1783 files
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Zone Fury VPX
By MuZRoku
Hey all. After a considerable amount of work and testing, Zone Fury VPX has been released to the VP world.
Zone Fury VPX is my third table for VPX, and is a conversion/rebuild of the VP9 version I made about a decade ago. For those who hadn't played the VP9 version, Zone Fury is based on the Zone mode in the Playstation 3 game Wipeout HD. In Zone Fury, the goal is to get to as high a Zone as you possibly can. The table starts out at Zone 0 (Sub-Venom), and you advance Zones by making ramp shots, orbit shots, completing ZONE, and accruing 10,000 in bonus during the current ball. You progress through the Zones as in the original game. From the Wipeout speed classes early on, up to and beyond Zone 75 (Supersonic), Triggers on the playfield accelerate the ball as you progress through the Zones. The force of the bumpers also increases with each named Zone. The idea is that the game gets progressively faster as you get into the higher Zones.
The game is essentially unchanged from the VP9 version but I did put in some enhancements:
Physics are currently based on JP's physics (may look at nFozzy in a future update, haven't learned it myself yet)
Replaced the old shoot-again light with an LED display that displays the remaining ball-save time similar to what Spooky Pinball did on games like Rick & Morty and TNA. This display shows *SA* when you've won an extra ball.
New callouts for certain events (locks lit, zone boosts scored, combos, etc.)
Added GI lights which change colors with the named Zones as well as at certain Battle Zones while in multiball. This is in addition to the flippers changing colors when not in multiball.
Changed LOCK to light all three locks when completed in any order for the first multiball of the game. Makes it a little easier to get the first multiball in a game. LOCK on subsequent multiballs still light one lock at a time unless completed in sequence.
Completing LOCK in multiball advances the battle zone by 0.2.
Shooting left orbit now advances 1 Zone in general play, or the battle zone by 0.2 when in multiball
Winning any sponsor in multiball now advances Battle Zone by 0.5.
Table remembers the status of LOCK drop targets across players/balls for multiball purposes
Table remembers status of ZONE lights across players/balls
Reduced number of Zone Boost jackpots needed for Mirage sponsor from 4 to 2.
Changed Assegai sponsor requirement to "Battle Zone 10.0+ Zone Boost"
Changed AG-Systems sponsor requirement to "Attain Zone 80"
Clearing either the EG-X or G45 drop targets in any order now lights the Piranha Spinner for 1,000 points/spin for the remainder of the current ball.
Clearing both EG-X and G45 drop targets once in the same ball sets all scores to 2x for remainder of ball. Clearing both three times in the same ball sets all scores to 3x for remainder of ball. Clearing both a total of five times in the same ball sets all scores to 6x for remainder of ball.
Added a ramp-combo system to the game that was not in the VP9 version. This can increase the playfield multiplier to 2x, 3x, or 6x for 30 seconds if you make enough shots.
Added a skill shot at the start of each ball that was not in the VP9 version. This scores 10,000 x the number of skill shots made (max 50,000), advances 1 Zone, and advances the bonus multiplier.
Added some new music and also added music options which can be adjusted in the F6 operator settings. By default it should be set to Player Choice All, which means you can change the music with the flippers at the start of each ball before plunging, and you can also use the flippers to change the music track at the start of multiball. All music is embedded into the table.
Added a tournament mode which can be set in the F6 operator settings. Tournament mode disables extra balls and specials (these score points instead)
Please note this is released as a VP 10.7 table. Most of the build and testing was done on 10.7.3 or the revision 410 build of 10.7.4. This table runs perfectly fine on 10.8. The only issue I see with running this in 10.8 is the plastics along the outer edge of the playfield are not entirely correct. I suspect it has to do with materials settings in 10.8, and I haven't yet figured out how to resolve those to my liking on this table. This is something I'll look at in a future update.
There is a B2S backglass included with the table zip. It's more meant for cabinet guys, but DT players can use it if they wish. However, please note that I didn't disable the DT score displays when B2S is active on this table.
While modifications for personal use are okay. please reach out to me if you'd like to mod this table for public release. I'll be curious as to what is intended, as it may be something that never occurred to me. I'll likely be good with mods for VR rooms, specific cabinet setups, and DOF mods as I know next to nothing about how to set any of that stuff up, and I have no DOF or VR hardware to test. The table has some basic DOF commands in the script for some (likely not all) of the mechanical bits. I used some code originally created by VPU user Outhere that I adapted to this table.
Any suggestions or comments on how I can improve this table are welcome. There is still much about building tables in VPX I still need to learn. Please keep comments constructive, as any non-constructive flames will be stoned to death ("Look, a flamer! May we burn him?") 🙂
If you like this table, positive reviews would be most appreciated as they will encourage me to make more tables.
Take Care.
1890 downloads
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Trailer Park Boys - Pin-Ballers (Clairvius 2024)
By clairvius
Get ready boys, Avoid a pair of drunk trailer park supervisors and help Ricky, Julian, and Bubbles find their missing stash in my latest table Trailer Park Boys - Pin-Ballers.
If you are unfamiliar with Trailer Park Boys, Be warned this table has some language that may not be family friendly.
Huge thanks to @marty02 for allowing me to use his Indiana Jones Last Movie table as the base for this Reskin. All credit should go to him as well as @jpsalas for his Serious Sam Table that was used as well.
Hope you enjoy the table, Everything you will need to play is included in the download. No Rom Needed. Table plays with the included B2S, Pup Pack will be released at a later date.
1161 downloads
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Nuka~Cola - Pop-A-Top Pinball (Clairvius 2024)
By clairvius
I've journeyed deep into the barren wasteland to recover the last surviving Nuka~Cola – Pop A Top pinball machine. It has been painstakingly restored to it's former glory, just to share it with you lucky survivors. This ultra rare silver ball masterpiece was once A Nuka~Cola promotional item only available to play at participating Red Rocket Fueling stations. Unfortunately, only one machine survived the bombs, but now it can be forever enjoyed in a shelter near you thanks to this reproduction.
This EM machine was made in celebration of my Fallout VPX table. Huge thanks goes out to @EMUnderdogs for allowing me to use their 8 Ball table as the basis of this re-skin. All the credit goes to them as well as everyone else who worked on the original table.
Game Rules
Hit the Cappy and Bottle skill shot for multi-ball. Every time you hit the upper kicker It will add 1 additional ball to game-play. Get as crazy as you want, but be weary, it's not as easy as it sounds.
Each drop target bank has both a 2x and 3x bonus. Drop all 4 targets to light 2x, drop them a third time to score 3x bonus. Spam the drops for massive Nuka~Points gain.
Hit the Nuka~Cap Spinners to really rack up your score, but be warned, this shot can be both blessing and curse. Make sure you don't loose your soda directly down the drain.
Installation Instructions
Table and B2s are included with this download. For desktop play you will not need the B2s only the Table file. For 2 screen and above use the B2s.
For 3 screens or more, set pinup popper to play the DMD media during game-play. This will loop the included DMD video with Nuka~Cola advertisements and game information non-stop as you play the table. This can be done in the game management menu.
No Rom is needed for this table.
Thanks for playing and remember to enjoy a nice cold Nuka~Cola!
943 downloads
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Star God (Zaccaria 1980)
By RetroRitchie
New for VPX 10.8
Originally intended as an update to my previous Mod of Goldchicco and 32Assassin's table, this turned out to be a full rebuild using Niwak's amazing lightmapper.
Credits:
RetroRitchie: Full rebuild in Blender, play-field and plastics cleanup, recolor and redraw (removed baked-in shadows & reflections), asteroid VR room, VR cab stuff, options menu integration, Roth and VPW physics implementation, scripting
Hauntfreaks - Updated backglass for VR
Devious626 - Authentic cabinet art
Rajo Joey - English apron instructions
Tomate - Blender help and letting me use his Godzilla Blender file to learn from
Apophis / VPW - video tutorials and continued help and support
Niwak - VPX Blender Toolkit, VPX Part Library
Wylte, Bord, TastyWasps, Sixtoe, Fluffhead35 for general advice and help
Movieguru - original upscaled PF image
Testers: PinstratsDan, DGrimmReaper, Cliffy, StudlyGoorite, Apophis, Bord, Rajo Joey, Darth Vito, somatik, Rothbauerw, BountyBob, Devious626, Thalamus, Geradg, Colvert
If i missed anyone i apologise. It's been a while in the making - let me know and i'll get you added!
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Gameplay fixes / updates from previous version:-
-correct top bank targets should now drop under the following conditions:
1. LIT bottom left inlane rollover will drop top left target
2. LIT bottom right inlane rollover will drop top right target
Multiplayer: Dropped targets in top bank should now work correctly, remembering each player's progress
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Options available:
- GI lights strength/color, overall saturation, room brightness
- VR room choice, VR motion choices
- Apron card options
- Hide Rails & lockdown
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Alternative NVRam :
https://drive.google.com/file/d/1aQtQpDeeLdIM1cNEGfvJwgRAlHOzJpZI/view
This alt NVRam should adjust the gameplay such that:
G-O-D advancement starts at G (instead of G-O)
extra ball granted when lit top special is hit
right-hand special grants 50k when lit
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VPX 10.8.0 RC3 or later:
https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
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IMPORTANT! If you are using the latest action from PinMAME (928 or later) , the parent rom set has changed. Download the needed set at
https://vpuniverse.com/files/file/1948-star-god/
Thanks CarnyPriest
2263 downloads
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Mini Cycle (Gottlieb 1970)
By hauntfreaks
this is an authorized Mod of Loserman76's "Mini Cycle (Gottlieb 1970)"
LM had already did a great job updating and building the mesh playfield, and created awesome physics for the center kicker hole, and gameplay in general..
the playfield image we have had to play with for years is very dated, with baked on lighting from VP8 days and was also over darkened I remove all the that baked on lighting from the PF to get it back to an "ok" neutral state all the playfields trigger holes and slots were cut out and replaced with a primitive ways of filling them with a mesh "say no to the black abyss" the plastics have always been a mess since the first time i tried to fix them, this time I did an old technique where it looks like the were printed on the bottom acrylic and they do look better I created separate GI and ambient shadows, giving the lighting a much more realistic effect of casting of shadows also added the correct octagon images for the hit targets I believe the slit acorn nuts used were modeled by sliderpoint the only code the was altered was the a modified Ball Shadow code @Thalamus found, the tucks the shadow under the ball a little bit better
Disclaimer:
Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author
Reason for disclaimer:
do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members1497 downloads
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Big Guns (1987)
By Addestratore
This table was originally uploaded by 32assassin on another site.
It had errors and problems running so I went in to the table and corrected those issues.
I have tried to contact 32assassin but haven't been able to do so
I am uploading this corrected version so people can actually play it and NOT be aggravated that the launches did not work a lot of the time.
1678 downloads
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Godzilla (Sega 1998) VPW
By VPinWorkshop
"The Meanest, Greenest Game on the Street"
The Godzilla pinball machine was released in August 1998 by SEGA. The game is based on the Godzilla movie released earlier that year by TriStar Pictures. Godzilla was the last pinball machine manufactured by SEGA before shutting down their pinball operations.
This virtual project started out with incredibly detailed specifications of the physical and visual dimensions of the SEGA machine from EBisLit. Of course, who can turn those specifications into gold? Mr. Sixtoe himself, the grandmaster of blueprints, schematics and more.
Next some initial scripting / foundation objects were added by TastyWasps and Apophis which leads into the STUNNING blender toolkit 3D renders from Tomate which highlights the massive Godzilla sculpt in this table that may be one of the largest sculpts ever made in pinball history.
The tail end of the project (no pun intended) consists of laborious detail into each aspect of the machine to play as close to the real thing as possible with help from EBisLit's experience and other play testers' input.
The collaboration of so many passionate authors, creators, scripters, artists, testers, etc. have truly made this project come to life in the digital medium.
VPW TEAM
TastyWasps - Project Lead, nFozzy, Fleep, toolkit script-side integration, VR room
Apophis - Project Lead, toolkit script-side integration, various scripting tweaks, mentoring
Tomate - Graphics modeling and rendering
Sixtoe - Table full scratch build and various scripting, VR support
Iaakki - Scripting tweaks
EBisLit - Playfield, plastics, inserts & 3d scans with measurements
ClarkKent - Playfield Stitch
Niwak - Blender Toolkit
HauntFreaks – Backglass image
Testing - PinStratsDan, BountyBob, Bietekwiet, Studlygoorite, Smaug, Bord, VPW Team
Toxie - VPX and pushing out the newest 10.8 as a beta so we could release.
Also, a big thanks to the original SEGA team for the original Godzilla pinball machine.
Version 1.3 Required Software (Use 64-bit versions):
VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.118503 downloads
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Fallout Season 1 (Clairvius 2024)
By clairvius
I Welcome you to the Wasteland with my latest table Fallout. This table was born out of a collaboration between myself and GtecArcade with the help of a few friends along the way. This has been, by far, the most work I've done to date on a table. This is a re-skin of Takut's Swords of Fury. Aside from the artwork, I've added 11 3d models, 3 pup bumpers, and did some table tweaks to make it all work, giving this table a unique feel to the original.
Huge thanks goes out to @takut for allowing me to mod his table.
Hats off to my partner in crime @GtecArcade for the amazing pup he put together to go with the table As well as the idea to do Fallout in the first place.
Thanks to @TiltedIllusions for doing some physics and flipper updates as well as testing
Thanks to @masonm for adding in the Luts as well as testing (change using Mag-saves)
Also thanks to everyone who helped GtecArcade with the pup @Dr.Nobody, @Dave Barnes, @Nevvyboy, @guet35
INSTALATION INSTRUCTIONS
Download the sweet Pup Pack from GtecArcade
https://vpuniverse.com/files/file/20245-fallout-season-1-pup-clairvius-mod/
You will need to setup a Alias to play this table, Edit your VPMAlias.txt file in Vpinmame folder
add swrds_l2FO,swrds_l2
All game audio is done with the pup, Rom sounds have been disabled. You will need the pup to play.
(Pup has a option for audio only if you rather use just the B2s)
A quick and easy B2s is included, But I highly recommend you use the Pup Pack.
You must use the latest version of VPX 10.8
VR is currently in the works and will be released in a future update
5121 downloads
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Batman [The Dark Knight] (Stern 2008) bord mod
By bord
Stern's 2008 Batman is a fun game that draws its strength from the quality of the game rules. Not exactly the golden age of Stern art direction, the layout would be revisited and refined years later for the truly classic Batman '66.
This mod features rendered textures & lighting, the requisite nfozzy/roth physics, fleep sounds, etc, etc.
Built on the tt/ninuzzu release with further contributions as follows:
Physics/Sounds/Rendered textures by bord playfield and insert cleanup, script fixes by apophis flashers fixed, VR added by sixtoe lampz implemented by iakki script fixes by wylte playtested by many - the vpinball crew initially, later the VPW crew especially RIK and pinstratsdan15470 downloads
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Iron Mike Tyson (Ali (Stern 1980) mod)
By redbone
This table is based off of Ali 1980 converted and themed for "IRON MIKE TYSON". New graphics all around the table, bumpers, apron, new toys, and plastic changes. ect etc... I loved @TastyWasps work on Ali and the play fo the table, but really felt like the graphics could be more. That is what got me here. Not much else to say about it except the speed of the table should be a bit more of a modern feel and I added some outlane cheat options because they were pretty brutal. Check out the script for "outlanecheats". Bundled is a new backglass to match this table that is based off of @hauntfreaks work with a fullDMD area added. All letters and spellings on the playfield match the updated rules card for the theme. That's about it. I really wanted to get this out before I go totally stale this summer and before the next fight coming up. I really hope Tyson knocks J.Paul out!
Thanks to:
@TastyWasps for letting me do this and his work on VR and the added TOYS!!!! So cool to have gloves on the slings
@hauntfreaks even though I didn't talk to him.. I hope you are ok with me retheming your backglass work and adding DMD cheers man.
@UnclePaulie for reviewing my physics changes and gameplay report. I did increase some force strength here and there as well as increased table angle. I hope it plays a little more like a modern table. At least, that was the goal.
Everyone have a great summer 2024.
938 downloads
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GUNSHIP PINBALL MUSIC TABLE WITH PUP PACK
By ZandysArcade
GUNSHIP PINBALL
Complete with Pup-Pack and Media pack. Everything in link below.
https://drive.google.com/drive/folders/185jJ6mRwKmADAK41QH2IzPsy7vu-jPqF?usp=sharing
GUNSHIP is a Synthwave band formed in 2014. Heavily influenced by '80s culture, including film, TV, video games, and cartoons, the band earned a reputation as pioneers of the synth-wave scene.
If you are not familiar, try it out. I really wanted a Music Table unlike what is out there so for my 3rd Table this is what I came up with.
Music Videos are changeable during gameplay.
VPMAlias.txt - lostwrld_gunship,lostwrld - Add this to your VPMAlias.txt file in the VPinMAME folder.
Choose your set up in the pup by double clicking the .bat file that works for your set up.
I would like to thank @jpsalas for his knowledge and help working through scripting
@JoePicasso for his knowledge and help with working on 3D Models
@BurtMacklin for his help with fine tuning the Pup Pack
It's members of the community like these gentlemen that make it fun to learn and grow in this hobby. Thank you!
Happy Gaming and thank you to everyone that is a part of making this hobby fun and exciting. If you have any questions please let me know!!!!
-Jo Gandy
2601 downloads
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Lethal Weapon 3 (Data East 1992) VPWmod
By VPinWorkshop
OK, OK, OK!
Lethal Weapon 3 table Tune-Up by VPin Workshop.
It all started by again by just thinking about adding nFozzy’s physics and some missing textures in the original table, then we started replacing some primitives and reworking the existing ones, then the apron, cabinet, metal ramp, bats and a few other things were replaced. Totally new 3d inserts. Then different lamps were added to have a better lighting of all the new baked textures and finally adding a built in VR room...
• New/reworked primitives: tomate
• Baked ON/OFF textures: tomate
• Inserts: Sheltemke, oqqsan
• Scripting: oqqsan
• nFozzys physics: tomate, iaakki
• Fleep sounds: apophis
• Flashes & Lighting Overhaul: tomate, Sixtoe
• VR Room and fixes: Sixtoe, 360 Room by pattyg234.
• Miscellaneous tweaks: Sixtoe, tomate, oqqsan
• Testing: Bord, Rik, oqqsan, VPW team
This release would not have been possible without the legacy of those who came before us, including most notably, Javier for the original vpx table, EBisLit for the new playfield image and 32Assassin for the rework. Thank you.
Thanks to Flupper for his beautiful domes and Bumpers caps, Rothbauerw for nFozzy physics and Fleep for sounds.
Enjoy!
17511 downloads
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Men in black Trilogy
By marty02
Hello everyone, I am sharing with you a new table on the theme of Men in Black. I wish you good fun with this table.
Pack details
- playfield
- full dmd backglass
- backglass PUP
- media for frontend
-I prepare the rules of the game.
-table made with VPX 10.7 but works under VPX 10.8 and VPX64
4278 downloads
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Safeaus 2.0
By trevorcow
THIS is version 2 .0
jumping spiders sharks and octopus 3 sec instead of 1 sec
mangaed to get sollinoids working fine in my version
PLEASE REPORT HERE IF YES OR NO SOLINOIDS
dont forget to add your vpmalias line
dont forget spiders and waterfall should show fullscreen on dmd lcd
on my test bench its set to other2 screen in pinuplayer screen config
safe australia .zip
254 downloads
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Spectrum (Bally 1981) VPW
By VPinWorkshop
"Get A Clue!"
VPW are proud to present Spectrum by Bally.
Sixtoe was looking for a relatively simple but good looking table to scratch build start to finish himself, mainly to teach himself Blender and the VPX toolkit and this seemed to tick all the boxes. But before that the playfield and plastics needed to be redrawn, with Sixtoe doing the playfield and cyberpez doing an amazing job of the plastics.
Spectrum is a very rare game in the wild (500 made with over half unsold / scrapped), it was unsuccessful mainly because when it was released no-one understood the rules as they're very different from normal, so I very much suggest reading the rules or watching the rules video linked at the bottom, but quick overview;
It's literally a pinball version of the Mastermind board game.
You have to guess 4 colours in a row, hit all 3 drop targets to guess that colour.
If you guessed right the colour will flash, if you guess it wrong it will be solid.
If you hit a lit saucer or the center top saucer they will give you a clue.
If you guess all 4 in the correctly it will increase your superstar status.
VPW Masterminds
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Full Table Build & Playfield Redraw by Sixtoe
Plastics Redraw by CyberPez
VPX Toolkit and Part Library by Niwak
New Star Rollover by Flux and Bord
Bell Standoff and Kicker Arm Primitives by Bord
New Arrow Primitive by Flux
Script Help by Apophis & Iaakki
Blender help by Tomate
Lamp and Solonoid Assignments by 32Assassin (The Manual was useless!)
VR Backglass by leojreimroc (including finding backglass lamp assignments with Hauntfreaks).
Full Rules: https://www.ipdb.org/rulesheets/2274/SPECTRUM.HTM
Youtube Rules Explaination:
4237 downloads
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Earthshaker (Williams 1989) VPW
By VPinWorkshop
GIMME SHELTER!
Prepare to shake, rattle, and roll your way through the epicenter of VPW's latest masterpiece, Earthshaker! Created by Bally/Williams in 1989 and designed by the seismic duo of Pat Lawlor and Larry Demar, this System 11 pin is a timeless classic. Break out your Richter scale of fun as VPW is ready to rock your world.
The main objective of Earthshaker is to complete the Earthquake Institute's prediction for today. The predicted zones are lit in the windows of the building toy and to complete each prediction you must visit the lit earthquake zones;
-Zones 1, 2, 3, and 4 are the standup targets
-Zone 5 is the eject hole
-Zone 6 is the loop under the Fault Zone (CA/NV)
-Zones 7 and 8 are the right and left return lanes
-Zone 9 is the captive ball
Once you complete all the predicted zones, a lock is enabled and the bonus multiplier increases! Lock your first ball up the right ramp or in the drop hole. Then lock your second ball up the right ramp, plunge your third ball, and your MULTIBALL will begin!
This tribute to one of pinball's best machines wouldn't exist without the immense talent from VPW and its support. I may be listed as the project lead, but the true credits go to "tremor-ific" expertise of Apophis, Tomate, Sixtoe, UnclePaulie, TastyWasps, Bord, Benji, Oqqsan, rothbauerw, Fliptronic, Niwak and our quake-tested testers PinStratsDan, Cliffy, Lumi, Darth Vito, Studlygoorite, jarr3, somatic, DGrimmReaper, and Bietekwiet. Building upon the original works of 32Assassin, I hope you look at the names above and realize how much hard work was done here. Truly, thank you everyone. - Friscopinball
So, get your flippers warmed up and get ready to feel like you're right in the middle of a fault line, Earthshaker is the aftershock you've been waiting for.
*Secret Bonus: Check out the amazing Sinking Institute mod that even original owners didn't get with their pin 🙂
VPW Seismologists
Friscopinball - Project Lead, asset scans
Tomate - 3D Modeling and Rendering
Sixtoe - Building Physical Table, Lots of VR Stuff
Apophis - Blender toolkit scripting, physics updates, animations, options
UnclePaulie - VR backglass and alphanumeric DMD
TastyWasps - Additional physics, Fleep updates, Deluxe VR Room
Bord, Benji & Oqqsan - merged WIP versions, physics updates
Primetime5k - Staged flipper functionality, testing
Niwak - VPX Blender Toolkit, VPX Part Library
VPW Testers - PinStratsDan, Cliffy, Bietekwiet, Lumi, Darth Vito, Studlygoorite, jarr3, somatic, DGrimmReaper
Fliptronic - Playfield assets, research
Based on works by 32Assassin
Required Software (Use 64-bit versions):
VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.18685 downloads
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Dick Tracy (2024)
By Rocketeer84
UPDATE @endeemillr over at FPForums has kindly gone out of their way and created a Flex/Ultra DMD
Link Here - https://drive.google.com/file/d/1RvLwLjNeGE5aBLHdkER5zTOzGQYTgpOU/view
INSTALL INSTRUCTIONS FOR FLEX/ULTRA DMD
- Unzip the file, put the 'DickTracy.FlexDMD' folder in your tables folder
- Put the 'Dick Tracy (2024)' .vbs file in Visual Pinball\scripts
- When you run the game, hit F1 and make sure "use external display" is NOT checked.
- If you want to make the change permanent, you can simply paste the text in the vbs file over the table script and delete the vbs file.
Dick Tracy (2024) - An Original Mod with B2S Backglass and Logo Included
Dick Tracy - "You know, it's legal for me to take you down to the station and sweat it out of you under the lights".
Breathless Mahoney - "I sweat a lot better in the dark..."
A Mod of JPSalas' Vortex (Taito do Brasil - 1981) V4.0.1
Thank you to @jpsalas for giving me permission to mod and to all creators and enthusiasts in this awesome hobby who have inspired me to take the plunge and do one of my own!
Cheers,
Rocketeer84
1604 downloads
- dick tracy
- taito
- (and 1 more)
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Pat Hand (Williams 1975) 1.5.1
By EMUnderdogs
When the initial deal gives you a pat hand, you can relax — you’re going to win this round of poker. Thus the name, Pat Hand, for this playing-card themed table. Support for up to four players means: deal me (and friends) in!
Three flippers, a single slingshot — some targets across the top. Joker targets line the right while five rollovers in the center represent the three court cards plus Ace and Ten....
The real fun though is with the bridge of rollover buttons across the top and the sweep of rollovers around the left edge. Try to use the third flipper (upper-left) to just catch a ball and send it in an arc over the bridge — sweeping all the rollovers in its path. If you’re good (or lucky) maybe you can get it to go around a second time.
This is a beautiful, electro-mechanical table. The card-playing, geisha-like woman, the black Japanning of the arch give the table a flavor of the “Orient”. The figures on the plastics remind a bit of Peter Max — fitting for 1975? Curiously, only two suits are represented — spades and hearts.
Thanks to the original table by Klodo81, Pat Hand supports DOF, SSF, has multiple LUT’s. With a beautiful new playfield from SilverSurfer, EMUnderdogs integrated it, refactored the plastics art, added shadows, new rollovers, lighting fixes, and more.
1630 downloads
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The Last Action Hero (Data East 1993)
By VPinWorkshop
In this world, the bad guys can win!
Tomate brought this table to life with great playfield and plastics images, and of course top notch 3d modeling and rendering. Sixtoe completely rebuilt the bones of the table. Flux and Apophis worked some code magic to bring it to life. Leo delivered the VR backglass. This is surely our most graphically demanding table thus far!
Make sure to check out the in-game options menu by pressing both magnasave buttons at the same time. Enjoy the show!
VPW FILM CREW
Tomate - 3D modeling and rendering, playfield stich. Cinematographer/Director.
Apophis - Toolkit script-side integration. Physics, animations. Crane operator.
Sixtoe - Table-side full scratch build and scripting. VR room. Set construction.
Flux - Toolkit integration and support. Script editing.
Leojreimroc - VR backglass. Gaffer.
Testers and Stunt-Doubles: Bietekwiet, PinStratsDan, Wylte, Bord, Colvert, Primetime5k
Based on previous work by: javier1515 (Original Author), ninuzzu (logic assignments), knorr (crane animation), dark (crane model)
Version 2.0 Required Software (Use 64-bit versions):
VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.117580 downloads
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Spider-Man Vault Edition : Siggi's Mod (Stern 2016) VPW Mod
By VPinWorkshop
This is a mod of a mod based on Siggis’ excellent Spider-Man Classic graphics mod of the Spider-Man Vault Edition table (Stern 2016) made for Vpx originally by Alessio. Includes nFozzy physics, Fleep sounds, new metal textures, 3D inserts, new RGB GI lighting, minimal VR room by Sixtoe, and much more! Many thanks to everyone whose hands have touched and improved this table in the past.
This release wouldn't have been possible without the legacy of those who came before us.
Version 2.0 Required Software (Use 64-bit versions):
VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e20350 downloads
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Safe Cracker (Bally 1996)
By UnclePaulie
Bally's Safe Cracker combines pinball and board games! The goal is to advance to the board game for a chance to break into the safe while avoiding obstacles along the way. Players spin and stop the safe dial to determine how many spaces to advance. The player can collect winnings and resume playing pinball after each dial spin, or spin again and risk losing it all. Players must risk it all for a chance to break into the bank vault and win the token award.
The original 1.0 version was done by fuzzel, flupper1, rothbauerw; with the VR room originally being done by b4ast1. Apophis requested that I update the table with an updated playfield scan from EBisLit, and include all the new VPW code, 3D inserts, hybrid mode, physics, drop, standup, and vari-targets, bumpers, flashers, playfield mesh, fleep sounds, etc. Redbone further cleaned the playfield up, as well as some other images. I was able to bake the GI lights using blender light maps to make it look as real as possible (thanks for teaching me, apophis!), as well as implementing a pwm approach to the fading. I've also included other VR rooms, a topper, a flasher/siren, and F12 options. I reused the ramps and other prims from fuzzel's table, as well several pieces of code from rothbauerw.
Other options in the script include a constant called, "useownb2s". If you set this to 1, you will turn off the desktop built in backglass. This is for desktop users that want to use a b2s backglass, not the built in one.
MAGIC TOKENs... if you win the board game, the table will issue you a magic token (you'll see the coin roll down). How the ROM works... is the next game played will force you to use the magic token/s that you've won, and you play a 4 ball multiball for 90 seconds. Awesome! But you need to earn the tokens...
REQUIREMENTS:
ROMs: You will need two ROMs: A percentaging version is for the number of tokens issued is limited based on the game's earnings, and in a home environment you want to be able to obtain tokens. They are located here:
https://vpuniverse.com/files/file/5161-safe-cracker-18-no-percentaging-s11/
https://vpuniverse.com/files/file/5162-safe-cracker-18-s11/
VPX: version 10.8.0 RC3 or higher: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
VPM: version 3.6.0 or higher: https://github.com/vpinball/pinmame/actions/runs/8893510521
B2S: version 2.1.1 or higher (if using b2s) https://github.com/vpinball/b2s-backglass/releases
Two versions of the b2s are available... one for 2 screens from wildman, and one that is 3 screens by ryguy417.
https://vpuniverse.com/files/file/6999-safe-cracker-bally-1996/
https://vpuniverse.com/files/file/13623-safe-cracker-bally-1996-b2s-with-full-dmd/
Thanks to apophis, rothbauerw, ebislit, fuzzle, flupper1, redbone, and many others from the VPW team for testing and feedback.
5148 downloads
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Big Buck Hunter Pro (Stern 2010)
By TastyWasps
"Get Ready for Big Buck Hunter Pro!"
Here is a modern update to Big Buck Hunter Pro (Stern 2010) to improve the play experience and enjoy some upgraded visuals.
Original table by 32assassin, 85vette - 2019
VR Room upgrade by Retro27, Sixtoe - 2021
Modern Upgrade - 2024:
* nFozzy/Roth Physics
* Fleep Sounds
* Hybrid VR "Lodge" Room Integration with Assets from retro27, Hauntfreaks and DarthVito
* Playfield / Plastics Upscales by redbone
* Flupper Domes
* Dynamic Ball Shadows
* Roth Stand-Ups
* Multi-Ball Cradle Collisions
* Plastic Ramp Refractions
* LUT Selector
* Various other tweaks by Hauntfreaks
* Play Balance / Lighting Tweaks
Commendations:
Thanks to the original Stern team listed in the IPDB link.
Thanks to the original authors: 32assassin, 85vette, Retro27 and Sixtoe for a very solid recreation of this table.
Thanks to the VPW team and the following testers: PinStratsDan, BountyBob, DarthVito, bietekwiet, passion4pins, redbone, DGrimmReaper
If any authors were missed in any of the credits, please direct message me and credits will be updated.
Now... Time to Hunt Those Multi-Balls!
6964 downloads
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Big Trouble In Little China
By balutito
This time it will be a question of reflex to play at this table...
Big Trouble in Little China
Table created in collaboration with TeamTuga.
I advise you to download their incredible puppack:
Thank's to Daeron61 for 3d Mesh
This table is based on the Wrath of Olympus table by JP Salas, thanks to him for his permission to use his work.
Options:
Const PupScreen = 0 'Aprons 0=Off - 1= On - 2= On High Quality Slow PC 0 or 1
'************************************************CHOOSE FPS***********************************************************************
Const FPS = 0 ' Slow PC Recommended "0" Fast PC Recommended 1
'***********************************************************************************************************************************
'************************
'Glowball
'*************************
Dim GlowAura,GlowIntensity
Const ChooseBall = 0 ' *** Ball Settings **********
' *** 0 = Normal Ball
' *** 1 = Purple GlowBall
' *** 2 = Green GlowBall
' *** 3 = Blue Glowball
' *** 4 = Orange Glowball
' *** 5 = Red Glowball
' *** 6 = White Glowball
' *** 7 = Yellow Glowball
' *** 8 = Gold Glowball
'******************
'Additional Ball Settings
'******************
GlowAura=210 'GlowBlob Auroa radius
GlowIntensity=15 'Glowblob intensity
Enjoy
🍺Balutito🍺
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
Artist Ise Ananphada
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
16373 downloads
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Guns N' Roses VPW Edition
By VPinWorkshop
"Of all the VPW tables in the world, this is definitely one of them!"
VPW are proud to present our 50th Machine!
This project started when HiRez brought a fantastic collection of artwork into the workshop that he'd done for the table in January 2022. Sixtoe had previously converted an older version to VR and was aware of number issues with existing mods that would need a lot of work, and said it's probably be best to start from scratch but didn't have the time and the project went on hold.
Fast forward to July 2022 and Niwak was looking for a machine that had coloured ramps (among other things) to experiment on with the then prototype toolkit, so Sixtoe scratch built the table whilst niwak built the table in blender. The table was then worked on intermittently as toolkit experiments took place over the next year.
Whilst this happened MrGrynch had been working on a new vastly improved version of AltSound called G-Sound (which has now been included in VPinMAME 3.6) and iDigStuff made a fantastic new G-Sound module for Guns N' Roses so we wanted these to launch at the same time and now here we are!
Thanks for all your support over the past 3 years and all the nice comments, we hope you enjoy this latest release!
VPW Roadies
===========
Niwak - Rendering Magic
Sixtoe - Table Wrangling
HiRez00 - All Artwork & Redraws
iaakki - Tweaks and support
leojreimroc - Animated VR Backglass.
Apophis - Tweaks and support.
Tastywasps - VR Room & Guitar.
Primetime5k - Staged Flipper Support.
Hauntfreaks - Backglass images.
Flupper - Rendering Support and Advice
Testing - VPW Team
THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5
https://github.com/vpinball/vpinball/releases
THIS RELEASE ALSO NEEDS AT LEAST VPinMAME 3.6
https://github.com/vpinball/pinmame/releases
(it's recommended to get a newer build from github actions though)
TO USE THE OPTIONS MENU IN GAME YOU NEED "FlexDMD"
https://github.com/vbousquet/flexdmd/releases
17857 downloads
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Big Bang Bar (Capcom 1996) VPW
By VPinWorkshop
Hey, pal, there’s a cover charge here!
Welcome to the Big Bang Bar, the bangin’est place in the galaxy. We wondered, what table would be a good showpiece for some of the new lighting techniques that have been developed lately and BBB was a clear choice with amazing light shows. Plus, it’s just really fun. Have a drink, hit the mosh pit, and try not to get bounced!
Your VPW Big Bang Bartenders
Gedankekojote97: 3D rebuild and rendering with light mapper, nFozzy physics and Fleep sounds Apophis: Light mapper script integration, tons of script updates, table rebuild #savetheballs Rawd: New RGB VR room and VR cab setup Leojreimroc: VR backglass (image by HauntFreaks) ClarkKent: 2D and 3D assets, physics tweaks Jsm174: VPX standalone support Toxie: VPinMAME support Sixtoe: Table cleanup nFozzy: Improved alien animation VPW Testers: bietekwiet, Primetime5k, PinStratsDan, HauntFreaks, Wylte, H3RBSKIx, RetroG33k, Lukpcn, Colvert, TastyWasps, Smaug
Special Thanks To
Niwak for creating the amazing blender toolkit! Steely for the VR backbox hinge model and lava lamp code UncleWilly, Jimmyfingers, Grizz, and Rom, the original team that made BBB in VP9 and FP Ninuzzu and ClarkKent for their VPX conversion The VPX and VPinMAME developers. Without them the party would have never started
Installation Notes:
The download zip file includes the VPX file and a NV ram file. Place the VPX file in your Tables folder and place the NV file in your >VPinMAME>nvram folder.
Version 2.0 Required Software:
VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
18406 downloads
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VPU Staff's Top Picks
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Download Statistics
29068
Files103305
Comments42411
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