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World Poker Tour (Stern 2006)
By RobbyKingPin
The hottest game in town!
Time for a true players game!
A game that I found in a unfinished and broken state.
So I took the challenge to do an extensive rebuild to not only meet modern standards, but also a game that pushed my skillset to the limits and beyond.
I even challenged myself to learn more about baking in Blender with great succes.
This is not a toolkitted table but the entire VR Mega room looks absolutely stunning!
This table was the toughest one I have worked on so far, almost taking 2 months to complete and with major issues during a long period of testing.
I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me.
I do feel ready to step up to a higher level after reaching a ceiling.
There still is a sky beyond that ceiling to explore.
And even the sky is not the limit.
This table requires VP 10.8 and VPinMame 3.6.
Warning, to avoid issues with the insert lights being frozen please update to the latest b2s server version 2.1.6 or higher when available.
Even when you don't use it for a backglass, just do it!
https://github.com/vpinball/pinmame/issues/350
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
VP9 - Original version by freneticamnesic - 2014
VPX - Original version by freneticamnesic - 2018
FSS version by Arconovum - 2018
VIP physics mod beta by bord - 2021VR-Hybrid version by RobbyKingPin, DGRimmReaper, DaRdog, LoadedWeapon, Enthusiast, guus_8005, fidiko, Gravy & Retro27 based on bord's version - 2025/2026
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Big uprez in the playfield using AI
- Added shadows texture from FSS version made by Arconovum
- Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
- Repositioned a lot of items and lowered the upper playfield and ramps
- Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
- Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
- Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
- VPW Tweak Menu added
- Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
- Updated VR Cabinet using assets from DaRdog and improved textures
- Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
- Created a custom POV to fit on Legends Cabinets
- Added color corrections on the backpanel and one of the custom sideblades textures
- Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
- Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls
- Updated the texture for the bumpercaps
- Created a new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR.
- Compatible with the Standalone player
Perfect pairing with the Serum ROM Colorization made by Enthusiast
Perfect pairing with the B2S made by Wildman
Or perfect pairing with the full dmd backglass made by hauntfreaks
Some assets that have been used came from other creators:
Arconovum: Shadows texture from FSS version
VPW: Apron from The Simpsons Pinball Party
VPW: Custom Fleep sounds from Rollercoaster Tycoon
Wildman: Backglass texture from the b2s file
hauntfreaks: Backglass texture from the b2s file
Who did what?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
- Rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Big uprez in the playfield using AI
- Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
- Repositioned a lot of items and lowered the upper playfield and ramps
- Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
- Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
- Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
- VPW Tweak Menu added
- Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
- Created a new backpanel lights (v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
DGrimmReaper:
- Added VR assets from 24
DaRdog:
- Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets
- Added color corrections on the backpanel and one of the custom sideblades textures
Enthusiast:
- Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
guus_8005:
- Updated the texture for the bumpercaps
fidiko:
- Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls (Updated v.2,3,1)
- Made adjustments on target lights and the playfield display settings (Updated v.2.3.1)
Gravy:
- Gave support and assisted on helping sorting out issues on refraction and depth bias on the upper playfield (v.2.3.1)
Retro27 (v.2.4):
- Updated VR Cabinet using assets from DaRdog and improved textures
Special thanks to everybody involved during development and testing :guus_8005, Smaug, Tomate, Primetime5k, Studlygoorite, cl4ve, Dr.Nobody, ZANDYSARCADE, Wizball, BountyBob, bthlonewolf, m.carter78, Cliffy, Sinizin, mason, Burger, kilonova, supergibson, chokeee
Shoutout to:
- Carny Priest for the instruction cards he gave us!
- fidiko for helping me by adding the final improvements on the final day before this release!
- freneticamnesic, Arconovum & bord for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀
⠀
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
3495 downloads
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WaterWorld (Gottlieb 1995) MOD
By Aubrel
I'm pleased to share here my very first contribution
This is a MOD (mostly visual/graphic/sound) of the amazing VisualPinball Table Waterworld !!!
This table was built for VP9 by mfuegemann and converted to VPX by Goldchicco & 32assassin (with also the help from Arrestis for the playfiled/apron and Arngrim for DOF script)
Thanks to all involved!
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
For this MOD I just polished it the best I can the flashers, some lights, some plastics, some materials, I did many small changes and fixes on ramps, playfield,... and added the collision sounds.
Unfortunately this table lacks good ressources... but even like that, it's was really enjoyable and now I hope it will even more good!!
By the way I have to say that even if I spent a lot of time trying to improve this table, I'm not so happy:
- Most of the changes I did on the arts are nearly invisibles (I think I lost a big amount of time for nearly nothing...)
- The overall improvment of this mod is not as good as expected when started (but it was a very good training ).
Thanks again to Goldchicco who gave me the permission to release and share this mod.
MOD 1.4 (VR backglass improved)
- DGrimmReaper improved the VR backglass significantly, it's now animated rather than just a static image.
(no need to update from 1.3 unless you use VR. This 1.4 version only impacts the backglass in VR mode)
Thanks to DGrimmReaper for this update and again to Burger for sending me the file
MOD 1.3 (nfozzy fleep + VR room) VP 10.8 required
I did absolutely nothing for this update, all credits for this update go to :
- Burger - nfozzy fleep
- Studly_do_right - added VR room to table
- Michel757 - Mega VR room assets
Thanks a lot guys for these impovements!
MOD 1.2
- Boat mesh modified with a reduced cabin height (now the wave can be lowered).
- Boat primitive uv map fixed (texture issues fixed)
- Wave height position reduced
- Flasher lights heights increased and intensities reduced (should fix oversaturation shown on some systems)
- Top flasher fixed (was disabled by accident in previous version)
- Flippers and inlanes adjusted
- Bottom GI lights modulate values increased to 0.999
- Wall012 material updated to match the other plastics renderings.
- Upper left walls side images coordinates fixed
- Most old or unused images removed (file size reduced)
MOD 1.1
- Collision sounds added
- LUT selection (R Ctrl) and lightsLevelUpdate
- Iaakki's FadeDisableLighting added
- GI hallos improved
MOD 1.0 (first release)
- Tournaent mode with Left-MagnaSave (L Ctrl)
- Buyin with Buyin button (2) 😛
- most of the lights, flashers, arts, plastics have been improved/updated/changed
- Many materials updated, some walls and ramps adjusted
- Some playfield image improvements
- POV settings (FS and DT) are set for a 16:9 display
- Backdrop shared by Batch included
- ...
Enjoy!
5944 downloads
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Wild Ash (Lunar Howl 6)
By Anthias
This is a mod of Vortex (Taito do Brasil - 1981) by JPSalas
Table is themed around the sixth album from Lunar Howl, Wild Ash. You can download the mp3s below or via the lunarhowlmusic.wirdoress.com page. mp3s are not required for the table as the oggs are embeded. As with Bloom there is a shuffle variable at the top of the script. If you change it it will play the album in sequence instead of the default. As a concept album it is worth listening to this way at least once. The mp3s are included for your enjoyment outside of the game. Left magnasave skips to the next track (random or sequence) as in bloom. Ramps increment the spinner light cycles as well as score, you can control the cycle using them strategically. several alternate backglass images are included but only one b2s this time. Feel free to make other b2ses or media either 2 or 3 screen for release or private use.
From the music page
This is Shadow’s album. The first track is the big reveal for her backstory. If you’re invested in their story, be warned, you may need the tissues when hear about Shadow’s childhood on Creek Crossing and Ash On Her Paws. For five albums her history has been kept quiet. There have been some bread crumbs, but less for Shadow than the others. Now her story arrives in full force as bushfire season arrives at Wolf Haven, forcing Shadow to face her demons and finally speak about her personal tragedy. The girls fight to protect their home, and the surrounding district, even joining the local branch of the NSW RFS as volunteer firefighters. These songs tell her story through two fire seasons twenty years apart and on opposite sides of the world, the first in Maine and the second in NSW.
Track List:
1 Creek Crossing
2 Are You Ready, Shadow?
3 The First Fight
4 Aftermath
5 First Light
6 Ash On Her Paws
7 Sister Of The Second Moon
8 Roots At Wolf Haven
9 Four Pillars
10 Hold The Line
11 Wolf Haven Will Remember
Full lyrics are here: https://lunarhowlmusic.wordpress.com/lh-6-wild-ash/
download link for the album:
LH 6 Wild Ash.zip
228 downloads
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Wolfenstein 3-D - ULTIMATE MISSION MOD (source - 30. Anniversary Edition HD v1.2 by Demasi & onemanproject, mod by Arminio)
By arminio
"B.J. Blazkowicz - the Allies' bad boy of espionage, a terminal action seeker built for abuse with an attitude to match" - IS BACK!
And v1.1 is out - get it before they get you!
This table is a modified version of "Wolfenstein 3-D 1.2 30. Anniversary Edition HD v1.2" VPX table made by Demasi and onemanproject, originally based on the game "Wolfenstein 3-D" by ID Software from 1992 (all rights reserved).
Mod made with permission.
Original table can be downloaded here: https://www.vpforums.org/index.php?app=downloads&showfile=16110
DISCLAIMER:
***********
Table contains lot of sounds and images that someone might find offensive. It is recommended for players of 18 years and older.
I hope it won't be problematic and controversial as original DOS game have been when it was released... Well, it is just a game with no intent to give any political message or glorify Nazi regime...
SPECIAL THANKS AND CREDITS:
***************************
To Demasi (known as DoxGorgar at vpforums.org) for permission to mod original table. To Rich Douglas for permission to use some of his amazing Wolfenstein 3D orchestral soundtrack re-recordings in this mod! Contact Rich Douglas at: www.youtube.com/@RichDouglas | www.richdouglas.net To VDubs for permission to use his synth cover of original DOS game music. Check it: www.youtube.com/watch?v=w0QptIdnkkk | www.youtube.com/@vdubs4189 To Curse for tips and ideas for improvement and for extensive testing! Additional music and sound effect are from pixabay.com (by various artists) and incompetech.com (by Kevin MacLeod). Detail credits are in script.
ABOUT MOD:
***********
Now, I was (and still am ) a big fan of original "Wolfenstein 3-D" DOS game (often called the grandfather of all first-person shooter games) which I played back in the days when it was originally released. Although it was not first of a kind, it was revolutionary in ever aspect - from 3-D graphics to sound design and playability - and I still love it! Even my kids, who plays "fancy" 3-D FPV games today, still sometimes plays it! It really has something that "hooks" you and forces you to go back to it...
And original VPX table, made by Demasi and onemanproject is a great homage to that little gem and really "to the point" - very funny with crazy sounds from original game, DOS style graphics... But I wanted to go further - so I made this mod trying to get more realistic look and still keep the original feel. Also, I added some references from some fan-made mods and sequels of original DOS game - like a homage to the "Castle Totenkopf" fan mod (actually, maximum number of points here you get when you hit Totenkopf target! )., added some original sounds (in a pinball style)... I think it needed some more "juice" and variety, and I hope I added it without compromising original idea and concept of homage to the classic.
Here you also have several music tracks where you can choose what fits your playing style best: from original DOS music themes to "stay in the mood" (originally composed by Bobby Prince for 1992 DOS game, and presented here in original or re-recorded form of orchestral versions by Rich Douglas or synth versions by VDubs...), to new, original music like some crazy-uplifting-battle-chaos adrenaline filled tracks if you like "hit everything" approach... Or more tense, slower tracks for "strategic approach" of playing... Or go without music and enjoy all those crazy sounds and shootings in their full glory! Just use magna-save buttons to select or maybe turn random selection option and get into it!
And, one important note: this table has a bit rare feature - here you can lose points! Yes - if you hit some targets while "inactive", you can get negative points and even fall to 0! Also there is FRIENDLY FIRE mode etc.... Check rules listed here, instructions and details at F12 menu, check game options in script where you can tweak this and some difficulty levels etc.
I also made new backglass (b2s file included in ZIP) with animated lights etc. It is more "inspired by" than direct homage to original 1992 game, but I hope you'll like it.
ZIP also contains instruction card and INI file with my POV settings (maybe it won't work for you but you can maybe use it as a base for your setup).
CHANGES:
*********
There are lot of changes, so here is a list of most important ones:
Extensive graphic redesign: bumpers, targets, pads, walls, flippers, lights, apron, table... Idea was to get more "realistic" look - more like a physical pinball, but still with a bit of "pixelations"/low resolution graphic like in original DOS game/original table. I did my best trying to get that. Also, for table image I used original 1992 poster artwork made by Ken Rieger (cover art of the mail order of DOS version) and redesigned it to look more like a drawing in a style of pinball table graphics... Hope it works... Added a pin on a center drain between flippers (below chain gun on apron) to reduce accidental drains because ball can drops there too easily. Now ball can bounce back... New lights, light sequences, flashers, various light effects on various events/hits... New sound effects and musical cues added for specific targets and goals, some existing sound effects "cleaned" (removed some "clicks"). Sound effects used from original DOS game I mostly did not match with goals similar to original DOS game - I rather used them where I thought it was more appropriate for pinball goals... But most of them are kept from original table and still "at the same places". Added various pinball sounds like ball rolling, coin drop, drains, hits and other missing mechanical sounds for more realistic feel. 7 music tracks available to choose while playing - 5 new, original music tracks + orchestral re-recording of original DOS game theme ("Searching For The Enemy" from maps 2 and 6 from episodes 1 and 4) by Rich Douglas + original DOS game theme "Get Them Before They Get You!" (from maps 1 and 5 from episode 1) + silence mod (no music) - all can be selected with magna-save buttons (selection will be saved on exit and used on next start) or chosen randomly when game start (configurable from script - see options in script). Intro music added (orchestral re-recordings of original DOS game intro theme "Wondering About My Loved Ones" also by Rich Douglas), High score music added (synth version of original DOS "Gimme Fanfare/level completed" theme by VDubs) + optional war sounds added (can be turned on/off from script - on by default) Sound samples and music are set to appropriate output - table or backglass. So if you use separate audio outputs on your setup, you may start with these settings and maybe have good audio experience and less things to change... Some specific volume settings configurable from script (from music to some sound effects) Together with new behavior of some targets on table, playing rules and scoring are also changed - some things are easier, some are harder, skill shot added, tilt penalty added... Check details at F12 menu and script options to see when you can get and when you can lose points! Some difficulty levels of some goals and some modes/game rules (FRIENDLY FIRE mode, for example...) are also configurable from script Multiplayer mode added - 1-4 players can play Highscore added. No names, initials, stickers... Just old school high score info for now. Complete redesign of desktop mode - from background to content, trying to get more backglass style look with all needed info (logo, ball in play, credits, LEDs etc. etc. etc.) and with option to hide all info for those of you who uses standard b2s backglass in desktop mode (configurable in script) 19 LUTs presets - various contrast levels + vivid, warm, hot, yellow, cold blue... + 9 different saturation levels + B&W... Set via F12 menu. 8 flipper looks where you can set separate look for upper and lower flippers - also set via F12 menu...
Etc., etc., etc. ...
GAME RULES AND INSTRUCTIONS:
*****************************
Detail instructions can be read at F12 menu where you can see all about scoring, targets, rules etc. I know it might look intimidating because there are lot of stuff to follow, but it is actually not so complex so please take your time and check it or check instruction card for shorter info. Here are just basic tips about what to do get points, what not to do to lose points etc.
DOG ATTACK: Hit dog for +100 per bark (spin). Hit for +3,000 per bark/whine (spin) if white arrow is blinking (blinks when both blue SS soldiers are hit/both blue arrows above them are lit). W-O-L-F: Each letter = +500. Complete letters to activate ball savers on left/right drain lanes + 1 bullet on E-X-T-R-A: Each cross = +100. Destroy all for one letter. Complete letters for 1 bullet and to activate EXTRA LIFE target (EXTRA LIFE target is active only once per ball and when both green arrow and Blazkowicz head blinks). EXTRA LIFE HOLE: Active when green arrow blinks (E-X-T-R-A completed). Hit when active for +50,000. If hit when active and Blazkowicz head blinks (once per ball) = same player shoots again. Do not target extra life hole if green arrow is off or you lose -500 points. HITLER'S BUNKER: Each wall = +100. All 3 walls down = +600 and SECRET ROOM is open. SECRET ROOM: Top left, below big blue Iron Cross - if open (blinking), follow red arrow to enter and get +3,000 + 1 bullet. 4 entries activates TOTENKOPF target TOTENKOPF: Top right - marked with Totenkopf sign (skull and bones) - follow 4 yellow arrows at the top of the table. When active (blinking), go for it for +300,000 points! Do not attack if inactive or you lose -5,000 points... NAZI FLAG - SWASTIKA TARGET: Hit Swastika when active (blinking) to get +10,000 and 1 bullet. Avoid if not blinking or you lose -5,000 points. If SKILL SHOT (active, blinking Swastika is first hit after ball launch), you get +20,000 and 1 bullet! IRON CROSSES: Smash Iron Crosses for +2,000 / +3,000 / +4,000 / +5,000 points and 2x / 3x / 4x / 5x bonus. When all are down (purple light blinks), go for SS HIDEOUT! SS HIDEOUT: To attack SS hideout, smash all Iron Crosses first and then destroy SS to collect bonus and DOUBLE SCORE! SLINGSHOTS: +10 points. More than 3 fast (in ~1.5 sec.) hits on slingshots = extra +100 points and 1 bullet on. BUMPERS: If friendly fire = ON ("FriendlyFireMode" option in script - ON by default) avoid hitting Blazkowicz bumpers (blue) because you loose -10 points. If friendly fire = off, you get +10. Feel free to shoot Hitler (red bumper) as much as you can for +200 per hit no matter what mode is on. SS GUARDS/FLIPPER LANES (soldiers in blue uniforms): Each hit = 1 bullet on. If hit when blue arrow above soldier is lit = +1,000. Otherwise +100. Hit both SS soldiers to activate +3,000 per spin on dog attack spinner (white arrow blinks and you will also hear barking when white arrow activates) NAZI GUARDS/DRAIN LANES (brown uniforms): You lose -100. If ball savers are active (HALT sign blinks / red ramp closes lane), you get +100 and ball is back to game. CHAIN GUN (center drain): +100 per hit and can bring ball back (if you are lucky and bounces right) SKILL SHOT: If active (blinking) Swastika is first hit after ball launch, you get +20,000 and 1 bullet is on. COLLECT BONUS (BULLETS): On drain or when SS TARGET is destroyed. Each bullet = +1,000 points multiplied with destroyed Iron Cross multipliers TILT: For ball in play = no further scoring, no same player shoot again, no bonus collected. But high score, if reached, will be saved. 1 bullet set lit = 1 credit added. Maximum score is 9,999,999. If score falls below 0 it will reset to 0
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
Now, let's fight some Nazis!
1440 downloads
- wolfenstein
- 3d
- (and 3 more)
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World Cup Soccer '94
By VPinWorkshop
"It's The Biggest Game In The World!"
VPW are proud to present World Cup Soccer '94 from Bally. This one has been kicking around for a good few years, a few people looked into converting Knorrs fantastic version to our latest physics including Sixtoe and RobbykingPin, especially as it didn't work properly in VR as a hybrid version. However due to it being constructed on a different scale none of our normal physics maths worked, so it always sat in the "too difficult" pile to do properly.
That is until one day mcarter78 decided to break the seal and rebuild the table from scratch in VPX, roping tomate (our resident football fan) into building it in the blender toolkit where he rescaled the 3D modeling by Knorr and added / updated various bells and whistles, and replaced all the textures, then everyone else piled in and did their thing, with Sixtoe messing with everything and making the table work fully physically (#savetheballs), and DGrimmReaper and DaRdog working on the VR side, and apophis did script things that no-one else understood.
Astronasty has access to a real one so we got to side by side test it to get it as close to the real one as possible in VPX.
Enjoy!
Team VPW
mcarter78 - Captain
tomate - Striker
Sixtoe - Forward
apophis - Winger
DaRdog - Midfielder
DGrimmReaper - Defender
RobbyKingPin - Goalkeeper
Astronasty - Ball
Based on original recreation by Knorr and Clark Kent.
Testing - pinstratsdan, bthlonewolf, nestorgian, bountybob, hauntfreaks, chugalaefoo, cl4ve, Studlygoorite, leojreimroc, DaRdog, redbone, hauntfreaks, colvert.
Please note: The table has 4x button triggers on the playfield, the ball is *supposed* to be affected by them if it hits them, especially when they're hit slowly, tested side by side with the real machine.
Change Log
' 0.001 - mcarter78 - Initial build - posts, walls, flippers, kickers, targets, all lights, initial scripting
' 0.002 - RobbyKingPin - Adjusted flipper dimensions and reshaped flippertriggers. Added rubber dampeners on posts, pegs and sleeves. Small corrections on nFozzy settings inside the script. Added Fleep parts into collections
' 0.003 - mcarter78 - Add plastic ramp prims & playfield mesh from tomate. Adding ramp triggers WIP
' 0.004 - Sixtoe - Added skillshot primitive ramp, added physical wire ramp, redid playfield mesh, changed all kickers to physical, added goalie ramp, added goalie kicker and scoop, added blueprint image
' 0.005 - mcarter78 - Added and adjusted height for remaining ramp triggers. Added skillshot triggers, WIP soccer ball & goalie mechs
' 0.006 - mcarter78 - Added ramp diverter & kickback plunger, minor scripting fixes
' 0.007 - tomate - ramp diverter modified sighly, some flashers adedd/moved to their right position, most of th gates still missing
' 0.008 - mcarter78 - Add lock area with magnet & switches, add missing ramp switches & missing gates
' 0.009 - tomate - most of the objects set as not visibles, first 10% test bumpy batch added
' 0.010 - tomate - new 2k batch adedd, color lut from flupper for AGX filter added
' 0.011 - Sixtoe - Turned a few more things non-visible, removed some redundant materials and images, rebuilt subway kicker so it works now
' 0.012 - mcarter78 - Set up GI, Animate flippers, slings, bumpers & rollovers
' 0.013 - tomate - Blender changes: GI setup, some changes to flasher and GI placement to match the real table, added flippers up position. VPX: new 2k batch added
' 0.014 - mcarter78 - Add animations for gates, ramp switches, soccer ball (wip), add new GI to collection, finish flipper animation
' 0.015 - mcarter78 - Add swPlunger for autoplunge, Add missing GI lights for bumpers
' 0.016 - tomate - blender fixes, unwrapped textures, new 2k batch added
' 0.017 - mcarter78 - Fix diverter operation and animation, add new right ramp mesh
' 0.018 - apophis - Soccerball animation updates. It is not all working yet.
' 0.019 - apophis - Soccerball animation working.
' 0.020 - mcarter78 - Implementation/Animation for goalie mech, finish standup targets implementation, add bottom sling posts to NoTargetBouncer
' 0.021 - mcarter78 - Fix goalie targets size/shape, add Y rotation to visual goalie to match real thing
' 0.022 - Sixtoe - Split skill ramp into frame and pins, changed pins to sleeve material, remade playfield mesh with physical button holes, added physical playfield buttons to physics layer (not hooked up to anything yet)
' 0.023 - mcarter78 - Hook up and animate playfield buttons, fix plunger alignment/strength, fix kickback visuals, tweak kicker angles, fix a couple stuck ball spots
' 0.024 - mcarter78 - Fix goalie walls (thanks DGrimmReaper, add wall sound to goalie hit, add metal sound to goal hit
' 0.025 - mcarter78 - Add wall between soccer ball and standup target to prevent stuck ball
' 0.026 - mcarter78 - Fix diverter orientation and power/hold logic
' 0.027 - mcarter78 - Another attempt to fix stuck ball at top lanes
' 0.028 - apophis - Updated bumper cap material and render probe.
' 0.029 - DGrimmReaper - Initial VR Setup (Not fully ready but playable)
' 0.030 - DGrimmReaper - VR Extra Ball button added, most buttons animations added (Left Magna and Extra Ball still needed). Still to do: VRBackglass
' 0.031 - mcarter78 - Hook up left magnasave button and EB buy-in button (also allows player to use lockdown bar button for buy-in)
' 0.032 - DGrimmReaper - Thanks to DaRdog for HD Cab Art and Mega Room. Animated Buttons for Left Magna and Extra Ball. Still to do: VRBackglass
' 0.033 - mcarter78 - Remove duplicate GT036 in GoalieWalls array
' 0.034 - mcarter78 - Fix positioning for gates, add under pf wall to prevent ball from sinking around soccer ball
' 0.035 - apophis - Reworked the goalie mech.
' 0.036 - Sixtoe - Experiment with table buttons, remade goalie ramp run and changed goalie subway, remade kickers, replaced playfield mesh with one I didn't mess up.
' 0.037 - DaRdog - Slimmed down 60mb
' 0.038 - apophis - Reworked the flipper angles and triggers. Fixed flipper shadows. Changed ball image. Added outlane difficulty option. Fixed GWalls_Hit.
' 0.039 - tomate - new 2k batch added, several fixes at blender side
' 0.040 - mcarter78 - Fix flippers position/angles & trigger shapes, add goal roof and ramp posts/pegs, enable mechanical plunger, add scoops to metals collection
' 0.041 - tomate - new 4k batch added, Pf set as hide part behind and layer0 set as not visible
' 0.042 - mcarter78 - Add sounds for soccer ball & goalie, fix lock magnet & inlane guides alignment, add KnockerPosition and enable Knocker, hook up and animate spinner, fix ramp end sounds, animate plunger, remove trough gate from sounds collection, tune kicker angles, animate diverter
' 0.043 - tomate - new 4k batch added, new soccer ball texture unwrapped, center target texture fixed, a few others improvements, desktop POV fixed
' 0.044 - Sixtoe - Added GI hack for left sling gi light, added physical deflector plates behind all kickers, rebuilt extra ball hole area, changed pop bumper size and position slightly, refactored most walls, added blocker areas, modified vuk scoop angle, changed physics material of all sleeves, added external faces to both ramp primitives, rebuilt lock area, added goalie net primitive, numerous other tweaks and fixes
' 0.045 - apophis - Added tint to bumper caps. Tweaked playfield button physics. Fixed goalie going into pf when moving. Wired up ball blurring effect. Fixed diverter animation. Added color to insert ball reflections. Removed reference blueprint image.
' 0.046 - apophis - Optimized ball blurring method.
' 0.047 - apophis - Improved blurring method (two blur images).
' 0.048 - tomate - Ball blur images changed
' 0.049 - Sixtoe - Changed throwin ramp primitive, changed ball physical object, removed collidable from ballblur prim, added collidable plastics, rebuilt goalie area AGAIN and adjusted VUK (should be fine now, might need a feed gate for multiple balls?), rebuilt lock area, fixed spinner direction, fixed some ball traps, adjusted vr cab and rails, automated rail visibility for VR and desktop, probably some other stuff I've forgotten.
' 0.050 - DGrimmReaper - VR Backglass bulbs and flashers added (thanks to Hauntfreaks for image and bulb/flasher placements)
' 0.051 - Sixtoe - Removed diverter bar protection island from lower ramp, converted diverters to primitives to stop them fouling lower ramps, tweaked free kick kicker, added some sound to the throw in ramp and area, hooked up trigger end top of upper ramp hole, added another option to ball buy in, rotated sling0 vlm's 180 degrees, made backbox rear solid, added another plastic protector.
' 0.052 - apophis - Refactored goalie mech so that it runs smooth. Optimized some frametimer stuff. Fix cab mode rails. Fixed custom shooter knob option. Enabled ball shadows near slings.
' 0.053 - DGrimmReaper - BP_Plunger animation for button press. Pitch image reduced to 4000x4000 and VRCabinet adjusted for coin toss on front of cab.
' 0.054 - tomate - missing flasher light added, splitted GI lights reduces, flasher power reduced, missing GI light on the left slinshot added, gi013 light hack removed, bumper caps material changed, ramps material improved, coin toss plastic improved
' 0.055 - apophis - Fixed plunger animation (for cab). Minor color adjustment on flasher LMs. Fixed visual sling rubbers. Fixed bumper caps refractions. Added playfield reflections option.
' 0.056 - Sixtoe - Fixed some trigger heights, added blocker wall and extra switch for sw42 goalie vuk and logic to stop multiple balls blocking VUK, unified some of the walls because there's something wrong with me.
' RC1 - apophis - Tweaks to goalie animation. Added cab rail option.
' RC2 - apophis - Adjusted magnet strengths and trigger sizes.
' RC3 - apophis - Reworked kicker sw42 logic to be more robust (hopefully). Made lock magnet grab center. Updated FS POV.
' RC4 - apophis - Fortified ramp near lock pin. Fixed tilt switch assignment.
' RC5 - apophis - Fixed goalie switches (thanks Astro).
' Release 1.0
' 1.0.1 - apophis - Fixed ball motor sfx issue. Initialze slingshots properly.
' 1.0.2 - apophis - Added Narnia ball check
' 1.0.3 - Sixtoe - Fixed coin toss switches, fixed ball trap behind goal net, tested and tweaked goalie vuk, tweaked coin toss frame
' Release 1.1
' 1.2 - Sixtoe - Redid pf mesh a bit, tweaked some physics objects
' 1,3 - Sixtoe - Redid loads of physics items, integrated ext2k's changes, remade hinges and messed about with rails
' 1.4 - Sixtoe - Turned on reflections in BM_Parts, Tweaked trough entrance, added new hinges to vr_cab collection, turned off reflections from vrcab_backbox.
14163 downloads
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Wild West
By Tombg
Une table inspirée de Wild West Rampage Pinball FX pour les amateurs de western...
Vous êtes un chasseur de prime (un peu truand sur les bords) sur le point de devenir l’homme le plus important de la ville. Pour cela vous devrez être le plus riche, vous faire respecter au saloon, éliminer vos ennemies ou les envoyer en prison et conquérir le cœur des femmes.
------------------------
A table inspired by Wild West Rampage Pinball FX for western fans...
You are a bounty hunter (a bit of a crook on the edges) on the verge of becoming the most important man in town. To do this you will have to be the richest, gain respect in the saloon, eliminate your enemies or send them to prison and conquer the hearts of women.
Files :
Table v10.8
B2S 2 screen or B2S 3 screens (With FullDMD)
Wheels
Game :
Free Play / 1-4 players
Use Magna Right for LUT
Use Magna Left for CheatMode
6 missions / 3 Multiballs / 2 Extraball / 1 Mystery Award (see in info table)
Thanks To @Super Gibson And @Joe Picasso for test and improve physical/visual table.
No DOF and VR at the moment...
FSS SOUND user you will probably need to put mp3s in .wav format
12375 downloads
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World JOKER Tour (Stern 2006) nFozzy MOD
By cheese3075
Welcome to the World JOKER Tour!
A Nfozzy and Fleep conversion by Cheese and @RobbyKingPin! This table uses Robby's 2.3.1 version of World Poker Tour. I have adapted JP's files to work with his table.
Addition work done to the table:
* A TON of manual photoshop redraws to the playfield, apron and backwall. This is all 4K art cleanup, fixing glitches, smothing textures, sharepening text. Some major stuff like, replacing the center 10, J, Q, K cards with crisp images or manual redraws on the WPT text near the outlanes. Oh you know, THE FUN STUFF! Checkout my other art mods if you are bored.
* Created some new plastics.
* Moddified lights and inserts. Added lights to Ace in the Hole.
* Adjusted positions or some miscellaneous plastics, wires (yes there are small wires visible on the table), etc
* adjusted upper flipper positions. Small physics tweaks to lower flippers to inprove climbing of ramps.
* Updated f12 menu with new resources (flippers, sidewalls, etc).
* Added new table level file and code to moves with table bumps. You know the green thing with the bubble in the center. Well it actually looks like a level now.
Thanks to both Robby and @jpsalas for allowing me to mod and thanks JP for supplying World Joker Tour files!
Be sure to check the f12 menu for a ton of user options. In addition the table has two different backdrop for non-cabinet play. To change: Boot into editor mode, click Toggle backglass view, then DT Image dropdown.
1185 downloads
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Willow Table and Pup Marty02
By GtecArcade
Dedicated to the Life and Legacy of Val Kilmer
"Maverick, it's not your flying, it's your attitude"
(It would be nice to think his spirit looks down and loves this little project like I do, lets not get ahead of ourselves tho.
You will always be remembered) 🧊man
_______________________________________________
PLEASE READ
This table is 100% our friend @marty02's work. Let me be very clear, I did not make this table and take zero credit for it. This table creation was made by @marty02. I absolutely adore this table/theme and had to do a pup for it, @masonm was a massive help with this one. It would have been a crying shame to not get this table out to the VPU community because I enjoy the wonderful people in this community (most of them).
Bad apples and rude people who give two sh*ts about who they hurt with their words, and rediculous/unfounded comments are quite likely why marty02 will not be publicly sharing his table creations any longer. Only out of his kindness of being such an awesome person he let me post it on behalf, what a great person. People really need to think before they speak. To all the
a**holes out there..................make and post your own tables if you're gonna complain. We have no time or energy for a**holes. Our friend @marty02was not kidding when he said he was done sharing tables publicly. With marty02s blessing I am releasing this pup version on his behalf, without his wonderful work and inspiration there would be NO willow table. That is all I have to say about it at this time.
Massive Thanks to @masonm for making the b2s, testing, look ideas, good laughs, overlay altering, you rule man ty.
Massive Thanks to @Dr.Nobody for making a sweet set of overlays for the table, looks so good seriously, gives it kinda a 3d look.
Massive Thanks to @ZandysArcade for being an awesome person and adding the 2 headed troll animatronic to the table, I love it. I'm so grateful that you are a fan of the theme. This always seemed to me like a theme that you would be into, and I'm so grateful for that. Thank you for your time creating it, I love it and I'm sure others in the community will as well. You sir, are "Legend".... literally
Massive Thanks to @guet35 for his spectacular pup backglass, it looks so awesome man. Amazing!!!!
Massive Thanks to @LoadedWeapon for making a 2k monitor .ini for the table, thank you so much man. I only use your .ini's hah!! Be seeing you in Battlefield 6!
MEGA Thanks to @marty02for making this epic table and being kind and letting it be shared to the public!!!! Always loving the tables and themes you come up with!!! Thank you my friend!!!
MEGA Thanks for hopefully @Cliffy or @80sRkadeguy70 for some desktop pupoptions in comments or review somewhere possibly, thank you guys in advance!!!!!!!!
Major Thanks to whoever can make a cool Fulldmd animated! or anything cool for that matter. i didn't do topper stuff really, text is on every clip so didnt deem it a priority. so hopefully someone can make some cool topper stuff
___________________________
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
___________________________
7253 downloads
- willow
- val kilmer
- (and 3 more)
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Walking Dead, The (Stern 2014) - flupper version - Forced Perspective for Cabinet
This POV is for 43" display in cabinet mode using VPX10.8. It is an alternate option to those offered by LoadedWeapon.
The objective of this POV is to maximise the depth perception of the playfield utilising the "window" POV mode. The result is that, when viewed from directly from above, the image may look distorted - as shown in the attached screen shot - but when viewed from the front of the cabinet, the images regain their perspective (much like "STOP" painted on a road surface). Although specifically customised for this particular table, it should also be a close fit for the same table made by other creators.
Installation procedure:
1. Make a backup copy of your *.ini file for this table.
2. Paste the downloaded file into your "Tables" folder
3. Rename the downloaded file to be exactly the same as your table file and B2S file. The most reliable way to do this is to select all files, right click with mouse, then select rename option on one of the files. All 3 files will then be renamed automatically
Troubleshooting:
a) If you start the table and it is not visible or not centred properly
1. press f12.
2. Make sure you are on "page 2/3" which is the POV setting screen.
3. Use the Magna button to highlight "Vertical Offset"
4. Use your flipper keys to adjust this value which will move playfield up or down.
5. If the playfield is "black colour" it means that it is "beyond" the location of your display screen. In such a case the "Vertical Offset" value is most likely a high negative value. In that case press the right Magna key. The value should reduce towards zero. As you get near to zero the playfield will become visible. Continue to adjust it until the apron is aligned with the bottom of your display screen.
115 downloads
- walking dead
- pov
- (and 2 more)
(0 reviews)0 comments
Submitted
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Walkure (Macross Delta) mod of Walkyria (Joctronic 1986)
By Anthias
mod of walkyria by mfuegemann
Walkure is the band that Macross Delta centres on. THey are accompanied by a squadron of Valkyrie fighter jets as they travel to war zones to sing for the protection of the entire galaxy.
Songs included are shortened samples only. If you wish to replace them with the full tracks, they are readily available through legitimate sources. Once you purchase the tracks, if you replace the included files, you will need to extend the duration of the musictimer, I suggest fice or six minutes from the current three.
261 downloads
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WoZ (Original 2019) Yellow Brick Road LE MOD
By MachWon
This is a modified version of WoZ (Original 2018) table by ckpin to the Yellow Brick Road LE version. I would to thank ckpin and ALL that have put a lot of effort in this beautiful recreation, with almost 13,000 lines of code, the hours/days of work in this table is appreciated, Thank You again. I do not take any credit for this table other than the changes/upgrades that I have provided for Yellow Brick Road LE version.
Included in this release package: VPX table, Backglass, UltraDMD directory, RES file and a PUPpack.
Word of warning: This table is set to a 3 screen system and may be adjusted for Desktop and 2 screen configuration, but these layouts are not included and not tested, you can use the .res to move things how you like.
There is a .res file included that you may or may not need to use but if your layout is not correct, use this res file to align the backglass, DMD and playfield if necessary, the backglass should fit inside the overlay as shown in image 2. When you save the .res file save it for this table only and NOT Globally.
I'm running this table in the latest versions of VPX64-2037, VPX32-2037, VPXGL-2037, VPinMAME-1122, FlexDMD, dmdext v2.30 and have had no problems with anything runs perfect but I have not tested this with DOF.
NOTE: This table will play separately and without interference with the original Wizard of Oz (Original 2018) and Update to that table will be coming soon, so stay tuned.
NOTE: Use Function Key 6 (F6) In Game to Change Game Options via Menu. (DMD on the apron doesn't look correct at this time.)
Changes:
Added new backglass to match and play more like the original YBR LE Added new playfield textures/images to reflect more of the original YBR LE. Fixed flipper slippers to size and location, changed color of hardware. New ball rolling sounds and volume adjusted Added music to start playing at ball launch, much better. New DMD images added and DMD script fix. Designed new art images to fit backglass and other areas. PUPpack changes4485 downloads
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Whitesnake
By LAROUILLAS
Stranger
I just modified Surf Champ (Gottlieb 1976) and added music (includes B2S and ...)
Menu switch left and right
Magna saves right = music
323 downloads
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Willy Wonka Pro LE
By marty02
Hello everyone today I am sharing my new Willy Wonka Pro edition table. This table required a lot of work and I think I'm too limited in programming because I had a lot of errors in the script but I think I have finally corrected, I hope, all the problems so have fun
The pack contains
-The table
-the Backglass
-A miniPUP
-The Media
-The rules of the game
Table still made in 10.7 but also works in 10.8 and 10.8 64. If there are any problems or script errors, let me know and I will fix them.
12675 downloads
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Warlok (Williams 1982) VPW
By VPinWorkshop
VPW presents Warlok!
Travel back in time while playing this bit of 1980's magick. Check out the Warlock Temple in VR, or perhaps just play in the black void (of Warlok's soul). We hope you enjoy this rare cousin to Williams' Blackout.
VPW TEAM
Original VLM Table Build & Code by bord & Niwak VLM, VR & Code Updates by MetaTed Backglass by Hauntfreaks VLM & Coding Tutelage by Apophis Blender Assistance by FrankEnstein Code Assistance by DGrimmReaper & somatik Tested by DGrimmReaper, FrankEnstein, Studlygoorite, Mecha_Enron, somatik, Apophis, AstroNasty, Lumi & guus_80054645 downloads
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World Cup Soccer Cabinet POV
By LoadedWeapon
This is VPX 10.8 Window POV for World Cup Soccer by Knorr posted by VPUStaff v1.5
Name it the same as the table and place in the tables folder.
Must use new 10.8 VPX
662 downloads
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Wolf Man (Peyper 1987) 2.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on Gooldchicco table.
You can adjust LUT with Left Magna Save and Right Flipper.
Added flippers/start button animation for VR
This table requires B2S to work included in file
VRRoom by Ext2k and Basti's ROOM and Mixed Reality
Used some artwork from DarthVito and Topper
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Enjoy!
406 downloads
- ext2k
- goldchicco
- (and 6 more)
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World Joker Tour (Original 2024) JPSalas Ext2k DT-FS-VR-MR
By Ext2k
This file is based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18660
Table requires B2S to play in VR.
This Table Requires VPX 10.8 GL.
The Playfield lights and LED LIGHTS, only works on VPinMAME-sc-3.6-720 and older versions, but only in Desktop or Cabinet mode. In VR only are working the led lights, the playfield lights don't work. (Problem reported to github, same problem on World Poker Tour)
This table Works in DT/FS/VR and MR, but specially in VR.
Special thanks to DaRdog for the VRROOM.
To change VR Room (Mega/Minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
1144 downloads
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World Joker Tour BW an Mod Music (Stern 2006)
By LAROUILLAS
I changed the colors of the board and added several musics, you can of course change the music with other MP3s, you just need to give them a number. In short, you must replace the MP3s in the "MUSIC" folder if you want to personalize the table to your liking.
I thank jpsalas the creator of the original painting, who wrote to me it's pretty. So I wanted
also let you benefit from it.
https://www.vpforums.org/index.php?app=downloads&showfile=18660
Also thanks hanterfreaks for the original B2S which I edited to change the colors
https://www.vpforums.org/index.php?app=downloads&showfile=18661
World Joker Tour BW et musique mod (Stern 2006).mp4
684 downloads
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Wizard! (Bally 1975)
By MauiPunter
Wizard! (Bally 1975)
Wizard!, released in May 1975, was Bally's highest-production flipper game to that date with over 10,000 units produced. The game comes at the tail end of Bally's electromechanical production schedule and sets the stage for the company's solid-state success in the years to follow. Widely regarded as one of the first proper licensed games in pinball history, Wizard! features the likenesses of Ann Margret and Roger Daltrey, stars of the 1976 Ken Russell film Tommy (a screen adaptation of the Who's rock opera of the same name). Other than its classic theme, Wizard! is notable as being the first game to showcase playfield “flip flags”, a feature used on only a handful of other Bally games.
This table is one of my favorite EM tables, so I had to add DOF to it to complete the illusion.
Big thanks to @pinball58 for creating an amazing recreation of this machine. Also, big thanks to @hauntfreaks for the amazing backglass available.
Here is a link to that backglass:
All Artwork, Logos, Music, Copyrights, and Trademarks are the property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
1287 downloads
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Who Dunnit (Bally 1995) - logo, poster, graphic assets
By CarnyPriest
I am submitting this on behalf of vcmirko
https://www.vpforums.org/index.php?showuser=170345
He was a recent owner of a Who Dunnit. As a personal project to learn Adobe Illustrator he drew some graphic assets to create what turned out to be a billboard sized poster (included). Great quality and very hi-rez! There is a huge clean logo, suspect cards, Tony's Palace logo, some slot decal images can be extracted, and Private Detective Nick Spade from the cabinet backbox sideart. I hope that this can be useful for somebody's project: VPX table or at least VR cabinet art, maybe?
I have all of the vcmirko's project sources (mostly AI and EPS). Private message me for access, please.
Brian James font from ffonts.net and Anton font from the Anton Project OFL v1.1
Fingerprint from all-free-download.com Creative Commons
Huge thanks to vcmirko for sharing the work!
This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
89 downloads
(0 reviews)0 comments
Updated
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Wolf Man (Peyper 1987)_VR Room
By DarthVito
VR Room added to @Goldchicco's table. Requires included bs2. Thanks to @RajoJoey for the cab artwork! Unique plunger housing created by @Ext2k
446 downloads
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Wiedźmin
By bombaj344
Unclewilly - The Witcher Cat School
Bombaj - The Witcher Wolf School
Goldchicco - The Witcher Viper School
Hawkeyez88 - The Witcher Bear School
They represent the Wiedzmin - table and a puppy
I used the Taylor Swift table for work, it's a mod for the Firepower II table. Thank you to the previous authors for their hard work and beautiful tables
514 downloads
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White Water (Williams 1993) v.1.2
By Flupper
*** use 10.8 beta 7 or higher ***
Williams White Water / IPD No. 2768 / January, 1993 / 4 Players
made for VPX by Flupper
Thanks to JPSalas and PacDude's earlier versions
Many thanks also to:
Rock primitives & base textures, bigfoot, transparent targets by Dark
Playfield texture and plastic images by Clark Kent
Texture redraws by Lobotomy
Physics tuning by wrd1972 and Clark Kent
Reference images of darkened table by Darquayle
Sound tuning by DjRobX
Notes (from experience during development):
1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM
2. Check the flasher sync script option, to sync the flashers to your refreshrate
version 1.2
- nFozzy/RothbauerW physics and Fleep sounds added by Robby King Pin
- VR stuff from Sixtoe / Tastywasp of the table to make the table hybrid by Robby King Pin.
- Corrected flippers and the area around by Clark Kent.
- Flipperbats added from Flupper's Whirlwind by Robby King Pin
- New wire ramp at the plunger lane created by Tomate
- Added codes for Dynamic Ball Shadows by Robby King Pin
- Fixed all VR "Laser lights" by leojreimroc
- Readjusted all side blade flashers to fit table by leojreimroc
- Changed Plunger release speed to 100 by leojreimroc
- Big Foot motorsounds added by Robby King Pin
- Added VR plunger animation and Added VR flipper button animations. by TastyWasps
- VR Backglass redone by leojreimroc
- Apophis Reworked GI fading code. Brightened bats
- Using light _animate sub in GI fading now by Apophis. Tweaked DN slider slightly again.
- Lowered flipper strength and slingshot force by recommendations from Clark Kent and Apophis
- Staged Flipper codes added by Primetime5k
- Edited cabinet texture by Robby King Pin with new PS images from HauntFreaks
- Added VPW Options UI and disabled DesktopVPXDMD to stop interfearing with the menu by Robby King Pin
- Redid all the ramp textures with refraction, new texture and normal map (Flupper)
- Redid all the insert lighting and some of the flashers (Flupper)
- Retextured the VR room (Flupper)
- Tweaked the playfield image (Flupper)
- Tweaked the lost mine kickout (Flupper)
- changed environment image (Flupper)
- VR cabinet Topper by Retro27
- Standup targets updated by RothbauerW
A great special thanks to the entire VPW team for the intense amount of help and testing during the 6 month update period
9638 downloads
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Wednesday (Netflix 2023)
By Pancake_Tues
"Never bring a knife to a gunfight... unless it's concealed". - Wednesday Addams
Wednesday (Netflix 2023) - 1.0
[Based on JP's "Mr. Black" - Taito 1984]
The works of Charles Addams were a huge influence on my childhood fascination of the macabre. Coupled with the storytelling of Tim Burton and the music of Danny Elfman & Chris Bacon, "Wednesday" is a witch's brew of dark comedy and biting narrative shrouded in an eerie atmosphere of mystery, and perfectly portrayed by Jenna Ortega. This table is my tribute.
It is important to note that this release would not have happened if not for the collaborative mindset of the vp community:
- JP Salas, for, I mean, come on... everything he contributes, including the work on Mr. Black (which Wednesday is based upon). As well as taking the time out of his crazy schedule to help troubleshoot and educate me along the way (I'm a media guy by trade | coder in-training).
- Xenonph, for finding unique ways around the code to help build out the media execution that I envisioned with this project. He always has something up his sleeve to solve a problem.
- Wiesshund, for supplying the glue to make everything finally work! His unselfish approach of, "let me take a look and see what I can do", saved this project from something that only worked on my system, to one that I can share with the community.
Thanks to each of you! I've learned so much and look to apply that to future projects. You exemplify what this community about!
Technical Notes (Important to run this table properly):
"Wednesday" runs off of the "mrblack" ROM. To avoid conflict with that table, add the following line to your VPMalias.txt:
Wednesday,mrblack
Additionally, place the included "Wed" music folder accordingly
(I.E. \VisualPinball\Music\Wed).
By default, I've set the music volume at a comfortable percentage of the in-table volume. Feel free to adjust to your preference.
Also included for those playing on cabinets:
- Animated BackGlass
- DMD artwork, Topper and Wheel for PinUp Popper
Table Premise:
Simply, survive Nevermore. Discover the Secret Library and unlock multi-ball.
Featuring:
- High Resolution Visuals in both Desktop and Cabinet Modes
- 2K Animated BackGlass
- 14 Callouts from Wednesday and Enid
- Soundtrack by Danny Elfman & Chris Bacon
- ...and some snaps!
Media Credits:
Visuals: Netflix, GaryInMotion, DALL-E AI image generator
Callouts: Netflix, Royalty-Free SFX
Music: Danny Elfman & Chris Bacon
Happy Halloween! 🔪
Thanks for all the support and guidance,
GaryInMotion
All Logos, Copyrights and Trademarks are property of their respective owners.
Netflix has not endorsed or sponsored this virtual pinball table.
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