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245 files

  1. Super Orbit (Gottlieb 1983)

    Gottlieb's Super Orbit! Lots of fun to play, with a varitarget, orbits, and lots of bonus opportunities.  Redbone spent considerable time to get the playfield and plastic images just right, as resources for this table were very limited.  As usual lots of hours were put in on this one, and lots of tweaking on the varitarget and physics to emulate a real machine.
     
    I implemented the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, roth standup and varitarget targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, and other images.  Hauntfreaks provided the higher resolution VR backglass and Silversurfer updated the cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, siderails, and plenty of other VR stuff.  DarthVito provided a few additional wallpaper VR Room walls.
     
    You can find the ROM at pinballnirvana.com... sorbit.zip.  
     
    Also, I've included the nvram file to initially set the Dips, as the ROM creates settings that should be adjusted.  You can either grab the nvram file and put it in your nvram directory, or follow this process to do an initial setup for yourself.  (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below.  Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option.  If you later want to change that, you can turn it back on and change the dips.)
    - 3 ball
    - Playfield special of "extra ball"
    - Game mode of "replay"
    - Novelty of "normal"
    - Check the Match, Credits
     
    Thanks again to Redbone for the playfield and plastic images, Rothbauerw for the varitarget code, Hauntfreaks for the updated VR Backglass, DarthVito for additional VR walls, and Silversurfer for the cab art images! Also thanks to everyone else from the VPW team that provided feedback!
     

    1990 downloads

       (9 reviews)

    31 comments

    Updated

  2. Star Gazer (Stern 1980) by arborelia

    This is my first VPX modification. I based this on the version by @Felsir, with permission.
     
    Star Gazer is one of my favorite pinball machines. I got to play it recently at Rochester Pinball Collective, and I watched the high-level competition on it on the stream of INDISC 2024. I wanted to make this VPX table play like what I'd played and seen. But none of this would be possible without having Felsir's version to start from.
     
    This table is often about flow and on-the-fly shots, because the unusually low flipper angle stops you from trapping the ball very often. Time your shot to the upper drops - the first one you hit in the bank determines whether clearing the drops or ripping the top spinner is worth big points.
     
    My changes (v2.0):
     
     
    - Reworked the physics - more friction, slightly weaker flippers, stronger pops, weaker plunger, more flipper elastic.
    - Fixed flipper angles and the position of the left flipper. They really do look like that -- these flippers at rest point downward more than other tables.
    - Made physics sounds audible over the very loud beeps from the ROM. You're presumably running the table at a low volume overall.
    - Increased the strength of digital nudging, but made the tilt more sensitive.
    - Corrected some playfield text.
     
    I'm happy to see further mods as long as they make things better.
     
    Thanks to espie for playtesting.

    1077 downloads

       (2 reviews)

    13 comments

    Submitted

  3. Star Wars Episode 1 (Original 2023)

    You refer to the prophecy of The One who will bring balance to the Force. You believe it's this boy?
     
    VPX 10.8 and VPinMame 3.6 Required
    3D Anaglyph Screenshot generated using VP 10.8 GL w/ReShade; Red/Cyan glasses
     
    About 4 months ago, I reached out to @xenonph for permission to mod his phenomenal Hankin's Empire Strikes Back table mod. After discussing our love of Star Wars, we decided to pursue a full version of Star Wars Episode 1 (Williams 1999), using ESB as the base. For those familiar with Episode 1, it was the second Pinball 2000 table, the first being Revenge from Mars. Pinball 2000 roms are not available and, to make matters more complicated, the table uses a mirrored playfield and graphics to create a hologram of sorts. While the hologram effect is very cool, we decided not to tackle it with this release, although it may be possible through a Pup Pack, or some playfield effects like we've seen with Wacky Races, Pokemon, etc.
     
    However, instead of the holograms, @xenonph did something amazing...again. If you've watched videos of the original table, you'll hear music from the original trilogy. And sound effects like TIE Fighters. Well, that's not the case with our table-Duel of Fates? You bet. Call outs and sound effects from the Phantom Menace? Totally.
     
    On behalf of my partner in creativity @xenonph, we hope you enjoy our tribute to Episode 1 pinball.
     
    Playfield, 3D Models, Plastics, Backglass: @ryguy417
    Music and sound effects, scripting: @xenonph
    Desktop testing and improvements: @Cliffy
     
    What's Included
    Front-end Media: wheel, launch audio, topper image, topper video
    StarWarsTPM music folder: drop this folder in your VPX "Music" folder
    Table rom: included for those who don't have it
    .res file: @Cliffy's desktop settings
     
    Note: Use magna buttons to change lut

    6405 downloads

       (14 reviews)

    70 comments

    Updated

  4. Spin-A-Card (Gottlieb 1969)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
     
    Adjustments made:
     
    - Playfield color correction and touch-ups
    - cap bumpers corretion
    - added primitive to the base of the bumpers and lighting
    - lighting
    - metals
    - screws
    - new pov
    - target adjustments
    - flippers adjustment
    - new top tabs
    - added lighting to the ball marker in Apron (if you don't like it, just delete the lamp)
    - other small touches
     
     
     
    Loserman Description:
    VPX conversion
    thanks to GNance, Arngrim
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    412 downloads

       (1 review)

    5 comments

    Submitted

  5. Star Race (Gottlieb 1980) w VR Room

    Gottlieb's Race Thru Space!  Another extended wide-body machine like Circus.  Lots of fun to play, two Varitargets, a hard to hit bonus saucer, and fast loops.  Redbone had been working on getting the playfield to a much better state, and reached out to me to see if I'd like to create the table from it.  It was very similar to physics, style, etc. from the Circus table that I just worked on, so I got to work. Lots of hours were put in on this one, and lots of tweaking on the Varitargets to emulate a real machine.
     
    As usual, I updated to latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, varitargets, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, also provided some ambient sounds.  Hauntfreaks provided the higher resolution VR backglass and cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, ambient sounds, siderails, and plenty of other VR stuff.  Hauntfreaks even provided a fun space themed wallpaper VR Room walls.
     
    I've included an option for two ROMS (you can find them at pinballnirvana.com... starrac7 and starrace).  The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it).  There's an option in the script to change that, however I've defaulted to the 7 digit.  Make sure to grab the correct backglass if you are in a cab environment.  Hauntfreaks just released the corresponding backglasses.
     
    I've included the nvram files to initially set the Dips, as the ROM creates settings that should be adjusted.  You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself.  (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below.  Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option.  If you later want to change that, you can turn it back on and change the dips.)
    - 3 ball, Playfield special of "extra ball"
    - Game mode of "replay"
    - Novelty of "normal"
    - Tilt of "ball in play"
    - Check the Match, Credits, Sound when scoring
    - AND most importantly, "Scoring Sounds Only".  
     
    Again note... the background sounds from this era can get kind of annoying... especially if you have a good bass speaker in your cab.  Make sure to follow the above procedure for turning the sounds option to "Scoring Sounds Only".  
     
    Thanks again to Redbone for the playfield and plastic images, the space sound, and Hauntfreaks for the updated Backglass, and cab art images! Also thanks to Rothbauerw for his linear target code, bietekwiet, passion4pins, and everyone else from the VPW team that provided feedback!

    2073 downloads

       (13 reviews)

    24 comments

    Submitted

  6. Stardust Mod Music (Williams 1971) JP v4.Ext2k VR ROOM

    Thanks to the creator of the table, but I needed an atmosphere.
    A big thank you again to the creator , because I have just modified the script to add my little pleasure.
     
    ***************************************************************
    To mute the sound

    ***************************************************************
     

    455 downloads

       (3 reviews)

    1 comment

    Submitted

  7. Sheriff (Gottlieb 1971)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
     
    Adjustments made:
     
    - Playfield color correction and touch-ups
    - cap bumpers corretion (IPDB)
    - added primitive to the base of the bumpers and lighting
    - lighting
    - metals
    - screws
    - new pov
    - target adjustments
    - flippers adjustment
    - new top tabs
    - red pins (IPDB)
    - other small touches
     
     
     
    Wildman's B2S   

     
     
    Loserman Description:
     
    VPX conversion
    Artwork done by GNance
    Original art by Popotte
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    556 downloads

       (3 reviews)

    5 comments

    Updated

  8. Star Trek LE (Stern 2013)

    This version of Star Trek Enterprise Limited Edition is a re-upload from VPinball done by nFozzy (with his permission).  This vpx file dates back quite a few years now and represents one of the few tables that nFozzy authored.  nFozzy is primarily known for his physics works and other contributions that make the Visual Pinball software much more realistic.
     
    The amazing part of this VPX version is that it looks and plays like something that would be released these days which is an homage to nFozzy's talent and it would be a shame not to have this version available for other VPin players to enjoy.
     
    This version even uses early iterations of nFozzy's physics which are a bit different from a scripting basis but the results still feel just like any modern nFozzy physics implementation.

    There were other authors mentioned in the VPX file which nFozzy credited: 
     
     * EOStimer script taken from HMLF by Wrd1972 and Rothbauer
    * Round flasher caps by Zany & Dark
    * SFX by Knorr and Clark Kent
    * Ballshadow routine by Ninuzzu
    * Much thanks to JesperPark for targets, vengeance images and plastic scans
    * Some redrawn playfield elements courtesy of Neofr45
     
    nFozzy gave permission to add any upgrades which really were minimal as only Fleep sounds, a VR Room (thank you Sixtoe) and a few other small tweaks were made.  The game simply didn't need much to be improved but it got a few goodies added.
     
    I want to thank nFozzy for allowing me to share this with the community and thank him for his contributions to the core of many Visual Pinball titles.

    8661 downloads

       (35 reviews)

    67 comments

    Updated

  9. Strikes And Spares (Bally 1978) Sound Mod

    🤩
     
    Thanks to the creator of the table, but I needed an atmosphere with a little music and a bowling background.
    A big thank you again to the creator, because I have just modified the script to add my little pleasure.
     
     

    1521 downloads

       (4 reviews)

    2 comments

    Submitted

  10. Stargod (Zaccaria 1980) MOD

    Thanks to Goldchicco for allowing mod and share this table!
     
    General Updates:
    - nFozzy Physics, Fleep sounds, VPW/Roth Drop Targets, VPW/Roth Stand Up Targets, Lampz, VPW Ball Shadows.
    - New primitives for spinner posts with updated flasher lights.
    - Top rollovers: Replaced ball guides with posts and rubber bands as per real machine.
    - New primitives for metal arches on plunger lane (now 3D instead of 2D).
    - Upscaled and enhanced playfield and apron (thanks Movieguru).
    - New LUTs (hold L-magna, then R-magna to cycle).
    - User options for flipper color and bumper strength.
     
    Gameplay Updates:
    - Left and right inlane rollovers now drop leftmost (lower) and rightmost (upper) drop targets as per real machine.
     
    Misc Updates:
    - Updated flasher light and red special drop target primitive.
    - Updated some rail prims.
    - Brightened up the x multiplier lamps.
    - Re-alignment of top drops, special, posts and rubbers.
    - Desktop backdrop updated to a more minimal version, added extra info (no of players, bonus ball, etc etc).
    - Updated screw caps to white plastic as per my reference material. Added missing ones from top rollover plastics.
    - Added rubber band to left spinner post as per ref. materials.
    - A bunch of other minor tweaks  (see script for full list of changes).
     
    Thanks for the original versions to these awesome folks: Goldchicco, 32Assassin, Ezepov, Arngrim, Movieguru, sorry if i missed anyone!
    =========================
    Special thanks to: 
    Movieguru for further playfield and apron image enhancements, VPW for the tutorial videos and example table, Fluffhead35 and Wylte for some great tips and guidance, PinstratsDan for testing, Bord for checking it over before i braved the release - thanks all!.
     
     
    ROM SETTINGS
    The rom defaults to the following settings:
    -Easier game with the 'GOD' advancement starting with 'GO' when first top drop target bank is dropped
    -Random high score which gives a replay when achieved
    -High score does not save
     
    I've included a couple nvram files:
    Default (in case you wanna reset)
    OPT 1: 3 ball game, normal advancement of 'GOD' (starts with G), extra ball on lit top special hit (special is lit after the top drop bank if downed 3x times), high score saved
     
    **note: turn off reflections as the playfield image has these on it already***
     
    Hope you enjoy. Thanks!

    Version 1.4 additional credit- sorry, I failed to add that Hauntfreaks also brightened up the PF image too! - thx man

    2291 downloads

       (11 reviews)

    42 comments

    Updated

  11. SpongeBob's Bikini Bottom Pinball VPW

    We are ugly and we are proud.
     
    Introducing VPW's latest creation, SpongeBob's Bikini Bottom Pinball by the original table author, Skillshot! Dive into the deep sea fun with your favorite sponge and friends in this exciting new table. Immerse yourself in Bikini Bottom's quirky world with innovative gameplay and stunning graphics. Get ready for a pinball adventure like no other!
     
    Gedank hit up Astro and was like, "Hey update this playfield."  Astro was like "Aight."  Then Gedank demanded, "Apophis, do some random script stuff" and Apophis said, "Flux haallp!" Flux said (British accent), "With pleasure." Then they all begged Rawd to build an awesome VR room and Rawd was like, "It shall be done." And it was. It was working great then they thought, "This table needs a better DMD"… TWELVE EONS LATER … Oqqsan comes out of the shadows and DROPPED THE F&%KING HAMMER on the code!!!--like he always does. Then other people (Friscopinball, Leojreimroc, MrGrynch, Sixtoe) did some awesome stuff and then they all released it to everyone else.  Enjoy!
     
    Original author: Skillshot
    Modded from JPSalas' AFM
    Blender work: Gedankekojote
    2d art: Astronasty
    Coding: Oqqsan
    Vr room: Rawd
    Whatever flux did: Flux
    Sound update: Friscopinball
    Audio fixes: MrGrynch
    Backglass stuff: Leojreimroc, Remdwaas
    Apophis did lots of random essential stuff
    Sixtoe did some stuff too and wanted everyone to know.
    PinStratsDan made the game harder
    Testing: VPW jellyfish
    Special thanks to Niwak.
     
    NOTE: Update your DOF config to use new DOF enhancements provided in version 2.1
     
    REQUIRED! VPX 10.8 beta 5 or later, FlexDMD 1.9, Freezy external DMD 2.0 or later, Instrument Mayonnaise
     
    Tip to prevent progressive stuttering: Locate flexdmd.log.config and in a text editor change minlevel="info" to minlevel="error"

    14254 downloads

       (89 reviews)

    252 comments

    Updated

  12. Space Orbit (Gottlieb 1973)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     
     
    Adjustments made:
     
    - lighting and playfield lights
    - adjusts targets
    - new POV
    - new metals
    - screw adjustment
    - small PF color adjustments
    - new bumper cap
    - new plastics guides
    - cup hole color
    - adjustment and addition of pin on the upper left acrylic

    568 downloads

       (0 reviews)

    7 comments

    Submitted

  13. Spin Wheel (Gottlieb 1968)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table     

     
     
    Link to Wildman's new B2S  

     
    Adjustments made:
    - lighting and playfield lights
    - new cap bumpers
    - metal side guides
    - adjust targets
    - adjust screws
    - new POV
    - plastic transparency adjustment
    - adjust playfield color
    - adjust PF buttons color
    - upper metal adjustment (curve)
    - holes
     
     
    Description of Loserman76:
    Spin Wheel by Gottlieb
     
    Playfield redraw by me. If you think it sucks, delete the table - lol
     
    Plastics culled from images on the internet
     
    Uses Bord's new primitive flippers - these look so nice.
     
    ZIP includes B2S and wheel
     
    not sure who did the wheel as I've had it sitting on my hard drive for a while.

    428 downloads

       (1 review)

    5 comments

    Submitted

  14. Sure Shot (Gottlieb 1976)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    https://vpuniverse.c...ttlieb-1969vpx/
     
     
    Adjustments made:
     

    plastics color corretion
    metals
    upper guide plastics
    flippers adjustment
    playfield lights and lighting
    adjustment of targets
    new POV
     
    I want to say a big thank you to Wildman for allowing his new B2S to be used for this table! follow link of your new work   

     
     
     
    Description of Loserman76:
     
    Sure Shot
    http://www.ipdb.org/...ine.cgi?id=2457
    Build/Coding by Loserman76
    Artwork by GNance

    555 downloads

       (1 review)

    6 comments

    Submitted

  15. Super Soccer (Gottlieb 1975)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     

     
    Adjustments made:
     
    playfield color correction
    metals
    upper guide plastics
    adding edge to plastics
    flippers adjustment
    exchange of targets for the correct ones and adjustments
     
     
    Description of Loserman76:  
     
    Gottlieb's Super Soccer. Thanks to Tamoore allowing me to use his resources, I created the VPX version of this table. Carlos Guizzo provided some really nice backglass images which were used in the creation of the B2S for this table. Also includes a wheel image - feel free to make a better one.
     
     
    NOTE: DOF Users - the table will probably try to use Tamoore's table config for DOF. Try using the configuration from 300 or Top Score and you should see better results. Sorry, I'm still new to actually using DOF so your results may vary.

    431 downloads

       (3 reviews)

    6 comments

    Updated

  16. Solids n Stripes (Williams 1971)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically...
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    - new apron
    - subtle touches to the playfield
    - lighting
    - new upper guide plastics
    - new side ramp metals, height correction
    - adjustment of the position of the holes
    - added lighting on the button between the "save ball" flippers
     
    version used, follow the link to the original table  https://www.vpforums...showtopic=40102
     
    Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.  

    Description of Loserman76:
     
    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
    '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    '*  JPSalas - gameroom backdrop
    '*  Pinuck - Gottlieb chimes and score motor routines
    '*  Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    757 downloads

       (0 reviews)

    4 comments

    Updated

  17. Strange World (Gottlieb 1978)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically...
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    - changed the color of the playfield wood to make the art stand out more
    - adjustment of palyfield lamps
    - lighting
    - upper left guide now with elastic on the left side
    - centralized the cap of the bumpers
    - adjustment of size and position of targets
    - correction of the hole that did not eject the ball
    - added wires behind flippers
     
     Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.   
     

    904 downloads

       (2 reviews)

    13 comments

    Updated

  18. Spin Out (Gottlieb 1975)_Teisen_MOD_1.1

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table   https://vpuniverse.c...-gottlieb-1975/
     
     
     Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.  

     
     
    Description of Loserman76:
     
    VPX conversion
    thanks to Greywolf, GNance, Arngrim
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, pbecker1946
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    428 downloads

       (0 reviews)

    3 comments

    Updated

  19. SpaceRamp (SuperEd) (Original) v3.03b

    This original table I created 2 years ago, and I found out that it was never posted on vpuniverse ........
     
    So, its time I do post it here.
     
    The table was 100% created from scratch by myself, even the music I created for this game is "original" 🙂
     
    The table supports UltraDMD and FlexDMD. Its now optimized for FlexDMD, but you can change that in the script.
    Just be sure to place the music in your VPX music folder, and the utradmd in the tables folder.
     
    It has not (yet) been optimised using the VPW code and sounds, but maybe it will be soon.
     
    Build History:
    'Release 0.9.48
    'Fixed right ramp not shootable (milky way primitive was collidable)
    'Fixed locked ball(s), it was not saved after ball loss
    'Added Multiball speech.
    'Changed some contrast in playfield, hope it looks better
    'Changed the lights. Hope it gives more effect
    'Changed material for the ramps, hope it looks better
    'Added option bEasyMultiBall. If 'true', means that multiballlock1 ready is activated at ball2 and multiballlock2 is activated at ball3
    'Fixed HighScore save.
    'Added a Secret Galaxy Kicker001
    'Changed the speed of the Milky Way 2
    'Changed the magnets to last longer
    'Changed the "start gane" button. Its now locked when first ball is in play
    '
    '
    'Release 0.9.49
    'Fixed Milky Way sound stop after multiball
    'Added "ball trail lights" on the ramps (as requested 🙂 )
    'Added blue flasher for Secret Galaxy
    'Fixed some timings kicker->flasher
    'Added some speech
    'Added GI Drain
    'Changed ramp Lights
    'Added Jackpot speech
    'Changed BS Lights
    'Changed Background lights
    'Added timer SkillShot
    '
    'Release 0.9.50
    'Fixed crash when Tilt
    'Changed code to support FlexDMD
    'Added the possibility to add the DMD on the Table (for FSS and single screen cabinets)
    'Added the possibility to hide the big floating DMD (For FSS)
    'Added the possibility to switch between UltraDMD and FlexDMD
    'Fixed MultiBall mode issue when first ball is lost
    'Changed some lights (minor)
    'Changed DMD color to Blue (fits more with the table colors).
    'Changed the ramp back to semi-transparant.
    'Changed some of the GI intensity.
    'Added ComboBonus every x combo's with random gift
    '
    'Release 1.0.0
    'Added JPs Flasher DMD for systems without UltraDMD.FlexDMD (AT_Games)
    'Added key "F7" to reset high scores to 0
    'Changed the default HS to 0 when played very first time (AT_Games)
    'Changed score calculation between balls
    'Fixed tilt & ballsave combination
    '
    'Release 1.0.1
    'Fixed player announcment
    '
    'Release 3.03
    'Darker Playfield
    'Reflection on the sides
    'Added some more audio (spinner)
    'Added flasher at spinners
    'Transparant ramps
    '

    447 downloads

       (2 reviews)

    8 comments

    Submitted

  20. Surf Champ (Gottlieb 1976)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table   https://vpuniverse.c...tlieb-1976-dof/
     
     
    Description of Loserman76:
     
    Surf Champ
    http://www.ipdb.org/...ine.cgi?id=2459
    Build/Coding by Loserman76
    Artwork by GNance
     
     
    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
    '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    '*  JPSalas - gameroom backdrop
    '*  Pinuck - Gottlieb chimes and score motor routines
    '*  Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    535 downloads

       (0 reviews)

    4 comments

    Submitted

  21. Sir Lancelot (Peyper 1994) 1.1

    The 1994 table "Sir Lancelot" by Spanish vendor Peyper was originaly released by @mfuegemann for VP9 and then by @Goldchicco and 32assassin for VPX over at VPF; all credits go to them.
    I have upscaled the graphics using AI for a better resolution and sharper graphics.
     
    Here are the original release notes:
     

    1193 downloads

       (0 reviews)

    8 comments

    Submitted

  22. Stingray (Stern 1977)

    This is a physics/audio refresh of my 2019 build of Stern's Stingray. Hats of to @apophis for the physics and sound scripting, @nestorgian for the drop target physics update, @TastyWasps for the VR room and @leojreimroc for the VR backglass. Also @PinStratsDan, @bietekwiet and others at VPW for testing and feedback.
     
    Before reporting extra ball errors, make sure you are using the included nvram or have set dip switches (F6) to your desired settings.

    2492 downloads

       (17 reviews)

    53 comments

    Submitted

  23. Star Trek The Next Generation (Williams 1993) VPW Mod

    Engage!
     
    VPW are proud to present a table tune up of Knorr and Clark Kent's version of Star Trek the Next Generation from Williams.
     
    Although already great, we've added updated nfozzy physics, added some fleep sound whilst keeping the original recordings from the real machine, added the full VR room suite from Rawd and Steely, updated Sixtoes VR cabinet with Leojreimroc making a fully functional backbox in VR and lots of other tweaks and fixes along the way.
     
    The table now plays even closer to the real thing and we hope you enjoy it!
     
    VPW Mod v1.0
    ============
    Project Lead - fluffhead35
    VR Holodeck - Rawd/Steely
    VR Work/Backglass - Sixtoe/Leojreimroc
    Tweaks - ClarkKent, Apophis, Sixtoe
    ============

    v01 - fluffhead35 - Added Flipper Triggers, Rubbers and Posts, Bumpers, slings, flipper, and table physics corrections.  Adding in fliper and physic damperner code.
                      - Adding in materials for all code
    v02 - fluffhead35 - Added Fleep sound
    v03 - fluffhead35 - finished Fleep sound and fixing upper flipper, changing flipper polarity to early 90's and later. Added Sling correction.  Increased plunger strength.
                      - Added logic to stop ball rolling sounds in subways.  Set FlipperCoilRampupMode to 2 
    v05 - leojreimroc - Imported Rawd's Holodeck VR Room.  Adjusted Laser barriers for VR.
    v06 - fluffhead35 - fixed flipper triggers.  Rubber thickness fixed on upper flipper.  Increased flipper hit sound level.  Updated sling rubbers to use bottom corner for post pass.
    v07 - clarkkent   - deleted zCol_Rubber_Sleeve008, RubberPost4,  SubwayScoop_Prim
    v08 - fluffhead35 - Made Posts for post pass collidable, adjusted flippers to be in line with guide.  Adjust playfield friction to .15.  Adjusted sling posts physics for post pass.
    v09 - apophis     - Added new playfield mesh. Increased speed of slingshot animations. 
    v10 - Rawd        - Added ClarkKent Cabinet artwork, some VR fixes and tweaks
    v11 - leojreimroc - Implemented Iaaki's flasher code to all solenoid flashers.  Fixed a few flasher positions that were past the cabinet.  Implemented VR Backglass lighting.
    v13 - fluffhead35 - Added new ball launch sound to help prevent high bass sounds.  Adjusted size of sleave and physic materials of start mission scoop.  Removed ball dampening triggers.
    v14 - fluffhead35 - updated the sling posts for post pass based on clark kents suggestions.  Changed Table difficulty to 56. Added option to switch if ball launch should have bass lowered.
    v15 - fluffhead35 - Set default wire Ramp sounds to be from clark kents samples.  Added option to use the other samples if user wants.  Changed ball out to brighter ball.  Turned off flipper corrections on upper right Flipper.
                      - Changed environment emission image to be shinyenvironment3blur4.  Adjusted gi around inlanes and inline insert lightings.
    15d - set the falloff of gi lights to 5. Set the day night to 1, set environment lighting to black, adjusted warbird material, adjusted lighting around upper lanes.  Adjusted some random insert lighting.  Adjusted ramp friction based on clark kents suggestions.
    15e - changed elasticity and scatter of sw57 to give ball more random bounces and goes down inlanes based on BountyBobs testing
    16  - fluffhead35 - merged in nfozzy changed to init throughts at game start as well as using new flipper physics.  Removed target bouncer from sleeve in start mission scoop.  Lowered bumpercap3 from 25 to 20. Added TargetBouncer to Targets_hit
    17  - Sixtoe       - Added VR logo back in, hooked up cannon light primitives to lighting system, cleaned up script

    18295 downloads

       (57 reviews)

    120 comments

    Updated

  24. Spider-man VE 2.1

    Spiderman VE 2.1
    Thanks Masonm for the new playfield, I made the lights darker when they're off and brighter when they're on.
    Fixed the ball sometimes getting stuck when exiting the Venom ramp
    I corrected the left plastics, sometimes the ball bounced in the target of the lock and fell into it
    Added a new ball with new scratches
    The full desktop version is not ready yet
    Enjoy

    2810 downloads

       (10 reviews)

    23 comments

    Submitted

  25. Spider-man VE

    Spider-man VE 2.0

    886 downloads

       (3 reviews)

    39 comments

    Submitted

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