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1423 files
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SpaceRamp (SuperEd) (Original) v3.03b
By supered
This original table I created 2 years ago, and I found out that it was never posted on vpuniverse ........
So, its time I do post it here.
The table was 100% created from scratch by myself, even the music I created for this game is "original" 🙂
The table supports UltraDMD and FlexDMD. Its now optimized for FlexDMD, but you can change that in the script.
Just be sure to place the music in your VPX music folder, and the utradmd in the tables folder.
It has not (yet) been optimised using the VPW code and sounds, but maybe it will be soon.
Build History:
'Release 0.9.48
'Fixed right ramp not shootable (milky way primitive was collidable)
'Fixed locked ball(s), it was not saved after ball loss
'Added Multiball speech.
'Changed some contrast in playfield, hope it looks better
'Changed the lights. Hope it gives more effect
'Changed material for the ramps, hope it looks better
'Added option bEasyMultiBall. If 'true', means that multiballlock1 ready is activated at ball2 and multiballlock2 is activated at ball3
'Fixed HighScore save.
'Added a Secret Galaxy Kicker001
'Changed the speed of the Milky Way 2
'Changed the magnets to last longer
'Changed the "start gane" button. Its now locked when first ball is in play
'
'
'Release 0.9.49
'Fixed Milky Way sound stop after multiball
'Added "ball trail lights" on the ramps (as requested 🙂 )
'Added blue flasher for Secret Galaxy
'Fixed some timings kicker->flasher
'Added some speech
'Added GI Drain
'Changed ramp Lights
'Added Jackpot speech
'Changed BS Lights
'Changed Background lights
'Added timer SkillShot
'
'Release 0.9.50
'Fixed crash when Tilt
'Changed code to support FlexDMD
'Added the possibility to add the DMD on the Table (for FSS and single screen cabinets)
'Added the possibility to hide the big floating DMD (For FSS)
'Added the possibility to switch between UltraDMD and FlexDMD
'Fixed MultiBall mode issue when first ball is lost
'Changed some lights (minor)
'Changed DMD color to Blue (fits more with the table colors).
'Changed the ramp back to semi-transparant.
'Changed some of the GI intensity.
'Added ComboBonus every x combo's with random gift
'
'Release 1.0.0
'Added JPs Flasher DMD for systems without UltraDMD.FlexDMD (AT_Games)
'Added key "F7" to reset high scores to 0
'Changed the default HS to 0 when played very first time (AT_Games)
'Changed score calculation between balls
'Fixed tilt & ballsave combination
'
'Release 1.0.1
'Fixed player announcment
'
'Release 3.03
'Darker Playfield
'Reflection on the sides
'Added some more audio (spinner)
'Added flasher at spinners
'Transparant ramps
'
363 downloads
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Batman Forever (Sega 1995) with VR Room
By drakkon
Hi,
Here is an updated version of Batman Forever. This version was updated from Bigus' 1.4 mod, and originally created by DevaL and mfuegemann.
This is a fun table and includes following updates:
nFozzy physics Fleep mechanical sounds New playfield and inserts - by @Sheltemke VR Room - by @TastyWasps and @Sixtoe LUT selection with magna keys
5406 downloads
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Card King (Gottlieb 1971)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking... with the intention of leaving the real table as close as possible
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
Adjustments made:
- lighting
- upper guide plastics
- metals/side ramps
- playfield color adjustment
- color adjustment of plastics
- flipper adjustment
version used, follow the link to the original table
Unfortunately there is no information about the table, if you have a colleague who previously contributed to Loserman76 on this table, feel honored for the excellent work, thank you!
359 downloads
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Lord of the Rings Valinor Edition (Stern 2003) VPW
By VPinWorkshop
The Quest stands upon the edge of a knife. Stray but a little, and it will fail, to the ruin of all.
The VPin Workshop Fellowship proudly presents an entirely reimagined and originally illustrated Lord of the Rings pinball experience.
Ver 1.4 Notes;
VPX 10.8 is required now. Refractions added to the sword! Added in-game options menu with lots of features. New options include PWM flashers and movable outlane difficulty post settings. Some minor visual and physics improvements. Most images resaved as lossless webp to save some space.
Ver 1.3 Notes;
Among other things this should help a lot with anyone who was getting white texture issues and fix some stuttering issues for some people.
Ver 1.1 Notes;
LOTR was designed in 10.6 (as are 99% of our tables) and this time converted to 10.7 on the very last revision so that we could use webp image support to cut the file size down to almost 1/4 of the size. However it seems that there are numerous issues with how 10.7 deals with either large textures, large file sizes or something else, which has resulted in the white textures reported. We're looking into why this happens and will work with the VPX devs in any way we can.
These bugs, combined with 10.7 not being fully compatible with VR yet have led to us to revert to 10.6 (as all of our previous files have been).
Other fixes including minor physics repositioning and cabinet mode tweaks.
The journey began when we received an excellent playfield scan, but soon found ourselves wanting to drastically change the artwork. So began the long journey into the depths of Mordor, where many challenges were encountered and overcome. The table is entirely rebuilt, with much effort spent toward making it as physically accurate as possible. All the figurines have been scanned from the actual pinball toys. The table is exquisitely modelled and raytraced, with special visual features added to some modes to enhance the drama.
Your quest through this game will not be easy, but we hope it will be enjoyable!
• Apophis - Project Lead, Scripting, Determination. Hairy feet.
• Astronasty - All Original Artwork. Large Axe.
• Tomate - 3D Magic and Wizardry.
• Sixtoe - Random Stuff, VR Things, Screaming. Sword.
• iaakki - Some flashers, random stuff. Bow and Arrow.
• Skitso - Lighting tuning.
• EBIsLit - Baseline playfield scan, purchasing the playfield figurines.
• Dazz - 3D scans of all the figurines.
• Wylte - Ball Shadows, Palantir Sauron eye movement.
• Fluffhead35 - Ramp and ball rolling sounds.
• HauntFreaks - Blackglass B2S.
• Bord - Playfield mesh.
• GTXJoe - Shot testing tool
• Flupper - General assistance with rendering issues.
• RothbauerW - Physics tutorial, general assistance.
• PinStratsDan & VPW Team - Testing.
• Rik - Lord of the Screams.
• Everyone in VPW for their support and encouragement!
• The PinMAME and VPX Developers for the programmes we all use!
This release would not have been possible without the legacy of those who came before us.
Thank you...
Fly, you fools!
==========================================================
Performance Tips;
Set DynamicBallShadowsOn to 0.
Additional VR Performance Tips;
Set PlayfieldToys to 0.
18334 downloads
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Shovel Knight (Original 2017)
By Wizball
Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
If you do not see a score display, change line 12 of the script to:
Const bUseBackdropDisplay = True
Rules
Modes
Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
Shovel Knight Multiball
Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
Wanderer Multiball
Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
Shot Multipliers
Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
Combos
Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
Mystery awards
Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
Extra Balls
There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
Secret Battle
The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time
Acknowledgements
Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.
3629 downloads
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Tam-Tam (Playmatic 1975)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking... with the intention of leaving the real table as close as possible
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
Adjustments made based on the flyer:
- Playfield, adjust graphics and colors
- Retouching of plastics and color adjustment
- New Lighting
- New bumper skins
- New flippers
- side metal ramps
version used, follow the link to the original table
Tam-Tam (Playmatic 1975)
https://www.ipdb.org...ine.cgi?id=2496
Conversion of Akiles50000's VP9x version
Additional assistance from JPSalas with some physics settings
What's New in Version 1.0a (See full changelog)
1.0a - added hidden wall behind upper right flipper to keep ball from getting stuck.
359 downloads
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Johnny Mnemonic (Williams 1995)
By VPinWorkshop
"The Ultimate Hard (Pinball Machine) Drive"
The latest in Sixtoe's "lets build the hardest machines in pinball", VPW are proud to present Johnny Mnemonic by Williams!
v1.1 - Brighter default environment lighting. Improved ramp textures, decals, and refractions. Some mesh optimizations.
Fixed: playfield reflections, EB buy-in button, and Access Code 2 insert light
This was started way back in April 2021 because, like Iron Man, there wasn't an accurate version available, with the only available version being an old vp9 conversion. Sixtoe prefers to work on tables which don't have a "modern" version, so the process began to build from the ground up using all new assets.
It was finished to a certain point quite a while ago but we decided to wait for VPX and Niwaks toolkit project to catch up before going for another big render job, so it's sat there for about a year waiting, but now everything has caught up so here it is!
Like Iron Man, this is known as being an incredibly fast, brutal and unforgiving machine, don't expect many long games!
VPW Hackers
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Sixtoe - Table-side full scratch build and scripting, VR Room - Dolphin Wrangler.
Tomate - Graphics modeling and rendering - 3D Street Preacher.
Apophis - Toolkit script-side integration, miscellanious script magic, ramp refraction probes - Neuromancer.
Iaakki - Glove, Matrix and Diverter - Handy Man.
Flux - Various Tweaks and assistance - LoTek Support.
Niwak - Blender Toolkit.
EBisLit - Playfield images.
Clark Kent - Plastic scans.
Baldgeek - Buying JM Glove.
Dazz - 3D Scanning JM Glove.
Leojreimroc - VR Backglass.
Scampa123 & RobbyKingPin - Tweaks.
Testing - PinStratsDan, Lumi, Tastywasps, Luk, BountyBob, bietekwiet, Clark Kent, CalleV, jsm174 - VPW Yakuza
Toxie - VPX and pushing out the newest 10.8 as a beta so we could release.
This uses a heavily modified version of DJRobX's glove and matrix code from Alessio/DJRobX/Ninnuzzu's version.
THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5 and VPinMAME 3.6
https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1347-3d585e7
THIS RELEASE ALSO NEEDS VPinMAME 3.6 TO GET BEST RESULTS
https://github.com/vpinball/pinmame/releases/tag/v3.6-369-102e419
(it's recommended to get a newer build from github actions though)
6808 downloads
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Logans Run - VPX
By Logan_V
Logans Run VPX - v1.3
Based on Goldchicco's 'ARENA' VPX table (rethemed with permission)
Arena VPX script and table by Goldchicco
from the VP9 Arena table by Mfuegemann
Special Thanks and credits to:
jpsalas' LUT and VP10 Rolling Sounds scripts
Again, Special thanks to:
- SAMM R for v1.3 image enhancements
- GOLDCHICCO, JPSALAS and MFUEGEMANN for their past contributions of their 'Arena' VPX and VP9 tables
- PHENOM for his help, suggestions, comments and testing of this table including his help on how to better align the under-table lighting in the upperleft side of the table (Box's cavern area) and other great overall gameplay comments.
- SCUTTERS for the continued use of his Logan's Run FlexDMD script addition
- SCOTTY WIC for his VP table design video tutorials
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
I hope you enjoy all of these new enhancements to the table! Good luck, runner. May you find Sanctuary.
**Ready for the next level of 23rd Century pinball fun?
Be sure to try out my Logan's Run v2.1 VPX table with PUP PACK!! Available for downloading at VPUniverse.com
NOTES:
Table requires Arena ROM
Thanks to everyone who helped contributed to make this table look and play even better!
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
Permission to Mod: Yes with approval
1245 downloads
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X-Files (Sega 1997) Siggis Mod
By Siggi
This is a Mod of TastyWasps X-File table.
Thanks for his permission to mod.
His work is based on a table from JPSalas and Sliderpoint.
He and the VPW team did an amazing job to bring this table up to date.
PinStratsDan, Apophis, PrimeTime5K, Sixtoe, Lumi, Smaug have done the playtesting.
A very special thanks to all these guys who made this hobby possible.
This wonderfull table inspired me to make this mod.
What's new:
New playfield
New plastics
New apron
Some other small changes
X-Files Siggis Mod wheel included
I hope you like it.
...and keep on playin' pinball
Siggi
2292 downloads
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Canada Dry (Gottlieb 1976)_Teisen_MOD 1.1
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table https://vpuniverse.c...ttlieb-1976vpx/
Thanks to movieguru for the graphics improvements to 4k resolution
Description of Loserman76:
VPX conversion - converted from AllKnowing's VP9x mod of my Target Alpha
Artwork done by AllKnowing2012
others to thank: GNance,JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
What's New in Version 1.1 (See full changelog)
Upscaling footage made by movieguru to 4k
- apron
- Plastics
- Cards
- Palyfield
- Plunger cover...
333 downloads
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Avengers Pro (Stern 2012)
By TastyWasps
Avengers Assemble!
The Avengers is a colorful, fast-paced pin based on the world of the first Avengers movie. It was designed originally by George Gomez and released by Stern in 2012.
This table has had many authors create and modify many different elements of the package. The only goal in the modification of this table was to bring the best play experience based on what were the best forms of this table adding current VPW technologies that make things play even better.
It is difficult to discern the pedigree / history of this table but these are the authors (listed on Virtual Pinball Spreadsheet and any table archives) before this mod that have contributions to this table in some way, shape or form:
32assassin, DJRobX, Hauntfreaks, Gtxjoe, Rascal, freneticamnesiac, steely, Sliderpoint, Neo, bigus1, masonm, retro27, UnclePaulie, TastyWasps
There is plenty of re-usable script that many authors contributed to through the years so those can't possibly be mentioned here but if any author was missed who contributed to this table directly, please PM me.
Here are the major upgrades included:
nFozzy Physics
Fleep Sounds
Flupper Domes with Modulated Flashers
VR Room
Playfield Mesh for Hulk Eject
Play Balance
New Desktop Background
Upscaled Playfield and Upscaled Apron
Tweaks to Black Widow Ramp
VR Upscaled Details, Playfield Touch Ups and Optional Sideblades by Retro27 (Thanks!)
Thanks to the folks at VPW and the testing team of PinStratsDan, Apophis, Wylte, PrimeTime5K, bietekwiet and Smaug.
Enjoy collecting those Avengers and see you in the Wizard modes!
4457 downloads
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Crazy Cats Demo Derby
By MuZRoku
Hey all...After months of work and testing, I am ready to go ahead and release Crazy Cats to the VP community.
Crazy Cats is my second table for VPX. This table is dedicated to longtime friends who have effectively become family to me who are or have been part of the Crazy Cats demolition derby team out of the town of Monroe, WI. These guys have been running derbies for over 30 years spanning two generations.
The theme is running in a demolition derby, something I personally haven't seen much of in either real or virtual pinball.The idea in Crazy Cats is to acquire, build, and run a derby car to run in the next derby. Completing these heavily involves shooting the blue Garage targets on the mid-right portion of the table to open up the Garage itself. Then shoot the ball into the Garage to progress. These are indicated by the Stage lights on the playfield. Progression through Heats are indicated by the Heat lights on the playfield.
Stage 1: Acquire your derby car by opening up and shooting the Garage for 50,000 points and adding 50,000 to the Heat Jackpot.
Stage 2: Build and set up your derby car by shooting the garage and starting a 2-ball multiball. Shoot lit shots for jackpots. Complete a certain number of ramp shots and spinners for additional awards.
Stage 3: Run your next derby heat by locking three balls to start a 3-ball multiball where you can actually score the running Heat Jackpot on the jackpot display.
Hopefully I was able to convert this basic demo-derby idea into a fun-to-play pinball.
Crazy Cats has a B2S backglass which is included with the table zip. If you are running B2S, you should have your ScreenRes setting in the same folder as the table and B2S backglass. I've also included my own ScreenRes setings in the zip file but you may need to set it up based on your specific setup. The editor has different backdrops to select whether one is using DT only without B2S or if one is using B2S whether they are using DT or FS. Be sure to check Disable B2S in Preferences/Configure,Keys,Nudge,and DOF in VP if you don't want to run B2S.
This table is not to be sold by anyone to anyone. The table is meant to be available as a FREE DOWNLOAD to be enjoyed by all. No profit of any kind is being made by the author of this table. If you bought this table either by ebay, or some other means, YOU WERE RIPPED OFF!!!
While modifications for personal use are okay. please reach out to me if you'd like to mod this table for public release.AT the very least I'll be curious as to what is intended, as it may be something that had never occurred to me.
I'll likely be good with mods for VR rooms, specific cabinet setups, and DOF mods as I know next to nothing about how to set any of that stuff up, and I have no DOF or VR hardware to test. The table has some basic DOF commands
in the script for some (likely not all) of the mechanical bits.
General Instructions. Full rules are in the table zip or can be found in Table Info.
-Shoot Garage Door Targets to Open Garage for Setup Stages and Heats.
-Soft-Plunge Right Entry for Skill Shot when lit.
-T-E-A-M Advances Bonus Multiplier.
-D-E-M-O Lights Left Outlane Kickback.
-Shoot Ramp and Orbits to advance CRAZYCATS.Complete CRAZYCATS for awards.
-Complete 2 Setup Stages and Open Garage to light locks for Heat Multiball.
-Complete 2 Heat Multiballs and Open Garage at Stage 3 to light Feature Heat Multiball.
-Shoot Ramp during Heat and Feature Heat Multiballs for Jackpots.
-Score 2 Jackpots in Feature Heat to light Trophy.
-Clear 6-8 Drop Targets and complete 6-8 Spot Targets to light lock for Salvage Multiball.
-Clear 1-8-7 Drop Targets and complete 1-8-7 Spot Targets to light lock for Boogie Multiball.
-Shoot lit shots during Salvage and Boogie Multiballs for Jackpots.
Hope you all enjoy it. If you like this table, leaving a positive review would be most appreciated and will encourage me to make more tables.
Take Care
403 downloads
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Neverending Story MOD
By oly2
Hello
This is a table from wpilot and JPSalas (Serious Sam 2)
I mainly changed graphique and some color of the table
I added music in script. (Rightmagnasave = next track)
Extract TNES.rar then put the folder in your "Music folder"
Visual Pinball 10.7.2
Enjoy
1084 downloads
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Wild Life (Gottlieb 1972)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking... with the intention of leaving the real table as close as possible
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
Adjustments made:
- lighting
- upper guide plastics
- metals/side ramps
- position of upper plastic screws
- exchange of targets for the correct ones (IPD.org)
- spinner adjustment - now the hunter is in the correct position
version used, follow the link to the original table https://vpuniverse.c...-gottlieb-1972/
Description of Loserman76:
VPX conversion
Artwork done by GNance
Original Art by Popotte
Backglass by Wildman
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
326 downloads
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Fast Draw (Gottlieb 1975)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used, follow the link to the original table https://vpuniverse.c...-gottlieb-1975/
Description of Loserman76:
Gottlieb's Fast Draw (1975)
Table build/scripted by Loserman!
Thanks to the following for their contributions (whether they know it or not!)
If I have missed anyone, let me know as this table would not exist without the
folks in the community.
Images used for this table were culled from IPDB, Pinside, and various other websites only
JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
EalaDubhSidhe - table object templates
Black - HS save/load routines
Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
CONRAM - various code ideas learned by tracing through code on his tables
akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
Inkochnito - scorecards/instruction cards
Pinuck - Gottlieb chimes and score motor routines
Herweh - directB2S designer and tools
JimmyFingers - rolling ball and other objects' sound routines
Bodydump - for his assistance on various tables that got me using primitives and his lights
UncleWilly - for his primitive templates
Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
You can enable dB2S by downloading my backglass file and modifying the script line that reads "B2SOn=false" to "B2SOn=True" (without the quotes of course)
To adjust Balls Per Game and Replay settings, hit '[' then '6' toggles 3 or 5 balls, and 7 moves through the replay settings (pay attention to the insert cards). When you have set them the way you like, hit '[' to exit settings.
NOTE: This table (like all of my recent releases) requires VP9.9x as it contains primitives
403 downloads
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Surf Champ (Gottlieb 1976)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used, follow the link to the original table https://vpuniverse.c...tlieb-1976-dof/
Description of Loserman76:
Surf Champ
http://www.ipdb.org/...ine.cgi?id=2459
Build/Coding by Loserman76
Artwork by GNance
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives
'* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'* JPSalas - gameroom backdrop
'* Pinuck - Gottlieb chimes and score motor routines
'* Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
380 downloads
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Grease (Original 2020)
By larouillas
Bonjour,
Pour compléter le B2S et à la demande de divers membres, voici la table
Bon jeux 😄
Pour la mu..... voir lien ci-dessous a placer dans le dossier M.... sous dossier "Grease"
Music.rar
2379 downloads
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Volkan Steel and Metal (Original 2023)
By Onevox
WELCOME TO VOLKAN STEEL & METAL
An Original by onevox & oqqsan
onevox: Game Concept, Layout & Graphic Design, 3D Modeling, Sound Design
oqqsan: Programming, Lighting Design, Special Effects, Animations, Game & Rules Improvements
apophis: Fleep sounds, nFozzy physics, DOF, Consulting
leojreimroc & sixtoe: VR Implementation
Testing by VpinWorkshop: Bietekwiet, PinStratsDan, H3RBSKIx, leojreimroc, JoePicasso, Smaug, porggy, sixtoe, bord, iaakki, Thalamus, fluffhead, tyson171, Wylte, Arelyel Krele, Primetime5k, Robby King Pin
Special thanks to Joe Picasso, the VPX dev team, and DJRobX & Rusty Cardores for SSF
Attract Music: Industrial Elegance by Gooseworx
Volkan Steel & Metal is a unique game with toggled scoring where some strategically placed targets change scoring to Player 2 (Robert Baron), and others change it back to Player 1 (Capt. Tweed). In a one player game, your goal is retain as much of the "money" as possible. Once a score is awarded, it is retained by the player.
Hold Left MagnaSave button to display game info, Right MagnaSave to flip pages
The backstory will help understand the rules and concept:
Volkan Steel & Metal is an original game design based on a late 1800s Steampunk metal factory founded by Capt. Augustus Tweed in the town of Irongate. The Company found massive success with Tweed's discovery that Strontium, when used in alloys, makes metals stronger and lighter. This proved valuable in the development of Steampunk airships, devices and prosthetics. Competitors were unsuccessful in re-creating Tweed's formulas, so their tactics turned ruthless. Tweed's sister, Abigail, naively met and married Mr. Robert Baron while in college, and convinced her brother to hire Baron at Volkan to improve their standing in the community. But Tweed suspects Baron is trying to take control of the Company, or is a spy trying to steal the formulas. Robert and Abigail think Tweed is paranoid.
Your goal is to complete orders for metals and alloys while retaining as much of the Volkan’s profits. To complete an order, you will need Coal (saucer) to stoke the Blast Furnace (upper left VUK) and raise the temperature. You will also need a certain amount of Steam and Electricity for each order to run the factory. And, of course, the necessary ores needed for each order: Iron, Copper, Tin, and Zinc bumpers & Carbon standup. Plus, Volkan’s secret element: Strontium drop targerts. Once everything is collected for each order, the Blast Furnace door opens in the upper center. A successful shot completes the order.
TOGGLED SCORING
ONE PLAYER GAME
Build your fortune by running Volkan Steel & Metal. Your money is collected in Tweed’s bank account. But your scheming brother-in-law, Robert Baron, will STEAL your money and MEDDLE in your affairs if you’re not careful. Two Baron Blue standups switch scoring from Tweed's Player 1 score to Baron's Player 2 score. Two Tweed Green targets switch scoring from Baron’s score back to Tweed’s score. Play as Baron! Use flippers to choose if you want to play as Tweed or Baron before launching Ball 1.
TWO PLAYER GAME
Must be selected before first ball is launched. In a two player game where Tweed is Player 1 and Baron is Player 2, both players can add to their own score and switch scoring to their opponent with the Blue and Green targets. So keep an eye on the center console (apron) light, playfield lights or backbox to see who has control. Player with the most money at the end of the game takes control of Volkan.
Hold Left MagnaSave button for game info, Right MagnaSave to flip pages
9041 downloads
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Triple Action (Williams 1973)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used, follow the link to the original table https://www.vpforums...&showfile=16035
Description of Loserman76:
This is a build using my template, so it is quite different from -=Kees=-'s version
This release wouldn't be possible without the following:
Halen who did the artwork/redraws and provided the initial backglass image
JPSalas for his implementation and code related to the spinner
flupper for the primitive used for the spinner
Wildman for the Triple Action backglass image
Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.
ZIP includes a wheel image and directB2S
This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.
367 downloads
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Bronco (Gottlieb 1977)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used, follow the link to the original table https://www.vpforums...&showfile=13321
Description of Loserman76:
Bronco (1977)
Table build/scripted by Loserman76
Table images by GNance
http://www.ipdb.org/machine.cgi?id=388
356 downloads
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Top Hand (Gottlieb 1973)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used, follow the link to the original table https://vpuniverse.c...-gottlieb-1973/
Description of Loserman76:
"ATTACK OF THE (ITALIAN) CLONES" WAVE
Top Hand (Gottlieb 1973)
https://www.ipdb.org...ine.cgi?id=2582
Capt. Card clone
Artwork by GNance
Backglass & wheel included in the ZIP
Built using VPX 10.5 since I don't do betas
263 downloads
0 comments
Submitted
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Tiger (Gottlieb 1975)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used, follow the link to the original table
Description of Loserman76:
This is the Italian Add-A-Ball version of Orbit/Outer Space with very different artwork/theme.
Build/Coding by me
Artwork by GNance
Includes backglass & wheel
240 downloads
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Team One (Gottlieb 1977)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield (redraw), plastics, lighting,flippers position...
version used, follow the link to the original table https://www.vpforums...&showfile=13729 /
Description of Loserman76:
my final release - Team One. This is the Add-a-ball of Abra Ca Dabra
Playfield redraw by me so like always, if you think it sucks then delete it - lol
Backglass image thanks to Wildman
includes my wheel image
222 downloads
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Harley Davidson (Sega 1999)
By nestorgian
Special Thanks to:
Goldchicco & 32assassin : VPX Conversion
edizzle and batch: VP9 table
VPW: Tutorials, example table and its constant innovation and improvements to visual pinball
frezzy and team for their magic in VPX and VPE
Last game produced by Sega, production continued by Stern . Fred Young said that he did voice characterizations for this Sega version
I tried to recreate the table after Goldchicco authorized me to play with his conversion, the first attempt was the mod with a different art, now I bring you this one where the existing playfield was repositioned and reworked in a more correct way according to the real one
It's what I could do with the few images I got of plastics and playfield, recreated trying to match the originals
And remember this is not a business if you want to make money look for another way do not harm this incredible community of good people
3623 downloads
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Target Pool (Gottlieb 1969)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used, follow the link to the original table https://www.vpforums...&showfile=14188
Description of Loserman76:
Target Pool by Gottlieb - 1969
Another pool themed pinball table by Gottlieb. This is the replay version.
ZIP includes backglass and wheel
230 downloads