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What's Next?
1426 files
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A Real American Hero OPERATION P.I.N.B.A.L.L. (Original 2022)
By xenonph
The story so far...
The Joe's need your help!!
Cobra Commander and his associates are up to no good,(not a surprise!). Him and his cohorts have secretly infiltrated GI JOE Headquarters and have made off with a computer chip containing TOP SECRET Dossier Files of GI JOE TEAM members. Just how much information was on the stolen computer chip is unknown.
On top of that, the evil Dr. MindBender has created a Low-frequency Laser, that when aimed at the cerebral cortex of the subject, can induce a hypnotic-like state, and transfer information and commands to subjects, controlling there behaviours, if subjects are exposed to the Laser long enough. To help encourage unsuspecting subjects to stay long enough for proper interface exposure, the Laser was added to a Pinball machine.
These machines were first used to find new Cobra recruits. Good hand and eye coordination skills, would activate the laser.
Now it is used to spread classified information and propaganda throughout the Cobra Empire.
This is where you come into the story....
Your Pinball skills are well known in your area!! The GI JOE TEAM has asked for your help!!
First you must infiltrate the Cobra controlled town of Springfield, and find one of these machines!
You must then find out exactly how much stolen GI JOE information these machines are carrying!
"OPERATION P.I.N.B.A.L.L."
Psionic
Interface
Neural
Behavioural
Adjustment
Low-frequency
Laser
How much info will you uncover?
Only your superior pinball playing skills can help you to accomplish this mission!!
*************************************************************************************
Redux version only has 136 Dossier and Vehicle Pics, helping with the table load time.
Regular version still has 388 Dossier and Vehicle pics.
v2.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
Reduced resolution of a few pics.
Bumper pics were 4000x4000, now 1000x1000
BumperCap pics were 2000x2000, now 1000x1000
Playfield pic was 2856x5922, now 1975x4096
Clear plastics pic was 4096x4096, now 1000x1000
v2.0
Added modified JPSalas LUT Toggled with Right Magna-Save.
Added modified JPSalas LUT script combined with STAT's TEAM Change script.
Now camo pic changes are saved and loaded on next table run. (Buy-In Key toggles Camo Patterns)
Also added wall30 to the camo change.(The plastic right under middle Bumpercap)
Converted mp3's to ogg format, and scripted music to be played from GIJOE folder.
(Place GIJOE folder in your Music folder)
Also lowered Decibal Level on all the music by 6.4 Db's.
Also lowered Decibal level on Bumper and Bumpersling sounds by 13.2 Db's
Added NVOffset script command, so not to interfere with other tables using same rom.
Added Projector Pic cheat. Use Left Magna-Save to toggle Projector pics after game has started.
v1.8.1
Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
v1.8
Added Jp's Lut's script to table.
Toggle Lut's by holding down Left Magna-Save, and press Right Magna-Save.
If you click the Backdrop, and Options button in the editor when table is loaded, you can set the table to your desired Lut image on right side of editor, and then save table so this will become your personalized default Lut image.
Added 5 extra Camo patterns for plastics toggled with Buy-In Key. ("2" Key)
Changed GIJOE Targets to have higher percentage of Laser Blaster sound effect, instead of the barrage of Yo Joe every time they are hit. (Gets annoying real quick!!)
Made 2 table versions.
Redux version only has 136 Dossier and Vehicle Pics, helping with the table load time.
Regular version still has 388 Dossier and Vehicle pics.
v1.71
Added JPSalas GI Effect script to events.
(Ball release into plunger lane, upper kicker, and when projector pic is activated.)
Added coin sound effect on coin insert.
Added option at top of script to change color of scoring LED's.
You can choose from 5 different colors.
(0=Green 1=Red 2=White 3=Blue 4=Reg Orange)
Default is set to green.
Added command to Exit Sub in script, to change LED's back to regular Orange on table exit.
(So if you play the original Sexy Girl table after playing this table, these colors will have no effect on it.)
The only difference between v1.6 and 1.7, version 1.6 uses 6 digit rom, version 1.7 uses 7 digit rom.
v1.7
Added camoflauge to right of kicker plastic.
Added 5 flashers. 3 above plastics, 1 under apron at drain, and 1 on DT backdrop.
Added lights to characters on playfield so now they light up with GI lighting.
Changed color of lights on top of bumpers to red. (Now the Cobra emblem isn't pink)
Now when you hit kicker, the background music doesn't stop.
Adjusted FS POV Settings so table is wider.
Fixed DT backdrop lights.
Moved plunger activated sounds to trigger in plunger lane.
Adjusted timers and volume on alot of sounds.
Removed 2 Background Music sound effects.
The only mp3's that were editted had the names changed, so feel free to overwrite old mp3s if you have older versions of this table, and it will not effect them.
Added 1 more voice sound effect to coin insert.
Added 7 Digit rom to table.
Adjusted DT backdrop for 7 Digit rom.
I couldn't figure out how to add extra digit to DT scoring reels, so they disappear now and the regular DMD is used.
Added Cheat to toggle Dossier pics.
Tap Left and Right Magnasave at same time after game is started to toggle Dossier pics.
(This is not cheating as it doesn't effect the score.)
Also made a 7 Digit dB2S Backglass, included with download.
Bumpers, and lower Slings light up explosions on backglass.
Version 1.3a has 17 Background Music Sound Effects+Added a few Voice Sound Effects.
Version 1.3b has 6 Background Music Sound Effects+ Added alot more Voice Sound Effects.
VERSION 1.1
Added alot more sound effects.
Lowered light intensity on COBRA lights.
Raised intensity of Shoot Again Light.
Adjusted hit height of rubbers.
Added timers so game over and bonus counting isn't silent anymore.
Added correct scorecard.
Added random sound effects to star trigger and right inlane.
Added 2 different game over sound effects,(Had a 3rd and 4th but quality wasn't good enough.) These are activated 5 seconds after ball drain, unless a ball is kicked into plunger.(Meaning you will hear the game over music while big bonus is being counted, but it shuts off as soon as ball enters plunger area. So you will only hear the full game over music, when game is over.
I added another timer that starts after the game over music is fully played. This activates 1 of 12 "Next Episode of GIJOE" sound effects.
I added another timer that activates 1 of 3 random attract mode sound effects, after "Next Episode of GIJOE" sound effect has completely finished. These 3 random sound effects are the same 3 that are activated at table start.
1 is a cobra propaganda sound effect, the other 2 are starting music of GIJOE cartoon.
Version 1.2
Now Projector has 388 Pics!!
Removed alot pics from projector and added alot more!! Instead of 143 Dossier Pics, now there are 387 Dossier File Pics!!
Version 1.3a Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) Added a few voice sound effects. Added cash register sound effect to cobra Bank Targets. Version 1.3b Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) I removed all but 6 background music sound effects(I renamed the 6 so you can have both versions 1.3a and 1.3b without these 6 overwriting the other 6 on version 1.3a), and added more voice sound effects to drain and kicker, and other places. Added cash register sound effect to cobra Bank Targets. V1.3.1b Fixed script for grotto kicker unhit. Forgot to add "A" at end of mp3 sound effect.
The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
I want to thank Lizard for making an excellent table, and for allowing mods without permission.
I also want to thank anyone else involved!! Great Work Everyone!!
Info on Lizards original table download page...
This table has come to life with the contributions of many.
Thanks go to Destruk and Mickey for the original table
ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
Arngrim for the DOF and controller code
Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
Seraph74 who provided the projector code mods to swap the images
Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
JP for his ball and scratches images
See original tables download page for more important infohttp://www.vpforums.org/index.php?app=downloads&showfile=12130 Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics.
I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
I specifically used this table because it is a Picture Pin. (Different Pics are activated by hitting targets.)
Most of the artwork is from the packages these toys came in. Which I found on Google Images.(Big thanks to whoever posted images on GOOGLE Images!!) This should be considered art, as I am a big fan of GI JOE. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
I added 388 pics to the projector. These pics are activated in order. They are activated by hitting the upper COBRA Rollovers,(Not the COBRA on left side above kicker.), and spelling COBRA. Then you also have to hit one of the GIJOE targets to start the picture show. Any subsequent hit on GIJOE targets, or the A in COBRA,(Center Target.), triggers next pic.
387 pics are dossiers of GIJOE team members and vehicles. Can you make it to pic 388?
It will start with first action figures released by year starting with 1982. You will know you have hit the next year after the vehicle pics have finished and it goes back to dossiers.
You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
Can you make it to pic 388?
I included a nvram file that will give you the easiest settings to try to accomplish viewing all 355 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
I found some GI JOE sound effects on google that I think were perfect for this table. Someone editted out all the background music in the cartoons, to make like a soundtrack. They editted out all voices, and pieced together many song clips to make complete song. (Huge thanks whoever you are!!) There are 18 different GI JOE background music sound tracks played randomly. I also added a few more sound effects from the cartoon.
Added day+night dB2S Backglass in same post.
Hope you enjoy!!
2766 downloads
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Godzilla (Sega-Stern mash-up) v3.0
By hauntfreaks
Godzilla (Sega-Stern mash-up) v3.0
this is a modded version of @marty02 Sega-Stern mash-up or Godzilla
this again is a table i've been messing with from it initial release
list of some of the mods:
GI Shadows
Updated Lighting
Mecha Godzilla 3D model
Building 3D model
Flying Saucer 3D model
LE Apron Image
lite Physics
Rear Wall
Routed Playfield Holes with Primitives
New Hit-Targets
Remastered Playfield image
Side-Blade Images
Materials
4195 downloads
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Metallica Premium Monsters (Stern 2013) XMas Edition
By mussinger
Graphic Mod I made in 2019 (RIP Vpinball.com)
Orginaly form Metallica Premium Monsters (Stern 2013) by our friend hauntfreaks
Just for fun ,enjoy it in family for Xmas holidays!
1012 downloads
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Poltergeist - VP_Cooks
By VP_Cooks
We are excited to launch our new table, Poltergeist, based on JP Salas' table Wrath of the Olympus, with a complete re-skin and modification of the game and visuals, and a couple of surprises!
We strongly recommend you to use the magna save button in the upper right flipper, in order to stop the ball with a magnet and be able to go up to the upper playflied, because one of the best surprises come with this movement.
The DOF is already configured and we added the wheel and B2s.
This table is based on the Poltergeist movies from the 80's, especially the first and the second, and we chose them because these movies bring us back to our childhood and that magical time when anything could happen!
Please enjoy our last creation and don't forget... more to come in the next weeks!
1256 downloads
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Christmas Pinball (Arkon 1980) MOD
By xenonph
There are 3 files.
VPX6.2 version (Releasing this version for all those who have not upgraded to VPX7.2 yet)
VPX7.2 version
Backglasses package
Christmas Pinball (Arkon 1980) MOD v4.1 VPX6.2
v4.1
Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
(Place Christmas folder in your Music folder)
Added NVOffset script command, so not to interfere with other tables using same rom.
Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
Reduced resolution of a few pics.
Bumper pics were 4000x4000, now 1000x1000
Playfield pic was 2856x5922, now 1975x4096
Clear plastics pic was 4096x4096, now 1000x1000
Added 5 new Bumper pics to match Bumpercaps.
Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
I made it so these changes can only be made while ball is not in play. So change these before you start a game.
This way you can't accidently hit the buttons while playing game.
(Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
You can remove Snow Globe from apron with option at top of script. (It is on by Default)
All of these new additions only added 10 more MB's to the table file size, thanks to some editting.
Christmas Pinball (Arkon 1980) MOD v4.1 VPX7.2
v4.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
(Place Christmas folder in your Music folder)
Added NVOffset script command, so not to interfere with other tables using same rom.
Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
Reduced resolution of a few pics.
Bumper pics were 4000x4000, now 1000x1000
Playfield pic was 2856x5922, now 1975x4096
Clear plastics pic was 4096x4096, now 1000x1000
Added 5 new Bumper pics to match Bumpercaps.
Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
I made it so these changes can only be made while ball is not in play. So change these before you start a game.
This way you can't accidently hit the buttons while playing game.
(Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
You can remove Snow Globe from apron with option at top of script. (It is on by Default)
All of these new additions only added 10 more MB's to the table file size, thanks to some editting.
Even with all of these new additions, the Table file size went from 120 MB's down to 55.5 MB's thanks to OGG and WebP format conversions.
v3.1
New DOF scripted by rsperanza.(Huge thanks!!!)
Colors changed to Christmas colors, and MX flasher shapes to spell HO HO
If users get the latest DOF configs, they will see the HO HO MX flashers that went in yesterday. The previous config went in a few months ago.
Users may also need a newer version of VPinMAME (Version with VPMAlias.txt in VpinMAME folder) if the updated rom name isn’t recognized.
v3.0
Added JP's LUT script to table. Toggled by pressing 2 Key (Buy-In Key)
Moved GI Lights color change to 3 Key
Added Modified script that combines JP's Lut script with STAT's Plastics change script.
The result being now when you make plastics change or bumper change, they are saved and loaded on next play of table!
Plastics change is toggled with Left Magna-Save, Bumper Change with Right Magna-Save.
Included some DMD extras that HiRez00 made for his cabinet to go with his animated fireplace backglass.
v2.0
Connected flashers to coin insert, and other events.
Adjusted FS POV so table is wider.
Fixed DT Backdrop lights.
Added Plastics change to Left MagnaSave Key.(5 different colors to choose from.)
Added Bumper change to Right MagnaSave Key.(23 different "Bows and Ornaments" to choose from.)
Added GI Lights color change to 2 or Buy-In Key.(5 different colors to choose from.)
Added GI effect to hit events. (Used JPSalas script method.)
So now the GI lighting blinks if you hit Upper Kicker, and drain,(blinks while Santa says ho ho ho), and lower targets only when a new pic is displayed.
Added coin sound on Insert coin event.
Included 3 wheels for cabinet users.
Included new animated Fireplace dB2S backglass, with table download. (28 frames of animation!!)
(I want to thank my friend HiRez00 for animating the flames in the fireplace backglass!!)
(He did an amazing job!! I think it is perfect for setting the Christmas Pinballin' mood!!)
v1.0
Added 32 Christmas songs. 11 are played during game. 21 more are played during attract mode. 1 of 3 music box songs is played with drain hit.
Also added over 23 sound effects.
Added 3 flashers using Fluppers Flasher Resource table (Big Thanks Flupper!!) . Red, Green and Blue. Triggered by bumpers and other areas.
Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
I added 76 pics to the projector.
These pics are activated in order.
They are activated by hitting the upper SANTA Rollovers,(Not the SANTA on left side above kicker.), and the "A" (Center Target), and spelling SANTA.
Then any subsequent hit on CANDY targets, or the A in SANTA,(Center Target.), triggers next pic.
**********************************************************
The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
I want to thank Lizard for making an excellent table, and for allowing mods without permission.
I also want to thank anyone else involved!! Great Work Everyone!!
Info on Lizards original table download page...
This table has come to life with the contributions of many.
Thanks go to Destruk and Mickey for the original table
ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
Arngrim for the DOF and controller code
Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
Seraph74 who provided the projector code mods to swap the images
Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
JP for his ball and scratches images
See original tables download page for more info.
http://www.vpforums.org/index.php?app=downloads&showfile=12130#
Remember to thank the original authors of this table, as they are the ones who made this work of art.
I just added sound effects and changed graphics.
I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
I also want to thank HiRez00 for animating the flames on the Fireplace backglass!! Simply amazing!!
**********************************************************
YOU CAN ADD YOUR OWN FAMILY PICS TO THIS TABLES PROJECTOR!!!
MAKE THIS CHRISTMAS SPECIAL, BY PLAYING A PINBALL TABLE THAT HAS YOUR PERSONAL PHOTOS DISPLAYED DURING GAME!!
HERE IS HOW YOU ADD YOUR PICS...
FIRST YOU NEED TO NAME YOUR PICS LIKE SO..
"pic0" IS THE PIC THAT IS DISPLAYED WHEN GAME IS STARTED. SO IF YOU WANT TO SURPRISE A SPECIAL SOMEONE, SO THEY DON'T SEE PIC UNTIL PROJECTOR IS ACTIVATED, START WITH NAMING "pic1"
IF YOU WANT YOUR PIC DISPLAYED WHEN TABLE IS STARTED, NAME YOUR PIC "pic0"
pic0
pic1
pic2
pic3
pic4
pic5
pic6
pic7
pic8
pic9
pic10
and so on...
SO NOW THAT YOU HAVE NAMED YOUR PICS, YOU NEED TO IMPORT THEM INTO THE TABLE.
THIS IS VERY EASY, SO DON'T GET OVERWHELMED.
WITH THE TABLE LOADED INTO THE VISUAL PINBALL EDITOR, CLICK THE "TABLE" TAB AT TOP OF EDITOR. THEN CLICK "IMAGE MANAGER"
YOU WILL NOW SEE ON UPPER RIGHT OF WINDOW THAT POPS UP, A TAB THAT SAYS "IMPORT", CLICK IT AND BROWSE TO YOUR PIC OR PICS AND IMPORT THEM.
THAT'S IT!!! BE SURE TO SAVE TABLE AFTERWARDS TO KEEP YOUR PICS IN TABLE.
NOW ENJOY THE SHOW!!!
*************************************************************************************
You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
I included a nvram file that will give you the easiest settings to try to accomplish viewing all 76 pics.
You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu.
(The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
(PLACE INCLUDED MUSIC IN MUSIC FOLDER LOCATED WHERE VISUAL PINBALL IS INSTALLED)
I HAVE MADE 2 DIFFERENT dB2S BACKGLASSES. ONE IS A FIREPLACE, AND THE OTHER IS SANTAS WORKSHOP.
FIND THEM HERE...
http://www.vpforums.org/index.php?app=downloads&showfile=13205
Also a new animated dB2S Fireplace backglass, animation made by HiRez00 included in download.
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
Hope you enjoy!!
MERRY CHRISTMAS!!
1804 downloads
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Honey_(Williams_1972)_Thal.rar
By Thalamus
Honey / IPD No. 1230 / December 17, 1971 / 4 Players
This started out by me being a bit bored.
I exported a few older VP9 tables and had them imported into blender, with no real intention of recrating it as vpx table.
Not sure why, but, I started to fix a few things so the most ugly parts went away, and coded around the incompabilites the Starman release was using, so, well it was "playable" in VPX. I now kind of regret that I did that at all, because after a while, I had spent too much time on this "mod", redoing almost 100% of what it originally had.
NOTE TO SELF !! Never ever again, start of by any other guys old VP9 code !!!
Well, this is the result, after getting what I believe - everything working again. I at least now know how frustrating it must have been to create VP9 tables in the first place. I won't dig deep to see if this was an unique table, using dropped walls to hold game state status, seen way way to many of those in this table.
Well, almost enough complaining. A couple of weeks back, getting to a point where the general game play was working, I sent a copy over to France, asking leeoneil if he would mind looking at the DOF for this game. And, he was very positive, so all DOF users should thank him for that being implemented. This also meant, now I kind of had some preassure on myself to finish this release. I could not find a db2s, so I created one. Done it once before, so, don't kill me. It is at least better than nothing
I believe, because the way I started off with this project, I created some extra headaces for myself - totally unaware. By loading a VP9, saving it in VPX and continue with it from there, some odd playsound is still lingering inside the table. Also, it seems that I could not use BorgDog's excellent tape highscore without replacing the ramps for prims.
All in all, happy to have finised this, learning the hard way what not to do
Original Resources : Starman
DOF : Leeoneil
Highscore tape : BorgDog
VPX version : Thalamus
A special thanks to Bord. Your Seawitch tutorials are golden. I still suck, but, having fun !
Table is free to mod for anyone except Bogus1 !!
Enjoy.
1095 downloads
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NFL (Stern 2001) Cowboys
By xenonph
NFL (Stern 2001) Cowboys v4.4 (VPX7.2 Required)
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 15 for the Cowboys.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 15 Cowboys Music is played after the second talking sound effect in attract mode.
1 is Troy Aikman singing duet with Hank Williams Jr "We love our good Dallas Cowboys".
There are 14 different rom Touchdown Calls, with 4 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
341 downloads
0 comments
Updated
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NFL (Stern 2001) Bengals
By xenonph
NFL (Stern 2001) Bengals v4.4
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Made VPX6.2 and VPX7.2 versions.
Added White and Black Tigerstripe theme to Color Rush version plastics and Linebacker.
(So an extra Color Rush Plastics, as I did not remove the other one.)
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 6 for the Bengals.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 6 Bengals Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 1 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
425 downloads
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Disco (Stern 1977)
By JamieP
A rare Stern EM from 1977
B2s included in the zip. Backglass artwork by Wildman
1321 downloads
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ACDC Balutito Reskin
By balutito
Good morning all,
Guitarist and fan of ACDC, I wanted to treat myself around this magnificent table, initially offered by Ninuzzu .
Unfortunately it seems that he hasn't been active on the community for quite a while, I hope he is well and that he will not blame me for having used this table.
Thanks to him for these different achievements.
Here I propose a reskin of the table, new playfield, new plastics, new light effect and addition of a video screen on the right side of the game board.
To take full advantage of this table you must use the ROMs provided and copy paste the acdc file of the minipup in your PupVideo folder.
You will easily find the media and B2s to accompany this tables on VPU.
Good Game
🍺 Balutito 🍺
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
2357 downloads
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Stranger Things 4 LPE 1.0 (Limited PRO Edition)
Stranger Things 4 LPE 1.0 (Limited POR Edition)
By: Out of My Mind Arcade
This Table Version was made using TC Deez's 2.0 version of Stranger Things Stranger Edition-
The HellFire Club, Vecna‘s curse, The Monster and the Superhero, Dear Billy,
The Nina Project, The Dive, The Massacre at Hawkins Lab, PAPA, and The Piggyback.
In the spring of 1986, The adventure continues…..
Join 011 and become the 10th HellFire Club party member, Help the party battle through their most dangerous adventure yet!
Help find HOPP, defeat the Badmen, Save Max, Kill the Demogorgon and defeat Vecna!
With a few new twists added to the table and a brand new puppack and ultradmd themed for the new amazing season 4 of Stranger things…..
Welcome back to Hawkins Ballers!
Thank you to everyone who downloads this table I had a blast making the 1.0 version and I hope you enjoy it to!
I want to also thank everybody that was involved with this table prior to my mod,
Thank you to Scotty Wic for his amazing 1.0 version,
Thank you to TC Deez for his 2.0 version, for all the new scripting
and his awesome topper videos and for listing permission to mod his 2.0 version.
All of the Stern style Demogorgon topper videos were all done by TC Deez.
I would also like to thank Shaggysrsg for helping me Test the table out.
My season 4 table, ultradmd, and puppack all work completely independent from its two original versions,
So no editing is required to play my table version and it’s puppack/ ultradmd
nor will it interfere with the playing of the original tables and it’s puppack.
Just drag and drop everything in the correct folders and get to playing Ballers.
What’s included in this download?
The Stranger Things 4 LPE 1.0 table file
Stranger Things 4 LPE ultradmd
Stranger Things 4 LPE puppack
Pinup popper media folder
Read Me File with info on the popper media folder
The puppack/Ultradmd and media for this table is in the media link
Thank you again everyone!
Until my next release… GAME ON BALLERS!!
Regards,
RetroRommy6604, AKA- Out of My Mind Arcade
2925 downloads
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X-Men LE (Stern 2012) VPW Mod
By VPinWorkshop
"Who Wants Some!"
VPW are proud to present X-Men Wolverine and Magneto Limited Edition by Stern!
This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514
(Download Links Below)
Niwak wanted to port this table as one of the initial experiments for the blender toolkit, and I'm hoping you'll agree it came out rather well!
We took the opportunity to upgrade it to all the latest VPW bells and whistles as well along the way!
New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave.
*Requires FlexDMD (linked below)
V-Pin Workshop Mutants
Sixtoe - Project Lead, Physical Rebuild, Audio
Niwak - Playfield graphical rebuild, blender toolkit implementation and lighting, scripting.
Apophis - Iceman Ramp, Kickers, and Script Tweaks
Iaakki - Magneto magnet helper
Wylte - Shadows and script tweaks.
Testing - Rik, BountyBob, PinStratsDan, VPW Team
Based On:
VPX Mod by Sixtoe, DJRobX, EBIsLit
VPX Mod by ICPJuggla, HauntFreaks, DJRobX and Arngrim
based on the original FP conversion by Freneticamnesic.
VPX 10.7.2 Official Release (Required)
https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e
VPX 10.8.0-514 Pre-Release (fixes for VR Users)
https://github.com/vpinball/vpinball/actions/runs/3405492533
Flex DMD (Required)
https://github.com/vbousquet/flexdmd
'****************************************************************
' Changelog
'****************************************************************
'v2.0.1 - Sixtoe / DJRobX - Initial base version
'v2.1.0 - Niwak - Blender Toolkit Initial Import
'v2.1.1 - Sixtoe - Cleaned VPX
'v2.1.2 - Sixtoe - Redid lots of physical objects, added all (?) nfozzy physics, added various shadows, added physical trough, redid physical kickers, fixed ball traps, added playfield physics mesh, added fleep sounds, probably other things I've forgotten,
'v2.1.3 - apophis - Rebuilt physical version of bsLHole and bsL. Made dPosts, dSleeves, Rollovers collections fire hit events. Created Apron and Walls collections, Made flipper triggers 150 units high. Updated some flipper physics params. Cleaned up spotlight shadows implementation. Removed unneeded DynamicLamps class.
'v2.1.4 - Sixtoe - Fixed kickers (grmbl), new prim playfield, new vuk guide prim, fixed iceman wall start layout as ball was catching there, fixed some broken walls, added missing aounds
'v2.1.5 - apophis - Converted VUKs to use switches and kickball sub rather than kickers. Fixed the ball shadow conflict with flipper shadows. A few minor physics parameter adjustments.
'v2.1.6 - Niwak - animated switch wires, fix spinner animation, hide visible physics, fix orbit diverter
'v2.1.7 - Sixtoe - Rebuilt shooter lane, messed around with the blackbird physical hole and it seems to be working with 2 balls as well now (hopefully that's it now forever and I never have to look at it again, ever.).disabled a few more duplicate prims (including bumpers), hooked up cabinetmode and vrroom modes.
'v2.1.8 - Niwak - Fix iceman ramp being stuck, fix slingshot anim, fade lightmaps on iceman ramp depending on position
'v2.1.9 - Sixtoe - Hid things which should have been invisible.
'v2.2.0 - Sixtoe - Upped playfield friction to 0.24, calibrated plunger, changed ball, added collision sounds to wolverine and better sounds to nightcrawler, turned up spinner fractionally, added triggers and enabled ramprolling sounds.
'v2.2.1 - Niwak - Add option UI, add blackbird mod, add staged flippers, add dual lighting, fix base GI, adjust ball brightness
'v2.2.2 - Sixtoe - Tweaked magneto turntable so it tries to kill you more effectively now, tuned slings down a bit, fixed the iceman ramp motor sound I broke,
'v2.2.3 - Niwak - Full rebake, more backpanel GI light, new lit room setting, better blackbird mod, complete magneto mod, fix flipper bat size, fix upper post bake, add outpost difficulty setting, adjust rails light level
'v2.2.4 - Sixtoe - Added physical C scoop for blackbird, various table fixes, table and script tidy-ups.
'v2.2.5 - Niwak - Fix diverter position, fix wolverine entering Scoop
'v2.2.6 - Sixtoe - Resized pop bumpers and rebuilt pop bump area slightly, rebuilt left ramp to avoid clipping through beast wall, shrunk blackbird scoop metal, tweaked magneto magnet.
'v2.2.7 - Sixtoe - Fixed scoop exit so ball doesnt his iceman ramp when it's sideways, apron made higher to catch flyballs, turned down nudge, droped underplayfield layer, cleaned up unused images.
'v2.2.8 - Sixtoe - Fixed Playfield Lighting, Turned down flasher reflections, adjusted xavier kickout, turned a couple of things invisible, boosted apron lamps, fixed some minor gi issues, minor tweaks.
'v2.2.9 - Sixtoe - Renamed TriggerRF, Upped nightcrawler speed from 1 to 1.5, adjusted right niqhtcrawler hit threshold.
'v2.3.0 - Niwak - Rebake with higher resolution, baked spinner and flipper bats, updated gate animations
'v2.3.1 - Niwak - Fix lock diverter, add baked plunger, dynamic ball color & brightness
'v2.3.2 - Niwak - Adjust ball coloring, disable bloom, AO and screenspace reflections
'v2.3.3 - apophis - Iceman ramp now works while a ball is rolling on it! Made Lampz use only one timer with -1 interval.
'v2.3.4 - Niwak - Rework of lots of parts using parts from the pinball core part library, full 4K rebake with latest toolkit
'v2.3.5 - Niwak - Reworked plastic, magnets, playfield holes, missing rail guide fixtures
'v2.3.6 - Niwak - Add details to account for ramps being wrong. Prepare for 10.8 (support for refraction)
'v2.3.7 - Niwak - Fix wrong bakes, add support for VR autodetection, move VR options to in-game menu, use new toolkit arrays, fix sling animation, fix Wolverine not registering too strong hit
'v2.3.8 - apophis - Fixed slope of iceman ramp collidable floor.
'v2.3.9 - iaakki - Magnet helper to prevent 4th ball escaping the hold
'v2.4.0 - Wylte - Shadow update, commented out speeddownlim enabled/disabled references, lowered rubber hit volumes, metals hit sounds added to scoop
'v2.4.1 - iaakki - fixed magnet helper
'v2.4.2 - apophis - Reduced flipper length from 120 to 114.7 (and associated primitives). Reduced flipper strength from 3200 to 3100.
'v2.4.3 - apophis - Improved robustness of left scoop walls/floor. Added Narnia catcher. Added Magneto lock pin solenoid sounds. Removed ball collision sounds under Magneto. Removed targetbouncer from both slings bottom post. Made Wolverine magnet grabcenter=false (more realistic). Rebuilt Wolverine wobble.
'v2.4.4 - Niwak - Adjusted baked flipper bats to match physics one
'RC1 - apophis - Reduced digital nudge strength. Increased tilt sensitivity.
'RC2 - Sixtoe - Added visible apron wall for VR, manually fixed magneto texture (VLM.Nestmap0), adjusted sw53 and removed group properties, added missing one way gate behind magneto (to stop balls being knocked out top of lock), added missing rubbers by top diverter,
'RC3 - apophis - Added code to kick ball out of the way if on top of night crawlers
'RC4 - apophis - Added desaturation LUTs to option menu. Fixed cab mode option menu setting (needed to be applied after VR room setting). Added AstroNasty's artwork to desktop background.
'RC5 - Niwak - Added light reflections from inserts on ball.
'RC6 - apophis - Fixed conflict between cabinetmode and vrroom.
'RC7 - Niwak - Update render: align right sling spot, new magnets, dust on ramps, less saturated red/blue GI
'RC8 - Niwak - Full render rework: new plastics, fixed playfield, new ramps, improved magneto, moved Sentinel to a mod
'RC9 - Sixtoe - Redid physical ramps and upper layer and realigned all triggers, tweaked ramp entries, changed the magneto opto's and blackbird rollover to 23 & 24 radius, moved right sling spotlight shadows to match new position, fixed broken prioritys with spotlight shadows vs. rtx shadows, fixed playfield mesh alignment issue and blackbird hole feed, added bevel to blackbird hole, added some dampening to the rubber feed for blackbird, added ball velocity dampning for inlanes (thanks apophis), rebuilt primitive collidable iceman ramps
'RC10 - Niwak - Fix missing flashers and little bake errors, fix under playfield visibility for VPX<10.8, enable 10.8 ball shadows
'RC11 - Niwak - Add incandescent bulb option, deactivate 10.8 stuff for initial release
'RC12 - Sixtoe - Upped ramp friction to 0.2 to match Iron Man.
'v1.0 Mod Release
6854 downloads
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NFL (Stern 2001) Titans
By xenonph
NFL (Stern 2001) Titans v4.4 (VPX7.2 Required)
VPUniverse Exclusive!!
AFC South teams are only here at VPUniverse!!
AFC East teams are only at Pinball Nirvana!!
NFC North teams are only at VPForums!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 5 for the Titans.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 5 Titans Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 5 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
248 downloads
0 comments
Updated
-
NFL (Stern 2001) Colts
By xenonph
VPUniverse Exclusive!!
AFC South teams are only here at VPUniverse!!
AFC East teams are only at Pinball Nirvana!!
NFC North teams are only at VPForums!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 8 for the Colts.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 8 Colts Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 6 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
351 downloads
-
NFL (Stern 2001) Texans
By xenonph
NFL (Stern 2001) Texans v4.4
VPUniverse Exclusive!!
AFC South teams are only here at VPUniverse!!
AFC East teams are only at Pinball Nirvana!!
NFC North teams are only at VPForums!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 9 for the Texans.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 9 Texans Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 5 Radio TD call divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
317 downloads
-
Dolly Parton Music and Sound Mod
By 10mmSocket
I got permission from JPSalas to modify his Dolly Parton table with some of her greatest hits. I also got rid of the rom sounds but it felt empty so I added some. Just add the "Dolly" folder to your music folder and enjoy. Right Magna cycles through songs and left stops music.
874 downloads
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Twister (Sega 1996) with VR Room
By UnclePaulie
After the VP competition a few weeks ago, there were several errors reported on Twister (Sega 1996). I updated all of those errors, and since it was open... I did LOTS of updates. The version that was played, I had done about a year ago, and only did a VR room option, Fleep sounds, and VPW physics.
In Version 2.0, I've now updated to the latest physics, slings, Lampz fading routines, 3D light inserts, dynamic shadows, flupper flashers and bumpers (modded), major GI updates, shadows, playfield mesh, and a complete redo of the ball trough and multiball lock trough. Also gBOT (global ball on table) is used throughout to improve performance. I've also changed the desktop background, as well as VR updates. I created a 3D fan model in blender, and then reused the animated fan blade and code from Flupper's whirlwind. There are several other updates, and there are several options as well. It has been converted to VPX 10.72, based on recommendations from the VPW team. VR Room, Desktop, and Cab are now automatically chosen. In the options, you can change the bulbs to white or blue, VR Rooms, and other items.
Thanks to the VPW team for testing, especially tastywasps, apophis, bord, sixtoe, leojreimroc, and the feedback from the community on the VP competition!
This table works for desktop, cab, and VR Room.
5994 downloads
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NFL (Stern 2001) Jaguars
By xenonph
NFL (Stern 2001) Jaguars v4.4
VPUniverse Exclusive!!
AFC South teams are only here at VPUniverse!!
AFC East teams are only at Pinball Nirvana!!
NFC North teams are only at VPForums!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all Images to WebP format. You will need VPX7.2 to run this table.
(Also updated VPX6.2 version with same helmet changes, so no need for VPX7.2 on that version.)
Updated helmet color to all black on Linebacker and Plastics, as they no longer have the 2 tone colored helmets.
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush, Classic.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 5 for the Jaguars.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 5 Jaguars Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 3 different Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
677 downloads
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KILL BILL_VP_Cooks 1.0
By VP_Cooks
* for those who downloaded the 1.o version, its the same one, just changed the ROM name for DOF working, then you just should change the line 39 i the script for that:
Const cGameName = "kill_bill"
and it will work perfectly
We are happy to release this nice table, this time we just made a COMPLETE RE-SKIN , since we think the original table ("IT "By JP Salas & Joes Picasso) is a masterpiece, so we dont changed nothing on ramps, rules etc, but as a KILL BILL lover, we needed to make this!
will be a real pleasure for every single Kill Bill or Tarantino Fan.
English & Spanish versions
original OST , this time we were not forced to compose tracks, the magic is already done!
hope you all enjoy it!
tnx to JP Salas to allow me to MOD the table, and for all the patient and help.
VP_Cooks
1728 downloads
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Scared Stiff (Bally 1996) nude mod
By BallStuck
Includes VPX table and full dmd fulldmd b2s directb2s. Adults 18+ only.
mod of table by nFozzy
mod of b2s by HauntFreaks
Found the mod playfield image on the internet, not sure who created it.
1763 downloads
- scared stiff
- bally
- (and 5 more)
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Nautilus (Playmatic 1984) nude mod
By BallStuck
Includes VPX table and b2s directb2s. Adults 18+ only.
mod of table by mfuegemann, goldchicco
mod of b2s by mfuegemann, Akiles
669 downloads
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Viking (Bally 1980)
By bord
A brutal game from Bally's classic era. Rip the spinner, build your multiplier, pray you hit the saucer.
I first worked on this game years ago. Since then it has been updated a few times. This [final] version has big script, sound, physics and VR overhaul all thanks to the work of nestorgian, fluffhead35, apophis, leojreimroc.
B2S included. Use the nvram or F6 into the menu before crying about not being able to see credits on the backglass.
2052 downloads
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The Machine (Bride of Pinbot) Williams 1991 VPW mod
By VPinWorkshop
This project was started originally by wrd1972 and iaakki in VPW started to rebuild it to match the correct dimensions.
This is almost a full rebuild as everything had to move and various things were fixed, so that this can support PROC games too (officially there may not be such available as of now).
Other VPW members who helped making this:
fluffhead, Leojreimroc, Fleep, Sixtoe, ClarkKent, rothbauerw, Nestorgian, Rawd, Cyberpez, Bord, Apophis, Wylte, Niwak, RIK, PinStartsDan
Most notable changes by VPW:
- New table dimensions and new PF scan from ClarkKent
- Totally new SSF sounds for flips, bumpers and slings edited by Fleep. Recorded from Pinbot by major_drain_pinball
- Baked lighting for GI and flashers, and all colors can be changed via script options
- 3D inserts from Flupper and vectorized insert texts
- New plastics and metal walls primitives
- Support for Proc games
- VRRoom with full backglass
- Updated NF/Roth physics
- Full change notes at the end of the file
Original credits from the version we received from Wrd:
***The very talented BOP development team.***
Original VP10 beta by "Unclewilly and completed by wrd1972"
Additional scripting assistance by "cyberpez", "Rothbauerw".
Clear ramps, wire ramp primitives, pop-bumper caps and flasher domes, shadows and flipper prims by "Flupper"
Additional 3D work by "Dark" and "Cyberpez"
Space shuttle toy and sidewall graphics by "Cyberpez"
Face rotation scripting by "KieferSkunk/Dorsola & "Rothbauerw""
High poly helmet and re-texture by "Dark"
Original bride helmet, plastics and playfield redraw by "Jc144"
Desktop view, scoring dials aand background by "32Assassin"
Full function ball trough by "cyberpez"
Lighting by wrd1972
Table physics by "wrd1972"
Modulated GI lighting by "nFozzy"
LED color GI lighting by "cyberpez"
DOF and controller by "Arngrim"
***Many...many thanks to you all for the tremenedous efforts and hard work for making this awesome table a reality. I just cant thank you all enough.***
Two different b2s's depending on your display config:
https://vpuniverse.com/files/file/10689-the-machine-bride-of-pinbot-williams-1991-b2s-with-fulldmd/
and
https://vpuniverse.com/files/file/2902-the-machine-bride-of-pinbot/
9759 downloads
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Scuba (Gottlieb 1970) Music Mod
By pdrum
I have been really enjoying @iDigStuff 's DIY music mod add-ons and wanted to create one myself for @bord's mod of Scuba. I love the
lighting and artwork on this table! He gave me permission to make the music mod and iDigStuff helped me with a few things in the script.
He also suggested I could use his description and instructions to keep setup consistent for users of the DIY music mods:
This is based on the new iDigStuff's DIY EM music mod series.
He has created a new method that allows you to apply the music mod yourself in three simple steps in a totally nondestructive way.
Meaning this will not affect the original authors table at all or change any elements!
It can also easily be simply bypassed or even deleted if you change
your mind and the table will play in its original state.
What is it?
Adds jukebox functionality to the table with custom themed music.
Adds some sound effects to enhance the experience.
DOWNLOAD AND FOLLOW THE INSTRUCTIONS
Designed to work with bord's 1.1 version of the table
Get it here:
https://vpuniverse.com/files/file/9430-scuba-gottlieb-1970-bord-mod/
412 downloads
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Flash Gordon (Bally 1981)
By rothbauerw
"Pathetic Earthlings... Who can save you now?"
Bally creates the most incredible game in the Universe ... FLASH GORDON!
This is the first split-level game from Bally and the first to use the "Squawk & Talk" board, and the second production Bally game with speech (Xenon 1980 was the first).
Version 2.0:
This update includes:
Scanned playfield and plastics
Bord blender render
Blacksad backglass art
The latest physics: nfozzy physics, flipper tricks, rubber dampener, rubberizer, drop targets, and stand-up
Fleep sound package
VPW insert lighting
VPW dynamic ball shadows (with performance fix that should allow use in VR)
VR Room
Credits:
Physics, sound, scripting and VR: rothbauerw
Blender: Bord
Backglass: Blacksad
The VPW team for support and testing
7791 downloads