off the bumpers (and a little nudging might help).
A kick-out hole sits just as you leave the arch. Bumpers and other playfield triggers will cycle the kick-out hole bonus. 500 points? 5000 points? Two of the possible bonuses will open up gates that allow your ball back into the shooter lane for what amounts to an extra ball (and a 5000 point signing bonus when lit).
Super-Flite is Williams' two-player version of the more widely known, Strato-Flite pinball table.
Playfield, plastics, apron… this table has all new artwork (based on the original art of Christian Marche — a legend from the golden age of pinball). The upper playfield was completely redone to match the actual table layout. Additionally, a host of other fixes went in to make @loserman76's original VPX table closer to the real thing (examples: reflected playfield in the metals and correct red flippers with yellow rubber).
Original table by @loserman76:
https://vpuniverse.com/files/file/8204-super-flite-williams-1974/
1097 downloads