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1423 files

  1. SpaceRamp (SuperEd) (Original) v3.03b

    This original table I created 2 years ago, and I found out that it was never posted on vpuniverse ........
     
    So, its time I do post it here.
     
    The table was 100% created from scratch by myself, even the music I created for this game is "original" 🙂
     
    The table supports UltraDMD and FlexDMD. Its now optimized for FlexDMD, but you can change that in the script.
    Just be sure to place the music in your VPX music folder, and the utradmd in the tables folder.
     
    It has not (yet) been optimised using the VPW code and sounds, but maybe it will be soon.
     
    Build History:
    'Release 0.9.48
    'Fixed right ramp not shootable (milky way primitive was collidable)
    'Fixed locked ball(s), it was not saved after ball loss
    'Added Multiball speech.
    'Changed some contrast in playfield, hope it looks better
    'Changed the lights. Hope it gives more effect
    'Changed material for the ramps, hope it looks better
    'Added option bEasyMultiBall. If 'true', means that multiballlock1 ready is activated at ball2 and multiballlock2 is activated at ball3
    'Fixed HighScore save.
    'Added a Secret Galaxy Kicker001
    'Changed the speed of the Milky Way 2
    'Changed the magnets to last longer
    'Changed the "start gane" button. Its now locked when first ball is in play
    '
    '
    'Release 0.9.49
    'Fixed Milky Way sound stop after multiball
    'Added "ball trail lights" on the ramps (as requested 🙂 )
    'Added blue flasher for Secret Galaxy
    'Fixed some timings kicker->flasher
    'Added some speech
    'Added GI Drain
    'Changed ramp Lights
    'Added Jackpot speech
    'Changed BS Lights
    'Changed Background lights
    'Added timer SkillShot
    '
    'Release 0.9.50
    'Fixed crash when Tilt
    'Changed code to support FlexDMD
    'Added the possibility to add the DMD on the Table (for FSS and single screen cabinets)
    'Added the possibility to hide the big floating DMD (For FSS)
    'Added the possibility to switch between UltraDMD and FlexDMD
    'Fixed MultiBall mode issue when first ball is lost
    'Changed some lights (minor)
    'Changed DMD color to Blue (fits more with the table colors).
    'Changed the ramp back to semi-transparant.
    'Changed some of the GI intensity.
    'Added ComboBonus every x combo's with random gift
    '
    'Release 1.0.0
    'Added JPs Flasher DMD for systems without UltraDMD.FlexDMD (AT_Games)
    'Added key "F7" to reset high scores to 0
    'Changed the default HS to 0 when played very first time (AT_Games)
    'Changed score calculation between balls
    'Fixed tilt & ballsave combination
    '
    'Release 1.0.1
    'Fixed player announcment
    '
    'Release 3.03
    'Darker Playfield
    'Reflection on the sides
    'Added some more audio (spinner)
    'Added flasher at spinners
    'Transparant ramps
    '

    363 downloads

       (2 reviews)

    8 comments

    Submitted

  2. Batman Forever (Sega 1995) with VR Room

    Hi,
     
    Here is an updated version of Batman Forever. This version was updated from Bigus' 1.4 mod, and originally created by DevaL and mfuegemann.
     
    This is a fun table and includes following updates:
    nFozzy physics Fleep mechanical sounds New playfield and inserts - by @Sheltemke VR Room - by @TastyWasps and @Sixtoe LUT selection with magna keys  

    5406 downloads

       (13 reviews)

    71 comments

    Updated

  3. Card King (Gottlieb 1971)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking... with the intention of leaving the real table as close as possible
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    Adjustments made:
    - lighting
    - upper guide plastics
    - metals/side ramps
    - playfield color adjustment
    - color adjustment of plastics
    - flipper adjustment
     
     
     
    version used, follow the link to the original table   

     
     
    Unfortunately there is no information about the table, if you have a colleague who previously contributed to Loserman76 on this table, feel honored for the excellent work, thank you!

    359 downloads

       (0 reviews)

    3 comments

    Submitted

  4. Lord of the Rings Valinor Edition (Stern 2003) VPW

    The Quest stands upon the edge of a knife. Stray but a little, and it will fail, to the ruin of all. 
    The VPin Workshop Fellowship proudly presents an entirely reimagined and originally illustrated Lord of the Rings pinball experience.
     
    Ver 1.4 Notes;
    VPX 10.8 is required now. Refractions added to the sword! Added in-game options menu with lots of features. New options include PWM flashers and movable outlane difficulty post settings. Some minor visual and physics improvements. Most images resaved as lossless webp to save some space.
     
    Ver 1.3 Notes;
    Among other things this should help a lot with anyone who was getting white texture issues and fix some stuttering issues for some people.
     
    Ver 1.1 Notes;
    LOTR was designed in 10.6 (as are 99% of our tables) and this time converted to 10.7 on the very last revision so that we could use webp image support to cut the file size down to almost 1/4 of the size. However it seems that there are numerous issues with how 10.7 deals with either large textures, large file sizes or something else, which has resulted in the white textures reported. We're looking into why this happens and will work with the VPX devs in any way we can.
    These bugs, combined with 10.7 not being fully compatible with VR yet have led to us to revert to 10.6 (as all of our previous files have been).
    Other fixes including minor physics repositioning and cabinet mode tweaks.
     
    The journey began when we received an excellent playfield scan, but soon found ourselves wanting to drastically change the artwork. So began the long journey into the depths of Mordor, where many challenges were encountered and overcome. The table is entirely rebuilt, with much effort spent toward making it as physically accurate as possible. All the figurines have been scanned from the actual pinball toys. The table is exquisitely modelled and raytraced, with special visual features added to some modes to enhance the drama.
    Your quest through this game will not be easy, but we hope it will be enjoyable!

    •    Apophis - Project Lead, Scripting, Determination. Hairy feet.
    •    Astronasty - All Original Artwork. Large Axe.
    •    Tomate - 3D Magic and Wizardry.
    •    Sixtoe - Random Stuff, VR Things, Screaming. Sword.
    •    iaakki - Some flashers, random stuff. Bow and Arrow.
    •    Skitso - Lighting tuning.
    •    EBIsLit - Baseline playfield scan, purchasing the playfield figurines.
    •    Dazz - 3D scans of all the figurines.
    •    Wylte - Ball Shadows, Palantir Sauron eye movement.
    •    Fluffhead35 - Ramp and ball rolling sounds.
    •    HauntFreaks - Blackglass B2S.
    •    Bord - Playfield mesh.
    •    GTXJoe - Shot testing tool
    •    Flupper - General assistance with rendering issues.
    •    RothbauerW - Physics tutorial, general assistance.
    •    PinStratsDan & VPW Team - Testing.
    •    Rik - Lord of the Screams.
    •    Everyone in VPW for their support and encouragement!
    •    The PinMAME and VPX Developers for the programmes we all use!
    This release would not have been possible without the legacy of those who came before us.
     
    Thank you...
     
    Fly, you fools!
     
    ==========================================================
     
    Performance Tips;
    Set DynamicBallShadowsOn to 0.
     
    Additional VR Performance Tips;
    Set PlayfieldToys to 0.
     
     
     
     
     

    18334 downloads

       (56 reviews)

    282 comments

    Updated

  5. Shovel Knight (Original 2017)

    Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
     
    This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
     
    The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
     
    If you do not see a score display, change line 12 of the script to:
    Const bUseBackdropDisplay = True  
    Rules

    Modes
    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
     
    Shovel Knight Multiball
    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
     
    Wanderer Multiball
    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
     
    Shot Multipliers
    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
     
    Combos
    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
     
    Mystery awards
    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
     
    Extra Balls
    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
     
    Secret Battle
    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
    Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time  
    Acknowledgements
    Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.

    3629 downloads

       (10 reviews)

    31 comments

    Updated

  6. Tam-Tam (Playmatic 1975)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking... with the intention of leaving the real table as close as possible
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    Adjustments made based on the flyer:
     
    - Playfield, adjust graphics and colors
    - Retouching of plastics and color adjustment
    - New Lighting
    - New bumper skins
    - New flippers
    - side metal ramps
     
     
    version used, follow the link to the original table   

    Tam-Tam (Playmatic 1975)
    https://www.ipdb.org...ine.cgi?id=2496
    Conversion of Akiles50000's VP9x version
    Additional assistance from JPSalas with some physics settings
    What's New in Version 1.0a (See full changelog)
    1.0a - added hidden wall behind upper right flipper to keep ball from getting stuck.

    359 downloads

       (2 reviews)

    3 comments

    Submitted

  7. Johnny Mnemonic (Williams 1995)

    "The Ultimate Hard (Pinball Machine) Drive"
     
    The latest in Sixtoe's "lets build the hardest machines in pinball", VPW are proud to present Johnny Mnemonic by Williams!
     
    v1.1 - Brighter default environment lighting. Improved ramp textures, decals, and refractions. Some mesh optimizations. 
    Fixed: playfield reflections, EB buy-in button, and Access Code 2 insert light
     
    This was started way back in April 2021 because, like Iron Man, there wasn't an accurate version available, with the only available version being an old vp9 conversion. Sixtoe prefers to work on tables which don't have a "modern" version, so the process began to build from the ground up using all new assets.

    It was finished to a certain point quite a while ago but we decided to wait for VPX and Niwaks toolkit project to catch up before going for another big render job, so it's sat there for about a year waiting, but now everything has caught up so here it is!
    Like Iron Man, this is known as being an incredibly fast, brutal and unforgiving machine, don't expect many long games!
     
    VPW Hackers
    ==========
    Sixtoe - Table-side full scratch build and scripting, VR Room - Dolphin Wrangler.
    Tomate - Graphics modeling and rendering - 3D Street Preacher.
    Apophis - Toolkit script-side integration, miscellanious script magic, ramp refraction probes - Neuromancer.
    Iaakki - Glove, Matrix and Diverter - Handy Man.
    Flux - Various Tweaks and assistance - LoTek Support.
    Niwak - Blender Toolkit.
    EBisLit - Playfield images.
    Clark Kent - Plastic scans.
    Baldgeek - Buying JM Glove.
    Dazz - 3D Scanning JM Glove.
    Leojreimroc - VR Backglass.
    Scampa123 & RobbyKingPin - Tweaks.
    Testing - PinStratsDan, Lumi, Tastywasps, Luk, BountyBob, bietekwiet, Clark Kent, CalleV, jsm174 - VPW Yakuza
    Toxie - VPX and pushing out the newest 10.8 as a beta so we could release.
     
    This uses a heavily modified version of DJRobX's glove and matrix code from Alessio/DJRobX/Ninnuzzu's version.
     
    THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5 and VPinMAME 3.6
    https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1347-3d585e7

    THIS RELEASE ALSO NEEDS VPinMAME 3.6 TO GET BEST RESULTS
    https://github.com/vpinball/pinmame/releases/tag/v3.6-369-102e419
     (it's recommended to get a newer build from github actions though)

    6808 downloads

       (29 reviews)

    201 comments

    Updated

  8. Logans Run - VPX

    Logans Run VPX - v1.3
     
    Based on Goldchicco's 'ARENA' VPX table (rethemed with permission)
     
    Arena VPX script and table by Goldchicco
    from the VP9 Arena table by Mfuegemann
     
    Special Thanks and credits to:
    jpsalas' LUT and VP10 Rolling Sounds scripts
     
     
    Again, Special thanks to:
    - SAMM R for v1.3 image enhancements
    - GOLDCHICCO, JPSALAS and MFUEGEMANN for their past contributions of their 'Arena' VPX and VP9 tables
    - PHENOM for his help, suggestions, comments and testing of this table including his help on how to better align the under-table lighting in the upperleft side of the table (Box's cavern area) and other great overall gameplay comments.
    - SCUTTERS for the continued use of his Logan's Run FlexDMD script addition
    - SCOTTY WIC for his VP table design video tutorials  

    All Logos, Copyrights and Trademarks are property of their respective owners. 
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
    I hope you enjoy all of these new enhancements to the table!  Good luck, runner. May you find Sanctuary.
     
    **Ready for the next level of 23rd Century pinball fun?  
    Be sure to try out my Logan's Run v2.1 VPX table with PUP PACK!! Available for downloading at VPUniverse.com
     
    NOTES:
    Table requires Arena ROM
     
    Thanks to everyone who helped contributed to make this table look and play even better!
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    1245 downloads

       (2 reviews)

    9 comments

    Updated

  9. X-Files (Sega 1997) Siggis Mod

    This is a Mod of TastyWasps X-File table.
    Thanks for his permission to mod.
    His work is based on a table from JPSalas and Sliderpoint.
    He and the VPW team did an amazing job to bring this table up to date.
    PinStratsDan, Apophis, PrimeTime5K, Sixtoe, Lumi, Smaug have done the playtesting.
     
    A very special thanks to all these guys who made this hobby possible.
     
    This wonderfull table inspired me to make this mod.
     
    What's new:
     
    New playfield 
    New plastics
    New apron
    Some other small changes
     
    X-Files Siggis Mod wheel included
     
    I hope you like it.
     
    ...and keep on playin' pinball
     
    Siggi
     
     

    2292 downloads

       (15 reviews)

    37 comments

    Updated

  10. Canada Dry (Gottlieb 1976)_Teisen_MOD 1.1

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table  https://vpuniverse.c...ttlieb-1976vpx/
     
     
    Thanks to movieguru for the graphics improvements to 4k resolution
     
    Description of Loserman76:
     
    VPX conversion - converted from AllKnowing's VP9x mod of my Target Alpha
     
    Artwork done by AllKnowing2012
    others to thank: GNance,JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables
     
    What's New in Version 1.1 (See full changelog)
    Upscaling footage made by movieguru to 4k
    - apron
    - Plastics
    - Cards
    - Palyfield
    - Plunger cover...

    333 downloads

       (3 reviews)

    4 comments

    Submitted

  11. Avengers Pro (Stern 2012)

    Avengers Assemble!
     
    The Avengers is a colorful, fast-paced pin based on the world of the first Avengers movie.  It was designed originally by George Gomez and released by Stern in 2012.
     
    This table has had many authors create and modify many different elements of the package.  The only goal in the modification of this table was to bring the best play experience based on what were the best forms of this table adding current VPW technologies that make things play even better.
     
    It is difficult to discern the pedigree / history of this table but these are the authors (listed on Virtual Pinball Spreadsheet and any table archives) before this mod that have contributions to this table in some way, shape or form: 
     
    32assassin, DJRobX, Hauntfreaks, Gtxjoe, Rascal, freneticamnesiac, steely, Sliderpoint, Neo, bigus1, masonm, retro27, UnclePaulie, TastyWasps
     
    There is plenty of re-usable script that many authors contributed to through the years so those can't possibly be mentioned here but if any author was missed who contributed to this table directly, please PM me.
     
    Here are the major upgrades included:
     
    nFozzy Physics
    Fleep Sounds
    Flupper Domes with Modulated Flashers
    VR Room
    Playfield Mesh for Hulk Eject 
    Play Balance
    New Desktop Background 
    Upscaled Playfield and Upscaled Apron
    Tweaks to Black Widow Ramp

    VR Upscaled Details, Playfield Touch Ups and Optional Sideblades by Retro27 (Thanks!) 
     
    Thanks to the folks at VPW and the testing team of PinStratsDan, Apophis, Wylte, PrimeTime5K, bietekwiet and Smaug.
     
    Enjoy collecting those Avengers and see you in the Wizard modes!

    4457 downloads

       (18 reviews)

    51 comments

    Updated

  12. Crazy Cats Demo Derby

    Hey all...After months of work and testing, I am ready to go ahead and release Crazy Cats to the VP community.
     
    Crazy Cats is my second table for VPX. This table is dedicated to longtime friends who have effectively become family to me who are or have been part of the Crazy Cats demolition derby team out of the town of Monroe, WI. These guys have been running derbies for over 30 years spanning two generations.

    The theme is running in a demolition derby, something I personally haven't seen much of in either real or virtual pinball.The idea in Crazy Cats is to acquire, build, and run a derby car to run in the next derby. Completing these heavily involves shooting the blue Garage targets on the mid-right portion of the table to open up the Garage itself. Then shoot the ball into the Garage to progress. These are indicated by the Stage lights on the playfield. Progression through Heats are indicated by the Heat lights on the playfield.
    Stage 1: Acquire your derby car by opening up and shooting the Garage for 50,000 points and adding 50,000 to the Heat Jackpot.
    Stage 2: Build and set up your derby car by shooting the garage and starting a 2-ball multiball. Shoot lit shots for jackpots. Complete a certain number of ramp shots and spinners for additional awards.
    Stage 3: Run your next derby heat by locking three balls to start a 3-ball multiball where you can actually score the running Heat Jackpot on the jackpot display.
     
    Hopefully I was able to convert this basic demo-derby idea into a fun-to-play pinball.
     
    Crazy Cats has a B2S backglass which is included with the table zip. If you are running B2S, you should have your ScreenRes setting in the same folder as the table and B2S backglass. I've also included my own ScreenRes setings in the zip file but you may need to set it up based on your specific setup. The editor has different backdrops to select whether one is using DT only without B2S or if one is using B2S whether they are using DT or FS. Be sure to check Disable B2S in Preferences/Configure,Keys,Nudge,and DOF in VP if you don't want to run B2S.

    This table is not to be sold by anyone to anyone. The table is meant to be available as a FREE DOWNLOAD to be enjoyed by all. No profit of any kind is being made by the author of this table. If you bought this table either by ebay, or some other means, YOU WERE RIPPED OFF!!!
     
    While modifications for personal use are okay. please reach out to me if you'd like to mod this table for public release.AT the very least I'll be curious as to what is intended, as it may be something that had never occurred to me.
    I'll likely be good with mods for VR rooms, specific cabinet setups, and DOF mods as I know next to nothing about how to set any of that stuff up, and I have no DOF or VR hardware to test. The table has some basic DOF commands
    in the script for some (likely not all) of the mechanical bits.
     
    General Instructions. Full rules are in the table zip or can be found in Table Info.
     
    -Shoot Garage Door Targets to Open Garage for Setup Stages and Heats.
    -Soft-Plunge Right Entry for Skill Shot when lit.
    -T-E-A-M Advances Bonus Multiplier.
    -D-E-M-O Lights Left Outlane Kickback.
    -Shoot Ramp and Orbits to advance CRAZYCATS.Complete CRAZYCATS for awards.
    -Complete 2 Setup Stages and Open Garage to light locks for Heat Multiball.
    -Complete 2 Heat Multiballs and Open Garage at Stage 3 to light Feature Heat Multiball.
    -Shoot Ramp during Heat and Feature Heat Multiballs for Jackpots.
    -Score 2 Jackpots in Feature Heat to light Trophy.
    -Clear 6-8 Drop Targets and complete 6-8 Spot Targets to light lock for Salvage Multiball.
    -Clear 1-8-7 Drop Targets and complete 1-8-7 Spot Targets to light lock for Boogie Multiball.
    -Shoot lit shots during Salvage and Boogie Multiballs for Jackpots.
     
    Hope you all enjoy it. If you like this table, leaving a positive review would be most appreciated and will encourage me to make more tables.
     
    Take Care

    403 downloads

       (3 reviews)

    15 comments

    Updated

  13. Neverending Story MOD

    Hello
     
    This is a table from wpilot and JPSalas (Serious Sam 2)
     
    I mainly changed graphique and some color of the table
    I added music in script. (Rightmagnasave = next track)
     
    Extract TNES.rar then put the folder in your "Music folder"
     
    Visual Pinball 10.7.2
     
    Enjoy

    1084 downloads

       (0 reviews)

    4 comments

    Submitted

  14. Wild Life (Gottlieb 1972)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking... with the intention of leaving the real table as close as possible
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    Adjustments made:
    - lighting
    - upper guide plastics
    - metals/side ramps
    - position of upper plastic screws
    - exchange of targets for the correct ones (IPD.org)
    - spinner adjustment - now the hunter is in the correct position
     
     
     
    version used, follow the link to the original table   https://vpuniverse.c...-gottlieb-1972/
     
     
    Description of Loserman76:
     
    VPX conversion
    Artwork done by GNance
    Original Art by Popotte
    Backglass by Wildman
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    326 downloads

       (0 reviews)

    9 comments

    Submitted

  15. Fast Draw (Gottlieb 1975)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table  https://vpuniverse.c...-gottlieb-1975/
     
     
    Description of Loserman76:
     
    Gottlieb's Fast Draw (1975)
            Table build/scripted by Loserman!
    Thanks to the following for their contributions (whether they know it or not!)
    If I have missed anyone, let me know as this table would not exist without the
    folks in the community. 
    Images used for this table were culled from IPDB, Pinside, and various other websites only

      JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
      EalaDubhSidhe - table object templates
      Black - HS save/load routines
      Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
      CONRAM - various code ideas learned by tracing through code on his tables
      akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
      Inkochnito - scorecards/instruction cards
      Pinuck - Gottlieb chimes and score motor routines
      Herweh - directB2S designer and tools
      JimmyFingers - rolling ball and other objects' sound routines
      Bodydump - for his assistance on various tables that got me using primitives and his lights
      UncleWilly - for his primitive templates

    Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
    I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
    You can enable dB2S by downloading my backglass file and modifying the script line that reads "B2SOn=false" to "B2SOn=True" (without the quotes of course)
    To adjust Balls Per Game and Replay settings, hit '[' then '6' toggles 3 or 5 balls, and 7 moves through the replay settings (pay attention to the insert cards). When you have set them the way you like, hit '[' to exit settings.
     
    NOTE: This table (like all of my recent releases) requires VP9.9x as it contains primitives

    403 downloads

       (1 review)

    11 comments

    Submitted

  16. Surf Champ (Gottlieb 1976)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table   https://vpuniverse.c...tlieb-1976-dof/
     
     
    Description of Loserman76:
     
    Surf Champ
    http://www.ipdb.org/...ine.cgi?id=2459
    Build/Coding by Loserman76
    Artwork by GNance
     
     
    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
    '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    '*  JPSalas - gameroom backdrop
    '*  Pinuck - Gottlieb chimes and score motor routines
    '*  Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    380 downloads

       (0 reviews)

    3 comments

    Submitted

  17. Grease (Original 2020)

    Bonjour,
     
    Pour compléter le B2S et à la demande de divers membres, voici la table 
     
    Bon jeux 😄
     
    Pour la mu..... voir lien ci-dessous a placer dans le dossier M.... sous dossier "Grease"
     
     
     
    Music.rar

    2379 downloads

       (1 review)

    18 comments

    Updated

  18. Volkan Steel and Metal (Original 2023)

    WELCOME TO VOLKAN STEEL & METAL
    An Original by onevox & oqqsan
     
    onevox: Game Concept, Layout & Graphic Design, 3D Modeling, Sound Design
    oqqsan:  Programming, Lighting Design, Special Effects, Animations, Game & Rules Improvements 
     
    apophis: Fleep sounds, nFozzy physics, DOF, Consulting
    leojreimroc & sixtoe: VR Implementation

    Testing by VpinWorkshop: Bietekwiet, PinStratsDan, H3RBSKIx, leojreimroc, JoePicasso, Smaug, porggy, sixtoe, bord, iaakki, Thalamus, fluffhead, tyson171, Wylte, Arelyel Krele, Primetime5k, Robby King Pin
     
    Special thanks to Joe Picasso, the VPX dev team, and DJRobX & Rusty Cardores for SSF 
     
    Attract Music: Industrial Elegance by Gooseworx 
     
    Volkan Steel & Metal is a unique game with toggled scoring where some strategically placed targets change scoring to Player 2 (Robert Baron), and others change it back to Player 1 (Capt. Tweed). In a one player game, your goal is retain as much of the "money" as possible. Once a score is awarded, it is retained by the player.
     
    Hold Left MagnaSave button to display game info, Right MagnaSave to flip pages

    The backstory will help understand the rules and concept:
    Volkan Steel & Metal is an original game design based on a late 1800s Steampunk metal factory founded by Capt. Augustus Tweed in the town of Irongate. The Company found massive success with Tweed's discovery that Strontium, when used in alloys, makes metals stronger and lighter. This proved valuable in the development of Steampunk airships, devices and prosthetics. Competitors were unsuccessful in re-creating Tweed's formulas, so their tactics turned ruthless. Tweed's sister, Abigail, naively met and married Mr. Robert Baron while in college, and convinced her brother to hire Baron at Volkan to improve their standing in the community. But Tweed suspects Baron is trying to take control of the Company, or is a spy trying to steal the formulas. Robert and Abigail think Tweed is paranoid. 
     
    Your goal is to complete orders for metals and alloys while retaining as much of the Volkan’s profits. To complete an order, you will need Coal (saucer) to stoke the Blast Furnace (upper left VUK) and raise the temperature. You will also need a certain amount of Steam and Electricity for each order to run the factory. And, of course, the necessary ores needed for each order: Iron, Copper, Tin, and Zinc bumpers & Carbon standup. Plus, Volkan’s secret element: Strontium drop targerts. Once everything is collected for each order, the Blast Furnace door opens in the upper center. A successful shot completes the order.
     
    TOGGLED SCORING 
    ONE PLAYER GAME 
    Build your fortune by running Volkan Steel  & Metal. Your money is collected in Tweed’s bank account. But your scheming brother-in-law, Robert Baron, will STEAL your money and MEDDLE in your affairs if you’re not careful. Two Baron Blue standups switch scoring from Tweed's Player 1 score to Baron's Player 2 score.  Two Tweed Green targets switch scoring from Baron’s score back to Tweed’s  score. Play as Baron! Use flippers to choose if you want to play as Tweed or Baron before launching Ball 1.
    TWO PLAYER GAME 
    Must be selected before first ball is launched. In a two player game where Tweed is Player 1 and Baron is Player 2, both players can add to their own score and switch scoring to their opponent with the Blue and Green targets. So keep an eye on the center console (apron) light, playfield lights or backbox to see who has control. Player with the most money at the end of the game takes control of Volkan.
    Hold Left MagnaSave button for game info, Right MagnaSave to flip pages
     

    9041 downloads

       (70 reviews)

    117 comments

    Updated

  19. Triple Action (Williams 1973)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table   https://www.vpforums...&showfile=16035
     
     
    Description of Loserman76:
     
    This is a build using my template, so it is quite different from -=Kees=-'s version
     
     
    This release wouldn't be possible without the following:
     
    Halen who did the artwork/redraws and provided the initial backglass image
    JPSalas for his implementation and code related to the spinner
    flupper for the primitive used for the spinner
    Wildman for the Triple Action backglass image 
     
    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.
     
     
    ZIP includes a wheel image and directB2S 
     
     
    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
     
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    367 downloads

       (0 reviews)

    20 comments

    Submitted

  20. Bronco (Gottlieb 1977)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table   https://www.vpforums...&showfile=13321
     
     
     
    Description of Loserman76:
     
    Bronco (1977)
    Table build/scripted by Loserman76
    Table images by GNance
    http://www.ipdb.org/machine.cgi?id=388

    356 downloads

       (1 review)

    4 comments

    Submitted

  21. Top Hand (Gottlieb 1973)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table   https://vpuniverse.c...-gottlieb-1973/
     
     
    Description of Loserman76:
     
    "ATTACK OF THE (ITALIAN) CLONES" WAVE
    Top Hand (Gottlieb 1973)
    https://www.ipdb.org...ine.cgi?id=2582
    Capt. Card clone
     
    Artwork by GNance
    Backglass & wheel included in the ZIP
    Built using VPX 10.5 since I don't do betas

    263 downloads

       (1 review)

    0 comments

    Submitted

  22. Tiger (Gottlieb 1975)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table   
     
     
    Description of Loserman76:
     
    This is the Italian Add-A-Ball version of Orbit/Outer Space with very different artwork/theme.
     
    Build/Coding by me
    Artwork by GNance
     
    Includes backglass & wheel 
     

    240 downloads

       (0 reviews)

    1 comment

    Submitted

  23. Team One (Gottlieb 1977)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield (redraw), plastics, lighting,flippers position...
     
    version used, follow the link to the original table  https://www.vpforums...&showfile=13729  /   

     
     
    Description of Loserman76:
     
    my final release - Team One. This is the Add-a-ball of Abra Ca Dabra
     
    Playfield redraw by me so like always, if you think it sucks then delete it - lol
     
    Backglass image thanks to Wildman
     
    includes my wheel image

    222 downloads

       (0 reviews)

    3 comments

    Submitted

  24. Harley Davidson (Sega 1999)

    Special Thanks to:
     Goldchicco & 32assassin : VPX Conversion 
     edizzle and batch:  VP9 table 
    VPW: Tutorials, example table and its constant innovation and improvements to visual pinball
    frezzy and team for their magic in VPX and VPE
     
    Last game produced by Sega, production continued by Stern . Fred Young said that he did voice characterizations for this Sega version
     
    I tried to recreate the table after Goldchicco authorized me to play with his conversion, the first attempt was the mod with a different art, now I bring you this one where the existing playfield was repositioned and reworked in a more correct way according to the real one
    It's what I could do with the few images I got of plastics and playfield, recreated trying to match the originals
    And remember this is not a business if you want to make money look for another way do not harm this incredible community of good people

    3623 downloads

       (5 reviews)

    39 comments

    Updated

  25. Target Pool (Gottlieb 1969)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table  https://www.vpforums...&showfile=14188
     
    Description of Loserman76:
     
    Target Pool by Gottlieb - 1969
     
    Another pool themed pinball table by Gottlieb. This is the replay version.
     
    ZIP includes backglass and wheel

    230 downloads

       (0 reviews)

    2 comments

    Submitted




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