1770 files
-
AVATAR - The Last Airbender
By Tombg
Table sur l’univers du dernier maître de l’air (Dessin animé, film et série).
Vous incarnez Aang le jeune garçon maître de l'Air, réincarnation de l'Avatar, seul être capable d'apprendre à maîtriser les quatre éléments. Empêchez la Nation du Feu, qui a déjà anéanti les Nomades de l'Air, de détruire les Tribus de l'eau et le Royaume de la Terre, afin de rétablir l'équilibre dans le monde. Pour cela vous devrez maîtriser les 4 Eléments de la table de jeu.
Infos Table :
- 1 joueur / 3 balls
- Mode Enfant : Utiliser le Magna-Save de gauche avant de commencer une partie pour déplacer le Rubber du milieu vers l’avant des flips (Vous devait finir la partie avant de revenir en mode standard). Cela rend le jeu vraiment plus simple pour les enfants.
- Pas de DOF et pas de VR, vous pouvez faire la création si vous le souhaitez.
Info Téléchargement :
- Table – Pas besoin de rom
- UltraDmd à placer dans votre dossier Table
- B2S ou Mini PupPack (2 ou 3 écrans – Changer l’Overlay pour ça)
- Weel et Fulldmd
- Régles : Inclues dans la table – Utiliser le Magna-Save de droite à tout moment pendant la partie ou en mode GameOver
Bon jeu à tous
______________________________________________________
Table on the universe of the last airbender (cartoon, film and series).
You play as Aang, the young airbender boy, reincarnation of the Avatar, the only one capable of learning to master the four elements. Stop the Fire Nation, which has already wiped out the Air Nomads, from destroying the Water Tribes and the Earth Kingdom, in order to restore balance to the world. To do this you will need to master the 4 Elements of the gaming table.
Table info:
- 1 player / 3 balls
- Child Mode: Use the left Magna-Save before starting a game to move the middle Rubber to the front of the flips (You must finish the game before returning to standard mode). This really makes the game easier for children.
- No DOF and no VR, you can do the creation if you want.
Download Info:
- Table – No need for ROM
- UltraDmd to place in your Table folder
- 2S or Mini PupPack (2 or 3 screens – Change the Overlay for that)
- Weel and Fulldmd
- Rules: Included in the table – Use the right Magna-Save at any time during the game or in GameOver mode
Good game everyone
4823 downloads
-
Bumper Black & White (Bill Port 1977)
By LAROUILLAS
Bumper (Bill Port 1977)
this was originally built by Loserman76
I've modify the table to make it a version black and white
a big thank you Cliffy (thank you for going to see his magnificent version color)
and a big thank you to hauntfreaks (thank you for going to see his magnificent B2S to go with the color version / he also created the B2S BW)
I would like to thank the creators below because this would not have been possible without them
Loserman76
JPSalas
Cliffy
Hauntfreaks
congratulations again gentlemen
237 downloads
-
Jurassic Park Pro Le
By marty02
hello I share with the community the Jurassic Park Pro table from stern as I am improving a little bit I made a big update to my Jurassic Park Le table. I tried to get as close as possible to the rules of the original table. So it's not perfect but after a few I think we're having a good time the table is difficult but fun. So don't get eaten.
Thanks to
-Jpsalas
-hauntfreaks
-James (Virtual Pinball Gameplay) for the tests et video
Table Details
12 missions to complete
3 intermediate missions to complete
1 final mission
5 Multiball mode
-Multiball Missions
-Multiball T-Rex
-Multiball Raptor
-Multiball Helipad
-CHAOS Multiball
-4 Targets Jackpot
-Rescue the dinosaurs
-Bonus x 5
-Extra Ball
-Jurassic Mystery
-Jackpot
-Super Jackpot
-110 voices from the Film
-12 music from the film
-1 music mystery
-FX sound
-Interactive PupPack with 112 videos of the original ultra-light pinball machine 850MB
Complete Pack
-Table
-Backgass Full DMD (for those who play without a puppack)
-A complete puppack
-Media for Frontend
-PDF the rules of the game
-The version of Jurassic made on VPX 10.7
Works on vpx 10.8 and vpx 10.8 64bits
-good fun
13331 downloads
-
Breakshot (Capcom 1996)
By VPinWorkshop
"Lets Play 8 Ball!"
This great machine from Capcom was supposed to be released after Big Bang Bar, Kingpin, and Flipper Football, but was ready sooner so was put out before, which is lucky as otherwise we probably never would have got to play it!
A misleadingly simple looking table, there's more going on here than meets the eye and it's a very popular table with everyone who plays it with an old school vibe backed up by modern technology.
Jan 2023 - Niwak wanted to test his toolkit on a simple table so we chose Capcoms Breakshot, Sixtoe built the table but it was soon obvious that the table wasn't as simple as it first seemed with a few oddities in how it worked if we wanted to get it working exactly right.
During development it was found that the real Breakshot made significant use of PWM on the lamps on its inserts, so Niwak went off and wrote the complete PWM (controlled fading of lamps) code in vpinmame and vpx to make it work properly.
A year and a half later and with the latest VPX build fully supporting PWM and all the other things required for this table and it's finally time to release it!
VPW Hustlers
Niwak - Graphics & Script Work
Sixtoe - Table & Script Work
Apophis - Script Work & Tweaks
Tastywasps - VR Object Animations
ClarkKent - Playfield and Plastics
Flupper - Graphics Consultation
VPW Team - Testing & Feedback
Kraken has also released a new Serum color DMD to go along with this release;
https://vpuniverse.com/files/file/20470-breakshot-serum-colorization/
VPW Changelog
=============
'0.001 - Sixtoe - Built Table
'0.002 - Niwak - Add first bake, wire up rollover and flipper bats, add option menu
'0.003 - Sixtoe - Added playfield mesh, added physical kickers, newton ball code done for captive ball, tweaked table layout, added some missing sounds, changed flipper angles
'0.004 - Sixtoe - Fixed kickers (it was bugging me)
'0.005 - Niwak - New batch bake, fix options menu, implement solenoid gates (flap and wire), fix flasher, better bumper skirt anim, drop/stand target
'0.006 - Niwak - New batch bake, add sling animation, fix drop target axis, fix plastic lighting, remove unused second newton ball bake, fix center pole up/down and controlled gates, add outpost difficulty, initial buggy simplified physics for the center post
'0.007 - Sixtoe - Fixed pop bumper ball traps, filled in some potential balltrap holes,
'0.008 - apophis - Reworked center post mech. Updated kicker code. Adjusted flipper triggers. Adjusted upper right flipper physics params. Added phys mtl to inlane guides.
'0.009 - Sixtoe - Tweaked some walls, tweaked centre ball mass, tweaked kickback plunger, added VR cabinet and room.
'0.010 - Sixtoe - Something?
'0.011 - Niwak - Added the GI shadows (and checked the spherical map of the ball for the time being
'0.012 - Sixtoe - Even More stuff?
'0.013 - Sixtoe - Tuned centre colllision post, tuned flippers, adjusted kicker, adjusted a few physics objects, added apophis flipper disable code.
'0.014 - Sixtoe - Something else.
'0.015 - ClarkKent - Adjusted Flippers
'0.016 - Apophis - Fixed flipper bake/lightmap positions. Reverted to v13 UR flipper size. Adjusted some flipper physics params be more consistent with nFozzy standards. Animated center post hits. Added FlipperCradleCollision. Reduced nudge strength. Fixed sling arm animations. Added UpdateBallBrightness. Fixed post passes.
'0.017 - Niwak - Use latest PWM outputs from PinMame 3.6, removed EnableFlips
'0.018 - Niwak - Adjust for latest PinMame, change ball, adjust GI reflection, move options to TweakUI, adjusted reflections
'0.019 - Sixtoe - Added and hooked up shooter rod to VR room, fixed and repositioned pincab DMD, setlocale
'0.020 - TastyWasps - Animations for VR toys and flipper buttons.
'0.021 - Sixtoe - Fixed VR cabinet, adjusted flipper positions and flipper primitive positions.
'0.022 - Niwak - Fix ball reflections, fix invalid timers, add roughness to reflections
'0.023 - Sixtoe - Removed roughness for playfield reflections in VR, added new default LUT from HF, added image to plunger
'0.024 - Niwak - Add rule card to tweak menu
'0.025 - Niwak - Remove timers below framerate except for cor tracker (to be done later)
'0.026 - apophis - Same as 025 but file not corrupt (Added CorTimer and copied script from 025 into o24 and resaved)
'0.027 - Niwak - Only enabled VR timer when VR is used
'0.028 - Niwak - Clean ups to account for latest VPX changes
'0.029 - Niwak - New Blender 4 bake: better lights, some bulb with filaments near the center post, tinting for these bulbs, still needs some light balancing (white inserts too strong ?)
'0.030 - apophis - Set bloom strength to 0.05. Set "Hide parts behind" for BM_Playfield. Fixed flipper triggers. Updated flipper corrections and tricks.
'0.031 - Niwak - New Blender 4 bake with better insert balance
'0.032 - Niwak - Use tweening instead of timers, adjust center post height, more script cleanups
'0.033 - Niwak - Fix flipper shadow, experiment with using tweens for Rothbauer targets and bumpers
'0.034 - Niwak - Simplify script again
'0.035 - Niwak - New bake: adjust plain inserts again, adjust bulb height, keep more bulbs for VR, do not remove backface for VR
'0.036 - apophis - Adjusted center post up position. Lowered drop targets down position. Added correction to aBall.velz in dampener code. Updated gate physics params, flipper bumper and sling strengths, PF fric. Reduced ball reflection of PF. Updated DisableStaticPreRendering functionality to be consistent with VPX 10.8.1 API.
'0.037 - apophis - Script fix for standalone compatibility.
'RC1 - apophis - Added plunger line visualization option and Desktop DMD visibility option.
'RC2 - Sixtoe - Script tidied up, various fixes
7144 downloads
-
The Addams Family (Bally 1992) 2.4.41.vpx
By g5k
This update was worked on within the VPW group or developers, please refer to the changelog below which details all of the contributors and what has been updated. The main goal for the guys that worked on this was to update the physics and sounds to current methods and update with 3D inserts. There was also plenty done to help it in VR. I didn’t work on this version but on behalf of the community thank the guys that invested so much time in bringing this together and special shout out to Fluffhead who managed the updated at VPW and to Robbykingpin for this contributions early on getting the physics and sounds updates integrated. Enjoy!
====
' v 2.4.41 fluffhead35 - small end ramp rubber physic tweak
' v 2.4.40 fluffhead35 - small tweaks
' v 2.4.39 fluffheae35 - changed depth bias to 100 on insert light l36
' v 2.4.38 Fluffhead35 - fixed sidewall so that image looked correct, rotated rollovers 180, fixed plunger wall, changed left ramp exit to make ball drop more naturally.Removed unused sounds. upped left and right flipper to 2600 wihich is ax for year.
' v 2.4.37 TastyWasps - Reduced visual size of TAF desktop logo a bit.
' v 2.4.36 Fluffhead35 - Fixing mirrored sideblades for cab mode. Removed not needed siderails, duplicated the text fester, removed text ramp, made PF image have alpha 200
' v 2.4.34 TastyWasps - Flasher THING in back panel to track progress. Desktop VPinMame DMD placed in standard top left position with standard orange colors / sizing. Script option to disable.
' TAF Logo in desktop background script option. THING helper script option for purists.
' v 2.4.33 DGrimmReaper - Replaced Decal with Reel for the ThingLights so it would not show for Cab users
' v 2.4.32 iaakki - ThePower insert reworked, small left flip power adjusted, magnet strength reduced
' v 2.4.30 DGrimmReaper - Flasher VR DMD THING replaced with images (assets from 3rdaxis VR Room). Moved Desktop-THING Lights to align with backwall image. Modified script so Desktop-THING only displays for desktop.
' v 2.4.29 passion4pins - Add THING lights to rear cab for desktop, create new Desktop-THING collection, add red ornate wallpaper desktop backdrop (Backdrop-DT)
' v 2.4.28 TastyWasps - Flasher VR Backglass added. Other various VR tweaks.
' v 2.4.27 fluffhead35 - Changed flipper strength from 2200 to 2500 as looked to weak from videos. Updated end of wire ramp rubber on right ramp to simulate video better.
' v 2.4.26 fluffhead35 - Changed the ScreenBrightness sounds
' v 2.4.25 fluffhead35 - Changed Ball Image/Scratched based on Darth Vito's suggestions. Updated flipper strength to be more in line with with physics of that era. updated Target Bouncer to .9
' v 2.4.24 Darth Vito - fixed some vr elements
' v 2.4.23 fluffhead35 - set desktop z position from -75 to -52 for desktop sideblades
' v 2.4.22 fluffhead35 - adjusted siderails and lockdown bar so they would be aligned correctly
' v 2.4.21 fluffhead35 - Fixed the VRRoom AutoSelect. Added cabinet to destop mode to close light gaps.
' v 2.4.20 Darth Vito - IUpdated minimal vr room and fixed some issues and animations.
' v 2.4.19 DaRdog - Removed the big vr room
' v 2.4.18 fluffhead35 - updated lighting for table. Fixed some missaligned primitives. Updated the middle ramp back mateterial settings to help prevent rejections. Fixed some z fighting.
' - Moved Playfield mesh to own layer. Added in new playfield with cousin it and popbumper insert cut out. Wired up new primitives for cousin it and other insert. Adjusted cousin its lighting.
' - Changed cousin its primitive image and material. Updated the insert text to be cleaner version and have text for insert at pop bumpers. Adjusting physical ramps to be inline more with primitives.
' - Adusted on/off primitives for flasters. Adjusted dynamic ball shadows to turn off hide behind. Changed DL on center wire ramp to make less shiny.
' v 2.4 17 passion4pins - updated inlane and slings lights along with playfield reflections
' v 2.4.16 fluffhead35 - fixed GI Primitives DL. Fixed playfield reflections and moverd insert text to a flasher to improve text quality.
' v 2.4.15 fluffehad35 - added image to stand up target that has been missing since original table. Added wall under flipper to prevent ball from falling through playfield.
' v 2.4.14 fluffehad35 - adjusted inlane corners arround flippers for better post passing.
' v 2.4.13 fluffhead35 - adjusted collidables to have correct materials.
' v 2.4.12 fluffhead35 - added end ramp rubber stopper to rubbers collection. Fixed depth bias issue with lighting.
' v 2.4.11 fluffhead35 - Updated physics to latest, updated stand up target collidable primitives. Increased sling speed. Adjusted flipper triggers areas.
' v 2.4.10 fluffhead35 - Adding back in missing sounds that need to be there from original table. Added in ramp bump sounds. Reverted the flexdmd menu back to original F6 menu which fixed sideblades.
' - Fixed VR AutoDetect. Adjusted right ramp material for end rubber to slow ball down. Added StandUp Target Code, Changed physics on targets to be nfozzy, added Stand Up Target Inclined Objects
' - to TargetBounce Collections
' v 2.4.6 fluffhead35 - New playfield with holes cut, 3d insert images imported, 3d insert materials imported, Insert Text Layer added, Adjusted InsertLights and Bulbs. Added FlipperCradleCollision.
' v.2.4.5 RobbyKingPin - Brought back bsrtx8 wich was deleted by accident
' v.2.4.4 fluffhead35 - Replaced the webp images with the pngs from the original table, which has now fixed all the artifacting issues
' v 2.4.3 fluffhead35 - Changed Saucers to have kick and hits be based on fleep sounds
' - Fixed swap entry sound when getting there from plunger lane
' - Fixed thing kick sounds
' - Fixed Vault Entry Sounds
' - Updated knocker to use fleep Knocker
' - Removed the ExtraSSFThunk code and sounds
' - Added SSF code for cabinet and thing hand sounds
' - Moved ramptrigger04 to correct ramp.
' v 2.4.2 fluffhead35 - Added in Sounds for Trigger1, Ramp55, and ThingRampS
' - Adjusted some Ramp Triggers to be bigger and locked them
' - Changed ThingSaucerHit to be PlaySoundAtBall
' - Added hit events to a lot of the walls
' v.2.4.1 RobbyKingPin - Added all the old options into the VPW Options UI
' v.2.4.0 RobbyKingPin - Added VPW Options UI, needs more options being converted from the old interface when pressing f6
' v.2.3.9 RobbyKingPin - Removed shadowtriggers no longer being used
' v.2.3.8 fluffhead35 - Added back SwampScoopS_Hit for scoop entry sound.
' - Adjusted ramp endpoints for ramprolling sounds.
' - Added RandomRampStopSounds.
' - Added in ChairKickerS sound.
' v.2.3.7 RobbyKingPin - Added more rampsound triggers and tried to add saucerlock sounds
' v.2.3.6 RobbyKingPin - Cleaning up old sound codes where needed
' v.2.3.5 RobbyKingPin - Fixed the problems with the zCol rubberposts on the bookcase
' v.2.3.4 Clark Kent - Adjusted the flippers/slingshot area to enable post passes and tricks
' - Upper left and upper right flipper adjusted
' - Inlane walls adjusted all 4 to have the same angle and shape on both sides
' v.2.3.2.1.3 3rdaxis - Converted all png images to webP
' - Changed Lut selection sounds
' - Updated physics
' - Updated sounds
' v.2.3.2.1.0 RobbyKingPin - Added nFozzy/RothbauerW physics, Fleep sound and VPW Dynamic Ball Shadows
11321 downloads
-
BMX (Bally 1983) (Radical Rick) DT/FS/VR
By hauntfreaks
BMX (Bally 1983) (Radical Rick) DT/FS/VR
original table built by: JP Salas
Radical Rick was a comic strip character from BMX Plus! magazine in the 80's/90's , by the artist Damian Fulton
he rapidly became the mascot of BMX for that generation
I scoured the internet looking for Damian's characters to populate the playfield
after that I focused on the color scheme and went with bright 80's colors
then placed all the new characters in the relatively same place as the original playfield
lots of custom art was created and mindfully placed (not just willy nilly)
shadows were added, along with routed PF holes (see detail screenshots)
the physics were also changed to be more like the era of the machine
custom minimal VR room was created
enjoy and please give me your thoughts in the comments (positive or negative)
1680 downloads
-
Twisted Metal (Clairvius 2024)
By clairvius
Calypso has recruited you to join his little game with tantalizing promises beyond your wildest dreams. The only thing you need to do to be granted any wish imaginable is only survive Twisted Metal.
Start a battle by shooting the middle ramp, complete each battle and destroy your opponents to face Sweet Tooth in the final fight to the death to win the Twisted Metal Tournament.
This table is a reskin built off of @jpsalas Serious Sam Pinball. Huge thanks to him for allowing me to mod his table, as well as all of the work he put in to make the SS table as great as it is.
All credit for this table should go to him.
Download comes with table, b2s, as well as the wheel and some other media
I hope everyone enjoys the table.
3335 downloads
-
Metal Slug
By fudgeycaca
This is a corrected release of Javier15's abandoned FP to VPX conversion of Pinwizkid's original Metal Slug table (Javier15's versions 1.0.0, 1.0.2, and 1.0.3 available here ).
Thanks to Hauntfreaks for the updated lighting in version 1.0.5!
Javier15's last update was posted in 2019 (v1.0.3) and all existing versions are unplayable without some tweaking and missing files. In such a state, many have been unable to play this great table, so I am uploading my corrections as v1.0.4 so that it can be played as intended. The original table states modding is allowed and Javier15 has not been on the site since February 2024 at the time of posting.
I take no real credit beyond the minor tweaks outlined in the v1.0.4 changelog.
INSTRUCTIONS:
Download, Unblock, and Extract the archive Place the Metal Slug_1.04.directb2s and Metal Slug_1.04.vpx files (or Metal Slug_1.05.directb2s and Metal Slug_1.05.vpx) in your Tables folder along with the entire Metal Slug.UltraDMD folder3282 downloads
- metal slug
- vpx
- (and 11 more)
-
8 Ball (Williams 1966) 1.3.1
By EMUnderdogs
8 Ball is the #1 game on the Pinside’s EM Top 100.
Before they cozied up to the media giants, pinball company themes for their tables were simpler. A billiards themed table and support for two players was a perfect match. Player 1 tries to score the solids, player 2 goes for stripes. If you’re skilled enough to sink all seven of your balls, a special horseshoe trick shot will get you the 8-ball and the game.
And speaking of skills, 8 Ball has a unique flipper arrangement featuring a pop bumper right in the center of the flippers and rubber posts just below that sometimes (sometimes!) save your ball from the drain. The odd flipper placement means some of your ball handling tricks won’t work on this table — but then there are new tricks to discover.
8 Ball really shines when you go head to head with another player. Try it 2-player and maybe you’ll see why it is so highly regarded.
While as usual this was a communal @EMUnderdogs effort, I wanted to highlight in particular the extra effort by @Cliffy and the all new playfield, plastics (and backglass art) by @Silversurfer.
Once again, as huge fans of EM tables, we salute the late @loserman76 for gifting the community with the original version of this table.
8 Ball Res Files for download if you play in Desktop mode with the new b2S server.
2474 downloads
-
Swamp Thing (Clairvius 2024)
By clairvius
Journey deep into the Louisiana Swamps with this latest table reskin Swamp Thing (Clairvius 2024)
Table is based off of JP's Serious Sam 2 table. Huge thanks to @jpsalas for allowing me to use his table. All credit should go to him for his amazing work.
Hope everyone enjoys the table, everything you will need is included in the download. No rom needed. At this time the table runs with the B2S Backglass included in the download. It has both background Music and vocal callouts.
If people enjoy the table, I will look into making a pup pack and release it at a later date.
4665 downloads
-
Super-Flite (Williams 1974) 1.1.1
By EMUnderdogs
Super-Flite from 1974 imagines the romance of delta-wing passenger jets — no doubt shuttling passengers of the future between New York and London in under three hours. Super-sonic travel had captured the imagination of the public at the time (and in fact Concorde began service just two years later).
Super-Flite’s game play is target rich — targets across the top of the playfield, targets flanking both the left and right sides as well. Trying to hit those targets with a direct flipper shot will prove a challenge with those pesky bumpers in the way. Instead try to catch them with ricochets off the bumpers (and a little nudging might help).
A kick-out hole sits just as you leave the arch. Bumpers and other playfield triggers will cycle the kick-out hole bonus. 500 points? 5000 points? Two of the possible bonuses will open up gates that allow your ball back into the shooter lane for what amounts to an extra ball (and a 5000 point signing bonus when lit).
Super-Flite is Williams' two-player version of the more widely known, Strato-Flite pinball table.
Playfield, plastics, apron… this table has all new artwork (based on the original art of Christian Marche — a legend from the golden age of pinball). The upper playfield was completely redone to match the actual table layout. Additionally, a host of other fixes went in to make @loserman76's original VPX table closer to the real thing (examples: reflected playfield in the metals and correct red flippers with yellow rubber).
Original table by @loserman76:
https://vpuniverse.com/files/file/8204-super-flite-williams-1974/
1083 downloads
-
Zone Fury VPX
By MuZRoku
Hey all. After a considerable amount of work and testing, Zone Fury VPX has been released to the VP world.
Zone Fury VPX is my third table for VPX, and is a conversion/rebuild of the VP9 version I made about a decade ago. For those who hadn't played the VP9 version, Zone Fury is based on the Zone mode in the Playstation 3 game Wipeout HD. In Zone Fury, the goal is to get to as high a Zone as you possibly can. The table starts out at Zone 0 (Sub-Venom), and you advance Zones by making ramp shots, orbit shots, completing ZONE, and accruing 10,000 in bonus during the current ball. You progress through the Zones as in the original game. From the Wipeout speed classes early on, up to and beyond Zone 75 (Supersonic), Triggers on the playfield accelerate the ball as you progress through the Zones. The force of the bumpers also increases with each named Zone. The idea is that the game gets progressively faster as you get into the higher Zones.
The game is essentially unchanged from the VP9 version but I did put in some enhancements:
Physics are currently based on JP's physics (may look at nFozzy in a future update, haven't learned it myself yet)
Replaced the old shoot-again light with an LED display that displays the remaining ball-save time similar to what Spooky Pinball did on games like Rick & Morty and TNA. This display shows *SA* when you've won an extra ball.
New callouts for certain events (locks lit, zone boosts scored, combos, etc.)
Added GI lights which change colors with the named Zones as well as at certain Battle Zones while in multiball. This is in addition to the flippers changing colors when not in multiball.
Changed LOCK to light all three locks when completed in any order for the first multiball of the game. Makes it a little easier to get the first multiball in a game. LOCK on subsequent multiballs still light one lock at a time unless completed in sequence.
Completing LOCK in multiball advances the battle zone by 0.2.
Shooting left orbit now advances 1 Zone in general play, or the battle zone by 0.2 when in multiball
Winning any sponsor in multiball now advances Battle Zone by 0.5.
Table remembers the status of LOCK drop targets across players/balls for multiball purposes
Table remembers status of ZONE lights across players/balls
Reduced number of Zone Boost jackpots needed for Mirage sponsor from 4 to 2.
Changed Assegai sponsor requirement to "Battle Zone 10.0+ Zone Boost"
Changed AG-Systems sponsor requirement to "Attain Zone 80"
Clearing either the EG-X or G45 drop targets in any order now lights the Piranha Spinner for 1,000 points/spin for the remainder of the current ball.
Clearing both EG-X and G45 drop targets once in the same ball sets all scores to 2x for remainder of ball. Clearing both three times in the same ball sets all scores to 3x for remainder of ball. Clearing both a total of five times in the same ball sets all scores to 6x for remainder of ball.
Added a ramp-combo system to the game that was not in the VP9 version. This can increase the playfield multiplier to 2x, 3x, or 6x for 30 seconds if you make enough shots.
Added a skill shot at the start of each ball that was not in the VP9 version. This scores 10,000 x the number of skill shots made (max 50,000), advances 1 Zone, and advances the bonus multiplier.
Added some new music and also added music options which can be adjusted in the F6 operator settings. By default it should be set to Player Choice All, which means you can change the music with the flippers at the start of each ball before plunging, and you can also use the flippers to change the music track at the start of multiball. All music is embedded into the table.
Added a tournament mode which can be set in the F6 operator settings. Tournament mode disables extra balls and specials (these score points instead)
Please note this is released as a VP 10.7 table. Most of the build and testing was done on 10.7.3 or the revision 410 build of 10.7.4. This table runs perfectly fine on 10.8. The only issue I see with running this in 10.8 is the plastics along the outer edge of the playfield are not entirely correct. I suspect it has to do with materials settings in 10.8, and I haven't yet figured out how to resolve those to my liking on this table. This is something I'll look at in a future update.
There is a B2S backglass included with the table zip. It's more meant for cabinet guys, but DT players can use it if they wish. However, please note that I didn't disable the DT score displays when B2S is active on this table.
While modifications for personal use are okay. please reach out to me if you'd like to mod this table for public release. I'll be curious as to what is intended, as it may be something that never occurred to me. I'll likely be good with mods for VR rooms, specific cabinet setups, and DOF mods as I know next to nothing about how to set any of that stuff up, and I have no DOF or VR hardware to test. The table has some basic DOF commands in the script for some (likely not all) of the mechanical bits. I used some code originally created by VPU user Outhere that I adapted to this table.
Any suggestions or comments on how I can improve this table are welcome. There is still much about building tables in VPX I still need to learn. Please keep comments constructive, as any non-constructive flames will be stoned to death ("Look, a flamer! May we burn him?") 🙂
If you like this table, positive reviews would be most appreciated as they will encourage me to make more tables.
Take Care.
1882 downloads
-
Trailer Park Boys - Pin-Ballers (Clairvius 2024)
By clairvius
Get ready boys, Avoid a pair of drunk trailer park supervisors and help Ricky, Julian, and Bubbles find their missing stash in my latest table Trailer Park Boys - Pin-Ballers.
If you are unfamiliar with Trailer Park Boys, Be warned this table has some language that may not be family friendly.
Huge thanks to @marty02 for allowing me to use his Indiana Jones Last Movie table as the base for this Reskin. All credit should go to him as well as @jpsalas for his Serious Sam Table that was used as well.
Hope you enjoy the table, Everything you will need to play is included in the download. No Rom Needed. Table plays with the included B2S, Pup Pack will be released at a later date.
1147 downloads
-
Nuka~Cola - Pop-A-Top Pinball (Clairvius 2024)
By clairvius
I've journeyed deep into the barren wasteland to recover the last surviving Nuka~Cola – Pop A Top pinball machine. It has been painstakingly restored to it's former glory, just to share it with you lucky survivors. This ultra rare silver ball masterpiece was once A Nuka~Cola promotional item only available to play at participating Red Rocket Fueling stations. Unfortunately, only one machine survived the bombs, but now it can be forever enjoyed in a shelter near you thanks to this reproduction.
This EM machine was made in celebration of my Fallout VPX table. Huge thanks goes out to @EMUnderdogs for allowing me to use their 8 Ball table as the basis of this re-skin. All the credit goes to them as well as everyone else who worked on the original table.
Game Rules
Hit the Cappy and Bottle skill shot for multi-ball. Every time you hit the upper kicker It will add 1 additional ball to game-play. Get as crazy as you want, but be weary, it's not as easy as it sounds.
Each drop target bank has both a 2x and 3x bonus. Drop all 4 targets to light 2x, drop them a third time to score 3x bonus. Spam the drops for massive Nuka~Points gain.
Hit the Nuka~Cap Spinners to really rack up your score, but be warned, this shot can be both blessing and curse. Make sure you don't loose your soda directly down the drain.
Installation Instructions
Table and B2s are included with this download. For desktop play you will not need the B2s only the Table file. For 2 screen and above use the B2s.
For 3 screens or more, set pinup popper to play the DMD media during game-play. This will loop the included DMD video with Nuka~Cola advertisements and game information non-stop as you play the table. This can be done in the game management menu.
No Rom is needed for this table.
Thanks for playing and remember to enjoy a nice cold Nuka~Cola!
938 downloads
-
Star God (Zaccaria 1980)
By RetroRitchie
New for VPX 10.8
Originally intended as an update to my previous Mod of Goldchicco and 32Assassin's table, this turned out to be a full rebuild using Niwak's amazing lightmapper.
Credits:
RetroRitchie: Full rebuild in Blender, play-field and plastics cleanup, recolor and redraw (removed baked-in shadows & reflections), asteroid VR room, VR cab stuff, options menu integration, Roth and VPW physics implementation, scripting
Hauntfreaks - Updated backglass for VR
Devious626 - Authentic cabinet art
Rajo Joey - English apron instructions
Tomate - Blender help and letting me use his Godzilla Blender file to learn from
Apophis / VPW - video tutorials and continued help and support
Niwak - VPX Blender Toolkit, VPX Part Library
Wylte, Bord, TastyWasps, Sixtoe, Fluffhead35 for general advice and help
Movieguru - original upscaled PF image
Testers: PinstratsDan, DGrimmReaper, Cliffy, StudlyGoorite, Apophis, Bord, Rajo Joey, Darth Vito, somatik, Rothbauerw, BountyBob, Devious626, Thalamus, Geradg, Colvert
If i missed anyone i apologise. It's been a while in the making - let me know and i'll get you added!
==============
Gameplay fixes / updates from previous version:-
-correct top bank targets should now drop under the following conditions:
1. LIT bottom left inlane rollover will drop top left target
2. LIT bottom right inlane rollover will drop top right target
Multiplayer: Dropped targets in top bank should now work correctly, remembering each player's progress
==============
Options available:
- GI lights strength/color, overall saturation, room brightness
- VR room choice, VR motion choices
- Apron card options
- Hide Rails & lockdown
==============
Alternative NVRam :
https://drive.google.com/file/d/1aQtQpDeeLdIM1cNEGfvJwgRAlHOzJpZI/view
This alt NVRam should adjust the gameplay such that:
G-O-D advancement starts at G (instead of G-O)
extra ball granted when lit top special is hit
right-hand special grants 50k when lit
==============
VPX 10.8.0 RC3 or later:
https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
==============
IMPORTANT! If you are using the latest action from PinMAME (928 or later) , the parent rom set has changed. Download the needed set at
https://vpuniverse.com/files/file/1948-star-god/
Thanks CarnyPriest
2251 downloads
-
Mini Cycle (Gottlieb 1970)
By hauntfreaks
this is an authorized Mod of Loserman76's "Mini Cycle (Gottlieb 1970)"
LM had already did a great job updating and building the mesh playfield, and created awesome physics for the center kicker hole, and gameplay in general..
the playfield image we have had to play with for years is very dated, with baked on lighting from VP8 days and was also over darkened I remove all the that baked on lighting from the PF to get it back to an "ok" neutral state all the playfields trigger holes and slots were cut out and replaced with a primitive ways of filling them with a mesh "say no to the black abyss" the plastics have always been a mess since the first time i tried to fix them, this time I did an old technique where it looks like the were printed on the bottom acrylic and they do look better I created separate GI and ambient shadows, giving the lighting a much more realistic effect of casting of shadows also added the correct octagon images for the hit targets I believe the slit acorn nuts used were modeled by sliderpoint the only code the was altered was the a modified Ball Shadow code @Thalamus found, the tucks the shadow under the ball a little bit better
Disclaimer:
Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author
Reason for disclaimer:
do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members1493 downloads
-
Big Guns (1987)
By Addestratore
This table was originally uploaded by 32assassin on another site.
It had errors and problems running so I went in to the table and corrected those issues.
I have tried to contact 32assassin but haven't been able to do so
I am uploading this corrected version so people can actually play it and NOT be aggravated that the launches did not work a lot of the time.
1659 downloads
-
Godzilla (Sega 1998) VPW
By VPinWorkshop
"The Meanest, Greenest Game on the Street"
The Godzilla pinball machine was released in August 1998 by SEGA. The game is based on the Godzilla movie released earlier that year by TriStar Pictures. Godzilla was the last pinball machine manufactured by SEGA before shutting down their pinball operations.
This virtual project started out with incredibly detailed specifications of the physical and visual dimensions of the SEGA machine from EBisLit. Of course, who can turn those specifications into gold? Mr. Sixtoe himself, the grandmaster of blueprints, schematics and more.
Next some initial scripting / foundation objects were added by TastyWasps and Apophis which leads into the STUNNING blender toolkit 3D renders from Tomate which highlights the massive Godzilla sculpt in this table that may be one of the largest sculpts ever made in pinball history.
The tail end of the project (no pun intended) consists of laborious detail into each aspect of the machine to play as close to the real thing as possible with help from EBisLit's experience and other play testers' input.
The collaboration of so many passionate authors, creators, scripters, artists, testers, etc. have truly made this project come to life in the digital medium.
VPW TEAM
TastyWasps - Project Lead, nFozzy, Fleep, toolkit script-side integration, VR room
Apophis - Project Lead, toolkit script-side integration, various scripting tweaks, mentoring
Tomate - Graphics modeling and rendering
Sixtoe - Table full scratch build and various scripting, VR support
Iaakki - Scripting tweaks
EBisLit - Playfield, plastics, inserts & 3d scans with measurements
ClarkKent - Playfield Stitch
Niwak - Blender Toolkit
HauntFreaks – Backglass image
Testing - PinStratsDan, BountyBob, Bietekwiet, Studlygoorite, Smaug, Bord, VPW Team
Toxie - VPX and pushing out the newest 10.8 as a beta so we could release.
Also, a big thanks to the original SEGA team for the original Godzilla pinball machine.
Version 1.3 Required Software (Use 64-bit versions):
VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.118395 downloads
-
Fallout Season 1 (Clairvius 2024)
By clairvius
I Welcome you to the Wasteland with my latest table Fallout. This table was born out of a collaboration between myself and GtecArcade with the help of a few friends along the way. This has been, by far, the most work I've done to date on a table. This is a re-skin of Takut's Swords of Fury. Aside from the artwork, I've added 11 3d models, 3 pup bumpers, and did some table tweaks to make it all work, giving this table a unique feel to the original.
Huge thanks goes out to @takut for allowing me to mod his table.
Hats off to my partner in crime @GtecArcade for the amazing pup he put together to go with the table As well as the idea to do Fallout in the first place.
Thanks to @TiltedIllusions for doing some physics and flipper updates as well as testing
Thanks to @masonm for adding in the Luts as well as testing (change using Mag-saves)
Also thanks to everyone who helped GtecArcade with the pup @Dr.Nobody, @Dave Barnes, @Nevvyboy, @guet35
INSTALATION INSTRUCTIONS
Download the sweet Pup Pack from GtecArcade
https://vpuniverse.com/files/file/20245-fallout-season-1-pup-clairvius-mod/
You will need to setup a Alias to play this table, Edit your VPMAlias.txt file in Vpinmame folder
add swrds_l2FO,swrds_l2
All game audio is done with the pup, Rom sounds have been disabled. You will need the pup to play.
(Pup has a option for audio only if you rather use just the B2s)
A quick and easy B2s is included, But I highly recommend you use the Pup Pack.
You must use the latest version of VPX 10.8
VR is currently in the works and will be released in a future update
5095 downloads
-
Batman [The Dark Knight] (Stern 2008) bord mod
By bord
Stern's 2008 Batman is a fun game that draws its strength from the quality of the game rules. Not exactly the golden age of Stern art direction, the layout would be revisited and refined years later for the truly classic Batman '66.
This mod features rendered textures & lighting, the requisite nfozzy/roth physics, fleep sounds, etc, etc.
Built on the tt/ninuzzu release with further contributions as follows:
Physics/Sounds/Rendered textures by bord playfield and insert cleanup, script fixes by apophis flashers fixed, VR added by sixtoe lampz implemented by iakki script fixes by wylte playtested by many - the vpinball crew initially, later the VPW crew especially RIK and pinstratsdan15388 downloads
-
Iron Mike Tyson (Ali (Stern 1980) mod)
By redbone
This table is based off of Ali 1980 converted and themed for "IRON MIKE TYSON". New graphics all around the table, bumpers, apron, new toys, and plastic changes. ect etc... I loved @TastyWasps work on Ali and the play fo the table, but really felt like the graphics could be more. That is what got me here. Not much else to say about it except the speed of the table should be a bit more of a modern feel and I added some outlane cheat options because they were pretty brutal. Check out the script for "outlanecheats". Bundled is a new backglass to match this table that is based off of @hauntfreaks work with a fullDMD area added. All letters and spellings on the playfield match the updated rules card for the theme. That's about it. I really wanted to get this out before I go totally stale this summer and before the next fight coming up. I really hope Tyson knocks J.Paul out!
Thanks to:
@TastyWasps for letting me do this and his work on VR and the added TOYS!!!! So cool to have gloves on the slings
@hauntfreaks even though I didn't talk to him.. I hope you are ok with me retheming your backglass work and adding DMD cheers man.
@UnclePaulie for reviewing my physics changes and gameplay report. I did increase some force strength here and there as well as increased table angle. I hope it plays a little more like a modern table. At least, that was the goal.
Everyone have a great summer 2024.
934 downloads
-
GUNSHIP PINBALL MUSIC TABLE WITH PUP PACK
By ZandysArcade
GUNSHIP PINBALL
Complete with Pup-Pack and Media pack. Everything in link below.
https://drive.google.com/drive/folders/185jJ6mRwKmADAK41QH2IzPsy7vu-jPqF?usp=sharing
GUNSHIP is a Synthwave band formed in 2014. Heavily influenced by '80s culture, including film, TV, video games, and cartoons, the band earned a reputation as pioneers of the synth-wave scene.
If you are not familiar, try it out. I really wanted a Music Table unlike what is out there so for my 3rd Table this is what I came up with.
Music Videos are changeable during gameplay.
VPMAlias.txt - lostwrld_gunship,lostwrld - Add this to your VPMAlias.txt file in the VPinMAME folder.
Choose your set up in the pup by double clicking the .bat file that works for your set up.
I would like to thank @jpsalas for his knowledge and help working through scripting
@JoePicasso for his knowledge and help with working on 3D Models
@BurtMacklin for his help with fine tuning the Pup Pack
It's members of the community like these gentlemen that make it fun to learn and grow in this hobby. Thank you!
Happy Gaming and thank you to everyone that is a part of making this hobby fun and exciting. If you have any questions please let me know!!!!
-Jo Gandy
2589 downloads
-
Lethal Weapon 3 (Data East 1992) VPWmod
By VPinWorkshop
OK, OK, OK!
Lethal Weapon 3 table Tune-Up by VPin Workshop.
It all started by again by just thinking about adding nFozzy’s physics and some missing textures in the original table, then we started replacing some primitives and reworking the existing ones, then the apron, cabinet, metal ramp, bats and a few other things were replaced. Totally new 3d inserts. Then different lamps were added to have a better lighting of all the new baked textures and finally adding a built in VR room...
• New/reworked primitives: tomate
• Baked ON/OFF textures: tomate
• Inserts: Sheltemke, oqqsan
• Scripting: oqqsan
• nFozzys physics: tomate, iaakki
• Fleep sounds: apophis
• Flashes & Lighting Overhaul: tomate, Sixtoe
• VR Room and fixes: Sixtoe, 360 Room by pattyg234.
• Miscellaneous tweaks: Sixtoe, tomate, oqqsan
• Testing: Bord, Rik, oqqsan, VPW team
This release would not have been possible without the legacy of those who came before us, including most notably, Javier for the original vpx table, EBisLit for the new playfield image and 32Assassin for the rework. Thank you.
Thanks to Flupper for his beautiful domes and Bumpers caps, Rothbauerw for nFozzy physics and Fleep for sounds.
Enjoy!
17426 downloads
-
Men in black Trilogy
By marty02
Hello everyone, I am sharing with you a new table on the theme of Men in Black. I wish you good fun with this table.
Pack details
- playfield
- full dmd backglass
- backglass PUP
- media for frontend
-I prepare the rules of the game.
-table made with VPX 10.7 but works under VPX 10.8 and VPX64
4236 downloads
-
Safeaus 2.0
By trevorcow
THIS is version 2 .0
jumping spiders sharks and octopus 3 sec instead of 1 sec
mangaed to get sollinoids working fine in my version
PLEASE REPORT HERE IF YES OR NO SOLINOIDS
dont forget to add your vpmalias line
dont forget spiders and waterfall should show fullscreen on dmd lcd
on my test bench its set to other2 screen in pinuplayer screen config
safe australia .zip
253 downloads
-
VPU Staff's Top Picks
-
New & Updated Visual Pinball
-
New & Updated Future Pinball
-
New & Updated Backglasses
-
New & Updated DMD Colorizations
-
New & Updated Virtual Reality Enabled Tables
-
VPU Remix & Mods
-
New & Updated Popper Media
-
Updated Files
-
Download Statistics
28798
Files102495
Comments41855
Reviews
