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Pincab Cabinet Tables (FS)

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Tables in this category are for use in Pincab environment with the playfield screen rotated to a vertical position.

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Files From Subcategories

  1. WWF Royal Rumble (Data East 1994)

    I am happy to release my latest table - WWF Royal Rumble! Pretty self explanatory. A must have for wrestling fans. I think it's a pretty good flowing table, I don't know how it rates against other Data East tables though, I've never played a real one.
    For this table I had several beta testers who owned the table and provided lots of great feedback. It helped immensely, it wasn't a benefit I had on previous releases and from what I understand, it plays pretty true to life.
    Physmod version uploaded as well
    A couple bugs: for some reason, WRESTLE AGAIN light doesn't light when you can shoot again. This appears to be by (confusing) design.
    Also, you cannot lane-select when you launch the ball. I noticed this issue on GnR as well, I think it's an emulation issue for DE from this era. If anyone has a solution, I'd love to fix it.
    Thanks to everyone who tested the table, thanks to gtxjoe for the multiball GI help and getting my kickers to not screw up b2b!
    Easter egg: press "J" to toggle on the ROYAL RANDR playfield and apron, and "K" to toggle back to ROYAL RUMBLE mode. Don't ask why, it just makes me laugh.

    2236 downloads

       (5 reviews)

    0 comments

    Updated

  2. World Poker Tour (Stern 2006)

    IMPORTANT:
    You need to run this with the latest VPinMAME (2.04 or higher) otherwise VP will crash on JACKPOT events. Thanks to arngrim for implementing a fix for this release!
    I recommend running this with a static backglass image for accurate gameplay. The standard LED array in VP is for a 64 bit display. In every other game (WOF, TSPP, Monopoly) this is more than enough information. WPT is the only game so far that displays more than 64 bits of information on a secondary display. If we run the 64 bit script, it leaves the last 6 columns of LEDs unlit no matter what, but we can run b2s (and in turn, DOF). If we run the 128 bit script, you can see all of the array, but it won't start with b2s. To solve this, gtxjoe scripted an amazing workaround that will fill in the blanks. For 80% of the use of these last 6 columns, his script will accurately display the information that needs to be displayed. However, for the "River" card (the very last card turned over), it's a complete guess as to which suit will be displayed. In theory, 25% of the time, the suit will be correct. The other 75% of the time, the suit will be wrong, but in all honesty may never even be noticeable.
    There is some bounce on the upper PF flippers. It has no effect on gameplay, but it sometimes occurs and is a little confusing at first. It has to do with the physmod reaction of physics on a wall (upper pf in this case). This can be fixed in a new version of Physmod I think... for now it's negligible.
    This is for PHYSMOD 5 ONLY. I'm sorry to non-PM users, but for me, this is the only way to play anymore. I give full permission (as always) to mod and release my table as anyone desires. If anyone does a non-Physmod conversion, feel free to upload it or release a patch here on VPU!

    With all that being said, please enjoy this release! Thanks to bodydump for great pictures of the plastics which allowed me to redraw everything really quickly.
    As with all my latest releases, a lot of the primitive code on this table is thanks to Rascal. His movement script for primitives has severely sped up the time that I am able to turn tables around in. On a table like this, with a million drop targets, it cannot be understated...
    Thanks to gtxjoe for the script help on the LED Array. Also thanks to Sindbad for some input. Thanks to Arngrim for the VPM fix. Thanks to mekurri2006 for a lot of playtesting and feedback.
    I'm very happy with this table. It's much funner to play than I would expect. It flows very well and the LEDs in the middle are, at the very least, a clever novelty.

    3407 downloads

       (9 reviews)

    0 comments

    Updated

  3. World Cup Soccer (Bally)(1994)(Bmiki75 Koadic Bodydump Bent98)(1.2)(FS MOD).

    This is a mod of Bmiki75's World Cup Soccer table. About a year and a half ago, I did a redraw of WCS for a future pinball version that never materialized. Bent98 then got permission from Bmiki75 to mod his VP table. I changed out the PF and apron and redrew some decals and then forgot about it. Then Bent98 got the ball rolling again by getting in touch with Koadic and we all got motivated. Koadic adjusted the table to accurate aspect and added the primitive soccer ball. Every time we fixed one thing it made 3 other things look worse. Eventually almost everything got updated. Koadic changed all the pegs, rubbers, wireforms, flasher domes and goalie to primitives. Flashers were all redone, sounds were swapped and added. Decals and ramp edges were redrawn. GI was added (not the most exciting GI - only flashes with tilt warning and goes out with tilt).
    Special thanks to:
    Bmiki75 for the original table
    Bent98 for being project manager
    Koadic for all his coding genius and primitive blinging and putting up with my dumb questions
    JimmyFingers for sounds, sound routines, refresh routine and also putting up with my dumb questions
    UncleWilly + JPSalas for being my table building inspirations
    Kiwi for the redrawn "trap" decal and for play testing
    Arngrim for DOF and play testing
    Koadic also added a great F6 menu where you can change backglass server, B2S settings, soccer ball color and pattern, goalie speed, mechanical sounds off for feedback, etc.
    Requires VP 9.20

    1189 downloads

       (3 reviews)

    0 comments

    Updated

  4. Whirlwind (Williams) (1990) (ICPjuggla, Cosmic80, Herweh) (1.0) (FS)

    WHIRLWIND for VP9.2+
    by ICPjuggla, Cosmic80 and Herweh
    Playfield by ClarkKent
    Very, very special thanks to Blackmoor for providing us awesome scans and images of his pin, for play-testing a lot to get the gameplay feeling as accurate as possible and to always be there to answer all our questions.
    This is a 'from scratch' rebuild.
    Check out the options in the table script. You are able to select the plunger lane direction, the apron's cards color and the option to rotate the Williams logo on the apron like Whirlwind's fan.
    Thanks for and to:
    - Fading lamps code, flasher images and a lot inspiration from JPSalas
    - Bumper's meshes and a lot inspiration from UncleWilly
    - Some sound files, flipper tap and saucer code from JimmyFingers
    - Alpha Ramp Plunger code by Koadic
    - Ball rolling code by JimmyFingers and/or Rascal
    - B2B Collision code by Steely & Pinball Ken and Koadic
    - Play testing by Blackmoor and Lobotomy.
    Hopefully we haven't forgotten anybody.
    The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size. There are some more settings to affect the gameplay.
    Have a lot fun.

    906 downloads

       (3 reviews)

    0 comments

    Updated

  5. WOOLY DOF edition

    This is Wooly customized for new software DOF!
    For this release, I have removed all the toolbox code from the B2S version, learned the fading lights system of JPsalas and replicated it to the flashers of the ledwiz, mapped all the possible objects to contactors, you have gear motor, shaker, beacon and the rest like the mappings that i usual map for the SS tables.
    You absolutely need DOF to benefit from the ledwiz in this version.
    No need to change the script to activate the b2s backglass or use b2s.server, just use the vpt, in conjunction with the exe from the rar.
    If you have a messagebox error at the launch of the table, to suppress it, please uncheck the option "Error message without backglass" in the backglass settings, from another table has a db2s, this parameter needs to be modified once and applies to all tables.
    Enjoy

    300 downloads

       (1 review)

    0 comments

    Submitted

  6. World Cup (Williams)(1978)(Bodydump)(1.0)(FS)

    Williams World Cup 1978
    Includes Hyperpin media pack and directB2S
    Special thanks to:
    Eala for his VP8 version which I studied, played and borrowed solenoid/switch info and some scripting from
    UncleWilly for his starter table, borrowed objects, and inspiration
    JimmyFingers for sounds and sound routines, flipper routines, saucer code, BMPR physics which I've tried to implement as best as I could and for educating me on many things.
    Itchigo for asking me to do a redraw of this and then allowing me to hijack the whole thing
    Rob046 for some great resource images

    641 downloads

       (1 review)

    0 comments

    Submitted


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